Search Results

Search found 26618 results on 1065 pages for 'amazon instance store'.

Page 572/1065 | < Previous Page | 568 569 570 571 572 573 574 575 576 577 578 579  | Next Page >

  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

    Read the article

  • Accessing Sharepoint tasks via web services?

    - by scooterhanson
    I've looked at a lot of the previous questions asked about sharepoint and accessing objects via web-services, and I am pretty convinced that tasks can be accessed through the Lists interface. Can anybody please verify this for me? Also, if anyone has any examples of this I would be very grateful. I'm not a Sharepoint guy but I need to connect to an instance just to retrieve task objects.

    Read the article

  • unix process id

    - by swathi
    how to a Write a script that runs a 5 instances of a child process in the background (at a gap of 5 seconds) and do a continuous check to see if any of the child process is completed it starts another instance of the same process till the child process has executed 20 instances.

    Read the article

  • how do I use mod_rewrite for just one file?

    - by Angela
    I want to use mod-rewrite for just one file instance: www.domain.com/contact to pull from www.domain.com/contact.php I used a rewrite rule for all files that look like a directory to do this initially but it messed up some diretory redirects I created so in the short-term, I'd rather just do it for a specific file. Thanks.

    Read the article

  • Multiple Regex on String

    - by George
    How can I apply multiple regexs to a single string? For instance, a user inputs the following into a text area: red bird blue cat black dog and I want to replace each carriage return with a comma and each space with an underscore so the final string reads as red_bird,blue_cat,black_dog. I've tried variations in syntax along the lines of the following so far: function formatTextArea() { var textString = document.getElementById('userinput').value; var formatText = textString.replace( new RegExp( "\\n", "g" ),",", new RegExp( "\\s", "g"),"_"); alert(formatText); }

    Read the article

  • clear properties from stylesheets

    - by jeremydouglas
    I'm wondering if anyone knows of a script to clear all the properties from a css stylesheet, but leave the selectors. For instance: body {background: #000; font-size:10px; width:100%;} becomes: body {} This would be done to the whole stylesheet. Thanks if anyone knows of a script to do this.

    Read the article

  • Add 'Current' property to ASP.NET control

    - by Alex
    Hi! I have some control. I add one instance of this control to every Page in OnInit event and I want to access this control in other places in this way: Sample.Current public class Sample : Control { public static Sample Current { get { // ??? } } } Can you tell me what is the best way to do this property implementation?

    Read the article

  • what if i keep my class members are public?

    - by anish
    In c++ instance variables are private by default,in Python variables are public by default i have two questions regarding the same:- 1: why Python have all the members are public by default? 2: People say you should your member data should be private what if i make my data to be public? what are the disadvantages of this approch? why it is a bad design?

    Read the article

  • java:I am trying to create Shotcut of any abc.exe through java program.

    - by Sanjeev
    I am making an installer in java swing it almost completed only one thing is left to do that is to create desktop shortcut of our software.I do not want to copy software on desktop but I want to create instance of that software like other MS software. How it can be done please help me. I am already copied my software in c:/Program files by using copy directory and I want to create shortcut on desktop .

    Read the article

  • Instantiating and referencing models in MVC

    - by fig-gnuton
    In MVC, should each model be a globally accessible singleton accessible to any view/controller? Or should the models be singletons that are dependency injected into any component that requires them? Or should a new model instance be created for each component that needs one, in which case events would be used to propagate changes across model instances of the same class?

    Read the article

  • Does a syntax for this exist? In any language?

    - by Michael
    It seems pretty common to me to have an argument, in a dynamically typed language that is either an Object or a key to lookup that object. For instance when I'm working with a database I might have a method getMyRelatedStuff(person) All I really need to lookup the related stuff is the id of the person so my method could look like this in python: def getMyRelatedStuff(person_or_id): id = person_or_id.id if isinstance(person,User) else person_or_id #do some lookup Or going the other direction: def someFileStuff(file_or_name): file = file_or_name if hasattr(file,'write') else open(file_or_name)

    Read the article

  • How to make a link button visible after another button has been clicked in asp.net(vb) in button_c

    - by Parth
    How to make a link button visible after another button has been clicked in asp.net(vb) in button_click() it says error as "Object reference not set to an instance of an object." i've done this in my code Protected Sub InsertButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Dim receipt As LinkButton = FormView1.FindControl("LinkButton1") ' receipt.Enabled = "true" ' receipt.EnableTheming = "true" ' receipt.EnableViewState = "true" receipt.Visible = "true" End Sub

    Read the article

  • Cannot use ternary operator in LINQ query

    - by Nissan Fan
    I can't figure out why I get a Object reference not set to an instance of an object. error if I use a ternary operator in my LINQ query. var courses = from d in somesource orderby d.SourceName, d.SourceType select new { ID = d.InternalCode, Name = string.Format("{0} - {1}{2}", d.InternalCode, d.SourceName, (d.SourceType.Length > 0 ? ", " + d.SourceType : string.Empty)) }; Any thoughts?

    Read the article

  • Set PdfPTable columns width iText

    - by Mr CooL
    I've a PdfPTable created in my Java program, Is there any way to actually set the width of specific column for the PdfPTable????? For instance, First column to be 5% width, second column to be 20% and etc. Urgent help please if anyone knows the way. Thanks in advance.

    Read the article

  • Replace a control on the screen

    - by Rob Bonner
    Hello all, I have an instance of a FlowCoverView (a great library that emulates cover flow on the iPhone). And it works great, with the exception of an update. When I update my table behind the scenes, I have no way of telling this control (that is defined in IB) that it has been updated, and to reload. (much like you can with a table using reloadData) To the question, is there a way to replace a control that is on the screen with another control to force the reload?

    Read the article

  • Replace Entity Framework object

    - by majkinetor
    In MVC app, I am having this big object that is used in classic view/edit/create pattern. When user edits the object I save it as: public bool SetMyObject(MyObject newObject) { MyObject current = GetObjectById(newObject.Id); current.Prop1 = newObject.Prop1 ... current.PropN = newObject.PropN db.SaveChanges(); } MyObject is pretty big so I am wondering is there any better way to do this, not involving per-property assignments. For instance something along the lines db.MyObject.UpdateObject(current, tnew). Ty.

    Read the article

  • General question about Ruby Eigenclass/Singleton

    - by Dex
    module MyModule def my_method; 'hello'; end end class MyClass class << self include MyModule end end MyClass.my_method # => "hello I'm unsure why "include MyModule" needs to be in the eigenclass in order to be called using just MyClass. Why can't I go: X = MyClass.new X.my_method How is this type of pattern useful if I can't call it from an instance?

    Read the article

  • Are reference attributes destroyed when class is destroyed in C++?

    - by Genba
    Suppose I have a C++ class with an attribute that is a reference: class ClassB { ClassA &ref; public: ClassB(ClassA &_ref); } Of course, the constructor is defined this way: ClassB::ClassB(ClassA &_ref) : ref(_ref) { /* ... */ } My question is: When an instance of class 'ClassB' is destroyed, is the object referenced by 'ClassB::ref' also destroyed?

    Read the article

  • Switching from PHP to Ruby - is it the answer to performance?

    - by Industrial
    Hi everyone, I get more often the answer, when asking performance related stuff regarding PHP applications, that PHP really isn't the language for high-performance applications, and that a compiled language really is the way to go. The only thing holding me back to PHP is that it's what I have learned to work with for some while now and the development is quite rapid. So, is PHP a thing of the past and should be put aside in web applications in favour of Ruby, for instance? Thanks

    Read the article

< Previous Page | 568 569 570 571 572 573 574 575 576 577 578 579  | Next Page >