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  • How can I fix the scroll bug when using Windows rich edit controls in wxpython?

    - by ChrisD
    When using wx.TextCtl with the wx.TE_RICH2 option in windows, I get this strange bug with the auto-scroll when using the AppendText function. It scrolls so that all the text is above the visible area, which isn't very useful behaviour. I tried just adding a call to ScrollLines(-1) after appending the text - which does scroll it to the correct position - but this can lead to the window flashing when it auto-scrolls. So I'm looking for another way to automatically scroll to the bottom. So far, my solution is to bypass the AppendText functions auto-scroll and implement my own, like this: def append_text(textctrl, text): before_number_of_lines = textctrl.GetNumberOfLines() textctrl.SetInsertionPointEnd() textctrl.WriteText(text) after_number_of_lines = textctrl.GetNumberOfLines() textctrl.ScrollLines(before_number_of_lines - after_number_of_lines + 1) Is there a better way?

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  • How to obtain Bing maps like InfoWindow in Google Maps?

    - by BillB
    I'm using Google Maps v3. I really like the InfoWindows found in Bing, as opposed to Google. Screenshots & functionality found here comparing the two: http://www.axismaps.com/blog/2009/07/data-probing-and-info-window-design-on-web-based-maps/ Question: How can I replicate Bing like InfoWindows while using Google Maps v3? UPDATE: To be more specific, what I like about Bing's InfoWindows include: - The pointer dynamically changes sides from left/right/bottom/top, as opposed to Google limited to only have the InfoWindow pointer on the bottom - Bing's InfoWindows use less space - You can configure Bing's InfoWindows to pop up outside of the map bounders so that you don't have to autopan the map to display the marker's InfoWindow

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  • Hos to group the complex list objects by using Linq

    - by Daoming Yang
    I want to select and group the products, and rank them by the number of times they occur. For example, I have an OrderList each of order object has a OrderProductVariantList(OrderLineList), and each of OrderProductVariant object has ProductVariant, and then the ProductVariant object will have a Product object which contains product information. A friend helped me with the following code. It could be compiled, but it did not return any value/result. I used the watch window for the query and it gave me "The name 'query' does not exist in the current context". Can anyone help me? Many thanks. var query = orderList.SelectMany( o => o.OrderLineList ) // results in IEnumerable<OrderProductVariant> .Select( opv => opv.ProductVariant ) .Select( pv => p.Product ) .GroupBy( p => p ) .Select( g => new { Product = g.Key, Count = g.Count() });

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  • Visual Editor vs Manual code

    - by Albinoswordfish
    I'm not sure how it is using other frameworks but this questions is strictly regarding Java swing. Is it better to use a Visual Editor to place objects or to manually code the placement of the objects onto the frame (Layout managers or null layouts)? From my experience I've had a lot of trouble using Visual editors when it comes to different screen resolutions or changing the window size. Using manual code to place objects I've found that my GUIs behave a lot better with regard to the screen size issue. However when I want to change a small part of my GUI it takes a lot more work compared to using a visual editor Just wondering what people's thoughts were on this?

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  • can i change the black background of an iphone app?

    - by Cristi Balu?a
    My app is structured like this, a single MainWindow with window backgroundColor to white(which doesn't appear anywhere anyway), and in this nib i have a UINavigationController which doesn't seems to have a backgroundColor. Any view controller is added from code and made from code and they have a gray background. What happens is that when i rotate the iphone and the views are rotating as well, i see a black background under my views. Can this be changed? It looks ugly especially if i have a photo that is rotating in the same time with my gray background.

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  • How to break out of if statement

    - by TheBroodian
    I'm not sure if the title is exactly an accurate representation of what I'm actually trying to ask, but that was the best I could think of. I am experiencing an issue with my character class. I have developed a system so that he can perform chain attacks, and something that was important to me was that 1)button presses during the process of an attack wouldn't interrupt the character, and 2) at the same time, button presses should be stored so that the player can smoothly queue up chain attacks in the middle of one so that gameplay doesn't feel rigid or unresponsive. This all begins when the player presses the punch button. Upon pressing the punch button, the game checks the state of the dpad at the moment of the button press, and then translates the resulting combined buttons into an int which I use as an enumerator relating to a punch method for the character. The enumerator is placed into a List so that the next time the character's Update() method is called, it will execute the next punch in the list. It only executes the next punch if my character is flagged with acceptInput as true. All attacks flag acceptInput as false, to prevent the interruption of attacks, and then at the end of an attack, acceptInput is set back to true. While accepting input, all other actions are polled for, i.e. jumping, running, etc. In runtime, if I attack, and then queue up another attack behind it (by pressing forward+punch) I can see the second attack visibly execute, which should flag acceptInput as false, yet it gets interrupted and my character will stop punching and start running if I am still holding down the dpad. Included is some code for context. This is the input region for my character. //Placed this outside the if (acceptInput) tree because I want it //to be taken into account whether we are accepting input or not. //This will queue up attacks, which will only be executed if we are accepting input. //This creates a desired effect that helps control the character in a // smoother fashion for the player. if (Input.justPressed(buttonManager.Punch)) { int dpadPressed = Input.DpadState(0); if (attackBuffer.Count() < 1) { attackBuffer.Add(CheckPunch(dpadPressed)); } else { attackBuffer.Clear(); attackBuffer.Add(CheckPunch(dpadPressed)); } } if (acceptInput) { if (attackBuffer.Count() > 0) { ExecutePunch(attackBuffer[0]); attackBuffer.RemoveAt(0); } //If D-Pad left is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Left)) { flipped = false; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X - acceleration, velocity.Y); if (walking == true && velocity.X <= -walkSpeed) { velocity.X = -walkSpeed; } else if (walking == false && velocity.X <= -maxSpeed) { velocity.X = -maxSpeed; } } //If D-Pad right is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Right)) { flipped = true; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X + acceleration, velocity.Y); if (walking == true && velocity.X >= walkSpeed) { velocity.X = walkSpeed; } else if (walking == false && velocity.X >= maxSpeed) { velocity.X = maxSpeed; } } //If jump/accept button is pressed. if (Input.justPressed(buttonManager.JumpAccept)) { if (onGround) { Jump(); } } //If toggle element next button is pressed. if (Input.justPressed(buttonManager.ToggleElementNext)) { if (elements.Count != 0) { elementInUse++; if (elementInUse >= elements.Count) { elementInUse = 0; } } } //If toggle element last button is pressed. if (Input.justPressed(buttonManager.ToggleElementLast)) { if (elements.Count != 0) { elementInUse--; if (elementInUse < 0) { elementInUse = Convert.ToSByte(elements.Count() - 1); } } } //If character is in the process of jumping. if (jumping == true) { if (Input.heldDown(buttonManager.JumpAccept)) { velocity.Y -= fallSpeed.Y; maxJumpTime -= elapsed; } if (Input.justReleased(buttonManager.JumpAccept) || maxJumpTime <= 0) { jumping = false; maxJumpTime = 0; } } //Won't execute abilities if input isn't being accepted. foreach (PlayerAbility ability in playerAbilities) { if (buffer.Matches(ability)) { if (onGround) { ability.Activate(); } if (!onGround && ability.UsableInAir) { ability.Activate(); } else if (!onGround && !ability.UsableInAir) { buffer.Clear(); } } } } When the attackBuffer calls ExecutePunch(int) method, ExecutePunch() will call one of the following methods: private void NeutralPunch1() //0 { acceptInput = false; busy = true; newAnimation = "punch1"; numberOfAttacks++; timeSinceLastAttack = 0; } private void ForwardPunch2(bool toLeft) //true == 7, false == 4 { forwardPunch2Timer = 0f; acceptInput = false; busy = true; newAnimation = "punch2begin"; numberOfAttacks++; timeSinceLastAttack = 0; if (toLeft) { velocity.X -= 800; } if (!toLeft) { velocity.X += 800; } } I assume the attack is being interrupted due to the fact that ExecutePunch() is in the same if statement as running, but I haven't been able to find a suitable way to stop this happening. Thank you ahead of time for reading this, I apologize for it having become so long winded.

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  • Display message when user leaves site

    - by Brian Rasmusson
    Hi, I'm looking for a way to display a message to the user if he leaves my site after only viewing one page. I found this (http://www.pgrs.net/2008/1/30/popup-when-leaving-website) clever solution, but it has a few flaws: staying_in_site = false; Event.observe(document.body, 'click', function(event) { if (Event.element(event).tagName == 'A') { staying_in_site = true; } }); window.onunload = popup; function popup() { if(staying_in_site) { return; } alert('I see you are leaving the site'); } It displays the message also when refreshing the page or using the back button. Do you know a better solution or how to fix it in the above code? I'm no javascript master :) My intention is to add the code on very specific landing pages only, and display the message when people leave the page without downloading my trial software or reading other pages on my site.

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  • How to read custom file properties in c#

    - by Randy Gamage
    I'm looking for a way to read document properties in C#. I've heard about dsofile.dll, but it seems like an old COM wrapper, and was wondering if there is something more modern for the .NET framework/C#. What I'm actually reading is not an office document file, but a Solidworks .SLDDRW file, that has Custom properties. You can view and change these in Windows Explorer by right-clicking on the file, and going to the Properties window, Custom tab. Anyone know how to read these custom properties in C# / .NET 3.5? Thanks!

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  • TinyMCE editor - line breaks not correct

    - by Kordonme
    Hoping there's some TinyMCE guys in here ready to help. I'm using the BBCode plugin. I have the following lines in the editor window: This is line one This is line three Line two is empty. When I'm viewing this in HTML i get the following. This is line one This is line three Without the extra empty line. tinyMCE.init({ mode : "textareas", theme : "advanced", plugins : "bbcode", entity_encoding : "raw", remove_linebreaks : false, force_p_newlines : false, force_br_newlines : true, forced_root_block : '' }); What am I missing? Thanks in advance! UPDATE: Example Click the bbcode link to the left: http://flipfish.dk/examples/

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  • How to set parameters in Python zlib module

    - by fagricipni
    I want to write a Python program that makes PNG files. My big problem is with generating the CRC and the data in the IDAT chunk. Python 2.6.4 does have a zlib module, but there are extra settings needed. The PNG specification REQUIRES the IDAT data to be compressed with zlib's deflate method with a window size of 32768 bytes, but I can't find how to set those parameters in the Python zlib module. As for the CRC for each chunk, the zlib module documentation indicates that it contains a CRC function. I believe that calling that CRC function as crc32(data,-1) will generate the CRC that I need, though if necessary I can translate the C code given in the PNG specification. Note that I can generate the rest of the PNG file and the data that is to be compressed for the IDAT chunk, I just don't know how to properly compress the image data for the IDAT chunk after implementing the initial filtering step.

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  • Launching desired version of XCode from Finder

    - by Andy J Buchanan
    My google-fu has failed me, and I guess this may be basic OS X/Xcode knowledge but.... When I double click .xcodeproj files, I'm getting the Beta I have installed launching instead of the stable release - which is the one I actually want. I have tried changing the launch program in the finder info window, but it always displays as "Xcode" and doesn't seem to accept that there are different versions - even though it offers them to me in the drop down list. Is there an xcode setting for this? Thanks.

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  • Focus element inside iframe when iframe attached to Jquery Dialog

    - by huzzy143
    Hi, I have a iFrame which i load into jquery dialog. I want to focus an element inside the iFrame whenever the Jquery Dialog is being opened. Here is the code i am using to attach iframe to Dialog. $("<div id=\"srch" + options.winId + "\" title=\"" + options.windowTitle + "\" style=\"padding-left:0px;padding-right:0px;padding-top:0px\" tabindex=\"-1\"><iframe src=\"" + url + "\" id=\"frame" + options.winId + "\" name=\"frame" + options.winId + "\" height=\"100%\" width=\"100%\" frameborder=\"0\" marginheight=\"0\" marginwidth=\"0\" tabindex=\"-1\"></div>").appendTo("body") //Now initialize a Dialog Window $('#srch' + options.winId).dialog({ autoOpen: (options.searchText == '') ? true : false, height: options.height, width: options.width, modal: options.isModal, closeOnEscape: true, open: function () { }, close: function () { $('#srch' + options.winId).remove(); } }); I have written this code inside the page which isopened through iFrame src. $(document).ready(function () { $('input1').focus().select(); }); How can i achieve this? Thanks, Huzefa

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  • jQuery attach function to 'load' event of an element

    - by Miguel Ping
    Hi, I want to attach a function to a jQuery element that fires whenever the element is added to the page. I've tried the following, but it didn't work: var el = jQuery('<h1>HI HI HI</H1>'); el.one('load', function(e) { window.alert('loaded'); }); jQuery('body').append(el); What I really want to do is to guarantee that another jQuery function that is expecting some #id to be at the page don't fail, so I want to call that function whenever my element is loaded in the page. To clarify, I am passing the el element to another library (in this case it's a movie player but it could be anything else) and I want to know when the el element is being added to the page, whether its my movie player code that it is adding the element or anyting else.

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  • ViewController vs. View

    - by James
    Trying to wrap my head around the apple design scheme. I have a UIViewController and the corresponding XIB file that has my main screen in my application. I want to have a button on this XIB that displays another "form" (this is my disconnect) in the foreground where the user selects from a myriad of choices, then it hides that "form" and goes back to the first one. I'm completely lost here. Initially I thought I'd just add another view and set the self.view of my controller to the new view, add another IBAction and call it a day, but I can't seem to make that work. For sake of argument, say I want to "gray out" the current form, have a modal type window that takes up roughly 60% of the screen and requires you select an option, then it hides itself and we go back to normal. What is the standard approach here? Thanks

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  • Delegate methods of NSTextField using NSNotification

    - by hekevintran
    I have an NSTokenField in a window. I am using it to store tags related to a Core Data object. Right now I have it set up such that I can add tags to the objects, but I cannot delete them. I need a delegate method on the NSTokenField that can let me know when the user has moved the focus out of the NSTokenField. Since NSTokenField is a subclass of NSTextField I figured that I could use its delegate methods. It has two that I think could be useful: - (void)textDidChange:(NSNotification *)aNotification - (void)textDidEndEditing:(NSNotification *)aNotification I set my controller class as the delegate of my NSTokenField and put both of these methods into my controller class. I put a basic NSLog into each of them and neither is triggered when I interact with the NSTokenField. I am guessing it has something to do with NSNotification. How do I activate these methods?

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  • how to show a html webpage in a GUI in Java

    - by Robert
    Dear all, I've recently worked on a project on search query,and I am only last step away from completion. Now I have a nice URL,and can open it in "cmd /c start" statement in Java,and it causes an IE window open. However,my advisor is not satisfied with that,he wants to see this webpage(actually,two webpages) opened in a GUI interface. So could you please give a detailed instruction on how to achieve this in Java,please?If you are trying to offer me a helpful package,would you please kindly also show how to use that as well,since I am new to this GUI development,and I only know the basics of Swing. Thanks a lot,it is dued within this week.

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  • Is there an easy way to make `boost::ptr_vector` more debugger friendly in Visual Studio?

    - by Billy ONeal
    I'm considering using boost::ptr_container as a result of the responses from this question. My biggest problem with the library is that I cannot view the contents of the collection in the debugger, because the MSVC debugger doesn't recognize it, and therefore I cannot see the contents of the containers. (All the data gets stored as void * internally) I've heard MSVC has a feature called "debugger visualizers" which would allow the user to make the debugger smarter about these kinds of things, but I've never written anything like this, and I'm not hugely firmiliar with such things. For example, compare the behavior of boost::shared_ptr with MSVC's own std::tr1::shared_ptr. In the debugger (i.e. in the Watch window), the boost version shows up as a big mess of internal variables used for implementing the shared pointer, but the MSVC version shows up as a plain pointer to the object (and the shared_ptr's innards are hidden). How can I get started either using or implementing such a thing?

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  • jQuery setInterval loop not holding variable

    - by Ryan
    Here is my code: var showNo = 1; window.setInterval(function() { if(showNo === 1) { var nextNo = 2; } else if(showNo === 2) { var nextNo = 3; } else if(showNo === 3) { var nextNo = 4; } else if(showNo === 4) { var nextNo = 5; } else if(showNo === 5) { var nextNo = 1; } else { var showNo = 1; var nextNo = 2; } var showNo = nextNo; }, 500); My question is, why is the showNo variable not holding when the setInterval loop starts? This may be a simple question, but I am trying to teach myself query and this has me stuck.. Any answers would be great. Thanks.

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  • PHP Download Script

    - by KA_lin
    [edited] I am trying to make a script that downloads a file, the problem is that i am accesing a page(from a server on the network) that generates that file (opens a download window). Is there a way I can get that file witought that pop-up in php? NOTE: I cannot modify the generating page... It is an excel file. The application is called Cognos. I managed with opera to see page variables parsed so I can get to the download page but I must make that download in a folder without the download pop-up

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  • How do I create a downscaled copy of an FBO in OpenGL?

    - by Jasper Bekkers
    Hi, In order to speed up some post-processing shaders I'm using, I need to perform these operations on a framebuffer that is smaller in size than the actual window (about 1/4th or more). Most of the effects I want to optimize are simple blurring operations that could be replaced (for a large part) by smaller kernel and bilinear filtering. Thus, I need to create a copy of the current FBO into another one. However, I couldn't find anything, that works, on how to do this. I've tried using glBlitframebufferEXT and rendering a fullscreen quad into the other framebuffer, but both paths result in a black texture as output. How do I go about solving this problem?

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  • Why does embeded vimeo video keeps on flickering?

    - by GaVrA
    Look here: http://mashinaizec.com/mons-2 When you click on some image, fancybox comes in and display that image and put overlay above entire page. What also happens is that vimeo video on the right keeps refreshing preview image whenever i click on any image in gallery. Also, if you scroll the window to the bottom and them click on, for example, on the bottom left image, overlay shoots in, image is there but see that little X in the top right corner of the image? It is not displayed as it should. Any idea what to do?

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  • pdf file download

    - by rex
    Once a member signs up a form they can download the pdf file. Currently, the pdf file is link with HTML which means that anyone with the url can download it. What's the best way to encrypt a page so that the user don't see the url to a pdf file. I tried creating a flash file and link the URL from flash using the following: var myPDF = new URLRequest("temp/test.pdf"); navigateToURL(myPDF); but it opens a new window and show's the URL !!! is there a way to make the browse forcefully download the file instead of opening in on a new browser. Thanks, Rex

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  • What is the easiest way to reference libraries in Qt projects?

    - by Jake Petroules
    I have two Qt4 Gui Application projects and one shared library project, all referenced under a .pro file with the "subdirs" template. So, it's like: exampleapp.pro app1.pro app2.pro sharedlib.pro Now, what I want to do is reference sharedlib from app1 and app2 so that every time I run app1.exe, I don't have to manually copy sharedlib.dll from its own folder to app1.exe's folder. I could set PATH environment variable in the projects window, but this isn't very portable. I've looked at putting the LIBS variable in the app1.pro file, but I'm not sure if that refers to statically linked libraries only - I've tried it with various syntaxes and it doesn't seem to work with shared libs.

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  • Why many "normal" string in my flashlog file

    - by randy
    I suddenly find that there are many "normal" trace in my file flashlog.txt (supposed at your Window's location:{SysDrive}:\Documents and Settings{yourName}\Application Data\Macromedia\Flash Player\Logs). normal normal normal normal normal normal 1/10/2011 15:32:13.008 [INFO] org.spicefactory.parsley.core.view.impl.DefaultViewManager Add view root: null/flash.display::Stage normal normal normal But when I run the application with the FlashBuilder, the logging in the consul page is ok, it doesn't include any "normal" String. I am very confused by this, I thought that the output of the flashlog.txt file should be the same as that of the consul of FlashBuilder.And I don't think I have added such a stupid trace in my code. The question is how can I find out where these "normal" trace come from and how to remove it. This problem is resolved by restarting the computer as suggested.

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  • Puzzled with nib files...

    - by Michael
    I know nib files are serialized objects and they have owner, outlets to make connections. Using XCode Navigation window template I created application, which in its order created 2 nib files - MainWindow and SecondView. I can't understand how MainWindow is referring to SecondView, there is no connection between those two as far as I can see. SecondView's owner is UIViewController and in MainWindow there is a navigation tab which is also UIViewController. But how they are connected in IB I can't understand... Also I don't understand who is instanciating MainWindow's owner object and where that object is being kept, where is the variable which is UIApplication myApp = [[UIApplication alloc] init]. If I create 10 nib files with UIViewController owner, who will trigger their deserialization? If some class is nib file's owner, what is the essential responsibilities of that class? Is it deserializing nib file into memory? Sorry for unorganized questions, I've been reading numerous articles and docs about nib files, but it is still confusing.

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