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  • Book &ldquo;Team Foundation Server 2012 Starter&rdquo; published

    - by terje
    During the summer and fall this year, me and my colleague Jakob Ehn has worked together on a book project that has now finally hit the stores! The title of the book is Team Foundation Server 2012 Starter and is published by Packt Publishing. Get it from http://www.packtpub.com/team-foundation-server-2012-starter/book or from Amazon http://www.amazon.com/dp/1849688389                     The book is part of a concept that Packt have with starter-books, intended for people new to Team Foundation Server 2012 and who want a quick guideline to get it up and working.  It covers the fundamentals, from installing and configuring it, and how to use it with source control, work items and builds. It is done as a step-by-step guide, but also includes best practices advice in the different areas. It covers the use of both the on-premises and the TFS Services version. It also has a list of links and references in the end to the most relevant Visual Studio 2012 ALM sites. Our good friend and fellow ALM MVP Mathias Olausson have done the review of the book, thanks again Mathias! We hope the book fills the gap between the different online guide sites and the more advanced books that are out. Book Description Your quick start guide to TFS 2012, top features, and best practices with hands on examples Overview Install TFS 2012 from scratch Get up and running with your first project Streamline release cycles for maximum productivity In Detail Team Foundation Server 2012 is Microsoft's leading ALM tool, integrating source control, work item and process handling, build automation, and testing. This practical "Team Foundation Server 2012 Starter Guide" will provide you with clear step-by-step exercises covering all major aspects of the product. This is essential reading for anyone wishing to set up, organize, and use TFS server. This hands-on guide looks at the top features in Team Foundation Server 2012, starting with a quick installation guide and then moving into using it for your software development projects. Manage your team projects with Team Explorer, one of the many new features for 2012. Covering all the main features in source control to help you work more efficiently, including tools for branching and merging, we will delve into the Agile Planning Tools for planning your product and sprint backlogs. Learn to set up build automation, allowing your team to become faster, more streamlined, and ultimately more productive with this "Team Foundation Server 2012 Starter Guide". What you will learn from this book Install TFS 2012 on premise Access TFS Services in the cloud Quickly get started with a new project with product backlogs, source control, and build automation Work efficiently with source control using the top features Understand how the tools for branching and merging in TFS 2012 help you isolate work and teams Learn about the existing process templates, such as Visual Studio Scrum 2.0 Manage your product and sprint backlogs using the Agile planning tools Approach This Starter guide is a short, sharp introduction to Team Foundation Server 2012, covering everything you need to get up and running. Who this book is written for If you are a developer, project lead, tester, or IT administrator working with Team Foundation Server 2012 this guide will get you up to speed quickly and with minimal effort.

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  • Silverlight Cream for April 19, 2010 -- #841

    - by Dave Campbell
    In this Issue: Michael Washington, Jeremy Likness, Giorgetti Alessandro, Antoni Dol, Mike Taulty, and Braulio Diez. Shoutout: Bart Czernicki lists compelling reasons to use Silverlight 4 for LOB apps: Silverlight 4 - What is New for Business Intelligence Scenarios From SilverlightCream.com: Silverlight Advanced MVVM Video Player After the initial posting on his Simple MVVM Video player, Michael Washington got some feedback and decided to do a part 2 demonstrating exactly how easy it is to customize... great tutorial and all the code. Model-View-ViewModel (MVVM) Explained Jeremy Likness has a post up that begins "The purpose of this post is to provide an introduction to the Model-View-ViewModel (MVVM) pattern." -- 'nuff said... If you're not there yet, get there now :) Castle Windsor – Silverlight 4 binaries Giorgetti Alessandro has produced workable Castle Windsor binaries for Silverlight 4. No Unit Tests at this point, but read the post for that information. Silverlight Togglebutton Push Pin Style with IsoStore Antoni Dol has a very nice ToggleButton redone as a pushpin for pinning an app, plus it saves the pinned information to Isolated Storage ... all with source! Silverlight and Xml Binding Mike Taulty fleshes out a sketchy idea he has surrounding databinding Silverlight to XML data by using the ability to databind to string indexers and XPath support. WinToolbar Silverlight widget available on Codeplex Braulio Diez announced a Toolbar library that he and Sebastian Stehlehave posted on CodePlex that looks awesome... you may as well just go get it now, you're going to want to! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • SharePoint Saturday Charlotte 2010 Recap, Slides and Photos

    - by Brian Jackett
    This past weekend I attended SharePoint Saturday Charlotte (SPSCLT) in Charlotte, North Carolina.  For those unfamiliar, SharePoint Saturday is a community driven event where various speakers gather to present at a FREE conference on all topics related to SharePoint.  This made my fourth SharePoint Saturday attended and third I’ve spoken at.  The event was very well organized, attended, and a pleasure to be a part of along with many other great speakers.     At SharePoint Saturday Charlotte I had the opportunity to give two presentations.  First was “The Power of PowerShell + SharePoint 2007” and second was a new one “Managing SharePoint 2010 Farms with PowerShell.”  I want to thank everyone who attended either of my sessions and for all of the feedback given.  Below you will find links to my slides, demo scripts, and pictures taken throughout the event.  If anyone has any questions from the slides or scripts feel free to drop me a line.   Pictures SharePoint Saturday Charlotte Apr '10 Pictures on Facebook (recommend these with comments and tagging)   View Full Album   Slides, Scripts, and Rating Links SharePoint Saturday Charlotte Apr '10 Slides and Demo Scripts SpeakerRate: The Power of PowerShell + SharePoint 2007 SpeakerRate: Managing SharePoint 2010 Farms with PowerShell   Conclusion     Big thanks out to Brian Gough (@bkgough), Dan Lewis (@sharepointcomic) and all of the other organizers of this event.  Also a big thanks out to the other speakers and sponsors (too many to list) who made the event possible.  Lastly thanks to my Sogeti coworker Kelly Jones (@kellydjones) for picking me up from the airport and a ride back to Columbus.  I hope everyone that attended got something out of the event and will continue to grow the SharePoint community.  I’m on a break from conferences for a few weeks and then have 3 more back to back weekends in May, blog posts announcing those coming later.  Enjoy the slides, scripts, and pictures.         -Frog Out

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  • Visual Studio, .NET Framework, and language versions

    - by Scott Dorman
    Every so often a question comes up about how Visual Studio, the .NET Framework, and a .NET programming language relate to each other. Mostly, these questions have to do with versions. The reality is that these are actually three different “products” that are versioned independently of each other but are related. Looking at how Visual Studio, the .NET Framework version, and the CLR versions relate to each other results in the following: Visual Studio CLR .NET Framework Visual Studio .NET (Ranier) 1.0.3705 1.0 Visual Studio 2003 (Everett) 1.1.4322 1.1 Visual Studio 2005 (Whidbey) 2.0.50727 2.0 Visual Studio 2005 with .NET 3.0 Extensions 2.0.50727 2.0, 3.0 Visual Studio 2008 (Orcas) 2.0.50727 2.0 SP1, 3.0 SP1, 3.5 Visual Studio 2008 SP1 2.0.50727 2.0 SP2, 3.0 SP2, 3.5 SP1 Visual Studio 2010 (Hawaii) 4.0.30319 4.0 The actual Visual Studio version numbers are: Product Name Version Ship Date Visual Studio .NET 7.0.???? 02/2002 Visual Studio .NET 2002 SP1 7.0.????   Visual Studio 2003 7.1.???? 04/2003 Visual Studio 2003 SP1 7.1.6030 09/13/2006 Visual Studio 2005 8.0.5072   Visual Studio 2005 SP1   12/14/2006 Visual Studio 2008 9.0.21022.8 11/19/2007 Visual Studio 2008 SP1 9.0.30729.1   Visual Studio 2010 10.0.30319.1 04/12/2010 (For those entries that are missing information, it simply means that I didn’t already know it and/or couldn’t easily find it online.) So far, everything seems fairly reasonable and isn’t terribly difficult to keep coordinated. However, when you start trying to find language versions and how those relate to .NET Framework, CLR, or Visual Studio releases it becomes more difficult. The breakdown for the programming languages that are part of Visual Studio are: Framework CLR Language     C# VB F# 1.0 1.0.3705 1.0 7.0 - 1.1 1.1.4322 1.1 7.1 - 2.0 2.0.50727 2.0 8.0 - 3.0 2.0.50727 2.0 8.0 - 3.5 2.0.50727 2.0 9.0 - 4.0 4.0.30319 4.0 10.0 2.0   Technorati Tags: Visual Studio,.NET

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  • Entity Framework 4, WCF &amp; Lazy Loading Tip

    - by Dane Morgridge
    If you are doing any work with Entity Framework and custom WCF services in EFv1, everything works great.  As soon as you jump to EFv4, you may find yourself getting odd errors that you can’t seem to catch.  The problem is almost always has something to do with the new lazy loading feature in Entity Framework 4.  With Entity Framework 1, you didn’t have lazy loading so this problem didn’t surface.  Assume I have a Person entity and an Address entity where there is a one-to-many relationship between Person and Address (Person has many Addresses). In Entity Framework 1 (or in EFv4 with lazy loading turned off), I would have to load the Address data by hand by either using the Include or Load Method: var people = context.People.Include("Addresses"); or people.Addresses.Load(); Lazy loading works when the first time the Person.Addresses collection is accessed: 1: var people = context.People.ToList(); 2:  3: // only person data is currently in memory 4:  5: foreach(var person in people) 6: { 7: // EF determines that no Address data has been loaded and lazy loads 8: int count = person.Addresses.Count(); 9: } 10:  Lazy loading has the useful (and sometimes not useful) feature of fetching data when requested.  It can make your life easier or it can make it a big pain.  So what does this have to do with WCF?  One word: Serialization. When you need to pass data over the wire with WCF, the data contract is serialized into either XML or binary depending on the binding you are using.  Well, if I am using lazy loading, the Person entity gets serialized and during that process, the Addresses collection is accessed.  When that happens, the Address data is lazy loaded.  Then the Address is serialized, and the Person property is accessed, and then also serialized and then the Addresses collection is accessed.  Now the second time through, lazy loading doesn’t kick in, but you can see the infinite loop caused by this process.  This is a problem with any serialization, but I personally found it trying to use WCF. The fix for this is to simply turn off lazy Loading.  This can be done at each call by using context options: context.ContextOptions.LazyLoadingEnabled = false; Turning lazy loading off will now allow your classes to be serialized properly.  Note, this is if you are using the standard Entity Framework classes.  If you are using POCO,  you will have to do something slightly different.  With POCO, the Entity Framework will create proxy classes by default that allow things like lazy loading to work with POCO.  This proxy basically creates a proxy object that is a full Entity Framework object that sits between the context and the POCO object.  When using POCO with WCF (or any serialization) just turning off lazy loading doesn’t cut it.  You have to turn off the proxy creation to ensure that your classes will serialize properly: context.ContextOptions.ProxyCreationEnabled = false; The nice thing is that you can do this on a call-by-call basis.  If you use a new context for each set of operations (which you should) then you can turn either lazy loading or proxy creation on and off as needed.

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  • Silverlight Cream for March 13, 2011 -- #1059

    - by Dave Campbell
    In this Issue: András Velvárt, WIndowsPhoneGeek(-2-), Jesse Liberty(-2-), Victor Gaudioso, Kunal Chowdhury, Jeremy Likness, Michael Crump, and Dhananjay Kumar. Above the Fold: Silverlight: "Application Library Caching in Silverlight 4" Kunal Chowdhury WP7: "Handling WP7 orientation changes via Visual States" András Velvárt Shoutouts: Joe McBride gave a MEF Head User Group presentation and has posted How to Become a MEF Head – Slides & Code From SilverlightCream.com: Handling WP7 orientation changes via Visual States András Velvárt has an Expression Blend/WP7 post up discussing WP7 orientation changes and handling them via Visual States ... see an example from his SurfCube app, and a behavior to handle the control... with source. WP7 PerformanceProgressBar in depth WIndowsPhoneGeek has a post up discussing the WP7 Performance bar from the Windows Phone Toolkit. This is an update on the Toolkit based on the Feb 2011 release. Great explanation of the PerformanceProgressBar, external links, and sample code. Getting data out of WP7 WMAppManifest is easy with Coding4Fun PhoneHelper Next WindowsPhoneGeek has a post up about the PhoneHelper in the Coding4Fun TOolkit, and using it to get data out of the WMAppManifest easily. Good discussion, Links, and code as always Silverlight Unit Test For Phone In Jesse Liberty's "Windows Phone From Scratch" number 41, he's discussing Unit Testing for WP7... he gives some good external links and some good examples. Yet Another Podcast #27–Paul Betts Jesse Liberty's next post is his "Yet Another Podcast" number 27, and an interview with Paul Betts, the creator of Reactive UI... check out the podcast and also the good links listed. New Silverlight Video Tutorial: How to use the Fluid Move Behavior Victor Gaudioso has a new video tutorial up on using the Fluid Move Behavior... making a selected item animate from a ListBox to a Master Details Grid. Application Library Caching in Silverlight 4 Kunal Chowdhury takes a break from SilverlightZone long enough to write a post about Application Library Caching... for example on-demand loading of a 3rd-party XAP. Jounce Part 13: Navigation Parameters Jeremy Likness has his 13th post of a series in understanding his Jounce MVVM framework up. This episode surrounds a new release and what it contains, the primary focus being navigation parameters... that is you can raise a navigation event with a payload. Profiling Silverlight Applications after installing Visual Studio 2010 Service Pack 1 Michael Crump digs into the performance wizard for Silverlight that we get with VS2010 SP1. He shows how to get and read a profile... great intro to a new tool. Binding XML File to Data Grid in Silverlight Dhananjay Kumar demonstrates reading an XML file using LINQ to XML and binding the result to a Silverlight DataGrid Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • C#/.NET Little Wonders: The ConcurrentDictionary

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In this series of posts, we will discuss how the concurrent collections have been developed to help alleviate these multi-threading concerns.  Last week’s post began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  Today's post discusses the ConcurrentDictionary<T> (originally I had intended to discuss ConcurrentBag this week as well, but ConcurrentDictionary had enough information to create a very full post on its own!).  Finally next week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. Recap As you'll recall from the previous post, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  While these were convenient because you didn't have to worry about writing your own synchronization logic, they were a bit too finely grained and if you needed to perform multiple operations under one lock, the automatic synchronization didn't buy much. With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  This cuts both ways in that you have a lot more control as a developer over when and how fine-grained you want to synchronize, but on the other hand if you just want simple synchronization it creates more work. With .NET 4.0, we get the best of both worlds in generic collections.  A new breed of collections was born called the concurrent collections in the System.Collections.Concurrent namespace.  These amazing collections are fine-tuned to have best overall performance for situations requiring concurrent access.  They are not meant to replace the generic collections, but to simply be an alternative to creating your own locking mechanisms. Among those concurrent collections were the ConcurrentStack<T> and ConcurrentQueue<T> which provide classic LIFO and FIFO collections with a concurrent twist.  As we saw, some of the traditional methods that required calls to be made in a certain order (like checking for not IsEmpty before calling Pop()) were replaced in favor of an umbrella operation that combined both under one lock (like TryPop()). Now, let's take a look at the next in our series of concurrent collections!For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentDictionary – the fully thread-safe dictionary The ConcurrentDictionary<TKey,TValue> is the thread-safe counterpart to the generic Dictionary<TKey, TValue> collection.  Obviously, both are designed for quick – O(1) – lookups of data based on a key.  If you think of algorithms where you need lightning fast lookups of data and don’t care whether the data is maintained in any particular ordering or not, the unsorted dictionaries are generally the best way to go. Note: as a side note, there are sorted implementations of IDictionary, namely SortedDictionary and SortedList which are stored as an ordered tree and a ordered list respectively.  While these are not as fast as the non-sorted dictionaries – they are O(log2 n) – they are a great combination of both speed and ordering -- and still greatly outperform a linear search. Now, once again keep in mind that if all you need to do is load a collection once and then allow multi-threaded reading you do not need any locking.  Examples of this tend to be situations where you load a lookup or translation table once at program start, then keep it in memory for read-only reference.  In such cases locking is completely non-productive. However, most of the time when we need a concurrent dictionary we are interleaving both reads and updates.  This is where the ConcurrentDictionary really shines!  It achieves its thread-safety with no common lock to improve efficiency.  It actually uses a series of locks to provide concurrent updates, and has lockless reads!  This means that the ConcurrentDictionary gets even more efficient the higher the ratio of reads-to-writes you have. ConcurrentDictionary and Dictionary differences For the most part, the ConcurrentDictionary<TKey,TValue> behaves like it’s Dictionary<TKey,TValue> counterpart with a few differences.  Some notable examples of which are: Add() does not exist in the concurrent dictionary. This means you must use TryAdd(), AddOrUpdate(), or GetOrAdd().  It also means that you can’t use a collection initializer with the concurrent dictionary. TryAdd() replaced Add() to attempt atomic, safe adds. Because Add() only succeeds if the item doesn’t already exist, we need an atomic operation to check if the item exists, and if not add it while still under an atomic lock. TryUpdate() was added to attempt atomic, safe updates. If we want to update an item, we must make sure it exists first and that the original value is what we expected it to be.  If all these are true, we can update the item under one atomic step. TryRemove() was added to attempt atomic, safe removes. To safely attempt to remove a value we need to see if the key exists first, this checks for existence and removes under an atomic lock. AddOrUpdate() was added to attempt an thread-safe “upsert”. There are many times where you want to insert into a dictionary if the key doesn’t exist, or update the value if it does.  This allows you to make a thread-safe add-or-update. GetOrAdd() was added to attempt an thread-safe query/insert. Sometimes, you want to query for whether an item exists in the cache, and if it doesn’t insert a starting value for it.  This allows you to get the value if it exists and insert if not. Count, Keys, Values properties take a snapshot of the dictionary. Accessing these properties may interfere with add and update performance and should be used with caution. ToArray() returns a static snapshot of the dictionary. That is, the dictionary is locked, and then copied to an array as a O(n) operation.  GetEnumerator() is thread-safe and efficient, but allows dirty reads. Because reads require no locking, you can safely iterate over the contents of the dictionary.  The only downside is that, depending on timing, you may get dirty reads. Dirty reads during iteration The last point on GetEnumerator() bears some explanation.  Picture a scenario in which you call GetEnumerator() (or iterate using a foreach, etc.) and then, during that iteration the dictionary gets updated.  This may not sound like a big deal, but it can lead to inconsistent results if used incorrectly.  The problem is that items you already iterated over that are updated a split second after don’t show the update, but items that you iterate over that were updated a split second before do show the update.  Thus you may get a combination of items that are “stale” because you iterated before the update, and “fresh” because they were updated after GetEnumerator() but before the iteration reached them. Let’s illustrate with an example, let’s say you load up a concurrent dictionary like this: 1: // load up a dictionary. 2: var dictionary = new ConcurrentDictionary<string, int>(); 3:  4: dictionary["A"] = 1; 5: dictionary["B"] = 2; 6: dictionary["C"] = 3; 7: dictionary["D"] = 4; 8: dictionary["E"] = 5; 9: dictionary["F"] = 6; Then you have one task (using the wonderful TPL!) to iterate using dirty reads: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); And one task to attempt updates in a separate thread (probably): 1: // attempt updates in a separate thread 2: var updateTask = new Task(() => 3: { 4: // iterates, and updates the value by one 5: foreach (var pair in dictionary) 6: { 7: dictionary[pair.Key] = pair.Value + 1; 8: } 9: }); Now that we’ve done this, we can fire up both tasks and wait for them to complete: 1: // start both tasks 2: updateTask.Start(); 3: iterationTask.Start(); 4:  5: // wait for both to complete. 6: Task.WaitAll(updateTask, iterationTask); Now, if I you didn’t know about the dirty reads, you may have expected to see the iteration before the updates (such as A:1, B:2, C:3, D:4, E:5, F:6).  However, because the reads are dirty, we will quite possibly get a combination of some updated, some original.  My own run netted this result: 1: F:6 2: E:6 3: D:5 4: C:4 5: B:3 6: A:2 Note that, of course, iteration is not in order because ConcurrentDictionary, like Dictionary, is unordered.  Also note that both E and F show the value 6.  This is because the output task reached F before the update, but the updates for the rest of the items occurred before their output (probably because console output is very slow, comparatively). If we want to always guarantee that we will get a consistent snapshot to iterate over (that is, at the point we ask for it we see precisely what is in the dictionary and no subsequent updates during iteration), we should iterate over a call to ToArray() instead: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary.ToArray()) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); The atomic Try…() methods As you can imagine TryAdd() and TryRemove() have few surprises.  Both first check the existence of the item to determine if it can be added or removed based on whether or not the key currently exists in the dictionary: 1: // try add attempts an add and returns false if it already exists 2: if (dictionary.TryAdd("G", 7)) 3: Console.WriteLine("G did not exist, now inserted with 7"); 4: else 5: Console.WriteLine("G already existed, insert failed."); TryRemove() also has the virtue of returning the value portion of the removed entry matching the given key: 1: // attempt to remove the value, if it exists it is removed and the original is returned 2: int removedValue; 3: if (dictionary.TryRemove("C", out removedValue)) 4: Console.WriteLine("Removed C and its value was " + removedValue); 5: else 6: Console.WriteLine("C did not exist, remove failed."); Now TryUpdate() is an interesting creature.  You might think from it’s name that TryUpdate() first checks for an item’s existence, and then updates if the item exists, otherwise it returns false.  Well, note quite... It turns out when you call TryUpdate() on a concurrent dictionary, you pass it not only the new value you want it to have, but also the value you expected it to have before the update.  If the item exists in the dictionary, and it has the value you expected, it will update it to the new value atomically and return true.  If the item is not in the dictionary or does not have the value you expected, it is not modified and false is returned. 1: // attempt to update the value, if it exists and if it has the expected original value 2: if (dictionary.TryUpdate("G", 42, 7)) 3: Console.WriteLine("G existed and was 7, now it's 42."); 4: else 5: Console.WriteLine("G either didn't exist, or wasn't 7."); The composite Add methods The ConcurrentDictionary also has composite add methods that can be used to perform updates and gets, with an add if the item is not existing at the time of the update or get. The first of these, AddOrUpdate(), allows you to add a new item to the dictionary if it doesn’t exist, or update the existing item if it does.  For example, let’s say you are creating a dictionary of counts of stock ticker symbols you’ve subscribed to from a market data feed: 1: public sealed class SubscriptionManager 2: { 3: private readonly ConcurrentDictionary<string, int> _subscriptions = new ConcurrentDictionary<string, int>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public void AddSubscription(string tickerKey) 7: { 8: // add a new subscription with count of 1, or update existing count by 1 if exists 9: var resultCount = _subscriptions.AddOrUpdate(tickerKey, 1, (symbol, count) => count + 1); 10:  11: // now check the result to see if we just incremented the count, or inserted first count 12: if (resultCount == 1) 13: { 14: // subscribe to symbol... 15: } 16: } 17: } Notice the update value factory Func delegate.  If the key does not exist in the dictionary, the add value is used (in this case 1 representing the first subscription for this symbol), but if the key already exists, it passes the key and current value to the update delegate which computes the new value to be stored in the dictionary.  The return result of this operation is the value used (in our case: 1 if added, existing value + 1 if updated). Likewise, the GetOrAdd() allows you to attempt to retrieve a value from the dictionary, and if the value does not currently exist in the dictionary it will insert a value.  This can be handy in cases where perhaps you wish to cache data, and thus you would query the cache to see if the item exists, and if it doesn’t you would put the item into the cache for the first time: 1: public sealed class PriceCache 2: { 3: private readonly ConcurrentDictionary<string, double> _cache = new ConcurrentDictionary<string, double>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public double QueryPrice(string tickerKey) 7: { 8: // check for the price in the cache, if it doesn't exist it will call the delegate to create value. 9: return _cache.GetOrAdd(tickerKey, symbol => GetCurrentPrice(symbol)); 10: } 11:  12: private double GetCurrentPrice(string tickerKey) 13: { 14: // do code to calculate actual true price. 15: } 16: } There are other variations of these two methods which vary whether a value is provided or a factory delegate, but otherwise they work much the same. Oddities with the composite Add methods The AddOrUpdate() and GetOrAdd() methods are totally thread-safe, on this you may rely, but they are not atomic.  It is important to note that the methods that use delegates execute those delegates outside of the lock.  This was done intentionally so that a user delegate (of which the ConcurrentDictionary has no control of course) does not take too long and lock out other threads. This is not necessarily an issue, per se, but it is something you must consider in your design.  The main thing to consider is that your delegate may get called to generate an item, but that item may not be the one returned!  Consider this scenario: A calls GetOrAdd and sees that the key does not currently exist, so it calls the delegate.  Now thread B also calls GetOrAdd and also sees that the key does not currently exist, and for whatever reason in this race condition it’s delegate completes first and it adds its new value to the dictionary.  Now A is done and goes to get the lock, and now sees that the item now exists.  In this case even though it called the delegate to create the item, it will pitch it because an item arrived between the time it attempted to create one and it attempted to add it. Let’s illustrate, assume this totally contrived example program which has a dictionary of char to int.  And in this dictionary we want to store a char and it’s ordinal (that is, A = 1, B = 2, etc).  So for our value generator, we will simply increment the previous value in a thread-safe way (perhaps using Interlocked): 1: public static class Program 2: { 3: private static int _nextNumber = 0; 4:  5: // the holder of the char to ordinal 6: private static ConcurrentDictionary<char, int> _dictionary 7: = new ConcurrentDictionary<char, int>(); 8:  9: // get the next id value 10: public static int NextId 11: { 12: get { return Interlocked.Increment(ref _nextNumber); } 13: } Then, we add a method that will perform our insert: 1: public static void Inserter() 2: { 3: for (int i = 0; i < 26; i++) 4: { 5: _dictionary.GetOrAdd((char)('A' + i), key => NextId); 6: } 7: } Finally, we run our test by starting two tasks to do this work and get the results… 1: public static void Main() 2: { 3: // 3 tasks attempting to get/insert 4: var tasks = new List<Task> 5: { 6: new Task(Inserter), 7: new Task(Inserter) 8: }; 9:  10: tasks.ForEach(t => t.Start()); 11: Task.WaitAll(tasks.ToArray()); 12:  13: foreach (var pair in _dictionary.OrderBy(p => p.Key)) 14: { 15: Console.WriteLine(pair.Key + ":" + pair.Value); 16: } 17: } If you run this with only one task, you get the expected A:1, B:2, ..., Z:26.  But running this in parallel you will get something a bit more complex.  My run netted these results: 1: A:1 2: B:3 3: C:4 4: D:5 5: E:6 6: F:7 7: G:8 8: H:9 9: I:10 10: J:11 11: K:12 12: L:13 13: M:14 14: N:15 15: O:16 16: P:17 17: Q:18 18: R:19 19: S:20 20: T:21 21: U:22 22: V:23 23: W:24 24: X:25 25: Y:26 26: Z:27 Notice that B is 3?  This is most likely because both threads attempted to call GetOrAdd() at roughly the same time and both saw that B did not exist, thus they both called the generator and one thread got back 2 and the other got back 3.  However, only one of those threads can get the lock at a time for the actual insert, and thus the one that generated the 3 won and the 3 was inserted and the 2 got discarded.  This is why on these methods your factory delegates should be careful not to have any logic that would be unsafe if the value they generate will be pitched in favor of another item generated at roughly the same time.  As such, it is probably a good idea to keep those generators as stateless as possible. Summary The ConcurrentDictionary is a very efficient and thread-safe version of the Dictionary generic collection.  It has all the benefits of type-safety that it’s generic collection counterpart does, and in addition is extremely efficient especially when there are more reads than writes concurrently. Tweet Technorati Tags: C#, .NET, Concurrent Collections, Collections, Little Wonders, Black Rabbit Coder,James Michael Hare

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  • MCP 70-536 Acquired

    - by dave
    Yeah...   Today I passed the 70-536 exam, so my way to 70-562 (ASP.NET 3.5) is open. Points: 815 Points needed for pass:700 Strarting to read new book :)

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  • Migrating Databases from SQL Server 2008 to SqlAzure

    - by kaleidoscope
    Connect SQL Azure through SSMS. (It will get connected, only if you have port 1433 open.) Create required databases on SQL Azure. Create and execute schema scripts for databases.(Make sure you have written scripts which are 100% compatible with SQL Azure. Tool called SQL Azure migration tool by CodePlex helps with doing this.) Create and execute insert scripts for databases. (One can use SSMS for generating insert scripts.) For further details refer to the Windows Azure Platform Kit Nov 2009.   Anish

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  • Unit testing internal methods in a strongly named assembly/project

    - by Rohit Gupta
    If you need create Unit tests for internal methods within a assembly in Visual Studio 2005 or greater, then we need to add an entry in the AssemblyInfo.cs file of the assembly for which you are creating the units tests for. For e.g. if you need to create tests for a assembly named FincadFunctions.dll & this assembly contains internal/friend methods within which need to write unit tests for then we add a entry in the FincadFunctions.dll’s AssemblyInfo.cs file like so : 1: [assembly: System.Runtime.CompilerServices.InternalsVisibleTo("FincadFunctionsTests")] where FincadFunctionsTests is the name of the Unit Test project which contains the Unit Tests. However if the FincadFunctions.dll is a strongly named assembly then you will the following error when compiling the FincadFunctions.dll assembly :      Friend assembly reference “FincadFunctionsTests” is invalid. Strong-name assemblies must specify a public key in their InternalsVisibleTo declarations. Thus to add a public key token to InternalsVisibleTo Declarations do the following: You need the .snk file that was used to strong-name the FincadFunctions.dll assembly. You can extract the public key from this .snk with the sn.exe tool from the .NET SDK. First we extract just the public key from the key pair (.snk) file into another .snk file. sn -p test.snk test.pub Then we ask for the value of that public key (note we need the long hex key not the short public key token): sn -tp test.pub We end up getting a super LONG string of hex, but that's just what we want, the public key value of this key pair. We add it to the strongly named project "FincadFunctions.dll" that we want to expose our internals from. Before what looked like: 1: [assembly: System.Runtime.CompilerServices.InternalsVisibleTo("FincadFunctionsTests")] Now looks like. 1: [assembly: System.Runtime.CompilerServices.InternalsVisibleTo("FincadFunctionsTests, 2: PublicKey=002400000480000094000000060200000024000052534131000400000100010011fdf2e48bb")] And we're done. hope this helps

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  • Going to Tech*Ed 2010

    - by Nikita Polyakov
    After years of one night community and volunteering tasks; and even running cool events like ]inbetween[ weekend, I finally get to go to the actual event! And this time it’s not in Orlando – it’s in New Orleans - which is also exciting! I will be attending many Windows Phone 7 sessions. And will hover over the Windows Phone booths. I am also extremely excited about this short exchange I had on twitter with the brand new Windows Phone Partner Community account: @wppartner #WindwosPhone 7 Enterprise story is what we are all waiting to hear :) #wp7dev 7:51 PM Jun 1st via TweetDeck in reply to wppartner @NikitaP We'll definitely be covering that at @WPCDC but we'll also be talking about it at @TechEd_NA next week! about 4 hours ago via CoTweet in reply to NikitaP As you might know I also love Microsoft Expression Blend and SketchFlow. I will be hanging out at the Microsoft Expression TLC [Technical Learning Center] booths in Expo Hall during these times: Day Start Finish 7-Jun 10:30 AM 12:30 PM 7-Jun 7:30 PM 9:00 PM 8-Jun 2:45 PM 5:00 PM 9-Jun 2:45 PM 5:00 PM 10-Jun 12:15 PM 3:00 PM   Feel free to find me and chat me up. I’ll be twittering under @NikitaP, if you are in Florida dev community use #teched_fl hash tag. If you are going and you have a Windows Phone 6.5, iPhone/ipad, Android or a Vista/Win7 laptop with you, grab this: Kevin Wolf’s TechEd 2010 Schedule and Twitter Tool – One App, 5 Different Platforms in one word: Aaaaaaamazing!

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  • OCS 2007 Access Edge Server Certificate issue

    - by BWCA
    We are currently building additional OCS 2007 R2 Access Edge Servers to handle additional capacity.  We ran into a SSL certificate issue when we were setting up the servers. Before running the steps to Deploy an Edge Server, we successfully imported our SSL certificate that we use for external access on all of the new servers.  After successfully completing the first three Deploy Edge Server steps one one of the new servers, we started working on Step 4: Configure Certificates for the Edge Server.  After selecting Assign an existing certificate from the common tasks list and clicking Next to select a certificate, there were no certificates listed as shown below.   The first thing we did was to use the Certificates mmc snap-in to review the SSL certificate information.  We noticed in the General tab that Windows does not have enough information to verify this certificate and in the Certification Path that the issuer of this certificate could not be found for the SSL certificate that we imported successfully earlier.     While troubleshooting, we learned that we could not access the URL for the certificate’s CRL to download the CRL file due to restrictive firewall rules between the new OCS 2007 R2 Access Edge Servers and the Internet. After modifying the firewall rules, we were able to download the CRL file and when we reran Step 4 to assign an existing certificate, the certificate was listed.

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  • TFS 2010 SDK: Integrating Twitter with TFS Programmatically

    - by Tarun Arora
    Technorati Tags: Team Foundation Server 2010,TFS API,Integrate Twitter TFS,TFS Programming,ALM,TwitterSharp   Friends at ‘Twitter Sharp’ have created a wonderful .net API for twitter. With this blog post i will try to show you a basic TFS – Twitter integration scenario where i will retrieve the Team Project details programmatically and then publish these details on my twitter page. In future blogs i will be demonstrating how to create a windows service to capture the events raised by TFS and then publishing them in your social eco-system. Download Working Demo: Integrate Twitter - Tfs Programmatically   1. Setting up Twitter API Download Tweet Sharp from => https://github.com/danielcrenna/tweetsharp  Before you can start playing around with this, you will need to register an application on twitter. This is because Twitter uses the OAuth authentication protocol and will not issue an Access token unless your application is registered with them. Go to https://dev.twitter.com/ and register your application   Once you have registered your application, you will need ‘Customer Key’, ‘Customer Secret’, ‘Access Token’, ‘Access Token Secret’ 2. Connecting to Twitter using the Tweet Sharp API Create a new C# windows forms project and add reference to ‘Hammock.ClientProfile’, ‘Newtonsoft.Json’, ‘TweetSharp’ Add the following keys to the App.config (Note – The values for the keys below are in correct and if you try and connect using them then you will get an authorization failure error). Add a new class ‘TwitterProxy’ and use the following code to connect to the TwitterService (Read more about OAuthentication - http://dev.twitter.com/pages/auth) using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Configuration;using TweetSharp; namespace WindowsFormsApplication2{ public class TwitterProxy { private static string _hero; private static string _consumerKey; private static string _consumerSecret; private static string _accessToken; private static string _accessTokenSecret;  public static TwitterService ConnectToTwitter() { _consumerKey = ConfigurationManager.AppSettings["ConsumerKey"]; _consumerSecret = ConfigurationManager.AppSettings["ConsumerSecret"]; _accessToken = ConfigurationManager.AppSettings["AccessToken"]; _accessTokenSecret = ConfigurationManager.AppSettings["AccessTokenSecret"];  return new TwitterService(_consumerKey, _consumerSecret, _accessToken, _accessTokenSecret); } }} Time to Tweet! _twitterService = Proxy.TwitterProxy.ConnectToTwitter(); _twitterService.SendTweet("Hello World"); SendTweet will return the TweetStatus, If you do not get a 200 OK status that means you have failed authentication, please revisit the Access tokens. --RESPONSE: https://api.twitter.com/1/statuses/update.json HTTP/1.1 200 OK X-Transaction: 1308476106-69292-41752 X-Frame-Options: SAMEORIGIN X-Runtime: 0.03040 X-Transaction-Mask: a6183ffa5f44ef11425211f25 Pragma: no-cache X-Access-Level: read-write X-Revision: DEV X-MID: bd8aa0abeccb6efba38bc0a391a73fab98e983ea Cache-Control: no-cache, no-store, must-revalidate, pre-check=0, post-check=0 Content-Type: application/json; charset=utf-8 Date: Sun, 19 Jun 2011 09:35:06 GMT Expires: Tue, 31 Mar 1981 05:00:00 GMT Last-Modified: Sun, 19 Jun 2011 09:35:06 GMT Server: hi Vary: Accept-Encoding Content-Encoding: Keep-Alive: timeout=15, max=100 Connection: Keep-Alive Transfer-Encoding: chunked   3. Integrate with TFS In my blog post Connect to TFS Programmatically i have in depth demonstrated how to connect to TFS using the TFS API. 1: // Update the AppConfig with the URI of the Team Foundation Server you want to connect to, Make sure you have View Team Project Collection Details permissions on the server 2: private static string _myUri = ConfigurationManager.AppSettings["TfsUri"]; 3: private static TwitterService _twitterService = null; 4:   5: private void button1_Click(object sender, EventArgs e) 6: { 7: lblNotes.Text = string.Empty; 8:   9: try 10: { 11: StringBuilder notes = new StringBuilder(); 12:   13: _twitterService = Proxy.TwitterProxy.ConnectToTwitter(); 14:   15: _twitterService.SendTweet("Hello World"); 16:   17: TfsConfigurationServer configurationServer = 18: TfsConfigurationServerFactory.GetConfigurationServer(new Uri(_myUri)); 19:   20: CatalogNode catalogNode = configurationServer.CatalogNode; 21:   22: ReadOnlyCollection<CatalogNode> tpcNodes = catalogNode.QueryChildren( 23: new Guid[] { CatalogResourceTypes.ProjectCollection }, 24: false, CatalogQueryOptions.None); 25:   26: // tpc = Team Project Collection 27: foreach (CatalogNode tpcNode in tpcNodes) 28: { 29: Guid tpcId = new Guid(tpcNode.Resource.Properties["InstanceId"]); 30: TfsTeamProjectCollection tpc = configurationServer.GetTeamProjectCollection(tpcId); 31:   32: notes.AppendFormat("{0} Team Project Collection : {1}{0}", Environment.NewLine, tpc.Name); 33: _twitterService.SendTweet(String.Format("http://Lunartech.codeplex.com - Connecting to Team Project Collection : {0} ", tpc.Name)); 34:   35: // Get catalog of tp = 'Team Projects' for the tpc = 'Team Project Collection' 36: var tpNodes = tpcNode.QueryChildren( 37: new Guid[] { CatalogResourceTypes.TeamProject }, 38: false, CatalogQueryOptions.None); 39:   40: foreach (var p in tpNodes) 41: { 42: notes.AppendFormat("{0} Team Project : {1} - {2}{0}", Environment.NewLine, p.Resource.DisplayName,  "This is an open source project hosted on codeplex"); 43: _twitterService.SendTweet(String.Format(" Connected to Team Project: '{0}' – '{1}' ", p.Resource.DisplayName, "This is an open source project hosted on codeplex")); 44: } 45: } 46: notes.AppendFormat("{0} Updates posted on Twitter : {1} {0}", Environment.NewLine, @"http://twitter.com/lunartech1"); 47: lblNotes.Text = notes.ToString(); 48: } 49: catch (Exception ex) 50: { 51: lblError.Text = " Message : " + ex.Message + (ex.InnerException != null ? " Inner Exception : " + ex.InnerException : string.Empty); 52: } 53: }   The extensions you can build integrating TFS and Twitter are incredible!   Share this post :

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  • FTP Publishing with the new Windows Azure Release

    - by Harish Ranganathan
    There is a good chance you might have stumbled upon the new Windows Azure Release that we made on June 6th.  Scott Guthrie’s Post quite summarizes the overall new features. One of my favorite features is the Windows Azure Websites and the ability to do publish files to Azure using your FTP Client. Windows Azure Websites offers low cost (free upto 10 websites) web hosting where you can deploy any website that can run on IIS 7.0, quickly. The earlier releases of Azure SDKs and the Azure platform support .NET 3.5 & above for running your applications.  This was a constraint for many since there are/were a lot of ASP.NET 2.0 applications built over time and simply to put it on Azure, many of you were skeptical to migrate it to .NET 4. Windows Azure Websites offer the flexibility of running IIS 7.0 supported .NET Versions which means you can run .NET 1.1, 2.0, 3.5 and .NET 4.  Not just that! You can also run classic ASP Applications. Windows Azure Websites don’t need you to go through the complexity of adding the Cloud Project Template and then publishing the Configuration Files.  Lets take a step by step understanding of Websites and publishing using FTP. I downloaded the Club Website Starter Kit from http://www.asp.net/downloads/starter-kits/club It also requires a database and I downloaded the SQL Scripts and created a SQL Server Database called Club. This installs a Web Site Project Template.  Note that I am running Windows 8 Release Preview and Visual Studio 2012 RC.  After installing the template, select File – New – Website and don’t forget to choose the Framework version as .NET 2.0 You can see the “Club Website Starter Kit” .  Once you select the Website gets created.  You would encounter a warning indicating that the Club Website Starter Kit uses SQL Express and the recommended database is LocalDB Express.  Click ok to continue.  Once the Website is created open up the Web.config and locate the “ClubSiteDB” connection string.  By default, it points to a SQL Express Database.  Instead configure it to use your local SQL Server. Also, open up Global.asax and comment out the following line if (!Roles.RoleExists("Administrators")) Roles.CreateRole("Administrators"); There seems to be an issue in the code that doesn’t create the role.  Post that, hit CTRL+F5 and you should be able to see the Website Running, as below So, now we have the Club Starter Kit site up running locally.  Moving to Azure Visit http://manage.windowsazure.com/ and sign up for a trial account.  This allows you to host up to 10 websites for free and a host of other benefits.  The free Websites can be extended to an year without any charge.  Once you have signed up, sign in to the portal using the Live ID used for sign up. After signing in, you would be presented with the “All Items” listing page which lists, Websites, Cloud Services, Databases etc.,  If this is the first time, you wouldn’t find anything. Click on the “Websites” link from the left menu.  Click on “New” in the bottom and it should show up a dialog.  In the same, select Website and click on “Quick Create” and in the URL Textbox, specify “MyFirstDemo” and click the “Create Web Site” link below. It should take a few seconds to create the Website.  Once the Website is created, click on the listing and it should open up the Dashboard.  Since we haven’t done anything yet, there shouldn’t be any statistics Click on the “Download publish profile” link in the right bottom.  This file has the FTP publishing settings. Also, if you scroll down you can see the FTP URL for this site.  It should typically start ftp://waws-xxxx-xxx-xxxx In the downloaded publish profile file, you can also find the ftp URL.  Pick the following from this file publishUrl (the 2nd one, the one that features after publishMethod =”FTP”) and the userName and userPWD that follows. Note that we have everything required to publish the files.  But since the Club Starter Kit uses Databases, we need to have the Database running on SQL Azure.  Go back to the Main Menu and click on “New” in the bottom but this time select “SQL Database” and provide “Club” as Database name for “Quick Create” If this is the first time a Server would be created.  Otherwise, it would pickup the existing server name. Once the database is created, you can use the SQL Azure Migration Wizard http://sqlazuremw.codeplex.com/ and provide the credentials to connect to local database and then the SQL Azure database for migrating the “Club” database.  The migration wizard UI hasn’t changed much and is the same as explained by me in one my posts earlier http://geekswithblogs.net/ranganh/archive/2009/09/29/taking-your-northwind-database-to-sql-azure-and-binding-it.aspx Once the database is migrated, come back to the main screen and click on the Database base in the Azure Management Portal.  It opens up the dashboard of the database.  Click on “Show connection Strings” and it would popup a list of connection string formats.  Choose the ADO.NET connection string and after editing the password with the password that you provided when creating the database server in the Azure Portal, paste it into the config file of the Club Starter Kit Website.  Just to reiterate, the connection string key is ClubSiteDB. Try running the Website once to ensure that the application though running locally could connect to the SQL Database running on Azure. Once you are able to run the website successfully, we are all set to do the FTP Publishing. Download your favorite FTP tool.  I use http://filezilla-project.org/ In the Host Textbox, paste the FTP URL that you picked up from the publish profile file and also paste the username and password.  Click on “QuickConnect”.  If everything is fine, you should be able to connect to the remote server.  If it is successfully connected, you can see the wwwroot folder of the Website, running in Azure Make sure on the “Local Site” in the left, you choose the path to the folder of your Website.  Open up the Website folder on the left such that it lists all the files and folders inside.  Select all of them and click select “Upload” or simply drag and drop all the files to the root folder that is listed above.  Once the publishing is done, you should be able to hit the SiteURL that you can find the dashboard page of the website.  In our case, it would be http://MyFirstDemo.azurewebsites.net That’s it, we have now done FTP publishing in Azure and that too we are running a .NET 2.0 Website on Azure. Cheers !!!

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  • Getting SQL table row counts via sysindexes vs. sys.indexes

    - by Bill Osuch
    Among the many useful SQL snippets I regularly use is this little bit that will return row counts in a table: SELECT so.name as TableName, MAX(si.rows) as [RowCount] FROM sysobjects so JOIN sysindexes si ON si.id = OBJECT_ID(so.name) WHERE so.xtype = 'U' GROUP BY so.name ORDER BY [RowCount] DESC This is handy to find tables that have grown wildly, zero-row tables that could (possibly) be dropped, or other clues into the data. Right off the bat you may spot some "non-ideal" code - I'm using sysobjects rather than sys.objects. What's the difference? In SQL Server 2005 and later, sysobjects is no longer a table, but a "compatibility view", meant for backward compatibility only. SELECT * from each and you'll see the different data that each returns. Microsoft advises that sysindexes could be removed in a future version of SQL Server, but this has never really been an issue for me since my company is still using SQL 2000. However, there are murmurs that we may actually migrate to 2008 some year, so I might as well go ahead and start using an updated version of this snippet on the servers that can handle it: SELECT so.name as TableName, ddps.row_count as [RowCount] FROM sys.objects so JOIN sys.indexes si ON si.OBJECT_ID = so.OBJECT_ID JOIN sys.dm_db_partition_stats AS ddps ON si.OBJECT_ID = ddps.OBJECT_ID  AND si.index_id = ddps.index_id WHERE si.index_id < 2  AND so.is_ms_shipped = 0 ORDER BY ddps.row_count DESC

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  • Having fun with Reflection

    - by Nick Harrison
    I was once asked in a technical interview what I could tell them about Reflection.   My response, while a little tongue in cheek was that "I can tell you it is one of my favorite topics to talk about" I did get a laugh out of that and it was a great ice breaker.    Reflection may not be the answer for everything, but it often can be, or maybe even should be.     I have posted in the past about my favorite CopyTo method.   It can come in several forms and is often very useful.   I explain it further and expand on the basic idea here  The basic idea is to allow reflection to loop through the properties of two objects and synchronize the ones that are in common.   I love this approach for data binding and passing data across the layers in an application. Recently I have been working on a project leveraging Data Transfer Objects to pass data through WCF calls.   We won't go into how the architecture got this way, but in essence there is a partial duplicate inheritance hierarchy where there is a related Domain Object for each Data Transfer Object.     The matching objects do not share a common ancestor or common interface but they will have the same properties in common.    By passing the problems with this approach, let's talk about how Reflection and our friendly CopyTo could make the most of this bad situation without having to change too much. One of the problems is keeping the two sets of objects in synch.   For this particular project, the DO has all of the functionality and the DTO is used to simply transfer data back and forth.    Both sets of object have parallel hierarchies with the same properties being defined at the corresponding levels.   So we end with BaseDO,  BaseDTO, GenericDO, GenericDTO, ProcessAreaDO,  ProcessAreaDTO, SpecializedProcessAreaDO, SpecializedProcessAreaDTO, TableDo, TableDto. and so on. Without using Reflection and a CopyTo function, tremendous care and effort must be made to keep the corresponding objects in synch.    New properties can be added at any level in the inheritance and must be kept in synch at all subsequent layers.    For this project we have come up with a clever approach of calling a base GetDo or UpdateDto making sure that the same method at each level of inheritance is called.    Each level is responsible for updating the properties at that level. This is a lot of work and not keeping it in synch can create all manner of problems some of which are very difficult to track down.    The other problem is the type of code that this methods tend to wind up with. You end up with code like this: Transferable dto = new Transferable(); base.GetDto(dto); dto.OfficeCode = GetDtoNullSafe(officeCode); dto.AccessIndicator = GetDtoNullSafe(accessIndicator); dto.CaseStatus = GetDtoNullSafe(caseStatus); dto.CaseStatusReason = GetDtoNullSafe(caseStatusReason); dto.LevelOfService = GetDtoNullSafe(levelOfService); dto.ReferralComments = referralComments; dto.Designation = GetDtoNullSafe(designation); dto.IsGoodCauseClaimed = GetDtoNullSafe(isGoodCauseClaimed); dto.GoodCauseClaimDate = goodCauseClaimDate;       One obvious problem is that this is tedious code.   It is error prone code.    Adding helper functions like GetDtoNullSafe help out immensely, but there is still an easier way. We can bypass the tedious code, by pass the complex inheritance tricks, and reduce all of this to a single method in the base class. TransferObject dto = new TransferObject(); CopyTo (this, dto); return dto; In the case of this one project, such a change eliminated the need for 20% of the total code base and a whole class of unit test cases that made sure that all of the properties were in synch. The impact of such a change also needs to include the on going time savings and the improvements in quality that can arise from them.    Developers who are not worried about keeping the properties in synch across mirrored object hierarchies are freed to worry about more important things like implementing business requirements.

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  • Part 2&ndash;Load Testing In The Cloud

    - by Tarun Arora
    Welcome to Part 2, In Part 1 we discussed the advantages of creating a Test Rig in the cloud, the Azure edge and the Test Rig Topology we want to get to. In Part 2, Let’s start by understanding the components of Azure we’ll be making use of followed by manually putting them together to create the test rig, so… let’s get down dirty start setting up the Test Rig.  What Components of Azure will I be using for building the Test Rig in the Cloud? To run the Test Agents we’ll make use of Windows Azure Compute and to enable communication between Test Controller and Test Agents we’ll make use of Windows Azure Connect.  Azure Connect The Test Controller is on premise and the Test Agents are in the cloud (How will they talk?). To enable communication between the two, we’ll make use of Windows Azure Connect. With Windows Azure Connect, you can use a simple user interface to configure IPsec protected connections between computers or virtual machines (VMs) in your organization’s network, and roles running in Windows Azure. With this you can now join Windows Azure role instances to your domain, so that you can use your existing methods for domain authentication, name resolution, or other domain-wide maintenance actions. For more details refer to an overview of Windows Azure connect. A very useful video explaining everything you wanted to know about Windows Azure connect.  Azure Compute Windows Azure compute provides developers a platform to host and manage applications in Microsoft’s data centres across the globe. A Windows Azure application is built from one or more components called ‘roles.’ Roles come in three different types: Web role, Worker role, and Virtual Machine (VM) role, we’ll be using the Worker role to set up the Test Agents. A very nice blog post discussing the difference between the 3 role types. Developers are free to use the .NET framework or other software that runs on Windows with the Worker role or Web role. Developers can also create applications using languages such as PHP and Java. More on Windows Azure Compute. Each Windows Azure compute instance represents a virtual server... Virtual Machine Size CPU Cores Memory Cost Per Hour Extra Small Shared 768 MB $0.04 Small 1 1.75 GB $0.12 Medium 2 3.50 GB $0.24 Large 4 7.00 GB $0.48 Extra Large 8 14.00 GB $0.96   You might want to review the Windows Azure Pricing FAQ. Let’s Get Started building the Test Rig… Configuration Machine Role Comments VM – 1 Domain Controller for Playpit.com On Premise VM – 2 TFS, Test Controller On Premise VM – 3 Test Agent Cloud   In this blog post I would assume that you have the domain, Team Foundation Server and Test Controller Installed and set up already. If not, please refer to the TFS 2010 Installation Guide and this walkthrough on MSDN to set up your Test Controller. You can also download a preconfigured TFS 2010 VM from Brian Keller's blog, Brian also has some great hands on Labs on TFS 2010 that you may want to explore. I. Lets start building VM – 3: The Test Agent Download the Windows Azure SDK and Tools Open Visual Studio and create a new Windows Azure Project using the Cloud Template                   Choose the Worker Role for reasons explained in the earlier post         The WorkerRole.cs implements the Run() and OnStart() methods, no code changes required. You should be able to compile the project and run it in the compute emulator (The compute emulator should have been installed as part of the Windows Azure Toolkit) on your local machine.                   We will only be making changes to WindowsAzureProject, open ServiceDefinition.csdef. Ensure that the vmsize is small (remember the cost chart above). Import the “Connect” module. I am importing the Connect module because I need to join the Worker role VM to the Playpit domain. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="WindowsAzureProject2" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceDefinition"> <WorkerRole name="WorkerRole1" vmsize="Small"> <Imports> <Import moduleName="Diagnostics" /> <Import moduleName="Connect"/> </Imports> </WorkerRole> </ServiceDefinition> Go to the ServiceConfiguration.Cloud.cscfg and note that settings with key ‘Microsoft.WindowsAzure.Plugins.Connect.%%%%’ have been added to the configuration file. This is because you decided to import the connect module. See the config below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="WindowsAzureProject2" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*"> <Role name="WorkerRole1"> <Instances count="1" /> <ConfigurationSettings> <Setting name="Microsoft.WindowsAzure.Plugins.Diagnostics.ConnectionString" value="UseDevelopmentStorage=true" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.ActivationToken" value="" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.Refresh" value="" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.WaitForConnectivity" value="" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.Upgrade" value="" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.EnableDomainJoin" value="" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.DomainFQDN" value="" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.DomainControllerFQDN" value="" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.DomainAccountName" value="" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.DomainPassword" value="" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.DomainOU" value="" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.Administrators" value="" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.DomainSiteName" value="" /> </ConfigurationSettings> </Role> </ServiceConfiguration>             Let’s go step by step and understand all the highlighted parameters and where you can find the values for them.       osFamily – By default this is set to 1 (Windows Server 2008 SP2). Change this to 2 if you want the Windows Server 2008 R2 operating system. The Advantage of using osFamily = “2” is that you get Powershell 2.0 rather than Powershell 1.0. In Powershell 2.0 you could simply use “powershell -ExecutionPolicy Unrestricted ./myscript.ps1” and it will work while in Powershell 1.0 you will have to change the registry key by including the following in your command file “reg add HKLM\Software\Microsoft\PowerShell\1\ShellIds\Microsoft.PowerShell /v ExecutionPolicy /d Unrestricted /f” before you can execute any power shell. The other reason you might want to move to os2 is if you wanted IIS 7.5.       Activation Token – To enable communication between the on premise machine and the Windows Azure Worker role VM both need to have the same token. Log on to Windows Azure Management Portal, click on Connect, click on Get Activation Token, this should give you the activation token, copy the activation token to the clipboard and paste it in the configuration file. Note – Later in the blog I’ll be showing you how to install connect on the on premise machine.                       EnableDomainJoin – Set the value to true, ofcourse we want to join the on windows azure worker role VM to the domain.       DomainFQDN, DomainControllerFQDN, DomainAccountName, DomainPassword, DomainOU, Administrators – This information is specific to your domain. I have extracted this information from the ‘service manager’ and ‘Active Directory Users and Computers’. Also, i created a new Domain-OU namely ‘CloudInstances’ so all my cloud instances joined to my domain show up here, this is optional. You can encrypt the DomainPassword – refer to the instructions here. Or hold fire, I’ll be covering that when i come to certificates and encryption in the coming section.       Now once you have filled all this information up, the configuration file should look something like below, <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="WindowsAzureProject2" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="2" osVersion="*"> <Role name="WorkerRole1"> <Instances count="1" /> <ConfigurationSettings> <Setting name="Microsoft.WindowsAzure.Plugins.Diagnostics.ConnectionString" value="UseDevelopmentStorage=true" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.ActivationToken" value="45f55fea-f194-4fbc-b36e-25604faac784" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.Refresh" value="" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.WaitForConnectivity" value="" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.Upgrade" value="" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.EnableDomainJoin" value="true" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.DomainFQDN" value="play.pit.com" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.DomainControllerFQDN" value="WIN-KUDQMQFGQOL.play.pit.com" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.DomainAccountName" value="playpit\Administrator" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.DomainPassword" value="************************" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.DomainOU" value="OU=CloudInstances, DC=Play, DC=Pit, DC=com" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.Administrators" value="Playpit\Administrator" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.DomainSiteName" value="" /> </ConfigurationSettings> </Role> </ServiceConfiguration> Next we will be enabling the Remote Desktop module in to the ServiceDefinition.csdef, we could make changes manually or allow a beautiful wizard to help us make changes. I prefer the second option. So right click on the Windows Azure project and choose Publish       Now once you get the publish wizard, if you haven’t already you would be asked to import your Windows Azure subscription, this is simply the Msdn subscription activation key xml. Once you have done click Next to go to the Settings page and check ‘Enable Remote Desktop for all roles’.       As soon as you do that you get another pop up asking you the details for the user that you would be logging in with (make sure you enter a reasonable expiry date, you do not want the user account to expire today). Notice the more information tag at the bottom, click that to get access to the certificate section. See screen shot below.       From the drop down select the option to create a new certificate        In the pop up window enter the friendly name for your certificate. In my case I entered ‘WAC – Test Rig’ and click ok. This will create a new certificate for you. Click on the view button to see the certificate details. Do you see the Thumbprint, this is the value that will go in the config file (very important). Now click on the Copy to File button to copy the certificate, we will need to import the certificate to the windows Azure Management portal later. So, make sure you save it a safe location.                                Click Finish and enter details of the user you would like to create with permissions for remote desktop access, once you have entered the details on the ‘Remote desktop configuration’ screen click on Ok. From the Publish Windows Azure Wizard screen press Cancel. Cancel because we don’t want to publish the role just yet and Yes because we want to save all the changes in the config file.       Now if you go to the ServiceDefinition.csdef file you will see that the RemoteAccess and RemoteForwarder roles have been imported for you. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="WindowsAzureProject2" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceDefinition"> <WorkerRole name="WorkerRole1" vmsize="Small"> <Imports> <Import moduleName="Diagnostics" /> <Import moduleName="Connect" /> <Import moduleName="RemoteAccess" /> <Import moduleName="RemoteForwarder" /> </Imports> </WorkerRole> </ServiceDefinition> Now go to the ServiceConfiguration.Cloud.cscfg file and you see a whole bunch for setting “Microsoft.WindowsAzure.Plugins.RemoteAccess.%%%” values added for you. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="WindowsAzureProject2" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="2" osVersion="*"> <Role name="WorkerRole1"> <Instances count="1" /> <ConfigurationSettings> <Setting name="Microsoft.WindowsAzure.Plugins.Diagnostics.ConnectionString" value="UseDevelopmentStorage=true" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.ActivationToken" value="45f55fea-f194-4fbc-b36e-25604faac784" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.Refresh" value="" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.WaitForConnectivity" value="" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.Upgrade" value="" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.EnableDomainJoin" value="true" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.DomainFQDN" value="play.pit.com" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.DomainControllerFQDN" value="WIN-KUDQMQFGQOL.play.pit.com" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.DomainAccountName" value="playpit\Administrator" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.DomainPassword" value="************************" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.DomainOU" value="OU=CloudInstances, DC=Play, DC=Pit, DC=com" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.Administrators" value="Playpit\Administrator" /> <Setting name="Microsoft.WindowsAzure.Plugins.Connect.DomainSiteName" value="" /> <Setting name="Microsoft.WindowsAzure.Plugins.RemoteAccess.Enabled" value="true" /> <Setting name="Microsoft.WindowsAzure.Plugins.RemoteAccess.AccountUsername" value="Administrator" /> <Setting name="Microsoft.WindowsAzure.Plugins.RemoteAccess.AccountEncryptedPassword" value="MIIBnQYJKoZIhvcNAQcDoIIBjjCCAYoCAQAxggFOMIIBSgIBADAyMB4xHDAaBgNVBAMME1dpbmRvd 3MgQXp1cmUgVG9vbHMCEGa+B46voeO5T305N7TSG9QwDQYJKoZIhvcNAQEBBQAEggEABg4ol5Xol66Ip6QKLbAPWdmD4ae ADZ7aKj6fg4D+ATr0DXBllZHG5Umwf+84Sj2nsPeCyrg3ZDQuxrfhSbdnJwuChKV6ukXdGjX0hlowJu/4dfH4jTJC7sBWS AKaEFU7CxvqYEAL1Hf9VPL5fW6HZVmq1z+qmm4ecGKSTOJ20Fptb463wcXgR8CWGa+1w9xqJ7UmmfGeGeCHQ4QGW0IDSBU6ccg vzF2ug8/FY60K1vrWaCYOhKkxD3YBs8U9X/kOB0yQm2Git0d5tFlIPCBT2AC57bgsAYncXfHvPesI0qs7VZyghk8LVa9g5IqaM Cp6cQ7rmY/dLsKBMkDcdBHuCTAzBgkqhkiG9w0BBwEwFAYIKoZIhvcNAwcECDRVifSXbA43gBApNrp40L1VTVZ1iGag+3O1" /> <Setting name="Microsoft.WindowsAzure.Plugins.RemoteAccess.AccountExpiration" value="2012-11-27T23:59:59.0000000+00:00" /> <Setting name="Microsoft.WindowsAzure.Plugins.RemoteForwarder.Enabled" value="true" /> </ConfigurationSettings> <Certificates> <Certificate name="Microsoft.WindowsAzure.Plugins.RemoteAccess.PasswordEncryption" thumbprint="AA23016CF0BDFC344400B5B82706B608B92E4217" thumbprintAlgorithm="sha1" /> </Certificates> </Role> </ServiceConfiguration>          Okay let’s look at them one at a time,       Enabled - Yes, we would like to enable Remote Access.       AccountUserName – This is the user name you entered while you were on the publish windows azure role screen, as detailed above.       AccountEncrytedPassword – Try and decode that, the certificate is used to encrypt the password you specified for the user account. Remember earlier i said, either use the instructions or wait and i’ll be showing you encryption, now the user account i am using for rdp has the same password as my domain password, so i can simply copy the value of the AccountEncryptedPassword to the DomainPassword as well.       AccountExpiration – This is the expiration as you specified in the wizard earlier, make sure your account does not expire today.       Remote Forwarder – Check out the documentation, below is how I understand it, -- One role in an application that implements a remote desktop connection must import the RemoteForwarder module. The two modules work together to enable the remote desktop connections to role instances. -- If you have multiple roles defined in the service model, it does not matter which role you add the RemoteForwarder module to, but you must add it to only one of the role definitions.       Certificate – Remember the certificate thumbprint from the wizard, the on premise machine and windows azure role machine that need to speak to each other must have the same thumbprint. More on that when we install Windows Azure connect Endpoints on the on premise machine. As i said earlier, in this blog post, I’ll be showing you the manual process so i won’t be scripting any star up tasks to install the test agent or register the test agent with the TFS Server. I’ll be showing you all this cool stuff in the next blog post, that’s because it’s important to understand the manual side of it, it becomes easier for you to troubleshoot in case something fails. Having said that, the changes we have made are sufficient to spin up the Windows Azure Worker Role aka Test Agent VM, have it connected with the play.pit.com domain and have remote access enabled on it. Before we deploy the Test Agent VM we need to set up Windows Azure Connect on the TFS Server. II. Windows Azure Connect: Setting up Connect on VM – 2 i.e. TFS & Test Controller Glad you made it so far, now to enable communication between the on premise TFS/Test Controller and Azure-ed Test Agent we need to enable communication. We have set up the Azure connect module in the Test Agent configuration, now the connect end points need to be enabled on the on premise machines, let’s have a look at how we can do this. Log on to VM – 2 running the TFS Server and Test Controller Log on to the Windows Azure Management Portal and click on Virtual Network Click on Virtual Network, if you already have a subscription you should see the below screen shot, if not, you would be asked to complete the subscription first        Click on Install Local Endpoints from the top left on the panel and you get a url appended with a token id in it, remember the token i showed you earlier, in theory the token you get here should match the token you added to the Test Agent config file.        Copy the url to the clip board and paste it in IE explorer (important, the installation at present only works out of IE and you need to have cookies enabled in order to complete the installation). As stated in the pop up, you can NOT download and run the software later, you need to run it as is, since it contains a token. Once the installation completes you should see the Windows Azure connect icon in the system tray.                         Right click the Azure Connect icon, choose Diagnostics and refer to this link for diagnostic detail terminology. NOTE – Unfortunately I could not see the Windows Azure connect icon in the system tray, a bit of binging with Google revealed that the azure connect icon is only shown when the ‘Windows Azure Connect Endpoint’ Service is started. So go to services.msc and make sure that the service is started, if not start it, unfortunately again, the service did not start for me on a manual start and i realised that one of the dependant services was disabled, you can look at the service dependencies and start them and then start windows azure connect. Bottom line, you need to start Windows Azure connect service before you can proceed. Please refer here on MSDN for more on Troubleshooting Windows Azure connect. (Follow the next step as well)   Now go back to the Windows Azure Management Portal and from Groups and Roles create a new group, lets call it ‘Test Rig’. Make sure you add the VM – 2 (the TFS Server VM where you just installed the endpoint).       Now if you go back to the Azure Connect icon in the system tray and click ‘Refresh Policy’ you will notice that the disconnected status of the icon should change to ready for connection. III. Importing Certificate in to Windows Azure Management Portal But before that you need to import the certificate you created in Step I in to the Windows Azure Management Portal. Log on to the Windows Azure Management Portal and click on ‘Hosted Services, Storage Accounts & CDN’ and then ‘Management Certificates’ followed by Add Certificates as shown in the screen shot below        Browse to the location where you saved the certificate earlier, remember… Refer to Step I in case you forgot.        Now you should be able to see the imported certificate here, make sure the thumbprint of the certificate matches the one you inserted in the config files        IV. Publish Windows Azure Worker Role aka Test Agent Having completed I, II and III, you are ready to publish the Test Agent VM – 3 to the cloud. Go to Visual Studio and right click the Windows Azure project and select Publish. Verify the infomration in the wizard, from the advanced settings tab, you can also enabled capture of intellitrace or profiling information.         Click Next and Click Publish! From the view menu bar select the Windows Azure Activity Log window.       Now you should be able to see the deployment progress in real time.             In the Windows Azure Management Portal, you should also be able to see the progress of creation of a new Worker Role.       Once the deployment is complete you should be able to RDP (go to run prompt type mstsc and in the pop up the machine name) in to the Test Agent Worker Role VM from the Playpit network using the domain admin user account. In case you are unable to log in to the Test Agent using the domain admin user account it means the process of joining the Test Agent to the domain has failed! But the good news is, because you imported the connect module, you can connect to the Test Agent machine using Windows Azure Management Portal and troubleshoot the reason for failure, you will be able to log in with the user name and password you specified in the config file for the keys ‘RemoteAccess.AccountUsername, RemoteAccess.EncryptedPassword (just that enter the password unencrypted)’, fix it or manually join the machine to the domain. Once you have managed to Join the Test Agent VM to the Domain move to the next step.      So, log in to the Test Agent Worker Role VM with the Playpit Domain Administrator and verify that you can log in, the machine is connected to the domain and the connect service is successfully running. If yes, give your self a pat on the back, you are 80% mission accomplished!         Go to the Windows Azure Management Portal and click on Virtual Network, click on Groups and Roles and click on Test Rig, click Edit Group, the edit the Test Rig group you created earlier. In the Connect to section, click on Add to select the worker role you have just deployed. Also, check the ‘Allow connections between endpoints in the group’ with this you will enable to communication between test controller and test agents and test agents/test agents. Click Save.      Now, you are ready to deploy the Test Agent software on the Worker Role Test Agent VM and configure it to work with the Test Controller. V. Configuring VM – 3: Installing Test Agent and Associating Test Agent to Controller Log in to the Worker Role Test Agent VM that you have just successfully deployed, make sure you log in with the domain administrator account. Download the All Agents software from MSDN, ‘en_visual_studio_agents_2010_x86_x64_dvd_509679.iso’, extract the iso and navigate to where you have extracted the iso. In my case, i have extracted the iso to “C:\Resources\Temp\VsAgentSetup”. Open the Test Agent folder and double click on setup.exe. Once you have installed the Test Agent you should reach the configuration window. If you face any issues installing TFS Test Agent on the VM, refer to the walkthrough on MSDN.       Once you have successfully installed the Test Agent software you will need to configure the test agent. Right click the test agent configuration tool and run as a different user. i.e. an Administrator. This is really to run the configuration wizard with elevated privileges (you might have UAC block something's otherwise).        In the run options, you can select ‘service’ you do not need to run the agent as interactive un less you are running coded UI tests. I have specified the domain administrator to connect to the TFS Test Controller. In real life, i would never do that, i would create a separate test user service account for this purpose. But for the blog post, we are using the most powerful user so that any policies or restrictions don’t block you.        Click the Apply Settings button and you should be all green! If not, the summary usually gives helpful error messages that you can resolve and proceed. As per my experience, you may run in to either a permission or a firewall blocking communication issue.        And now the moment of truth! Go to VM –2 open up Visual Studio and from the Test Menu select Manage Test Controller       Mission Accomplished! You should be able to see the Test Agent that you have just configured here,         VI. Creating and Running Load Tests on your brand new Azure-ed Test Rig I have various blog posts on Performance Testing with Visual Studio Ultimate, you can follow the links and videos below, Blog Posts: - Part 1 – Performance Testing using Visual Studio 2010 Ultimate - Part 2 – Performance Testing using Visual Studio 2010 Ultimate - Part 3 – Performance Testing using Visual Studio 2010 Ultimate Videos: - Test Tools Configuration & Settings in Visual Studio - Why & How to Record Web Performance Tests in Visual Studio Ultimate - Goal Driven Load Testing using Visual Studio Ultimate Now that you have created your load tests, there is one last change you need to make before you can run the tests on your Azure Test Rig, create a new Test settings file, and change the Test Execution method to ‘Remote Execution’ and select the test controller you have configured the Worker Role Test Agent against in our case VM – 2 So, go on, fire off a test run and see the results of the test being executed on the Azur-ed Test Rig. Review and What’s next? A quick recap of the benefits of running the Test Rig in the cloud and what i will be covering in the next blog post AND I would love to hear your feedback! Advantages Utilizing the power of Azure compute to run a heavy virtual user load. Benefiting from the Azure flexibility, destroy Test Agents when not in use, takes < 25 minutes to spin up a new Test Agent. Most important test Network Latency, (network latency and speed of connection are two different things – usually network latency is very hard to test), by placing the Test Agents in Microsoft Data centres around the globe, one can actually test the lag in transferring the bytes not because of a slow connection but because the page has been requested from the other side of the globe. Next Steps The process of spinning up the Test Agents in windows Azure is not 100% automated. I am working on the Worker process and power shell scripts to make the role deployment, unattended install of test agent software and registration of the test agent to the test controller automated. In the next blog post I will show you how to make the complete process unattended and automated. Remember to subscribe to http://feeds.feedburner.com/TarunArora. Hope you enjoyed this post, I would love to hear your feedback! If you have any recommendations on things that I should consider or any questions or feedback, feel free to leave a comment. See you in Part III.   Share this post : CodeProject

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  • Organizations &amp; Architecture UNISA Studies &ndash; Chap 7

    - by MarkPearl
    Learning Outcomes Name different device categories Discuss the functions and structure of I/.O modules Describe the principles of Programmed I/O Describe the principles of Interrupt-driven I/O Describe the principles of DMA Discuss the evolution characteristic of I/O channels Describe different types of I/O interface Explain the principles of point-to-point and multipoint configurations Discuss the way in which a FireWire serial bus functions Discuss the principles of InfiniBand architecture External Devices An external device attaches to the computer by a link to an I/O module. The link is used to exchange control, status, and data between the I/O module and the external device. External devices can be classified into 3 categories… Human readable – e.g. video display Machine readable – e.g. magnetic disk Communications – e.g. wifi card I/O Modules An I/O module has two major functions… Interface to the processor and memory via the system bus or central switch Interface to one or more peripheral devices by tailored data links Module Functions The major functions or requirements for an I/O module fall into the following categories… Control and timing Processor communication Device communication Data buffering Error detection I/O function includes a control and timing requirement, to coordinate the flow of traffic between internal resources and external devices. Processor communication involves the following… Command decoding Data Status reporting Address recognition The I/O device must be able to perform device communication. This communication involves commands, status information, and data. An essential task of an I/O module is data buffering due to the relative slow speeds of most external devices. An I/O module is often responsible for error detection and for subsequently reporting errors to the processor. I/O Module Structure An I/O module functions to allow the processor to view a wide range of devices in a simple minded way. The I/O module may hide the details of timing, formats, and the electro mechanics of an external device so that the processor can function in terms of simple reads and write commands. An I/O channel/processor is an I/O module that takes on most of the detailed processing burden, presenting a high-level interface to the processor. There are 3 techniques are possible for I/O operations Programmed I/O Interrupt[t I/O DMA Access Programmed I/O When a processor is executing a program and encounters an instruction relating to I/O it executes that instruction by issuing a command to the appropriate I/O module. With programmed I/O, the I/O module will perform the requested action and then set the appropriate bits in the I/O status register. The I/O module takes no further actions to alert the processor. I/O Commands To execute an I/O related instruction, the processor issues an address, specifying the particular I/O module and external device, and an I/O command. There are four types of I/O commands that an I/O module may receive when it is addressed by a processor… Control – used to activate a peripheral and tell it what to do Test – Used to test various status conditions associated with an I/O module and its peripherals Read – Causes the I/O module to obtain an item of data from the peripheral and place it in an internal buffer Write – Causes the I/O module to take an item of data form the data bus and subsequently transmit that data item to the peripheral The main disadvantage of this technique is it is a time consuming process that keeps the processor busy needlessly I/O Instructions With programmed I/O there is a close correspondence between the I/O related instructions that the processor fetches from memory and the I/O commands that the processor issues to an I/O module to execute the instructions. Typically there will be many I/O devices connected through I/O modules to the system – each device is given a unique identifier or address – when the processor issues an I/O command, the command contains the address of the address of the desired device, thus each I/O module must interpret the address lines to determine if the command is for itself. When the processor, main memory and I/O share a common bus, two modes of addressing are possible… Memory mapped I/O Isolated I/O (for a detailed explanation read page 245 of book) The advantage of memory mapped I/O over isolated I/O is that it has a large repertoire of instructions that can be used, allowing more efficient programming. The disadvantage of memory mapped I/O over isolated I/O is that valuable memory address space is sued up. Interrupts driven I/O Interrupt driven I/O works as follows… The processor issues an I/O command to a module and then goes on to do some other useful work The I/O module will then interrupts the processor to request service when is is ready to exchange data with the processor The processor then executes the data transfer and then resumes its former processing Interrupt Processing The occurrence of an interrupt triggers a number of events, both in the processor hardware and in software. When an I/O device completes an I/O operations the following sequence of hardware events occurs… The device issues an interrupt signal to the processor The processor finishes execution of the current instruction before responding to the interrupt The processor tests for an interrupt – determines that there is one – and sends an acknowledgement signal to the device that issues the interrupt. The acknowledgement allows the device to remove its interrupt signal The processor now needs to prepare to transfer control to the interrupt routine. To begin, it needs to save information needed to resume the current program at the point of interrupt. The minimum information required is the status of the processor and the location of the next instruction to be executed. The processor now loads the program counter with the entry location of the interrupt-handling program that will respond to this interrupt. It also saves the values of the process registers because the Interrupt operation may modify these The interrupt handler processes the interrupt – this includes examination of status information relating to the I/O operation or other event that caused an interrupt When interrupt processing is complete, the saved register values are retrieved from the stack and restored to the registers Finally, the PSW and program counter values from the stack are restored. Design Issues Two design issues arise in implementing interrupt I/O Because there will be multiple I/O modules, how does the processor determine which device issued the interrupt? If multiple interrupts have occurred, how does the processor decide which one to process? Addressing device recognition, 4 general categories of techniques are in common use… Multiple interrupt lines Software poll Daisy chain Bus arbitration For a detailed explanation of these approaches read page 250 of the textbook. Interrupt driven I/O while more efficient than simple programmed I/O still requires the active intervention of the processor to transfer data between memory and an I/O module, and any data transfer must traverse a path through the processor. Thus is suffers from two inherent drawbacks… The I/O transfer rate is limited by the speed with which the processor can test and service a device The processor is tied up in managing an I/O transfer; a number of instructions must be executed for each I/O transfer Direct Memory Access When large volumes of data are to be moved, an efficient technique is direct memory access (DMA) DMA Function DMA involves an additional module on the system bus. The DMA module is capable of mimicking the processor and taking over control of the system from the processor. It needs to do this to transfer data to and from memory over the system bus. DMA must the bus only when the processor does not need it, or it must force the processor to suspend operation temporarily (most common – referred to as cycle stealing). When the processor wishes to read or write a block of data, it issues a command to the DMA module by sending to the DMA module the following information… Whether a read or write is requested using the read or write control line between the processor and the DMA module The address of the I/O device involved, communicated on the data lines The starting location in memory to read from or write to, communicated on the data lines and stored by the DMA module in its address register The number of words to be read or written, communicated via the data lines and stored in the data count register The processor then continues with other work, it delegates the I/O operation to the DMA module which transfers the entire block of data, one word at a time, directly to or from memory without going through the processor. When the transfer is complete, the DMA module sends an interrupt signal to the processor, this the processor is involved only at the beginning and end of the transfer. I/O Channels and Processors Characteristics of I/O Channels As one proceeds along the evolutionary path, more and more of the I/O function is performed without CPU involvement. The I/O channel represents an extension of the DMA concept. An I/O channel ahs the ability to execute I/O instructions, which gives it complete control over I/O operations. In a computer system with such devices, the CPU does not execute I/O instructions – such instructions are stored in main memory to be executed by a special purpose processor in the I/O channel itself. Two types of I/O channels are common A selector channel controls multiple high-speed devices. A multiplexor channel can handle I/O with multiple characters as fast as possible to multiple devices. The external interface: FireWire and InfiniBand Types of Interfaces One major characteristic of the interface is whether it is serial or parallel parallel interface – there are multiple lines connecting the I/O module and the peripheral, and multiple bits are transferred simultaneously serial interface – there is only one line used to transmit data, and bits must be transmitted one at a time With new generation serial interfaces, parallel interfaces are becoming less common. In either case, the I/O module must engage in a dialogue with the peripheral. In general terms the dialog may look as follows… The I/O module sends a control signal requesting permission to send data The peripheral acknowledges the request The I/O module transfers data The peripheral acknowledges receipt of data For a detailed explanation of FireWire and InfiniBand technology read page 264 – 270 of the textbook

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  • Evil DRY

    - by StefanSteinegger
    DRY (Don't Repeat Yourself) is a basic software design and coding principle. But there is just no silver bullet. While DRY should increase maintainability by avoiding common design mistakes, it could lead to huge maintenance problems when misunderstood. The root of the problem is most probably that many developers believe that DRY means that any piece of code that is written more then once should be made reusable. But the principle is stated as "Every piece of knowledge must have a single, unambiguous, authoritative representation within a system." So the important thing here is "knowledge". Nobody ever said "every piece of code". I try to give some examples of misusing the DRY principle. Code Repetitions by Coincidence There is code that is repeated by pure coincidence. It is not the same code because it is based on the same piece of knowledge, it is just the same by coincidence. It's hard to give an example of such a case. Just think about some lines of code the developer thinks "I already wrote something similar". Then he takes the original code, puts it into a public method, even worse into a base class where none had been there before, puts some weird arguments and some if or switch statements into it to support all special cases and calls this "increasing maintainability based on the DRY principle". The resulting "reusable method" is usually something the developer not even can give a meaningful name, because its contents isn't anything specific, it is just a bunch of code. For the same reason, nobody will really understand this piece of code. Typically this method only makes sense to call after some other method had been called. All the symptoms of really bad design is evident. Fact is, writing this kind of "reusable methods" is worse then copy pasting! Believe me. What will happen when you change this weird piece of code? You can't say what'll happen, because you can't understand what the code is actually doing. So better don't touch it anymore. Maintainability just died. Of course this problem is with any badly designed code. But because the developer tried to make this method as reusable as possible, large parts of the system get dependent on it. Completely independent parts get tightly coupled by this common piece of code. Changing on the single common place will have effects anywhere in the system, a typical symptom of too tight coupling. Without trying to dogmatically (and wrongly) apply the DRY principle, you just had a system with a weak design. Now you get a system which just can't be maintained anymore. So what can you do against it? When making code reusable, always identify the generally reusable parts of it. Find the reason why the code is repeated, find the common "piece of knowledge". If you have to search too far, it's probably not really there. Explain it to a colleague, if you can't explain or the explanation is to complicated, it's probably not worth to reuse. If you identify the piece of knowledge, don't forget to carefully find the place where it should be implemented. Reusing code is never worth giving up a clean design. Methods always need to do something specific. If you can't give it a simple and explanatory name, you did probably something weird. If you can't find the common piece of knowledge, try to make the code simpler. For instance, if you have some complicated string or collection operations within this code, write some general-purpose operations into a helper class. If your code gets simple enough, its not so bad if it can't be reused. If you are not able to find anything simple and reasonable, copy paste it. Put a comment into the code to reference the other copies. You may find a solution later. Requirements Repetitions by Coincidence Let's assume that you need to implement complex tax calculations for many countries. It's possible that some countries have very similar tax rules. These rules are still completely independent from each other, since every country can change it of its own. (Assumed that this similarity is actually by coincidence and not by political membership. There might be basic rules applying to all European countries. etc.) Let's assume that there are similarities between an Asian country and an African country. Moving the common part to a central place will cause problems. What happens if one of the countries changes its rules? Or - more likely - what happens if users of one country complain about an error in the calculation? If there is shared code, it is very risky to change it, even for a bugfix. It is hard to find requirements to be repeated by coincidence. Then there is not much you can do against the repetition of the code. What you really should consider is to make coding of the rules as simple as possible. So this independent knowledge "Tax Rules in Timbuktu" or wherever should be as pure as possible, without much overhead and stuff that does not belong to it. So you can write every independent requirement short and clean. DRYing try-catch and using Blocks This is a technical issue. Blocks like try-catch or using (e.g. in C#) are very hard to DRY. Imagine a complex exception handling, including several catch blocks. When the contents of the try block as well as the contents of the individual catch block are trivial, but the whole structure is repeated on many places in the code, there is almost no reasonable way to DRY it. try { // trivial code here using (Thingy thing = new thingy) { //trivial, but always different line of code } } catch(FooException foo) { // trivial foo handling } catch (BarException bar) { // trivial bar handling } catch { // trivial common handling } finally { // trivial finally block } The key here is that every block is trivial, so there is nothing to just move into a separate method. The only part that differs from case to case is the line of code in the body of the using block (or any other block). The situation is especially interesting if the many occurrences of this structure are completely independent: they appear in classes with no common base class, they don't aggregate each other and so on. Let's assume that this is a common pattern in service methods within the whole system. Examples of Evil DRYing in this situation: Put a if or switch statement into the method to choose the line of code to execute. There are several reasons why this is not a good idea: The close coupling of the formerly independent implementation is the strongest. Also the readability of the code and the use of a parameter to control the logic. Put everything into a method which takes a delegate as argument to call. The caller just passes his "specific line of code" to this method. The code will be very unreadable. The same maintainability problems apply as for any "Code Repetition by Coincidence" situations. Enforce a base class to all the classes where this pattern appears and use the template method pattern. It's the same readability and maintainability problem as above, but additionally complex and tightly coupled because of the base class. I would call this "Inheritance by Coincidence" which will not lead to great software design. What can you do against it: Ideally, the individual line of code is a call to a class or interface, which could be made individual by inheritance. If this would be the case, it wouldn't be a problem at all. I assume that it is no such a trivial case. Consider to refactor the error concept to make error handling easier. The last but not worst option is to keep the replications. Some pattern of code must be maintained in consistency, there is nothing we can do against it. And no reason to make it unreadable. Conclusion The DRY-principle is an important and basic principle every software developer should master. The key is to identify the "pieces of knowledge". There is code which can't be reused easily because of technical reasons. This requires quite a bit flexibility and creativity to make code simple and maintainable. It's not the problem of the principle, it is the problem of blindly applying a principle without understanding the problem it should solve. The result is mostly much worse then ignoring the principle.

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  • Converting projects to use Automatic NuGet restore

    - by terje
    Originally posted on: http://geekswithblogs.net/terje/archive/2014/06/11/converting-projects-to-use-automatic-nuget-restore.aspxDownload tool In version 2.7 of NuGet automatic nuget restore was introduced, meaning you no longer need to distort your msbuild project files with nuget target information.   Visual Studio and TFS 2013 build have this enabled by default.  However, if your project was created before this was introduced, and/or if you have used the “Enable NuGet Package Restore” afterwards, you now have a series of unwanted things in your projects, and a series of project files that have been modified – and – you no longer neither want nor need this !  You might also get into some unwanted issues due to these modifications.  This is a MSBuild modification that was needed only before NuGet 2.7 ! So: DON’T USE THIS FUNCTION !!! There is an issue https://nuget.codeplex.com/workitem/4019 on this on the NuGet project site to get this function removed, renamed or at least moved farther away from the top level (please help vote it up!).  The response seems to be that it WILL BE removed, around version 3.0. This function does nothing you need after the introduction of NuGet 2.7.  What is also unfortunate is the naming of it – it implies that it is needed, it is not, and what is worse, there is no corresponding function to remove what it does ! So to fix this use the tool named IFix, that will fix this issue for you   - all free of course, and the code is open source.  Also report issues there:  https://github.com/OsirisTerje/IFix    IFix information DOWNLOAD HERE This command line tool installs using an MSI, and add itself to the system path.  If you work in a team, you will probably need to use the  tool multiple times.  Anyone in the team may at any time use the “Enable NuGet Package Restore” function and mess up your project again.  The IFix program can be run either in a  check modus, where it does not write anything back – it only checks if you have any issues, or in a Fix mode, where it will also perform the necessary fixes for you. The IFix program is used like this: IFix <command> [-c/--check] [-f/--fix]  [-v/--verbose] The command in this case is “nugetrestore”.  It will do a check from the location where it is being called, and run through all subfolders from that location. So  “IFix nugetrestore  --check” , will do the check ,  and “IFix nugetrestore  --fix”  will perform the changes, for all files and folders below the current working directory. (Note that --check  can be replaced with only –c, and --fix with –f, and so on. ) BEWARE: When you run the fix option, all solutions to be affected must be closed in Visual Studio ! So, if you just want to DO it, then: IFix nugetrestore --check to see if you have issues then IFix nugetrestore  --fix to fix them. How does it work IFix nugetrestore  checks and optionally fixes four issues that the older enabling of nuget restore did.  The issues are related to the MSBuild projess, and are: Deleting the nuget.targets file. Deleting the nuget.exe that is located under the .nuget folder Removing all references to nuget.targets in the solution file Removing all properties and target imports of nuget.targets inside the csproj files. IFix fixes these issues in the same sequence. The first step, removing the nuget.targets file is the most critical one, and all instances of the nuget.targets file within the scope of a solution has to be removed, and in addition it has to be done with the solution closed in Visual Studio.  If Visual Studio finds a nuget.targets file, the csproj files will be automatically messed up again. This means the removal process above might need to be done multiple times, specially when you’re working with a team, and that solution context menu still has the “Enable NuGet Package Restore” function.  Someone on the team might inadvertently do this at any time. It can be a good idea to add this check to a checkin policy – if you run TFS standard version control, but that will have no effect if you use TFS Git version control of course. So, better be prepared to run the IFix check from time to time. Or, even better, install IFix on your build servers, and add a call to IFix nugetrestore --check in the TFS Build script.    How does it look As a first example I have run the IFix program from the top of a set of git repositories, so it spans multiple repositories with multiple solutions. The result from the check option is as follows: We see the four red lines, there is one for each of the four checks we talked about in the previous section. The fact that they are red, means we have that particular issue. The first section (above the first red text line) is the nuget targets section.  Notice  No.1, it says it has found no paths to copy.  What IFix does here is to check if there are any defined paths to other nuget galleries.  If there are, then those are copied over to the nuget.config file, where is where it should be in version 2.7 and above.   No.2 says it has found the particular nuget.targets file,  No.3  states it HAS found some other nuget galleries defines in the targets file, which then it would like to copy to the config.file. No.4 is the section for nuget.exe files, and list those it has found, and which it would like to delete. No 5 states it has found a reference to nuget.targets in the solution file.  This reference comes from the fact that the .nuget folder is a solution folder, and the items within are described in the solution file. It then checks the csproj files, and as can be seen from the last red line, it ha found issues in 96 out of 198 csproj files.  There are two possible issues in a csproj files.  No.6 is the first one, and the most common and most important one, an “Import project” section.  This is the section that calls the nuget.targets files.  No.7 is another issue, which seems to sometimes be there, sometimes not, it is a RestorePackages property, which also should go away. Now, if we run the IFix nugetrestore –fix command, and then the check again after that, the result is: All green !

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  • My Expert F# Book has now arrived!

    - by MarkPearl
    So it has finally arrived from Amazon. Expert F# by Don Syme, Adam Granicz & Antonio Cisternino. I got a note from the post office yesterday that I needed to collect a package from their offices. After paying a 10% customs fee (that I wasn’t expecting) I had my new Yellow & Black F# Book… it’s so shinny. Trust my luck though – I have a few university assignments due this week as well as a crazy week of work so it has been sitting on my desk for a day and I haven’t managed to get into it. Eventually I managed to take a few minutes this evening to page through it and it looks really good. I can’t wait! So my goal this week is to cover Chapter 2 (by the end of the weekend) and put the appropriate posts up. F# is slowly working on me but I am keen to get a deeper understanding of the language which I am hoping this book will help me achieve.

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  • WinForm to WPF: A Quick Reference Guide

    - by mbcrump
    “Michael Sorens provides a handy wallchart to help migration between WinForm / WPF, VS 2008 / 2010, and .NET 3.5 / 4.0.  this can be downloaded for free from the speech-bubble at the head of the article. He also describes the current weaknesses in WPF, and the most  obvious differences between the two.” I have posted this in my cube and it has already started making a difference. Read the full article here.

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  • Announcing the New Windows Azure Web Sites Shared Scaling Tier

    - by Clint Edmonson
    Windows Azure Web Sites has added a new pricing tier that will solve the #1 blocker for the web development community. The shared tier now supports custom domain names mapped to shared-instance web sites. This post will outline the plan changes and elaborate on how the new pricing model makes Windows Azure Web Sites an even richer option for web development shops of all sizes. Free Shared Reserved # of Sites 10 100 100 Egress 165MB/Day 5GB/Month Included 5GB/Month Included Storage 1GB 1GB 10GB Throttling CPU/Memory/Egress CPU/Memory Unlimited Price Free $.02/hr per site, per instance $.08/hr per core Setting the Stage In June, we released the first public preview of Windows Azure Web Sites, which gave web developers a great platform on which to get web sites running using their web development framework of choice. PHP, Node.js, classic ASP, and ASP.NET developers can all utilize the Windows Azure platform to create and launch their web sites. Likewise, these developers have a series of data storage options using Windows Azure SQL Databases, MySQL, or Windows Azure Storage. The Windows Azure Web Sites free offer enabled startups to get their site up and running on Windows Azure with a minimal investment, and with multiple deployment and continuous integration features such as Git, Team Foundation Services, FTP, and Web Deploy.  The response to the Windows Azure Web Sites offer has been overwhelmingly positive. Since the addition of the service on June 12th, tens of thousands of web sites have been deployed to Windows Azure and the volume of adoption is increasing every week. Preview Feedback In spite of the growth and success of the product, the community has had questions about features lacking in the free preview offer. The main question web developers asked regarding Windows Azure Web Sites relates to the lack of the free offer’s support for domain name mapping. During the preview launch period, customer feedback made it obvious that the lack of domain name mapping support was an area of concern. We’re happy to announce that this #1 request has been delivered as a feature of the new shared plan. New Shared Tier Portal Features In the screen shot below, the “Scale” tab in the portal shows the new tiers – Free, Shared, and Reserved – and gives the user the ability to quickly move any of their free web sites into the shared tier. With a single mouse-click, the user can move their site into the shared tier. Once a site has been moved into the shared tier, a new Manage Domains button appears in the bottom action bar of the Windows Azure Portal giving site owners the ability to manage their domain names for a shared site. This button brings up the domain-management dialog, which can be used to enter in a specific domain name that will be mapped to the Windows Azure Web Site. Shared Tier Benefits Startups and large web agencies will both benefit from this plan change. Here are a few examples of scenarios which fit the new pricing model: Startups no longer have to select the reserved plan to map domain names to their sites. Instead, they can use the free option to develop their sites and choose on a site-by-site basis which sites they elect to move into the shared plan, paying only for the sites that are finished and ready to be domain-mapped Agencies who manage dozens of sites will realize a lower cost of ownership over the long term by moving their sites into reserved mode. Once multi-site companies reach a certain price point in the shared tier, it is much more cost-effective to move sites to a reserved tier.  Long-term, it’s easy to see how the new Windows Azure Web Sites shared pricing tier makes Windows Azure Web Sites it a great choice for both startups and agency customers, as it enables rapid growth and upgrades while keeping the cost to a minimum. Large agencies will be able to have all of their sites in their own instances, and startups will have the capability to scale up to multiple-shared instances for minimal cost and eventually move to reserved instances without worrying about the need to incur continually additional costs. Customers can feel confident they have the power of the Microsoft Windows Azure brand and our world-class support, at prices competitive in the market. Plus, in addition to realizing the cost savings, they’ll have the whole family of Windows Azure features available. Continuous Deployment from GitHub and CodePlex Along with this new announcement are two other exciting new features. I’m proud to announce that web developers can now publish their web sites directly from CodePlex or GitHub.com repositories. Once connections are established between these services and your web sites, Windows Azure will automatically be notified every time a check-in occurs. This will then trigger Windows Azure to pull the source and compile/deploy the new version of your app to your web site automatically. Walk-through videos on how to perform these functions are below: Publishing to an Azure Web Site from CodePlex Publishing to an Azure Web Site from GitHub.com These changes, as well as the enhancements to the reserved plan model, make Windows Azure Web Sites a truly competitive hosting option. It’s never been easier or cheaper for a web developer to get up and running. Check out the free Windows Azure web site offering and see for yourself. Stay tuned to my twitter feed for Windows Azure announcements, updates, and links: @clinted

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  • Using Umbraco&rsquo;s Dropdown Datatype

    - by MightyZot
    In Umbraco, you could consider document types like models and data types as property types for those modes. For example, you may create a document type called “Prices” to represent a page that displays a list of prices. And, then, you might create a document type called “Price Item” to represent the price list items. A property called “Price” could then represent the price of an item. When you create the Price property, you specify the data type, which in this case might be “Number”, indicating that this particular field accepts only numerical values. Consequently, you could also create a drop down list property called “Category”, allowing you to categorize the items in your price list. To add items to the drop down list, you modify the data type definition in the Developer module of the Umbraco administrative utility. Instead of modifying the drop down data type itself, you should first make a copy by right-clicking on the Data Types node and choosing Create. Give your new data type a name in the Create dialog and click the Create button. In the Edit datatype dialog, change “Render control” to “Dropdown list”.  To add your list items, simply enter that value into the textbox next to “Add prevalue” and click Save or press the Enter key. Now that you have a new drop down list data type created, along with assigned list items, you can use it in your document type definitions just like you would the other data types.

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  • DBCC CHECKDB (BatmanDb, REPAIR_ALLOW_DATA_LOSS) &ndash; Are you Feeling Lucky?

    - by David Totzke
    I’m currently working for a client on a PowerBuilder to WPF migration.  It’s one of those “I could tell you, but I’d have to kill you” kind of clients and the quick-lime pits are currently occupied by the EMC tech…but I’ve said too much already. At approximately 3 or 4 pm that day users of the Batman[1] application here in Gotham[1] started to experience problems accessing the application.  Batman[2] is a document management system here that also integrates with the ERP system.  Very little goes on here that doesn’t involve Batman in some way.  The errors being received seemed to point to network issues (TCP protocol error, connection forcibly closed by the remote host etc…) but the real issue was much more insidious. Connecting to the database via SSMS and performing selects on certain tables underlying the application areas that were having problems started to reveal the issue.  You couldn’t do a SELECT * FROM MyTable without it bombing and giving the same error noted above.  A run of DBCC CHECKDB revealed 14 tables with corruption.  One of the tables with issues was the Document table.  Pretty central to a “document management” system.  Information was obtained from IT that a single drive in the SAN went bad in the night.  A new drive was in place and was working fine.  The partition that held the Batman database is configured for RAID Level 5 so a single drive failure shouldn’t have caused any trouble and yet, the database is corrupted.  They do hourly incremental backups here so the first thing done was to try a restore.  A restore of the most recent backup failed so they worked backwards until they hit a good point.  This successful restore was for a backup at 3AM – a full day behind.  This time also roughly corresponds with the time the SAN started to report the drive failure.  The plot thickens… I got my hands on the output from DBCC CHECKDB and noticed a pattern.  What’s sad is that nobody that should have noticed the pattern in the DBCC output did notice.  There was a rush to do things to try and recover the data before anybody really understood what was wrong with it in the first place.  Cooler heads must prevail in these circumstances and some investigation should be done and a plan of action laid out or you could end up making things worse[3].  DBCC CHECKDB also told us that: repair_allow_data_loss is the minimum repair level for the errors found by DBCC CHECKDB Yikes.  That means that the database is so messed up that you’re definitely going to lose some stuff when you repair it to get it back to a consistent state.  All the more reason to do a little more investigation into the problem.  Rescuing this database is preferable to having to export all of the data possible from this database into a new one.  This is a fifteen year old application with about seven hundred tables.  There are TRIGGERS everywhere not to mention the referential integrity constraints to deal with.  Only fourteen of the tables have an issue.  We have a good backup that is missing the last 24 hours of business which means we could have a “do-over” of yesterday but that’s not a very palatable option either. All of the affected tables had TEXT columns and all of the errors were about LOB data types and orphaned off-row data which basically means TEXT, IMAGE or NTEXT columns.  If we did a SELECT on an affected table and excluded those columns, we got all of the rows.  We exported that data into a separate database.  Things are looking up.  Working on a copy of the production database we then ran DBCC CHECKDB with REPAIR_ALLOW_DATA_LOSS and that “fixed” everything up.   The allow data loss option will delete the bad rows.  This isn’t too horrible as we have all of those rows minus the text fields from out earlier export.  Now I could LEFT JOIN to the exported data to find the missing rows and INSERT them minus the TEXT column data. We had the restored data from the good 3AM backup that we could now JOIN to and, with fingers crossed, recover the missing TEXT column information.  We got lucky in that all of the affected rows were old and in the end we didn’t lose anything.  :O  All of the row counts along the way worked out and it looks like we dodged a major bullet here. We’ve heard back from EMC and it turns out the SAN firmware that they were running here is apparently buggy.  This thing is only a couple of months old.  Grrr…. They dispatched a technician that night to come and update it .  That explains why RAID didn’t save us. All-in-all this could have been a lot worse.  Given the root cause here, they basically won the lottery in not losing anything. Here are a few links to some helpful posts on the SQL Server Engine blog.  I love the title of the first one: Which part of 'REPAIR_ALLOW_DATA_LOSS' isn't clear? CHECKDB (Part 8): Can repair fix everything? (in fact, read the whole series) Ta da! Emergency mode repair (we didn’t have to resort to this one thank goodness)   Dave Just because I can…   [1] Names have been changed to protect the guilty. [2] I'm Batman. [3] And if I'm the coolest head in the room, you've got even bigger problems...

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