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  • I am trying to access the individual bytes in a floating point number and I am getting unexpected results

    - by oweinh
    So I have this so far: #include <iostream> #include <string> #include <typeinfo> using namespace std; int main () { float f = 3.45; // just an example fp# char* ptr = (char*)&f; // a character pointer to the first byte of the fp#? cout << int(ptr[0]) << endl; // these lines are just to see if I get what I cout << int(ptr[1]) << endl; // am looking for... I want ints that I can cout << int(ptr[2]) << endl; // otherwise manipulate. cout << int(ptr[3]) << endl; } the result is: -51 -52 92 64 so obviously -51 and -52 are not in the byte range that I would expect for a char... I have taken information from similar questions to arrive at this code and from all discussions, a conversion from char to int is straightforward. So why negative values? I am trying to look at a four-byte number, therefore I would expect 4 integers, each in the range 0-255. I am using Codeblocks 13.12 with gcc 4.8.1 with option -std=C++11 on a Windows 8.1 device.

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  • Search box with images strange issue in ie

    - by mebots
    Have the following searchbox image: With the following code and css: #searchcontainer { margin: 40px 0 0 0; } .search { float: right; margin: 0; padding: 0; height: 21px; width: 310px; } .search input, .search button { margin: 0; padding: 0; font-size: 0.9em; color: #A7A9AC; border: 0; outline: none; } .search input.box { margin: 0; padding: 2px 5px 0 5px; width:230px; height: 19px; background: #FFF url(images/search.gif) no-repeat top left; } .search input.btn { margin: 0 0 0 -5px; padding: 0; width:70px; height: 21px; cursor:pointer; cursor: hand; /* cross browser */ text-indent: -9999px; background: #FFF url(images/search.gif) no-repeat top right; } <div id="searchcontainer"> <form id="searchform" class="search" method="post" action="#"> <input name="box" type="text" value="zoek..." class="box" /> <input name="btn" type="button" class="btn" /> </form> </div> In firefox it looks ok, but in ie and chrome the button "Zoek" goes down a bit, see image In my opinion the css is ok. but can't find where it goes wrong.

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  • Is this an error in "More Effective C++" in Item28?

    - by particle128
    I encountered a question when I was reading the item28 in More Effective C++ .In this item, the author shows to us that we can use member template in SmartPtr such that the SmartPtr<Cassette> can be converted to SmartPtr<MusicProduct>. The following code is not the same as in the book,but has the same effect. #include <iostream> class Base{}; class Derived:public Base{}; template<typename T> class smart{ public: smart(T* ptr):ptr(ptr){} template<typename U> operator smart<U>() { return smart<U>(ptr); } ~smart(){delete ptr;} private: T* ptr; }; void test(const smart<Base>& ) {} int main() { smart<Derived> sd(new Derived); test(sd); return 0; } It indeed can be compiled without compilation error. But when I ran the executable file, I got a core dump. I think that's because the member function of the conversion operator makes a temporary smart, which has a pointer to the same ptr in sd (its type is smart<Derived>). So the delete directive operates twice. What's more, after calling test, we can never use sd any more, since ptr in sd has already been delete. Now my questions are : Is my thought right? Or my code is not the same as the original code in the book? If my thought is right, is there any method to do this? Thanks very much for your help.

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  • Do I must expose the aggregate children as public properties to implement the Persistence ignorance?

    - by xuehua
    Hi all, I'm very glad that i found this website recently, I've learned a lot from here. I'm from China, and my English is not so good. But i will try to express myself what i want to say. Recently, I've started learning about Domain Driven Design, and I'm very interested about it. And I plan to develop a Forum website using DDD. After reading lots of threads from here, I understood that persistence ignorance is a good practice. Currently, I have two questions about what I'm thinking for a long time. Should the domain object interact with repository to get/save data? If the domain object doesn't use repository, then how does the Infrastructure layer (like unit of work) know which domain object is new/modified/removed? For the second question. There's an example code: Suppose i have a user class: public class User { public Guid Id { get; set; } public string UserName { get; set; } public string NickName { get; set; } /// <summary> /// A Roles collection which represents the current user's owned roles. /// But here i don't want to use the public property to expose it. /// Instead, i use the below methods to implement. /// </summary> //public IList<Role> Roles { get; set; } private List<Role> roles = new List<Role>(); public IList<Role> GetRoles() { return roles; } public void AddRole(Role role) { roles.Add(role); } public void RemoveRole(Role role) { roles.Remove(role); } } Based on the above User class, suppose i get an user from the IUserRepository, and add an Role for it. IUserRepository userRepository; User user = userRepository.Get(Guid.NewGuid()); user.AddRole(new Role() { Name = "Administrator" }); In this case, i don't know how does the repository or unit of work can know that user has a new role? I think, a real persistence ignorance ORM framework should support POCO, and any changes occurs on the POCO itself, the persistence framework should know automatically. Even if change the object status through the method(AddRole, RemoveRole) like the above example. I know a lot of ORM can automatically persistent the changes if i use the Roles property, but sometimes i don't like this way because of the performance reason. Could anyone give me some ideas for this? Thanks. This is my first question on this site. I hope my English can be understood. Any answers will be very appreciated.

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  • [C++] Parent-Child scheme

    - by rubenvb
    I'm writing a class that holds a pointer to a parent object of the same type (think Qt's QObject system). Each object has one parent, and the parent should not be destroyed when a child is destroyed (obviously). class MyClass { public: MyClass(const MyClass* ptr_parent): parent(parent){}; ~MyClass(){ delete[] a_children; }; private: const MyClass* ptr_parent; // go to MyClass above MyClass* a_children; // go to MyClass below size_t sz_numChildren; // for iterating over a_children } (Excuse my inline coding, it's only for brevity) Will destroying the "Master MyClass" take care of all children? No child should be able to kill it's parent, because I would then have pointers in my main program to destroyed objects, correct? Why might you ask? I need a way to "iterate" through all subdirectories and find all files on a platform independent level. The creation of this tree will be handled by native API's, the rest won't. Is this a good idea to start with? Thanks!

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  • How can a B-tree node be represented?

    - by chronodekar
    We're learning B-trees in class and have been asked to implement them in code. The teacher has left choice of programming language to us and I want to try and do it in C#. My problem is that the following structure is illegal in C#, unsafe struct BtreeNode { int key_num; // The number of keys in a node int[] key; // Array of keys bool leaf; // Is it a leaf node or not? BtreeNode*[] c; // Pointers to next nodes } Specifically, one is not allowed to create a pointer to point to the structure itself. Is there some work-around or alternate approach I could use? I'm fairly certain that there MUST be a way to do this within the managed code, but I can't figure it out. EDIT: Eric's answer pointed me in the right direction. Here's what I ended up using, class BtreeNode { public List<BtreeNode> children; // The child nodes public static int MinDeg; // The Minimum Degree of the tree public bool IsLeaf { get; set; } // Is the current node a leaf or not? public List<int> key; // The list of keys ... }

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  • Class is not applying to submit button

    - by Mayur
    Hi All, I m Trying to apply a class to following submit button Code: <input type="submit" value="Submit" name="commit"> css : .confirm-button-submit { width : 79px; font : bold 12px sans-serif;; color : #000; background : url("../images/confirm-btn.png") 0 -33px no-repeat; text-decoration : none; margin-top :0px; text-align:center; border:0px; cursor : pointer; height:170px; } .confirm-button a { display : block; width : 79px; padding : 8px 0px 12px 0px; font : bold 12px sans-serif;; color : #000; background : url("../images/confirm-btn.png") 0 -33px no-repeat; text-decoration : none; margin-top :0px; text-align:center; } .confirm-button a:hover { display : block; width : 79px; padding : 8px 0px 12px 0px; font : bold 12px sans-serif;; color : #fff; background : url("../images/confirm-btn.png") 0 0 no-repeat; text-decoration : none; margin-top :0px; text-align:center; } But its not working proper what to do Thanks

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  • how to pass vector of string to foo(char const *const *const)?

    - by user347208
    Hi, This is my first post so please be nice. I searched in this forum and googled but I still can not find the answer. This problem has bothered me for more than a day, so please give me some help. Thank you. I need to pass a vector of string to a library function foo(char const *const *const). I can not pass the &Vec[0] since it's a pointer to a string. Therefore, I have an array and pass the c_str() to that array. The following is my code (aNames is the vector of string): const char* aR[aNames.size()]; std::transform(aNames.begin(), aNames.end(), aR, boost::bind(&std::string::c_str, _1)); foo(aR); However, it seems it causes some undefined behavior: If I run the above code, then the function foo throw some warnings about illegal characters ('èI' blablabla) in aR. If I print aR before function foo like this: std::copy(aR, aR+rowNames.size(), std::ostream_iterator<const char*>(std::cout, "\n")); foo(aR); Then, everything is fine. My questions are: Does the conversion causes undefined behavior? If so, why? What is the correct way to pass vector of string to foo(char const *const *const)? Thank you very much for your help!

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  • Can you target Google Chrome? (Yes, you can)

    - by Kyle Sevenoaks
    Hi, I need to position this update button on www.euroworker.no/order (you'll have to add an item to the cart, use the Kjøp button to add and Handlevogn to view the cart). Works in FF and IE. (Although there is another alignment problems with IE) but not in Chrome or Safari. I had it working before, but the only thing I can think of to do is target safari and Chrome. Is this possible? Here's the CSS and HTML(Smarty) for you. HTML(Smarty): {capture assign="cartUpdate"} <div id="cartUpdate"><!--<input type="submit" class="submit" value="{tn _update}" />--> <button type="submit" class="submit" id="oppdatersubmit" name="saveFields" title="Oppdater" value="">&nbsp;</button> </div> {/capture} {assign var="cartUpdate" value=$cartUpdate|@str_split:10000} {php}$GLOBALS['cartUpdate'] = $this->get_template_vars('cartUpdate'); $this->assign_by_ref('GLOBALS', $GLOBALS);{/php} {form action="controller=order action=update" method="POST" enctype="multipart/form-data" handle=$form id="cartItems"} CONTENT {/form} And the CSS: #oppdatersubmit { background-image:url(../../upload/oppdater.png); background-repeat:no-repeat; background-position:left; background-color:none; border:none; overflow:hidden; outline:none; white-space: nowrap; width:77px; height:25px; cursor:pointer; position:absolute; } #cartUpdate { position:absolute; width:160px; height:30px; left:580px; bottom:130px; } Need to change these for Chrome and Safari. Thanks.

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  • Sending a message to nil?

    - by Ryan Delucchi
    As a Java developer who is reading Apple's Objective-C 2.0 documentation: I wonder as to what sending a message to nil means - let alone how it is actually useful. Taking an excerpt from the documentation: There are several patterns in Cocoa that take advantage of this fact. The value returned from a message to nil may also be valid: If the method returns an object, any pointer type, any integer scalar of size less than or equal to sizeof(void*), a float, a double, a long double, or a long long, then a message sent to nil returns 0. If the method returns a struct, as defined by the Mac OS X ABI Function Call Guide to be returned in registers, then a message sent to nil returns 0.0 for every field in the data structure. Other struct data types will not be filled with zeros. If the method returns anything other than the aforementioned value types the return value of a message sent to nil is undefined. Has Java rendered my brain incapable of grokking the explanation above? Or is there something that I am missing that would make this as clear as glass? Note: Yes, I do get the idea of messages/receivers in Objective-C, I am simply confused about a receiver that happens to be nil.

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  • Singleton pattern in C++

    - by skydoor
    I have a question about the singleton pattern. I saw two cases concerning the static member in the singleton class. First it is an object, like this class CMySingleton { public: static CMySingleton& Instance() { static CMySingleton singleton; return singleton; } // Other non-static member functions private: CMySingleton() {} // Private constructor ~CMySingleton() {} CMySingleton(const CMySingleton&); // Prevent copy-construction CMySingleton& operator=(const CMySingleton&); // Prevent assignment }; One is an pointer, like this class GlobalClass { int m_value; static GlobalClass *s_instance; GlobalClass(int v = 0) { m_value = v; } public: int get_value() { return m_value; } void set_value(int v) { m_value = v; } static GlobalClass *instance() { if (!s_instance) s_instance = new GlobalClass; return s_instance; } }; What's the difference between the two cases? Which one is correct?

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  • JS best practice for member functions

    - by MickMalone1983
    I'm writing a little mobile games library, and I'm not sure the best practice for declaring member functions of instantiated function objects. For instance, I might create a simple object with one property, and a method to print it: function Foo(id){ this.id = id; this.print = function(){ console.log(this.id); }; }; However, a function which does not need access to 'private' members of the function does not need to be declared in the function at all. I could equally have written: function print(){ console.log(this.id); }; function Foo(id){ this.id = id; this.print = print; }; When the function is invoked through an instance of Foo, the instance becomes the context for this, so the output is the same in either case. I'm not entirely sure how memory is allocated with JS, and I can't find anything that I can understand about something this specific, but it seems to me that with the first example all members of Foo, including the print function, are duplicated each time it is instantiated - but with the second, it just gets a pointer to one, pre-declared function, which would save any more memory having to be allocated as more instances of Foo are created. Am I correct, and if I am, is there any memory/performance benefit to doing this?

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  • multiple dependent android projects in eclipse

    - by lope
    Hi there! I just started to play with android dev and java+eclipse is pretty new to me. I managed to create simple project and run it on my device. Now I want to create simple game (more of them actually) and I would love to use shared code base for all of them (game loop, initialization, etc..). Problem is that I have no idea how to correctly do this. I created android project called engine with all basic stuff that I need and made it work on device. Now I tried to create another project in same workspace called mygame. Main class (activity) of mygame is MyGameApp which inherits from EngineApp (main activity of my engine project) which inherits from Activity. I added engine project into required projects in mygame build path tab in properties. Problem is that when I try to run this project it crashes on ClassNotFoundException trying to find my MyGameApp class. Any help (or pointer to some articles that explain how this is done) is greatly appreciated. few hours of googling didn't help much :/

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  • Conceptual data modeling: Is RDF the right tool? Other solutions?

    - by paprika
    I'm planning a system that combines various data sources and lets users do simple queries on these. A part of the system needs to act as an abstraction layer that knows all connected data sources: the user shouldn't [need to] know about the underlying data "providers". A data provider could be anything: a relational DBMS, a bug tracking system, ..., a weather station. They are hooked up to the query system through a common API that defines how to "offer" data. The type of queries a certain data provider understands is given by its "offer" (e.g. I know these entities, I can give you aggregates of type X for relationship Y, ...). My concern right now is the unification of the data: the various data providers need to agree on a common vocabulary (e.g. the name of the entity "customer" could vary across different systems). Thus, defining a high level representation of the entities and their relationships is required. So far I have the following requirements: I need to be able to define objects and their properties/attributes. Further, arbitrary relations between these objects need to be represented: a verb that defines the nature of the relation (e.g. "knows"), the multiplicity (e.g. 1:n) and the direction/navigability of the relation. It occurs to me that RDF is a viable option, but is it "the right tool" for this job? What other solutions/frameworks do exist for semantic data modeling that have a machine readable representation and why are they better suited for this task? I'm grateful for every opinion and pointer to helpful resources.

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  • Unable to get my master & details gridview to work.

    - by Javier
    I'm unable to get this to work. I'm very new at programming and would appreciate any help on this. <%@ Page Language="C#" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <script runat="server"> protected void Page_Load(object sender, EventArgs e) { } protected void DataGridSqlDataSource_Selecting(object sender, SqlDataSourceSelectingEventArgs e) { } </script> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>Untitled Page</title> </head> <body> <form id="form1" runat="server"> <div> <asp:SqlDataSource ID="DataGrid2SqlDataSource" runat="server" ConnectionString="<%$ ConnectionStrings:JobPostings1ConnectionString %>" SelectCommand="SELECT [Jobs_PK], [Position_Title], [Educ_Level], [Grade], [JP_Description], [Job_Status], [Position_ID] FROM [Jobs]" FilterExpression="Jobs_PK='@Jobs_PK'"> <filterparameters> <asp:ControlParameter Name="Jobs_PK" ControlId="GridView1" PropertyName="SelectedValue" /> </filterparameters> </asp:SqlDataSource> <asp:SqlDataSource ID="DataGridSqlDataSource" runat="server" ConnectionString="<%$ ConnectionStrings:JobPostings1ConnectionString %>" SelectCommand="SELECT [Position_Title], [Jobs_PK] FROM [Jobs]" onselecting="DataGridSqlDataSource_Selecting"> </asp:SqlDataSource> <asp:GridView ID="GridView1" runat="server" AutoGenerateColumns="False" DataKeyNames="Jobs_PK" DataSourceID="DataGridSqlDataSource" AllowPaging="True" AutoGenerateSelectButton="True" SelectedIndex="0" Width="100px"> <Columns> <asp:BoundField DataField="Position_Title" HeaderText="Position_Title" SortExpression="Position_Title" /> <asp:BoundField DataField="Jobs_PK" HeaderText="Jobs_PK" InsertVisible="False" ReadOnly="True" SortExpression="Jobs_PK" /> </Columns> </asp:GridView> <br /> <asp:DetailsView ID="DetailsView1" runat="server" AutoGenerateRows="False" DataKeyNames="Jobs_PK" DataSourceID="DataGrid2SqlDataSource" Height="50px" Width="125px"> <Fields> <asp:BoundField DataField="Jobs_PK" HeaderText="Jobs_PK" InsertVisible="False" ReadOnly="True" SortExpression="Jobs_PK" /> <asp:BoundField DataField="Position_Title" HeaderText="Position_Title" SortExpression="Position_Title" /> <asp:BoundField DataField="Educ_Level" HeaderText="Educ_Level" SortExpression="Educ_Level" /> <asp:BoundField DataField="Grade" HeaderText="Grade" SortExpression="Grade" /> <asp:BoundField DataField="JP_Description" HeaderText="JP_Description" SortExpression="JP_Description" /> <asp:BoundField DataField="Job_Status" HeaderText="Job_Status" SortExpression="Job_Status" /> <asp:BoundField DataField="Position_ID" HeaderText="Position_ID" SortExpression="Position_ID" /> </Fields> </asp:DetailsView> </div> </form> </body> error message: Cannot perform '=' operation on System.Int32 and System.String. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.Data.EvaluateException: Cannot perform '=' operation on System.Int32 and System.String.

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  • Why does this CSS button mess with <a> tags?

    - by Ian McCullough
    Here is my CSS button { border: 0 none; cursor: pointer; padding: 0 15px 0 0; text-align: center; height: 30px; line-height: 30px; width: auto; } button a { color:white; text-decoration:none; } button.rounded { background: transparent url(/images/button/btn_right.png) no-repeat scroll right top; clear: left; font-size: 0.8em; } button span { display: block; padding: 0 0 0 15px; position: relative; white-space: nowrap; height: 30px; line-height: 30px; } button.rounded span { background: transparent url(/images/button/btn_left.png) no-repeat scroll left top; color: #FFFFFF; } button.rounded:hover { background-position: 100% -30px; } button.rounded:hover span { background-position: 0% -30px; } button::-moz-focus-inner { border: none; } Here is the code for my "button" with a link in it. <button class="rounded"><span><a href="profile.php">Profile</a></span></button> The issue is it does not link to the href when i click on it. Anyone know why?

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  • Why is the operation address incremented by two?

    - by Gavin Jones
    I am looking at a Javascript emulator of a NES to try and understand how it works. On this line: addr = this.load(opaddr+2); The opcode is incremented by two. However, the documentation (see appendix E) I'm reading says: Zero page addressing uses a single operand which serves as a pointer to an address in zero page ($0000-$00FF) where the data to be operated on can be found. By using zero page addressing, only one byte is needed for the operand, so the instruction is shorter and, therefore, faster to execute than with addressing modes which take two operands. An example of a zero page instruction is AND $12. So if the operand's argument is only one byte, shouldn't it appear directly after it, and be + 1 instead of + 2? Why +2? This is how I think it works, which may be incorrect. Suppose our memory looks like: ------------------------- | 0 | 1 | 2 | 3 | 4 | 5 | <- index ------------------------- | a | b | c | d | e | f | <- memory ------------------------- ^ \ PC and our PC is 0, pointing to a. For this cycle, we say that the opcode: var pc= 0; //for example's sake var opcode= memory[pc]; //a So shouldn't the first operand be the next slot, i.e. b? var first_operand = memory[pc + 1]; //b

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  • How do virtual destructors work?

    - by Jack
    I am using gcc. I am aware how the virtual destructors solve the problem when we destroy a derived class object pointed by a base class pointer. I want to know how do they work? class A { public: A(){cout<<"A constructor"<<endl;} ~A(){cout<<"A destructor"<<endl;} }; class B:public A { public: B(){cout<<"B constructor"<<endl;} ~B(){cout<<"B destructor"<<endl;} }; int main() { A * a = new B(); delete a; getch(); return 0; } When I change A's destructor to a virtual function, the problem is solved. What is the inner working for this. Why do I make A's destructor virtual.

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  • Using memset on structures in C++

    - by garry
    Hey guys. I am working on fixing older code for my job. It is currently written in C++. They converted static allocation to dynamic but didn't edit the memsets/memcmp/memcpy. This is my first programming internship so bare with my newbe-like question. The following code is in C, but I want to have it in C++ ( I read that malloc isn't good practice in C++). I have two scenarios: First, we have f created. Then you use &f in order to fill with zero. The second is a pointer *pf. I'm not sure how to set pf to all 0's like the previous example in C++. Could you just do pf = new foo instead of malloc and then call memset(pf, 0, sizeof(foo))? struct foo { ... } f; memset( &f, 0, sizeof(f) ); //or struct foo { ... } *pf; pf = (struct foo*) malloc( sizeof(*pf) ); memset( pf, 0, sizeof(*pf) );

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  • pass parameter from $.post() callback to outer variable

    - by Nazmin
    basically i want to hold a parameter that retrieve value from $.post() call like this: init = function(){ var lastpage = getLastPage(); } function getLastPage(){ $.post("getInfo.php",{ last: "yes" }, function(data){ setLast(data.last); },'json'); return function setLast(data){ return data; } } so when reach at last post (last page) i should check with lastpage variable that has a value returned from getLastPage() function. I'm pretty blur with javascript pointer and all. Please help guys. update (20/4/2010): I've done the other way around, like this: init = function(){ getLastPage(); if((page+1) == $("#lastpage").val()){ alert("this is last post"); }else{ page++; //get info and display to the page here } } function getLastPage(){ $.post("getInfo.php",{ last: "yes" }, function(data){ $("#lastpage").val(data.last); },'json'); } first run the function to temporarily store the value in hidden input tag (lastpage) and then grab the value again to check it whenever i click forward button. if you all have more appropriate way please tell me.

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  • When are temporaries created as part of a function call destroyed?

    - by Michael Mrozek
    Is a temporary created as part of an argument to a function call guaranteed to stay around until the called function ends, even if the temporary isn't passed directly to the function? There's virtually no chance that was coherent, so here's an example: class A { public: A(int x) : x(x) {printf("Constructed A(%d)\n", x);} ~A() {printf("Destroyed A\n");} int x; int* y() {return &x;} }; void foo(int* bar) { printf("foo(): %d\n", *bar); } int main(int argc, char** argv) { foo(A(4).y()); } If A(4) were passed directly to foo it would definitely not be destroyed until after the foo call ended, but instead I'm calling a method on the temporary and losing any reference to it. I would instinctively think the temporary A would be destroyed before foo even starts, but testing with GCC 4.3.4 shows it isn't; the output is: Constructed A(4) foo(): 4 Destroyed A The question is, is GCC's behavior guaranteed by the spec? Or is a compiler allowed to destroy the temporary A before the call to foo, invaliding the pointer to its member I'm using?

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  • geb StaleElementReferenceException

    - by Brian Mortenson
    I have just started using geb with webdriver for automating testing. As I understand it, when I define content on a page, the page element should be looked up each time I invoke a content definition. //In the content block of SomeModule, which is part of a moduleList on the page: itemLoaded { waitFor{ !loading.displayed } } loading { $('.loading') } //in the page definition moduleItems {index -> moduleList SomeModule, $("#module-list > .item"), index} //in a test on this page def item = moduleItems(someIndex) assert item.itemLoaded So in this code, I think $('.loading') should be called repeatedly, to find the element on the page by its selector, within the context of the module's base element. Yet I sometimes get a StaleElementReference exception at this point. As far as I can tell, the element does not get removed from the page, but even if it does, that should not produce this exception unless $ is doing some caching behind the scenes, but if that were the case it would cause all sorts of other problems. Can someone help me understand what's happening here? Why is it possible to get a StaleElementReferenceException while looking up an element? A pointer to relevant documentation or geb source code would be useful as well.

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  • C++: getting the address of the start of an std::vector ?

    - by shoosh
    Sometimes it is useful to use the starting address of an std::vector and temporarily treat that address as the address of a regularly allocated buffer. For instance replace this: char* buf = new char[size]; fillTheBuffer(buf, size); useTheBuffer(buf, size); delete[] buf; With This: vector<char> buf(size); fillTheBuffer(&buf[0], size); useTheBuffer(&buf[0], size); The advantage of this is of course that the buffer is deallocated automatically and I don't have to worry about the delete[]. The problem I'm having with this is when size == 0. In that case the first version works ok. An empty buffer is "allocated" and the subsequent functions do nothing size they get size == 0. The second version however fails if size == 0 since calling buf[0] may rightly contain an assertion that 0 < size. So is there an alternative to the idiom &buf[0] that returns the address of the start of the vector even if the vector is empty? I've also considered using buf.begin() but according to the standard it isn't even guaranteed to return a pointer.

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  • Testing shared memory ,strange thing happen

    - by barfatchen
    I have 2 program compiled in 4.1.2 running in RedHat 5.5 , It is a simple job to test shared memory , shmem1.c like following : #define STATE_FILE "/program.shared" #define NAMESIZE 1024 #define MAXNAMES 100 typedef struct { char name[MAXNAMES][NAMESIZE]; int heartbeat ; int iFlag ; } SHARED_VAR; int main (void) { int first = 0; int shm_fd; static SHARED_VAR *conf; if((shm_fd = shm_open(STATE_FILE, (O_CREAT | O_EXCL | O_RDWR), (S_IREAD | S_IWRITE))) > 0 ) { first = 1; /* We are the first instance */ } else if((shm_fd = shm_open(STATE_FILE, (O_CREAT | O_RDWR), (S_IREAD | S_IWRITE))) < 0) { printf("Could not create shm object. %s\n", strerror(errno)); return errno; } if((conf = mmap(0, sizeof(SHARED_VAR), (PROT_READ | PROT_WRITE), MAP_SHARED, shm_fd, 0)) == MAP_FAILED) { return errno; } if(first) { for(idx=0;idx< 1000000000;idx++) { conf->heartbeat = conf->heartbeat + 1 ; } } printf("conf->heartbeat=(%d)\n",conf->heartbeat) ; close(shm_fd); shm_unlink(STATE_FILE); exit(0); }//main And shmem2.c like following : #define STATE_FILE "/program.shared" #define NAMESIZE 1024 #define MAXNAMES 100 typedef struct { char name[MAXNAMES][NAMESIZE]; int heartbeat ; int iFlag ; } SHARED_VAR; int main (void) { int first = 0; int shm_fd; static SHARED_VAR *conf; if((shm_fd = shm_open(STATE_FILE, (O_RDWR), (S_IREAD | S_IWRITE))) < 0) { printf("Could not create shm object. %s\n", strerror(errno)); return errno; } ftruncate(shm_fd, sizeof(SHARED_VAR)); if((conf = mmap(0, sizeof(SHARED_VAR), (PROT_READ | PROT_WRITE), MAP_SHARED, shm_fd, 0)) == MAP_FAILED) { return errno; } int idx ; for(idx=0;idx< 1000000000;idx++) { conf->heartbeat = conf->heartbeat + 1 ; } printf("conf->heartbeat=(%d)\n",conf->heartbeat) ; close(shm_fd); exit(0); } After compiled : gcc shmem1.c -lpthread -lrt -o shmem1.exe gcc shmem2.c -lpthread -lrt -o shmem2.exe And Run both program almost at the same time with 2 terminal : [test]$ ./shmem1.exe First creation of the shm. Setting up default values conf->heartbeat=(840825951) [test]$ ./shmem2.exe conf->heartbeat=(1215083817) I feel confused !! since shmem1.c is a loop 1,000,000,000 times , how can it be possible to have a answer like 840,825,951 ? I run shmem1.exe and shmem2.exe this way,most of the results are conf-heartbeat will larger than 1,000,000,000 , but seldom and randomly , I will see result conf-heartbeat will lesser than 1,000,000,000 , either in shmem1.exe or shmem2.exe !! if run shmem1.exe only , it is always print 1,000,000,000 , my question is , what is the reason cause conf-heartbeat=(840825951) in shmem1.exe ? Update: Although not sure , but I think I figure it out what is going on , If shmem1.exe run 10 times for example , then conf-heartbeat = 10 , in this time shmem1.exe take a rest and then back , shmem1.exe read from shared memory and conf-heartbeat = 8 , so shmem1.exe will continue from 8 , why conf-heartbeat = 8 ? I think it is because shmem2.exe update the shared memory data to 8 , shmem1.exe did not write 10 back to shared memory before it took a rest ....that is just my theory... i don't know how to prove it !!

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  • What encoding does c32rtomb convert to?

    - by R. Martinho Fernandes
    The functions c32rtomb and mbrtoc32 from <cuchar>/<uchar.h> are described in the C Unicode TR (draft) as performing conversions between UTF-321 and "multibyte characters". (...) If s is not a null pointer, the c32rtomb function determines the number of bytes needed to represent the multibyte character that corresponds to the wide character given by c32 (including any shift sequences), and stores the multibyte character representation in the array whose first element is pointed to by s. (...) What is this "multibyte character representation"? I'm actually interested in the behaviour of the following program: #include <cassert> #include <cuchar> #include <string> int main() { std::u32string u32 = U"this is a wide string"; std::string narrow = "this is a wide string"; std::string converted(1000, '\0'); char* ptr = &converted[0]; std::mbstate_t state {}; for(auto u : u32) { ptr += std::c32rtomb(ptr, u, &state); } converted.resize(ptr - &converted[0]); assert(converted == narrow); } Is the assertion in it guaranteed to hold1? 1 Working under the assumption that __STDC_UTF_32__ is defined.

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