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  • Storing a variable into a database

    - by Alekx
    In an attempt to better learn Rails and I'm building a simple Blackjack game, but I'm running into a problem of storing the variable. I understand how to store user-genereated data into the db using form_for, but I'm struggling to create a random number and put it in the db. @hand = rand(9) + 2 I have "hand" as a field in my db, just curious how to store this random number. Any help anyone could provide to point me in the right direction would be very much appreciated. Thanks.

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  • Combining several static archives into a new one

    - by knight666
    I'm making a game engine for mobile devices. I want to compile my code, link it against a few static libraries and then combine my compiled code with those static libraries to form a new static library. However, my Google Fu is abandoning me. Suppose I have static libraries a.a, b.a and c.a and my code. I want to compile all that into awesome.a. How can I do that? I'm using CodeSourcery's arm-none-linux-gnueabi-ar by the way. Thanks in advance.

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  • Can someone rid me of these turbulent T4 template editors?

    - by Will
    I'm using Tangible's editor and (no offense guys) it sucks. Its one painful step above notepad. But its (afaik) the only game in town. Does anybody have any tips/tricks on creating T4 templates in a non-painful way? For instance, I'm thinking about creating a T4 Template that essentially turns a class defined in a solution into a template generator. DTE, look for code that is marked with this or that attribute, run this or that method, and drop the results into a file. At least I'd get legit intellisense out of the deal...

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  • Java: Friendlier way to get an instance of FontMetrics

    - by Martijn Courteaux
    Hi people, Is there a friendlier way to get an instance of FontMetrics than FontMetrics fm = Graphics.getFontMetrics(Font); I hate this way because of the following example: If you want to create in a game a menu and you want all the menuitems in the center of the screen you need fontmetrics. But, mostly, menuitems are clickable. So I create an array of Rectangles and all the rectangles fits around the items, so when the mouse is pressed, I can simply use for (int i = 0; i < rects.length; i++) if (rects[i].contains(mouseX, mouseY)) { ... } But to create the rects I also need FontMetrics for their coordinates. So this mean that I have to construct all my rectangles in the paint-method of my menu. So I want a way to get the FontMetrics so I can construct the Rectangles in a method called by the constructor. Hope you understand. Thanks in advance.

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  • starting a service based on someone's GPL/MIT licensed code

    - by fooyee
    someone wrote a nice framework for developing html5 3d engine. It's GPL/MIT licensed. Do you think it's a good idea to build upon it, and then repackage it and sell it as a service? For eg the framework lets you build 3d environments. so I build on it, maybe add a few features like characters and music in the environment, and turn it into an online game. Is it a feasible idea? Of course, part of the GPL license says that all source code has to be visible to end users. Assuming the web is a winner take all market based on first mover advantage, why care about hiding the source code? It's the product that's being sold that counts.

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  • UITableViewCell height with 0 rows

    - by Typeoneerror
    I've got a moderately uncustomized UITableView in my application that presents an array of up to 6 peers for a networking game. When no peers are found the numberOfRowsInSection is 0, so when it loads up, there's no rows in the table: - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 0; } Trouble is, the height of each cell is not adjusted to match heightForRowAtIndexPath unless the numberOfRowsInSection is 0. I hard-coded in "1" for this and the height is adjusted. - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return kTableRowHeight; } Can anyone tell me why this is? Will once the data that is being presented is longer than "0" length, will the height of the table cells jump to the correct height? I'd like them to be the correct height even if the row length is 0.

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  • Android: Touch seriously slowing my application

    - by Jason Rogers
    Hi all, I've been raking my brains on this one for a while. when I'm running my application (opengl game) eveyrthing goes fine but when I touch the screen my application slows down quite seriously (not noticeable on powerful phones like the nexus one, but on the htc magic it gets quite annoying). I did a trace and found out that the touch events seem to be handled in a different thread and even if it doesn't take so much processing time I think androids ability to switch between threads is not so good... What is the best way to handle touch when speed is an issue ? Currently I'm using : in the GLSurfaceView @Override public boolean onTouchEvent(MotionEvent event) { GameHandler.onTouchEvent(event); return true; } Any ideas are welcome

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  • How does cross domain file (receiver) work?

    - by seatoskyhk
    So, how does it work? How come having a receiver.html can allow cross domain communication? I... just... don't understand. For example, (using Heyzap as example) <script type="text/javascript" src="http://tools.heyzap.com/external/tools/v4.js"></script> <script type="text/javascript"> HeyzapTools.load({ game_key: "your-game-key-here", hz_receiver_url: "http://example.com/hz_receiver.html" }); </script> and the hz_receiver.html has this content: <html> <body> <script src="/external/tools/hz_receiver.js" type="text/javascript"></script> </body> </html> so, why it will allow cross domain?

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  • DirectX equivalent of glBlendFunc(............)

    - by Jimmy Bouker
    I created a particle System in OpenGl that's working great. When I want to get a burning effect of a fire or a beam or something(Where the system kind of "glows" and fuses all the colors together) I use this method call with OpenGL. glBlendFunc(GL_SRC_ALPHA,GL_SRC_ALPHA) glBlendFunc(GL_DST_ALPHA,GL_ONE) I'm now trying to do the same thing using Direct3D Here is what I have tried: graphicsDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); graphicsDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); graphicsDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); but this has absolutely no effect at all on the look of my game! Anyone have a clue what could be the problem?

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  • Objectify - Retrieve subclass instances with superclass query

    - by Deviling Master
    for a project i'm making, i'm using Objectify and Google AppEngine I'm quoting and old message from Google Groups, but the problem i have is the same: Here's the problem I'm trying to solve: I'd like to persist instances of several subclasses of one superclass to the datastore, and then retrieve them by querying for that superclass. (For example, a query for Game would return instances of Chess and Backgammon). Is there any way to accomplish this using Objectify? Because the thing i want is the same, but the topic does not provides yet an answer (it's 3 years old), I moved here with the same question. From 2010 to now, this question has been solved? Thanks Bye

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  • Android:simulating 1-bit display

    - by user1681805
    I'm new to Android,trying to build a simple game which use 1-bit black and white display.the screen dimension is 160 * 80,that is 12800 pixels.I created a byte array for the "VRAM",so each time it draws,it first checks the array. The thing is that I am not drawing a point or rectangle for each pixel,I'm using 2 bitmaps(ARGB_4444,I have to use alpha channel,because of shadow effect),1 for positive and 1 for negative.So I called 12800 times drawBitmap() in the surfaceView's Draw method.I know that's silly...But even for openGL,12800 quards won't be that fast right? Sorry..I cannot post imgs.the link of screenshot:http://i1014.photobucket.com/albums/af267/baininja/Screenshot_2013-10-22-01-05-36_zps91dbcdef.png should i totally give up this and draw points on a 160*80 bitmap then scale it to intented size?But that loses the visual effects.

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  • gprof and execl() - is it possible?

    - by Chris
    Background: I have a game (an old-school-esque MUD) which I've been attempting to profile with gprof. The documentation of gprof (on Linux 2.6) states that The profiled program must call "exit"(2) or return normally for the profiling information to be saved in the gmon.out file. Now, if I kill the server with the shutdown command, the application "returns normally" (i.e., main() returns) and I get a gmon.out to analyze. However, it's far more common to reboot the server. The reboot command does the following: Writes usernames and socket FD numbers to disc. Makes a call to execl(). The new process looks for the stored data, picks up the FDs, and moves on. I see the following error on the command line, as the whole process fails: Profiling timer expired ./program Question: Is it possible to get a gmon.out file from the execl()-calling process? Perhaps some environmental parameter to execl(), or else perhaps a different, gprof-friendly, system call to achieve the same effect (beginning a new process while preserving file descriptors)?

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  • Design and Implementation with Prototyping Methodology

    - by Shahin
    I'm developing a game for my dissertation, and I'm using the spiral method approach. I'm having a bit of difficulty structuring my dissertation, specifically the design and implementation section. My solution was designed as much as possible initially, and then after each prototype implementation, the design was refined and extended and prototyped again (this was repeated a few times). My problem is how to structure this in my dissertation, my current idea is: Design Chapter Prototype 1 (Initial) Design Prototype 2 Design Prototype 3 Design Implementation Chapter Prototype 1 (Initial) Implementation Prototype 2 Implementation Prototype 3 Implementation Any suggestions?

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  • Exposing console apps to the web with Ruby

    - by Aaron
    I'm looking to expose an interactive command line program via JSON or another RPC style service using Ruby. I've found a couple tricks to do this, but im missing something when redirecting the output and input. One method at least on linux is to redirect the stdin and stdout to a file then read and write to that file asynchronously with file reads and writes. Another method ive been trying after googling around was to use open4. Here is the code I wrote so far, but its getting stuck after reading a few lines from standard output. require "open4" include Open4 status = popen4("./srcds_run -console -game tf +map ctf_2fort -maxplayers 6") do |pid, stdin, stdout, stderr| puts "PID #{pid}" lines="" while (line=stdout.gets) lines+=line puts line end while (line=stderr.gets) lines+=line puts line end end Any help on this or some insight would be appreciated!

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  • Efficiently draw a grid in Windows Forms

    - by Joel
    I'm writing an implementation of Conway's Game of Life in C#. This is the code I'm using to draw the grid, it's in my panel_Paint event. g is the graphics context. for (int y = 0; y < numOfCells * cellSize; y += cellSize) { for (int x = 0; x < numOfCells * cellSize; x += cellSize) { g.DrawLine(p, x, 0, x, y + numOfCells * cellSize); g.DrawLine(p, 0, x, y + size * drawnGrid, x); } } When I run my program, it is unresponsive until it finishes drawing the grid, which takes a few seconds at numOfCells = 100 & cellSize = 10. Removing all the multiplication makes it faster, but not by very much. Is there a better/more efficient way to draw my grid? Thanks

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  • Roundup of HTML 5 vulgarizations and ressources

    - by ximus
    Hi everyone, HTML 5 is going to change the game not just for developers but will also come into the lives of professionals of all trades have an online presence, and web amateurs. These people are not web professionals but HTML and Flash have both been an important part of their general culture of the web. Vulgarization: to make (a technical or abstruse work) easier to understand and more widely known; popularize. (credits to reference.com) What links do you know of vulgarizations of HTML 5 that can help friends, family and colleagues better understand these up and coming changes of the web. Resources on all HTML5 subjects welcome; Fonts, animation, audio, video, offline capabilities, ... Here is a good start: Scribd presentation on their adoption of HTML 5

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  • Search in big text log files

    - by 0xFF
    Hi, let's say you have an game server which creating text log files of gamers actions, and from time to time you need to lookup something in those logs files (like investigating an scam or loosing an item). Just for example you have 100 files and each file have size between 20MB and 50MB - How you would search them quickly? What I have already tried to do is create several threads and each invidual thread will map his own file to memory (let say memory should not be problem if it not exceed 500MB of ram) perform search here, result was something around 1 second per file : File:a26.log - read in: 0.891, lines: 625282, matches: 78848 Is there better way how to do that ? - because it seems to me kinda slow. thanks. (java was used for this case)

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  • Roundup of HTML 5 vulgarizations and resources

    - by ximus
    Hi everyone, HTML 5 is going to change the game not just for developers but will also come into the lives of professionals of all trades have an online presence, and web amateurs. These people are not web professionals but HTML and Flash have both been an important part of their general culture of the web. Vulgarization: to make (a technical or abstruse work) easier to understand and more widely known; popularize. (credits to reference.com) What links do you know of vulgarizations of HTML 5 that can help friends, family and colleagues better understand these up and coming changes of the web. Resources on all HTML5 subjects welcome; Fonts, animation, audio, video, offline capabilities, ... Here is a good start: Scribd presentation on their adoption of HTML 5

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  • How to have a run in an Service?

    - by user1497664
    I have implemented an service that runs in a seperate process. This service contains a separate thread where i have a socket connection. This thread has a run() where it is continuously sending data to the port. My problem is after triggering the run() in the thread i don't get any contact with it anymore, i can see in the program that have open the socket that it consciously sends the data but the idea was that i while it is running i could change data that it sends for an example time. here is my run in the external thread: public void run() { if(run) { // Team and player names message is sent when entering in a game setBaseMessage(); SendMessageToCOMPort(base_message + CalculateCRC(base_message)); sleep(); // waits for 100 ms } } Anyone have any idea what might be wrong ?

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  • Error: cant find main class

    - by Vurb
    ok so im a newbie java dev using netbeans IDE 7.1.1 and im watching this tutorial and right off the bat i get an error in my program even after 5 retypes to make sure its exactly the same as in the video so anyways this is the error Error: Could not find or load main class javagame.JavaGame Java Result: 1 and this is the code i have written package JavaGame; import javax.swing.JFrame; public class JavaGame extends JFrame { public JavaGame(){ setTitle("java game"); setSize(500, 500); setResizable(false); setVisible(true); //setDefaultCloseOperation(); } public static void main(String[] args){ } }

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  • Swf files not loaed on IE

    - by Rajeev
    The swf files are not loaded on IE.IS there any settings that needs to be changed on IE <div> <table style="table-layout:fixed;width:100%;"> <tr> <td width="20%"> <object width="100" height="100" id="microphone"> <embed src="/media/players/game.swf" width="250" height="250" type='application/x-shockwave-flash'> </embed> </object> </td> </tr> </table> </div>

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  • Real time updates in php for a pbbg. (Php, JavaScript, and html)

    - by Darknesschaos
    I am trying to create a PBBG (persistent browser based game) like that of OGame, Space4k, and others. My problem is with the always-updating resource collection and with the building times, as in a time is set when the building, ship, research, and etc completes building and updates the user's profile even if the user is offline. What and/or where should I learn to make this? Should it be a constantly running script in the background Note that I wish to only use PHP, HTML, CSS, JavaScript, and Mysql but will learn something new if needed. Cron jobs or the Windows equivalent seem to be the way, but it doesn't seem right or best to me.c

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  • comparing int values in android

    - by user1183066
    I am making an android game that is checking the players health value when this method is being runned. But however, it's not reacting. It doesn't do anything, when the value is less than 3, it shouldn't do anything, but when it is equal to 3, it should run a method. Please help me and thanks SO much in advance! This is the code that i am using: private void checkLivesLeftValue() { if (livesLeftValue == 3) { //Message to display: "You lost! onMethod(); } else { livesLeftValue = livesLeftValue + 1; } }

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  • Python - How can I make this code asynchronous?

    - by dave
    Here's some code that illustrates my problem: def blocking1(): while True: yield 'first blocking function example' def blocking2(): while True: yield 'second blocking function example' for i in blocking1(): print 'this will be shown' for i in blocking2(): print 'this will not be shown' I have two functions which contain while True loops. These will yield data which I will then log somewhere (most likely, to an sqlite database). I've been playing around with threading and have gotten it working. However, I don't really like it... What I would like to do is make my blocking functions asynchronous. Something like: def blocking1(callback): while True: callback('first blocking function example') def blocking2(callback): while True: callback('second blocking function example') def log(data): print data blocking1(log) blocking2(log) How can I achieve this in Python? I've seen the standard library comes with asyncore and the big name in this game is Twisted but both of these seem to be used for socket IO. How can I async my non-socket related, blocking functions?

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  • Does HTML5 only replace the video aspects of Flash/Silverlight?

    - by John
    I see a lot of talk how HTML5 video tag will kill Flash. But while video is the most widely used part of Flash/SL, it's only a small part of their technical abilities. For instance you can write a game using full 3D graphics and socket connections in Flex, and serious business applications, etc. Is the thinking that Javascript will kill those parts of Flash/Flex/SL? Because while that seems feasible now for even quite rich web-apps, what about any kind of high-performance app like real-time graphics?

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