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  • GNOME Usability Hackfest

    Google recently sponsored the GNOME Usability Hackfest , which took place in London. With over 30 GNOME design and usability experts attending on some days, it was an...

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  • Google I/O 2012 - Navigation in Android

    Google I/O 2012 - Navigation in Android Adam Powell, Richard Fulcher An app is useless if people can't find their way around it. Android introduced big navigation-support changes in 3.0 and 4.0. The Action Bar offers a convenient control for Up navigation, the Back key's behavior became more consistent within tasks, and the Recent Tasks UI got an overhaul. In this talk, we discuss how and why we got where we are today, how to think about navigation when designing your app's user experience, and how to write apps that offer effortless navigation in multiple Android versions. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 31 0 ratings Time: 01:01:53 More in Science & Technology

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  • Google I/O 2012 - How we Make JavaScript Widgets Scream

    Google I/O 2012 - How we Make JavaScript Widgets Scream Malte Ubl, John Hjelmstad When loading websites every millisecond counts. Social widgets should enhance a website experience and they should definitely not slow it down. We'll walk through the unique challenges of loading social widgets such as the +1 button and how we made sure that they load as fast as possible -- yes, there will be war stories! While we'll focus on widget performance, many of the techniques we used have wider applicability and we'll show how they can make your website faster, too. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 734 3 ratings Time: 51:44 More in Science & Technology

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  • CVE-2010-2761, CVE-2010-4411 Vulnerabilities in CGI.pm Perl Module in Solaris 10

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2010-2761 Failure to Control Generation of Code ('Code Injection') vulnerability 4.3 Perl 5.8 Solaris 10 SPARC: 141552-04 X86: 141553-04 CVE-2010-4411 Unspecified vulnerability in CGI.pm 4.3 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • BSEtunes

    BSEtunes is a MySQL based, full manageable, networkable single or multiuser jukebox application

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  • Umit Project 2010

    Umit Project is an international open source organization focused on network monitoring, with the goal of making life easier for network administrators and others who need to be...

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  • Are there any good books on how to design software?

    - by nc01
    I've been programming for a while and I think I write clean code. But I do this by hacking away, tinkering and testing things until I feel good about the functionality, and then coming in and refactoring, refactoring, refactoring. I tend to write mostly in PHP, Java, and C. Are there any good books that will help me learn to visualize things better and not code everything as if in an infinite REPL loop? Thanks.

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  • Accounting for waves when doing planar reflections

    - by CloseReflector
    I've been studying Nvidia's examples from the SDK, in particular the Island11 project and I've found something curious about a piece of HLSL code which corrects the reflections up and down depending on the state of the wave's height. Naturally, after examining the brief paragraph of code: // calculating correction that shifts reflection up/down according to water wave Y position float4 projected_waveheight = mul(float4(input.positionWS.x,input.positionWS.y,input.positionWS.z,1),g_ModelViewProjectionMatrix); float waveheight_correction=-0.5*projected_waveheight.y/projected_waveheight.w; projected_waveheight = mul(float4(input.positionWS.x,-0.8,input.positionWS.z,1),g_ModelViewProjectionMatrix); waveheight_correction+=0.5*projected_waveheight.y/projected_waveheight.w; reflection_disturbance.y=max(-0.15,waveheight_correction+reflection_disturbance.y); My first guess was that it compensates for the planar reflection when it is subjected to vertical perturbation (the waves), shifting the reflected geometry to a point where is nothing and the water is just rendered as if there is nothing there or just the sky: Now, that's the sky reflecting where we should see the terrain's green/grey/yellowish reflection lerped with the water's baseline. My problem is now that I cannot really pinpoint what is the logic behind it. Projecting the actual world space position of a point of the wave/water geometry and then multiplying by -.5f, only to take another projection of the same point, this time with its y coordinate changed to -0.8 (why -0.8?). Clues in the code seem to indicate it was derived with trial and error because there is redundancy. For example, the author takes the negative half of the projected y coordinate (after the w divide): float waveheight_correction=-0.5*projected_waveheight.y/projected_waveheight.w; And then does the same for the second point (only positive, to get a difference of some sort, I presume) and combines them: waveheight_correction+=0.5*projected_waveheight.y/projected_waveheight.w; By removing the divide by 2, I see no difference in quality improvement (if someone cares to correct me, please do). The crux of it seems to be the difference in the projected y, why is that? This redundancy and the seemingly arbitrary selection of -.8f and -0.15f lead me to conclude that this might be a combination of heuristics/guess work. Is there a logical underpinning to this or is it just a desperate hack? Here is an exaggeration of the initial problem which the code fragment fixes, observe on the lowest tessellation level. Hopefully, it might spark an idea I'm missing. The -.8f might be a reference height from which to deduce how much to disturb the texture coordinate sampling the planarly reflected geometry render and -.15f might be the lower bound, a security measure.

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  • WebSocket Protocol Updated

    WebSocket is "TCP for the Web," a next-generation full-duplex communication technology for web applications being standardized as a part of Web Applications 1.0 . The WebSocket protocol is...

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  • BigQuery: Simple example of a data collection and analysis pipeline + Your questions

    BigQuery: Simple example of a data collection and analysis pipeline + Your questions Join Michael Manoochehri and Ryan Boyd live to talk about Google BigQuery. We'll give an overview of how we're using our cars, phones, App Engine and BigQuery to collect and analyze data. We'll be discussing our trusted tester feature which allows analyzing data from the App Engine datastore. We'll also review some of the more interesting questions from Stack Overflow and take questions via Google Moderator. From: GoogleDevelopers Views: 250 16 ratings Time: 26:53 More in Science & Technology

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