Search Results

Search found 3956 results on 159 pages for 'constructor overloading'.

Page 58/159 | < Previous Page | 54 55 56 57 58 59 60 61 62 63 64 65  | Next Page >

  • How does the method overload resolution system decide which method to call when a null value is passed?

    - by Joan Venge
    So for instance you have a type like: public class EffectOptions { public EffectOptions ( params object [ ] options ) {} public EffectOptions ( IEnumerable<object> options ) {} public EffectOptions ( string name ) {} public EffectOptions ( object owner ) {} public EffectOptions ( int count ) {} public EffectOptions ( Point point ) {} } Here I just give the example using constructors but the result will be the same if they were non-constructor methods on the type itself, right? So when you do: EffectOptions options = new EffectOptions (null); which constructor would be called, and why? I could test this myself but I want to understand how the overload resolution system works (not sure if that's what it's called).

    Read the article

  • Logging from symfony's model layer

    - by naag
    I'm currently working on a project with symfony 1.4 and Doctrine 1.2. I'm looking for a proper way to do logging from the model layer. In some model classes I use the record hook postSave() to create a ZIP file using exec() (since PHP zip doesn't provide for storage method 'Stored'). To be sure that everythings works fine I check the return code and log an error if something goes wrong. My first naive approach was to do it like this: if ($returnCode != 0) { sfContext::getInstance()->getLogger()->debug(...); } As you know, this doesn't work so well because sfContext belongs to the controller layer and shouldn't be used from the model layer. My next try was to use the model's constructor to pass in an sfLogger instance, but this doesn't work due to Doctrine 1.2 reserving the constructor for internal use (Doctrine 1.2 Documentation). I'm looking forward for your suggestions!

    Read the article

  • How to combine designable components with dependency injection

    - by Wim Coenen
    When creating a designable .NET component, you are required to provide a default constructor. From the IComponent documentation: To be a component, a class must implement the IComponent interface and provide a basic constructor that requires no parameters or a single parameter of type IContainer. This makes it impossible to do dependency injection via constructor arguments. (Extra constructors could be provided, but the designer would ignore them.) Some alternatives we're considering: Service Locator Don't use dependency injection, instead use the service locator pattern to acquire dependencies. This seems to be what IComponent.Site.GetService is for. I guess we could create a reusable ISite implementation (ConfigurableServiceLocator?) which can be configured with the necessary dependencies. But how does this work in a designer context? Dependency Injection via properties Inject dependencies via properties. Provide default instances if they are necessary to show the component in a designer. Document which properties need to be injected. Inject dependencies with an Initialize method This is much like injection via properties but it keeps the list of dependencies that need to be injected in one place. This way the list of required dependencies is documented implicitly, and the compiler will assists you with errors when the list changes. Any idea what the best practice is here? How do you do it? edit: I have removed "(e.g. a WinForms UserControl)" since I intended the question to be about components in general. Components are all about inversion of control (see section 8.3.1 of the UMLv2 specification) so I don't think that "you shouldn't inject any services" is a good answer. edit 2: It took some playing with WPF and the MVVM pattern to finally "get" Mark's answer. I see now that visual controls are indeed a special case. As for using non-visual components on designer surfaces, I think the .NET component model is fundamentally incompatible with dependency injection. It appears to be designed around the service locator pattern instead. Maybe this will start to change with the infrastructure that was added in .NET 4.0 in the System.ComponentModel.Composition namespace.

    Read the article

  • How to determine which class has called a function

    - by dannyc
    Hi, I am working on a Flex Front End at the moment, and have been using the Parsley framework for passing messages/events around. I was wondering if there is a simple way for a function (in this case, an event's constructor) to obtain a reference to the object which called it? This is to ensure that a certain event that I am defining can only be dispatched by one specified class. My thinking is to check the caller of the constructor somehow, and throw an error if it is not of the correct type. I am open to suggestions of alternative approaches here, but I would ideally like to stick to using the Parsley 'MessageHandler' approach if at all possible. Thanks for reading guys..

    Read the article

  • OutOfMemoryError calling XmlSerializer.Deserialize() - not related to XML size!

    - by Mike Atlas
    This is a really crazy bug. The following is throwing an OutOfMemoryException, for XML snippits that are very short (e.g., <ABC def='123'/>) of one type, but not for others of the same size but a different type: (e.g., <ZYX qpr='baz'/>). public static T DeserializeXmlNode<T>(XmlNode node) { try { return (T)new XmlSerializer(typeof(T)) .Deserialize(new XmlNodeReader(node)); } catch (Exception ex) { throw; // just for catching a breakpoint. } } I read in this MSDN article that if I were using XmlSerializer with additional parameters in the constructor, I'd end up generating un-cached serializer assemblies every it got called, causing an Assembly Leak. But I'm not using additional parameters in the constructor. It also happens on the first call, too, so the AppDomain is fresh. Worse yet, it is only thrown in release builds, not debug builds. What gives?

    Read the article

  • java checked exception in a catch clause compilation error

    - by srandpersonia
    Hi, I was expecting an compilation error in the following program because of the throw statement in the catch block as IOException is a checked exception and it is not caught by another try block within the catch block. But I am getting "Hurray!" printed. Any explanation would be much appreciated. According to JLS 11.2.3, http://java.sun.com/docs/books/jls/third_edition/html/exceptions.html It is a compile-time error if a method or constructor body can throw some exception type E when both of the following hold: * E is a checked exception type * E is not a subtype of some type declared in the throws clause of the method or constructor. import java.io.*; public class Test{ public static void main(String args[]) { System.out.println(method()); } public static int method() { try{ throw new Exception(); } catch(Exception e){ throw new IOException(); //No compile time error } finally{ System.out.println("Hurray!"); } } } Thanks in advance.

    Read the article

  • shared_ptr requires complete type; cannot use it with lua_State*

    - by topright
    Hello! I'm writing a C++/OOP wrapper for Lua. My code is: class LuaState { boost::shared_ptr<lua_State> L; LuaState(): L( luaL_newstate(), LuaState::CustomDeleter ) { } } The problem is lua_State is incomplete type and shared_ptr constructor requires complete type. And I need safe pointer sharing. (Funny thing boost docs say most functions do not require complete type, but constructor requires, so there is no way of using it. http://www.boost.org/doc/libs/1_42_0/libs/smart_ptr/smart_ptr.htm) Can can I solve this? Thank you.

    Read the article

  • multiple occurences of HandleCreated for a single control

    - by Asher
    I’m using control that needs to be register to asynchronous events. The events will be raised in the UI thread using the ISynchronizeInvoke interface implemented by WinForms controls I can’t register to the event at the constructor because it will allow calling the event handler before the control is fully created. during which calls to ISynchronizeInvoke are not allowed. Solution to that problem is to use the perform the asynchronous event registration from an event handler to the HandleCreated instead of registering from the constructor. however, this poses another issue, in some scenations the HandleCreated event is raised multiple times as result of change at the control state. For example, each changing of the “RightToLeft” property causes a WMCreate message that cause raising the “HandleCreated” event. How can I prevent the multiply times of event rising? Is there is another way to know when the control is created and display for the first time? I can keep a boolean flag in the HandleCreated, however it feels like a hack and I am wondering if there is a better way to handle this issue.

    Read the article

  • std::map default value for build-in type

    - by Qifa Zhao
    Recently, I was confused by the std::map operator[] function. In the MSDN library, it says: "If the argument key value is not found, then it is inserted along with the default value of the data type." I tryed to search much more exactly explanation for this issue. For example here: std::map default value In this page, Michael Anderson said that "the default value is constructed by the default constructor(zero parameter constructor)". Now my quest comes to this:"what the default value for the build-in type?". Was it compiler related? Or is there a standard for this issue by the c++ stardard committee? I did a test on visual studio 2008 for the "int" type, and found the "int" type is construted with the value 0.

    Read the article

  • Java: Non-static nested classes and instance.super()

    - by Kiv
    I'm having a hard time wrapping my head around non-static nested classes in Java. Consider the following example, which prints "Inner" and then "Child". class Outer { class Inner { Inner() { System.out.println("Inner"); } } } public class Child extends Outer.Inner { Child(Outer o) { o.super(); System.out.println("Child"); } public static void main(String args[]) { new Child(new Outer()); } } I understand that instances of Inner always have to be associated with an Outer instance, and that that applies to Child too since it extends Inner. My question is what the o.super() syntax means - why does it call the Inner constructor? I've only seen a plain super(args) used to call the superclass constructor and super.method() to call the superclass version of an overridden method, but never something of the form instance.super().

    Read the article

  • Initialization of components with interdependencies - possible antipattern?

    - by Rosarch
    I'm writing a game that has many components. Many of these are dependent upon one another. When creating them, I often get into catch-22 situations like "WorldState's constructor requires a PathPlanner, but PathPlanner's constructor requires WorldState." Originally, this was less of a problem, because references to everything needed were kept around in GameEngine, and GameEngine was passed around to everything. But I didn't like the feel of that, because it felt like we were giving too much access to different components, making it harder to enforce boundaries. Here is the problematic code: /// <summary> /// Constructor to create a new instance of our game. /// </summary> public GameEngine() { graphics = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); //Sets dimensions of the game window graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); IsMouseVisible = true; screenManager = new ScreenManager(this); //Adds ScreenManager as a component, making all of its calls done automatically Components.Add(screenManager); // Tell the program to load all files relative to the "Content" directory. Assets = new CachedContentLoader(this, "Content"); inputReader = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); collisionRecorder = new CollisionRecorder(); WorldState = new WorldState(new ReadWriteXML(), Constants.CONFIG_URI, this, contactReporter); worldQueryUtils = new WorldQueryUtils(worldQuery, WorldState.PhysicsWorld); ContactReporter contactReporter = new ContactReporter(collisionRecorder, worldQuery, worldQueryUtils); gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; pathPlanner = new PathPlanner(this, worldQueryUtils, WorldQuery); gameObjectManager.PathPlanner = pathPlanner; combatEngine = new CombatEngine(worldQuery, new Random()); } Here is an excerpt of the above that's problematic: gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; I hope that no one ever forgets that setting of gameObjectManager.WorldQueryEngine, or else it will fail. Here is the problem: gameObjectManager needs a WorldQuery, and WorldQuery needs a property of gameObjectManager. What can I do about this? Have I found an anti-pattern?

    Read the article

  • Can't Instantiate Windsor Custom Component Activator

    - by jeffn825
    Hi, I'm getting an exception calling Resolve: KernelException: Could not instantiate custom activator Inner Exception: {"Constructor on type 'MyProj.MyAdapter`1[[MyProj.MyBusinessObject, MyAsm, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]' not found."} There's definitely a public parameterless constructor there (and I've verified this using reflection at runtime)...so I figure the problem might have to do with the fact that it's generic? I've tried getting the component model object and setting RequiresGenericArguments to true, but that hasn't gotten me anywhere. Any help would be much appreciated! Thanks.

    Read the article

  • Twitter's Bootstrap 2.x popover callback can't focus on element

    - by mozgras
    I've modified bootstrap's popover function to include a callback which works great. But in the callback I cannot programmatically focus on the first form field. Strange, because I can manipulate other elements in the callback function as well as focus on the element at other points. Here's the code to add a callback which I got from another SO question (http://stackoverflow.com/a/14727204/1596547): var tmp = $.fn.popover.Constructor.prototype.show; $.fn.popover.Constructor.prototype.show = function () { tmp.call(this); if (this.options.callback) { this.options.callback(); } } Here's the popover code: $('#a-editor-btn').popover({ html: true, placement: 'bottom', callback: function(){ $('#a-form-point').focus(); //nothing happens console.log('hello'); // works . . }, content: $('#a-form').html() }).parent().delegate('button#insert-point-btn', 'click', function() { insertPoint(); }).delegate('.a-form','keypress', function(e) { if ( e.which == 13 ) { insertPoint(); } });

    Read the article

  • C# - Convert Implict Type to ObservableCollection

    - by user70192
    Hello, I have a LINQ statement that returns an implicit type. I need to get this type to be an ObservableCollection in my Silverlight 3 application. The ObservableCollection constructor in Silverlight 3 only provides an empty constructor. Because of this, I cannot directly convert my results to an ObservableCollection. Here is my code: ObservableCollection<MyTasks> visibleTasks = e.Result; var filteredResults = from visibleTask in visibleTasks select visibleTask; filteredResults = filteredResults.Where(p => p.DueDate == DateTime.Today); visibleTasks = filteredResults.ToList(); // This throws a compile time error How can I go from an implicitly typed variable to an observable collection? Thank you

    Read the article

  • static array in c++ forgets its size

    - by Karel Bílek
    In this small example, c++ forgets size of an array, passed to a constructor. I guess it is something simple, but I cannot see it. In classes.h, there is this code: #ifndef CLASSES_INC #define CLASSES_INC #include <iostream> class static_class { public: static_class(int array[]) { std::cout<<sizeof(array)/sizeof(int)<<"\n"; } }; class my_class{ public: static static_class s; static int array[4]; }; #endif In classes.cpp, there is this code: #include "classes.h" int my_class::array[4]={1, 2, 3, 4}; static_class my_class::s = static_class(my_class::array); In main.cpp, there is only simple #include "classes.h" int main () { return 0; } Now, the desired output (from the constructor of static_class) is 4. But what I get is 1. Why is that?

    Read the article

  • Android Frame by Frame Animation problem on elements in a CursorAdapter

    - by Pandalover
    I am having trouble applying an animation to a View. I am trying to load the animation from inside the constructor of a CursorAdapter, so I can set it later assign it to certain children in the list. In the constructor I have : shineAnimation = AnimationUtils.loadAnimation(ctx, R.anim.news_list_item_shine); the animation is in my res/anim dir <?xml version="1.0" encoding="utf-8"?> <animation-list xmlns:android="http://schemas.android.com/apk/res/android" android:oneshot="true"> <item android:drawable="@drawable/shine1" android:duration="200" /> <item android:drawable="@drawable/shine2" android:duration="200" /> <item android:drawable="@drawable/shine3" android:duration="200" /> <item android:drawable="@drawable/shine4" android:duration="200" /> <item android:drawable="@drawable/shine5" android:duration="200" /> </animation-list> I'm getting an exception : Unknown animation name: animation-list Help would be much appreciated Thanks S

    Read the article

  • Custom Memory Allocator for STL map

    - by Prasoon Tiwari
    This question is about construction of instances of custom allocator during insertion into a std::map. Here is a custom allocator for std::map<int,int> along with a small program that uses it: #include <stddef.h> #include <stdio.h> #include <map> #include <typeinfo> class MyPool { public: void * GetNext() { return malloc(24); } void Free(void *ptr) { free(ptr); } }; template<typename T> class MyPoolAlloc { public: static MyPool *pMyPool; typedef size_t size_type; typedef ptrdiff_t difference_type; typedef T* pointer; typedef const T* const_pointer; typedef T& reference; typedef const T& const_reference; typedef T value_type; template<typename X> struct rebind { typedef MyPoolAlloc<X> other; }; MyPoolAlloc() throw() { printf("-------Alloc--CONSTRUCTOR--------%08x %32s\n", this, typeid(T).name()); } MyPoolAlloc(const MyPoolAlloc&) throw() { printf(" Copy Constructor ---------------%08x %32s\n", this, typeid(T).name()); } template<typename X> MyPoolAlloc(const MyPoolAlloc<X>&) throw() { printf(" Construct T Alloc from X Alloc--%08x %32s %32s\n", this, typeid(T).name(), typeid(X).name()); } ~MyPoolAlloc() throw() { printf(" Destructor ---------------------%08x %32s\n", this, typeid(T).name()); }; pointer address(reference __x) const { return &__x; } const_pointer address(const_reference __x) const { return &__x; } pointer allocate(size_type __n, const void * hint = 0) { if (__n != 1) perror("MyPoolAlloc::allocate: __n is not 1.\n"); if (NULL == pMyPool) { pMyPool = new MyPool(); printf("======>Creating a new pool object.\n"); } return reinterpret_cast<T*>(pMyPool->GetNext()); } //__p is not permitted to be a null pointer void deallocate(pointer __p, size_type __n) { pMyPool->Free(reinterpret_cast<void *>(__p)); } size_type max_size() const throw() { return size_t(-1) / sizeof(T); } void construct(pointer __p, const T& __val) { printf("+++++++ %08x %s.\n", __p, typeid(T).name()); ::new(__p) T(__val); } void destroy(pointer __p) { printf("-+-+-+- %08x.\n", __p); __p->~T(); } }; template<typename T> inline bool operator==(const MyPoolAlloc<T>&, const MyPoolAlloc<T>&) { return true; } template<typename T> inline bool operator!=(const MyPoolAlloc<T>&, const MyPoolAlloc<T>&) { return false; } template<typename T> MyPool* MyPoolAlloc<T>::pMyPool = NULL; int main(int argc, char *argv[]) { std::map<int, int, std::less<int>, MyPoolAlloc<std::pair<const int,int> > > m; //random insertions in the map m.insert(std::pair<int,int>(1,2)); m[5] = 7; m[8] = 11; printf("======>End of map insertions.\n"); return 0; } Here is the output of this program: -------Alloc--CONSTRUCTOR--------bffcdaa6 St4pairIKiiE Construct T Alloc from X Alloc--bffcda77 St13_Rb_tree_nodeISt4pairIKiiEE St4pairIKiiE Copy Constructor ---------------bffcdad8 St13_Rb_tree_nodeISt4pairIKiiEE Destructor ---------------------bffcda77 St13_Rb_tree_nodeISt4pairIKiiEE Destructor ---------------------bffcdaa6 St4pairIKiiE ======Creating a new pool object. Construct T Alloc from X Alloc--bffcd9df St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE +++++++ 0985d028 St4pairIKiiE. Destructor ---------------------bffcd9df St4pairIKiiE Construct T Alloc from X Alloc--bffcd95f St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE +++++++ 0985d048 St4pairIKiiE. Destructor ---------------------bffcd95f St4pairIKiiE Construct T Alloc from X Alloc--bffcd95f St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE +++++++ 0985d068 St4pairIKiiE. Destructor ---------------------bffcd95f St4pairIKiiE ======End of map insertions. Construct T Alloc from X Alloc--bffcda23 St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE -+-+-+- 0985d068. Destructor ---------------------bffcda23 St4pairIKiiE Construct T Alloc from X Alloc--bffcda43 St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE -+-+-+- 0985d048. Destructor ---------------------bffcda43 St4pairIKiiE Construct T Alloc from X Alloc--bffcda43 St4pairIKiiE St13_Rb_tree_nodeISt4pairIKiiEE -+-+-+- 0985d028. Destructor ---------------------bffcda43 St4pairIKiiE Destructor ---------------------bffcdad8 St13_Rb_tree_nodeISt4pairIKiiEE Last two columns of the output show that an allocator for std::pair<const int, int> is constructed everytime there is a insertion into the map. Why is this necessary? Is there a way to suppress this? Thanks! Edit: This code tested on x86 machine with g++ version 4.1.2. If you wish to run it on a 64-bit machine, you'll have to change at least the line return malloc(24). Changing to return malloc(48) should work.

    Read the article

  • Implementing IComparer<T> For IComparer<DictionaryEntry>

    - by Phil Sandler
    I am using the ObservableSortedDictionary from Dr. WPF. The constructor looks like this: public ObservableSortedDictionary(IComparer<DictionaryEntry> comparer) I am really struggling to create an implementation that satisfies the constructor and works. My current code (that won't compile) is: public class TimeCreatedComparer<T> : IComparer<T> { public int Compare(T x, T y) { var myclass1 = (IMyClass)((DictionaryEntry)x).Value; var myclass2 = (IMyClass)((DictionaryEntry)y).Value; return myclass1.TimeCreated.CompareTo(myclass2.TimeCreated); } } It says I can't cast from T to DictionaryEntry. If I cast directly to IMyClass, it compiles, but I get a runtime error saying I can't cast from DictionaryEntry to IMyClass. At runtime, x and y are instances of DictionaryEntry, which each have the correct IMyClass as their Value.

    Read the article

  • ThreadPool.QueueUserWorkItem new Form CreateHandle Deadlock

    - by bogdanbrudiu
    I have a thread that needs to create a popup Window. I start the thread using ThreadPool.QueueUserWorkItem(new WaitCallback(CreatePopupinThread)) Thew thread creats a new form. The application freases in the new Form constructor at CreateHandle. The Worker Thread is locked... How can I fix this? this is how I create the form var form = new ConfirmationForm { Text = entry.Caption, Label = entry.Text, }; In the constructor the thread enters a deadlock public ConfirmationForm() { InitializeComponent(); }

    Read the article

  • Immutability of big objects

    - by Malax
    Hi StackOverflow! I have some big (more than 3 fields) Objects which can and should be immutable. Every time I run into that case i tend to create constructor abominations with long parameter lists. It doesn't feel right, is hard to use and readability suffers. It is even worse if the fields are some sort of collection type like lists. A simple addSibling(S s) would ease the object creation so much but renders the object mutable. What do you guys use in such cases? I'm on Scala and Java, but i think the problem is language agnostic as long as the language is object oriented. Solutions I can think of: "Constructor abominations with long parameter lists" The Builder Pattern Thanks for your input!

    Read the article

  • Can FileOutputStream() take a relative path as an argument

    - by Ankur
    I am creating a FileOutputStream object. It takes a file or String as an argument in its constructor. My question is, can I give it a relative URL as an argument for the location of a file, it doesn't seem to work, but I am trying to work out if this is possible at all (if not I will stop trying). If it is not possible, how can I (from a servlet) get the absolute path (on the filesystem, not the logical URL) to the current location in such a way that I can pass that to the constructor. Part of my problem is that my dev box is Windows but I will publish this to a Unix box, so the paths cannot be the same i.e. on Windows C:/.... and on unix /usr/...

    Read the article

  • Passing Reference types by value in C#

    - by Ajit
    I want to pass a reference type by value to a method in C#. Is there a way to do it. In C++, I could always rely on the copy constructor to come into play if I wanted to pass by Value. Is there any way in C# except: 1. Explicitly creating a new object 2. Implementing IClonable and then calling Clone method. Here's a small example: Let's take a class A in C++ which implements a copy constructor. A method func1(Class a), I can call it by saying func1(objA) (Automatically creates a copy) Does anything similar exist in C#. By the way, I'm using Visual Studio 2005.

    Read the article

  • CDI SessionScoped Bean results in two instances in same session

    - by Ryan
    I've got two instances of a SessionScoped CDI bean for the same session. I was under the impression that there would be one instance generated for me by CDI, but it generated two. Am I misunderstanding how CDI works, or did I find a bug? Here is the bean code: package org.mycompany.myproject.session; import java.io.Serializable; import javax.enterprise.context.SessionScoped; import javax.faces.context.FacesContext; import javax.inject.Named; import javax.servlet.http.HttpSession; @Named @SessionScoped public class MyBean implements Serializable { private String myField = null; public MyBean() { System.out.println("MyBean constructor called"); FacesContext fc = FacesContext.getCurrentInstance(); HttpSession session = (HttpSession)fc.getExternalContext().getSession(false); String sessionId = session.getId(); System.out.println("Session ID: " + sessionId); } public String getMyField() { return myField; } public void setMyField(String myField) { this.myField = myField; } } Here is the Facelet code: <?xml version='1.0' encoding='UTF-8' ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:h="http://java.sun.com/jsf/html" xmlns:f="http://java.sun.com/jsf/core"> <f:view contentType="text/html" encoding="UTF-8"> <h:head> <title>Test</title> </h:head> <h:body> <h:form id="form"> <h:inputText value="#{myBean.myField}"/> <h:commandButton value="Submit"/> </h:form> </h:body> </f:view> </html> Here is the output from deployment and navigating to page: INFO: Loading application org.mycompany_myproject_war_1.0-SNAPSHOT at /myproject INFO: org.mycompany_myproject_war_1.0-SNAPSHOT was successfully deployed in 8,237 milliseconds. INFO: MyBean constructor called INFO: Session ID: 175355b0e10fe1d0778238bf4634 INFO: MyBean constructor called INFO: Session ID: 175355b0e10fe1d0778238bf4634 Using GlassFish 3.0.1

    Read the article

  • setting actionscript 3 superclass variables

    - by jedierikb
    In AS3, if I have a class such: public class dude { //default value for a dude protected var _strength:Number = 1; public function dude( ):void { super( ); //todo... calculate abilities of a dude based on his strength. } } and a subclass public class superDude extends dude { public function superDude( ):void { _strength = 100; super( ); trace( "strength of superDude: " + _strength ); } } This will trace strength of superDude is 1. I expected the variable I set in the subclass (prior to calling the superclass constructor) to remain. Is there a way to assign class variables in subclass constructors which are not over-written by the superclass construtor? Or should I pass them up as constructor variables?

    Read the article

  • A follow up on type coercion in C++, as it may be construed by type conversion

    - by David
    This is a follow up to my previous question. Consider that I write a function with the following prototype: int a_function(Foo val); Where foo is believed to be a type defined unsigned int. This is unfortunately not verifiable for lack of documentation. So, someone comes along and uses a_function, but calls it with an unsigned int as an argument. Here the story takes a turn. Foo turns out to actually be a class, which can take an unsigned int as a single argument of unsigned int in an explicit constructor. Is it a standard and reliable behavior for the compiler to render the function call by doing a type conversion on the argument. I.e. is the compiler supposed to recognize the mismatch and insert the constructor? Or should I get a compile time error reporting the type mismatch.

    Read the article

< Previous Page | 54 55 56 57 58 59 60 61 62 63 64 65  | Next Page >