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  • Can't setup Facebook Login on my website..

    - by Mark
    I am trying to experiment with the new facebook authentication system, and I can't getthe login to work. I'm getting the following error message: API Error Code: 100 API Error Description: Invalid parameter Error Message: next is not owned by the application. The url that is being sent to facebook is: http://www.facebook.com/connect/uiserver.php?app_id=444444444444444&next=http%3A%2F%2Fstatic.ak.fbcdn.net%2Fconnect%2Fxd_proxy.php%23%3F%3D%26cb%3Df357eceb0361a8a%26origin%3Dhttp%253A%252F%252Fwww.mysite.com%252Ff38fea4f9ea573%26relation%3Dopener%26transport%3Dpostmessage%26frame%3Df23b800f8a78%26result%3DxxRESULTTOKENxx&display=popup&channel=http%3A%2F%2Fwww.mysite.com%2Ffbtester.php&cancel=http%3A%2F%2Fstatic.ak.fbcdn.net%2Fconnect%2Fxd_proxy.php%23%3F%3D%26cb%3Df6095a98598be8%26origin%3Dhttp%253A%252F%252Fwww.mysite.com%252Ff38fea4f9ea573%26relation%3Dopener%26transport%3Dpostmessage%26frame%3Df23b800f8a78%26result%3DxxRESULTTOKENxx&locale=en_US&return_session=1&session_version=3&fbconnect=1&canvas=0&legacy_return=1&method=permissions.request Note that the 'Next' variable in the url is: next=http%3A%2F%2Fstatic.ak.fbcdn.net%2Fconnect%2Fxd_proxy.php%23%3F%3D%26cb%3Df357eceb0361a8a%26origin%3Dhttp%253A%252F%252Fwww.mysite.com%252Ff38fea4f9ea573%26relation%3Dopener%26transport%3Dpostmessage%26frame%3Df23b800f8a78%26result%3DxxRESULTTOKENxx Any ideas what could be going wrong? All I've done is copy and paste the facebook login demo code from facebook's website: define('FACEBOOK_APP_ID', 'your application id'); define('FACEBOOK_SECRET', 'your application secret'); function get_facebook_cookie($app_id, $application_secret) { $args = array(); parse_str(trim($COOKIE['fbs' . $app_id], '\"'), $args); ksort($args); $payload = ''; foreach ($args as $key = $value) { if ($key != 'sig') { $payload .= $key . '=' . $value; } } if (md5($payload . $application_secret) != $args['sig']) { return null; } return $args; } $cookie = get_facebook_cookie(FACEBOOK_APP_ID, FACEBOOK_SECRET); ? Your user ID is <div id="fb-root"></div> <script src="http://connect.facebook.net/en_US/all.js"></script> <script> FB.init({appId: '<?= FACEBOOK_APP_ID ?>', status: true, cookie: true, xfbml: true}); FB.Event.subscribe('auth.login', function(response) { window.location.reload(); }); </script> Thanks for the help!

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  • Visual Studio 2005 - Debugger stopped working.

    - by eric
    More fun and pain with Visual Studio. Visual Studio 2005. About two months ago, I started an assignment. In my role, I cannot install or configure development software. Trust me this has given me plenty of heartburn. No IIS is involved here, just File Sharing. That being said, when I first started I had a problem with my debugger not working. The debugger just stopped. I was able to get it working. Now the problem has returned and I am pulling every last hair on my head. Almost none of my symbols loads. It can't find the PDB files. In Debugger options, I checked the Symbol section. My symbol file location entry is completely blank. ? I don't know why. I did not touch this prior to the problem occurring. I have cleared the Temporary ASP.NET folders. Example: Here is my Module Output CppCodeProvider.dll C:\Windows\assembly\GAC_MSIL\CppCodeProvider\8.0.0.0__b03f5f7f11d50a3a\CppCodeProvider.dll No No Cannot find or open the PDB file. 17 8.0.50727.762 12/2/2006 4:23 AM 6A510000-6A52C000 [1844] WebDev.WebServer.EXE: Managed WebDev.WebHost.dll C:\Windows\assembly\GAC_32\WebDev.WebHost\8.0.0.0__b03f5f7f11d50a3a\WebDev.WebHost.dll No No Cannot find or open the PDB file. 3 8.0.50727.42 9/23/2005 4:20 AM 6D040000-6D050000 [1844] WebDev.WebServer.EXE: Managed So I enabled the SHFUSION.dll in my versio of the the Framework I am using... In my GAC, I can see this version of WebDev.WebHost.dll for example: ProcessArchitecture(x86) Public key token matches: b03f5f7f11d50a3a 8.0.50727.42 I then see some custom dlls. I should note, I created a new project. Recreated my files manually by importing them. The debugger worked 5 times and died. I'm at a loss of what to do next? The obvious has been checked: The project is set to Debug Configuration Manager Configuration Debug Platform .NET Build : checked. Web.Config: I have attempted to manually attach to the Webdev process from the Debug window and that doesn't work. I have googled this and this problem seems to occur quite a bit.

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  • RestKit : Not able to perform mapping using coredata

    - by Ashish Beuwria
    I'm using rest kit 0.20.3 and Xcode 5. Without core data I'm able to perform all rest kit operation, but when I've tried it with core data, I'm not even able to perform GET due to some problem. I can't figure it out. I'm new with core data. So pls help. Here is my code: AppDelegate.m @implementation CardGameAppDelegate @synthesize managedObjectContext = _managedObjectContext; @synthesize managedObjectModel = _managedObjectModel; @synthesize persistentStoreCoordinator = _persistentStoreCoordinator; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { RKLogConfigureByName("RestKit", RKLogLevelWarning); RKLogConfigureByName("RestKit/ObjectMapping", RKLogLevelTrace); RKLogConfigureByName("RestKit/Network", RKLogLevelTrace); RKObjectManager *objectManager = [RKObjectManager managerWithBaseURL:[NSURL URLWithString:@"http://192.168.1.3:3010/"]]; RKManagedObjectStore *objectStore = [[RKManagedObjectStore alloc] initWithManagedObjectModel:self.managedObjectModel]; objectManager.managedObjectStore = objectStore; RKEntityMapping *playerMapping = [RKEntityMapping mappingForEntityForName:@"Player" inManagedObjectStore:objectStore]; [playerMapping addAttributeMappingsFromDictionary:@{@"id": @"playerId", @"name": @"playerName", @"age" : @"playerAge", @"created_at": @"createdAt", @"updated_at": @"updatedAt"}]; RKResponseDescriptor *responseDesc = [RKResponseDescriptor responseDescriptorWithMapping:playerMapping method:RKRequestMethodGET pathPattern:@"/players.json" keyPath:nil statusCodes:RKStatusCodeIndexSetForClass(RKStatusCodeClassSuccessful)]; [objectManager addResponseDescriptor:responseDesc]; PlayersTableViewController *ptvc = (PlayersTableViewController *)self.window.rootViewController; ptvc.managedObjectContext = self.managedObjectContext; return YES; } and code for playerTableViewController.h #import <UIKit/UIKit.h> @interface PlayersTableViewController : UITableViewController <NSFetchedResultsControllerDelegate> @property (strong, nonatomic) NSFetchedResultsController *fetchedResultsController; @property (strong, nonatomic) NSManagedObjectContext *managedObjectContext; @end and PlayerTableViewController.m get method: -(void)loadPlayers{ [[RKObjectManager sharedManager] getObjectsAtPath:@"/players.json" parameters:nil success:^(RKObjectRequestOperation *operation, RKMappingResult *mappingResult){ [self.refreshControl endRefreshing]; } failure:^(RKObjectRequestOperation *operation, NSError *error) { [self.refreshControl endRefreshing]; UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:@"An Error Has Occurred" message:[error localizedDescription] delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alertView show]; }]; } I'm getting the following error : Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Unable to perform mapping: No `managedObjectContext` assigned. (Mapping response.URL = http://192.168.1.3:3010/players.json)'

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  • Why is it still so hard to write software?

    - by nornagon
    Writing software, I find, is composed of two parts: the Idea, and the Implementation. The Idea is about thinking: "I have this problem; how do I solve it?" and further, "how do I solve it elegantly?" The answers to these questions are obtainable by thinking about algorithms and architecture. The ideas come partially through analysis and partially through insight and intuition. The Idea is usually the easy part. You talk to your friends and co-workers and you nut it out in a meeting or over coffee. It takes an hour or two, plus revisions as you implement and find new problems. The Implementation phase of software development is so difficult that we joke about it. "Oh," we say, "the rest is a Simple Matter of Code." Because it should be simple, but it never is. We used to write our code on punch cards, and that was hard: mistakes were very difficult to spot, so we had to spend extra effort making sure every line was perfect. Then we had serial terminals: we could see all our code at once, search through it, organise it hierarchically and create things abstracted from raw machine code. First we had assemblers, one level up from machine code. Mnemonics freed us from remembering the machine code. Then we had compilers, which freed us from remembering the instructions. We had virtual machines, which let us step away from machine-specific details. And now we have advanced tools like Eclipse and Xcode that perform analysis on our code to help us write code faster and avoid common pitfalls. But writing code is still hard. Writing code is about understanding large, complex systems, and tools we have today simply don't go very far to help us with that. When I click "find all references" in Eclipse, I get a list of them at the bottom of the window. I click on one, and I'm torn away from what I was looking at, forced to context switch. Java architecture is usually several levels deep, so I have to switch and switch and switch until I find what I'm really looking for -- by which time I've forgotten where I came from. And I do that all day until I've understood a system. It's taxing mentally, and Eclipse doesn't do much that couldn't be done in 1985 with grep, except eat hundreds of megs of RAM. Writing code has barely changed since we were staring at amber on black. We have the theoretical groundwork for much more advanced tools, tools that actually work to help us comprehend and extend the complex systems we work with every day. So why is writing code still so hard?

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  • How to remove lowercase sentence fragments from text?

    - by Aaron
    Hello: I'm tyring to remove lowercase sentence fragments from standard text files using regular expresions or a simple Perl oneliner. These are commonly referred to as speech or attribution tags, for example - he said, she said, etc. This example shows before and after using manual deletion: Original: "Ah, that's perfectly true!" exclaimed Alyosha. "Oh, do leave off playing the fool! Some idiot comes in, and you put us to shame!" cried the girl by the window, suddenly turning to her father with a disdainful and contemptuous air. "Wait a little, Varvara!" cried her father, speaking peremptorily but looking at them quite approvingly. "That's her character," he said, addressing Alyosha again. "Where have you been?" he asked him. "I think," he said, "I've forgotten something... my handkerchief, I think.... Well, even if I've not forgotten anything, let me stay a little." He sat down. Father stood over him. "You sit down, too," said he. All lower case sentence fragments manually removed: "Ah, that's perfectly true!" "Oh, do leave off playing the fool! Some idiot comes in, and you put us to shame!" "Wait a little, Varvara!" "That's her character," "Where have you been?" "I think," "I've forgotten something... my handkerchief, I think.... Well, even if I've not forgotten anything, let me stay a little." He sat down. Father stood over him. "You sit down, too," I've changed straight quotes " to balanced and tried: ” (...)+[.] Of course, this removes some fragments but deletes some text in balanced quotes and text starting with uppercase letters. [^A-Z] didn't work in the above expression. I realize that it may be impossible to achieve 100% accuracy but any useful expression, perl, or python script would be deeply appreciated. Cheers, Aaron

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  • JavaScript: Doing some stuff right before the user exits the page

    - by Mike
    I have seen some questions here regarding what I want to achieve and have based what I have so far on those answer. But there is a slight misbehavior that is still irritating me. What I have is sort of a recovery feature. Whenever you are typing text, the client sends a sync request to the server every 45 seconds. It does 2 things. First, it extends the lease the client has on the record (only one person may edit at one time) for another 60 seconds. Second, it sends the text typed so far to the server in case the server crashes, internet connection fails, etc. In that case, the next time the user enters our application, the user is notified that something has gone wrong and that some text was recovered. Think of Microsoft or OpenOffice recovery whenever they crash! Of course, if the user leaves the page willingly, the user does not need to be notified and as a result, the recovery is deleted. I do that final request via a beforeunload event. Everything went fine until I was asked to make a final adjustment... The same behavior you have here at stack overflow when you exit the editor... a confirm dialogue. This works so far, BUT, the confirm dialogue is shown twice. Here is the code. The event if (local.sync.autosave_textelement) { window.onbeforeunload = exitConfirm; } The function function exitConfirm() { var local = Core; if (confirm('blub?')) { local.sync.autosave_destroy = true; sync(false); return true; } else { return false; } }; Some problem irrelevant clarifications: Core is a global Object that contains a lot of variables that are used everywhere. sync makes an ajax request. The values are based on the values that the Core.sync object contains. The parameter determines if the call should be async (default) or sync.

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  • Is it possible to programatically catch JavaScript SyntaxErrors?

    - by Matty
    I don't think that this is doable, but wanted to throw it out to the community to confirm my suspicions. Let's say you're writing a program in another language like Python, PHP, or ASP. This program is intended to build another program written in JavaScript. However, the first program is unfortunately not immune to errors. So, occasionally, the program which builds the JavaScript program does some funky stuff and outputs a syntax error in the JavaScript source. Now some user goes and loads the program and it essentially halts, because the web browser running it can't properly parse the JavaScript. This user is probably not going to be happy. I wouldn't be. This brings me to my question. Is it possible to write an error handler that would catch these kind of syntax problems allowing the application to fail gracefully? Here's an example: <html> <head> <script type="text/javascript" charset="utf-8"> window.onerror = errorHandler; function errorHandler(a,b,c) { alert('horray! No wait, Booo!'); } vara jfs; </script> </head> <body> Can this be done? </body> </html> or <html> <head> <script type="text/javascript" charset="utf-8"> try { vara jfs; } catch (e) { alert('horray! No wait, Booo!'); } </script> </head> <body> Can this be done? </body> </html>

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  • .NET OCRing an Image

    - by Kirschstein
    I'm trying to use MODI to OCR a window's program. It works fine for screenshots I grab programmatically using win32 interop like this: public string SaveScreenShotToFile() { RECT rc; GetWindowRect(_hWnd, out rc); int width = rc.right - rc.left; int height = rc.bottom - rc.top; Bitmap bmp = new Bitmap(width, height); Graphics gfxBmp = Graphics.FromImage(bmp); IntPtr hdcBitmap = gfxBmp.GetHdc(); PrintWindow(_hWnd, hdcBitmap, 0); gfxBmp.ReleaseHdc(hdcBitmap); gfxBmp.Dispose(); string fileName = @"c:\temp\screenshots\" + Guid.NewGuid().ToString() + ".bmp"; bmp.Save(fileName); return fileName; } This image is then saved to a file and ran through MODI like this: private string GetTextFromImage(string fileName) { MODI.Document doc = new MODI.DocumentClass(); doc.Create(fileName); doc.OCR(MODI.MiLANGUAGES.miLANG_ENGLISH, true, true); MODI.Image img = (MODI.Image)doc.Images[0]; MODI.Layout layout = img.Layout; StringBuilder sb = new StringBuilder(); for (int i = 0; i < layout.Words.Count; i++) { MODI.Word word = (MODI.Word)layout.Words[i]; sb.Append(word.Text); sb.Append(" "); } if (sb.Length > 1) sb.Length--; return sb.ToString(); } This part works fine, however, I don't want to OCR the entire screenshot, just portions of it. I try cropping the image programmatically like this: private string SaveToCroppedImage(Bitmap original) { Bitmap result = original.Clone(new Rectangle(0, 0, 250, 250), original.PixelFormat); var fileName = "c:\\" + Guid.NewGuid().ToString() + ".bmp"; result.Save(fileName, original.RawFormat); return fileName; } and then OCRing this smaller image, however MODI throws an exception; 'OCR running error', the error code is -959967087. Why can MODI handle the original bitmap but not the smaller version taken from it?

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  • PyOpenGL - passing transformation matrix into shader

    - by M-V
    I am having trouble passing projection and modelview matrices into the GLSL shader from my PyOpenGL code. My understanding is that OpenGL matrices are column major, but when I pass in projection and modelview matrices as shown, I don't see anything. I tried the transpose of the matrices, and it worked for the modelview matrix, but the projection matrix doesn't work either way. Here is the code: import OpenGL from OpenGL.GL import * from OpenGL.GL.shaders import * from OpenGL.GLU import * from OpenGL.GLUT import * from OpenGL.GLUT.freeglut import * from OpenGL.arrays import vbo import numpy, math, sys strVS = """ attribute vec3 aVert; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; uniform vec4 uColor; varying vec4 vCol; void main() { // option #1 - fails gl_Position = uPMatrix * uMVMatrix * vec4(aVert, 1.0); // option #2 - works gl_Position = vec4(aVert, 1.0); // set color vCol = vec4(uColor.rgb, 1.0); } """ strFS = """ varying vec4 vCol; void main() { // use vertex color gl_FragColor = vCol; } """ # particle system class class Scene: # initialization def __init__(self): # create shader self.program = compileProgram(compileShader(strVS, GL_VERTEX_SHADER), compileShader(strFS, GL_FRAGMENT_SHADER)) glUseProgram(self.program) self.pMatrixUniform = glGetUniformLocation(self.program, 'uPMatrix') self.mvMatrixUniform = glGetUniformLocation(self.program, "uMVMatrix") self.colorU = glGetUniformLocation(self.program, "uColor") # attributes self.vertIndex = glGetAttribLocation(self.program, "aVert") # color self.col0 = [1.0, 1.0, 0.0, 1.0] # define quad vertices s = 0.2 quadV = [ -s, s, 0.0, -s, -s, 0.0, s, s, 0.0, s, s, 0.0, -s, -s, 0.0, s, -s, 0.0 ] # vertices self.vertexBuffer = glGenBuffers(1) glBindBuffer(GL_ARRAY_BUFFER, self.vertexBuffer) vertexData = numpy.array(quadV, numpy.float32) glBufferData(GL_ARRAY_BUFFER, 4*len(vertexData), vertexData, GL_STATIC_DRAW) # render def render(self, pMatrix, mvMatrix): # use shader glUseProgram(self.program) # set proj matrix glUniformMatrix4fv(self.pMatrixUniform, 1, GL_FALSE, pMatrix) # set modelview matrix glUniformMatrix4fv(self.mvMatrixUniform, 1, GL_FALSE, mvMatrix) # set color glUniform4fv(self.colorU, 1, self.col0) #enable arrays glEnableVertexAttribArray(self.vertIndex) # set buffers glBindBuffer(GL_ARRAY_BUFFER, self.vertexBuffer) glVertexAttribPointer(self.vertIndex, 3, GL_FLOAT, GL_FALSE, 0, None) # draw glDrawArrays(GL_TRIANGLES, 0, 6) # disable arrays glDisableVertexAttribArray(self.vertIndex) class Renderer: def __init__(self): pass def reshape(self, width, height): self.width = width self.height = height self.aspect = width/float(height) glViewport(0, 0, self.width, self.height) glEnable(GL_DEPTH_TEST) glDisable(GL_CULL_FACE) glClearColor(0.8, 0.8, 0.8,1.0) glutPostRedisplay() def keyPressed(self, *args): sys.exit() def draw(self): glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # build projection matrix fov = math.radians(45.0) f = 1.0/math.tan(fov/2.0) zN, zF = (0.1, 100.0) a = self.aspect pMatrix = numpy.array([f/a, 0.0, 0.0, 0.0, 0.0, f, 0.0, 0.0, 0.0, 0.0, (zF+zN)/(zN-zF), -1.0, 0.0, 0.0, 2.0*zF*zN/(zN-zF), 0.0], numpy.float32) # modelview matrix mvMatrix = numpy.array([1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.5, 0.0, -5.0, 1.0], numpy.float32) # render self.scene.render(pMatrix, mvMatrix) # swap buffers glutSwapBuffers() def run(self): glutInitDisplayMode(GLUT_RGBA) glutInitWindowSize(400, 400) self.window = glutCreateWindow("Minimal") glutReshapeFunc(self.reshape) glutDisplayFunc(self.draw) glutKeyboardFunc(self.keyPressed) # Checks for key strokes self.scene = Scene() glutMainLoop() glutInit(sys.argv) prog = Renderer() prog.run() When I use option #2 in the shader without either matrix, I get the following output: What am I doing wrong?

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  • Programming a windows service

    - by xarzu
    I have started prgramming a windows service. I have added a notify icon from the toolbox. It has the small notify icon that appears in the systray as a member of those icons. It works so far. So far I have a blank form. I have used the DoubleClick for the notifyIcon to bring up the form (I will use the form for something later). Now I have a list of things I want to accomplish to make this work like a true windows service. First of all, if possible, I owuld like to remove the maximize and cancel button on the form. Most windos service apps that I have seen offer the ability to close the app by right-mouse-button clicking on the notify icon which brings up a menu of options. I see in the properties of the form under Misc there is an CancelButton. But I do not see how do deactivate it. In the Properties of the forum I see under Window Style there is a ControlBox option that, if I turn to false, all three buttons, (minimize, maximize and cancel) go away. These are not what i am looking for. I would not like the option for them to resize, maximize or close the form here. I suspect people will close the box intending to make the box go away while still wanting the app to run. Under the "Focus" caption in Properties, there id "Deactivate". I have created my own event/method/function for this and in debug I noticed that when you click on the x-box in the upper right corner, this function is called. The problem is that after the function is over, the app closes anyway. How do I over-ride this function? Secondly, how do you catch the right button click event on the notify icon in the systray? I can see how to create events for "Click" and "MouseClick" etc. but how so I determine which button was click? Using the right buton click is how such programs know when to pull up a menu. So I would like to know how to do this as well.

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  • Do you still limit line length in code?

    - by Noldorin
    This is a matter on which I would like to gauge the opinion of the community: Do you still limit the length of lines of code to a fixed maximum? This was certainly a convention of the past for many languages; one would typically cap the number of characters per line to a value such as 80 (and more recnetly 100 or 120 I believe). As far as I understand, the primary reasons for limiting line length are: Readability - You don't have to scroll over horizontally when you want to see the end of some lines. Printing - Admittedly (at least in my experience), most code that you are working on does not get printed out on paper, but by limiting the number of characters you can insure that formatting doesn't get messed up when printed. Past editors (?) - Not sure about this one, but I suspect that at some point in the distant past of programming, (at least some) text editors may have been based on a fixed-width buffer. I'm sure there are points that I am still missing out, so feel free to add to these... Now, when I tend to observe C or C# code nowadays, I often see a number of different styles, the main ones being: Line length capped to 80, 100, or even 120 characters. As far as I understand, 80 is the traditional length, but the longer ones of 100 and 120 have appeared because of the widespread use of high resolutions and widescreen monitors nowadays. No line length capping at all. This tends to be pretty horrible to read, and I don't see it too often, though it's certainly not too rare either. Inconsistent capping of line length. The length of some lines are limited to a fixed maximum (or even a maximum that changes depending on the file/location in code), while others (possibly comments) are not at all. My personal preference here (at least recently) has been to cap the line length to 100 in the Visual Studio editor. This means that in a decently sized window (on a non-widescreen monitor), the ends of lines are still fully visible. I can however see a few disadvantages in this, especially when you end up writing code that's indented 3 or 4 levels and then having to include a long string literal - though I often take this as a sign to refactor my code! In particular, I am curious what the C and C# coders (or anyone who uses Visual Studio for that matter) think about this point, though I would be interested in hearing anyone's thoughts on the subject. Edit Thanks for the all answers - I appreciate the variety of opinions here, all presenting sound reasons. Consensus does seem to be tipping in the direction of always (or almost always) limit the line length. Interestingly, it seems to be in various coding standards to limit the line length. Judging by some of the answers, both the Python and Google CPP guidelines set the limit at 80 chars. I haven't seen anything similar regarding C# or VB.NET, but I would be curious to see if there are ones anywhere.

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  • Sql Server Compact 2005 on Visual Studio 2008

    - by Tim
    I'm working on a Windows Forms application that interacts with a Sql Compact database file created by SQL Server 2005. This application was originally developed in Visual Studio 2005 but was recently converted to a Visual Studio 2008 solution. In regards to Sql Compact, we made sure the references were all still set to the assemblies that handle the 2005 version of Sql Compact rather than Sql Compact 3.5. Having done this, the application still runs just as it should - it will still interact with the Compact database, perform synchronization operations, etc. However, I just discovered today that Visual Studio tools such as the DataSet Designer do not play well with a Sql Compact database file of an older version than 3.5. If I go to the New Connection... wizard, the only Sql Compact Data Source / Data Provider are for Sql Compact 3.5. I assume that Visual Studio 2008 just doesn't include the data provider for the older version of Sql Compact by default. Is there a way you can add the old version of Sql Compact to the list of "Data Sources" for the connection wizard? To see exactly what I'm referring to, click on the Tools menu of Visual Studio 2008 and click Connect to Database... In the window that comes up, click Change... next to the Data source setting. From this dialog there is no way I can select the earlier version of Sql Compact - only 3.5 is available. Maybe I need to add an assembly reference somewhere? Or copy some file(s) from my Visual Studio 2005 directory over to 2008? I would think there would have to be a way for Visual Studio 2008 to be able to interact with a Sql Compact database from Sql Server 2005. To provide one more bit of detail, I discovered this problem when I went to my DataSet, right-clicked and tried to add a TableAdapter. The first screen that comes up says, "Choose Your Data Connection". If I leave it set to the Sql Compact connection that we've always used, I now get the following error when clicking the Next button: Failed to open a connection to the database "The selected database was created with an earlier version of SQL Server Compact and needs to be upgraded to SQL Server Compact 3.5 before the connection can be opened or tested. Upgrade the database by creating a new data connection and completing the Add Connection dialog box." Check the connection and try again. The only problem here is that we still use Sql Server 2005, and if my understanding is correct, it does not produce subscription files that are compatible with Sql Compact 3.5. If I am wrong in this assumption, please correct me. Any help you can provide is greatly appreciated. Thank you.

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  • how to save xml files using Javascript?

    - by user311884
    Dear friends, I tried to 1) load an xml file using javascript as an object, say "note.xml" 2) then save the object to a new xml file, say "note_new.xml" I did 1) but failed 2) I tried to use method save() to do 2). After my failure, I checked ms site and they said save() is not supported.... could some one enlighten me how to do the save? thank you! here is the code: <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/> </head> <body> <h1>W3Schools Internal Note</h1> <p><b>To:</b> <span id="to"></span><br /> <b>From:</b> <span id="from"></span><br /> <b>Message:</b> <span id="message"></span> <script type="text/javascript"> if (window.ActiveXObject){ alert("there is ActiveXObject"); var xmlDoc = new ActiveXObject("Microsoft.XMLDOM"); xmlDoc.async=false; xmlDoc.load("note.xml"); }else{ alert("i am not withActiveXObject!"); xhttp=new XMLHttpRequest(); xhttp.open("GET","note.xml",false); xhttp.send(""); xmlDoc=xhttp.responseXML; } xmlDoc.save("note_new.xml"); </script> </body> </html> update: seems this is related to security issue. I appologize to those experienced programmers for my putting this question in a rush because it seems a newbie question.

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  • Is it normal for a programmer with 2 years experience to take a long time to code simple programs?

    - by ajax81
    Hi all, I'm a relatively new programmer (18 months on the scene), and I'm finally getting to the point where I'm comfortable accepting projects and developing solutions under minimal supervision. Unfortunately, this also means that I've become acutely aware of my performance shortfalls, the most prevalent of which is the amount of time it takes me to develop, test, and submit algorithms for review. A great example of what I'm talking about occurred this week when I was tasked with developing a simple XML web service (asp.net 3.5) callable via client-side JavaScript, that accepts a single parameter and returns a dataset output to a modal window (please note this is the first time I've had to develop a web service and have had ZERO experience creating/consuming them...let alone calling them from JS client side). Keeping a long story short -- I worked on it for 4 days straight, all day each day, for a grand total of 36 hours, not including the time I spent dwelling on the problem in the shower, the morning commute, and laying awake in bed at night. I learned a great deal about web services and xml/json/javascript...but was called in for a management review to discuss the length of time it took me to develop the solution. In the meeting, I was praised for the quality of my work and was in fact told that my effort was commendable. However, they (senior leads and pm's) weren't impressed with the amount of time it took me to develop the solution and expressed that they would have liked to see the solution in roughly 1/3 of the time it took me. I guess what concerns me the most is that I've identified this pattern as common for myself. Between online videos, book research, and trial/error coding...if its something I haven't seen before, I can spend up to two weeks on a problem that seems to only take the pros in the videos moments to code up. And of course, knowing that management isn't happy with this pattern has shaken me up a bit. To sum up, I have some very specific questions I'd like to ask, and would greatly appreciate your objective professional feedback. Is my experience as a junior programmer common among new developers? Or is it possible that I'm just not cut out for the work? If you suspect that my experience is not common and that there may be an aptitude issue, do you have any suggestions/solutions that I could propose to management to help bring me up to speed? Do seasoned, professional programmers ever encounter knowledge barriers that considerably delay deliverables? When you started out in the industry, did you know how to "do it all"? If not, how long did it take you to be perceived as "proficient"? Was it a natural progression of trial and error, or was there a particular zen moment when you knew you had achieved super saiyen power level? Anyways, thanks for taking the time to read my question(s). I don't know if this is the right place to ask for professional career guidance, but I greatly appreciate your willingness to help me out. Cheers, Daniel

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  • In GWT I'd like to load the main page on www.domain.com and a dynamic page on www.domain.com/xyz - I

    - by Mike Brecht
    Hi, I have a question for which I'm sure there must a simple solution. I'm writing a small GWT application where I want to achieve this: www.domain.com : should serve the welcome page www.domain.com/xyz : should serve page xyz, where xyz is just a key for an item in a database. If there is an item associated with key xyz, I'll load that and show a page, otherwise I'll show a 404 error page. I was trying to modify the web.xml file accordingly but I just couldn't make it work. I could make it work with an url-pattern if the key in question is after another /, for example: www.domain.com/search/xyz. However, I'd like to have the key xyz directly following the root / (http://www.domain.com/xyz). Something like <servlet-mapping> <servlet-name>main</servlet-name> <url-pattern>/</url-pattern> </servlet-mapping> doesn't seem to work as I don't know how to address the main page index.html (as it's not an actual servlet) which will then load my main GWT module. I could make it work with a bad work around (see below): Redirecting a 404 exception to index.html and then doing the look up in the main entry point, but I'm sure that's not the best practice, also for SEO purposes. Can anyone give me a hint on how to configure the web.xml with GWT for my purpose? Thanks a lot. Mike Work-around via 404: Web.xml: <web-app> <error-page> <exception-type>404</exception-type> <location>/index.html</location> </error-page> <welcome-file-list> <welcome-file>index.html</welcome-file> </welcome-file-list> </web-app> index.html -- Main Entry point -- onModuleLoad(): String path = Window.Location.getPath(); if (path == null || path.length() == 0 || path.equalsIgnoreCase("/") || path.equalsIgnoreCase("/index.html")) { ... // load main page } else { lookup(path.substring(1)); // that's key xyz

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  • Java - How to make a set of JInternalFrame independant of each other?

    - by Amokrane
    Hello, I'm programming a short Paint program like and I'm trying to make an MDI architecture for it. To make that happen, I used JInternalFrame inside a JDesktopPane. Although I kind of obtain multiple frames, there are not really working properly. Basically, if I have 2 JInternalFrame I can draw only on the last one. The other one seems to be disabled. Here is a short video illustrating the problem. http://bit.ly/9ydiwM Here are some part of the code. Panneau.java public class Panneau extends JDesktopPane { /** La liste de fenêtres ouvertes */ private static ArrayList<Cadre> cadres; /** Le pannel comportant la liste des formes à dessiner*/ private Pannel pannel; /** La barre d'outils */ private ToolBox toolBox; public Panneau() { this.setLayout(new BorderLayout()); // Initialisations des listes de cadres cadres = new ArrayList<Cadre>(); // En haut ToolBox toolBox = new ToolBox(); this.add(toolBox, BorderLayout.NORTH); **// Intialisation de la première internal frame Cadre cadre = new Cadre(); this.add(cadre, BorderLayout.CENTER);** cadres.add(cadre); // Ajout du pannel à gauche pannel = new Pannel(); this.add(pannel, BorderLayout.WEST); } /** * Crée une nouvelle fenêtre de dessin * */ **public void createNewInternalFrame() { Cadre cadre = new Cadre(); this.add(cadre, BorderLayout.CENTER); cadres.add(cadre); }** } public class Cadre extends JInternalFrame { /** Largeur par d'une fenêtre interne */ private int width; /** Hauteur d'une fenêtre interne */ private int height; /** Titre d'une fenêtre interne */ private String title; /** Toile associée à la fenêtre interne */ private Toile toile; public Cadre() { width = 400; height = 400; title = "Form"; toile = new Toile(); this.setTitle(title); this.setSize(width, height); this.setEnabled(true); this.setResizable(true); this.setAutoscrolls(true); this.setClosable(true); this.setIconifiable(true); this.setDoubleBuffered(true); this.setContentPane(toile); this.setVisible(true); this.pack(); } } Basically, Panneau is the main Window that contains all the differents parts of the GUI. I can create as much JInternalFrame that I want, using : Panneau.createNewInternalFrame(). Toile is basically where I draw my shapes. Any idea ? Thanks

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • To detect if the user is closing the IE browser apart from onunload event, as it is triggerred when

    - by AndAars
    hi, After being through numerous forums available on the net for last 5 days, I am still not able to completely track down the browser close event. My requirement is to generate a popup message, when user tries to close the browser. I have called my javascript function on body 'onbeforeunload' event. And I have hardcoded the conditions to check the mouse-coordinates for the red 'X' buton of browser, refresh, File-close or Alt-F4. My code works fine when browser window is Maximized, but fails if we shrink it after a limit. Please help me, if some body has already found the solution to a similar problem. Thank you. Aggregated Responses of OP Ok, just tell me if it is possible to detect if a user has clicked on the Refresh button of the browser. Also, Refresh can be triggered by Right-click - Refresh or Ctrl-R. My requirement is to make a variable false on Refresh. I am just able to do it on F5, but all other ways are still out of my reach. The same would be applied to Back buton. Hi ppl, Thanks for all who replied atleast. I have talked to my seniors regarding this and they have now understood and have compromised with the browser menu buttons. So now my task has become easy. Now, I am using a variable and making it true by default. As, I mentioned earlier I just have to catch the onbeforeunload and popup a message when user tries to leave. The message will not popup when user is navigating to other pages, as I have made the variable as false on all the links of my page using following piece of code: document.onclick = function() { //To check if user is navigating from the page by clicking on a hyperlink. if (event.srcElement.tagName == 'A') blnShowMsg = false; //To not popup the warning message else blnShowMsg = true; //To popup the warning message } In my case still the message is shown when user does Refresh, back or goes to any link in Favorites, etc. Thanks buddy, but I have already gone through that and didn't find much help there too. My seniors are not happy with that solution as putting a flag on evry link of my application is a complicated job and they fear of breaking the application. Any other suggestions would be appreciated. Thanks once again. Is there no one who can think of a solution here!!! where are all the experts???

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  • Is this slow WPF TextBlock performance expected?

    - by Ben Schoepke
    Hi, I am doing some benchmarking to determine if I can use WPF for a new product. However, early performance results are disappointing. I made a quick app that uses data binding to display a bunch of random text inside of a list box every 100 ms and it was eating up ~15% CPU. So I made another quick app that skipped the data binding/data template scheme and does nothing but update 10 TextBlocks that are inside of a ListBox every 100 ms (the actual product wouldn't require 100 ms updates, more like 500 ms max, but this is a stress test). I'm still seeing ~10-15% CPU usage. Why is this so high? Is it because of all the garbage strings? Here's the XAML: <Grid> <ListBox x:Name="numericsListBox"> <ListBox.Resources> <Style TargetType="TextBlock"> <Setter Property="FontSize" Value="48"/> <Setter Property="Width" Value="300"/> </Style> </ListBox.Resources> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> <TextBlock/> </ListBox> </Grid> Here's the code behind: public partial class Window1 : Window { private int _count = 0; public Window1() { InitializeComponent(); } private void OnLoad(object sender, RoutedEventArgs e) { var t = new DispatcherTimer(TimeSpan.FromSeconds(0.1), DispatcherPriority.Normal, UpdateNumerics, Dispatcher); t.Start(); } private void UpdateNumerics(object sender, EventArgs e) { ++_count; foreach (object textBlock in numericsListBox.Items) { var t = textBlock as TextBlock; if (t != null) t.Text = _count.ToString(); } } } Any ideas for a better way to quickly render text? My computer: XP SP3, 2.26 GHz Core 2 Duo, 4 GB RAM, Intel 4500 HD integrated graphics. And that is an order of magnitude beefier than the hardware I'd need to develop for in the real product.

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  • prgramming a windows service

    - by xarzu
    I have started prgramming a windows service. I have added a notify icon from the toolbox. It has the small notify icon that appears in the systray as a member of those icons. It works so far. So far I have a blank form. I have used the DoubleClick for the notifyIcon to bring up the form (I will use the form for something later). Now I have a list of things I want to accomplish to make this work like a true windows service. First of all, if possible, I owuld like to remove the maximize and cancel button on the form. Most windos service apps that I have seen offer the ability to close the app by right-mouse-button clicking on the notify icon which brings up a menu of options. I see in the properties of the form under Misc there is an CancelButton. But I do not see how do deactivate it. In the Properties of the forum I see under Window Style there is a ControlBox option that, if I turn to false, all three buttons, (minimize, maximize and cancel) go away. These are not what i am looking for. I would not like the option for them to resize, maximize or close the form here. I suspect people will close the box intending to make the box go away while still wanting the app to run. Under the "Focus" caption in Properties, there id "Deactivate". I have created my own event/method/function for this and in debug I noticed that when you click on the x-box in the upper right corner, this function is called. The problem is that after the function is over, the app closes anyway. How do I over-ride this function? Secondly, how do you catch the right button click event on the notify icon in the systray? I can see how to create events for "Click" and "MouseClick" etc. but how so I determine which button was click? Using the right buton click is how such programs know when to pull up a menu. So I would like to know how to do this as well.

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  • ASP.Net master page scrollbar question

    - by Stephen Falken
    Like happens to all of us sometimes, I inherited some crappy code I have to fix. We need to center our pages on widescreen machines, so we have a master page layout div like so: .MasterLayout { width:1100px; height: 100%; position:absolute; left:50%; margin-left:-550px; vertical-align:top; } I removed most of the detailed attributes for readability here, but here's how the table for the master page is laid out: <table border="0" cellpadding="0" cellspacing="0" style="width: 100%;"> <tr> <td style="width: 100%" align="center" colspan="2"> </td> </tr> <tr> <td colspan="2" style="height: 20px; background-color: #333;"> <asp:SiteMapPath/> </td> </tr> <tr> <td style="width: 86px; height: 650px; background-color: #B5C7DE; margin: 6px;" valign="top"> <asp:Menu /> <asp:SiteMapDataSource /> </td> <td style="background-color:#ffffff; margin:5px; width:1000px;" valign="top"> <asp:contentplaceholder id="ContentPlaceHolder1" runat="server"/> </td> </tr> </table> When resizing the browser window, the horizontal scrollbar only reaches as far as the left edge of the <asp:contentplaceholder/> control, and the <asp:menu/> that's in the 86px wide <td> is hidden. How can I fix this problem? THANKS IN ADVANCE

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  • Trouble binding command in grid menu item.

    - by Pete
    I have a grid that's inside a usercontrol derived class called MediatedUserControl. I'm adding a context menu to let the user delete an item, but I've been unable to figure out how to bind the command to my command property. I'm using MVVM and my viewmodel implements a public ICommand property called DeleteSelectedItemCommand. However, when the view is displayed, I get the following message in the output window: System.Windows.Data Error: 4 : Cannot find source for binding with reference 'RelativeSource FindAncestor, AncestorType='BRO.View.MediatedUserControl', AncestorLevel='1''. BindingExpression:Path=DataContext.DeleteSelectedItemCommand; DataItem=null; target element is 'BarButtonItem' (HashCode=6860584); target property is 'Command' (type 'ICommand') I feel like I generally have a good handle on bindings like this and can't figure out what it is I'm missing here. Thanks for any help you can provide. <dxg:GridControl HorizontalAlignment="Left" Margin="12,88,0,0" x:Name="gridControl1" VerticalAlignment="Top" Height="500" Width="517" DataSource="{Binding ItemList}" BorderBrush="{StaticResource {x:Static SystemColors.ActiveBorderBrushKey}}" ShowBorder="True" Background="{StaticResource {x:Static SystemColors.ControlLightBrushKey}}" UseLayoutRounding="False" DataContext="{Binding}"> <dxg:GridControl.Columns> <dxg:GridColumn FieldName="Code" Header="Code" Width="107" /> <dxg:GridColumn FieldName="Name" Header="Item" Width="173" /> <dxg:GridColumn FieldName="PricePerItem" Header="Unit Price" Width="70"> <dxg:GridColumn.EditSettings> <dxe:TextEditSettings DisplayFormat="N2" /> </dxg:GridColumn.EditSettings> </dxg:GridColumn> <dxg:GridColumn FieldName="Quantity" Header="Qty" Width="50" AllowEditing="True" /> <dxg:GridColumn FieldName="TotalPrice" Header="Total Price" Width="90"> <dxg:GridColumn.EditSettings> <dxe:TextEditSettings DisplayFormat="N2" /> </dxg:GridColumn.EditSettings> </dxg:GridColumn> </dxg:GridControl.Columns> <dxg:GridControl.View> <dxg:TableView ShowIndicator="False" ShowGroupPanel="False" MultiSelectMode="Row" AllowColumnFiltering="False" AllowBestFit="False" AllowFilterEditor="False" AllowEditing="False" AllowGrouping="False" AllowSorting="False" AllowResizing="False" AllowMoving="False" AllowMoveColumnToDropArea="False" AllowDateTimeGroupIntervalMenu="False" > <dxg:TableView.RowCellMenuCustomizations> <dxb:BarButtonItem Name="deleteRowItem" Command="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType=view:MediatedUserControl, AncestorLevel=1}, Path=DataContext.DeleteSelectedItemCommand}"> </dxb:BarButtonItem> </dxg:TableView.RowCellMenuCustomizations> </dxg:TableView> </dxg:GridControl.View>

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  • Jquery Automatic Image Slider w/ CSS & jQuery

    - by Jacinto
    This is Automatic Image Slider w/ CSS & jQuery by Soh Tanaka I am trying to customize it to show .desc when the mouse hover overs the slider but it does not seem to work any help? //Set Default State of each portfolio piece $(".paging").show(); $(".paging a:first").addClass("active"); //Get size of images, how many there are, then determin the size of the image reel. var imageWidth = $(".window").width(); var imageSum = $(".image_reel ul.examples").size(); var imageReelWidth = imageWidth * imageSum; //Adjust the image reel to its new size $(".image_reel").css({'width' : imageReelWidth}); //Paging + Slider Function rotate = function(){ var triggerID = $active.attr("rel") - 1; //Get number of times to slide var image_reelPosition = triggerID * imageWidth; //Determines the distance the image reel needs to slide $(".paging a").removeClass('active'); //Remove all active class $active.addClass('active'); //Add active class (the $active is declared in the rotateSwitch function) //Slider Animation $(".image_reel").animate({ left: -image_reelPosition }, 500 ); }; //Rotation + Timing Event rotateSwitch = function(){ play = setInterval(function(){ //Set timer - this will repeat itself every 3 seconds $active = $('.paging a.active').next(); if ( $active.length === 0) { //If paging reaches the end... $active = $('.paging a:first'); //go back to first } rotate(); //Trigger the paging and slider function }, 7000); //Timer speed in milliseconds (3 seconds) }; rotateSwitch(); //Run function on launch //On Hover $(".image_reel").hover(function() { clearInterval(play); //Stop the rotation }, function() { rotateSwitch(); //Resume rotation }); //Hide the tooglebox when page load $(".desc").hide(); //slide up and down when hover over heading 2 $(".image_reel").hover(function(){ // slide toggle effect set to slow you can set it to fast too. $(this).next(".desc").slideToggle("slow"); return true; }); //On Click $(".paging a").click(function() { $active = $(this); //Activate the clicked paging //Reset Timer clearInterval(play); //Stop the rotation rotate(); //Trigger rotation immediately rotateSwitch(); // Resume rotation return false; //Prevent browser jump to link anchor });

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  • iPhone: value of selectedIndex for tab should be consistent, but isn't

    - by Janine
    This should be so simple... but something screwy is happening. My setup looks like this: MainViewController Tab Bar Controller 4 tabs, each of which loads WebViewController My AppDelegate contains an ivar, tabBarController, which is connected to the tab bar controller (this was all set up in Interface Builder). The leftmost tab is marked "selected" in IB. Within the viewWillAppear method in WebViewController, I need to know which tab was just selected so I can load the correct URL. I do this by switching on appDelegate.tabBarController.selectedIndex. When the app first runs and the leftmost tab is selected, selectedIndex is a large garbage value. After that, I get values from 0 to 3, which is as it should be, but they are in random order. Not only that, but each tab I touch reports a different value each time. This app is extremely simple right now and I can't imagine what I could have done to make things go this wrong. Has anyone seen (and hopefully solved) this behavior? Update: we have a request for code. There's not much to see. The tab bar controller gets loaded in applicationDidFinishLaunching: [self.mainViewController view]; //force nib to load [self.window addSubview:self.mainViewController.tabBarController.view] There is currently no code whatsoever in MainViewController.m other than the synthesize and release for tabBarController. From WebVewController.m: - (void)viewWillAppear:(BOOL)_animation { [super viewWillAppear:_animation]; NSURL *url; switch([S_UIDelegate mainViewController].tabBarController.selectedIndex) { case 0: url = [NSURL URLWithString:@"http://www.cnn.com"]; break; case 1: url = [NSURL URLWithString:@"http://www.facebook.com"]; break; case 2: url = [NSURL URLWithString:@"http://www.twitter.com"]; break; case 3: url = [NSURL URLWithString:@"http://www.google.com"]; break; default: url = [NSURL URLWithString:@"http://www.msnbc.com"]; } NSURLRequest *request = [NSURLRequest requestWithURL:url]; [webView loadRequest:request]; } This is where I'm seeing the random values.

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  • PHP will not delete from MySQL

    - by Michal Kopanski
    For some reason, JavaScript/PHP wont delete my data from MySQL! Here is the rundown of the problem. I have an array that displays all my MySQL entries in a nice format, with a button to delete the entry for each one individually. It looks like this: <?php include("login.php"); //connection to the database $dbhandle = mysql_connect($hostname, $username, $password) or die("<br/><h1>Unable to connect to MySQL, please contact support at [email protected]</h1>"); //select a database to work with $selected = mysql_select_db($dbname, $dbhandle) or die("Could not select database."); //execute the SQL query and return records if (!$result = mysql_query("SELECT `id`, `url` FROM `videos`")) echo 'mysql error: '.mysql_error(); //fetch tha data from the database while ($row = mysql_fetch_array($result)) { ?> <div class="video"><a class="<?php echo $row{'id'}; ?>" href="http://www.youtube.com/watch?v=<?php echo $row{'url'}; ?>">http://www.youtube.com/watch?v=<?php echo $row{'url'}; ?></a><a class="del" href="javascript:confirmation(<? echo $row['id']; ?>)">delete</a></div> <?php } //close the connection mysql_close($dbhandle); ?> The delete button has an href of javascript:confirmation(<? echo $row['id']; ?>) , so once you click on delete, it runs this: <script type="text/javascript"> <!-- function confirmation(ID) { var answer = confirm("Are you sure you want to delete this video?") if (answer){ alert("Entry Deleted") window.location = "delete.php?id="+ID; } else{ alert("No action taken") } } //--> </script> The JavaScript should theoretically pass the 'ID' onto the page delete.php. That page looks like this (and I think this is where the problem is): <?php include ("login.php"); mysql_connect($hostname, $username, $password) or die("Unable to connect to MySQL"); mysql_select_db ($dbname) or die("Unable to connect to database"); mysql_query("DELETE FROM `videos` WHERE `videos`.`id` ='.$id.'"); echo ("Video has been deleted."); ?> If there's anyone out there that may know the answer to this, I would greatly appreciate it. I am also opened to suggestions (for those who aren't sure). Thanks!

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