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  • What OO Design to use ( is there a Design Pattern )?

    - by Blundell
    I have two objects that represent a 'Bar/Club' ( a place where you drink/socialise). In one scenario I need the bar name, address, distance, slogon In another scenario I need the bar name, address, website url, logo So I've got two objects representing the same thing but with different fields. I like to use immutable objects, so all the fields are set from the constructor. One option is to have two constructors and null the other fields i.e: class Bar { private final String name; private final Distance distance; private final Url url; public Bar(String name, Distance distance){ this.name = name; this.distance = distance; this.url = null; } public Bar(String name, Url url){ this.name = name; this.distance = null; this.url = url; } // getters } I don't like this as you would have to null check when you use the getters In my real example the first scenario has 3 fields and the second scenario has about 10, so it would be a real pain having two constructors, the amount of fields I would have to declare null and then when the object are in use you wouldn't know which Bar you where using and so what fields would be null and what wouldn't. What other options do I have? Two classes called BarPreview and Bar? Some type of inheritance / interface? Something else that is awesome?

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  • DDD: service contains two repository

    - by tikhop
    Does it correct way to have two repository inside one service and will it be an application or domain service? Suppose I have a Passenger object that should contains Passport (government id) object. I am getting Passenger from PassengerRepository. PassengerRepository create request to server and obtain data (json) than parse received data and store inside repository. I have confused because I want to store Passport as Entity and put it to PassportRepository but all information about password contains inside json than i received above. I guess that I should create a PassengerService that will be include PassengerRepository and PassportRepository with several methods like removePassport, addPassport, getAllPassenger and etc. UPDATE: So I guess that the better way is represent Passport as VO and store all passports inside Passenger aggregate. However there is another question: Where I should put the methods (methods calls server api) for management passenger's passport. I think the better place is so within Passenger aggregate.

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  • Event Aggregator.. not getting a response, how to determine completion?

    - by Duncan_m
    I'm rewriting a vehicle tracking application, a google maps based thing.. The users are able to search for a vehicle by typing a few characters of the vehicles "callsign". My application is based around a sort of "event bus" within Backbone.. when a search occurs I send a message on the bus saying something like "does anyone match this?".. If a marker matches the search term it responds with a sort of "yes, I match!".. My challenge arises when no-one matches, I get no response.. it feels a little hacky to "wait a little while" and check if a response has been recieved.. The application is based around Backbone.js and using the Event Aggregator pattern described in the answer to this question on Stack Overflow: http://stackoverflow.com/questions/7708195/access-function-in-one-view-from-another-in-backbone-js Is there a well defined design pattern that might assist me here? Sending a request for a response and not getting any responses?

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  • How to implement string matching based on a pattern

    - by Vincent Rischmann
    I was asked to build a tool that can identify if a string match a pattern. Example: {1:20} stuff t(x) {a,b,c} would match: 1 stuff tx a 20 stuff t c It is a sort of regex but with a different syntax Parentheses indicate an optional value {1:20} is a interval; I will have to check if the token is a number and if it is between 1 and 20 {a,b,c} is just an enumeration; it can be either a or b or c Right now I implemented this with a regex, and the interval stuff was a pain to do. On my own time I tried implementing some kind of matcher by hand, but it turns out it's not that easy to do. By experimenting I ended up with a function that generates a state table from the pattern and a state machine. It worked well until I tried to implement the optional value, and I got stuck and how to generate the state table. After that I searched how I could do this, and that led me to stuff like LL parser, LALR parser, recursive-descent parser, context-free grammars, etc. I never studied any of this so it's hard to know what is relevant here, but I think this is what I need: A grammar A parser which generates states from the grammar and a pattern A state machine to see if a string match the states So my first question is: Is this right ? And second question, what do you recommend I read/study to be able to implement this ?

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  • How should I structure the implementation of turn-based board game rules?

    - by Setzer22
    I'm trying to create a turn-based strategy game on a tilemap. I'm using design by component so far, but I can't find a nice way to fit components into the part I want to ask. I'm struggling with the "game rules" logic. That is, the code that displays the menu, allows the player to select units, and command them, then tells the unit game objects what to do given the player input. The best way I could thing of handling this was using a big state machine, so everything that could be done in a "turn" is handled by this state machine, and the update code of this state machine does different things depending on the state. However, this approach leads to a large amount of code (anything not model-related) going into a big class. Of course I can subdivide this big class into more classes, but it doesn't feel modular and upgradable enough. I'd like to know of better systems to handle this in order to be able to upgrade the game with new rules without having a monstruous if/else chain (or switch / case, for that matter). Any ideas? What specific design pattern other than MVC should I be using?

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  • What's is the point of PImpl pattern while we can use interface for same purpose in C++?

    - by ZijingWu
    I see a lot of source code which using PIMPL idiom in C++. I assume Its purposes are hidden the private data/type/implementation, so it can resolve dependence, and then reduce compile time and header include issue. But interface class in C++ also have this capability, it can also used to hidden data/type and implementation. And to hidden let the caller just see the interface when create object, we can add an factory method in it declaration in interface header. The comparison is: Cost: The interface way cost is lower, because you doesn't even need to repeat the public wrapper function implementation void Bar::doWork() { return m_impl->doWork(); }, you just need to define the signature in the interface. Well understand: The interface technology is more well understand by every C++ developer. Performance: Interface way performance not worse than PIMPL idiom, both an extra memory access. I assume the performance is same. Following is the pseudocode code to illustrate my question: // Forward declaration can help you avoid include BarImpl header, and those included in BarImpl header. class BarImpl; class Bar { public: // public functions void doWork(); private: // You doesn't need to compile Bar.cpp after change the implementation in BarImpl.cpp BarImpl* m_impl; }; The same purpose can be implement using interface: // Bar.h class IBar { public: virtual ~IBar(){} // public functions virtual void doWork() = 0; }; // to only expose the interface instead of class name to caller IBar* createObject(); So what's the point of PIMPL?

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  • Writing and Understanding code

    - by Kitex
    I can write code. I can read code but I can't implement good code. How to develop deep understanding of any framework or stuff that we are working on? Is it looking into documentation and working on it? I have seen in this form that people that have great understanding of things they are working on. How is this possible? How to not scrape on the surface only? How to manage time vs learning vs productivity?

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  • Which are the best ways to organize view hierarchies in GUI interfaces?

    - by none
    I'm currently trying to figure out the best techniques for organizing GUI view hierarchies, that is dividing a window into several panels which are in turn divided into other components. I've given a look to the Composite Design Pattern, but I don't know if I can find better alternatives, so I'd appreciate to know if using the Composite is a good idea, or it would be better looking for some other techniques. I'm currently developing in Java Swing, but I don't think that the framework or the language can have a great impact on this. Any help will be appreciated. ---------EDIT------------ I was currently developing a frame containing three labels, one button and a text field. At the button pressed, the content inside the text field would be searched, and the results written inside the three labels. One of my typical structure would be the following: MainWindow | Main panel | Panel with text field and labels. | Panel with search button Now, as the title explains, I was looking for a suitable way of organizing both the MainPanel and the other two panels. But here came problems, since I'm not sure whether organizing them like attributes or storing inside some data structure (i.e. LinkedList or something like this). Anyway, I don't really think that both my solution are really good, so I'm wondering if there are really better approaches for facing this kind of problems. Hope it helps

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  • Design Pattern for Data Validation

    - by melodui
    What would be the best design pattern for this problem: I have an Object A. Object A can either be registered or deleted from the database depending on the user request. Data validation is performed before registration or deletion of the object. There are a set of rules to be checked before the object can be registered and another set of rules for deletion. Some of these rules are common for both operations. So far, I think the Chain of Responsibility design pattern fits the most but I'm having trouble implementing it.

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  • How can I bind an interface to a class decided by an xml or database configuration at the launch of the application?

    - by ipohfly
    I'm re-working on the design of an existing application which is build using WebForms. Currently the plan is to work it into a MVP pattern application while using Ninject as the IoC container. The reason for Ninject to be there is that the boss had wanted a certain flexibility within the system so that we can build in different flavor of business logic in the model and let the programmer to choose which to use based on the client request, either via XML configuration or database setting. I know that Ninject have no need for XML configuration, however I'm confused on how it can help to dynamically inject the dependency into the system? Imagine I have a interface IMember and I need to bind this interface to the class decided by a xml or database configuration at the launch of the application, how can I achieve that?

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  • Writing a program in C++ and I need help [migrated]

    - by compscinoob
    So I am a new to this. I am trying to write a program with a function double_product(vector< double a, vector< double b) that computes the scalar product of two vectors. The scalar product is $a_{0}b_{0}+a_{1}b_{1}+...a_{n-1}b_{n-1}$. Here is what I have. It is a mess, but I am trying! #include<iostream> #include<vector> using namespace std; class Scalar_product { public: Scalar_product(vector<double> a, vector<bouble> b); }; double scalar_product(vector<double> a, vector<double> b) { double product = 0; for (int i=0; i <=a.size()-1; i++) for (int i=0; i <=b.size()-1; i++) product = product + (a[i])*(b[i]); return product; } int main() { cout << product << endl; return 0; }

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  • Guidelines or Design pattern to develop configurable software

    - by Rumit Parakhiya
    I want to develop an application which would have it's own framework, using which developer can implement functionality very easily. Developer shouldn't have to code for each and every page or report. But, he can do it very easily by just configuring it using the framework provided. Some nice examples of it is SAP and Tally. They have got their own framework, using which anybody having knowledge of it can customize or extend functionality of the product. But, as I am beginner in this direction, I don't have any idea about where to start. Can anybody point me to some design pattern which I can follow or some similar open source software which I can refer?

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  • How to separate and maintain customer specific code

    - by WYSIWYG
    I am implementing customer specific code and currently following simple approach like if (cusomterId == 23) do it. I want to separate out all the customer related code in separate place. But I have following problems. In code is in 1. Stored procs 2. Plain old classes. 3. Controllers 4. Views I came up with two solutions. First is to create table CustomerFunctionlity with columns CustomerId, FunctionalityName, method/Proc, inputs/outputs With this table I can simply check if exists, execute given function. Another way is creating a factory which returns customer related object for an interface. I am writting small end to end customer specific functionalities. How can I write maintenable code. Thanks

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  • Is there a pattern to restrict which classes can update another class?

    - by Mike
    Say I have a class ImportantInfo with a public writable property Data. Many classes will read this property but only a few will ever set it. Basically, if you want to update Data you should really know what you're doing. Is there a pattern I could use to make this explicit other than by documenting it? For example, some way to enforce that only classes that implement IUpdateImportantData can do it (this is just an example)? I'm not talking about security here, but more of a "hey, are you sure you want to do that?" kind of thing.

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  • Separating Db from business with Inherited classes using multiple views

    - by catalinux
    I have a software that has a car model that will be used in different views (listing, ads, detail page, carousel, up sell widget,etc). class CarModel extends DbModel{ } I look for a "nice way" (a combination of flexible, easy to maintain,etc) to have this used in views. I'm thinking at two different ways Having object views for each context CarViewBase{ var car;// of type CarModel function constructor(args){ //will instantienta internal variable car based on args } function getThumb(){ } function getTitle(){ } } CarListingView extends CarViewBase{ function getListing(){ } } CarAdsView extends CarViewBase{ //the busines rule changes for ads widget function getThumb(){ } } Extending directly the CarModel The challenges comes when My Car Model might need an abstract factory. Let's say I have a field on my car object that states the type of the car : a truck, or a bike, or van. How would affect that my object view? Let's say that getTitle() rule would be different for each type of it. How would you do it?

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  • Writing files to an Airport Extreme using afp

    - by Bill Oldroyd
    Using Nautilus I can connect from Ubuntu 12.04 (64-bit) to my Apple Airport Extreme using user & password without a problem. I can read, browse folders and delete files. However I cannot write files, the file is created, but the contents of the file are not transferred. The transfer fails with the error message "kFPMiscErr" which I think means that "authentication has already been established" ?. I have tried the command line tools for access using AFP but these do not work either. Is there a solution to this problem ?

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  • Creating a Predicate Builder extension method

    - by Rippo
    I have a Kendo UI Grid that I am currently allowing filtering on multiple columns. I am wondering if there is a an alternative approach removing the outer switch statement? Basically I want to able to create an extension method so I can filter on a IQueryable<T> and I want to drop the outer case statement so I don't have to switch column names. private static IQueryable<Contact> FilterContactList(FilterDescriptor filter, IQueryable<Contact> contactList) { switch (filter.Member) { case "Name": switch (filter.Operator) { case FilterOperator.StartsWith: contactList = contactList.Where(w => w.Firstname.StartsWith(filter.Value.ToString()) || w.Lastname.StartsWith(filter.Value.ToString()) || (w.Firstname + " " + w.Lastname).StartsWith(filter.Value.ToString())); break; case FilterOperator.Contains: contactList = contactList.Where(w => w.Firstname.Contains(filter.Value.ToString()) || w.Lastname.Contains(filter.Value.ToString()) || (w.Firstname + " " + w.Lastname).Contains( filter.Value.ToString())); break; case FilterOperator.IsEqualTo: contactList = contactList.Where(w => w.Firstname == filter.Value.ToString() || w.Lastname == filter.Value.ToString() || (w.Firstname + " " + w.Lastname) == filter.Value.ToString()); break; } break; case "Company": switch (filter.Operator) { case FilterOperator.StartsWith: contactList = contactList.Where(w => w.Company.StartsWith(filter.Value.ToString())); break; case FilterOperator.Contains: contactList = contactList.Where(w => w.Company.Contains(filter.Value.ToString())); break; case FilterOperator.IsEqualTo: contactList = contactList.Where(w => w.Company == filter.Value.ToString()); break; } break; } return contactList; } Some additional information, I am using NHibernate Linq. Also another problem is that the "Name" column on my grid is actually "Firstname" + " " + "LastName" on my contact entity. We can also assume that all filterable columns will be strings.

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  • Moving from mock to real objects?

    - by jjchiw
    I'm like doing TDD so I started everything mocking objects, creating interface, stubbing, great. The design seems to work, now I'll implement the stuff, a lot of the code used in the stubs are going to be reused in my real implementation yay! Now should I duplicate the tests to use the real object implementation (but keeping the mocks object of the sensitive stuff like Database and "services" that are out of my context (http calls, etc...)) Or just change the mocks and stubs of the actual tests to use the real objects....... So the question is that, keep two tests or replace the stubs, mocks? And after that, I should keep designing with the mocks, stubs or just go with real objects? (Just making myself clear I'll keep the mock object of the sensitive stuff like database and services that are out of my context, in both situations.)

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  • How to elegantly work with a lot of print functions?

    - by user1824372
    I'm working on a Python project that is executed on a terminal (or console) for which I am planning to implement a GUI. I did not major in CS so I really have no idea how to effectively design a terminal GUI such that: the user interface looks good in GUI, it is directed to a certain widget, let's say, a text label, or a bottom bar, or a hide-able frame. Do you have any suggestions? Currently, I am using the print function to provide essential information on STDOUT during execution, so a lot of print calls are distributed here and there in the code. I'm thinking of using macro-like variables such as 'FILE_NOT_EXISTS_MESSAGE' for printing, and all of them and their values would be defined in one file. Is that a standard way to do this? Should I introduce a logging system? In summary, I'm looking for a pattern for handling console output that is effective and adaptable.

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  • Why using Fragments?

    - by ahmed_khan_89
    I have read the documentation and some other questions' threads about this topic and I don't really feel convinced; I don't see clearly the limits of use of this technique. Fragments are now seen as a Best Practice; every Activity should be basically a support for one or more Fragments and not call a layout directly. Fragments are created in order to: allow the Activity to use many fragments, to change between them, to reuse these units... == the Fragment is totally dependent to the Context of an activity , so if I need something generic that I can reuse and handle in many Activities, I can create my own custom layouts or Views ... I will not care about this additional Complexity Developing Layer that fragments would add. a better handling to different resolution == OK for tablets/phones in case of long process that we can show two (or more) fragments in the same Activity in Tablets, and one by one in phones. But why would I use fragments always ? handling callbacks to navigate between Fragments (i.e: if the user is Logged-in I show a fragment else I show another fragment). === Just try to see how many bugs facebook SDK Log-in have because of this, to understand that it is really (?) ... considering that an Android Application is based on Activities... Adding another life cycles in the Activity would be better to design an Application... I mean the modules, the scenarios, the data management and the connectivity would be better designed, in that way. === This is an answer of someone who's used to see the Android SDK and Android Framework with a Fragments vision. I don't think it's wrong, but I am not sure it will give good results... And it is really abstract... ==== Why would I complicate my life, coding more, in using them always? else, why is it a best practice if it's just a tool for some cases? what are these cases?

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  • What is the preferred pattern when attaching a 'runtime object'?

    - by sebf
    In my application I have the following: public class NeatObject { /* lots of static data, and configuration flags */ } public class NeatObjectConsumer { void DoCleverStuffWithObjectOnGPU(NeatObject obj); } Where NeatObject and its consumer are used to control the GPU. The idea being that, the configuration of an instance of NeatObject and its members, define how the consumer instance behaves. The object can be passed around, edited, and most importantly serialised/deserialised by the application, with and without knowledge of NeatObjectConsumer, then provided back to the consumer to do something else. The purpose of this seperation is: The consumer manages hardware resources, which change depending on the computer, and even on the execution of the application, making preserving the state of an object which does everything difficult. Avoids circular references if the assembly that contains the consumer needs to reference one that only needs to know about NeatObject. However, there is a complication in that the consumer creates hardware resources and needs to associate them with NeatObject. These don't need to be preserved, but still need to be retrieved. DoCleverStuffWithObjectOnGPU() will be called many, many times during execution and so any bottleneck is a concern, therefore I would like to avoid dictionary lookups. What is the preferred method of attaching this information to NeatObject? By preferred, I mean intuitive - other coders can see immediately what is going on - and robust - method doesn't invite playing with the resources or present them in such a way as to make them easily corruptible. Essentially, I want to add my own metadata - how should I do it? Try to use 'actual metadata' functionality like Reflection? A member of the type of an abstract class? Unmanaged pointers? If you took on a project that used this pattern, what would you have liked the previous developer to do?

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  • Testing complex compositions

    - by phlipsy
    I have a rather large collection of classes which check and mutate a given data structure. They can be composed via the composition pattern into arbitrarily complex tree-like structures. The final product contains a lot of these composed structures. My question is now: How can I test those? Albeit it is easy to test every single unit of these compositions, it is rather expensive to test the whole compositions in the following sense: Testing the correct layout of the composition-tree results in a huge number of test cases Changes in the compositions result in a very laborious review of every single test case What is the general guideline here?

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  • Legal Applications of Metamorphic Code

    - by V_P
    Firstly, I would like to state that I already understand the 'vx' applications for Metamorphic code. I am not here to ask a question related to any of those topics as that would be inappropriate in this context. I would like to know if anyone has ever used 'Metamorphic' code in practice, for purposes other than those previously stated, if so, what was the reasoning for using said concept. In essence I am trying to discover a purpose for this concept, if any, other than circumventing anti-virus scanners and the like.

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  • Which is a better design pattern for a database wrapper: Save as you go or Save when your done?

    - by izuriel
    I know this is probably a bad way to ask this question. I was unable to find another question that addressed this. The full question is this: We're producing a wrapper for a database and have two different viewpoints on managing data with the wrapper. The first is that all changes made to a data object in code must be persisted in the database by calling a "save" method to actually save the changes. The other side is that these changes should be save as they are made, so if I change a property it's saved, I change another it's save as well. What are the pros/cons of either choice and which is the "proper" way to manage the data?

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  • How can I refactor my code to use fewer singletons?

    - by fish
    I started a component based, networked game (so far only working on the server). I know why singletons can be bad, but I can't think of another way to implement the same thing. So far I have: A GameState singleton (for managing the global state of the game, i.e. pre-game, running, exiting). A World singleton, which is the root entity for my entity graph An EntityFactory A ComponentFactory I'm thinking about adding a "MessageDispatcher" so individual components can subscribe to network messages. The factories do not have state, so I suppose they aren't so bad. However, the others do have global state, which is asking for trouble. How can I refactor my code so it uses fewer singletons?

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