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  • Overview of mobile browsers and their features?

    - by Janusz
    I'm looking for a comparison of the features of mobile browsers. Most interesting are the default preinstalled browsers. I would love a matrix that shows what device line can do what with their preinstalled browser. There is a list with rendering engines on wikipedia but there should be differences appart from the rendering right?

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  • How do you enable Dialer and Mobile Data Settings?

    - by user1461959
    I have a rockchip based Android tv box with heavily modified firmware. The box does not support 3g by default and I am trying to get the mobile data connection to work. I have understood that the Phone.apk and telephony provider apk has to be installed to /system/app. The logs report that the mobile data is enabled and the the phone service is running. However there is no mobile data in Settings and the Dialer app is not shown in launcher application list. What prevents them from showing up ?

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  • C++: Platform indepentend game lib?

    - by Martijn Courteaux
    Hi, I want to write a serious 2D game, and it would be nice if I have a version for Linux and one for Windows (and eventually OSX). Java is fantastic because of its platform independent. But Java is to slow to write a serious game. So, I thought to write it in C++. But C++ isn't very cross-platform friendly. I can find game libraries for Windows and libraries for Linux, but I'm searching one that I can use for both, by recompiling the source on a Windows platform and on a Linux platform. Are there engines for this or is this idea irrelevant? Isn't it that easy (recompiling)? Any advice and information about C++ libraries would be very very very appreciated!

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  • Sending images using Http Post

    - by primal
    I want to send an image from the android client to the Django server using Http Post. The image is chosen from the gallery. At present, I am using list value name Pairs to send the necessary data to the server and receiving responses from Django in JSON. Can the same approach be used for images (with urls for images embedded in JSON responses)? Also which of, accesssing images remotely without downloading them from the server or downloading and storing them in a Bitmap array and using them locally is a better method? The images are few in number (<10) and small in size (50*50 dip). Any tutorial to tackle these problems would be much appreciated.

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  • How to be a better software designer

    - by Bmw
    I feel as if I am a hack programmer. I do things over and over again until they finally work. I copy/paste code. I don't think about why something makes sense, if it works I go with it. I have my undergraduate in computer science, and I've done this the entire time. Somehow I made it through the degree by doing this and now I'm in my second year of programming professionally and I am still able to do this and get away with it. Here's the thing, I don't want to be this way anymore. I am not proud of the work I do, I feel like I'm just a copy/paste programmer. How do I become better? I want to be able to design something on my own without copying code. Have you ever been in this situation, if so how did you move beyond it to become a better programmer? To add some background about myself, I started as an asp.net c# programmer, now I'm doing vbscript (which actually makes my tendency to copy/paste/hack a lot worse I must say!) with classic asp…

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  • Recursion - Ship Battle

    - by rgorrosini
    I'm trying to write a little ship battle game in java. It is 100% academic, I made it to practice recursion, so... I want to use it instead of iteration, even if it's simpler and more efficient in most some cases. Let's get down to business. These are the rules: Ships are 1, 2 or 3 cells wide and are placed horizontally only. Water is represented with 0, non-hit ship cells are 1, hit ship cells are 2 and sunken ships have all it's cells in 3. With those rules set, I'm using the following array for testing: int[][] board = new int[][] { {0, 1, 2, 0, 1, 0}, {0, 0, 1, 1, 1, 0}, {0, 3, 0, 0, 0, 0}, {0, 0, 2, 1, 2, 0}, {0, 0, 0, 1, 1, 1}, }; It works pretty good so far, and to make it more user-friendly I would like to add a couple of reports. these are the methods I need for them: Given the matrix, return the amount of ships in it. Same as a), but separating them by state (amount of non-hit ships, hit and sunken ones). I will need a hand with those reports, and I would like to get some ideas. Remember it must be done using recursion, I want to understand this, and the only way to go is practice! Thanks a lot for your time and patience :).

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  • JQuery: How to perform a "push" slide, not a slide up?

    - by Tedy
    I using the following JQuery: $("#pushSlideDiv").slideDown("fast"); However, this creates a "slide" effect. Meaning, if I do a slidedown, this makes the underlining DIV reveal it's self from a top-to-bottom reveal. I want a "push" effect, where the slidedown instead reveals as though the div is being pushed onto the page ... where you first see the bottom of the div. How can I do this with JQuery? UPDATE: This isn't a great example, but it does show a push effect that I'm trying to accomplish vs a "slide" effect.

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  • SensorManager method crashes program

    - by Aidan
    Hi guys, When I run the following method my Android application crashes. I can't find the error because I get a "Source Not Found" error. Anyone have any idea's what I'm doing wrong? public void bearing(){ SensorManager sm = (SensorManager)getSystemService(Context.SENSOR_SERVICE); Sensor aSensor = sm.getDefaultSensor(Sensor.TYPE_ACCELEROMETER); Sensor mfSensor = sm.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD); sm.registerListener(myAccelerometerListener, aSensor, SensorManager.SENSOR_DELAY_UI); sm.registerListener(myMagneticFieldListener, mfSensor, SensorManager.SENSOR_DELAY_UI); float[] values = new float[3]; float[] R = new float[9]; SensorManager.getRotationMatrix(R, null, accelerometerValues, magneticFieldValues); SensorManager.getOrientation(R, values); //Convert from Radians to degrees values[0] = (float) Math.toDegrees(values[0]); values[1] = (float) Math.toDegrees(values[1]); values[2] = (float) Math.toDegrees(values[2]); }

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  • How to make a custom installer for games, etc?

    - by Dodi300
    Hello. Can anyone tell me how to create a custom installer to 'install' games. I say custom meaning I don't want the user to have the option where the game is installed. I want it to be a straight forward process, maybe with just one loading bar. The program I'm developing is a 'center' for game playing, which includes a community and other features, such as a timer that records how long a game is played for. I just thought that installing each game in one place, with a simple installer would make the program easier to use. It also will allow me to do other features as the games will all be installed in one place. No need for the user to specify where the game is installed. Would this be possible?

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  • What will be the OOP approach? (or YOUR approach?)

    - by hsmit
    I'm having difficulties with some general OOP & Java approach. There are various ways to let classes/objects communicate with each other. To give a simple example: I need object A to perform action X. Object A needs P, Q and R to perform this action X. Will then Object A retrieve P, Q and R by itself (within action X), or must these values be parameters for action X?

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  • IE6 Overflow Issue

    - by Nimbuz
    <div style="float:left; width:50%;"> div 1 <div style="position:absolute; width:105%">nested element</div> </div> <div style="float:left; width:50%;"> div 2 </div If an element exceeds the width of its floated parent element, the next element is pushed down unless I apply overflow:hidden on both floated elements, which defeats the purpose because I DO NOT want to hide the overflowing content. Is there any fix for it?

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  • Cocos2d score resetting is messing up (long post warning)

    - by Jhon Doe
    The score is not resetting right at all,I am trying to make a high score counter where every time you passed previous high score it will update.However, right now it is resetting during the game. For example if I had high score of 2 during the game it will take 3 points just to put it up to 3 as high score instead of keep going up until it is game over. I have came to the conclusion that I need to reset it in gameoverlayer so it won't reset during game. I have been trying to to do this but no luck. hello world ./h #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { int _score; int _oldScore; CCLabelTTF *_scoreLabel; } @property (nonatomic, assign) CCLabelTTF *scoreLabel; hello world init ./m _score = [[NSUserDefaults standardUserDefaults] integerForKey:@"score"]; _oldScore = -1; self.scoreLabel = [CCLabelTTF labelWithString:@"" dimensions:CGSizeMake(100, 50) alignment:UITextAlignmentRight fontName:@"Marker Felt" fontSize:32]; _scoreLabel.position = ccp(winSize.width - _scoreLabel.contentSize.width, _scoreLabel.contentSize.height); _scoreLabel.color = ccc3(255,0,0); [self addChild:_scoreLabel z:1]; hello world implement ./m - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [ projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } } - (void)update:(ccTime)dt { NSMutableArray *projectilesToDelete = [[NSMutableArray alloc] init]; CGRect projectileRect = CGRectMake( projectile.position.x - (projectile.contentSize.width/2), projectile.position.y - (projectile.contentSize.height/2), projectile.contentSize.width, projectile.contentSize.height); BOOL monsterHit = FALSE; NSMutableArray *targetsToDelete = [[NSMutableArray alloc] init]; for (CCSprite *target in _targets) { CGRect targetRect = CGRectMake( target.position.x - (target.contentSize.width/2), target.position.y - (target.contentSize.height/2), target.contentSize.width, target.contentSize.height); if (CGRectIntersectsRect(projectileRect, targetRect)) { CCParticleFire* explosion = [[CCParticleFire alloc] initWithTotalParticles:200]; explosion.texture =[[CCTextureCache sharedTextureCache] addImage:@"sun.png"]; explosion.autoRemoveOnFinish = YES; explosion.startSize = 20.0f; explosion.speed = 70.0f; explosion.anchorPoint = ccp(0.5f,0.5f); explosion.position = target.position; explosion.duration = 1.0f; [self addChild:explosion z:11]; [explosion release]; monsterHit = TRUE; Monster *monster = (Monster *)target; monster.hp--; if (monster.hp <= 0) { [targetsToDelete addObject:target]; [[SimpleAudioEngine sharedEngine] playEffect:@"splash.wav"]; _score ++; } break; } } for (CCSprite *target in targetsToDelete) { [_targets removeObject:target]; [self removeChild:target cleanup:YES]; } if (targetsToDelete.count > 0) { [projectilesToDelete addObject:projectile]; } [targetsToDelete release]; if (_score > _oldScore) { _oldScore = _score; [_scoreLabel setString:[NSString stringWithFormat:@"score%d", _score]]; [[NSUserDefaults standardUserDefaults] setInteger:_oldScore forKey:@"score"]; _score = 0; } The game overlayer .h file game over @interface GameOverLayer : CCLayerColor { CCLabelTTF *_label; CCSprite * background; int _score; int _oldScore; } @property (nonatomic, retain) CCLabelTTF *label; @end @interface GameOverScene : CCScene { GameOverLayer *_layer; } @property (nonatomic, retain) GameOverLayer *layer; @end .m file gameover #import "GameOverLayer.h" #import "HelloWorldLayer.h" #import "MainMenuScene.h" @implementation GameOverScene @synthesize layer = _layer; - (id)init { if ((self = [super init])) { self.layer = [GameOverLayer node]; [self addChild:_layer]; } return self; } - (void)dealloc { [_layer release]; _layer = nil; [super dealloc]; } @end @implementation GameOverLayer @synthesize label = _label; -(id) init { if( (self=[super initWithColor:ccc4(0,0,0,0)] )) { CGSize winSize = [[CCDirector sharedDirector] winSize]; self.label = [CCLabelTTF labelWithString:@"" fontName:@"Arial" fontSize:32]; _label.color = ccc3(225,0,0); _label.position = ccp(winSize.width/2, winSize.height/2); [self addChild:_label]; [self runAction:[CCSequence actions: [CCDelayTime actionWithDuration:3], [CCCallFunc actionWithTarget:self selector:@selector(gameOverDone)], nil]]; _score=0; }

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  • HTML img scaling

    - by rwallace
    I'm trying to display some large images with HTML img tags. At the moment they go off the edge of the screen; how can I scale them to stay within the browser window? Or in the likely event that this is not possible, is it possible to at least say "display this image at 50% of its normal width and height"? The width and height attributes distort the image -- as far as I can tell, this is because they refer to whatever attributes the container may end up with, which will be unrelated to the image. I can't specify pixels because I have to deal with a large collection of images each with a different pixel size. Max-width doesn't work.

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  • Resizing the Camera Preview

    - by uday
    I have implemented a camera application, which will show the preview in the entire screen of the device. But my requirement is to show the Camera preview in a small screen. My device resolution is 800x480(WxH) i.e, Nexus one. I can able to show the preview in the entire screen without scale down the preview. Its coming perfectly, but when i try show the preview in small screens(part of my total mobile screen), the preview is getting stretched and not looking good. Is there any way to show the preview correctly in a small screen. I think we need to scale down the image preview. But when i try to scale down the image preview, the android system itself doesn't allowing to set the scaled preview size. Could any one please help me how to scale the image preview in small screen.

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  • Design best practice - best way to handle user selection

    - by user1457227
    I'm an experienced developer (WPF) moving over to Android development. My question: an app I am developing allows the user to browse their local storage (such as SDCARD) and select a file. Now, should I simply create a new Activity (after the user has made a selection) to handle what I want to have the app do with that chosen file, -or- is the better approach to pass the path/name of the selected file back to the main Activity and let IT launch the next Activity? In other words, is the better practice to have the main Activity launch other (support) activities, or is it perfectly ok and normal to have one activity chain to another and on and on? Thanks!

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  • Convert bit vector (array of booleans) to an integer, and integer to bit vector, in Java.

    - by dreeves
    What's the best way to unstub the following functions? // Convert a bit-vector to an integer. int bitvec2int(boolean[] b) { [CODE HERE] } // Convert an integer x to an n-element bit-vector. boolean[] int2bitvec(int x, int n) { [CODE HERE] } Or is there a better way to do that sort of thing than passing boolean arrays around? This comes up in an Android app where we need an array of 20 booleans to persist and the easiest way to do that is to write an integer or string to the key-value store. I'll post the way we (Bee and I) wrote the above as an answer. Thanks!

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  • Rendering field data as a link in Ruby on Rails...

    - by bgadoci
    Ok, I think this is probably an easy question but for the life of my I can't figure it out. I have created a table called ugtags and in that table I have two columns (beyond the basics), 'name' and 'link'. I am trying to allow a user to add a link to a page. Ideally they would enter the link title (name) and the url (link) and in the view it would display the title as a link to the url that was entered in the link column. I there a way to do it by simply affecting the <%= link_to h(ugtag.name) %> code?

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  • What are the typical reasons Javascript developed on IE fails on Firefox?

    - by lwburk
    Inspired by this post it occurs to me that I often suffer from the opposite problem. That is, I've got code in a legacy application designed only for Internet Explorer and I need to get it to work in Firefox. For example, I recently worked on an app that made heavy use of manually simulating click events, like this: select.options[0].click(); ...which completely broke the application in Firefox. But you wouldn't find that information in the answers to the other question, because that's not something you'd ever even attempt if your app first targeted Firefox. What other things should a developer updating a legacy IE-only application look for when migrating to modern browsers?

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  • Is there official API for google-maps driving navigation?

    - by Zigfreid
    I've found that on Google support driving navigation on latest Android. http://www.google.com/mobile/navigation/index.html But, I can't find any kinds of API set to provide those kinds of functions. Is there navigation support API? or isn't it released yet? I can't understand why it's not included on Ginger bread version. They said that Nexus S already support Driving navigation. Do you have any information about this issue? Please let me know. Thanks.

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