Search Results

Search found 18662 results on 747 pages for 'iphone beginner'.

Page 563/747 | < Previous Page | 559 560 561 562 563 564 565 566 567 568 569 570  | Next Page >

  • How to remove back button action while page is loading.

    - by user133611
    Hi All In my project i have a list when select on a item it will take to next controller using PushViewController. When i go there i will get data using libxml parser. But when i am clicking on the back button while loading it is showing exception. So i want to disable back button action till loading of data is completed how can i handle it. Thank You

    Read the article

  • Delete NSManageObject at the event tableView:commiteEditingStyle:forRowAtIndexPath:

    - by David.Chu.ca
    I got exception when I tried to delete one NSManageObject at the event of tableView:commiteEditingStyle:forRowAtIndexPath:. Here is the part of my codes: - (void)tableView:(..)tableView commitEditingStyle:(..)editingStyle forRowAtIndexPath:(..)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { [managedObjectContext deleteObject: [fetchedResultController objectAtIndexPath:indexPath]]; ... } } The exception was thrown at the line of deleteObject:(method of my local NSManagedObjectContext). This is the exception message: uncaught exception 'NSObjectInaccessibleException', reason: 'The NSManagedObject with ID:0x3d07a30 <x-coredata://0D2CC9CB-042B-496D-B3FE-5F1ED64EAB97/paymentType/p2> has been invalidated.' I tried to get entity object first and then to delete it. The entity looks OK but still the exception was at delete: NSManagedObject *entityToDelete = [fetchedResultsController objectAtIndexPath:indexPath]; [mangedObjectContext deleteObject:entityToDelete]; // Exception again. I am not sure if the entity object retrieved from the fetchedResultsController(NSFetchedResultsController type) cannot be deleted? If so, is there any other way to get the entity object for deleting?

    Read the article

  • How we should load theMFMailComposeViewController in cocos2d ?

    - by srikanth rongali
    I am writing an app in using cocos2d. This method I have written for the selector goToFirstScreen: . The view is in landscape mode. I need to send an email. So, I need to launch the MFMailComposeViewController. I need it in portrait mode. But, the control is not entering in to viewDidLoad of the mailMe class. The problem is in goToScreen: method. But, I do not get where I am wrong ? -(void)goToFirstScreen:(id)sender { CCScene *Scene = [CCScene node]; CCLayer *Layer = [mailME node]; [Scene addChild:Layer]; [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] pushScene: Scene]; } Thank you .

    Read the article

  • How to compensate the flipped coordinate system of core graphics for easy drawing?

    - by mystify
    It's really a pain, but always when I draw an UIImage in -drawRect:, it's upside-down. When I flip the coordinates, the image draws correctly, but at the cost of all other CG functions drawing "wrong" (flipped). What's your strategy when you have to draw images and other things? Is there any rule of thumb how to not get stuck in this problem over and over again? Also, one nasty thing when I flip the y-axis is, that my CGRect from the UIImageView frame is wrong. Instead of the origin appearing at 10,10 upper left as expected, it appears at the bottom. But at the same time, all those normal line drawing functions of CGContext take correct coordinates. drawing a line in -drawRect with origin 10,10 upper left, will really start at upper left. But at the same time that's strange, because core graphics actually has a flipped coordinate system with y 0 at the bottom. So it seems like something is really inconsistent there. Drawing with CGContext functions takes coordinates as "expected" (cmon, nobody thinks in coordinates starting from bottom left, that's silly), while drawing any kind of image still works the "wrong" way. Do you use helper methods to draw images? Or is there anything useful that makes image drawing not a pain in the butt?

    Read the article

  • iOS6: do we have to set rootViewController in App delegate in order to support different orientations?

    - by Centurion
    The app was perfectly fine working in iOS5 in landscape orientation. However in iOS6, it started to use portrait orientation in all view controllers. The methods shouldAutorotateToInterfaceOrientation are not called anymore. I read the new stuff about changed rotation mechanism in iOS6 and I was able to fix that by adding a line in my AppDelegate: self.window.rootViewController = _viewController _viewControler is the starting screen (Home-menu). All other view controllers implement shouldAutorotateToInterfaceOrientation method and returns YES for landscape orientations only. So, it's perfectly working solution for the app that needs to support only one orientation. However, the problem is I need one view controller (lets call it phone-VC) to be presented in portrait orientation. Now, if I want this view controller would be rotated then I need to return YES in Home-menu controller that is assigned to rootViewControler in appDelegate. However, I can't do that because this rootViewController is starting window that need to presented in landscape only, otherwise the layout with graphics in this window will break. But if I don't return YES from its shouldAutorotateToInterfaceOrientation (Home-menu) then the same method is not called in my view phone-VC that needs to be presented in portrait. Any ideas? Does the assignation of rootViewController is mandatory in AppDelegate? UPDATE: the problem exists on device (at least on iPhone4).

    Read the article

  • EXC_MEMORY_ACCESS when trying to delete from Core Data ($cash solution)

    - by llloydxmas
    I have an application that downloads an xml file, parses the file, and creates core data objects while doing so. In the parse code I have a function called 'emptydatacontext' that removes all items from Core Data before creating replacements items from the xml data. This method looks like this: -(void) emptyDataContext { NSFetchRequest * allCon = [[NSFetchRequest alloc] init]; [allCon setEntity:[NSEntityDescription entityForName:@"Condition" inManagedObjectContext:managedObjectContext]]; NSError * error = nil; NSArray * conditions = [managedObjectContext executeFetchRequest:allCon error:&error]; DebugLog(@"ERROR: %@",error); DebugLog(@"RETRIEVED: %@", conditions); [allCon release]; for (NSManagedObject * condition in conditions) { [managedObjectContext deleteObject:condition]; } // Update the data model effectivly removing the objects we removed above. //NSError *error; if (![managedObjectContext save:&error]) { DebugLog(@"%@", [error domain]); } } The first time this runs it deletes all objects and functions as it should - creating new objects from the xml file. I created a 'update' button that starts the exact same process of retrieving the file the proceeding with the parse & build. All is well until its time to delete the core data objects. This 'deleteObject' call creates a "EXC_BAD_ACCESS" error each time. This only happens on the second time through. Captured errors return null. If I log the 'conditions' array I get a list of NSManagedObjects on the first run. On the second this log request causes a crash exactly as the deleteObject call does. I have a feeling it is something very simple I'm missing or not doing correctly to cause this behavior. The data works great on my tableviews - its only when trying to update I get the crashes. I have spent days & days on this trying numerous alternative methods. Whats left of my hair is falling out. I'd be willing to ante up some cash for anyone willing to look at my code and see what I'm doing wrong. Just need to get past this hurdle. Thanks in advance for the help!

    Read the article

  • problem with kCFSocketReadCallBack

    - by zp26
    Hello. I have a problem with my program. I created a socket with "kCFSocketReadCallBack. My intention was to call the "acceptCallback" only when it receives a string to the socket. Instead my program does not just accept the connection always goes into "startReceive" stop doing so and sometimes crash the program. Can anybody help? Thanks readSocket = CFSocketCreateWithNative( NULL, fd, kCFSocketReadCallBack, AcceptCallback, &context ); static void AcceptCallback(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) // Called by CFSocket when someone connects to our listening socket. // This implementation just bounces the request up to Objective-C. { ServerVistaController * obj; #pragma unused(address) // assert(address == NULL); assert(data != NULL); obj = (ServerVistaController *) info; assert(obj != nil); #pragma unused(s) assert(s == obj->listeningSocket); if (type & kCFSocketAcceptCallBack){ [obj acceptConnection:*(int *)data]; } if (type & kCFSocketAcceptCallBack){ [obj startReceive:*(int *)data]; } } -(void)startReceive:(int)fd { CFReadStreamRef readStream = NULL; CFIndex bytes; UInt8 buffer[MAXLENGTH]; CFStreamCreatePairWithSocket( kCFAllocatorDefault, fd, &readStream, NULL); if(!readStream){ close(fd); [self updateLabel:@"No readStream"]; } CFReadStreamOpen(readStream); [self updateLabel:@"OpenStream"]; bytes = CFReadStreamRead( readStream, buffer, sizeof(buffer)); if (bytes < 0) { [self updateLabel:(NSString*)buffer]; close(fd); } CFReadStreamClose(readStream); }

    Read the article

  • Loading views dynamically

    - by Dan
    Case 1: I have created View-based sample application and tried execute below code. When I press on "Job List" button it should load another view having "Back Btn" on it. In test function, if I use [self.navigationController pushViewController:jbc animated:YES]; nothing gets loaded, but if I use [self presentModalViewController:jbc animated:YES]; it loads another view haveing "Back Btn" on it. Case 2: I did create another Navigation Based Applicaton and used [self.navigationController pushViewController:jbc animated:YES]; it worked as I wanted. Can someone please explain why it was not working in Case 1. Does it has something to do with type of project that is selected? @interface MWViewController : UIViewController { } -(void) test; @end @interface JobViewCtrl : UIViewController { } @end @implementation MWViewController (void)viewDidLoad { UIButton* btn = [UIButton buttonWithType:UIButtonTypeRoundedRect]; btn.frame = CGRectMake(80, 170, 150, 35); [btn setTitle:@"Job List!" forState:UIControlStateNormal]; [btn addTarget:self action:@selector(test) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:btn]; [super viewDidLoad]; } -(void) test { JobViewCtrl* jbc = [[JobViewCtrl alloc] init]; [self.navigationController pushViewController:jbc animated:YES]; //[self presentModalViewController:jbc animated:YES]; [jbc release]; } (void)dealloc { [super dealloc]; } @end @implementation JobViewCtrl -(void) loadView { self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; self.view.backgroundColor = [UIColor grayColor]; UIButton* btn = [UIButton buttonWithType:UIButtonTypeRoundedRect]; btn.frame = CGRectMake(80, 170, 150, 35); [btn setTitle:@"Back Btn!" forState:UIControlStateNormal]; [self.view addSubview:btn]; } @end

    Read the article

  • How to determine the current view bounds in split view of Ipad App?

    - by Mahesh
    Hello friends, I have tried following code to determine current view bounds in shouldAutoRotate.. fn UIViewController *temp1 = [appDelegate.splitViewController.viewControllers objectAtIndex:1]; float screenwidth = temp1.view.bounds.size.width; float screenheight = temp1.view.bounds.size.height; bt actually when u rotate from one mode to another, it provides the bound values of old one insted the fresh bound values..? Any one know that how to achieve it?

    Read the article

  • Secondary thread causes startup delay

    - by JK
    In my didFinishLaunchingWithOptions method I spawn a thread to perform some maintenance on my core data store. However, this increases the startup time by half a second. The startup view is a tableview which draws its content from the same store. If I let the thread sleep for a second, the startup time improves drastically. I would like to understand why the second thread is blocking/delaying the main thread. Is it because both are trying to access the store (The second thread has its own store coordinator and context) or another reason (e.g. dont spawn threads in didFinishLaunching)?

    Read the article

  • MFMessageComposeViewControllerDelegate error - black screen

    - by user1053839
    I'm using the following code to show in-app sms. My app don't have a status bar. (I'm using 320x480 pixels screen in portrait view). the problem is that when I load the controller, the screen becomes black as you can see from the image... http://desmond.imageshack.us/Himg211/scaled.php?server=211&filename=schermata092456187alle1.png&res=landing this is the code: MFMessageComposeViewController *picker = [[MFMessageComposeViewController alloc] init]; picker.messageComposeDelegate = self; picker.recipients = [NSArray arrayWithObject:@"123456789"]; // your recipient number or self for testing picker.body = @"test"; [self presentModalViewController:picker animated:YES];

    Read the article

  • IBOutlet on properties and exposition of the class

    - by Espuz
    Apple, for memory management issues, recommend defining outlets on properties, not in the attribute declaration. But, as far as I know, declaring properties exposes the class to external classes, so this could be dangerous. On UIViewController we have the main view definition and the logic, so MVC is slightly cheated in this cases. What is the beteer approach, Apples's recommendation for memory-management or armored classes?

    Read the article

  • not saving when using setDidReceiveDataSelector

    - by coder4xc
    i want to download a file and show the progress bar i was able to do this. now , i want to show the progress value in a label and use this code to progress init and update label : [queue setDelegate:self]; [queue setRequestDidFinishSelector:@selector(updateLabel)]; [queue setDownloadProgressDelegate:progress]; [queue setShowAccurateProgress:YES]; ASIHTTPRequest *request; request = [ASIHTTPRequest requestWithURL:url]; [request setDelegate:self]; [request setTemporaryFileDownloadPath:[filePath stringByAppendingString:@".download"]]; [request setAllowResumeForFileDownloads:YES]; [request setDidFinishSelector:@selector(updateLabel)]; [request setDidReceiveDataSelector:@selector(updateLabel)]; [request setShouldContinueWhenAppEntersBackground:YES]; [request setShouldAttemptPersistentConnection:NO]; [request setDownloadDestinationPath:filePath]; [queue addOperation:request]; [queue go]; but not save in the destination path ! and when i clear this code :  [request setDidReceiveDataSelector:@selector(updateLabel)]; saving done ! what is problem ? i want to update label text when progress value changed

    Read the article

  • pagecontrol indicator custom image instead of Default

    - by iphonecool
    How i change the color of pagination dots of UIPageControl? In this link the sample code is given.But it shows 3 errors for me... 1'st ERROR: Line:CGRect currentBounds = self.bounds; Error:requst for member 'bounds' in something not a structure or union Method:-(void)drawRect: 2nd Err: same error with same line in touchesBegan method. 3rd Err:@protocol PageControlDelegate @optional (void)pageControlPageDidChange:(PageControl *)pageControl; @end Error:Expected ')' before 'PageControl' .These are the three errors occurs for me...Please help me out to solve this.. I want to change the pagecontrol indicator(dot) color... Thanks & Regards, Renuga

    Read the article

  • reloading table

    - by edie
    Hi... I've have a table view that consist of item list that depends on the item that were purchased using in app purchasing. My question was how can I reload the tableView when the purchasing was completed/(or when new item was added on my list). The response of the storekit takes time to complete. Are there anyways to tell the app that the purchasing was completed and new item was added on my list so that I can reload my tableView. At this time I reloading my table view by adding [myTableView reloadData] in viewWillAppear method. But what if the user was already viewing the tableView, I can't reload the tableView because the viewWillAppear had passed. thanks...

    Read the article

  • Why doesen't the number 2 work in this for-loop?

    - by Emil
    Hello. I have a function that runs trough each element in an array. It's hard to explain, so I'll just paste in the code here: NSLog(@"%@", arraySub); for (NSString *string in arrayFav){ int favoriteLoop = [string intValue] + favCount; NSLog(@"%d", favoriteLoop); id arrayFavObject = [array objectAtIndex:favoriteLoop]; [arrayFavObject retain]; [array removeObjectAtIndex:favoriteLoop]; [array insertObject:arrayFavObject atIndex:0]; [arrayFavObject release]; id arraySubFavObject = [arraySub objectAtIndex:favoriteLoop]; [arraySubFavObject retain]; [arraySub removeObjectAtIndex:favoriteLoop]; [arraySub insertObject:arraySubFavObject atIndex:0]; [arraySubFavObject release]; id arrayLengthFavObject = [arrayLength objectAtIndex:favoriteLoop]; [arrayLengthFavObject retain]; [arrayLength removeObjectAtIndex:favoriteLoop]; [arrayLength insertObject:arrayLengthFavObject atIndex:0]; [arrayLengthFavObject release]; } NSLog(@"%@", arraySub); The array arrayFav contains these strings: "3", "8", "2", "10", "40". Array array contains 92 strings with a name. Array arraySub contains numbers 0 to 91, representing a filename with a title from the array array. Array arrayLength contains 92 strings representing the size of each file from array arraySub. Now, the first NSLog shows, as expected, the numbers 0 to 91. The NSLog-s in the loop shows the numbers 3, 8, 2, 10, 40, also as expected. But here's the odd part: the last NSLog shows these numbers: 40, 10, 0, 8, 3, 1, 2, 4, 5, 6, 7, 9, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91 that is 40, 10, 0, 8, 3, and so on. It was not supposed to be a zero in there, it was supposed to be a 2.. Do you have any idea at why this is happening or a way to fix it? Thank you.

    Read the article

  • UIPickerview is not visible in additionally added view

    - by MaheshBabu
    Hi folks, i created an additional IBOutlet UIView. at the same time i place the IBOutlet UIPicker view in additional view. Give connections and add Addtional view as subview to main view. As [self.view addsubview:addtionalview]; I write this code in one button click event. Unfortunatly i got additional view in button click but it did n't show UIPicker. whats the wrong. I already have Two UIPicker view in main view. How can i add UIPicker view in added view. Thank u in advnace.

    Read the article

< Previous Page | 559 560 561 562 563 564 565 566 567 568 569 570  | Next Page >