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  • iPhone - User Defaults and UIImages

    - by Staros
    Hello, I've been developing an iPhone app for the last few months. Recently I wanted to up performance and cache a few of the images that are used in the UI. The images are downloaded randomly from the web by the user so I can't add specific images to the project. I'm also already using NSUserDefaults to save other info within the app. So now I'm attempting to save a dictionary of UIImages to my NSUserDefaults object and get... -[UIImage encodeWithCoder:]: unrecognized selector sent to instance I then decided to subclass UIImage with a class named UISaveableImage and implement NSCoding. So now I'm at... @implementation UISaveableImage -(void)encodeWithCoder:(NSCoder *)encoder { [encoder encodeObject:super forKey:@"image"]; } -(id)initWithCoder:(NSCoder *)decoder { if (self=[super init]){ super = [decoder decodeObjectForKey:@"image"]; } return self; } @end which isn't any better than where I started. If I was able to convert an UIImage to NSData I would be good, but all I can find are function like UIImagePNGRepresentation which require me to know what type of image this was. Something that UIImage doesn't allow me to do. Thoughts? I feel like I might have wandered down the wrong path...

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  • UITextView insert text in the textview text

    - by John Smith
    I want to have to occasionally insert text into the UITextView text object. For example, if the user presses the "New Paragraph" button I would like to insert a double newline instead of just the standard single newline. How can I go about such? Do i have to read the string from UITextView, mutate it, and write it back? Then how would I know where the pointer was? Thanks

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  • Custom NSView in NSMenuItem not receiving mouse events

    - by Dennis
    I have an NSMenu popping out of an NSStatusItem using popUpStatusItemMenu. These NSMenuItems show a bunch of different links, and each one is connected with setAction: to the openLink: method of a target. This arrangement has been working fine for a long time. The user chooses a link from the menu and the openLink: method then deals with it. Unfortunately, I recently decided to experiment with using NSMenuItem's setView: method to provide a nicer/slicker interface. Basically, I just stopped setting the title, created the NSMenuItem, and then used setView: to display a custom view. This works perfectly, the menu items look great and my custom view is displayed. However, when the user chooses a menu item and releases the mouse, the action no longer works (i.e., openLink: isn't called). If I just simply comment out the setView: call, then the actions work again (of course, the menu items are blank, but the action is executed properly). My first question, then, is why setting a view breaks the NSMenuItem's action. No problem, I thought, I'll fix it by detecting the mouseUp event in my custom view and calling my action method from there. I added this method to my custom view: - (void)mouseUp:(NSEvent *)theEvent { NSLog(@"in mouseUp"); } No dice! This method is never called. I can set tracking rects and receive mouseEntered: events, though. I put a few tests in my mouseEntered routine, as follows: if ([[self window] ignoresMouseEvents]) { NSLog(@"ignoring mouse events"); } else { NSLog(@"not ignoring mouse events"); } if ([[self window] canBecomeKeyWindow]) { dNSLog((@"canBecomeKeyWindow")); } else { NSLog(@"not canBecomeKeyWindow"); } if ([[self window] isKeyWindow]) { dNSLog((@"isKeyWindow")); } else { NSLog(@"not isKeyWindow"); } And got the following responses: not ignoring mouse events canBecomeKeyWindow not isKeyWindow Is this the problem? "not isKeyWindow"? Presumably this isn't good because Apple's docs say "If the user clicks a view that isn’t in the key window, by default the window is brought forward and made key, but the mouse event is not dispatched." But there must be a way do detect these events. HOW? Adding: [[self window] makeKeyWindow]; has no effect, despite the fact that canBecomeKeyWindow is YES.

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  • Is This a Valid Way to Use Blocks in Objective-C?

    - by Carter
    I've been building a HTTP client that uses web services to synchronize information between the client and server. I've been using Blocks and NSURLConnection to achieve this on the client side, but I'm getting frequent EXC_BAD_ACCESS crashes in objc_msgSend(). From what I understand, this usually means that a stored block that has fallen off the stack has been called. I think I've coded things correctly to avoid this, but I'm still stuck. Here is conceptually what my code is doing. It starts by calling "synchronizeWithWebServer". That method invokes "listRootObjectsOnServerWithBlock:" which takes in a block to be called when the method returns. "listRootObjectsOnServersWithBlock:" initiates a NSURLConnection to the web server asynchronously. It to expects a block to be called when it returns. Inside that block I want to be able to execute the original Block (so aptly named 'block'). This is only a simplified version of my code. The real synchronization process is more complex but it's mostly more of the same as what you see below. Sometimes the code works perfectly, but about 80% of the time it crashes very early on in the routine. It seems to be more vulnerable to crashing when my data set gets larger. - (void)synchronizeWithWebServer { [self listRootObjectsOnServerWithBlock:^(NSArray *results, NSError *error) { //Iterate over result objects and perform some other similar routines. }]; } - (void)listRootObjectsOnServerWithBlock:(void (^)(NSArray *results, NSError *error))block { //Create NSURLRequest Here //Create connection asynchronously. block = [block copy]; [NSURLConnection sendAsynchronousRequest:urlRequest queue:[NSOperationQueue currentQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error){ //Parse response from web server (stored in NSData *data) NSArray *results = ..... //Call 'block' block(results, error); [block release]; }]; }

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  • setDelegate:self, how does it work?

    - by fuzzygoat
    I have a query regarding how delegates work. My understanding was that delegates take responsibility for doing certain tasks on behalf of another object. locationManager = [[CLLocationManager alloc] init]; [locationManager setDelegate:self]; [locationManager setDistanceFilter:kCLDistanceFilterNone]; [locationManager setDesiredAccuracy:kCLLocationAccuracyBest]; [locationManager startUpdatingLocation]; Am I right in thinking that in the example code above that the instance of CLLocationManager is created on a new thread so that it can get on with trying to find the location information it needs. When it completes its task (or encounters an error) it calls-back using the appropriate methods located in self e.g. locationManager:didUpdateToLocation:fromLocation: Essentially locationManager sends messages to self (which conforms to the correct delegate protocol) when things happen cheers gary

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  • Outputing struct to NSLog for debugging?

    - by fuzzygoat
    I am just curious, is there a way to print via NSLog the contents of a struct? id <MKAnnotation> mp = [annotationView annotation]; MKCoordinateRegion region = MKCoordinateRegionMakeWithDistance([mp coordinate], 350, 350); I am trying to output whats in [mp coordinate] for debugging. . EDIT_001: I cracked it, well unless there is another way. id <MKAnnotation> mp = [annotationView annotation]; CLLocationCoordinate2D location = [mp coordinate]; NSLog(@"LAT: %f LON: %f", location.latitude, location.longitude); many thanks gary

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  • UINavigationController from UIViewController

    - by 4thSpace
    I currently have this workflow in a tab based app: Tab1 loads... ViewOne : UIViewController >> PickerView : UIViewController >> DetailView : UIViewController "" means loads based on user action. I'd like navigation bars on PickerView and DetailView. PickerView just needs a cancel button in the top left of its nav bar. DetailView needs the normal navbar back button. I already have PickerView's nav bar wired up through IB and working. I'm not sure what to do with PickerView's nav bar. PickerView is also loaded from Tab2, who's main view starts as a UINavigationController. PickerView's nav bar works fine in that case. ViewOne should not have a navigation bar. Any ideas?

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  • NSInteger differences between CLI and GUI ?

    - by d11wtq
    I've been building a framework and writing unit tests in GHUnit. One of my Framework's accessor methods returns an NSInteger. I assert the expected value in the tests like this: GHAssertEquals(1320, request.port, @"Port number should be 1320"); When running my tests with an AppKit UI based frontend this assertion passes. However, when I run my tests on the command line, it fails with a type-mismatch unless I type-cast my hard-coded 1320 as (NSInteger). What's causing the difference in the way the integer is being interpreted by the compiler? Is xcodebuild on the command line using a different data-type for hard coded integers?

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  • RegexKitLite Runtime Crash

    - by Hasan Can Saral
    I'm overlaying the mapview and using RegexKitLite. I couldn't make it work. I've downloaded .m and .h files and added to the project. Also I tried, adding libicucore.dylib or libicucore.A.dlib or adding -licucore to other compiler flags field. Still getting the error: 2012-04-01 19:38:04.633 sennerdeysen[907:15803] -[__NSCFString stringByMatching:capture:]: unrecognized selector sent to instance 0x88b6a00 2012-04-01 19:38:04.634 sennerdeysen[907:15803] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFString stringByMatching:capture:]: unrecognized selector sent to instance 0x88b6a00' Any idea? Latest Xcode but the sdk is 4.3 Without ARC or anything else that iOS 5.0 SDK provides.

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  • Is it possible to have AVFramework and AudioToolbox framework in one app?

    - by Satyam
    I'm trying to write develop audio related application. In that, I'm using AudioToolBox framework for recording the sound. And I'm using AVFramework to play soudns. When app is stared, it will play some mp3 file using AVFramework. And also initializes Audiotoolbox. In simulator, I'm able to record and play. But when I'm testing it on iPhone, I'm getting following error for initializing AudioToolBox. 2009-12-11 22:25:51.599 StoryBook[807:207] AudioRecorder init AudioSessionInitialize failed with error: 1768843636 Can some one tell me whether we can use both AV as well as Audio Toolbox frame works in one application? Why I'm getting that error?

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  • Using an NSButtonCell with template image in a NSTableView

    - by alloy
    In Interface Builder, I have set the dataCell of one of the columns of my NSTableView instance to be NSButtonCell. This works as expected, however, trying to use a ‘template’ image doesn't yield the expected visual result when clicking the button. How I configure the NSButtonCell: Image: NSRevealFreestandingTemplate Scaling: None Bezel: Bevel Type: Momentary Push In Bordered: false Expected result when clicking the button: Since the image is a ‘template’, the button should render its ‘on’ state. The background, ie the space surrounding the image, should not change. Actual result when clicking the button: No difference in the ‘state’ of the rendered image. The background color changes to white. Even-though I’ve tried my best to make the explanation of the problem as concise as possible, I’ve also made a simple screencast to visually illustrate the problem. And uploaded the demo app.

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  • Implementing a horizontal compass on the iPhone - algorithm?

    - by Andrew Johnson
    A horizontal compass looks something like this if you are facing due East (90 degrees). 85----90---95 If you were facing due 355 degrees northwest, it would look like this: 350----355---0 As you turn the compass, the number should cycle from 0 - 360 - 0 So, my question is, how would you implement a view like this on the iPhone? I had a couple of ideas: Make one long image with all numbers and tick marks, and shift it left/right when the compass heading changes Create pieces of the view as tiles and append them when the compass heading changes. Create a line of tick marks that shifts with the compass heading, and just write numbers on it as needed. How would you attack this problem? Im mainly looking for algorithmic advice, but if you ave code or pseudo-code to demonstrate, that would be helpful too.

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  • Lazy load pages in UIScrollView

    - by jean
    I have a UIScrollView that contains large images and am using paging to scroll between images. In order to save memory, I am loading only one image before and after the currently visible one and loading/releasing new images after a scroll has completed. The problem occurs when one scrolls quickly and scrollViewDidEndDecelerating is not called. How can I detect continuous scrolling? I could check item location on every scrollViewDidScroll but this seems a bit heavy...

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  • Creating a bundle - What's going wrong?

    - by joeylange
    Hello everyone, I've got a relatively simple one here. I'm making bundles to live inside the Resources folder of my application (and possibly in the Application Support folder). These bundles will contain template information for the data the application handles. I've constructed a bundle, with extension "booksprintstyle", and the directory structure is up to spec. I have an Info.plist all set and I think I've filled in all the values I need to. Do I need to change something in my App to have these folders-with-extensions recognized as bundle files, or am I missing something in my bundle structure? I noticed that some bundles have a file called PkgInfo; is that important? Below is the Info.plist from my bundle. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>English</string> <key>CFBundleGetInfoString</key> <string>1.0, Copyright © 2009 Joey Lange</string> <key>CFBundleIdentifier</key> <string>net.atherial.books.exporter.printingpress.printstyle</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>Books Print Style - Generic</string> <key>CFBundlePackageType</key> <string>BNDL</string> <key>CFBundleShortVersionString</key> <string>1.0</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleDisplayName</key> <string>Books Print Style - Generic</string> <key>NSHumanReadableCopyright</key> <string>Copyright © 2009 Joey Lange</string> <key>CFBundleVersion</key> <string>1.0</string> </dict> </plist>

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  • iOS6 Twitter integration

    - by Peter Warbo
    There seems to be a difference between the iPhone simulator and actual device when checking if Twitter is available. I check if a Twitter account is setup by using this code: [SLComposeViewController isAvailableForServiceType:SLServiceTypeTwitter]; In the simulator there is a nice UIAlertView informing the user that there are no Twitter accounts setup and two buttons one for Settings and one for Cancel. However when I run my app on my device it will not show the above UIAlertView. Why is that? And how can I catch what button is tapped in the above UIAlertView (since I did not instantiate it?) This is what it looks like on the simulator:

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  • Undefined symbols for architecture armv7 using route-me

    - by Alex
    I'm trying to compile my project including route-me using armv7 although am struggling with the following error, i have older versions of the same project in git which compiles fine with armv7 so a setting must have changed somewhere to break it, here is the error: Undefined symbols for architecture armv7: "_pj_fwd", referenced from: -[RMProjection latLongToPoint:] in libMapView.a(RMProjection.o) "_pj_inv", referenced from: -[RMProjection pointToLatLong:] in libMapView.a(RMProjection.o) "_pj_init_plus", referenced from: -[RMProjection initWithString:InBounds:] in libMapView.a(RMProjection.o) "_pj_free", referenced from: -[RMProjection dealloc] in libMapView.a(RMProjection.o) ld: symbol(s) not found for architecture armv7 clang: error: linker command failed with exit code 1 (use -v to see invocation) Any help would be greatly appreciated.

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  • UITableview titleForHeaderInSection not displaying correctly

    - by mjdth
    I have some VERY simple code to return the title for a section header: - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section==0) { return @""; } else if (section==1) { return @"Actions"; } else if (section==2) { return @"Attached To"; } return @""; } For some reason when the headers are actually displayed on the simulator, half of the time they're simply the first letter and then ellipses. Scrolling up and down (to refresh the header view most likely) will result in the title showing correctly roughly half the time and showing incorrectly the other half of the time. Do anyone have any idea what could be causing this? I think this is more of a recent development, but it seems to happen in almost all UITableViews in my application. I don't want to say this is a 3.2 issue, but it might have started happening around then, but either way it must be related to the code somehow. Thank you.

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  • Move delete control in custom UITableViewCell

    - by Macatomy
    I have a UITableViewCell with a custom backgroundView (for custom cell drawing). To make it look proper with my cell, I need to move both the delete disclosure indicator (the red circle with a white line through it) and the Delete button itself over a few pixels. How do I change the position? Thanks

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  • NSPredicate and simple Regular Expression problem

    - by rjstelling
    I'm having problems with simple NSPredicates and regular expressions: NSString *mystring = @"file://questions/123456789/desc-text-here"; NSString *regex = @"file://questions+"; NSPredicate *regextest = [NSPredicate predicateWithFormat:@"SELF MATCHES %@", regex]; BOOL isMatch = [regextest evaluateWithObject:mystring]; In the above example isMatch is is always false/NO. What am I missing? I can't seem to find a regular expression that will match file://questions.

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  • How can I work around "Xcode could not locate source file"

    - by Septih
    Hello, I'm working with the ID3 framework in Xcode (which has since disappeared off the face of the web - including google cache!). I'm testing out an import mp3 feature which allows them to edit the tags as they import them. One of the test cases is a corrupt or invalid mp3 with no proper id3 header. The problem I'm having is that when updating the tags of the invalid mp3 (updateFile:), the ID3 framework attempts to use id3V1Tag.m (I assume it falls back to this if it can't find the v2 tag) and this is where I get the Xcode error (whilst running the program, not building): Xcode could not locate source file: id3V1Tag.m (line: 299) Even in a release build this crashes the program, so it's not something I can really ignore. I've tried putting a try/catch block around it but it's not treated as an exception so doesn't get caught. The function to load the tag data for the file returns a BOOL but it appears this only returns false if the given file doesn't exist, so this doesn't help either. Current code: [tagData release]; tagData = [[TagAPI alloc] initWithGenreList:nil]; tagsLoaded = [tagData examineFile:exportPath]; if(tagsLoaded) { [tagData setTitle:title]; [tagData setArtist:artist]; [tagData setComments:comments]; @try { [tagData updateFile]; } @catch (id e){ NSLog(@"h"); } }

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  • Prevent UIGestureRecognizer from firing selector more than once

    - by JK
    I utilize a UILongPressGestureRecognizer in my app. This is a continuous gesture recognizer which means it continuously fires the selector for the target it was initialized with. I would like the selector to be fired only once. I have tried to prevent further selectors being fired by setting the gesture recognizer's enabled property to Note the first time the selector is fired, but this only takes effect after the selector is fired again. How can I ensure the selector is fired only once?

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  • UIMenuController Custom Items

    - by Joshua
    I have created a UIMenuController and have set it a custom menu item like so: UIMenuController *menuController = [UIMenuController sharedMenuController]; UIMenuItem *item1 = [[UIMenuItem alloc] initWithTitle:@"Do This" action:@selector(item1)]; [menuController setMenuItems:[NSArray arrayWithObject:item1]]; But I wanted that object to be the only one to appear so I added this code: - (BOOL)canPerformAction: (SEL)action withSender: (id)sender { BOOL answer = NO; if (action == @selector(item1)) answer = YES; return answer; } The problem is it still shows other## Heading ## items, such as "Select", "Select All" and "Paste". This may have something to do with this being displayed in a UITextView. But how do I stop if from displaying all other items?

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  • Understanding CABasicAnimation when spinning an object from a random angle....

    - by user157733
    I have spent ages trying to figure this out and I am still having problems. I want to rotate an image a random number of time - say 5 and a bit - then have it stop. I then want to rotate it again FROM ITS STOPPED POSITION. I am having difficulty with this so maybe someone can advise me on the right way to do it. Ok so I am using a CABasicAnimation for the spin like this... CABasicAnimation* rotationAnimation; rotationAnimation = [NSNumber numberWithFloat: 0.0]; rotationAnimation.toValue = [NSNumber numberWithFloat: M_PI * 1.0]; rotationAnimation.duration = 100; rotationAnimation.cumulative = YES; rotationAnimation.repeatCount = 5.2; rotationAnimation.removedOnCompletion = NO; rotationAnimation.fillMode = kCAFillModeForwards; [myView.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"]; This works fine. I use a animationDidStop function to transform the image to the new angle so that it actually in the new position (not just appearing that way). This is where my problems start. I have tried the following... removing the toValue line which means the animation starts from where it currently is but when the animation block is repeated it jumps back to this start position every time the block is run storing the value of the end rotation and using this in the toValue so the 2 lines of code become... rotationAnimation = [NSNumber numberWithFloat: previousVal]; rotationAnimation.toValue = [NSNumber numberWithFloat: (M_PI * 1.0)+previousVal]; when I do this the animation still jumps because it is flicking back to the previousVal everytime the block is repeated Therefore my final thought is to check to see if the image is at zero, if not then rotate it to zero, then impliment the block of code to spin multiple times. This seems complicated but is this the ONLY way to achieve this? I am concerned about getting the timings smooth with this method. Any suggestions would be amazing! Thanks

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