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  • How can I set a time limit for a game?

    - by Haoda Fu
    I am learning the multi-threading and timer in C# now. But it seems I can't find a good solution. For example, I would like to see how many addition problems that I can solve within 1 min. I would like my program to have A digital clock to count for 60 seconds in the top of my Console. Print a math problem in the middle of my console wait for my input. When 60 seconds is done, stop the math problem challenges immediately (most of time, it is still waiting for my input, but we will stop it immediately). Count how many correct problems that I have solved. Two challenges of the program now. a) how can we make sure the print time and math problem do not mess up. b) how can we stop the math challenges part immediately after time is up

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  • Rounding functions in DAX

    - by Marco Russo (SQLBI)
    Today I prepared a table of the many rounding functions available in DAX (yes, it’s part of the book we’re writing), so that I have a complete schema of the better function to use, depending on the round operation I need to do. Here is the list of functions used and then the results shown for a relevant set of values. FLOOR = FLOOR( Tests[Value], 0.01 ) TRUNC = TRUNC( Tests[Value], 2 ) ROUNDDOWN = ROUNDDOWN( Tests[Value], 2 ) MROUND = MROUND( Tests[Value], 0.01 ) ROUND = ROUND( Tests[Value], 2 )...(read more)

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  • C# Collision test of a ship and asteriod, angle confusion

    - by Cherry
    We are trying to to do a collision detection for the ship and asteroid. If success than it should detect the collision before N turns. However it is confused between angle 350 and 15 and it is not really working. Sometimes it is moving but sometime it is not moving at all. On the other hand, it is not shooting at the right time as well. I just want to ask how to make the collision detection working??? And how to solve the angle confusion problem? // Get velocities of asteroid Console.WriteLine("lol"); // IF equation is between -2 and -3 if (equation1a <= -2) { // Calculate no. turns till asteroid hits float turns_till_hit = dx / vx; // Calculate angle of asteroid float asteroid_angle_rad = (float)Math.Atan(Math.Abs(dy / dx)); float asteroid_angle_deg = (float)(asteroid_angle_rad * 180 / Math.PI); float asteroid_angle = 0; // Calculate angle if asteroid is in certain positions if (asteroid.Y > ship.Y && asteroid.X > ship.X) { asteroid_angle = asteroid_angle_deg; } else if (asteroid.Y < ship.Y && asteroid.X > ship.X) { asteroid_angle = (360 - asteroid_angle_deg); } else if (asteroid.Y < ship.Y && asteroid.X < ship.X) { asteroid_angle = (180 + asteroid_angle_deg); } else if (asteroid.Y > ship.Y && asteroid.X < ship.X) { asteroid_angle = (180 - asteroid_angle_deg); } // IF turns till asteroid hits are less than 35 if (turns_till_hit < 50) { float angle_between = 0; // Calculate angle between if asteroid is in certain positions if (asteroid.Y > ship.Y && asteroid.X > ship.X) { angle_between = ship_angle - asteroid_angle; } else if (asteroid.Y < ship.Y && asteroid.X > ship.X) { angle_between = (360 - Math.Abs(ship_angle - asteroid_angle)); } else if (asteroid.Y < ship.Y && asteroid.X < ship.X) { angle_between = ship_angle - asteroid_angle; } else if (asteroid.Y > ship.Y && asteroid.X < ship.X) { angle_between = ship_angle - asteroid_angle; } // If angle less than 0, add 360 if (angle_between < 0) { //angle_between %= 360; angle_between = Math.Abs(angle_between); } // Calculate no. of turns to face asteroid float turns_to_face = angle_between / 25; if (turns_to_face < turns_till_hit) { float ship_angle_left = ShipAngle(ship_angle, "leftKey", 1); float ship_angle_right = ShipAngle(ship_angle, "rightKey", 1); float angle_between_left = Math.Abs(ship_angle_left - asteroid_angle); float angle_between_right = Math.Abs(ship_angle_right - asteroid_angle); if (angle_between_left < angle_between_right) { leftKey = true; } else if (angle_between_right < angle_between_left) { rightKey = true; } } if (angle_between > 0 && angle_between < 25) { spaceKey = true; } } }

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  • Rounding functions in DAX

    - by Marco Russo (SQLBI)
    Today I prepared a table of the many rounding functions available in DAX (yes, it’s part of the book we’re writing), so that I have a complete schema of the better function to use, depending on the round operation I need to do. Here is the list of functions used and then the results shown for a relevant set of values. FLOOR = FLOOR( Tests[Value], 0.01 ) TRUNC = TRUNC( Tests[Value], 2 ) ROUNDDOWN = ROUNDDOWN( Tests[Value], 2 ) MROUND = MROUND( Tests[Value], 0.01 ) ROUND = ROUND( Tests[Value], 2 )...(read more)

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  • Is there a usage count for packages or programs?

    - by math
    Motivation: I want to remove applications I do not use to speed up my package processing tasks like dist upgrades, regular updates, but also for saving disk space and other reasons. I know this is a complex topic so first I will ask my question and second I will give some answers I already found out. Question: How do I find out which package I did not used at all? For example I always use the VLC so I could remove totem package. (Which I could have been used some day, yes.) Of course package dependencies could force me to have programs installed which I will never use. Notes: Find the packages which consume much space via synaptic: Select "Status" in lower left, select "Installed" in upper left, sort column on "size" in upper right. Then you can decide which big packages you really need. Use aptitude autoremove Use ubuntu-tweak's Janitor for removing old kernel packages, old configs, apt-cache entries, etc. Manually search for applications for a given task that you usually solve with your standard app. E.g. Movie player, Music player, Office program, Browser etc. (BTW: this is what I want to be helped with my question) When removing packages I always favour "apt-get purge" over "aptitude remove --purge" as aptitude often will also remove essential packages due to package dependencies. E.g. when removing "evolution" (as I use thunderbird) aptitude wants to remove also "ubuntu-desktop" and 756 other packages as well, while apt-get just removes evolution and its helping pacakges like evolution-common. Ubuntu lense gives me most recent used applications which are candidates for keeping :) Employ deborphan as I read in this related answer: How do I clean up my harddrive? I should certainly keep essential packages: Keep only essential packages This question is pretty much a duplicate of How to see what installed packages I have never used for cleaning purposes but covering only few aspects. However one answer suggests to use a program called unusedpkg but the link seems down. There is also a program called Kleen http://code.google.com/p/kleen/ but it won't compile in 11.10. However I hacked it to compile but the results are unusable, as for example the g++ package was marked as not used for 203, but actually I used it seconds ago for compiling Kleen itself ;) So don't use this tool. On http://wiki.debian.org/DebianPackageInformation I read the the package popularity-contest will produce log files with usage statistics. Unfortunately I didn't enabled the popularity contest so I can't find this log file.

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  • Specifying force and angle in ApplyImpulse in box2d

    - by Deepak Mahalingam
    I need to apply an impulse on a object with a particular force and at a particular angle in Box2d. If I am right the syntax would be the following: body.GetBody().ApplyImpulse(new b2Vec2(direction, power),body.GetBody().GetWorldCenter()); The problem is my direction is in angles. I found a discussion where it was said that the way we can convert an angle into a vector would be as: new b2Vec2(Math.cos(angle*Math.PI/180),Math.sin(angle*Math.PI/180)); Now I am not sure how to combine these two. In other words, if I wish to apply a force of 30 units at an angle of 30 degrees at the center of the object, how should I do it?

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  • How well do graduates from top universities perform and how does it feel compare to the rest of the world?

    - by Amumu
    I always have impressions to those who got admitted into top Universities like MIT, Standford... for studying Engineering. I don't actually know what they are doing in the University or what they will do, but I always feel they can perform higher level tasks with more complexities. I always think that they are good at create and applying mathematical model in real life and I tend to agree: If you can't apply math, it's your problems, not math. I am a junior software engineer on embedded devices. I am learning more on Linux kernel and low level stuffs. Even so, my will is not strong enough to pursue technical path forever, with a final purpose is to create something significant on my own. May I have a chance to get on their level if I keep learning through experience and self-study? In my opinion, Math is the must have requirement, since it seems that programs on those Universities are very Math oriented. Without very strong math skill, how can one perform good in science and researching beyond making regular business products?

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  • 1136: Incorrect number of arguments. Expected 0.? AS3 Flash Cs4

    - by charmaine
    Basically i am working through a book called..Foundation Actionscript 3.0 Animation, making things move. i am now on Chapter 9 - collision detection. On two lines of my code i get the 1135 error, letting me know that i have an incorrect number of arguments. Can anybody help me out on why this may be? package { import flash.display.Sprite; import flash.events.Event; public class Bubbles extends Sprite { private var balls:Array; private var numBalls:Number = 10; private var centerBall:Ball; private var bounce:Number = -1; private var spring:Number = 0.2; public function Bubbles() { init(); } private function init():void { balls = new Array(); centerBall = new Ball(100, 0xcccccc); addChild(centerBall); centerBall.x = stage.stageWidth / 2; centerBall.y = stage.stageHeight / 2; for(var i:uint = 0; i < numBalls; i++) { var ball:Ball = new Ball(Math.random() * 40 + 5, Math.random() * 0xffffff); ball.x = Math.random() * stage.stageWidth; ball.y = Math.random() * stage.stageHeight; ball.vx = Math.random() * 6 - 3; ball.vy = Math.random() * 6 - 3; addChild(ball); balls.push(ball); } addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { for(var i:uint = 0; i < numBalls; i++) { var ball:Ball = balls[i]; move(ball); var dx:Number = ball.x - centerBall.x; var dy:Number = ball.y - centerBall.y; var dist:Number = Math.sqrt(dx * dx + dy * dy); var minDist:Number = ball.radius + centerBall.radius; if(dist < minDist) { var angle:Number = Math.atan2(dy, dx); var tx:Number = centerBall.x + Math.cos(angle) * minDist; var ty:Number = centerBall.y + Math.sin(angle) * minDist; ball.vx += (tx - ball.x) * spring; ball.vy += (ty - ball.y) * spring; } } } ***private function move(ball:Ball):void*** { ball.x += ball.vx; ball.y += ball.vy; if(ball.x + ball.radius > stage.stageWidth) { ball.x = stage.stageWidth - ball.radius; ball.vx *= bounce; } else if(ball.x - ball.radius < 0) { ball.x = ball.radius; ball.vx *= bounce; } ***if(ball.y + ball.radius > stage.stageHeight)*** { ball.y = stage.stageHeight - ball.radius; ball.vy *= bounce; } else if(ball.y - ball.radius < 0) { ball.y = ball.radius; ball.vy *= bounce; } } } } The bold parts are the lines im having trouble with! please help..thanks in advance!!

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  • SQL Select syntax error

    - by Odette
    hi guys thanks for your help yesterday. I am now trying to incorporate the query from yesterday into an existing query so I can show the highest itemcode's reporting group in the existing query..but I have a syntax error somewhere at my Select statement. ERROR: Keyword SELECT not expected. I have tried putting brackets at every possible place but still no go..can you please help? (ps-this whole query has been giving me nightmares!) WITH CALC1 AS (SELECT OTQUOT, OTIT01 AS ITEMS, ROUND(OQCQ01 * OVRC01,2) AS COST FROM @[email protected] WHERE OTIT01 < '' UNION ALL SELECT OTQUOT, OTIT02 AS ITEMS, ROUND(OQCQ02 * OVRC02,2) AS COST FROM @[email protected] WHERE OTIT02 < '' UNION ALL SELECT OTQUOT, OTIT03 AS ITEMS, ROUND(OQCQ03 * OVRC03,2) AS COST FROM @[email protected] WHERE OTIT03 < '' UNION ALL SELECT OTQUOT, OTIT04 AS ITEMS, ROUND(OQCQ04 * OVRC04,2) AS COST FROM @[email protected] WHERE OTIT04 < '' UNION ALL SELECT OTQUOT, OTIT05 AS ITEMS, ROUND(OQCQ05 * OVRC05,2) AS COST FROM @[email protected] WHERE OTIT05 < '' UNION ALL SELECT OTQUOT, OTIT06 AS ITEMS, ROUND(OQCQ06 * OVRC06,2) AS COST FROM @[email protected] WHERE OTIT06 < '' UNION ALL SELECT OTQUOT, OTIT07 AS ITEMS, ROUND(OQCQ07 * OVRC07,2) AS COST FROM @[email protected] WHERE OTIT07 < '' UNION ALL SELECT OTQUOT, OTIT08 AS ITEMS, ROUND(OQCQ08 * OVRC08,2) AS COST FROM @[email protected] WHERE OTIT08 < '' UNION ALL SELECT OTQUOT, OTIT09 AS ITEMS, ROUND(OQCQ09 * OVRC09,2) AS COST FROM @[email protected] WHERE OTIT09 < '' UNION ALL SELECT OTQUOT, OTIT10 AS ITEMS, ROUND(OQCQ10 * OVRC10,2) AS COST FROM @[email protected] WHERE OTIT10 < '' ) (SELECT OTQUOT, DESC FROM ( SELECT OTQUOT, ITEMS, B.IXRPGP AS GROUP, C.OTRDSC AS DESC, COST, ROW_NUMBER() OVER (ORDER BY COST DESC) AS RN FROM CALC1 AS A INNER JOIN @[email protected] AS B ON (A.ITEMS = B.IKITMC) INNER JOIN DATAGRP.GDSGRP AS C ON (B.IXRPGP = C.OKRPGP) ) T WHERE T.RN = 1) SELECT A.OKPBRN, A.OCAREA, A.OTCCDE, A.OTCNAM, A.OTSMAN, A.OKPBRN||A.OAPNUM AS OTQUOT, A.OTONUM, A.OTCAD1, A.OTCAD2, A.OTCAD3, A.OTPCDE, A.OTDEL1, A.OTDEL2, A.OTDEL3, CHAR(DATE(CASE WHEN SUBSTR(A.ODOQDT,5,4) = '0000' THEN '0001' ELSE SUBSTR(A.ODOQDT,5,4) END ||'-'|| CASE WHEN SUBSTR(A.ODOQDT,4,2) = '00' THEN '01' ELSE SUBSTR(A.ODOQDT,3,2) END ||'-'|| CASE WHEN SUBSTR(A.ODOQDT,1,2) = '00' THEN '01' ELSE SUBSTR(A.ODOQDT,1,2) END), ISO) AS ODOQDT_CCYYMMDD, CHAR(DATE(CASE WHEN SUBSTR(A.ODDELD,7,2) = '' THEN '0001' ELSE '20'||SUBSTR(A.ODDELD,7,2) END ||'-'|| CASE WHEN SUBSTR(A.ODDELD,4,2) = '' THEN '01' ELSE SUBSTR(A.ODDELD,4,2) END ||'-'|| CASE WHEN SUBSTR(A.ODDELD,1,2) = '' THEN '01' ELSE SUBSTR(A.ODDELD,1,2) END), ISO) AS ODDELD_CCYYMMDD, B.DESC, A.OVQTVL FROM @[email protected] AS A INNER JOIN CALC1 AS B ON (A.OKPBRN||A.OAPNUM = B.OTQUOT) WHERE A.OKPBRN = '@OKPBRN@' AND A.OTCCDE NOT LIKE '*DEP%' AND CHAR(DATE(CASE WHEN SUBSTR(A.ODOQDT,5,4) = '0000' THEN '0001' ELSE SUBSTR (A.ODOQDT,5,4) END ||'-'|| CASE WHEN SUBSTR(A.ODOQDT,4,2) = '00' THEN '01' ELSE SUBSTR(A.ODOQDT,3,2) END ||'-'|| CASE WHEN SUBSTR(A.ODOQDT,1,2) = '00' THEN '01' ELSE SUBSTR(A.ODOQDT,1,2) END), ISO) = CHAR(CURDATE() - 3 MONTH, ISO) AND A.OCQF01 = '0' AND A.OCQF02 = '0' AND A.OCQF04 = '0' AND A.OCQF05 = '0' AND A.OCQF06 = '0' AND A.OCQF07 = '0' AND A.OCQF08 = '0' AND A.OCQF09 = '0' AND A.OCQF10 = '1' AND A.OTCGRP LIKE 'S/%' ORDER BY A.OTSMAN ASC, A.OVQTVL DESC, CHAR(DATE(CASE WHEN SUBSTR(A.ODDELD,7,2) = '' THEN '0001' ELSE '20'||SUBSTR(A.ODDELD,7,2) END ||'-'|| CASE WHEN SUBSTR(A.ODDELD,4,2) = '' THEN '01' ELSE SUBSTR(A.ODDELD,4,2) END ||'-'|| CASE WHEN SUBSTR(A.ODDELD,1,2) = '' THEN '01' ELSE SUBSTR(A.ODDELD,1,2) END),ISO) ASC

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  • Random Movement in a Fixed Container

    - by James Barracca
    I'm looking to create something that can move randomly inside of a fixed div container. I love the way the object moves in this example that I found searching this website... http://jsfiddle.net/Xw29r/15/ The code on the jsfiddle contains the following: $(document).ready(function(){ animateDiv(); }); function makeNewPosition(){ // Get viewport dimensions (remove the dimension of the div) var h = $(window).height() - 50; var w = $(window).width() - 50; var nh = Math.floor(Math.random() * h); var nw = Math.floor(Math.random() * w); return [nh,nw]; } function animateDiv(){ var newq = makeNewPosition(); var oldq = $('.a').offset(); var speed = calcSpeed([oldq.top, oldq.left], newq); $('.a').animate({ top: newq[0], left: newq[1] }, speed, function(){ animateDiv(); }); }; function calcSpeed(prev, next) { var x = Math.abs(prev[1] - next[1]); var y = Math.abs(prev[0] - next[0]); var greatest = x > y ? x : y; var speedModifier = 0.1; var speed = Math.ceil(greatest/speedModifier); return speed; }? CSS: div.a { width: 50px; height:50px; background-color:red; position:fixed; }? However, I don't believe the code above constricts that object at all. I need my object to move randomly inside of a container that is let's say for now... 1200px in width and 500px in height. Can someone steer me in the right direction? I'm super new to coding so I'm having a hard time finding an answer on my own. Thanks so much! James

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  • Show a number with specified number of significant digits

    - by dreeves
    I use the following function to convert a number to a string for display purposes (don't use scientific notation, don't use a trailing dot, round as specified): (* Show Number. Convert to string w/ no trailing dot. Round to the nearest r. *) Unprotect[Round]; Round[x_,0] := x; Protect[Round]; shn[x_, r_:0] := StringReplace[ ToString@NumberForm[Round[N@x,r], ExponentFunction->(Null&)], re@"\\.$"->""] (Note that re is an alias for RegularExpression.) That's been serving me well for years. But sometimes I don't want to specify the number of digits to round to, rather I want to specify a number of significant figures. For example, 123.456 should display as 123.5 but 0.00123456 should display as 0.001235. To get really fancy, I might want to specify significant digits both before and after the decimal point. For example, I might want .789 to display as 0.8 but 789.0 to display as 789 rather than 800. Do you have a handy utility function for this sort of thing, or suggestions for generalizing my function above? Related: Suppressing a trailing "." in numerical output from Mathematica

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  • Is there a library or other way to do 128-bit math operations?

    - by samoz
    I am writing a cryptography application and need to work with 128 bit numbers. In addition to standard add, subtract, multiply, divide, and comparisons, I also need a power and modulo function as well. Does anyone know of a library or other implementation that can do this? If not 128-bit, is there a 64-bit option available?

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  • ASP.NET RangeValidator can't do even the most basic math !?!?!?

    - by marc_s
    I'm having an issue with my ASP.NET RangeValidator controls. I want to allow users to enter a discount amount, and this amount must be negative (< $0.00). I want to verify that the amount entered in a textbox is a negative value, so I have this in my page markup: <asp:TextBox ID="tbxDiscount" runat="server" /> <asp:RangeValidator ID="rvDiscount" runat="server" ControlToValidate="tbxDiscount" MinimumValue="0.0" MaximumValue="0.0" EnableClientScript="true" ErrorMessage="Please enter a negative value for a discount" /> and I attempt to set the MinimumValue dynamically in my code before the page gets rendered - to the negative equivalent of my item price. So if the item is $69, I want to set the minimum value to - $69: rvDiscount.MinimumValue = (-1.0m * Price).ToString(); Trouble is: I keep getting this error message: The maximum value 0.0 cannot be less than the minimum value -69.00 for rvDiscount WTF?!?!??! Where I come from, -69 $ IS less than $0 ...... so what's the problem? And more importantly: what is the solution to the problem??

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  • Math Question: Is it possible to calculate the row position as you loop through a cartesian product

    - by Kuyenda
    Is it possible to calculate the row position in the cartesian product of two arrays? For example if you have one array of two rows and another of three rows it's easy to calculate the size of the cartesian product (Array1.Rows.Count * Array2.Rows.Count = 6), but you can't iterate through each array and just use the product of the respective row positions to calculate the row position in the cartesian product. Array1.Row * Array2.Row 1 * 1 = 1 1 * 2 = 2 2 * 1 = 2 2 * 2 = 4 3 * 1 = 3 3 * 2 = 6 Is there a formula to obtain the result 1, 2, 3, 4, 5, 6 from Array1.Row and Array2.Row as you iterate through them in the following fashion: For 1 To Array1.Rows.Count For 1 To Array2.Rows.Count 'some formula here to get cartesian row position' Next Array2.Row Next Array1.Row Thanks!

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  • Speed up math code in C# by writing a C dll?

    - by Projectile Fish
    I have a very large nested for loop in which some multiplications and additions are performed on floating point numbers. for (int i = 0; i < length1; i++) { s = GetS(i); c = GetC(i); for(int j = 0; j < length2; j++) { double oldU = u[j]; u[j] = c * oldU + s * omega[i][j]; omega[i][j] = c * omega[i][j] - s * oldU; } } This loop is taking up the majority of my processing time and is a bottleneck. Would I be likely to see any speed improvements if I rewrite this loop in C and interface to it from C#?

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  • Is there really such a thing as "being good at math"?

    - by thezhaba
    Aside from gifted individuals able to perform complex calculations in their head, I'm wondering if proficiency in mathematics, namely calculus and algebra, has really got to do with one's natural inclination towards sciences, if you can put it that way. A number of students in my calculus course pick up material in seemingly no time whereas I, personally, have to spend time thinking about and understanding most concepts. Even then, if a question that requires a bit more 'imagination' comes up I don't always recognize the concepts behind it, as is the case with calculus proofs, for instance. Nevertheless, I refuse to believe that I'm simply not made for it. I do very well in programming and software engineering courses where a lot of students struggle. At first I could not grasp what they found to be so difficult, but eventually I realized that having previous programming experience is a great asset -- once I've seen and made practical use of the programming concepts learning about them in depth in an academic setting became much easier as I have then already seen their use "in the wild". I suppose I'm hoping that something similar happens with mathematics -- perhaps once the practical idea behind a concept (which authors of textbooks sure do a great job of concealing..) is evident, understanding the seemingly dry and symbolic ideas and proofs would be more obvious? I'm really not sure. All I'm sure of is I'd like to get better at calculus, but I don't yet understand why some of us pick it up easily while others have to spend considerable amounts of time on it and still not have complete understanding if an unusual problem is given.

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  • Which is the fastest idiomatic way to add all vectors (in the math sense) inside a Scala list?

    - by davips
    I have two solutions, but one doesn't compile and the other, I think, could be better: object Foo extends App { val vectors = List(List(1,2,3), List(2,2,3), List(1,2,2)) //just a stupid example //transposing println("vectors = " + vectors.transpose.map (_.sum)) //it prints vectors = List(4, 6, 8) //folding vectors.reduce { case (a, b) => (a zip b) map { case (x, y) => x + y } } //compiler says: missing parameter type for exp. function; arg. types must be fully known }

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  • Need help: input int from console and pass it into method in different class and do math

    - by christophe
    i'm a beginner, Need help, Please!!! I want to read optional number "a" from console and then store it in variable to use as passing to a different class (different .java file). and pint the sum separetely by optional inputting. How do i code the 2 classes? thanks /* * DemoApp.java */ public class DemoApp { public static void main(String[] args) { Scanner input = new Scanner(System.in); int a; System.out.println("Input one of the following 3 numbers: 100, 200, 300"); System.out.print("Enter: "); a = input.nextInt(); TestApplication testapp = new TestApplication(); testapp.test(a); } } /* * TestApplication.java * */ public class TestApplication { private int a; public void test(int a) { this.a = a; // TODO: where to get the "a"? (entered by users from console) System.out.println("The number_a was passed in: "+a); } protected void printNum() throws Exception { int num; switch (a) { case 100: num = num + 10; break; case 200: num = num + 20; break; case 300: num = num + 30; break; default: // TODO: unexpected number input. throw(); break; } System.out.println("I got a sum number"+num); } }

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  • Using Optical Flow in EmguCV

    - by Meko
    HI. I am trying to create simple touch game using EmguCV.Should I use optical flow to determine for interaction between images on screen and with my hand ,if changes of points somewhere on screen more than 100 where the image, it means my hand is over image? But how can I track this new points? I can draw on screen here the previous points and new points but It shows on my head more points then my hand and I can not track my hands movements. void Optical_Flow_Worker(object sender, EventArgs e) { { Input_Capture.SetCaptureProperty(Emgu.CV.CvEnum.CAP_PROP.CV_CAP_PROP_POS_FRAMES, ActualFrameNumber); ActualFrame = Input_Capture.QueryFrame(); ActualGrayFrame = ActualFrame.Convert<Gray, Byte>(); NextFrame = Input_Capture.QueryFrame(); NextGrayFrame = NextFrame.Convert<Gray, Byte>(); ActualFeature = ActualGrayFrame.GoodFeaturesToTrack(500, 0.01d, 0.01, 5); ActualGrayFrame.FindCornerSubPix(ActualFeature, new System.Drawing.Size(10, 10), new System.Drawing.Size(-1, -1), new MCvTermCriteria(20, 0.3d)); OpticalFlow.PyrLK(ActualGrayFrame, NextGrayFrame, ActualFeature[0], new System.Drawing.Size(10, 10), 3, new MCvTermCriteria(20, 0.03d), out NextFeature, out Status, out TrackError); OpticalFlowFrame = new Image<Bgr, Byte>(ActualFrame.Width, ActualFrame.Height); OpticalFlowFrame = NextFrame.Copy(); for (int i = 0; i < ActualFeature[0].Length; i++) DrawFlowVectors(i); ActualFrameNumber++; pictureBox1.Image = ActualFrame.Resize(320, 400).ToBitmap() ; pictureBox3.Image = OpticalFlowFrame.Resize(320, 400).ToBitmap(); } } private void DrawFlowVectors(int i) { System.Drawing.Point p = new Point(); System.Drawing.Point q = new Point(); p.X = (int)ActualFeature[0][i].X; p.Y = (int)ActualFeature[0][i].Y; q.X = (int)NextFeature[i].X; q.Y = (int)NextFeature[i].Y; p.X = (int)(q.X + 6 * Math.Cos(angle + Math.PI / 4)); p.Y = (int)(q.Y + 6 * Math.Sin(angle + Math.PI / 4)); p.X = (int)(q.X + 6 * Math.Cos(angle - Math.PI / 4)); p.Y = (int)(q.Y + 6 * Math.Sin(angle - Math.PI / 4)); OpticalFlowFrame.Draw(new Rectangle(q.X,q.Y,1,1), new Bgr(Color.Red), 1); OpticalFlowFrame.Draw(new Rectangle(p.X, p.Y, 1, 1), new Bgr(Color.Blue), 1); }

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  • NZEC in spoj FACKT

    - by frodo
    I was trying to solve this problem http://www.spoj.pl/problems/FACKT/, and I keep getting a Non-Zero Exit Code (NZEC). How exactly do I figure out what to change in the code to overcome this? Here is the code import math import sys def cal_num(n): i = 1 f = 1 while f<n: f *= i i = i + 1 return i-1 while 1: line = sys.stdin.readline() if line == "": break n = int(line) x = cal_num(n) y = math.factorial(2*x) l = int(math.ceil(math.log(y,10))) print (x,l) Any suggestion would be welcome.

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