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  • How to generate C# documentation to a CHM or HTML file?

    - by BrunoLM
    Is there a way to generate a readable document file from the documentation on the code directly from Visual Studio? (also considering 2010) If there isn't, what should I use to create a CHM or HTML file? Code example: /// <summary> /// Convert a number to string /// </summary> /// <param name="number">An integer number to be converted to string</param> /// <returns>Number as string</returns> /// <example> /// <code> /// var s = MyMethod(5); /// </code> /// </example> /// <exception cref="Exception">In case it can't convert</exception> /// <remarks> /// Whatever /// </remarks> public string MyMethod(int number) { return number.ToString(); }

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  • How to run & create a dll files.

    - by Gopal
    Using Visual Studio 2005 I download open source code from one site, when i try to run the source code, it showing error like Namespace & assembly references.... What are the procedure i have to do for this kind of errors.... And also i want to create a dll file by using this code. For Dll what are the procedure need to do? Need Help.

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  • How should I read from a buffered reader?

    - by Roman
    I have the following example of reading from a buffered reader: while ((inputLine = input.readLine()) != null) { System.out.println("I got a message from a client: " + inputLine); } The code in the loop println will be executed whenever something appears in the buffered reader (input in this case). In my case, if a client-application writes something to the socket, the code in the loop (in the server-application) will be executed. But I do not understand how it works. inputLine = input.readLine() waits until something appears in the buffered reader and when something appears there it returns true and the code in the loop is executed. But when null can be returned. There is another question. The above code was taken from a method which throws Exception and I use this code in the run method of the Thread. And when I try to put throws Exception before the run the compiler complains: overridden method does not throw exception. Without the throws exception I have another complain from the compiler: unreported exception. So, what can I do?

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  • Fast 4x4 matrix multiplication in Java with NIO float buffers

    - by kayahr
    I know there are LOT of questions like that but I can't find one specific to my situation. I have 4x4 matrices implemented as NIO float buffers (These matrices are used for OpenGL). Now I want to implement a multiply method which multiplies Matrix A with Matrix B and stores the result in Matrix C. So the code may look like this: class Matrix4f { private FloatBuffer buffer = FloatBuffer.allocate(16); public Matrix4f multiply(Matrix4f matrix2, Matrix4f result) { {{{result = this * matrix2}}} <-- I need this code return result; } } What is the fastest possible code to do this multiplication? Some OpenGL implementations (Like the OpenGL ES stuff in Android) provide native code for this but others doesn't. So I want to provide a generic multiplication method for these implementations.

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  • MySQLdb not INSERTING, _mysql does fine.

    - by Mad_Casual
    Okay, I log onto the MySQL command-line client as root. I then open or otherwise run a python app using the MySQLdb module as root. When I check the results using python (IDLE), everything looks fine. When I use the MySQL command-line client, no INSERT has occurred. If I change things around to _mysql instead of MySQLdb, everything works fine. I'd appreciate any clarification(s). "Works" until IDLE/Virtual machine is reset: <pre><code>import MySQLdb db = MySQLdb.connect(user='root', passwd='*******',db='test') cursor = db.cursor() cursor.execute("""INSERT INTO test VALUES ('somevalue');""",)</code></end> Works: <pre><code>import _mysql db = _mysql.connect(user='root', passwd='*******',db='test') db.query("INSERT INTO test VALUES ('somevalue');")</code></end> System info: Intel x86 WinXP Python 2.5 MySQL 5.1.41 MySQL-Python 1.2.2

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  • How to safely use VSS when using a working directory on a thumb drive?

    - by MatthewMartin
    I know putting code into VSS in general is as safe as putting money into a mutual fund run by Bernard Madoff, but I don't have the luxury of ditching it for subversion. That said, I need to be able to write code on two machines, I'm considering checking out code to a flash thumb drive. Anyone know in advance what I should/shouldn't do to avoid loss of work? Do I need to ensure the drive letter stays the same?

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  • Bilinear interpolation - DirectX vs. GDI+

    - by holtavolt
    I have a C# app for which I've written GDI+ code that uses Bitmap/TextureBrush rendering to present 2D images, which can have various image processing functions applied. This code is a new path in an application that mimics existing DX9 code, and they share a common library to perform all vector and matrix (e.g. ViewToWorld/WorldToView) operations. My test bed consists of DX9 output images that I compare against the output of the new GDI+ code. A simple test case that renders to a viewport that matches the Bitmap dimensions (i.e. no zoom or pan) does match pixel-perfect (no binary diff) - but as soon as the image is zoomed up (magnified), I get very minor differences in 5-10% of the pixels. The magnitude of the difference is 1 (occasionally 2)/256. I suspect this is due to interpolation differences. Question: For a DX9 ortho projection (and identity world space), with a camera perpendicular and centered on a textured quad, is it reasonable to expect DirectX.Direct3D.TextureFilter.Linear to generate identical output to a GDI+ TextureBrush filled rectangle/polygon when using the System.Drawing.Drawing2D.InterpolationMode.Bilinear setting? For this (magnification) case, the DX9 code is using this (MinFilter,MipFilter set similarly): Device.SetSamplerState(0, SamplerStageStates.MagFilter, (int)TextureFilter.Linear); and the GDI+ path is using: g.InterpolationMode = InterpolationMode.Bilinear; I thought that "Bilinear Interpolation" was a fairly specific filter definition, but then I noticed that there is another option in GDI+ for "HighQualityBilinear" (which I've tried, with no difference - which makes sense given the description of "added prefiltering for shrinking") Followup Question: Is it reasonable to expect pixel-perfect output matching between DirectX and GDI+ (assuming all external coordinates passed in are equal)? If not, why not? Finally, there are a number of other APIs I could be using (Direct2D, WPF, GDI, etc.) - and this question generally applies to comparing the output of "equivalent" bilinear interpolated output images across any two of these. Thanks!

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  • Why is TransactionScope using a distributed transaction when I am only using LinqToSql and Ado.Net

    - by Ian Ringrose
    We are having problems on one machine, with the error message: "MSDTC on server XXX is unavailable." The code is using a TransactionScope to wrap some LingToSql database code; there is also some raw Ado.net inside of the transaction. As only a single sql database (2005) is being accessed, why is a distributed transaction being used at all? (I don’t wish to know how to enable MSDTC, as the code needs to work on the server with their current setup)

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  • Measuring device drivers CPU/IO utilization caused by my program

    - by Lior Kogan
    Sometimes code can utilize device drivers up to the point where the system is unresponsive. Lately I've optimized a WIN32/VC++ code which made the system almost unresponsive. The CPU usage, however, was very low. The reason was 1000's of creations and destruction of GDI objects (pens, brushes, etc.). Once I refactored the code to create all objects only once - the system became responsive again. This leads me to the question: Is there a way to measure CPU/IO usage of device drivers (GPU/disk/etc) for a given program / function / line of code?

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  • Why is Read-Modify-Write necessary for registers on embedded systems?

    - by Adam Shiemke
    I was reading http://embeddedgurus.com/embedded-bridge/2010/03/different-bit-types-in-different-registers/, which said: With read/write bits, firmware sets and clears bits when needed. It typically first reads the register, modifies the desired bit, then writes the modified value back out and I have run into that consrtuct while maintaining some production code coded by old salt embedded guys here. I don't understand why this is necessary. When I want to set/clear a bit, I always just or/nand with a bitmask. To my mind, this solves any threadsafe problems, since I assume setting (either by assignment or oring with a mask) a register only takes one cycle. On the other hand, if you first read the register, then modify, then write, an interrupt happening between the read and write may result in writing an old value to the register. So why read-modify-write? Is it still necessary?

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  • javascript XSL in google chrome

    - by Guy
    Hi, I'm using the following javascript code to display xml/xsl: function loadXMLDoc(fname) { var xmlDoc; // code for IE if (window.ActiveXObject) { xmlDoc=new ActiveXObject("Microsoft.XMLDOM"); } // code for Mozilla, Firefox, Opera, etc. else if (document.implementation && document.implementation.createDocument) { xmlDoc=document.implementation.createDocument("","",null); } else { alert('Your browser cannot handle this script'); } try { xmlDoc.async=false; xmlDoc.load(fname); return(xmlDoc); } catch(e) { try //Google Chrome { var xmlhttp = new window.XMLHttpRequest(); xmlhttp.open("GET",file,false); xmlhttp.send(null); xmlDoc = xmlhttp.responseXML.documentElement; return(xmlDoc); } catch(e) { error=e.message; } } } function displayResult() { xml=loadXMLDoc("report.xml"); xsl=loadXMLDoc("report.xsl"); // code for IE if (window.ActiveXObject) { ex=xml.transformNode(xsl); document.getElementById("example").innerHTML=ex; } // code for Mozilla, Firefox, Opera, etc. else if (document.implementation && document.implementation.createDocument) { xsltProcessor=new XSLTProcessor(); xsltProcessor.importStylesheet(xsl); resultDocument = xsltProcessor.transformToFragment(xml,document); document.getElementById("example").appendChild(resultDocument); } } It works find for IE and Firefox but chrome is fail in the line: document.getElementById("example").appendChild(resultDocument); Thank you for you help

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  • jQuery; combine user click and :checked

    - by user275074
    I have two blocks of code which basically check for 1) a click event on a radio button e.g. $("input[id='frmSkill']").click(function(){ //do something }); And 2) a block of code to check if a radio button is :checked, if so, then perform some actions e.g. if($("input[id='frmSkill']:checked").val()){ //do something }); What I'd like to do is combine the two in order to reduce the code as the actions performed under each are the same.

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  • Translate COM error codes in C#

    - by Paul Keister
    In C, Pascal, and C++ it is possible to use the FormatMessage function to retrieve a "friendly" error message that corresponds to a COM HRESULT error code. This question contains sample code that demonstrates the C++ approach. Of course it would be possible to build a managed C++ assembly to perform this function for C# and VB.NET code, but I'm wondering: is there a way to translate COM error codes using the .NET system libraries?

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  • Help needed with drawRect:

    - by Andrew Coad
    Hi, I'm having a fundamental issue with use of drawRect: Any advice would be greatly appreciated. The application needs to draw a variety of .png images at different times, sometimes with animation, sometimes without. A design goal that I was hoping to adhere to is to have the code inside drawRect: very simple and "dumb" - i.e. just do drawing and no other application logic. To draw the image I am using the drawAtPoint: method of UIImage. Since this method does not take a CGContext as a parameter, it can only be called within the drawRect: method. So I have: - (void)drawRect:(CGRect)rect { [firstImage drawAtPoint:CGPointMake(firstOffsetX, firstOffsetY)]; } All fine and dandy for one image. To draw multiple images (over time) the approach I have taken is to maintain an array of dictionaries with each dictionary containing an image, the point location to draw at and a flag to enable/suppress drawing for that image. I add dictionaries to the array over time and trigger drawing via the setNeedsDisplay: method of UIView. Use of an array of dictionaries allows me to completely reconstruct the entire display at any time. drawRect: now becomes: - (void)drawRect:(CGRect)rect { for (NSMutableDictionary *imageDict in [self imageDisplayList]) { if ([[imageDict objectForKey:@"needsDisplay"] boolValue]) { [[imageDict objectForKey:@"image"] drawAtPoint:[[imageDict objectForKey:@"location"] CGPointValue]]; [imageDict setValue:[NSNumber numberWithBool:NO] forKey:@"needsDisplay"]; } } } Still OK. The code is simple and compact. Animating this is where I run into problems. The first problem is where do I put the animation code? Do I put it in UIView or UIViewController? If in UIView, do I put it in drawRect: or elsewhere? Because the actual animation depends on the overall state of the application, I would need nested switch statements which, if put in drawRect:, would look something like this: - (void)drawRect:(CGRect)rect { for (NSMutableDictionary *imageDict in [self imageDisplayList]) { if ([[imageDict objectForKey:@"needsDisplay"] boolValue]) { switch ([self currentState]) { case STATE_1: switch ([[imageDict objectForKey:@"animationID"] intValue]) { case ANIMATE_FADE_IN: [self setAlpha:0.0]; [UIView beginAnimations:[[imageDict objectForKey:@"animationID"] intValue] context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView setAnimationDuration:2]; [self setAlpha:1.0]; break; case ANIMATE_FADE_OUT: [self setAlpha:1.0]; [UIView beginAnimations:[[imageDict objectForKey:@"animationID"] intValue] context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; [UIView setAnimationDuration:2]; [self setAlpha:0.0]; break; case ANIMATE_OTHER: // similar code here break; default: break; } break; case STATE_2: // similar code here break; default: break; } [[imageDict objectForKey:@"image"] drawAtPoint:[[imageDict objectForKey:@"location"] CGPointValue]]; [imageDict setValue:[NSNumber numberWithBool:NO] forKey:@"needsDisplay"]; } } [UIView commitAnimations]; } In addition, to make multiple sequential animations work correctly, there would need to be an outer controlling mechanism involving the animation delegate animationDidStop: callback that would set the needsDisplay entries in the dictionaries to allow/suppress drawing (and animation). The point that we are at now is that it all starts to look very ugly. More specifically: drawRect: starts to bloat quickly and contain code that is not "just drawing" code the UIView needs implicit awareness of the application state the overall process of drawing is now spread across three methods at a minimum And on to the point of this post: how can I do this better? What would the experts out there recommend in terms of overall structure? How can I keep application state information out of the view? Am I looking at this problem from the wrong direction. Is there some completely different approach that I should consider?

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  • Actionscript 3: Monitoring the activity level for multiple Microphones doesn't seem to work.

    - by Dave
    For a project I want to show all available webcams and microphones, so that the user can easily select whichever webcam/microphone combination they prefer. I run into an issue with the microphones listing though. Each microphone is listed with an activity animation and it's name. I am able to list all Microphones just fine (using the Microphone.names Array), but it seems like I can only get the activity viewer to work for one microphone. The other microphones show up with '-1' activity, which (as far as I know) is Flex for 'present, but not in use'. When unplugging the microphone that does show activity, the next one (in my case, the mic-in line on my motherboard) shows up with '0' activity (it's not connected, so that makes sense). During my testing I have a total of 3 microphones available, the not-connected onboard mic-in port, and two connected microphones. For testing purposes I use a timer that traces the current microphone activity each 100ms and the graph is also shown. It does not seem to matter what default microphone I set via flash' settings panel. The code I've only attached the revelant code snippets below to make it easier for you to read through them. Please let me know if you prefer the entire code. Main application.mxml Note: cont is a VBox. i is defined before this code snippet. var mics:Array = Microphone.names; for(i=0; i < mics.length; i++){ var mic:settingsMicEntry = new assets.settingsMicEntry; mic.d = {name: mics[i], index: i}; cont.addChild(mic); } assets/settingsMicEntry.mxml timer is defined before this code snippet. the SoundTransform is added to silence local microphone playback. Excluding this code does not solve the problem, sadly (I've tried). display is an MXML Canvas object. mic = Microphone.getMicrophone(d.index); if(mic){ // Temporary: The Microphones' visualizer var bar:Box = new Box(); bar.y = 50; bar.height = 0; bar.width = 66; bar.setStyle("backgroundColor", 0x003300); display.addChild(bar); var tf:SoundTransform = new SoundTransform(0); mic.setLoopBack(true); mic.soundTransform = tf; timer = new Timer(100); timer.addEventListener(TimerEvent.TIMER, function(e:TimerEvent):void{ var h:int = Math.floor((display.height/100)*mic.activityLevel); bar.height = (h>-1) ? h : 0; bar.y = (h>-1) ? display.height-h : display.height; trace('TIMER: '+h+' from '+d.name); }); timer.start(); } I'm pulling my hear out here, so any help is much appreciated! Thanks, -Dave Ps.: Pardon the messiness of the code!

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  • SQL Server 2008 and MySQL Daily Backups

    - by Tyler
    Is there a quick and easy way to backup both SQL Server 2008 and MySQL, all their databases? Right now I have a batch script that runs, but I have to manually add a database each and every time, and I'm sick of maintaining it. So I want to set it up to backup all SQL Server and then all MySQL, I dont care if its two different solutions, just want the ability to backup all the databases without having to type them in. Thank you.

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  • password validator using RegExp in Flex

    - by kalyaniRavi
    I have seen several examples in Flex for passowrd validator using RegExp. But every where the validation is happend for single validation. I have a requirement, like password validations like • At least one Upper case letter • At least one numeric character • At least one special character such as @, #, $, etc. • At least one Lower case letter • password lenght minimum 6 digits • password cannot be same as user name Can anyone provide me a code for this..? I have the code only for checking the password is valid or not . check the below code. MXML CODE <mx:FormItem label="Username:" x="83" y="96" width="66"> </mx:FormItem> <mx:FormItem label="Password:" x="88" y="123" width="61"> </mx:FormItem> <mx:Button label="Login" id="btnLogin" tabIndex="2" click="login();" enabled="{formIsValid}" x="327" y="162" width="84"/> <mx:TextInput id="txtPassword" displayAsPassword="true" change="validateForm(event);" x="152" y="121" width="217"/> <mx:TextInput id="txtUserId" change="validateForm(event);" x="152" y="94" width="217"/> AS Code: private function validateForm(event:Event):void { focussedFormControl = event.target as DisplayObject; formIsValid = true; formIsEmpty = (txtUserId.text == "" && txtPassword.text == ""); validate(strVUserId); validate(strVPassword); } private function validate(validator:Validator):Boolean { var validatorSource:DisplayObject = validator.source as DisplayObject; var suppressEvents:Boolean = (validatorSource != focussedFormControl); var event:ValidationResultEvent = validator.validate(null, suppressEvents); var currentControlIsValid:Boolean = (event.type == ValidationResultEvent.VALID); formIsValid = formIsValid && currentControlIsValid; return currentControlIsValid; }

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  • Is there a way to trace through only project source in Delphi?

    - by Justin
    I'm using Delphi 2010 and I'm wondering if there's a way to trace through code which is in the project without tracing through calls to included VCLs. For example - you put in a breakpoint and then use Shift+F7 to trace through line-by-line. Now you run into a call to some lengthy procedure in a VCL - in my case it's often a Measurement Studio or other component that draws the doodads for a bunch of I/O, OPC, or other bits. At any rate, what happens is that the debugger hops out of the active source file, opens the component source, and traces through that line by line. Often this is hundreds or thousands of lines of code I don't care about - I just want to have it execute and return to the next source line in MY project. Obviously you can do this by setting breakpoints around every instance of an external call, but often there are too many to make this practical - I'd be spending an hour setting a hundred breakpoints every time I wanted to step through a section of code. Is there a setting or a tool somewhere that can do this? Allow one to trace through code within the project while silently executing code which is external to the project? Thanks in advance, Stack Overflow!

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  • Reuse, Rewrite, or Refactor?

    - by Jon Purdy
    At work I inherited development of a PHP-based Web site after the consultant who originally produced it bailed out and left without a trace. Literally half of the code is ripped from online tutorials, and there are thousands of lines of cruft that, being incomplete, do precious little. Hardly any of it actually works. I've been trying to pull out the usable components, such as the layout (cleverly intermixed with code), session management (delicately seasoned with unescaped, unvalidated SQL queries), and a few other things, but it's very difficult to force all of this junk into place. Further, I don't speak idiomatic PHP, being more of a Perl user, and I'm supposed to be on this project principally for maintenance, so rewriting everything seems like it would take just as long as wrestling the existing monster back into place. As an aside, I have literally never seen anything as badly written as this. Welcome me to the world of working with other people's code, I guess, but I do hope it's not this common in the real world to have such gems as these: // WHY IS THIS NOT WORKING // I know this is bad but were going for working stuff right now... // This is a PHP code outputing Javascript code outputting HTML...do not go further // Not userful I'm looking for the best advice I can get here. What would you do if you were in my position?

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  • How 'terse' is too terse? -- Practical guidelines for expressing as much intent in as few characters

    - by Christopher Altman
    First, I love writing as little code as possible. I think, and please correct me, one of the golden rules of programming is to express your code in as few of character as possible while maintaining human readability. But I can get a little carried away. I can pack three or four lines into one statement, something like $startDate = $dateTime > time() ? mktime(0,0,0,date('m',time()-86400),date('d',time()*2),2011) : time(); (Note: this is a notional example) I can comprehend the above code when reading it. I prefer 'mushing' it all together because having less lines per page is a good thing to me. So my question: When writing code and thinking about how compact or terse you can express yourself, what are some guidelines you use? Do you write multiple lines because you think it helps other people? Do you write as little as possible, but use comments? Or do you always look for the way to write as little code as possible and enjoy the rewards of compact statements? (Just one slightly off topic comment: I love the Perl one-liners, but that is not what I am talking about here)

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  • GWT : Internet Explorer transparency issue

    - by dindeman
    This post concerns only IE. The last line of the following code is causing the issue. int width = 200; int height = 200; int overHeight = 40; AbsolutePanel absPanel = new AbsolutePanel(); absPanel.setSize(width + "px", height + "px"); SimplePanel underPanel = new SimplePanel(); underPanel.setWidth(width + "px"); underPanel.setHeight(height + "px"); underPanel.getElement().getStyle().setBackgroundColor("red"); SimplePanel overPanel = new SimplePanel(); overPanel.setWidth(width + "px"); overPanel.setHeight(overHeight + "px"); overPanel.getElement().getStyle().setBackgroundColor("black"); //Setting the IE opacity to 20% on the black element in order to obtain the see through effect. overPanel.getElement().getStyle().setProperty("filter", "alpha(opacity=20)"); absPanel.add(underPanel, 0, 0); absPanel.add(overPanel, 0, 0); RootPanel.get("test").add(absPanel); //The next line causes the problem. absPanel.getElement().getStyle().setProperty("filter", "alpha(opacity=100)"); So basically this code should display a red square of 200px by 200px (see underPanel in the code) and on top of it a black rectangle of 200px by 40px (see overPanel in the code). However the black rectangle is partially see through since its transparency is set to 20%, therefore it should appear in red, but of a darker red than the rectangle sitting under since it is actually a faded black item. Some rendering problem occurs because of the last line of code that sets the opacity of the containing AbsolutePanel to 100% (which in theory should not affect the visual result). Indeed in that case the panel lying over remains still see through but straight through the background colour of the page! It's like if the panel sitting under was not there at all... Any ideas? This is under GWT 2.0 and IE7.

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  • How to move user content in Wix Installer

    - by Simeon Pilgrim
    To support Window Vista in my game, I have changed were the save files are placed (From under Program Files to My Documents) for both XP and Vista installations. Now I would like to be able to move the current XP users save games from the old location to the new location. I think I can correctly trigger this via the upgrade checking code like so: <Upgrade Id="PLACE-GUID-HERE"> <UpgradeVersion OnlyDetect="yes" Minimum="$(var.ProductVersion)" IncludeMinimum="no" Property="NEWERVERSIONDETECTED" /> <UpgradeVersion OnlyDetect="no" Minimum="1.1.0" IncludeMinimum="yes" Maximum="$(var.ProductVersion)" IncludeMaximum="no" Property="OLDERVERSIONBEINGUPGRADED" /> <UpgradeVersion OnlyDetect="no" Maximum="1.1.0" IncludeMaximum="no" Property="MOVESAVEFILESUPGRADED" /> </Upgrade> where 1.0.x was the old way and 1.1.x will be the new way, thus I could do something in a custom action based on MOVESAVEFILESUPGRADED, but the heart of the problem, I cant see how to move non-installed files from one location to another.

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  • "Link" against a SWC in Flex

    - by ggambett
    I'm trying to do a very simple app in Flash/Flex, that loads an image embedded in the swf itself and then shows it. The thing is I'm trying to do it using the command line only (mxmlc and compc) and without using @Embed, and failing miserably. I have a very simple Main.as : package { import flash.display.*; import flash.utils.*; public class Main extends Sprite { public function Main () : void { var pDef:Class = getDefinitionByName("icon_big.png") as Class; var _image:BitmapData = new pDef(0, 0); var pSprite:Sprite = new Sprite(); pSprite.graphics.beginBitmapFill(_image); pSprite.graphics.drawRect(0, 0, _image.width, _image.height); pSprite.graphics.endFill(); addChild(pSprite); } } } This works fine if I add icon_big.png to the Library using the Flash IDE, but I can't figure out how to do it from the command line. I'm using compc to put the png inside a swc : compc --include-file icon_big.png icon_big.png -output assets.swc This generates a 17 kb assets.swf, slightly bigger than icon_big.png. Then I try to compile and link Main.as : mxmlc -include-libraries+=assets.swc Main.as This produces a 944 byte Main.swf, which clearly doesn't include the asset, and fails at runtime. According to the mxmlc docs I found, -include-libraries should link with every class, including the ones not directly referenced by code (as is the case here, since I'm getting the class from code), and it unsurprisingly fails at runtime. Note that this same code (or, more precisely, quite equivalent code) works when used within a Flash project - I'm not looking to fix the code, but how to do in the command line whatever Flash does internally. I feel I'm just "not getting" something... any clues?

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  • Mocking a concrete class : templates and avoiding conditional compilation

    - by AshirusNW
    I'm trying to testing a concrete object with this sort of structure. class Database { public: Database(Server server) : server_(server) {} int Query(const char* expression) { server_.Connect(); return server_.ExecuteQuery(); } private: Server server_; }; i.e. it has no virtual functions, let alone a well-defined interface. I want to a fake database which calls mock services for testing. Even worse, I want the same code to be either built against the real version or the fake so that the same testing code can both: Test the real Database implementation - for integration tests Test the fake implementation, which calls mock services To solve this, I'm using a templated fake, like this: #ifndef INTEGRATION_TESTS class FakeDatabase { public: FakeDatabase() : realDb_(mockServer_) {} int Query(const char* expression) { MOCK_EXPECT_CALL(mockServer_, Query, 3); return realDb_.Query(); } private: // in non-INTEGRATION_TESTS builds, Server is a mock Server with // extra testing methods that allows mocking Server mockServer_; Database realDb_; }; #endif template <class T> class TestDatabaseContainer { public: int Query(const char* expression) { int result = database_.Query(expression); std::cout << "LOG: " << result << endl; return result; } private: T database_; }; Edit: Note the fake Database must call the real Database (but with a mock Server). Now to switch between them I'm planning the following test framework: class DatabaseTests { public: #ifdef INTEGRATION_TESTS typedef TestDatabaseContainer<Database> TestDatabase ; #else typedef TestDatabaseContainer<FakeDatabase> TestDatabase ; #endif TestDatabase& GetDb() { return _testDatabase; } private: TestDatabase _testDatabase; }; class QueryTestCase : public DatabaseTests { public: void TestStep1() { ASSERT(GetDb().Query(static_cast<const char *>("")) == 3); return; } }; I'm not a big fan of that compile-time switching between the real and the fake. So, my question is: Whether there's a better way of switching between Database and FakeDatabase? For instance, is it possible to do it at runtime in a clean fashion? I like to avoid #ifdefs. Also, if anyone has a better way of making a fake class that mimics a concrete class, I'd appreciate it. I don't want to have templated code all over the actual test code (QueryTestCase class). Feel free to critique the code style itself, too. You can see a compiled version of this code on codepad.

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  • ASP NET MVC custom route fallback

    - by manudea
    I'm wondering if it is possibile to customize routing in a way that all requests are evaluated by a piece of code, redirected to the relevant controller if a match is found or passed to next rout in list if not found. sample request: /my coolpage/another one the code searches and determine that the right controller for this is Page, action is "list" and id is "123" and so redirects another request: /products/list/5 code finds no match al passes it back to next route that knows how to handle it... any idea on how to do this?

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