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  • Your interesting code tricks/ conventions? [closed]

    - by Paul
    What interesting conventions, rules, tricks do you use in your code? Preferably some that are not so popular so that the rest of us would find them as novelties. :) Here's some of mine... Input and output parameters This applies to C++ and other languages that have both references and pointers. This is the convention: input parameters are always passed by value or const reference; output parameters are always passed by pointer. This way I'm able to see at a glance, directly from the function call, what parameters might get modified by the function: Inspiration: Old C code int a = 6, b = 7, sum = 0; calculateSum(a, b, &sum); Ordering of headers My typical source file begins like this (see code below). The reason I put the matching header first is because, in case that header is not self-sufficient (I forgot to include some necessary library, or forgot to forward declare some type or function), a compiler error will occur. // Matching header #include "example.h" // Standard libraries #include <string> ... Setter functions Sometimes I find that I need to set multiple properties of an object all at once (like when I just constructed it and I need to initialize it). To reduce the amount of typing and, in some cases, improve readability, I decided to make my setters chainable: Inspiration: Builder pattern class Employee { public: Employee& name(const std::string& name); Employee& salary(double salary); private: std::string name_; double salary_; }; Employee bob; bob.name("William Smith").salary(500.00); Maybe in this particular case it could have been just as well done in the constructor. But for Real WorldTM applications, classes would have lots more fields that should be set to appropriate values and it becomes unmaintainable to do it in the constructor. So what about you? What personal tips and tricks would you like to share?

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  • Connect to wired and wireless networks at same time, Ubuntu

    - by Gary Chambers
    Currently, I have a media PC running Ubuntu 10.04 that I am trying to connect via a wired network cable directly to a NAS box, and wirelessly to the router. This works no problem after I run sudo /etc/init.d/networking restart but I can't get both interfaces to come up on system startup. My /etc/network/interfaces file reads as follows: auto eth0 iface eth0 inet static address 10.0.1.2 netmask 255.255.254.0 broadcast 10.0.1.255 network 10.0.1.0 auto wlan2 iface wlan2 inet dhcp As I say, I know this works, because I can get it to work by restarting the network interfaces, but I can't bring them both up on system startup. Does anyone know why this might be?

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  • Outlook 2007 GAL Phone List

    - by s15199d
    I just spent a lot of time populating Phone Numbers and Fax Numbers in our GAL/Active Directory. The goal of which was to replace our static *.xlsx file that we use as a corporate phone directory. I know I can see the GAL by clicking on the To... button, and I can see more specific info for a particular user, by adding them as a recipient and double-clicking their name in the To: field. Is there any way (inside Outlook) to have a laundry-list view of all users and phone/fax/mobile/address similar to the phone list view for contacts? Are there any other tools that might provide this functionality. I've used a GAL web interface before, but that cost $ and as I recall was challenging to manage.

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  • OOP oriented PHP app source code samples and advice

    - by abel
    The day I have been dreading has arrived. I never felt OOP or good software design was important(I knew they were important, but I thought I could manage without them.). However having read otherwise almost everywhere on the interwebs, I started dreading the day when my client would ask me for new features in an existing app. The day has come and the pain is unbearable! I have never coded my PHP websites "properly"(PHP is my primary language and the bulk of my work. I am learning Python (using web2py)) I take care that the website doesn't fall apart in a daily use scenario. I code pages like I was creating a list of static html files with bits of "magic code" in each of them(this bugs me a lot). How do I make the whole app more or less a single object? For eg. How do I design the object model for an invoicing app? I use a lot of functions for doing any particular thing in the same fashion throughout the app(for eg. validation, generating ids, calculating taxes etc.). I know the basics of OOP in general. Can anyone point me to source code samples of functional apps written in php? Or can someone provide pointers so I can recode my existing apps in a more modular way.

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  • Can't Mount Phone, "according to mtab, /dev/sdb1 is already mounted on /"

    - by RPG Master
    My myTouch Slide wasn't mounting, so I decided to open Disk Utility. My phone shows up but when I click "Mount" it gives me this error: Error mounting: mount exited with exit code 1: helper failed with: mount: according to mtab, /dev/sdb1 is already mounted on / mount failed Here's my mtab: /dev/sdb1 / ext4 rw,errors=remount-ro,commit=0 0 0 proc /proc proc rw,noexec,nosuid,nodev 0 0 none /sys sysfs rw,noexec,nosuid,nodev 0 0 fusectl /sys/fs/fuse/connections fusectl rw 0 0 none /sys/kernel/debug debugfs rw 0 0 none /sys/kernel/security securityfs rw 0 0 none /dev devtmpfs rw,mode=0755 0 0 none /dev/pts devpts rw,noexec,nosuid,gid=5,mode=0620 0 0 none /dev/shm tmpfs rw,nosuid,nodev 0 0 none /var/run tmpfs rw,nosuid,mode=0755 0 0 none /var/lock tmpfs rw,noexec,nosuid,nodev 0 0 binfmt_misc /proc/sys/fs/binfmt_misc binfmt_misc rw,noexec,nosuid,nodev 0 0 gvfs-fuse-daemon /home/matthew/.gvfs fuse.gvfs-fuse-daemon rw,nosuid,nodev,user=matthew 0 0 /dev/sdg1 /media/Seagate\040GoFlex ext4 rw,nosuid,nodev,uhelper=udisks 0 0 EDIT: Here's my fstab: # /etc/fstab: static file system information. # # Use 'blkid -o value -s UUID' to print the universally unique identifier # for a device; this may be used with UUID= as a more robust way to name # devices that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 /dev/sda1 / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation UUID=3b0db205-2bdb-4c98-a506-6bdd3520d540 none swap sw 0 0

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  • Tweaking log4net Settings Programmatically

    - by PSteele
    A few months ago, I had to dynamically add a log4net appender at runtime.  Now I find myself in another log4net situation.  I need to modify the configuration of my appenders at runtime. My client requires all files generated by our applications to be saved to a specific location.  This location is determined at runtime.  Therefore, I want my FileAppenders to log their data to this specific location – but I won't know the location until runtime so I can't add it to the XML configuration file I'm using. No problem.  Bing is my new friend and returned a couple of hits.  I made a few tweaks to their LINQ queries and created a generic extension method for ILoggerRepository (just a hunch that I might want this functionality somewhere else in the future – sorry YAGNI fans): public static void ModifyAppenders<T>(this ILoggerRepository repository, Action<T> modify) where T:log4net.Appender.AppenderSkeleton { var appenders = from appender in log4net.LogManager.GetRepository().GetAppenders() where appender is T select appender as T;   foreach (var appender in appenders) { modify(appender); appender.ActivateOptions(); } } Now I can easily add the proper directory prefix to all of my FileAppenders at runtime: log4net.LogManager.GetRepository().ModifyAppenders<FileAppender>(a => { a.File = Path.Combine(settings.ConfigDirectory, Path.GetFileName(a.File)); }); Thanks beefycode and Wil Peck. Technorati Tags: .NET,log4net,LINQ

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  • Touchpad stops working when plugging in new laptop PSU

    - by drahcir
    I recently bought a psu for my Compaq 6710b and when I plug it in to the laptop the touchpad seems to go stop working, especially when the laptop is charging. I checkout this site and it suggests that the problem might be static electricity building up due to poor earthing.I tried replacing the cable that leads from the psu to the wall socket with the one I had of my old psu but to no avail. I even tried to see if I put the psu farther away might reduce to interference but also resulted in failure. Any ideas on how I could solve this problem?

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  • Box2D how to implement a camera?

    - by Romeo
    By now i have this Camera class. package GameObjects; import main.Main; import org.jbox2d.common.Vec2; public class Camera { public int x; public int y; public int sx; public int sy; public static final float PIXEL_TO_METER = 50f; private float yFlip = -1.0f; public Camera() { x = 0; y = 0; sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public Camera(int x, int y) { this.x = x; this.y = y; sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public void update() { sx = x + Main.APPWIDTH; sy = y + Main.APPHEIGHT; } public void moveCam(int mx, int my) { if(mx >= 0 && mx <= 80) { this.x -= 2; } else if(mx <= Main.APPWIDTH && mx >= Main.APPWIDTH - 80) { this.x += 2; } if(my >= 0 && my <= 80) { this.y += 2; } else if(my <= Main.APPHEIGHT && my >= Main.APPHEIGHT - 80) { this.y -= 2; } this.update(); } public float meterToPixel(float meter) { return meter * PIXEL_TO_METER; } public float pixelToMeter(float pixel) { return pixel / PIXEL_TO_METER; } public Vec2 screenToWorld(Vec2 screenV) { return new Vec2(screenV.x + this.x, yFlip * screenV.y + this.y); } public Vec2 worldToScreen(Vec2 worldV) { return new Vec2(worldV.x - this.x, yFlip * worldV.y - this.y); } } I need to know how to modify the screenToWorld and worldToScreen functions to include the PIXEL_TO_METER scaling.

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  • Music Notation Editor - Refactoring view creation logic elseware

    - by Cyril Silverman
    Let me preface by saying that knowing some elementary music theory and music notation may be helpful in grasping the problem at hand. I'm currently building a Music Notation and Tablature Editor (in Javascript). But I've come to a point where the core parts of the program are more or less there. All functionality I plan to add at this point will really build off the foundation that I've created. As a result, I want to refactor to really solidify my code. I'm using an API called VexFlow to render notation. Basically I pass the parts of the editor's state to VexFlow to build the graphical representation of the score. Here is a rough and stripped down UML diagram showing you the outline of my program: In essence, a Part has many Measures which has many Notes which has many NoteItems (yes, this is semantically weird, as a chord is represented as a Note with multiple NoteItems, individual pitches or fret positions). All of the relationships are bi-directional. There are a few problems with my design because my Measure class contains the majority of the entire application view logic. The class holds the data about all VexFlow objects (the graphical representation of the score). It contains the graphical Staff object and the graphical notes. (Shouldn't these be placed somewhere else in the program?) While VexFlowFactory deals with actual creation (and some processing) of most of the VexFlow objects, Measure still "directs" the creation of all the objects and what order they are supposed to be created in for both the VexFlowStaff and VexFlowNotes. I'm not looking for a specific answer as you'd need a much deeper understanding of my code. Just a general direction to go in. Here's a thought I had, create an MeasureView/NoteView/PartView classes that contains the basic VexFlow objects for each class in addition to any extraneous logic for it's creation? but where would these views be contained? Do I create a ScoreView that is a parallel graphical representation of everything? So that ScoreView.render() would cascade down PartView and call render for each PartView and casade down into each MeasureView, etc. Again, I just have no idea what direction to go in. The more I think about it, the more ways to go seem to pop into my head. I tried to be as concise and simplistic as possible while still getting my problem across. Please feel free to ask me any questions if anything is unclear. It's quite a struggle trying to dumb down a complicated problem to its core parts.

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  • Access functions from user control without events?

    - by BornToCode
    I have an application made with usercontrols and a function on main form that removes the previous user controls and shows the desired usercontrol centered and tweaked: public void DisplayControl(UserControl uControl) I find it much easier to make this function static or access this function by reference from the user control, like this: MainForm mainform_functions = (MainForm)Parent; mainform_functions.DisplayControl(uc_a); You probably think it's a sin to access a function in mainform, from the usercontrol, however, raising an event seems much more complex in such case - I'll give a simple example - let's say I raise an event from usercontrol_A to show usercontrol_B on mainform, so I write this: uc_a.show_uc_b+= (s,e) => { usercontrol_B uc_b = new usercontrol_B(); DisplayControl(uc_b); }; Now what if I want usercontrol_B to also have an event to show usercontrol_C? now it would look like this: uc_a.show_uc_b+= (s,e) => { usercontrol_B uc_b = new usercontrol_B(); DisplayControl(uc_b); uc_b.show_uc_c += (s2,e2) => {usercontrol_C uc_c = new usercontrol_C(); DisplayControl(uc_c);} }; THIS LOOKS AWFUL! The code is much simpler and readable when you actually access the function from the usercontrol itself, therefore I came to the conclusion that in such case it's not so terrible if I break the rules and not use events for such general function, I also think that a readable usercontrol that you need to make small adjustments for another app is preferable than a 100% 'generic' one which makes my code look like a pile of mud. What is your opinion? Am I mistaken?

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  • CodePlex Daily Summary for Sunday, November 25, 2012

    CodePlex Daily Summary for Sunday, November 25, 2012Popular ReleasesMath.NET Numerics: Math.NET Numerics v2.3.0: Common: Continued major linear algebra storage rework, in this release focusing on vectors (previous release was on matrices) Static CreateRandom for all dense matrix and vector types Thin QR decomposition (in additin to existing full QR) Consistent static Sample methods for continuous and discrete distributions (was previously missing on a few) Portable build adds support for WP8 (.Net 4.0 and higher, SL5, WP8 and .NET for Windows Store apps) Various bug, performance and usability ...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.1: +2012-11-25 v3.2.1 +????????。 -MenuCheckBox?CheckedChanged??????,??????????。 -???????window.IDS??????????????。 -?????(??TabCollection,ControlBaseCollection)???,????????????????。 +Grid??。 -??SelectAllRows??。 -??PageItems??,?????????????,?????、??、?????。 -????grid/gridpageitems.aspx、grid/gridpageitemsrowexpander.aspx、grid/gridpageitems_pagesize.aspx。 -???????????????????。 -??ExpandAllRowExpanders??,?????????????????(grid/gridrowexpanderexpandall2.aspx)。 -??????ExpandRowExpande...VidCoder: 1.4.9 Beta: Updated HandBrake core to SVN 5079. Fixed crashes when encoding DVDs with title gaps.ZXing.Net: ZXing.Net 0.10.0.0: On the way to a release 1.0 the API should be stable now with this version. sync with rev. 2521 of the java version windows phone 8 assemblies improvements and fixesCharmBar: Windows 8 Charm Bar for Windows 7: Windows 8 Charm Bar for Windows 7BlackJumboDog: Ver5.7.3: 2012.11.24 Ver5.7.3 (1)SMTP???????、?????????、??????????????????????? (2)?????????、?????????????????????????? (3)DNS???????CNAME????CNAME????????????????? (4)DNS????????????TTL???????? (5)???????????????????????、?????????????????? (6)???????????????????????????????TEncoder: 3.1: -Added: Turkish translation (Translators, please see "To translators.txt") -Added: Profiles are now stored in different files under "Profiles" folder -Added: User created Profiles will be saved in a differen directory -Added: Custom video and audio options to profiles -Added: Container options to profiles -Added: Parent folder of input file will be created in the output folder -Added: Option to use 32bit FFmpeg eventhough the OS is 64bit -Added: New skin "Mint" -Fixed: FFMpeg could not open A...Liberty: v3.4.3.0 Release 23rd November 2012: Change Log -Added -H4 A dialog which gives further instructions when attempting to open a "Halo 4 Data" file -H4 Added a short note to the weapon editor stating that dropping your weapons will cap their ammo -Reach Edit the world's gravity -Reach Fine invincibility controls in the object editor -Reach Edit object velocity -Reach Change the teams of AI bipeds and vehicles -Reach Enable/disable fall damage on the biped editor screen -Reach Make AIs deaf and/or blind in the objec...Umbraco CMS: Umbraco 4.11.0: NugetNuGet BlogRead the release blog post for 4.11.0. Whats new50 bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesGetPropertyValue now returns an object, not a string (only affects upgrades from 4.10.x to 4.11.0) NoteIf you need Courier use the release candidate (as of build 26). The code editor has been greatly improved, but is sometimes problematic in Internet Explorer 9 and lower. Previously it was just disabled for IE and...Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.3: Fixed supported files list on open dialog (added .pls and .m3u) Impulse Media Player splash message (can be disabled anyway)WiX Toolset: WiX v3.7 RC: WiX v3.7 RC (3.7.1119.0) provides feature complete Bundle update and reference tracking plus several bug fixes. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/11/20/WiX-v3.7-Release-Candidate-availablePicturethrill: Version 2.11.20.0: Fixed up Bing image provider on Windows 8Excel AddIn to reset the last worksheet cell: XSFormatCleaner.xla: Modified the commandbar code to use CommandBar IDs instead of English names.Json.NET: Json.NET 4.5 Release 11: New feature - Added ITraceWriter, MemoryTraceWriter, DiagnosticsTraceWriter New feature - Added StringEscapeHandling with options to escape HTML and non-ASCII characters New feature - Added non-generic JToken.ToObject methods New feature - Deserialize ISet<T> properties as HashSet<T> New feature - Added implicit conversions for Uri, TimeSpan, Guid New feature - Missing byte, char, Guid, TimeSpan and Uri explicit conversion operators added to JToken New feature - Special case...HigLabo: HigLabo_20121119: HigLabo_2012111 --HigLabo.Mail-- Modify bug fix of ExecuteAppend method. Add ExecuteXList method to ImapClient class. --HigLabo.Net.WindowsLive-- Add AsyncCall to WindowsLiveClient class.SharePoint CAML Extensions: Version 1.1: Beta version! <Membership>, <Today/>, <Now/> and <UserID /> tags are not supported!mojoPortal: 2.3.9.4: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2394-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...Keleyi: keleyi-1.1.0: ????: .NET Framework 4.0 ??:MD5??,?????IP??(??????),????? www.keleyi.com keleyi.codeplex.comHoliday Calendar: Calendar Control: Month navigation introduced.NDateTime: Version 1.0: This is the first releaseNew Projects.NET vFaceWall: .NET vFaceWall is autility script written in asp.net which allows developer to build next generation facebook wall style user profiles for asp.net websites.29th Infantry Division Engineer Corps: Code repository and project management hub for the 29th Infantry Division's Engineer Corps.A.M. Lost: A.M. Lost is game project developed during the GameDevParty Jam 3 event (23-24-25 november 2012).ABAP BLOG MIKE: ABAP blog AgileNETSlayer: Agile.Net Deobfuscator, supports all obfuscation methods.BERP Games: This project site contains XNA game development concepts and software produced by BERP Games.CFileUpload: This project will let you upload files with progress bar, without using Flash, HTML5 or similar technologies that the user's browser might not have. CharmBar: Windows 8 Charm Bar is a application that works just like the Windows 8 CharmBar. The word charmbar, the Windows 8 Logo are trademarks of Microsoft Corporation.Confidentialité des données: Développer une application permettant de faciliter la mise en œuvre, l’utilisation et la gestion de ces outils, en exploitant les API .NET.End of control: Project has not been started yet. Just absorbing attentions.Enhanced XML Search: Easy and fastest methods to manipulate XML Data.Exchange Automatic Replies Administrator: Exchange Automatic Replies Administrator is a PowerShell GUI tool for Helpdesk and Sysadmins to set a users' Out-Of-Office without using the command line.File Explorer for WPF: FileExplorer is a WPF control that's emulate the Windows Explorer, it supports both FIleSystem and non-FileSystem class.ForcePlot: Using brute force, plots any difficult equation even some popular software cannot plot. Currently supports 2D graphs, trigonometric and logarithmic functions.Game Dev: Currently in ideas phaseGroupEmulationEMK11: Discussion and sharing of member data Group Emulation Engineering Mechanical 2011Jenkins CI: Views, Jobs, Build status and color. mvcMusicOnLine: mvcMusicOnLinemy own site project no 1: still testing...Nauplius.KeyStore: Provides secure application key storage backed by SQL 2008 and Active Directory.Noctl Library: Noctl is a C# multiplatform Library.open Archive Mediator: High-performance middle-ware for process historiansOpen Source Game - Prince's Revenge: Open Source Game.PackToKindle: Project allow to send folder content to your kindle. Functionality is the same as the official SendToKindle application, but this project is designed to use froPunkPong: PunkPong is an open source "Pong" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard or mouse. This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.Quick Data Processor: A simple and quick data processor for csv files.SFProject: It'll be a game at some pointsilverlight ? flash? policy ??: silverlight? flash? policy socket server? ??Universe.WCF.Behaviors: Universe.WCF.Behaviors provides behaviors: - Easy migration from Remoting - Transparent delivery - Traffic Statistics - WCF Streaming Adaptor for BinaryWriter and TextWriter - etc WowDotNetAPI for Silverlight: Silverlight class library implementation of Briam Ramos World Of Warcraft WowDotNetAPI .NET library on GitHub ( https://github.com/briandek/WowDotNetAPI ) C# .Net library to access the new World of Warcraft Community Platform API.WP7NUMConvert: A really simple project to create a small library for number conversions in multiple formats. Written in VB for Windows PhoneWPF CodeEditor: The Dev Tools project is intended to contain a set of features, tools & controls useful for development purposes.

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  • Euler Problem 1 : Code Optimization / Alternatives [on hold]

    - by Sudhakar
    I am new bee into the world of Datastructures and algorithms from ground up. This is my attempt to learn. If the question is very plain/simple . Please bear with me. Problem: Find the sum of all the multiples of 3 or 5 below 1000. Code i worte: package problem1; public class Problem1 { public static void main(String[] args) { //******************Approach 1**************** long start = System.currentTimeMillis(); int total = 0; int toSubtract = 0; //Complexity N/3 int limit = 10000; for(int i=3 ; i<limit ;i=i+3){ total = total +i; } //Complexity N/5 for(int i=5 ; i<limit ;i=i+5){ total = total +i; } //Complexity N/15 for(int i=15 ; i<limit ;i=i+15){ toSubtract = toSubtract +i; } //9N/15 = 0.6 N System.out.println(total-toSubtract); System.out.println("Completed in "+(System.currentTimeMillis() - start)); //******************Approach 2**************** for(int i=3 ; i<limit ;i=i+3){ total = total +i; } for(int i=5 ; i<limit ;i=i+5){ if ( 0 != (i%3)) total = total +i; } } } Question 1 - Which best approach from the above code and why ? 2 - Are there any better alternatives ?

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  • ipv6 auto configuration not working in ubuntu natty

    - by allan ruin
    In win7, my computer can automatically get a IPV6 global address and use ipv6 network, but in ubuntu natty, I can't find out how to let stateless configuration work. My network is a university campus network,so I don't need tunnels. I think if one thingg can silently and successfully complished in windows it shouldn't be impossible in linux. I did can manually edit /etc/network/interfaces and use a static ipv6 address, and I can use ipv6 this way, but I just want to use auto-configuration. I found this post: How to disable autoconfiguration on IPv6 in Linux? and try sudo sysctl -w net.ipv6.conf.all.autoconf=1 sudo sysctl -w net.ipv6.conf.all.accept_ra=1 but no luck

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  • [SOLVED]Need help with remote dekstop - Limit the computers you can access server from

    - by stirredo
    I have a windows server 2003 computer that is accessed by remote desktop connection. To access the server all you need to know is the IP address of the computer. I want to limit the computers that can access the windows server computer to authorized computers only. The authorized computers won't have static IPs, so I cannot limit them on basis of IP address. Can I limit them on basis of MAC id perhaps? I won't mind using third party solution like Teamviewer or Logmein etc. So How can I solve this problem? EDIT: Found a possible solution in team viewer. Team viewer creates a unique partner ID for the computer it is installed on. It has an option for allowing only authorized partner IDs to access the computer. Problem solved.

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  • Disabling networkmanager for a specific interface

    - by bdonlan
    I'd like to do some experimentation with hostap without disabling my primary wireless interface. How do I tell networkmanager to keep its hands off a specific interface or interfaces while allowing it to continue managing all other interfaces normally? I'm using Ubuntu 9.04. (Wasn't sure if this should go on superuser or serverfault, as networkmanager isn't much of a 'server' tool - if it belongs on serverfault please feel free to move it) Edit: I've tried adding this to /etc/network/interfaces: allow-hotplug wlan2 iface wlan2 inet static address 192.168.49.1 netmask 255.255.255.0 But this has no apparent effect, even after restarting NetworkManager. Here's my /etc/NetworkManager/nm-system-settings.conf: [main] plugins=ifupdown,keyfile [ifupdown] managed=false Edit[2]: Looks like I needed to restart nm-system-settings, then NetworkManager.

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  • Mise à jour Partner Enablement Oracle University (novembre)

    - by swalker
    Executive overview of Oracle Fusion Applications in 1-day from your desktop Designed from the ground up using the latest technology advances and incorporating the best practices gathered from Oracle's thousands of customers, Oracle Fusion Applications are 100% open-standards-based business applications that set a new standard for the way we innovate, work, and adopt technology. Learn more about them: Oracle University has scheduled a 1–day executive overview as a Live Virtual Class on the following dates: 1 December 2 December Your OPN discount applies to the standard price shown on the website. New In Class and Online dates will be shared on education.oracle.com. Book online or contact your local Oracle University representative for scheduling requests and more information. Deux nouvelles formations intensives OPN Only Boot Camps Les formations OPN Only Boot Camps suivantes viennent d'être mises à disposition : Formation technique intensive de 3 jours Oracle Exadata 11g  : Vous prépare à devenir un Spécialiste certifié de l’implémentation Oracle Exadata 11g Actuellement prévue en Allemagne, au Royaume-Uni Possibilité d'organisation dans tous les pays Dates des classes virtuelles en direct : 15-17 fév. 2012 & 16-18 mai 2012 Formation intensive de 5 jours Oracle BI Enterprise Edition 11g Implementation Actuellement prévue en Suède Possibilité d'organisation dans tous les pays Consulter le calendrier complet des formations OPN Only Boot Camp. Nouveautés du côté des certifications : Java SE 7 Soyez parmi les premiers à obtenir la certification Java SE 7 . Les examens suivants sont depuis peu disponibles en bêta test : Code et intitulé de l'examen Filière de certification 1Z1-805 Upgrade to Java SE 7 Programmer (Bêta jusqu'au 17 déc. 2011) Professionnel certifié Oracle (Certified Professional), Programmeur Java SE 7 1Z1-803 Java SE 7 Programmer I (Bêta jusqu'au 17 déc. 2011) Associé certifié Oracle (Certified Associate), Programmeur Java SE 7 Un examen bêta vous confère deux avantages distincts : vous serez parmi les premiers à obtenir la certification, vous bénéficiez d'un tarif réduit. Les examens bêta peuvent être passés dans n'importe quel Centre de test Pearson VUE. Nouveaux cours Parmi les nouveautés d’Oracle Université de ce mois-ci, vous trouverez : Nouveaux cours - Cliquez ici pour en savoir plus. Vos partenaires souhaitent-ils obtenir le point de vue des experts de l'Oracle University ? Conseillez-leur de consulter les newsletters suivantes de l'Oracle University " href="http://education.oracle.com/pls/web_prod-plq-dad/db_pages.getpage?page_id=289&p_nl=tech" target="_blank">Newsletters Technologie Newsletters Applications Restez connecté à Oracle University : OracleMix Twitter LinkedIn Facebook

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  • Solved: Operation is not valid due to the current state of the object

    - by ChrisD
    We use public static methods decorated with [WebMethod] to support our Ajax Postbacks.   Recently, I received an error from a UI developing stating he was receiving the following error when attempting his post back: {   "Message": "Operation is not valid due to the current state of the object.",   "StackTrace": "   at System.Web.Script.Serialization.ObjectConverter.ConvertDictionaryToObject(IDictionary`2 dictionary, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)\r\n   at System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeInternal(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)\r\n   at System.Web.Script.Serialization.ObjectConverter.ConvertObjectToTypeMain(Object o, Type type, JavaScriptSerializer serializer, Boolean throwOnError, Object& convertedObject)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeInternal(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeDictionary(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeInternal(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeDictionary(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeInternal(Int32 depth)\r\n   at System.Web.Script.Serialization.JavaScriptObjectDeserializer.BasicDeserialize(String input, Int32 depthLimit, JavaScriptSerializer serializer)\r\n   at System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)\r\n   at System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)\r\n   at System.Web.Script.Services.RestHandler.GetRawParamsFromPostRequest(HttpContext context, JavaScriptSerializer serializer)\r\n   at System.Web.Script.Services.RestHandler.GetRawParams(WebServiceMethodData methodData, HttpContext context)\r\n   at System.Web.Script.Services.RestHandler.ExecuteWebServiceCall(HttpContext context, WebServiceMethodData methodData)",   "ExceptionType": "System.InvalidOperationException" }   Goggling this error brought me little support.  All the results talked about increasing the aspnet:MaxJsonDeserializerMembers value to handle larger payloads.  Since 1) I’m not using the asp.net ajax model and 2) the payload is very small, this clearly was not the cause of my issue. Here’s the payload the UI developer was sending to the endpoint: {   "FundingSource": {     "__type": "XX.YY.Engine.Contract.Funding.EvidenceBasedFundingSource,  XX.YY.Engine.Contract",     "MeansType": 13,     "FundingMethodName": "LegalTender",   },   "AddToProfile": false,   "ProfileNickName": "",   "FundingAmount": 0 } By tweaking the JSON I’ve found the culprit. Apparently the default JSS Serializer used doesn’t like the assembly name in the __type value.  Removing the assembly portion of the type name resolved my issue. { "FundingSource": { "__type": "XX.YY.Engine.Contract.Funding.EvidenceBasedFundingSource", "MeansType": 13, "FundingMethodName": "LegalTender", }, "AddToProfile": false, "ProfileNickName": "", "FundingAmount": 0 }

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  • Installation experiences with NDepend under Win7/64 with restricted user permissions

    - by Marko Apfel
    Today Patrick gives me a new license for his static code analysis tool NDepend for my fresh machine with Win7/64. This platform is new for me, so some things are different to Win XP. Maybe that till yet some of these things are not well enough understandanded from me. So i stepped in some traps. Here are my notes to get NDepend running. Download of NDepend Professional Edition from http://www.ndepend.com/NDependDownload.aspx   Extracted to c:\program files (x86)\NDepend   Started NDepend.Install.VisualStudioAddin.exe this failed with Okay – sounds plausible.   Copy NDependProLicense.xml to this folder   Next try with NDepend.Install.VisualStudioAddin.exe opens the integration dialog   Registering in Visual Studio failed with   Manually unblock as described (first solution hint)   and here comes my largest understanding problem. After unblocking this file   and closing this dialog the next opening shows the blocking again: Why? So the same error during integration pops up.   Okay – tried the second solution hint with copying folders Copy all to a full accessable folder under c:\temp\   Now the installation works   looks good   copying the folders back to c:\program files (x86)\NDepend   starting Visual Studio failed with     Okay – copying the folder to a private application folder c:\users\apf\My Applications\NDepend   Installing again   Now Visual Studio runs and NDepend is integrated Nevertheless my machine is only used by me, i prefer “all user”-installations. The described way works sadly only for my account.

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  • How can I resolve component types in a way that supports adding new types relatively easily?

    - by John
    I am trying to build an Entity Component System for an interactive application developed using C++ and OpenGL. My question is quite simple. In my GameObject class I have a collection of Components. I can add and retrieve components. class GameObject: public Object { public: GameObject(std::string objectName); ~GameObject(void); Component * AddComponent(std::string name); Component * AddComponent(Component componentType); Component * GetComponent (std::string TypeName); Component * GetComponent (<Component Type Here>); private: std::map<std::string,Component*> m_components; }; I will have a collection of components that inherit from the base Components class. So if I have a meshRenderer component and would like to do the following GameObject * warship = new GameObject("myLovelyWarship"); MeshRenderer * meshRenderer = warship->AddComponent(MeshRenderer); or possibly MeshRenderer * meshRenderer = warship->AddComponent("MeshRenderer"); I could be make a Component Factory like this: class ComponentFactory { public: static Component * CreateComponent(const std::string &compTyp) { if(compTyp == "MeshRenderer") return new MeshRenderer; if(compTyp == "Collider") return new Collider; return NULL; } }; However, I feel like I should not have to keep updating the Component Factory every time I want to create a new custom Component but it is an option. Is there a more proper way to add and retrieve these components? Is standard templates another solution?

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  • How to mange big amount users at server side?

    - by Rami
    I built a social android application in which users can see other users around them by gps location. at the beginning thing went well as i had low number of users, But now that I have increasing number of users (about 1500 +100 every day) I revealed a major problem in my design. In my Google App Engine servlet I have static HashMap that holding all the users profiles objects, currenty 1500 and this number will increase as more users register. Why I'm doing it Every user that requesting for the users around him compares his gps with other users and check if they are in his 10km radius, this happens every 5 min on average. That is why I can't get the users from db every time because GAE read/write operation quota will tare me apart. The problem with this desgin is As the number of users increased the Hashmap turns to null every 4-6 hours, I thing that this time is getting shorten but I'm not sure. I'm fixing this by reloading the users from the db every time I detect that it became null, But this causes DOS to my users for 30 sec, So I'm looking for better solution. I'm guessing that it happens because the size of the hashmap, Am I right? I have been advised to use spatial database, but that mean that I can't work with GAE any more and that mean that I need to build my big server all over again and lose my existing DB. Is there something I can do with the existing tools? Thanks.

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  • Why is Ubuntu offline (except torrents) while Windows is online?

    - by Fahim al Islam
    I am using a static wired connection. Everything was perfect. But suddenly from few hours back I can't access any website. Dropbox, Ubuntu One also can't connect. Ping request is also unsuccessful, but I can download through torrent. I am not trying torrent download and browsing at the same time. So, I think it's not an issue about torrent using all the bandwidth. One important point is that this connection works perfectly on Windows on this same PC (My PC is dual-boot). I have tried the way what izx has suggested (using "sudo sh -c 'echo nameserver 8.8.8.8 /etc/resolv.conf'"), but I'm facing the same problem again. Now I can't even ping 8.8.8.8 and google.com. Though I can ping 74.125.228.2 (which is Google IP address) I can't understand what's happening and why this is happening. I'm new in this website many rules and regulations is unknown to me. So, please don't be bothered for my mistakes. Looking forward for help from anyone. Thanks to all.

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  • Send Multiple InMemory Attachments Using FileUpload Controls

    - by bullpit
    I wanted to give users an ability to send multiple attachments from the web application. I did not want anything fancy, just a few FileUpload controls on the page and then send the email. So I dropped five FileUpload controls on the web page and created a function to send email with multiple attachments. Here’s the code: public static void SendMail(string fromAddress, string toAddress, string subject, string body, HttpFileCollection fileCollection)     {         // CREATE THE MailMessage OBJECT         MailMessage mail = new MailMessage();           // SET ADDRESSES         mail.From = new MailAddress(fromAddress);         mail.To.Add(toAddress);           // SET CONTENT         mail.Subject = subject;         mail.Body = body;         mail.IsBodyHtml = false;                        // ATTACH FILES FROM HttpFileCollection         for (int i = 0; i < fileCollection.Count; i++)         {             HttpPostedFile file = fileCollection[i];             if (file.ContentLength > 0)             {                 Attachment attachment = new Attachment(file.InputStream, Path.GetFileName(file.FileName));                 mail.Attachments.Add(attachment);             }         }           // SEND MESSAGE         SmtpClient smtp = new SmtpClient("127.0.0.1");         smtp.Send(mail);     } And here’s how you call the method: protected void uxSendMail_Click(object sender, EventArgs e)     {         HttpFileCollection fileCollection = Request.Files;         string fromAddress = "[email protected]";         string toAddress = "[email protected]";         string subject = "Multiple Mail Attachment Test";         string body = "Mail Attachments Included";         HelperClass.SendMail(fromAddress, toAddress, subject, body, fileCollection);            }

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  • How do I prevent other dynamic bodies from affecting the player's velocity with Box2D?

    - by Milo
    I'm working on my player object for my game. PhysicsBodyDef def; def.fixedRotation = true; def.density = 1.0f; def.position = Vec2(200.0f, 200.0f); def.isDynamic = true; def.size = Vec2(50.0f,200.0f); m_player.init(def,&m_physicsEngine.getWorld()); This is how he moves: b2Vec2 vel = getBody()->GetLinearVelocity(); float desiredVel = 0; if (m_keys[ALLEGRO_KEY_A] || m_keys[ALLEGRO_KEY_LEFT]) { desiredVel = -5; } else if (m_keys[ALLEGRO_KEY_D] || m_keys[ALLEGRO_KEY_RIGHT]) { desiredVel = 5; } else { desiredVel = 0; } float velChange = desiredVel - vel.x; float impulse = getBody()->GetMass() * velChange; //disregard time factor getBody()->ApplyLinearImpulse( b2Vec2(impulse,0), getBody()->GetWorldCenter(),true); This creates a few problems. First, to move the player at a constant speed he must be given a high velocity. The problem with this is if he just comes in contact with a small box, he makes it move a lot. Now, I can fix this by lowering his density, but then comes my main issue: I need other objects to be able to run into him, but when they do, he should be like a static wall and not move. I'm not sure how to do that without high density. I cannot use collision groups since I still need him to be solid toward other dynamic things. How can this be done? Essentially, how do I prevent other dynamic bodies from affecting the player's velocity?

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  • IPTables masquerading with one NIC

    - by Tuinslak
    Hi, I am running an OpenVPN server with only one NIC. This is my current layout: public.ip > Cisco firewall > lan.ip > OpenVPN server lan.ip = 192.168.22.70 The Cisco firewall forwards the requests to the oVPN server, thus so far everything works and clients are able to connect. However, all clients connected should be able to access 3 networks: lan1: 192.168.200.0 (vpn lan) > tun0 lan2: 192.168.110.0 (office lan) > eth1 (gw 192.168.22.1) lan3: 192.168.22.0 (server lan) > eth1 (broadcast network) So tun0 is mapped to eth1. Iptables output: # iptables-save # Generated by iptables-save v1.4.2 on Wed Feb 16 14:14:20 2011 *filter :INPUT ACCEPT [327:26098] :FORWARD DROP [305:31700] :OUTPUT ACCEPT [291:27378] -A INPUT -i lo -j ACCEPT -A INPUT -i tun0 -j ACCEPT -A INPUT -i ! tun0 -p udp -m udp --dport 67 -j REJECT --reject-with icmp-port-unreachable -A INPUT -i ! tun0 -p udp -m udp --dport 53 -j REJECT --reject-with icmp-port-unreachable -A FORWARD -d 192.168.200.0/24 -i tun0 -j DROP -A FORWARD -s 192.168.200.0/24 -i tun0 -j ACCEPT -A FORWARD -d 192.168.200.0/24 -i eth1 -j ACCEPT COMMIT # Completed on Wed Feb 16 14:14:20 2011 # Generated by iptables-save v1.4.2 on Wed Feb 16 14:14:20 2011 *nat :PREROUTING ACCEPT [302:26000] :POSTROUTING ACCEPT [3:377] :OUTPUT ACCEPT [49:3885] -A POSTROUTING -o eth1 -j MASQUERADE COMMIT # Completed on Wed Feb 16 14:14:20 2011 Yet, clients are unable to ping any ip (including 192.168.200.1, which is the oVPN's IP) When the machine was directly connected to the internet, with 2 NICs, it was quite simply solved with masquerading and adding static routes in the oVPN client's config. However, as masquerading won't accept virtual interfaces (eth0:0, etc) I am unable to get masquerading to work again (and I'm not even sure whether I need virtual interfaces). Thanks. Edit: OpenVPN server: # ifconfig eth1 Link encap:Ethernet HWaddr ba:e6:64:ec:57:ac inet addr:192.168.22.70 Bcast:192.168.22.255 Mask:255.255.255.0 inet6 addr: fe80::b8e6:64ff:feec:57ac/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:6857 errors:0 dropped:0 overruns:0 frame:0 TX packets:4044 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:584046 (570.3 KiB) TX bytes:473691 (462.5 KiB) Interrupt:14 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:334 errors:0 dropped:0 overruns:0 frame:0 TX packets:334 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:33773 (32.9 KiB) TX bytes:33773 (32.9 KiB) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:192.168.200.1 P-t-P:192.168.200.2 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) ifconfig on a client: # ifconfig eth0 Link encap:Ethernet HWaddr 00:22:64:71:11:56 inet addr:192.168.110.94 Bcast:192.168.110.255 Mask:255.255.255.0 inet6 addr: fe80::222:64ff:fe71:1156/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3466 errors:0 dropped:0 overruns:0 frame:0 TX packets:1838 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:997924 (974.5 KiB) TX bytes:332406 (324.6 KiB) Interrupt:17 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:37847 errors:0 dropped:0 overruns:0 frame:0 TX packets:37847 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:2922444 (2.7 MiB) TX bytes:2922444 (2.7 MiB) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:192.168.200.30 P-t-P:192.168.200.29 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:689 errors:0 dropped:18 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:468778 (457.7 KiB) wlan0 Link encap:Ethernet HWaddr 00:16:ea:db:ae:86 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:704699 errors:0 dropped:0 overruns:0 frame:0 TX packets:730176 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:520385963 (496.2 MiB) TX bytes:225210422 (214.7 MiB) static routes line at the end of the client's config (I've been playing around with the 192.168.200.0 -- (un)commenting to see if anything changes): route 192.168.200.0 255.255.255.0 route 192.168.110.0 255.255.255.0 route 192.168.22.0 255.255.255.0 route on a vpn client: # route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 192.168.200.29 0.0.0.0 255.255.255.255 UH 0 0 0 tun0 192.168.22.0 192.168.200.29 255.255.255.0 UG 0 0 0 tun0 192.168.200.0 192.168.200.29 255.255.255.0 UG 0 0 0 tun0 192.168.110.0 192.168.200.29 255.255.255.0 UG 0 0 0 tun0 192.168.110.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 0.0.0.0 192.168.110.1 0.0.0.0 UG 0 0 0 eth0 edit: Weirdly enough, if I set push "redirect-gateway def1" in the server config, (and thus routes all traffic through VPN, which is not what I want), it seems to work.

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  • Permanent death in a MUD (think command line MMORPG)

    - by Luke Laupheimer
    I have considered writing a MUD for years, and I have a lot of ideas my friends think are really cool (and that's how I'd hope to get anywhere -- word of mouth). Thing is, there's one thing I have always wanted, that my friends and strangers hated: permanent death. Now, the emotional response I get to this is visceral revulsion, every time. I'm pretty sure I am the only person that wants this, or if I'm not, I'm a tiny minority. Now, the reason I want it is because I want the actions of the players to matter. Unlike a lot of other MUDs, which have a set of static city-states and social institutions etc, I want the things my players do, should I get any, to actually change the situation. And that includes killing people. If you kill someone, you didn't send them to time out, you killed them. What happens when you kill people? They go away. They don't come back in half an hour to smack talk you some more. They're gone. Forever. By making death non-permanent, you make death not matter. It would be similar if a climax to a character's arc is getting a speeding ticket. It cheapens it. Non-permanent death cheapens death. How can I: 1) Convince my players (and random people!) that this is actually a good idea?, or 2) Find some other way to make death and violence matter as much as it does in real life (except within the game, of course) sans character deletion? What alternatives are there out there?

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