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  • Creating a custom device for Swing/AWT to draw to

    - by beta
    I am working on an embedded linux device that requires custom java code to draw to the screen. I was wondering if there was any way to create a custom adapter that can update the display based off our drawing code. I have done some digging and haven't found any information as to how Devices are implemented or plugged into Swing/AWT. Any information is greatly appreciated. Thanks.

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  • how design architecture of .NET CF WinForm?

    - by MicTech
    I'm starting with .NET CF WinForm application and I have some experience with .NET WinForm. What is better for UI, form for each dialog or one form and changing user controls on that form? I'm asking for that, because screen on mobile devices are very small and I designed more then ten different screens for my application.

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  • Prevent lock of windows detecting user idle time

    - by Zimelemon
    I work in a Windows Terminal Server enviroment where if you left the computer for a while, windows lock the session and terminal is power off. What i need is the code needed to send a message to Windows for it to believe the user is in front of the PC (mouse or keyboard activity). Thanks in advance

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  • Framework for iPhone wait screens

    - by 4thSpace
    I ran across a small framework some time back that someone put together for iPhone wait screens. But now I can't find any trace of it. Does anyone have a link to it? It may not be a framework as much as a few code snippets. But the guy had it all pre-made. You just needed to implement and specify the type of wait screen you wanted.

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  • Best way to tackle global hotkey processing in c#?

    - by jeevan
    Hi all I'd like to have multiple global hotkeys in my new app (to control the app from anywhere in windows), and all of the given sources/solutions I found on the web seem to provide with a sort of a limping solution (either solutions only for one g.hotkey, or solutions that while running create annoying mouse delays on the screen). Does anyone here know of a resource that can help me achive this, that I can learn from? Anything? Thanks ! :)

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  • Dojo Tooltips missing the mark sometimes

    - by kbeck
    Hi everyone, I'm using tooltips for icons that are displayed in a dijit.Dialog. Sometimes they work just fine, but other times they get placed around 25 to 50 pixels further away from the target than they should be. I can't see any pattern to when this happens. Any ideas on why the screen placement would be varying in this way? Thanks, Karl

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  • In C, do braces act as a stack frame?

    - by Claudiu
    If I create a variable within a new set of curly braces, is that variable popped off the stack on the closing brace, or does it hang out until the end of the function? For example: void foo() { int c[100]; { int d[200]; } //code that takes a while return; } Will d be taking up memory during the code that takes a while section?

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  • White space on top of flash movie within table cell

    - by mattgcon
    I have a flash movie, height = 151px width = 228, this is placed within a table cell ( cellpadding = 0 cellspacing = 0 vertical-align = top), but when it displays within the explorer windows there is a white space about 20px above the flash movie. I want the flash movie to appear directly under the grey lines. Here is a screen shot of the current issue:

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  • Searching in Xcode not finding results (searching my source)

    - by brs
    I'm pulling my hair out on this and Google results are skewed since it thinks I want to find out how to code something. My problem is that when trying to search my code with the String Matching box it finds nothing, even if I enter something that is on the screen below. Is it Spotlight that is delivering these results? I'm not excluding anything in my Spotlight index so should I just rebuild the index? Thanks for any help you can offer.

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  • Calling a groovy script from Javascript

    - by RenegadeAndy
    Hey! I have a cool bit of dojo running where I click a button - and it brings a success message on the screen via javascript. Is it possible to issue a call to a server side Groovy script foo.groovy from within this Javascript - because not only do I want to show the cool success message - but I need to do some work in the background at that point also. Thanks Andy

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  • how do i download source code using svn on OS X?

    - by Moshe
    How can I get source code off the internet using SVN? I'm trying to download Oolong game engine for iPhone OS. I am on Mac OS X 10.6 with XCode 3.2.2. svn checkout http://oolongengine.googlecode.com/svn/trunk/ oolongengine-read-only is the command I got from the Oolong Google Code page.

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  • sql rounding value

    - by fishhead
    hello, I have been sucsessful at rounding my value to one decimal point but I would like to trim off the multitude oz trailing zeros. ROUND(SUM(Duration ),1) ends up giving me 16.9000000000000000 how do I trim all those trailing zeros. thanks mssql

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  • ASP.NET based object inspector

    - by Richard Edwards
    I'm currently writing some code that uses Flee to evaluate a number of rules and I'd like to include an ASP.NET based object inspector in the configuration screen so users can inspect the values of objects that are made available. I've put together a fairly basic routine to recurse an objects properties and spit it out but before I go and write something more polished, I'm wondering if anyone knows of a component that provides this functionality.

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  • Passing a string representing my format specifier into stringWithFormat and seeing issues

    - by Jeff
    If I call "[NSString stringWithFormat:@"Testing \n %@",variableString]"; I get what I would expect, which is Testing, followed by a new line, then the contents of variableString. However, if i try NSString *testString = @"Testing \n %@"; //forgive shorthand here [NSString stringWithFormat,testString,variableString] the output actually literally writes \n to the screen instead of a newline. any workaround to this? seems odd to me

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  • iPhone NSString drawAtPoint linebreakmodeWordWrap

    - by hecta
    Hello, Since I had a very slow scrolling tableView I'm now trying to catch up with the direct draw method, similiar to the Tweetie App sample or Apples TableViewSuite code. So right now I'm struggling to draw NSString with more than one line. I'm using the [NSString drawAtPoint: forWidth: withFont: linebreakMode:] method, and it "breaks" the line, but it doesn't show the second line, it just cuts the rest of the string off. Is this a normal behavior and what can be the solution to multiple lines?

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  • What are the basics of dealing with user input events in Android?

    - by user279112
    Hello. I thought I had understood this question, but something is quite wrong here. When the user (me, so far) tries to press keys, nothing really happens, and I am having a lot of trouble understanding what it is that I've missed. Consider this before I present some code to help clarify my problem: I am using Android's Lunar Lander example to make my first "real" Android program. In that example, of course, there exist a class LunarView, and class nested therein LunarThread. In my code the equivalents of these classes are Graphics and GraphicsThread, respectively. Also I can make sprite animations in 2D just fine on Android. I have a Player class, and let's say GraphicsThread has a Player member referred to as "player". This class has four coordinates - x1, y1, x2, and y2 - and they define a rectangle in which the sprite is to be drawn. I've worked it out so that I can handle that perfectly. Whenever the doDraw(Canvas canvas) method is invoked, it'll just look at the values of those coordinates and draw the sprite accordingly. Now let's say - and this isn't really what I'm trying to do with the program - I'm trying to make the program where all it does is display the Player sprite at one location of the screen UNTIL the FIRST time the user presses the Dpad's left button. Then the location will be changed to another set position on the screen, and the sprite will be drawn at that position for the rest of the program invariably. Also note that the GraphicsThread member in Graphics is called "thread", and that the SurfaceHolder member in GraphicsThread is called "mSurfaceHolder". So consider this method in class Graphics: @Override public boolean onKeyDown(int keyCode, KeyEvent msg) { return thread.keyDownHandler(keyCode, msg); } Also please consider this method in class GraphicsThread: boolean keyDownHandler(int keyCode, KeyEvent msg) { synchronized (mSurfaceHolder) { if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) { player.x1 = 100; player.y1 = 100; player.x2 = 120; player.y2 = 150; } } return true; } Now then assuming that player's coordinates start off as (200, 200, 220, 250), why won't he do anything different when I press Dpad: Left? Thanks!

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