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  • Rendering My Fault Message

    - by onefloridacoder
    My coworkers setup  a nice way to get the fault messages from our service layer all the way back to the client’s service proxy layer.  This is what I needed to work on this afternoon.  Through a series of trials and errors I finally figured this out. The confusion was how I was looking at the exception in the quick watch viewer.  It appeared as though the EventArgs from the service call had somehow magically been cast back to FaultException(), not FaultException<T>.  I drilled into the EventArgs object with the quick watch and I copied this code to figure out where the Fault message was hiding.  Further, when I copied this quick watch code into the IDE I got squigglies.  Poop. 1: ((System 2: .ServiceModel 3: .FaultException<UnhandledExceptionFault>)(((System.Exception)(e.Result)).InnerException)).Detail.FaultMessage I wont bore you with the details but here’s how it turned out.   EventArgs which I’m calling “e” is not the result such as some collection of items you’re expecting.  It’s actually a FaultException, or in my case FaultException<T>.  Below is the calling code and the callback to handle the expected response or the fault from the completed event. 1: public void BeginRetrieveItems(Action<ObservableCollection<Model.Widget>> FindItemsCompleteCallback, Model.WidgetLocation location) 2: { 3: var proxy = new MyServiceContractClient(); 4:  5: proxy.RetrieveWidgetsCompleted += (s, e) => FindWidgetsCompleteCallback(FindWidgetsCompleted(e)); 6:  7: RetrieveWidgetsRequest request = new RetrieveWidgetsRequest { location.Id }; 8:  9: proxy.RetrieveWidgetsAsync(request); 10: } 11:  12: private ObservableCollection<Model.Widget> FindItemsCompleted(RetrieveWidgetsCompletedEventArgs e) 13: { 14: if (e.Error is FaultException<UnhandledExceptionFault>) 15: { 16: var fault = (FaultException<UnhandledExceptionFault>)e.Error; 17: var faultDetailMessage = fault.Detail.FaultMessage; 18:  19: UIMessageControlDuJour.Show(faultDetailMessage); 20: return new ObservableCollection<BinInventoryItemCountInfo>(); 21: } 22:  23: var widgets = new ObservableCollection<Model.Widget>(); 24:  25: if (e.Result.Widgets != null) 26: { 27: e.Result.Widgets.ToList().ForEach(w => widgets.Add(this.WidgetMapper.Map(w))); 28: } 29:  30: return widgets; 31: }

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  • why client can not receive message from server (java) [migrated]

    - by user1745931
    I have just started learning java. I modified the client side code for a server/client communication program, by creating two threads for the client side, main thread for receiving user's input, and inputThread for receiving server's response. I am sure that server has sent the response to client, however, no response message is obtain at client. Here is my code. Can anyone help me to figure it out? Thanks package clientnio; import java.net.*; import java.nio.*; import java.io.*; import java.nio.channels.*; import java.util.Scanner; public class ClientNIO { public static int bufferLen = 50; public static SocketChannel client; public static ByteBuffer writeBuffer; public static ByteBuffer readBuffer; public static void main(String[] args) { writeBuffer = ByteBuffer.allocate(bufferLen); readBuffer = ByteBuffer.allocate(bufferLen); try { SocketAddress address = new InetSocketAddress("localhost",5505); System.out.println("Local address: "+ address); client=SocketChannel.open(address); client.configureBlocking(false); //readBuffer.flip(); new inputThread(readBuffer); /* String a="asdasdasdasddffasfas"; writeBuffer.put(a.getBytes()); writeBuffer.clear(); int d=client.write(writeBuffer); writeBuffer.flip(); */ while (true) { InputStream inStream = System.in; Scanner scan = new Scanner(inStream); if (scan.hasNext()==true) { String inputLine = scan.nextLine(); writeBuffer.put(inputLine.getBytes()); //writeBuffer.clear(); System.out.println(writeBuffer.remaining()); client.write(writeBuffer); System.out.println("Sending data: "+new String(writeBuffer.array())); writeBuffer.flip(); Thread.sleep(300); } } } catch(Exception e) { System.out.println(e); } } } class inputThread extends Thread { private ByteBuffer readBuffer; public inputThread(ByteBuffer readBuffer1) { System.out.println("Receiving thread starts."); this.readBuffer = readBuffer1; start(); } @Override public void run() { try { while (true) { readBuffer.flip(); int i=ClientNIO.client.read(readBuffer); if(i>0) { byte[] b=readBuffer.array(); System.out.println("Receiving data: "+new String(b)); //client.close(); //System.out.println("Connection closed."); //break; } Thread.sleep(100); } } catch (Exception e) { System.out.println(e); } } }

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  • What is going on in this SAT/vector projection code?

    - by ssb
    I'm looking at the example XNA SAT collision code presented here: http://www.xnadevelopment.com/tutorials/rotatedrectanglecollisions/rotatedrectanglecollisions.shtml See the following code: private int GenerateScalar(Vector2 theRectangleCorner, Vector2 theAxis) { //Using the formula for Vector projection. Take the corner being passed in //and project it onto the given Axis float aNumerator = (theRectangleCorner.X * theAxis.X) + (theRectangleCorner.Y * theAxis.Y); float aDenominator = (theAxis.X * theAxis.X) + (theAxis.Y * theAxis.Y); float aDivisionResult = aNumerator / aDenominator; Vector2 aCornerProjected = new Vector2(aDivisionResult * theAxis.X, aDivisionResult * theAxis.Y); //Now that we have our projected Vector, calculate a scalar of that projection //that can be used to more easily do comparisons float aScalar = (theAxis.X * aCornerProjected.X) + (theAxis.Y * aCornerProjected.Y); return (int)aScalar; } I think the problems I'm having with this come mostly from translating physics concepts into data structures. For example, earlier in the code there is a calculation of the axes to be used, and these are stored as Vector2, and they are found by subtracting one point from another, however these points are also stored as Vector2s. So are the axes being stored as slopes in a single Vector2? Next, what exactly does the Vector2 produced by the vector projection code represent? That is, I know it represents the projected vector, but as it pertains to a Vector2, what does this represent? A point on a line? Finally, what does the scalar at the end actually represent? It's fine to tell me that you're getting a scalar value of the projected vector, but none of the information I can find online seems to tell me about a scalar of a vector as it's used in this context. I don't see angles or magnitudes with these vectors so I'm a little disoriented when it comes to thinking in terms of physics. If this final scalar calculation is just a dot product, how is that directly applicable to SAT from here on? Is this what I use to calculate maximum/minimum values for overlap? I guess I'm just having trouble figuring out exactly what the dot product is representing in this particular context. Clearly I'm not quite up to date on my elementary physics, but any explanations would be greatly appreciated.

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  • Adding Facebook Open Graph Tags to an MVC Application

    - by amaniar
    If you have any kind of share functionality within your application it’s a good practice to add the basic Facebook open graph tags to the header of all pages. For an MVC application this can be as simple as adding these tags to the Head section of the Layouts file.<head> <title>@ViewBag.Title</title> <meta property="og:title" content="@ViewBag.FacebookTitle" /> <meta property="og:type" content="website"/> <meta property="og:url" content="@ViewBag.FacebookUrl"/> <meta property="og:image" content="@ViewBag.FacebookImage"/> <meta property="og:site_name" content="Site Name"/> <meta property="og:description" content="@ViewBag.FacebookDescription"/></head>  These ViewBag properties can then be populated from any action: private ActionResult MyAction() { ViewBag.FacebookDescription = "My Actions Description"; ViewBag.FacebookUrl = "My Full Url"; ViewBag.FacebookTitle = "My Actions Title"; ViewBag.FacebookImage = "My Actions Social Image"; .... } You might want to populate these ViewBag properties with default values when the actions don’t populate them. This can be done in 2 places. 1. In the Layout itself. (check the ViewBag properties and set them if they are empty) @{ ViewBag.FacebookTitle = ViewBag.FacebookTitle ?? "My Default Title"; ViewBag.FacebookUrl = ViewBag.FacebookUrl ?? HttpContext.Current.Request.RawUrl; ViewBag.FacebookImage = ViewBag.FacebookImage ?? "http://www.mysite.com/images/logo_main.png"; ViewBag.FacebookDescription = ViewBag.FacebookDescription ?? "My Default Description"; }  2. Create an action filter and add it to all Controllers or your base controller. public class FacebookActionFilterAttribute : ActionFilterAttribute { public override void OnActionExecuting(ActionExecutingContext filterContext) { var viewBag = filterContext.Controller.ViewBag; viewBag.FacebookDescription = "My Actions Description"; viewBag.FacebookUrl = "My Full Url"; viewBag.FacebookTitle = "My Actions Title"; viewBag.FacebookImage = "My Actions Social Image"; base.OnActionExecuting(filterContext); } } Add attribute to your BaseController. [FacebookActionFilter] public class HomeController : Controller { .... }

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  • Separate Action from Assertion in Unit Tests

    - by DigitalMoss
    Setup Many years ago I took to a style of unit testing that I have come to like a lot. In short, it uses a base class to separate out the Arrangement, Action and Assertion of the test into separate method calls. You do this by defining method calls in [Setup]/[TestInitialize] that will be called before each test run. [Setup] public void Setup() { before_each(); //arrangement because(); //action } This base class usually includes the [TearDown] call as well for when you are using this setup for Integration tests. [TearDown] public void Cleanup() { after_each(); } This often breaks out into a structure where the test classes inherit from a series of Given classes that put together the setup (i.e. GivenFoo : GivenBar : WhenDoingBazz) with the Assertions being one line tests with a descriptive name of what they are covering [Test] public void ThenBuzzSouldBeTrue() { Assert.IsTrue(result.Buzz); } The Problem There are very few tests that wrap around a single action so you end up with lots of classes so recently I have taken to defining the action in a series of methods within the test class itself: [Test] public void ThenBuzzSouldBeTrue() { because_an_action_was_taken(); Assert.IsTrue(result.Buzz); } private void because_an_action_was_taken() { //perform action here } This results in several "action" methods within the test class but allows grouping of similar tests (i.e. class == WhenTestingDifferentWaysToSetBuzz) The Question Does someone else have a better way of separating out the three 'A's of testing? Readability of tests is important to me so I would prefer that, when a test fails, that the very naming structure of the tests communicate what has failed. If someone can read the Inheritance structure of the tests and have a good idea why the test might be failing then I feel it adds a lot of value to the tests (i.e. GivenClient : GivenUser : WhenModifyingUserPermissions : ThenReadAccessShouldBeTrue). I am aware of Acceptance Testing but this is more on a Unit (or series of units) level with boundary layers mocked. EDIT : My question is asking if there is an event or other method for executing a block of code before individual tests (something that could be applied to specific sets of tests without it being applied to all tests within a class like [Setup] currently does. Barring the existence of this event, which I am fairly certain doesn't exist, is there another method for accomplishing the same thing? Using [Setup] for every case presents a problem either way you go. Something like [Action("Category")] (a setup method that applied to specific tests within the class) would be nice but I can't find any way of doing this.

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  • Checking timeouts made more readable

    - by Markus
    I have several situations where I need to control timeouts in a technical application. Either in a loop or as a simple check. Of course – handling this is really easy, but none of these is looking cute. To clarify, here is some C# (Pseudo) code: private DateTime girlWentIntoBathroom; girlWentIntoBathroom = DateTime.Now; do { // do something } while (girlWentIntoBathroom.AddSeconds(10) > DateTime.Now); or if (girlWentIntoBathroom.AddSeconds(10) > DateTime.Now) MessageBox.Show("Wait a little longer"); else MessageBox.Show("Knock louder"); Now I was inspired by something a saw in Ruby on StackOverflow: Now I’m wondering if this construct can be made more readable using extension methods. My goal is something that can be read like “If girlWentIntoBathroom is more than 10 seconds ago” 1st attempt if (girlWentIntoBathroom > (10).Seconds().Ago()) MessageBox.Show("Wait a little longer"); else MessageBox.Show("Knock louder"); So I wrote an extension for integer that converts the integer into a TimeSpan public static TimeSpan Seconds(this int amount) { return new TimeSpan(0, 0, amount); } After that, I wrote an extension for TimeSpan like this: public static DateTime Ago(this TimeSpan diff) { return DateTime.Now.Add(-diff); } This works fine so far, but has a great disadvantage. The logic is inverted! Since girlWentIntoBathroom is a timestamp in the past, the right side of the equation needs to count backwards: impossible. Just inverting the equation is no solution, because it will invert the read sentence as well. 2nd attempt So I tried something new: if (girlWentIntoBathroom.IsMoreThan(10).SecondsAgo()) MessageBox.Show("Knock louder"); else MessageBox.Show("Wait a little longer"); IsMoreThan() needs to transport the past timestamp as well as the span for the extension SecondsAgo(). It could be: public static DateWithIntegerSpan IsMoreThan(this DateTime baseTime, int span) { return new DateWithIntegerSpan() { Date = baseTime, Span = span }; } Where DateWithIntegerSpan is simply: public class DateWithIntegerSpan { public DateTime Date {get; set;} public int Span { get; set; } } And SecondsAgo() is public static bool SecondsAgo(this DateWithIntegerSpan dateAndSpan) { return dateAndSpan.Date.Add(new TimeSpan(0, 0, dateAndSpan.Span)) < DateTime.Now; } Using this approach, the English sentence matches the expected behavior. But the disadvantage is, that I need a helping class (DateWithIntegerSpan). Has anyone an idea to make checking timeouts look more cute and closer to a readable sentence? Am I a little too insane thinking about something minor like this?

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  • Android Array Lag?

    - by Mike
    I am making a platform game for Android. It is sort of a tile based game. I added bullets and enemies with AI and a bunch of tile types. I created a simple map with no Enemies. Everything was running well and smooth until I shot a bunch of bullets randomly everywhere. A couple of hundreds of bullets later, the FPS lowered. I made a test to find out if the bullets were the problem so I made another simple map with just a tile to stand on and left it for a while. Minutes later, I played around with it a bit to check if the FPS changed and it didnt. I reloaded the same map and shot a lot of bullets. Minutes later, the FPS was visibly lower even after the number of bullets were zero. Points to note: Programmed FPS is 30 Tested on a Samsung Galaxy Y and Samsung Galaxy W Any tile, enemy, bullet that is off screen is not drawn to prevent lag Bullets collide with Tiles (if they dont collide with in 450 frames, they are removed from the array) I used List bullets = new ListArray(); I used bullets.add(new Bullet(x, y, params...)); I used for(...){ if(...){ bullets.remove(i); } } Code for bullet: private void drawBullets(Canvas canvas) { for (int i = 0; i < bullets.size(); i++) { Bullet b = bullets.get(i); b.update(canvas); //updates physics if (b.t > blm) { //if the bullet is past its expiry bullets.remove(i); i--; } else { if (svx((b.x)) > 0 && svx(b.x) < width && svy((b.y)) > 0 && svy(b.y) < height) { // if bullet is not off screen b.draw(canvas); // draw the bullet } } } } I tried searching for solutions and references but I have no luck. I'm guessing that the lag has something to do with the Array and the Bullets or Classes that I've loaded? I'm not sure! Someone please help! Thanks in advance! :)

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  • Can you work for the big (Google, Microsoft, Facebook etc.) without getting too much involved?

    - by Developer Art
    Having seen people talking about interviewing and working for the big companies, I keep wondering how much are you expected to actually get involved in there. 1) That's because I keep seeing folks from Google and Microsoft and others writing in forums, blogging, tweeting, speaking at conferences and seemingly doing this on the 24/7/365 basis from their office, apartment, hotel and even plane. Are you really expected to commit that much if you come to work for them? Do they want you to think about your work while you're eating, sleeping, taking a shower, making love and so on? Can you in fact "switch off" at five and go home forgetting everything? Perhaps you have a hobby, family life, kids, friends, personal projects anyone? Is it so that if you work for the big then you're expected not to have any life outside of the company? You can't develop own projects, have own clients and just have another life? 2) One other thing is the work contracts the big use. I've heard for instance that when you join Microsoft you need to provide a list of projects you're currently working on and after that anything new you'll come up with during your employment automatically belongs to the company. Are all of the big doing this? Can you deny signing a contract until such clause is removed or with the big it is "take it or leave it" because the legal department won't accept any change? Can you make them write the contract in that manner that they step away from anything you've developed in your private time? Of all the big I have only been at SAP during my internship. Lately while browsing through the old papers I've found my old contact which stipulated they owned everything I developed or invented during my employment, which I would never have signed these days. On a side note I don't think I would return to SAP since I remember most people there were clueless and provided the impression they were simply sitting out their years waiting for the retirement. But anyway, what do the other big put in their contracts? How far do you get involved when you go working for the big? Or perhaps fully committed with your body and soul? P.S. I'm not planning to join any of them I'm just curious.

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  • Object Oriented Design of a Small Java Game

    - by user2733436
    This is the problem i am dealing with. I have to make a simple game of NIM. I am learning java using a book so far i have only coded programs that deal with 2 classes. This program would have about 4 classes i guess including the main class. My problem is i am having a difficult time designing classes how they will interact with each other. I really want to think and use a object oriented approach. So the first thing i did was design the Pile CLASS as it seemed the easiest and made the most sense to me in terms of what methods go in it. Here is what i have got down for the Pile Class so far. package Nim; import java.util.Random; public class Pile { private int initialSize; public Pile(){ } Random rand = new Random(); public void setPile(){ initialSize = (rand.nextInt(100-10)+10); } public void reducePile(int x){ initialSize = initialSize - x; } public int getPile(){ return initialSize; } public boolean hasStick(){ if(initialSize>0){ return true; } else { return false; } } } Now i need help in designing the Player Class. By that i mean i am not asking for anyone to write code for me as that defeats the purpose of learning i was just wondering how would i design the player class and what would go on it. My guess is that the player class would contain method for choosing move for computer and also receiving the move human user makes. Lastly i am guessing in the Game class i am guessing the turns would be handeled. I am really lost right now so i was wondering if someone can help me think through this problem it would be great. Starting with the player class would be appreciated. I know there are some solutions for this problem online but i refuse to look at because i want to develop my own approach to such problems and i am confident if i can get through this problem i can solve other problems. I apologize if this question is a bit poor but in specific i need help in designing the Player class.

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  • How should game objects be aware of each other?

    - by Jefffrey
    I find it hard to find a way to organize game objects so that they are polymorphic but at the same time not polymorphic. Here's an example: assuming that we want all our objects to update() and draw(). In order to do that we need to define a base class GameObject which have those two virtual pure methods and let polymorphism kicks in: class World { private: std::vector<GameObject*> objects; public: // ... update() { for (auto& o : objects) o->update(); for (auto& o : objects) o->draw(window); } }; The update method is supposed to take care of whatever state the specific class object needs to update. The fact is that each objects needs to know about the world around them. For example: A mine needs to know if someone is colliding with it A soldier should know if another team's soldier is in proximity A zombie should know where the closest brain, within a radius, is For passive interactions (like the first one) I was thinking that the collision detection could delegate what to do in specific cases of collisions to the object itself with a on_collide(GameObject*). Most of the the other informations (like the other two examples) could just be queried by the game world passed to the update method. Now the world does not distinguish objects based on their type (it stores all object in a single polymorphic container), so what in fact it will return with an ideal world.entities_in(center, radius) is a container of GameObject*. But of course the soldier does not want to attack other soldiers from his team and a zombie doesn't case about other zombies. So we need to distinguish the behavior. A solution could be the following: void TeamASoldier::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<TeamBSoldier*>(e)) // shoot towards enemy } void Zombie::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<Human*>(e)) // go and eat brain } but of course the number of dynamic_cast<> per frame could be horribly high, and we all know how slow dynamic_cast can be. The same problem also applies to the on_collide(GameObject*) delegate that we discussed earlier. So what it the ideal way to organize the code so that objects can be aware of other objects and be able to ignore them or take actions based on their type?

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  • Copying Properties between 2 Different Types&hellip;

    - by Shawn Cicoria
    I’m not sure where I had seen some of this base code, but this comes up time & time again on projects. Here’s a little method that copies all the R/W properties (public) between 2 distinct class definitions: It’s called as follows: private static void Test1() { MyClass obj1 = new MyClass() { Prop1 = "one", Prop2 = "two", Prop3 = 100 }; MyOtherClass obj2 = null; obj2 = CopyClass(obj1); Console.WriteLine(obj1); Console.WriteLine(obj2); } namespace Space1 { public class MyClass { public string Prop1 { get; set; } public string Prop2 { get; set; } public int Prop3 { get; set; } public override string ToString() { var rv = string.Format("MyClass: {0} Prop2: {1} Prop3 {2}", Prop1, Prop2, Prop3); return rv; } } } namespace Space2 { public class MyOtherClass { public string Prop1 { get; set; } public string Prop2 { get; set; } public int Prop3 { get; set; } public override string ToString() { var rv = string.Format("MyOtherClass: {0} Prop2: {1} Prop3 {2}", Prop1, Prop2, Prop3); return rv; } } Source of the method: /// /// Provides a Copy of Public fields between 2 distinct classes /// /// Source class name /// Target class name /// Instance of type Source /// An instance of type Target copying all public properties matching name from the Source. public static T CopyClass(S source) where T : new() { T target = default(T); BindingFlags flags = BindingFlags.Public | BindingFlags.Instance; if (source == null) { return (T)target; } if (target == null) target = new T(); PropertyInfo[] objProperties = target.GetType().GetProperties(flags); foreach (PropertyInfo pi in objProperties) { string name = pi.Name; PropertyInfo sourceProp = source.GetType().GetProperty(name, flags); if (sourceProp == null) { throw new ApplicationException(string.Format("CopyClass - object type {0} & {1} mismatch in property:{2}", source.GetType(), target.GetType(), name)); } if (pi.CanWrite && sourceProp.CanRead) { object sourceValue = sourceProp.GetValue(source, null); pi.SetValue(target, sourceValue, null); } else { throw new ApplicationException(string.Format("CopyClass - can't read/write a property object types {0} & {1} property:{2}", source.GetType(), target.GetType(), name)); } } return target; }

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  • Should I use my own public API on my site (via JS)?

    - by newboyhun
    First of all, this question is far more different other 'public api questions' like this: Should a website use its own public API?, second, sorry for my English. You can find the question summarized at the bottom of this question. What I want to achieve is a big website with a public api, so who like programming (like me) and likes my website, can replicate my website's data with a much better approach (of course with some restrictions). Almost everything could be used by the public API. Because of this, I was thinking about making the whole website AJAX driven. There would be parts of the API which would be limited only to my website (domain), like login, registering. There would be only an INTERFACE on the client side, which would use the public and private API to make this interface working. The website would be ONLY CLIENT SIDE, well, I mean, the website would only use AJAX to use the api. How do I imagine this? The website would be like a mobile application, the application only sending a request to a webserver, which returns a json, the application parses it, and uses it to advance in the application. (e.g.: login) My thoughts: Pros: The whole website is built up by javascript, this means I don't need to transfer the html to the client, saving bandwidth. (I hope so) Anyone can use up the data of my website to make their own cool things. (Is this a con or pro? O_O) The public API is always in use, so I can see if there are any error. Cons: Without Javascript the website is unusable. The bad guys easily can load the server with requesting too much data (like Request Per Second 10000), but this can be countered via limiting this with some PHP code and logging. Probably much more work So the question in some words is: Should I build my website around my own api? Is it good to work only on the client side? Is this good for a big website? (e.x.: facebook, yeah facebook is a different story, but could it run with an 'architecture' like this?)

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  • Should we persist with an employee still writing bad code after many years?

    - by user94986
    I've been assigned the task of managing developers for a well-established company. They have a single developer who specialises in all their C++ coding (since forever), but the quality of the work is abysmal. Code reviews and testing have revealed many problems, one of the worst being memory leaks. The developer has never tested his code for leaks, and I discovered that the applications could leak many MBs with only a minute of use. User's were reporting huge slowdowns, and his take was, "it's nothing to do with me - if they quit and restart, it's all good again." I've given him tools to detect and trace the leaks, and sat down with him for many hours to demonstrate how the tools are used, where the problems occur, and what to do to fix them. We're 6 months down the track, and I assigned him to write a new module. I reviewed it before it was integrated into our larger code base, and was dismayed to discover the same bad coding as before. The part that I find incomprehensible is that some of the coding is worse than amateurish. For example, he wanted a class (Foo) that could populate an object of another class (Bar). He decided that Foo would hold a reference to Bar, e.g.: class Foo { public: Foo(Bar& bar) : m_bar(bar) {} private: Bar& m_bar; }; But (for other reasons) he also needed a default constructor for Foo and, rather than question his initial design, he wrote this gem: Foo::Foo() : m_bar(*(new Bar)) {} So every time the default constructor is called, a Bar is leaked. To make matters worse, Foo allocates memory from the heap for 2 other objects, but he didn't write a destructor or copy constructor. So every allocation of Foo actually leaks 3 different objects, and you can imagine what happened when a Foo was copied. And - it only gets better - he repeated the same pattern on three other classes, so it isn't a one-off slip. The whole concept is wrong on so many levels. I would feel more understanding if this came from a total novice. But this guy has been doing this for many years and has had very focussed training and advice over the past few months. I realise he has been working without mentoring or peer reviews most of that time, but I'm beginning to feel he can't change. So my question is, would you persist with someone who is writing such obviously bad code?

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  • LWJGL: Camera distance from image plane?

    - by Rogem
    Let me paste some code before I ask the question... public static void createWindow(int[] args) { try { Display.setFullscreen(false); DisplayMode d[] = Display.getAvailableDisplayModes(); for (int i = 0; i < d.length; i++) { if (d[i].getWidth() == args[0] && d[i].getHeight() == args[1] && d[i].getBitsPerPixel() == 32) { displayMode = d[i]; break; } } Display.setDisplayMode(displayMode); Display.create(); } catch (Exception e) { e.printStackTrace(); System.exit(0); } } public static void initGL() { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearDepth(1.0); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective(45.0f, (float) displayMode.getWidth() / (float) displayMode.getHeight(), 0.1f, 100.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); } So, with the camera and screen setup out of the way, I can now ask the actual question: How do I know what the camera distance is from the image plane? I also would like to know what the angle between the image plane's center normal and a line drawn from the middle of one of the edges to the camera position is. This will be used to consequently draw a vector from the camera's position through the player's click-coordinates to determine the world coordinates they clicked (or could've clicked). Also, when I set the camera coordinates, do I set the coordinates of the camera or do I set the coordinates of the image plane? Thank you for your help. EDIT: So, I managed to solve how to calculate the distance of the camera... Here's the relevant code... private static float getScreenFOV(int dim) { if (dim == 0) { float dist = (float) Math.tan((Math.PI / 2 - Math.toRadians(FOV_Y))/2) * 0.5f; float FOV_X = 2 * (float) Math.atan(getScreenRatio() * 0.5f / dist); return FOV_X; } else if (dim == 1) { return FOV_Y; } return 0; } FOV_Y is the Field of View that one defines in gluPerspective (float fovy in javadoc). This seems to be (and would logically be) for the height of the screen. Now I just need to figure out how to calculate that vector.

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  • How can I add a character and enemies to a game that uses Parallax Scrolling? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to add the player and the enemies. I tried to add a player class to the existing code, but if the player moves, then the camera isn't pointing at the player. The player leaves the camera viewport after a few seconds. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always the center of the camera? How should I add the character and the enemies to the game? Should I create a layer for the character and the enemies? For example: new Layer(_camera) { Parallax = new Vector2(0.9f, 1.0f) } At the moment, I don't use a layer for the player and I don't have implemented the enemies because I don't know how to do that. My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

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  • MobaXTerm - SSH Key authentication

    - by Chip Sprague
    I have a key that I converted and works fine with Putty. I have tried these formats: ssh -p 1111 -i id_rsa [email protected] ssh -i id_rsa -p 1111 [email protected] The key is in the same folder as the MobaXTerm executable. Thanks! EDIT: [chip.client] $ ssh -p 1111 -i id_rsa [email protected] -v Warning: Identity file id_rsa not accessible: No such file or directory. OpenSSH_5.6p1, OpenSSL 0.9.8r 8 Feb 2011 debug1: Reading configuration data /etc/ssh_config debug1: Connecting to 192.168.0.9 [192.168.0.100] port 1111. debug1: Connection established. debug1: identity file /home/chip/.ssh/id_rsa type -1 debug1: identity file /home/chip/.ssh/id_rsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.3p1 Debian-3ubuntu7 debug1: match: OpenSSH_5.3p1 Debian-3ubuntu7 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.6 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 [email protected] debug1: kex: client->server aes128-ctr hmac-md5 [email protected] debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: checking without port identifier Warning: Permanently added '[192.168.0.100]:1111' (RSA) to the list of known hosts. debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Trying private key: /home/chip/.ssh/id_rsa debug1: No more authentication methods to try. Permission denied (publickey). [01/09/2011 - 09:15.38] ~

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  • What is a Valid Trust Anchor in Windows 7 relating to Wifi?

    - by Aaron
    The error below just started happening at work with a personal laptop running Windows 7 Ultimate. I'm unable to use installed, non-expired certificates to connect to a private wireless network. No recent changes were made by IT that would explain the issue. It worked fine several weeks ago and happens on two laptops I own. The details and some screen shots are here: http://www.wiredprairie.us/blog/index.php/archives/906 The error we don't understand is this: The credentials provided by the server could not be validated. We recommend that you terminate the connection and contact your administrator with the information provided in the details. You may still connect but doing so exposes you to the security risk by a possible rogue server. The server XYZ presented a valid certificate issued by Company Name Certificate Authority but Company Name Certificate Authority is not configured as a valid trust anchor for this profile. We don't know to to resolve the issue without ignoring the error (nor what's changed that could explain this new error). Update: The new information is that we have our own Root CA, and that the certificates were not updated recently, nor have any expired.

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  • Squid on an Azure VM

    - by LantisGaius
    I can't get it to work. Here's exactly what I did: Create a new Azure VM, Windows Server 2012. RDP to the new VM Download & Extract Squid for Windows (2.7.STABLE8) Rename the conf files (squid, mime & cachemgr) Add the following lines on the end of squid.conf auth_param basic program c:/squid/libexec/ncsa_auth.exe c:/squid/etc/passwd.txt auth_param basic children 5 auth_param basic realm Welcome to http://abcde.fg Squid Proxy! auth_param basic credentialsttl 12 hours auth_param basic casesensitive off acl ncsa_users proxy_auth REQUIRED http_access allow ncsa_users Use http://www.htaccesstools.com/htpasswd-generator-windows/ to create passwd.txt Test passwd.txt via c:/squid/libexec/ncsa_auth.exe c:/squid/etc/passwd.txt (success) squid -z squid -i net start squid (No errors so far). go to https://manage.windowsazure.com, Virtual Machines - myVM - Endpoints Add Endpoint: Name: Squid Protocol: TCP Public Port: 80 Private Port: 3128 That's it. Unfortunately, it doesn't work. I think I screwed something up at the endpoint? I'm not sure.. help? EDIT: I'm testing it via Firefox - Options - Advanced - Network, and the exact error is "The Proxy Server is refusing connections." I'm using my DNS as the Proxy server "abcdef.cloudapp.net" and port 80 (since that's my public endpoint).

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  • WmiPrvSE memory leak on Windows 2008 *R2*

    - by MichaelGG
    I've seen references on Windows 2008 to WmiPrvSE leaks, but nothing about Windows 2008 R2. We're running R2 on top of Hyper-V (2008). We are also running NSClient++ for monitoring from opsview. Over time, WmiPrvSE.exe starts to use a lot of memory, causing memory alert issues (less than 10% free). VM has 2GB, WmiPrvSE consumes up to 500-600MB before I kill it. Killing the process doesn't seem to have any negative effect; it starts up again and I haven't noticed any problems. But after a day or two, it's back in the same situation. Any ideas on what to do? Resource Monitor doesn't show any Disk or Network IO by WmiPrvSE.exe. Just slowly climbing private memory... Edited to add: We aren't running clustering, or Windows System Resource Manager. The only regular WMI user I can guess is NSClient++, but we don't seem to have this problem on other servers.

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  • SQL Server 2008 Restore from Backup fails with error 3241 'cannot process this media family'

    - by pearcewg
    I am attempting to backup a database from a SQL Server instance on one machine and restore it to another, and I am encountering the frequently discovered 'SQL Server cannot process this media family' error. Each of my instances are SQL Server 2008, but with different patch levels Restore: 10.0.2531.0 Backup: 10.0.1600.22 ((SQL_PreRelease).080709-1414 ) The restore DB is express. Not sure about the backup version. The backup version is on a virtual private server. The restore is on my development box. When I restore to a different database on the source (backup) server, it restores fine. Lots of stuff on google about this issue, some on stackoverflow about this issue, but nothing which is this exact situation. Any thoughts? It should be straightforward to do a backup and restore from one machine to another (having done this thousands of times in with SQL 6.5,7,2000,2005). Any ideas how to restore a database in this situation, which gives this error when attempting to restore? PARTIAL RESOLUTION: When I restored to a different box, running SQL 2008 Express on Windows Server 2003, all worked well. It just wouldn't work on the Windows 7 box. Not sure why. If anyone else has a similar experience, please let me know (there are many similar issues in different forums out there).

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  • installing windows on mac mini.

    - by sagar
    Please - please, don't start down voting after reading the question title. Hey ! Please first of read out the question. I brought a whole new mac mini as I am an iPhone developer - I prefer to use it. But most of my family members are not used to with mac osx. They don't know how to operate os x. Managing files Opening documents Browser & many many other issues. It's not their age to learn more, people like us ( computer geek ) can easily get into new systems. I had many attempted efforts to teach them for all these above topics in windows. Summary, Of all these, I know how to use mac, but they don't know. They stair like I am making private & bad usage of mac. In short, I just want to install windows. So, that they can feel that mac mini is for all members not for just me. Original Question Dual Boot windows & os x on mac mini ? Is it possible ? How ? Does it void warranties of apple ?

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  • Postfix Send Error: Must Issue STARTTLS command

    - by Mary Elizabeth
    Running Ubuntu 12.04 and trying to configure postfix to relay send and receive through GMAIL. Am running into connection issues particularly with TLS. Have tried a bunch of troubleshooting solutions and have changed my main.cf to address TLS but still receive the below errors. Tried debugging connection issues with: `root@mailservice:/etc/postfix# openssl s_client -connect localhost:587 -starttls smtp` and I recveive these errors `connect: Connection refused' 'connect:errno=111` in my logs I see: Jun 11 13:54:31 mailservice postfix/smtp[3765]: warning: cannot get RSA certificate from file /etc/postfix/cert.pem: disabling TLS support Jun 11 13:54:31 mailservice postfix/smtp[3765]: warning: TLS library problem: 3765:error:0906D06C:PEM routines:PEM_read_bio:no start line:pem_lib.c:696:Expecting: TRUSTED CERTIFICATE: Jun 11 13:54:31 mailservice postfix/smtp[3765]: warning: TLS library problem: 3765:error:140DC009:SSL routines:SSL_CTX_use_certificate_chain_file:PEM lib:ssl_rsa.c:729: Jun 11 13:54:31 mailservice postfix/smtp[3765]: 9986B6846A: to= <[email protected]>, relay=smtp.gmail.com[173.194.77.109]:587, delay=0.15, delays=0.02/0.02/0.09/0.02, dsn=5.7.0, status=bounced (host smtp.gmail.com[173.194.77.109] said: 530 5.7.0 Must issue a STARTTLS command first. hd9sm12170509obc.6 (in reply to MAIL FROM command)) The contents of my main.cf (pertaining to TLS) look like this: #TLS Parameters smtpd_tls_cert_file = /etc/ssl/certs/ssl-cert-snakeoil.pem smtpd_tls_key_file = /etc/ssl/private/ssl-cert-snakeoil.key smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache #TLS Settings smtp_use_tls = yes smtp_tls_security_level = may smtp_tls_loglevel = 1 smtp_enforce_tls = yes smtp_tls_CAfile = /etc/postfix/cacert.pem smtp_tls_cert_file = /etc/postfix/cert.pem smtp_tls_key_file = $smtp_tls_cert_file smtp_tls_session_cache_dataabase = btree:/var/run/smtp_tls_session_cache smtp_tls_note_starttls_offer = yes smtpd_use_tls = yes smtpd_tls_security)level = may smtpd_tls_auth_only = no smtpd_tls_CAfile = /etc/postfix/cacert.pem smtpd_tls_cert_file = /etc/postfix/cert.pem smtpd_tls_key_file = /etc/postfix/key.pem smtpd_tls_received_header = yes smtpd_tls_session_cache_database = btree:/var/run/smtpd_tls_session_cache smtpd_tls_session_cache_timeout = 3600s tls_random_source = dev:/dev/urandom As far as I can tell everything is in order for a proper TLS Connection, and I am unsure what would need to change in main.cf or elsewhere for mail to send.

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  • saslauthd + PostFix producing password verification and authentication errors

    - by Aram Papazian
    So I'm trying to setup PostFix while using SASL (Cyrus variety preferred, I was using dovecot earlier but I'm switching from dovecot to courier so I want to use cyrus instead of dovecot) but I seem to be having issues. Here are the errors I'm receiving: ==> mail.log <== Aug 10 05:11:49 crazyinsanoman postfix/smtpd[779]: warning: SASL authentication failure: Password verification failed Aug 10 05:11:49 crazyinsanoman postfix/smtpd[779]: warning: ipname[xx.xx.xx.xx]: SASL PLAIN authentication failed: authentication failure ==> mail.info <== Aug 10 05:11:49 crazyinsanoman postfix/smtpd[779]: warning: SASL authentication failure: Password verification failed Aug 10 05:11:49 crazyinsanoman postfix/smtpd[779]: warning: ipname[xx.xx.xx.xx]: SASL PLAIN authentication failed: authentication failure ==> mail.warn <== Aug 10 05:11:49 crazyinsanoman postfix/smtpd[779]: warning: SASL authentication failure: Password verification failed Aug 10 05:11:49 crazyinsanoman postfix/smtpd[779]: warning: ipname[xx.xx.xx.xx]: SASL PLAIN authentication failed: authentication failure I tried $testsaslauthd -u xxxx -p xxxx 0: OK "Success." So I know that the password/user I'm using is correct. I'm thinking that most likely I have a setting wrong somewhere, but can't seem to find where. Here is my files. Here is my main.cf for postfix: # See /usr/share/postfix/main.cf.dist for a commented, more complete version # Debian specific: Specifying a file name will cause the first # line of that file to be used as the name. The Debian default # is /etc/mailname. myorigin = /etc/mailname # This is already done in /etc/mailname #myhostname = crazyinsanoman.xxxxx.com smtpd_banner = $myhostname ESMTP $mail_name #biff = no # appending .domain is the MUA's job. #append_dot_mydomain = no readme_directory = /usr/share/doc/postfix # TLS parameters smtpd_tls_cert_file = /etc/postfix/smtpd.cert smtpd_tls_key_file = /etc/postfix/smtpd.key smtpd_use_tls = yes smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache # Relay smtp through another server or leave blank to do it yourself #relayhost = smtp.yourisp.com # Network details; Accept connections from anywhere, and only trust this machine mynetworks = 127.0.0.0/8 inet_interfaces = all #mynetworks_style = host #As we will be using virtual domains, these need to be empty local_recipient_maps = mydestination = # how long if undelivered before sending "delayed mail" warning update to sender delay_warning_time = 4h # will it be a permanent error or temporary unknown_local_recipient_reject_code = 450 # how long to keep message on queue before return as failed. # some have 3 days, I have 16 days as I am backup server for some people # whom go on holiday with their server switched off. maximal_queue_lifetime = 7d # max and min time in seconds between retries if connection failed minimal_backoff_time = 1000s maximal_backoff_time = 8000s # how long to wait when servers connect before receiving rest of data smtp_helo_timeout = 60s # how many address can be used in one message. # effective stopper to mass spammers, accidental copy in whole address list # but may restrict intentional mail shots. smtpd_recipient_limit = 16 # how many error before back off. smtpd_soft_error_limit = 3 # how many max errors before blocking it. smtpd_hard_error_limit = 12 # Requirements for the HELO statement smtpd_helo_restrictions = permit_mynetworks, warn_if_reject reject_non_fqdn_hostname, reject_invalid_hostname, permit # Requirements for the sender details smtpd_sender_restrictions = permit_mynetworks, warn_if_reject reject_non_fqdn_sender, reject_unknown_sender_domain, reject_unauth_pipelining, permit # Requirements for the connecting server smtpd_client_restrictions = reject_rbl_client sbl.spamhaus.org, reject_rbl_client blackholes.easynet.nl, reject_rbl_client dnsbl.njabl.org # Requirement for the recipient address smtpd_recipient_restrictions = reject_unauth_pipelining, permit_mynetworks, reject_non_fqdn_recipient, reject_unknown_recipient_domain, reject_unauth_destination, permit smtpd_data_restrictions = reject_unauth_pipelining # require proper helo at connections smtpd_helo_required = yes # waste spammers time before rejecting them smtpd_delay_reject = yes disable_vrfy_command = yes # not sure of the difference of the next two # but they are needed for local aliasing alias_maps = hash:/etc/postfix/aliases alias_database = hash:/etc/postfix/aliases # this specifies where the virtual mailbox folders will be located virtual_mailbox_base = /var/spool/mail/vmail # this is for the mailbox location for each user virtual_mailbox_maps = mysql:/etc/postfix/mysql_mailbox.cf # and this is for aliases virtual_alias_maps = mysql:/etc/postfix/mysql_alias.cf # and this is for domain lookups virtual_mailbox_domains = mysql:/etc/postfix/mysql_domains.cf # this is how to connect to the domains (all virtual, but the option is there) # not used yet # transport_maps = mysql:/etc/postfix/mysql_transport.cf # Setup the uid/gid of the owner of the mail files - static:5000 allows virtual ones virtual_uid_maps = static:5000 virtual_gid_maps = static:5000 inet_protocols=all # Cyrus SASL Support smtpd_sasl_path = smtpd smtpd_sasl_local_domain = xxxxx.com ####################### ## OLD CONFIGURATION ## ####################### #myorigin = /etc/mailname #mydestination = crazyinsanoman.xxxxx.com, localhost, localhost.localdomain #mailbox_size_limit = 0 #recipient_delimiter = + #html_directory = /usr/share/doc/postfix/html message_size_limit = 30720000 #virtual_alias_domains = ##virtual_alias_maps = hash:/etc/postfix/virtual #virtual_mailbox_base = /home/vmail ##luser_relay = webmaster #smtpd_sasl_type = dovecot #smtpd_sasl_path = private/auth smtpd_sasl_auth_enable = yes smtpd_sasl_security_options = noanonymous broken_sasl_auth_clients = yes #smtpd_sasl_authenticated_header = yes smtpd_recipient_restrictions = permit_mynetworks, permit_sasl_authenticated, reject_unauth_destination #virtual_create_maildirsize = yes #virtual_maildir_extended = yes #proxy_read_maps = $local_recipient_maps $mydestination $virtual_alias_maps $virtual_alias_domains $virtual_mailbox_maps $virtual_mailbox_domains $relay_recipient_maps $relay_domains $canonical_maps $sender_canonical_maps $recipient_canonical_maps $relocated_maps $transport_maps $mynetworks $virtual_mailbox_limit_maps #virtual_transport = dovecot #dovecot_destination_recipient_limit = 1 Here is my master.cf: # # Postfix master process configuration file. For details on the format # of the file, see the master(5) manual page (command: "man 5 master"). # # Do not forget to execute "postfix reload" after editing this file. # # ========================================================================== # service type private unpriv chroot wakeup maxproc command + args # (yes) (yes) (yes) (never) (100) # ========================================================================== smtp inet n - - - - smtpd submission inet n - - - - smtpd -o smtpd_tls_security_level=encrypt -o smtpd_sasl_auth_enable=yes -o smtpd_client_restrictions=permit_sasl_authenticated,reject # -o milter_macro_daemon_name=ORIGINATING #smtps inet n - - - - smtpd # -o smtpd_tls_wrappermode=yes # -o smtpd_sasl_auth_enable=yes # -o smtpd_client_restrictions=permit_sasl_authenticated,reject # -o milter_macro_daemon_name=ORIGINATING #628 inet n - - - - qmqpd pickup fifo n - - 60 1 pickup cleanup unix n - - - 0 cleanup qmgr fifo n - n 300 1 qmgr #qmgr fifo n - - 300 1 oqmgr tlsmgr unix - - - 1000? 1 tlsmgr rewrite unix - - - - - trivial-rewrite bounce unix - - - - 0 bounce defer unix - - - - 0 bounce trace unix - - - - 0 bounce verify unix - - - - 1 verify flush unix n - - 1000? 0 flush proxymap unix - - n - - proxymap proxywrite unix - - n - 1 proxymap smtp unix - - - - - smtp # When relaying mail as backup MX, disable fallback_relay to avoid MX loops relay unix - - - - - smtp -o smtp_fallback_relay= # -o smtp_helo_timeout=5 -o smtp_connect_timeout=5 showq unix n - - - - showq error unix - - - - - error retry unix - - - - - error discard unix - - - - - discard local unix - n n - - local virtual unix - n n - - virtual lmtp unix - - - - - lmtp anvil unix - - - - 1 anvil scache unix - - - - 1 scache # # ==================================================================== # Interfaces to non-Postfix software. Be sure to examine the manual # pages of the non-Postfix software to find out what options it wants. # # Many of the following services use the Postfix pipe(8) delivery # agent. See the pipe(8) man page for information about ${recipient} # and other message envelope options. # ==================================================================== # # maildrop. See the Postfix MAILDROP_README file for details. # Also specify in main.cf: maildrop_destination_recipient_limit=1 # maildrop unix - n n - - pipe flags=DRhu user=vmail argv=/usr/bin/maildrop -d ${recipient} # # ==================================================================== # # Recent Cyrus versions can use the existing "lmtp" master.cf entry. # # Specify in cyrus.conf: # lmtp cmd="lmtpd -a" listen="localhost:lmtp" proto=tcp4 # # Specify in main.cf one or more of the following: # mailbox_transport = lmtp:inet:localhost # virtual_transport = lmtp:inet:localhost # # ==================================================================== # # Cyrus 2.1.5 (Amos Gouaux) # Also specify in main.cf: cyrus_destination_recipient_limit=1 # cyrus unix - n n - - pipe user=cyrus argv=/cyrus/bin/deliver -e -r ${sender} -m ${extension} ${user} # # ==================================================================== # Old example of delivery via Cyrus. # #old-cyrus unix - n n - - pipe # flags=R user=cyrus argv=/cyrus/bin/deliver -e -m ${extension} ${user} # # ==================================================================== # # See the Postfix UUCP_README file for configuration details. # uucp unix - n n - - pipe flags=Fqhu user=uucp argv=uux -r -n -z -a$sender - $nexthop!rmail ($recipient) # # Other external delivery methods. # ifmail unix - n n - - pipe flags=F user=ftn argv=/usr/lib/ifmail/ifmail -r $nexthop ($recipient) bsmtp unix - n n - - pipe flags=Fq. user=bsmtp argv=/usr/lib/bsmtp/bsmtp -t$nexthop -f$sender $recipient scalemail-backend unix - n n - 2 pipe flags=R user=scalemail argv=/usr/lib/scalemail/bin/scalemail-store ${nexthop} ${user} ${extension} mailman unix - n n - - pipe flags=FR user=list argv=/usr/lib/mailman/bin/postfix-to-mailman.py ${nexthop} ${user} #dovecot unix - n n - - pipe # flags=DRhu user=vmail:vmail argv=/usr/lib/dovecot/deliver -d ${recipient} Here is what I'm using for /etc/postfix/sasl/smtpd.conf log_level: 7 pwcheck_method: saslauthd pwcheck_method: auxprop mech_list: PLAIN LOGIN CRAM-MD5 DIGEST-MD5 allow_plaintext: true auxprop_plugin: mysql sql_hostnames: 127.0.0.1 sql_user: xxxxx sql_passwd: xxxxx sql_database: maildb sql_select: select crypt from users where id = '%u' As you can see I'm trying to use mysql as my authentication method. The password in 'users' is set through the 'ENCRYPT()' function. I also followed the methods found in http://www.jimmy.co.at/weblog/?p=52 in order to redo /var/spool/postfix/var/run/saslauthd as that seems to be a lot of people's problems, but that didn't help at all. Also, here is my /etc/default/saslauthd START=yes DESC="SASL Authentication Daemon" NAME="saslauthd" # Which authentication mechanisms should saslauthd use? (default: pam) # # Available options in this Debian package: # getpwent -- use the getpwent() library function # kerberos5 -- use Kerberos 5 # pam -- use PAM # rimap -- use a remote IMAP server # shadow -- use the local shadow password file # sasldb -- use the local sasldb database file # ldap -- use LDAP (configuration is in /etc/saslauthd.conf) # # Only one option may be used at a time. See the saslauthd man page # for more information. # # Example: MECHANISMS="pam" MECHANISMS="pam" MECH_OPTIONS="" THREADS=5 OPTIONS="-c -m /var/spool/postfix/var/run/saslauthd -r" I had heard that potentially changing MECHANISM to MECHANISMS="mysql" but obviously that didn't help as is shown by the options listed above and also by trying it out anyway in case the documentation was outdated. So, I'm now at a loss... I have no idea where to go from here or what steps I need to do to get this working =/ Anyone have any ideas? EDIT: Here is the error that is coming from auth.log ... I don't know if this will help at all, but here you go: Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql auxprop plugin using mysql engine Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin Parse the username [email protected] Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin try and connect to a host Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin trying to open db 'maildb' on host '127.0.0.1' Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin Parse the username [email protected] Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin try and connect to a host Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin trying to open db 'maildb' on host '127.0.0.1' Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: begin transaction Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin create statement from userPassword user xxxxxx.com Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin doing query select crypt from users where id = '[email protected]'; Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin create statement from cmusaslsecretPLAIN user xxxxxx.com Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin doing query select crypt from users where id = '[email protected]'; Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: commit transaction Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin Parse the username [email protected] Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin try and connect to a host Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin trying to open db 'maildb' on host '127.0.0.1' Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin Parse the username [email protected] Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin try and connect to a host Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin trying to open db 'maildb' on host '127.0.0.1' Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin Parse the username [email protected] Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin try and connect to a host Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin trying to open db 'maildb' on host '127.0.0.1' Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin Parse the username [email protected] Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin try and connect to a host Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin trying to open db 'maildb' on host '127.0.0.1' Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: begin transaction Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin create statement from userPassword user xxxxxx.com Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin doing query select crypt from users where id = '[email protected]'; Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin create statement from cmusaslsecretPLAIN user xxxxxx.com Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin doing query select crypt from users where id = '[email protected]'; Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: commit transaction Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin Parse the username [email protected] Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin try and connect to a host Aug 11 17:19:56 crazyinsanoman postfix/smtpd[9503]: sql plugin trying to open db 'maildb' on host '127.0.0.1'

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  • IIS 7 - 403 Access Denied error on wwwroot

    - by cparker4486
    Hi, I'm trying to setup a redirect from http://mail.mydomain.com to https://mail.mydomain.com/owa. I've been unsuccessful in doing this by using IIS's HTTP Redirect so I looked to other options. The one I settled on is to create a default document in the wwwroot folder to handle the redirect. I created a file called index.aspx (and added index.aspx to the list of default documents) and put the following code in it: <script runat="server"> private void Page_Load(object sender, System.EventArgs e) { Response.Status = "301 Moved Permanently"; Response.AddHeader("Location","https://mail.mydomain.com/owa"); } </script> Instead of getting a redirect I get: 403 - Forbidden: Access is denied. You do not have permission to view this directory or page using the credentials that you supplied. I've been trying to find an answer to this but have been unsuccessful so far. One thing I did try was to add the Everyone group to wwwroot with read access. No change. The AppPool for Default Web Site is DefaultAppPool and the Identity is ApplicationPoolIdentity. (I don't know what these things are but maybe knowing this will help you.) Thanks!

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  • Apache+LDAP auth on Ubuntu says "Can't contact LDAP server" while ldapsearch is perfect

    - by tw79
    Hi Gurus, I'm migrating from an existing apache+LDAP+mysql+php server to a new hardware platform. Old server is running Debian Lenny, which I have no config documentation available (was done by previous sysadmin); New server is running Ubuntu 10.04.2 LTS 32bit. After installing Apache and configured LDAP client on the new server, ldapsearch to the LDAP master (another dedicated server) returns results just fine. However, when using apache with https, logs complain that "Can't contact LDAP server". I'm authenticating using ldaps and can confirm that 636 port is open on the LDAP master. I can't understand why apache would fail while regular ldapsearch is working! Below is part of the virtualhost config: <Directory /> Options FollowSymLinks AllowOverride None #AuthLDAPEnabled on AuthType Basic AuthBasicProvider ldap AuthName "Private" AuthLDAPURL ldaps://master.ldap.organisation.com:636/ou=people,dc=organisation,dc=com?uid AuthzLDAPAuthoritative off require valid-user AddType application/x-httpd-php .php .phtml <IfModule mod_php4.c> php_flag magic_quotes_gpc Off php_flag track_vars On php_value include_path . </IfModule> </Directory> Any help/suggestion is very much appreciated!

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