App Engine has a storied history at Google I/O. Two years ago, we launched Google App Engine to at the inaugural I/O. It’s been two amazing years for...
Ignite will be at this year’s Google I/O! Last year, we had talks on big data, cartography and DIY devices -- a "typical" Ignite line-up. This year, our...
I am using OpenGL and I try to trap my cursor inside my game window (using both SetCursorPos
and
ClipCursor)
But, these conflict with my camera rotation code as my camera is rotated with my mouse. If there is a way to do it, please let me know. If possible, I would be willing to make it so that when the cursor reaches an edge of the screen, it jumps to the opposite edge (though I fear that would also conflict with my camera code).
A Desktop and Silverlight user action management system, with undo, redo, and repeat; allowing actions to be monitored, and grouped according to a context (such as a UI control), executed sequentially or in parallel, and even to be rolled back on failure.
The most popular websites on the web today load quickly; visitors don’t like to wait. Slow websites hurt brands, frustrate visitors, and cost more in terms of visitor productivity and data-transfer. Increasing the performance of your website is now not only easier, we've made it automatic.
I have three UIImageViews. enemy1, enemy1AggroBox and mainSprite. What I want to do is when
mainSprite and enemy1AggroBox interect, I want enemy1 to start moving towards mainSprite. Basically creating aggro for a game.
if(CGRectIntersectsRect(mainSprite.frame, enemy1AggroBox.frame)){
//Code here//
}
My plan would be to call this method in viewDidLoad. I'm not using any sort of framework like cocos2d or OpenGLES. If you need to see any more code just ask.