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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • How do I execute a sequence of servlets?

    - by Legend
    I have some servlets that act as individual URLs for populating a database for some dummy testing. Something of the form: public class Populate_ServletName extends HttpServlet { public void doGet(HttpServletRequest req, HttpServletResponse resp) throws IOException { resp.setContentType("text/plain"); //Insert records //Print confirmation } } I have about 6 such servlets which I want to execute in a sequence. I was thinking of using setLocation to set the next page to be redirected but was not sure if this is the right approach because the redirects should happen after the records have been inserted. Specifically, I am looking for something like this: public class Populate_ALL extends HttpServlet { public void doGet(HttpServletRequest req, HttpServletResponse resp) throws IOException { resp.setContentType("text/plain"); //Call Populate_1 //Call Populate_2 //Call Populate_3 //... } } Any suggestions?

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  • BULK INSERT with inconsitant number of columns

    - by aceinthehole
    I am trying to load a large amount data in SQL server from a flat file using BULK INSERT. However, my file has varying number of column, for instance the first row contains 14 and the second contains 4. That is OK, I just want to make a table with the max number of columns and load the file into it with nulls for the missing columns. I can play with it from that point. But it seems that SQL Server when reaching the end of the line and having more columns to fill for that same row in the destination table, just moves on to the next line and attempts to put the data on that line to the wrong column of the table. Is there a way to get the behavior that I am looking for? Is there a table hint that I can use the specify this? Has anyone run into this before? Here is the code BULK INSERT #t FROM '<path to file>' WITH ( DATAFILETYPE = 'char', KEEPNULLS, FIELDTERMINATOR = '#' )

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  • How to insert HTML into a UIWebView

    - by Mohan Gulati
    I have HTML Content which was being displayed in a text. The next iteration of my app is display the HTML contents into a UIWebView. So I basically replaced my UITextView with UIWebView. However I could not figure out how to inset my HTML snippit into the view. It seems to need a URLRequest which I do not want. I have already stored the HTML content in memory and want to load and display it from memory. Any ideas how I should proceed?

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  • Why isn't Xcode building a file in my project

    - by richcollins
    I have a static library project that I inherited from another developer. I added a class to the project and built it. When I include the static lib in another project, the build fails with a symbol not found error for the class that I added. I looked at the build logs for the static lib project and I noticed that the .m file isn't compiled. The file is clearly visible in Xcode, right next to all of the other class files. Can anyone think of a reason that the file wouldn't be built? How does Xcode discover the files that it builds?

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  • Copying Data to a Master sheet from other sheets without duplicates

    - by sam
    I have four workbooks, three of which are for data entries, and the latter which hosts all data entered in the other workbooks; as a matter of fact, it serves as a master workbook. I need code to copy data entered in each workbook in sheet 1 to be copied to the next available row on sheet 1 of the master workbook, but if the data to be copied from these individual workbooks are duplicates, then a message box should pop up displaying that its a duplicate. To be precise, I want the users to type p in column j indicating process, and click a button in the spreadsheet to copy the data to the master sheet. I would be glad for any assistance. Thanks a million for any help.

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  • How to Store Cookies in Ruby?

    - by viatropos
    I am programmatcally accessing authenticated content in my CDN on Google App Engine, and it's returning a cookie that I'm supposed to store: {"set-cookie"=>"ACSID=cookie-hash; expires=Mon, 12-Apr-2010 01:56:06 GMT; path=/"} What do I do with that? This is my first time dealing with Cookies. I can put in the header of the next request, but what's the recommended way to store that? I'm testing this with irb in the console and when I exit and try again, the cookie is gone. How do I save it for a few days/weeks? I'm using pure ruby without Rails or anything. Thanks so much.

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  • Security sandbox violation when connecting to Socket from flex

    - by KensoDev
    Hi, I am using a Socket (not xmlSocket) connection between flex applications and the server pushing messages. Now, when I connect from the local machine to the server everything is working file and running, connection is succesful and I get data back and forth. When I upload the application (flex) to the server and run it from there, I get a security sandBox violation message. Note: 1. I do have a crossdomain file with * wildcard both on port and on domain. 2. I created a Securiy.allowDomain("*") as well. Another thing. I also created another listener on that same server, listening to connections for port 843 (default) and this service just waited for a connection send policy file to the client and that's it. That did not solve the problem as well... That's next? What should I do to fix the problem? Appreciate your help. Avi

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  • Web-based JSON editor that works like property explorer with AJAXy input form

    - by dreftymac
    Background: This is a request for something that may not exist yet, but I've been meaning to build one for a long time. First I will ask if anyone has seen anything like it yet. Suppose you have an arbitrary JSON structure like the following: { 'str_title':'My Employee List' ,'str_lastmod': '2009-June-15' ,'arr_list':[ {'firstname':'john','lastname':'doe','age':'33',} ,{'firstname':'jane','lastname':'doe','age':'34',} ,{'firstname':'samuel','lastname':'doe','age':'35',} ] } Question: Is there a web-based JSON editor that could take a structure like this, and automatically allow the user to modify this in a user-friendly GUI? Example: Imagine an auto-generated HTML form that displays 2 input-type-text controls for both title and lastmod, and a table of input-type-text controls with three columns and three rows for arr_list ... with the ability to delete or add additional rows by clicking on a [+][X] next to each row in the table. Big Idea: The "big idea" behind this is that the user would be able to specify any arbitrary (non-recursive) JSON structure and then also be able to edit the structure with a GUI-based interaction (this would be similar to the "XML Editor Grid View" in XML Spy).

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  • Porting WebSphere code to get remote credentials to Tomcat

    - by Glenn Lawrence
    I have been asked to look into porting some code from a web app under IBM WAS 7 so that it will run under Tomcat 7. This is part of a larger SPNEGO/Kerberos SSO system but for purposes of discussion I have distilled the code down to the following that shows the dependencies on the two WebSphere classes AccessController and WSSubject: GSSCredential clientCreds = (GSSCredential) com.ibm.ws.security.util.AccessController.doPrivileged(new java.security.PrivilegedAction() { public Object run() { javax.security.auth.Subject subject = com.ibm.websphere.security.auth.WSSubject.getCallerSubject(); GSSCredential clientCreds = (GSSCredential) subject.getPrivateCredentials(GSSCredential.class).iterator().next(); return clientCreds; } }); I'd like to be able to do this in Tomcat.

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  • Haskell optimization of a function looking for a bytestring terminator

    - by me2
    Profiling of some code showed that about 65% of the time I was inside the following code. What it does is use the Data.Binary.Get monad to walk through a bytestring looking for the terminator. If it detects 0xff, it checks if the next byte is 0x00. If it is, it drops the 0x00 and continues. If it is not 0x00, then it drops both bytes and the resulting list of bytes is converted to a bytestring and returned. Any obvious ways to optimize this? I can't see it. parseECS = f [] False where f acc ff = do b <- getWord8 if ff then if b == 0x00 then f (0xff:acc) False else return $ L.pack (reverse acc) else if b == 0xff then f acc True else f (b:acc) False

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  • Facebook tab application scripting

    - by zznq
    I have a web application that I am trying to port to Facebook. The app uses a few external javascript files. So initially I wanted to create an iframe Facebook application. However, it turns out that you cannot use iframes when creating a tab application(which is a requirement). By tab application I mean placing your app on the profile page next to the wall, info, photos, ect. tabs. Does any one know of a good tool to help convert my javascript to the FBJS scripting? Or better yet does anyone have a work around so that I can include my own javascript in this tabbed application? Thanks for the help.

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  • Iterate through a VB6 Dictionary

    - by Dinah
    I'm a non-VB6 person who had the misfortune of inheriting a buggy legacy VB6/Classic ASP project. There's a section where a lot of entries are put into a Dictionary and I want to see all it contains. I tried this (oParams is a Dictionary): Dim o As Object Dim sDicTempAggr As String sDicTempAggr = "" For Each o In oParams sDicTempAggr = sDicTempAggr & ", " & o Next Which returned: Object doesn't support this property or method : 438 Using Option Explicit, how do I iterate through a VB6 Dictionary to find out everything it contains?

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  • How does the "Remember my password" checkbox work?

    - by Veera
    There are numerous login forms with the little check box "Remember my password" so that the next time you visit the website, the browser automatically fills up the password field for you. But I have noticed a behavior in modern browsers, such as Chrome/Firefox, which shows up a notification bar to save the user name/passoword even though that particular web page does not have any "remember password" check box. so my questions are: If I have to put the "remember password" check box in a login form, what do I have to do when the user checks it? I mean, do I have to store the password in browser cookies (or Local Storage)? If so, should the password be encrypted or plain text? The "Save password" notification bar is a browser's functionality or is there any way to invoke it from the web page?

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  • Linq to NHibernate, Order by Rand() ?

    - by Felipe
    Hi everybody, I'm using Linq To Nhibernate, and with a HQL statement I can do something like this: string hql = "from Entity e order by rand()"; Andi t will be ordered so random, and I'd link to know How can I do the same statement with Linq to Nhibernate ? I try this: var result = from e in Session.Linq<Entity> orderby new Random().Next(0,100) select e; but it throws a exception and doesn't work... is there any other way or solution? Thanks Cheers

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  • TortoiseSVN shows red ! decorator for folder, but no files within it are marked with !

    - by Clay Nichols
    I'm new to SVN. I'm using the latest version (svn 1.6.9, TortoiseSVN 1.6.7.18415). Some folders who a red exclamation point next to them. If I drill down, I find a sub folder with ! as well but no files within that are marked with ! (all are either a green checkmark or no icon (because they are Ignored (like .exe files) . What I've tried: Cleanup {reported success} Add {reports nothing to add. All files either under version control has been ignored per the .ignore property. Commit {succeeds} SVNupdate {succeeds} Restarted computer. Some oddities: -I had a bunch of CVS folders (these files were copied over from a PC that was using CVS but we don't need that version history so I didn't import it into SVN). I deleted those CVS\ folders and they are showing up (as unversioned files) when I CheckIn. Any ideas?

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  • How to show multiple screens with right/left slide Gesture

    - by ajay sahu
    I am having an application in which i have a ListView .List is populated from an array list . On selection of each item it show the detail description for that item in a seperate screen populated data from another array list . A single screen is used to display details of all the items.it loads data from dynamically. Can anyone please tell me how can i display all details on same screen using right/left slide gesture. Screen with ListView -itemList Screen to display detail -detail listView on next and previous gesture it should dynamic data on screen 2detail list view from arraylist

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  • PHP PDO close()?

    - by PHPLOVER
    Can someone tell me, when you for example update, insert, delete.. should you then close it like $stmt->close(); ? i checked php manual and don't understand what close() actually does. EXAMPLE: $stmt = $dbh->prepare("SELECT `user_email` FROM `users` WHERE `user_email` = ? LIMIT 1"); $stmt->execute(array($email)); $stmt->close(); Next part of my question is, if as an example i had multiple update queries in a transaction after every execute() for each query i am executing should i close them individually ? ... because it's a transaction not sure i need to use $stmt->close(); after each execute(); or just use one $stmt->close(); after all of them ? Thanks once again, phplover

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  • Automatic logout in python web app

    - by Ali
    I have a web application in python wherein the user submits their email and password. These values are compared to values stored in a mysql database. If successful, the script generates a session id, stores it next to the email in the database and sets a cookie with the session id, with allows the user to interact with other parts of the sight. When the user clicks logout, the script erases the session id from the database and deletes the cookie. The cookie expires after 5 hours. My concern is that if the user doesnt log out, and the cookie expires, the script will force him to login, but if he has copied the session id from before, it can still be validated. How do i automatically delete the session id from the mysql database after 5 hours?

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  • MySQLi Prepared Statement Query Issue

    - by Benjamin Flak
    I'm relatively new to MySQLi prepared statements, and running into an error. Take this code: $user = 'admin'; $pass = 'admin'; if ($stmt = $mysqli->query("SELECT * FROM members WHERE username='$user' AND password='$pass'")) { echo $stmt->num_rows; } This will display "1", as it should. This next piece of code though, returns "0": $user = 'admin'; $pass = 'admin'; if ($stmt = $mysqli->prepare("SELECT * FROM members WHERE username=? AND password=?")) { $stmt->bind_param("ss", $user, $pass); $stmt->execute(); echo $stmt->num_rows; } Any ideas why?

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  • css pagination for GridView

    - by nCdy
    my css : /* for greed view */ .pagination { font-size: 80%; } .pagination a { text-decoration: none; color: #15B; } .pagination a, .pagination span { display: block; float: left; padding: 0.3em 0.5em; margin-right: 5px; margin-bottom: 5px; } .pagination .current { background: #26B; color: #fff; border: solid 1px #AAE; } .pagination .current.prev, .pagination .current.next{ color:#999; border-color:#999; background:#fff; } but .pagination .current doesn't appears on current page and I can's see the border on it. What am I doing wrong ?

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  • How to select the first element of a set with JSTL?

    - by Sergio del Amo
    I managed to do it with the next code but there must be an easier way. <%@ taglib prefix="c" uri="http://java.sun.com/jsp/jstl/core" %> <%@ taglib prefix="fn" uri="http://java.sun.com/jsp/jstl/functions" %> <c:if test="${fn:length(attachments) > 0}"> <c:forEach var="attachment" items="${attachments}" varStatus="loopCount"> <c:if test="${loopCount.count eq 1}"> attachment.id </c:if> </c:forEach> </c:if>

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  • How do I manage report paging in HTML?

    - by ProfK
    I have a small, custom crafted HTML report, not using any reporting engine, for various reasons. The client's layout is quite handy, as each report section fits on its own page, so I have one div for each page, with a CSS class of .page, setting A4 dimensions with margin, and a header image. Each 'page' also has a small header table just under the header image, and a section heading label. Now, some sections threaten to overflow their page, and I'm looking at ways to handle this. One clumsy approach is to include a second page for those sections that might overflow, and delete these pages before rendering if they are empty. If I do this, how can I 'tell' content on one page to overflow into the next page? The report is finished and a once off effort, so I'm not keen to convert it into a SSRS or Telerik report just to achieve this paging.

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  • Why the same code in WPF is slower than in Windows Forms?

    - by Marco Bettiolo
    I made bunch of benchmarks of the framework 4.0 and older and I can't understand why the same code is slower when using WPF compared to Windows Forms: This is the code, it has nothing to do with the UI elements: Random rnd = new Random(845038); Int64 number = 0; for (int i = 0; i < 500000000; i++) { number += rnd.Next(); } The code takes 5968ms - 6024ms to execute in Windows Forms and 6953ms in WPF. Here is the post with the downloadable solution: http://blog.bettiolo.it/2010/04/benchmark-of-net-framework-40.html

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  • Is there a tool for detecting Visual Studio projects with duplicate GUIDs?

    - by sharptooth
    When creating new Visual Studio C++ projects there're two ways: either run the wizard and then painfully change all the necessary settings in the project or just copy and existing project, rename everything there and add files into it. The second variant is great except that the .vcproj file stores a project GUID. This GUID is used to track project dependencies and the startup project when two or more projects are in one solution. If any two projects in one solution have identical GUIDs problems can arise - dependencies are lost and the startup prject is reset on next solution reload. Clearly there's a need for a tool that would scan the filesystem subtree and detect projects with identical GUIDs here. Before I start writing one ... is there a ready tool for that?

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