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  • Sorting Dynamically generated HTML Table

    - by Mahesh Varia
    I am generating a dynamic HTML table string and displaying inside a div. I am assigning ID and runat server in that string. eg. string s="<table id='tblAll' runat='server'></table>". This string is generated on some different page, and its passed as XmlhttpResponseText I want to apply sorting on this table, It would be great if any one can help me out. Thanks

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  • Triple Boot?? Windows 7, Windows 7 and Ubuntu??

    - by BillJeansk
    Hello, currently I have dual boot with 2 windows 7. (dont ask why, long story, I need them for each with different settings involving Audio Recording) I am very keen to install the new Ubuntu and get into a new OS, out of interest but I don't want to mess with my current 2 windows installations? If I install Ubuntu, will this simply add to my list of OS boot options when you set it, like I did when I install my 2nd Windows 7 Any comments or help would be great? Thanks Bill

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  • Rails - best way to display code only in production?

    - by jyoseph
    I have a few pieces of code that I would like to display only in production, for instance, the showing of disqus comments. What is the best way to go about doing that? Currently I have: <% if RAILS_ENV.eql?('production') %> disqus code here <% end %> But I am not sure if that's the best method, or is that it? Seems pretty verbose and I would need this in a few different places in the application.

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  • Checking type sizes in C with macros.

    - by Seisatsu
    I'm writing a program that needs to have unsigned types with definite sizes. I need a uint8, uint16, uint32, and uint64, and I need them defined in types.h, in a way that they will always be defined correctly regardless of platform. My question is, how can I check the sizes of different types on each platform using preprocessor macros, so that I can define my custom types correctly in the types.h header?

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  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

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  • PYTHON: Look for match in a nested list

    - by elfuego1
    Hello everybody, I have two nested lists of different sizes: A = [[1, 7, 3, 5], [5, 5, 14, 10]] B = [[1, 17, 3, 5], [1487, 34, 14, 74], [1487, 34, 3, 87], [141, 25, 14, 10]] I'd like to gather all nested lists from list B if A[2:4] == B[2:4] and put it into list L: L = [[1, 17, 3, 5], [141, 25, 14, 10]] Would you help me with this?

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  • Abnormally disconnected TCP sockets and write timeout

    - by James
    Hello I will try to explain the problem in shortest possible words. I am using c++ builder 2010. I am using TIdTCPServer and sending voice packets to a list of connected clients. Everything works ok untill any client is disconnected abnormally, For example power failure etc. I can reproduce similar disconnect by cutting the ethernet connection of a connected client. So now we have a disconnected socket but as you know it is not yet detected at server side so server will continue to try to send data to that client too. But when server try to write data to that disconnected client ...... Write() or WriteLn() HANGS there in trying to write, It is like it is wating for somekind of Write timeout. This hangs the hole packet distribution process as a result creating a lag in data transmission to all other clients. After few seconds "Socket Connection Closed" Exception is raised and data flow continues. Here is the code try { EnterCriticalSection(&SlotListenersCriticalSection); for(int i=0;i<SlotListeners->Count;i++) { try { //Here the process will HANG for several seconds on a disconnected socket ((TIdContext*) SlotListeners->Objects[i])->Connection->IOHandler->WriteLn("Some DATA"); }catch(Exception &e) { SlotListeners->Delete(i); } } }__finally { LeaveCriticalSection(&SlotListenersCriticalSection); } Ok i already have a keep alive mechanism which disconnect the socket after n seconds of inactivity. But as you can imagine, still this mechnism cant sync exactly with this braodcasting loop because this braodcasting loop is running almost all the time. So is there any Write timeouts i can specify may be through iohandler or something ? I have seen many many threads about "Detecting disconnected tcp socket" but my problem is little different, i need to avoid that hangup for few seconds during the write attempt. So is there any solution ? Or should i consider using some different mechanism for such data broadcasting for example the broadcasting loop put the data packet in some kind of FIFO buffer and client threads continuously check for available data and pick and deliver it to themselves ? This way if one thread hangs it will not stop/delay the over all distribution thread. Any ideas please ? Thanks for your time and help. Regards Jams

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  • Print one word from a string in python

    - by Shai
    Hi, How can i print only certain words from a string in python ? lets say i want to print only the 3rd word (which is a number) and the 10th one while the text length may be different each time mystring = "You have 15 new messages and the size is 32000" thanks.

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  • PHP ingore case sensitivity when comparing array values

    - by dan.codes
    I have to modify some code in a application I am working on that is using the array_diff($array1,$array2) method. The problem I am having is it is case sensitive and I need to have it return the correct value if the array values match even if the case is different. I don't want to change the case to lowercase because I need the value returned to keep its case. I'm a little confused as the best method to do this.

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  • Problem with skipping login validation for authlogic

    - by Andrei
    Hi, I want to use email for signing in, and to allow users to have similar names. One way to do this is to rename login/username field to something different. However, I want to do it just by setting up authlogic. I tried the following acts_as_authentic do |c| c.login_field :email c.validate_login_field false c.validate_email_field true end but it still complains that the login already exists. What must be done to avoid username validation without renaming the field?

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  • addAttributeToFilter and OR condition in Magento's Collection

    - by ÉricP
    Hi, I'd like to select products depending on several criteria from different attribute. I know how to user $collection->addAttributeToFilter('someattribute', array('like' => '%')); But I'd like to use several attribute for OR condition. Like: $collection->addAttributeToFilter('someattribute', array('like' => 'value'));` OR $collection->addAttributeToFilter('otherattribute', array('like' => 'value'));` To get products which either 'someattribute' OR 'otherattribute' set to 'value' Is it possible?

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  • Validationsummary with service-layer in asp.net mvc?

    - by molgan
    Hello I have a "service-layer" in my application that handles some logic that uses a "data-layer" that has dataannotations and uses a resource-file with "error-messages" in different languages. How should I implement it in my asp.net mvc application that needs to display some message if a login fails, or if firstname is missing etc? /M

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  • Trasnfer of dirctory structure on network

    - by singh
    Hi I am designing a remote CD/DVD burner to address hardware constraint on my Machine. My design work like that :(Analogous to network paper printer) Unix Based Machine (acts as server) hosts a burner. Windows based machine acts as client. Client prepare data to be burn and transfer it to server. Server burn the data on CD/DVD. My Question is : . Which is the best protocol to transfer data over network (Keeping same Directory hierarchy) between different OS

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  • Any way to make dialogs appear/disappear with a transition in MFC?

    - by John
    For instance I have a main dialog, when I click a button a smaller dialog appears next to it. But it would be neat if the small one could somehow transition in, rather than simply appear. For instance using transparency, or zooming in, or sliding in from width=0 - full-width. Making an actual dialog do such things isn't too hard, but what about the controls within it? How might we approach this in a way that is reusable on different dialogs?

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  • CSS: What is the proper way to deal with multiple classes of Text

    - by DavidR
    So I'm on commission for a website, and I'm trying to improve my code. When dealing with a website with multiple types of font (here it's large, there it's small, there it's bold, here it's underlined, etc.) is this where we use the h1-h6, or do we reserve those for times when there is a definite hierarchy, using instead <p class="xxx"> to define different classes for text?

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  • Select statement that combines similar rows with certain ids?

    - by vegatron
    hi I have a warehouse_products table which defines how many products in the warehouses so lets say I have 20 records/rows in the table, some rows may contain the same product id but in a different warehouse I need to create select statement that give every product one row, and in this row I must have the quantity in warehouse A and warehouse B .. so in the end I will get for example 10 rows that contain all the data

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  • Looking for design help

    - by jess
    I have this scenario in most of the WindowsForms having grids I have a sequence of code which is similar - AddNewRow(in grid),CreateNewEntity,notifyUser,few other steps Now, I want to use a template kind of pattern.But,my issue is with CreateEntity method since sometimes it is passed a parameter which is different depending on the type of object being created.Should I make createentity accept an "object" type,and cast when the parameter is to be used.What other way can I tackle this design issue? Also,CreateEntity returns the object being created.

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