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  • Do you ever create fake progress bars?

    - by wrongusername
    Do you (and would you) ever create progress bars that are just there to keep the client happy and moves without reflecting the true progress of the program? I remember reading about this somewhere, and am wondering if there are other developers that do it too...

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  • How to avoid "message superview sent to freed object" iphone

    - by Giovanni
    I have this code: CardView *aCardView = [self prendiCartaDalMazzo]; [aCardView removeFromSuperview]; [self.mieCarte addSubview:aCardView]; when i try to add aCardView as as subview of mieCarte then i get this error: objc[4800]: FREED(id): message superview sent to freed object=0x393f130 Program received signal: “EXC_BAD_INSTRUCTION”. Thanks at all can help.

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  • Cracking the Playfair cipher

    - by wwrob
    I have the ciphertext and an encrypting program (with the key hardcoded in). How would I go about finding the key? Surely the availability of the encryptor must open up possibilities beyond brute-forcing it.

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  • question about that concept of linux install in flash card.

    - by Johnny
    1.i can't understand why Linux on flash card need install, does it simply copy certain file to certain location in flash card? ---i mean ,plan it in a response file,then one program read the plan in response file and write certain format to flash card. 2.does the file system bind tiedly to the linux kernel? is it possible let each kernel,user,app have its own root? rather than mount everything under one single / "root"

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  • 8086 programming using TASM: pc to pc communication

    - by Komal
    .model small .stack 100 .data .code mov ah,00h mov al,0e3h mov dx,00h int 14h back: nop l1: mov ah,03h mov dx,00h int 14h and ah,01h cmp ah,01h jne l1 mov ah,02h mov dx,00h int 21h mov dl,al mov ah,02h int 21h jmb back mov ah,4ch int 21h end this a pc to pc commnication receiver program.i would like to know why have we used the mov dx,00h function and what is the meaning of mov al,0e3h this ?

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  • MySQL Connector Linker Problem

    - by Layne
    Hey, I'm trying to compile a program with the MySQL C++ Connector but somehow I can't get the linking right. The errors I get are: mysql/lib/libmysqlcppconn.so: undefined reference to `std::ios_base::ios_base()@GLIBCPP_3.2'.... etc locations: libmysqlcppconn.so: mysql/lib/ libmysqlclient.so: /usr/lib/ I tried to follow the tutorial on mysql and some other pages but the results where the same, maybe I missed something.

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  • Total stack sizes of threads in one process

    - by David
    I use pthreads_attr_getthreadsizes() to get default stack size of one thread, 8MB on my machine. But when I create 8 threads and allocate a very large stack size to them, say hundreds of MB, the program crash. So, I guess, shall ("Number of threads" x "stack size of per thread") shall less than a value(virtual memory size)?

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  • Database In Java ME For Palm

    - by Nathan Campos
    I'm developing a program written in Java ME for Palm OS that creates a DB, read and write on it too, but I need to know somethings: How can I create PDB files using Java ME? When I use a RecordSet on Java ME I'm acessing a PDB? How to access a PDB in Java ME? Thanks.

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  • Streaming output with commons-exec?

    - by Stefan Kendall
    Can anyone give me an example of how to stream the output of an external program executed with DefaultExecutor? I'm not finding any documentation describing how to do this. My external process will run for several hours, so just grabbing all output data isn't feasible; it must be streamed.

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  • Writing Text data File using C# to excel

    - by Joe
    Hello, New at C# using visual studio 2008 and trying to load an excel sheet with a text file. My current program puts the complete file in one cell. Is there a way to put each data point in its own cell. Having issues interfacing with excel to accomplish this task. Thanks Joe

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  • When is #include <new> library required in C++?

    - by Czarak
    Hi, According to this reference entry for operator new ( http://www.cplusplus.com/reference/std/new/operator%20new/ ) : Global dynamic storage operator functions are special in the standard library: All three versions of operator new are declared in the global namespace, not in the std namespace. The first and second versions are implicitly declared in every translation unit of a C++ program: The header does not need to be included for them to be present. This seems to me to imply that the third version of operator new (placement new) is not implicitly declared in every translation unit of a C++ program and the header <new> does need to be included for it to be present. Is that correct? If so, how is it that using both g++ and MS VC++ Express compilers it seems I can compile code using the third version of new without #include <new> in my source code? Also, the MSDN Standard C++ Library reference entry on operator new gives some example code for the three forms of operator new which contains the #include <new> statement, however the example seems to compile and run just the same for me without this include? // new_op_new.cpp // compile with: /EHsc #include<new> #include<iostream> using namespace std; class MyClass { public: MyClass( ) { cout << "Construction MyClass." << this << endl; }; ~MyClass( ) { imember = 0; cout << "Destructing MyClass." << this << endl; }; int imember; }; int main( ) { // The first form of new delete MyClass* fPtr = new MyClass; delete fPtr; // The second form of new delete char x[sizeof( MyClass )]; MyClass* fPtr2 = new( &x[0] ) MyClass; fPtr2 -> ~MyClass(); cout << "The address of x[0] is : " << ( void* )&x[0] << endl; // The third form of new delete MyClass* fPtr3 = new( nothrow ) MyClass; delete fPtr3; } Could anyone shed some light on this and when and why you might need to #include <new> - maybe some example code that will not compile without #include <new> ? Thanks.

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  • Routed Command Question

    - by Andrew
    I'd like to implement a custom command to capture a Backspace key gesture inside of a textbox, but I don't know how. I wrote a test program in order to understand what's going on, but the behaviour of the program is rather confusing. Basically, I just need to be able to handle the Backspace key gesture via wpf commands while keyboard focus is in the textbox, and without disrupting the normal behaviour of the Backspace key within the textbox. Here's the xaml for the main window and the corresponding code-behind, too (note that I created a second command for the Enter key, just to compare its behaviour to that of the Backspace key): <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Grid> <TextBox Margin="44,54,44,128" Name="textBox1" /> </Grid> </Window> And here's the corresponding code-behind: using System.Windows; using System.Windows.Input; namespace WpfApplication1 { /// <summary> /// Interaction logic for EntryListView.xaml /// </summary> public partial class Window1 : Window { public static RoutedCommand EnterCommand = new RoutedCommand(); public static RoutedCommand BackspaceCommand = new RoutedCommand(); public Window1() { InitializeComponent(); CommandBinding cb1 = new CommandBinding(EnterCommand, EnterExecuted, EnterCanExecute); CommandBinding cb2 = new CommandBinding(BackspaceCommand, BackspaceExecuted, BackspaceCanExecute); this.CommandBindings.Add(cb1); this.CommandBindings.Add(cb2); KeyGesture kg1 = new KeyGesture(Key.Enter); KeyGesture kg2 = new KeyGesture(Key.Back); InputBinding ib1 = new InputBinding(EnterCommand, kg1); InputBinding ib2 = new InputBinding(BackspaceCommand, kg2); this.InputBindings.Add(ib1); this.InputBindings.Add(ib2); } #region Command Handlers private void EnterCanExecute(object sender, CanExecuteRoutedEventArgs e) { MessageBox.Show("Inside EnterCanExecute Method."); e.CanExecute = true; } private void EnterExecuted(object sender, ExecutedRoutedEventArgs e) { MessageBox.Show("Inside EnterExecuted Method."); e.Handled = true; } private void BackspaceCanExecute(object sender, CanExecuteRoutedEventArgs e) { MessageBox.Show("Inside BackspaceCanExecute Method."); e.Handled = true; } private void BackspaceExecuted(object sender, ExecutedRoutedEventArgs e) { MessageBox.Show("Inside BackspaceExecuted Method."); e.Handled = true; } #endregion Command Handlers } } Any help would be very much appreciated. Thanks! Andrew

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  • How to debug MinGW32-make batch files?

    - by bryceman
    I'm having some difficulties building up some cross-platform Makefiles, and I'm getting errors from processes called by mingw32-make that don't make the problem clear. I've tried calling mingw32-make with "-d", and I get a lot of debug output, but the actual program invocations are hidden in temporary batch files that are immediately deleted. Is there any way to keep these batch files around, so that I can actually see what mingw32-make is doing under the hood, and fix what I assume is my problem?

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  • SQL programming

    - by Prince
    How can I update a table (MyTable) from a aprticular database (DB1) by equating the said MyTable from a different database (DB2) but it has the same tablename with the one I need to update. I tried putting alias to my program but it doesn't work. Need Help

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  • MPIexec.exe Access denide

    - by shake
    I have installed microsoft compute cluster and MPI.net, now i have trouble to run program using mpiexec.exe on cluster. When i try to run it on console i get message: "Access Denied", and pop up: "mpiexec.exe is not valid win32 application". I tried google it, but found nothing. Pls help. :)

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  • How to modify a given class to use const operators

    - by zsero
    I am trying to solve my question regarding using push_back in more than one level. From the comments/answers it is clear that I have to: Create a copy operator which takes a const argument Modify all my operators to const But because this header file is given to me there is an operator what I cannot make into const. It is a simple: float & operator [] (int i) { return _item[i]; } In the given program, this operator is used to get and set data. My problem is that because I need to have this operator in the header file, I cannot turn all the other operators to const, what means I cannot insert a copy operator. How can I make all my operators into const, while preserving the functionality of the already written program? Here is the full declaration of the class: class Vector3f { float _item[3]; public: float & operator [] (int i) { return _item[i]; } Vector3f(float x, float y, float z) { _item[0] = x ; _item[1] = y ; _item[2] = z; }; Vector3f() {}; Vector3f & operator = ( const Vector3f& obj) { _item[0] = obj[0]; _item[1] = obj[1]; _item[2] = obj[2]; return *this; }; Vector3f & operator += ( const Vector3f & obj) { _item[0] += obj[0]; _item[1] += obj[1]; _item[2] += obj[2]; return *this; }; bool operator ==( const Vector3f & obj) { bool x = (_item[0] == obj[0]) && (_item[1] == obj[1]) && (_item[2] == obj[2]); return x; } // my copy operator Vector3f(const Vector3f& obj) { _item[0] += obj[0]; _item[1] += obj[1]; _item[2] += obj[2]; return this; } };

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  • Pygame Font not consistent

    - by Smashery
    I'm working on a program in python+pygame with some other developers, and we're seeing the same font rendered differently. It's a free font that we're distributing with the game. On my machine, this particular font is rendering 10px lower than on another developer's machine. Any thoughts on why this is?

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  • Pygame Font not consistent

    - by Smashery
    I'm working on a program in python+pygame with some other developers, and we're seeing the same font rendered differently. It's a free font that we're distributing with the game. On my machine, this particular font is rendering 10px lower than on another developer's machine. Any thoughts on why this is?

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  • NSXMLParser + encoding="windows-1257"

    - by Moze
    So i'm making small program and it download ziped XML database file that is ~30 MB size (unziped). As I understand there is only way with such big files on iPhone, it's to use NSXMLParser. But that file is encoded with windows-1257 format and NSXMLParser does not eat files like that. What can I do? Is there a way to change file encoding on iphone or make NSXMLParser work with other then UTF8 encoded files?

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