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  • Special parameters for texture binding?

    - by user146780
    Do I have to set up my gl context in a certain way to bind textures. I'm following a tutorial. I start by doing: #define checkImageWidth 64 #define checkImageHeight 64 static GLubyte checkImage[checkImageHeight][checkImageWidth][4]; static GLuint texName; void makeCheckImage(void) { int i, j, c; for (i = 0; i < checkImageHeight; i++) { for (j = 0; j < checkImageWidth; j++) { c = ((((i&0x8)==0)^((j&0x8))==0))*255; checkImage[i][j][0] = (GLubyte) c; checkImage[i][j][1] = (GLubyte) c; checkImage[i][j][2] = (GLubyte) c; checkImage[i][j][3] = (GLubyte) 255; } } } void initt(void) { glClearColor (0.0, 0.0, 0.0, 0.0); makeCheckImage(); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGenTextures(1, &texName); glBindTexture(GL_TEXTURE_2D, texName); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth, checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, checkImage); engineGL.current.tex = texName; } In my rendering I do: PolygonTesselator.Begin_Contour(); glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glBindTexture(GL_TEXTURE_2D, current.tex); if(layer[currentlayer].Shapes[i].Contour[c].DrawingPoints.size() > 0) { glColor4f( layer[currentlayer].Shapes[i].Color.r, layer[currentlayer].Shapes[i].Color.g, layer[currentlayer].Shapes[i].Color.b, layer[currentlayer].Shapes[i].Color.a); } for(unsigned int j = 0; j < layer[currentlayer].Shapes[i].Contour[c].DrawingPoints.size(); ++j) { gluTessVertex(PolygonTesselator.tobj,&layer[currentlayer].Shapes[i].Contour[c].DrawingPoints[j][0], &layer[currentlayer].Shapes[i].Contour[c].DrawingPoints[j][0]); } PolygonTesselator.End_Contour(); } glDisable(GL_TEXTURE_2D); } However it still renders the color and not the texture at all. I'd atleast expect to see black or something but its as if the bind fails. Am I missing something? Thanks

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  • How to make EditText smaller than default?

    - by Heikki Toivonen
    I need to show a large number of EditText controls on a screen, each of which will only allow entering 0-2 digits. The default EditText size is too wide for me to show enough EditText controls on a screen, but I have been unable to figure out how to make them narrower. I have tried the following attributes in XML: android:maxLength="2" android:layout_width="20dip" android:maxWidth="20px" android:ems="2" android:maxEms="2". So the question is: how can EditText be made smaller than default?

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  • riched32.dll or riched20.dll sourcode

    - by genesys
    Is the sourcecode of riched32.dll or riched20.dll available somewhere If not - what could I do if i want to create a richedit textfield that behaves slightly different (like changing the control for the scrollbars, such that i can change the size and positions of them from outside) thanks

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  • How to use Groovy Set for unique elements?

    - by Guy
    As simple as this must be I still can't understand where am I wrong: class A { boolean equals(o) { true } } def s = [new A(), new A()] as Set assert s.size() == 1 // Assertion failed: actually gives 2 Which method should I override in order to get uniqueness?

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  • read lenght of string from stdin

    - by teoz
    I want to take a string from stdin but I don't want a static array of fixed size i knew that scanf need something where save the stdin input, but i can't do something like this: char string[10] scanf("%s",string); becouse i need to knew before how long will be the string in order to allocate the right memory space can you help me to resolve this problem?

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  • Yii Many_Many Relationship and Form

    - by Thorpe Obazee
    // Post model return array( 'categories' => array(self::HAS_MANY, 'Category', 'posts_categories(post_id, category_id)') ); I already have the setup of tables posts id, title, content categories id, name posts_categories post_id, category_i The problem I have is that I am getting an error when creating this form: <?php $form=$this->beginWidget('CActiveForm', array( 'id'=>'post-form', 'enableAjaxValidation'=>false, )); ?> <p class="note">Fields with <span class="required">*</span> are required.</p> <?php echo $form->errorSummary($model); ?> <div class="row"> <?php echo $form->labelEx($model,'title'); ?> <?php echo $form->textField($model,'title',array('size'=>60,'maxlength'=>255)); ?> <?php echo $form->error($model,'title'); ?> </div> <div class="row"> <?php echo $form->labelEx($model,'uri'); ?> <?php echo $form->textField($model,'uri',array('size'=>60,'maxlength'=>255)); ?> <?php echo $form->error($model,'uri'); ?> </div> <div class="row"> <?php echo $form->labelEx($model,'content'); ?> <?php echo $form->textArea($model,'content',array('rows'=>6, 'cols'=>50)); ?> <?php echo $form->error($model,'content'); ?> </div> <div class="row"> <?php // echo $form->labelEx($model,'content'); ?> <?php echo CHtml::activeDropDownList($model,'category_id', CHtml::listData(Category::model()->findAll(), 'id', 'name')); ?> <?php // echo $form->error($model,'content'); ?> </div> <div class="row buttons"> <?php echo CHtml::submitButton($model->isNewRecord ? 'Create' : 'Save'); ?> </div> <?php $this->endWidget(); ?> The error is: Property "Post.category_id" is not defined. I am quite confused. What should I be doing to correct this?

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  • Unicode Kangxi radicals range 2F00–2FDF not displayed on iphone device, but in simulator

    - by sadfadfasd
    Hi, Kangxi radicals in the range 2F00-2FDF (see link text) are not displayed correctly on the iPhone device. They appear as a crossed-out box. In the simulator they display correctly. I tried the system font and also the [UIFont fontWithName:@"STHeitiTC-Medium" size:24]; ... Is the unicode codepoint coverage limited on the iphone (in my case OS 3.1.3)? How to make those radicals appear??? Thx

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  • stick button to bottom of element

    - by dzona
    Is there any way to stick child button element to bottom of parent element when number of child elements vary? Parent element is fixed height, and could be scrolled vertically in case of child overflow. In that case, button should be at the end of child list, but in case there is no children, or children size don't push parent element to overflow, it should be at bottom of parent element. Is there pure css solution for this? Thanks

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  • Refactor the following two C++ methods to move out duplicate code

    - by ossandcad
    I have the following two methods that (as you can see) are similar in most of its statements except for one (see below for details) unsigned int CSWX::getLineParameters(const SURFACE & surface, vector<double> & params) { VARIANT varParams; surface->getPlaneParams(varParams); // this is the line of code that is different SafeDoubleArray sdParams(varParams); for( int i = 0 ; i < sdParams.getSize() ; ++i ) { params.push_back(sdParams[i]); } if( params.size() > 0 ) return 0; return 1; } unsigned int CSWX::getPlaneParameters(const CURVE & curve, vector<double> & params) { VARIANT varParams; curve->get_LineParams(varParams); // this is the line of code that is different SafeDoubleArray sdParams(varParams); for( int i = 0 ; i < sdParams.getSize() ; ++i ) { params.push_back(sdParams[i]); } if( params.size() > 0 ) return 0; return 1; } Is there any technique that I can use to move the common lines of code of the two methods out to a separate method, that could be called from the two variations - OR - possibly combine the two methods to a single method? The following are the restrictions: The classes SURFACE and CURVE are from 3rd party libraries and hence unmodifiable. (If it helps they are both derived from IDispatch) There are even more similar classes (e.g. FACE) that could fit into this "template" (not C++ template, just the flow of lines of code) I know the following could (possibly?) be implemented as solutions but am really hoping there is a better solution: I could add a 3rd parameter to the 2 methods - e.g. an enum - that identifies the 1st parameter (e.g. enum::input_type_surface, enum::input_type_curve) I could pass in an IDispatch and try dynamic_cast< and test which cast is NON_NULL and do an if-else to call the right method (e.g. getPlaneParams() vs. get_LineParams()) The following is not a restriction but would be a requirement because of my teammates resistance: Not implement a new class that inherits from SURFACE/CURVE etc. (They would much prefer to solve it using the enum solution I stated above)

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  • Example of xargs' -x option in action

    - by Ole Tange
    GNU xargs has option '-x'. The man page says: -x Exit if the size (see the -s option) is exceeded. But xargs seems to not care if -x is set or not. I have been unable to make an example in which the -x has any effect at all. Please provide two examples in which the only difference is an added -x and that produce different output.

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  • Do While loop breaks after incorrect input?

    - by Daminkz
    I am trying to have a loop continue to prompt the user for an option. When I get a string of characters instead of an int, the program loops indefinitely. I have tried setting the variable result to NULL, clearing the input stream, and have enclosed in try{}catch blocks (not in this example). Can anyone explain to me why this is? #include <iostream> #include <vector> #include <string> using namespace std; int menu(string question, vector<string> options) { int result; cout << question << endl; for(int i = 0; i < options.size(); i++) { cout << '[' << i << ']' << options[i] << endl; } bool ans = false; do { cin >> result; cin.ignore(1000, 10); if (result < options.size() ) { ans = true; } else { cout << "You must enter a valid option." << endl; result = NULL; ans = false; } } while(!ans); return result; } int main() { string menuQuestion = "Welcome to my game. What would you like to do?"; vector<string> mainMenu; mainMenu.push_back("Play Game"); mainMenu.push_back("Load Game"); mainMenu.push_back("About"); mainMenu.push_back("Exit"); int result = menu(menuQuestion, mainMenu); cout << "You entered: " << result << endl; return 0; }

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  • Resizing Grid Views On Window Resize

    - by Jack Mills
    I'm making a small Windows Forms application that contains a lot of grid views. I want all the grid views to resize with the window. I could make a function that detects window resize and then changes the size of each grid view but that feels a bit clunky. Is there not an easier/more intelligent way to do this

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  • Acquire Internet Explorer window position

    - by Ilya
    How do I get in Internet Explorer values equivalent to: window.outerWidth and window.outerHeight in Firefox ? I've seen some "solution": window.screenLeft and window.screenTop but it is not correct. These properties give inner dimensions. I resize a window and I need values to use with window.resizeTo() later, to restore original size after.

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