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  • Tree position terminology/naming

    - by wst
    This is a naming things question. I am processing trees (XML documents), and there are often special rules applied to nodes based on structure. It's been very difficult coming up with concise naming conventions for some cases, namely for nodes in the first position among their siblings, along with some recursive relationship: Given an arbitrary node, I want to describe its first child, and then that node's first child, and so on recursively. Given another arbitrary node, I want to describe its parent if the parent is first among its siblings, and that parent's parent if it's first, and so on recursively. Is there existing terminology to describe these tree positions? How would you name a variable or function that captures one of these cases so that it's intuitive to an unfamiliar developer trying to understand an algorithm?

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  • How can I parse a namespace using the SAX parser?

    - by Silvestri
    Hello, Using a twitter search URL ie. http://search.twitter.com/search.rss?q=android returns CSS that has an item that looks like: <item> <title>@UberTwiter still waiting for @ubertwitter android app!!!</title> <link>http://twitter.com/meals69/statuses/21158076391</link> <description>still waiting for an app!!!</description> <pubDate>Sat, 14 Aug 2010 15:33:44 +0000</pubDate> <guid>http://twitter.com/meals69/statuses/21158076391</guid> <author>Some Twitter User</author> <media:content type="image/jpg" height="48" width="48" url="http://a1.twimg.com/profile_images/756343289/me2_normal.jpg"/> <google:image_link>http://a1.twimg.com/profile_images/756343289/me2_normal.jpg</google:image_link> <twitter:metadata> <twitter:result_type>recent</twitter:result_type> </twitter:metadata> </item> Pretty simple. My code parses out everything (title, link, description, pubDate, etc.) without any problems. However, I'm getting null on: <google:image_link> I'm using Java to parse the RSS feed. Do I have to handle compound localnames differently than I would a more simple localname? This is the bit of code that parses out Link, Description, pubDate, etc: @Override public void endElement(String uri, String localName, String name) throws SAXException { super.endElement(uri, localName, name); if (this.currentMessage != null){ if (localName.equalsIgnoreCase(TITLE)){ currentMessage.setTitle(builder.toString()); } else if (localName.equalsIgnoreCase(LINK)){ currentMessage.setLink(builder.toString()); } else if (localName.equalsIgnoreCase(DESCRIPTION)){ currentMessage.setDescription(builder.toString()); } else if (localName.equalsIgnoreCase(PUB_DATE)){ currentMessage.setDate(builder.toString()); } else if (localName.equalsIgnoreCase(GUID)){ currentMessage.setGuid(builder.toString()); } else if (uri.equalsIgnoreCase(AVATAR)){ currentMessage.setAvatar(builder.toString()); } else if (localName.equalsIgnoreCase(ITEM)){ messages.add(currentMessage); } builder.setLength(0); } } startDocument looks like: @Override public void startDocument() throws SAXException { super.startDocument(); messages = new ArrayList<Message>(); builder = new StringBuilder(); } startElement looks like: @Override public void startElement(String uri, String localName, String name, Attributes attributes) throws SAXException { super.startElement(uri, localName, name, attributes); if (localName.equalsIgnoreCase(ITEM)){ this.currentMessage = new Message(); } } Tony

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  • HttpwebRequest Simulate Click

    - by Afnan
    I was working on httpwebrequest and was trying to search google get result and simulate click to desired link. Is that possible? string raw ="http://www.google.com/search?hl=en&q={0}&aq=f&oq=&aqi=n1g10"; string search = string.Format(raw, HttpUtility.UrlEncode(searchTerm)); HttpWebRequest request = (HttpWebRequest)WebRequest.Create(search); request.Proxy = prox; using (HttpWebResponse response = (HttpWebResponse)request.GetResponse()) { using (StreamReader reader = new StreamReader(response.GetResponseStream(), Encoding.ASCII)) { HtmlElementCollection html = reader.ReadToEnd(); browserA=reader.ReadToEnd(); this.Invoke(new EventHandler(IE1)); } }

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  • Algorithms for positioning rectangles evenly spaced with unknown connecting lines

    - by MacGyver
    I'm new to game development, but I'm trying to figure out a good algorithm for positioning rectangles (of any width and height) in a given surface area, and connecting them with any variation of lines. Two rectangles will never have more than one line connecting them. Where would I begin working on a problem like this? This is only a 2 dimensional surface. I read about graph theory, and it seems like this is a close representation of that. The rectangles would be considered a node, and the lines connecting them would be considered an edge in graph theory.

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  • How to decide which colors to use that look most similar across most screens/monitors?

    - by Lyon
    Hi, I'm baffled. I'm trying to find suitable colors for a logo that would look similar across most monitors/screens. I know it's near impossible, but how does one end up with the color palette that new Google logo and Facebook "blue" uses for example? I've a monitor that has been calibrated, and a few laptop screens that have default settings. Yet both the Google logo and facebook's look similar (although they aren't using colors restricted to the web safe 216 palette. Any ideas? thoughts? Thanks

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  • Tips for building an AI for a 2D racing game

    - by declique
    I have a school project to build an AI for a 2D racing game in which it will compete with several other AIs (no collision). We are given a black and white bitmap image of the racing track, we are allowed to choose basic stats for our car (handling, acceleration, max speed and brakes) after we receive the map. The AI connects to the game's server and gives to it several times a second numbers for the current acceleration and steering. The language I chose is C++, by the way. The questions are: What is the best strategy or algorithm (since I want to try and win)? I currently have in mind some ideas found on the net and one or two of my own, but I would like before I start to code that my perspective is one of the best. What good books are there on that matter? What sites should I refer to?

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  • The how of a collision engine

    - by JXPheonix
    This is a very, very broad question - what is the general algorithm of how a collision engine works? No code in specific, but rather, just a general idea of how a collision engine does what it does, constantly refreshing the points of an object and comparing it to other objects? (see, I have the general gist of it here.) A collision engine is basically an engine used in games (generally) so that your player (call him Bob), whenever bob moves into a wall, Bob stops, Bob does not walk through the wall. They also generally handle the gravity in a game and environmental things like that.

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  • What programming concept is used in Nokia Lumina City Lens application [closed]

    - by gowri
    I am totally impressed about the Nokia City Lens application. How does the Nokia Lumia City Lens app work? Nokia Lumia City Lens app detects shops, restaurants, etc. by scanning the visual environment. But how can it detect shops or anything by only scanning visual information? Because we need a 360 degree view to detect a location. Because we can't simply match visual information and get that data. The visuals will change proportionally with distance and angle. So how does this app match the location and retrieve the information? Can anyone explain the concept What technology or algorithm is used in this app?

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  • Inexpensive generation of hierarchical unique IDs

    - by romaninsh
    My application is building a hierarchical structure like this: root = { 'id': 'root', 'children': [ { 'name': 'root_foo', 'children': [] }, { 'id': 'root_foo2', 'children': [ { 'id': 'root_foo2_bar', 'children': [] } ] } ] } in other words, it's a tree of nodes, where each node might have child elements and unique identifier I call "id". When a new child is added, I need to generate a unique identifier for it, however I have two problems: identifiers are getting too long adding many children takes slower, as I need to find first available id My requirement is: naming of a child X must be determined only from the state in their ancestors When I re-generate tree with same contents, the IDs must be same or in other words, when we have nodes A and B, creating child in A, must not affect the name given to children of B. I know that one way to optimize would be to introduce counter in each node and append it to the names which will solve my performance issue, but will not address the issue with the "long identifiers". Could you suggest me the algorithm for quickly coming up with new IDs?

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  • Is it time to deprecate synchronized, wait and notify?

    - by OldCurmudgeon
    Is there a single scenario (other than compatibility with ancient JVMs) where using synchronized is preferable to using a Lock? Can anyone justify using wait or notify over the newer systems? Is there any algorithm that must use one of them in its implementation? I see a previous questions that touched on this matter but I would like to take this a little further and actually deprecate them. There are far too many traps and pitfalls and caveats with them that have been ironed out with the new facilities. I just feel it may soon be time to mark them obsolete.

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  • How can I generate signed distance fields in real time, fast?

    - by heishe
    In a previous question, it was suggested that signed distance fields can be precomputed, loaded at runtime and then used from there. For reasons I will explain at the end of this question (for people interested), I need to create the distance fields in real time. There are some papers out there for different methods which are supposed to be viable in real-time environments, such as methods for Chamfer distance transforms and Voronoi diagram-approximation based transforms (as suggested in this presentation by the Pixeljunk Shooter dev guy), but I (and thus can be assumed a lot of other people) have a very hard time actually putting them to use, since they're usually long, largely bloated with math and not very algorithmic in their explanation. What algorithm would you suggest for creating the distance fields in real-time (favourably on the GPU) especially considering the resulting quality of the distance fields? Since I'm looking for an actual explanation/tutorial as opposed to a link to just another paper or slide, this question will receive a bounty once it's eligible for one :-). Here's why I need to do it in real time:

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  • jQuery get Function Not Returning Data

    - by senfo
    I'm trying to use the jQuery get function to render the results of an HTML page in a div on my page. The result of the get function appears to be successful because the value of textStatus (in the following code block) is "success". The value of data, however, is always empty. $(document).ready(function() { $.get('http://www.google.com', function(data, textStatus){ $('#RSSContent').html(textStatus + ' ' + data); }); }); Any idea what I might be doing wrong? Note: The final code will query an RSS feed, which I plan on transforming and rendering as HTML in the RSSContent div. I simply used http://www.google.com for testing purposes.

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  • Why doesn't a LinkButton work with a table as it's content?

    - by Telos
    Using ASP.NET 3.5, you can create a LinkButton then define content inside of it. It works fine if I have div tags or any kind of text or anything, but if I use a table the click doesn't actually post back for some reason. This should take you to google (you'll get an error there but it should still go) for instance: <asp:LinkButton ID="lbTest" PostBackUrl="http://www.google.com" runat="server"> <table> <tr> <td>Test</td> <td>col2</td> <td>col3</td> </tr> </table> </asp:LinkButton> I could work around it by building a "table" with divs I guess, but I hate formatting with divs.

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  • Lag compensation of projectile shooting game

    - by Denis Ermolin
    I'm thinking about an algorithm for firing projectiles with lag compensation. Now I did find only one descent solution: Player hits fire button. Client sends input "fire". Client waits for server response. Server generates bullet then sends response to client. Client recieves response and finally fires projectile. Is this solution only "trueway"? I find it the only one that can be fair to all of the clients. Valve in this case, doesn't compensate lag from rocket shots. I am feeling that I will not compensate it, too. I think that with today's bandwidth I can close my eyes on this problem, because I don't see any solutions with fair logic. What do you think?

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  • How do I route watir through a proxy pragmatically?

    - by feydr
    I'm trying to route watir through a proxy pragmatically -- this means within the script I'd like to change my proxy dynamically before launching the browser. Here's what I've tried so far (and so far am failing): I'm running chrome and lucid lynx ubuntu. I chose TREX cause I thought watir might be making use of PROXY or something. I rewrote /usr/bin/google-chrome as: #!/bin/bash /opt/google/chrome/chrome --proxy-server="$TREX" $@ The reason I'm passing in the environment variable to proxy-server rather than http_proxy is because I never could get http_proxy to work as is anyways then I did a simple: require 'rubygems' require 'watir-webdriver' ENV['TREX'] = "XX.XX.XX.XX:YY" browser = Watir::Browser.new(:chrome) browser.goto("http://mysite.com") Anyways, what is happening here is that it is forwarding me to the login page of the proxy rather than just forwarding the request. What am I missing here? I feel like I'm pretty close.

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  • Is acousting fingerprinting too broad for one audio file only?

    - by IBG
    So we were looking for some topics related to audio analysis and found acoustic fingerprinting. As it is, it seems like the most famous application for it is for identification of music. Enter our manager, who requested us to research and possible find an algorithm or existing code that we can use for this very simple approach (like it's easy, source codes don't show up like mushrooms): Always-on app for listening Compare the audio patterns to a single audio file (assume sound is a simple beep) If beep is detected, send notification to server With a flow this simple, do you think acousting fingerprinting is a broad approach to use? Should we stop and take another approach? Where to best start? We haven't started anything yet (on the development side) on this regard, so I want to get other opinion if this is pursuit is worth it or moot.

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  • How can I render player movement on a 2d plane efficiently?

    - by user422318
    I'm prototyping a 2d HTML5 game with similar interaction to Diablo II. (See an older post of mine describing the interaction here: How can I imitate interaction and movement in Diablo II?) I just got the player click-to-move system working using the Bresenham algorithm but I can't figure out how to efficiently render the player's avatar as he moves across the screen. By the time redraw() is called, the player has already finished moving to the target point. If I try to call redraw() more frequently (based on my game timer), there's incredible system lag and I don't even see the avatar image glide across the screen. I have a game timer based off this awesome timer class: http://www.dailycoding.com/Posts/object_oriented_programming_with_javascript__timer_class.aspx In the future, there will be multiple enemies chasing the player. Fast pace is essential to the experience. What should I do?

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  • How to implement the setup rules like Clash of Clan?

    - by user25959
    Now I'm already implement the setup build rules which the building could move by unit grid width and height. But the validation detection is poor efficiency. The algorithm cost me 10~12(ms) in average when I move the building. Here is my approach to that: 1.Basic Grid, it is a two dimensional array. Grid[row][column], so that I can save info for each grid. Like whether is it in occupied or excluded. 2.Exclude Space, this is a space which limit same building numbers in space.

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  • $where in mongodb web shell not working

    - by Bravo
    i have the below set of test documents which i inserted in to the mongodb and when i use to query the db using the $where get the below exception Error: database error: $where query, but no script engine Any idea why the $where clause not working test data : db.things.save({ "_id" : 1, "domainName" : "test11.com", "hosting" : "hostgator.com" }) db.things.save({ "_id" : 2, "domainName" : "test2.com", "hosting" : "aws.amazon.com"}) db.things.save({ "_id" : 3, "domainName" : "test3.com", "hosting" : "aws.amazon.com" }) db.things.save({ "_id" : 4, "domainName" : "test4.com", "hosting" : "hostgator.com" }) db.things.save({ "_id" : 5, "domainName" : "test5.com", "hosting" : "aws.amazon.com" }) db.things.save({ "_id" : 6, "domainName" : "test6.com", "hosting" : "cloud.google.com" }) db.things.save({ "_id" : 7, "domainName" : "test7.com", "hosting" : "aws.amazon.com" }) db.things.save({ "_id" : 8, "domainName" : "test8.com", "hosting" : "hostgator.com" }) db.things.save({ "_id" : 9, "domainName" : "test9.com", "hosting" : "cloud.google.com" }) db.things.save({ "_id" : 10, "domainName" : "test10.com", "hosting" : "godaddy.com" }) query used : db.things.find( { $where: "this.domainName == 'test11.com'" } );

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  • Caching strategies - LRU, MRU, Clock-Pro

    - by golgofa
    I am going to write a bachelor's science work on caching strategies and really, can't find any links to specifications or full descriptions of some of them. Only something like summaries from wikipedia. Please, help with some links on LRU, MRU caching and new-one - Clock Pro. Thanks a lot. All links are very useful for me. The purpose of work - is to compare different cache strategies to get more effiency. It based on WebApplication with ejb 2.0, so algorithm's will be implemented there, espesially in ejbLoad() and ejbFindByPrimarKey(). Also, one of aspects of this application - it will use not common scheme of tables in database - it based on metamodel. So, if you had any experience on this topic, i would be grateful to take some of your knowledge)

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  • Getting error when compiled Http webrequest

    - by Afnan
    i have written a program to search value from google every thing works fine but first time when page is loaded then i encounter error.after words if i click any link it is working fine no errors further. Code is as follow private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e) { string raw = "http://www.google.com/search?hl=en&q={0}&aq=f&oq=&aqi=n1g10"; string search = string.Format(raw, HttpUtility.UrlEncode(searchTerm)); //string search = "http://www.whatismyip.com/"; HttpWebRequest request = (HttpWebRequest)WebRequest.Create(search); using (HttpWebResponse response = (HttpWebResponse)request.GetResponse()) { using (StreamReader reader = new StreamReader(response.GetResponseStream(), Encoding.ASCII)) { browserA = reader.ReadToEnd(); this.Invoke(new EventHandler(IE1)); } } }

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  • System.Uri("") in default browser?

    - by Hallgaws
    I am using special program where it loads some url imagine it like window with automatically load www.google.com - program starts and it load the site - BUT when you click on some links in the program window it opens in default browser - how it can be opened in default browser - I am using this code: <Global.Microsoft.VisualBasic.CompilerServices.DesignerGenerated()> _ Partial Class Form1 Inherits System.Windows.Forms.Form <System.Diagnostics.DebuggerNonUserCode()> _ Protected Overrides Sub Dispose(ByVal disposing As Boolean) Try If disposing AndAlso components IsNot Nothing Then components.Dispose() End If Finally MyBase.Dispose(disposing) End Try End Sub Private components As System.ComponentModel.IContainer <System.Diagnostics.DebuggerStepThrough()> _ Private Sub InitializeComponent() Me.components = New System.ComponentModel.Container Dim resources As System.ComponentModel.ComponentResourceManager = New System.ComponentModel.ComponentResourceManager(GetType(Form1)) Me.WB = New System.Windows.Forms.WebBrowser ..... ..... Me.WB.Url = New System.Uri("http://www.google.com/", System.UriKind.Absolute) Using Visual Basic 2008

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  • How to understand Linux kernel source code for a beginner?

    - by user16867
    I am a student interested in working on Memory Management, particularly the page replacement component of the linux kernel. What are the different guides that can help me to begin understanding the kernel source? I have tried to read the book Understanding the Linux Virutal Memory Manager by Mel Gorman and Understanding the Linux Kernel by Cesati and Bovet, but they do not explain the flow of control through the code. They only end up explaining various data structures used and the work various functions perform. This makes the code more confusing. My project deals with tweaking the page replacement algorithm in a mainstream kernel and analyse its performance for a set of workloads. Is there a flavor of the linux kernel that would be easier to understand(if not the linux-2.6.xx kernel)?

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  • Map, Set use cases in a general web app

    - by user2541902
    I am currently working on my own Java web app (to be shown in interview to get a Java job). So I've not worked on Java in professional environment, so no guidance. I have database, entity classes, JPA relationships. Use cases are like, user has albums, album has pics, user has locations, location has co-ordinates etc. I used List (ArrayList) everywhere. I can do anything with List and DB, get some entry, find etc. For example, I will keep the list of users in List, then use queries to get some entry (why would I keep them in Map with id/email as key?). I know very well the working and features, implementing classes of Map, Set. I can use them for solving some algorithm, processing some data etc. In interviews, I get asked have you worked with these, where have you used them etc. So, Please tell me cases where they should be used (DB or any popular real use case).

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