Search Results

Search found 24387 results on 976 pages for 'ssh client'.

Page 58/976 | < Previous Page | 54 55 56 57 58 59 60 61 62 63 64 65  | Next Page >

  • Why can't I connect to my home SSH (SFTP) server? What am I doing wrong?

    - by Rolo
    I am new to this topic of creating a SFTP server on one's computer. I would like to be able to access the folder on my Windows XP computer via SFTP from another computer or a phone. The following is what I have done so far: I have installed SSH Windows and everything is setup correctly because I can access it (the folder on my pc) via WinSCP. I however cannot access it from my phone. It doesn't connect. The phone can be on the same wireless network as the Windows XP computer, but I would prefer to be able to access this when not in the same network. Now, from what I have read and understood, the following is the information needed to connect: 1) Host Name: This would be my computer's ip address which I access by typing ipconfig in a cmd prompt (I access this easily on my computer because I simply put in localhost or 127.0.0.1) 2) Port Number: That would be port 22 (I have also added this to my router in the port forwarding section). 3) Username: This would be my Windows XP username. This however is my full name, including my middle initial followed by a period. I am wondering if this is maybe causing problems in accessing it from my phone, since the name has spaces and punctuation (the period). 4) Password: The password of my Windows XP computer Extra Info: When I say phone, I mean an Android phone and I am using an ftp / sftp app to access my pc via the phone's cellular network (I also tried the wireless, but that didn't work as well). I have tried more than one program. On one program it tells me Connection timed out and on another it tells me "timeout:socket is not established" Also, I know that I can use the site noip, but I prefer to connect this way first. Also, because I am new to this, I would like to look into what exactly noip is doing and if they would be seeing my files as they are transferred from phone to pc. Thanking you in advance for your help.

    Read the article

  • Problem running python/matplotlib in background after ending ssh session.

    - by Jamie
    Hi there, I have to VPN and then ssh from home to my work server and want to run a python script in the background, then log out of the ssh session. My script makes several histogram plots using matplotlib, and as long as I keep the connection open everything is fine, but if I log out I keep getting an error message in the log file I created for the script. File "/Home/eud/jmcohen/.local/lib/python2.5/site-packages/matplotlib/pyplot.py", line 2058, in loglog ax = gca() File "/Home/eud/jmcohen/.local/lib/python2.5/site-packages/matplotlib/pyplot.py", line 582, in gca ax = gcf().gca(**kwargs) File "/Home/eud/jmcohen/.local/lib/python2.5/site-packages/matplotlib/pyplot.py", line 276, in gcf return figure() File "/Home/eud/jmcohen/.local/lib/python2.5/site-packages/matplotlib/pyplot.py", line 254, in figure **kwargs) File "/Home/eud/jmcohen/.local/lib/python2.5/site-packages/matplotlib/backends/backend_tkagg.py", line 90, in new_figure_manager window = Tk.Tk() File "/Home/eud/jmcohen/.local/lib/python2.5/lib-tk/Tkinter.py", line 1647, in __init__ self.tk = _tkinter.create(screenName, baseName, className, interactive, wantobjects, useTk, sync, use) _tkinter.TclError: couldn't connect to display "localhost:10.0" I'm assuming that it doesn't know where to create the figures I want since I close my X11 ssh session. If I'm logged in while the script is running I don't see any figures popping up (although that's because I don't have the show() command in my script), and I thought that python uses tkinter to display figures. The way that I'm creating the figures is, loglog() hist(list,x) ylabel('y') xlabel('x') savefig('%s_hist.ps' %source.name) close() The script requires some initial input, so the way I'm running it in the background is python scriptToRun.py << start>& logfile.log& Is there a way around this, or do I just have to stay ssh'd into my machine? Thanks.

    Read the article

  • ssh permission denied

    - by Gitmo
    I am trying to ssh into a remote machine and I get the following debug messages: debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug2: ssh_connect: needpriv 0 debug1: Connecting to xxx.xxx.x.xx [xxx.xxx.xx.x] port 22. debug1: Connection established. debug3: Not a RSA1 key file /home/hadoop/.ssh/id_rsa. debug2: key_type_from_name: unknown key type '-----BEGIN' debug3: key_read: missing keytype debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug3: key_read: missing whitespace debug2: key_type_from_name: unknown key type '-----END' debug3: key_read: missing keytype debug1: identity file /home/hadoop/.ssh/id_rsa type 1 debug1: Checking blacklist file /usr/share/ssh/blacklist.RSA-2048 debug1: Checking blacklist file /etc/ssh/blacklist.RSA-2048 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.1p1 Debian-6ubuntu2 debug1: match: OpenSSH_5.1p1 Debian-6ubuntu2 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.1p1 Debian-6ubuntu2 debug2: fd 3 setting O_NONBLOCK debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug2: kex_parse_kexinit: diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: ssh-rsa,ssh-dss debug2: kex_parse_kexinit: aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,arcfour128,arcfour256,arcfour,aes192-cbc,aes256-cbc,[email protected],aes128-ctr,aes192-ctr,aes256-ctr debug2: kex_parse_kexinit: aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,arcfour128,arcfour256,arcfour,aes192-cbc,aes256-cbc,[email protected],aes128-ctr,aes192-ctr,aes256-ctr debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: kex_parse_kexinit: diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: ssh-rsa,ssh-dss debug2: kex_parse_kexinit: aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,arcfour128,arcfour256,arcfour,aes192-cbc,aes256-cbc,[email protected],aes128-ctr,aes192-ctr,aes256-ctr debug2: kex_parse_kexinit: aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,arcfour128,arcfour256,arcfour,aes192-cbc,aes256-cbc,[email protected],aes128-ctr,aes192-ctr,aes256-ctr debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: mac_setup: found hmac-md5 debug1: kex: server->client aes128-cbc hmac-md5 none debug2: mac_setup: found hmac-md5 debug1: kex: client->server aes128-cbc hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug2: dh_gen_key: priv key bits set: 128/256 debug2: bits set: 511/1024 debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug3: check_host_in_hostfile: filename /home/hadoop/.ssh/known_hosts debug3: check_host_in_hostfile: match line 20 debug1: Host '192.168.1.63' is known and matches the RSA host key. debug1: Found key in /home/hadoop/.ssh/known_hosts:20 debug2: bits set: 511/1024 debug1: ssh_rsa_verify: signature correct debug2: kex_derive_keys debug2: set_newkeys: mode 1 debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug2: set_newkeys: mode 0 debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /home/hadoop/.ssh/id_rsa (0x241c110) debug1: Authentications that can continue: publickey,password debug3: start over, passed a different list publickey,password debug3: preferred gssapi-keyex,gssapi-with-mic,gssapi,publickey,keyboard-interactive debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Offering public key: /home/hadoop/.ssh/id_rsa debug3: send_pubkey_test debug2: we sent a publickey packet, wait for reply debug1: Authentications that can continue: publickey,password debug2: we did not send a packet, disable method debug1: No more authentication methods to try. Permission denied (publickey,password). What seems to be the problem?? I have tried everything, this is driving me nuts.

    Read the article

  • WCF Service Client Lifetime

    - by Burt
    I have a WPF appliction that uses WCF services to make calls to the server. I use this property in my code to access the service private static IProjectWcfService ProjectService { get { _projectServiceFactory = new ProjectWcfServiceFactory(); return _projectServiceFactory.Create(); } } The Create on the factory looks like this public IProjectWcfService Create() { _serviceClient = new ProjectWcfServiceClient(); //ToDo: Need some way of saving username and password _serviceClient.ClientCredentials.UserName.UserName = "Brendan"; _serviceClient.ClientCredentials.UserName.Password = "password"; return _serviceClient; } To access the service methods I use somethingn like the following. ProjectService.Save(dto); Is this a good approach for what I am trying to do? I am getting an errorthat I can't track down that I think may be realted to having too many service client connections open (is this possible?) notice I never close the service client or reuse it. What would the best practice for WCF service client's be for WPF calling? Thanks in advance...

    Read the article

  • Unable to ping server from client B but able to ping from client A. Please help

    - by Soundar Rajan
    This is not really a programming question, but I am at my wit's end ... I am trying to configure a IIS 6.0/Windows Server 2003 web server with a ASP.net application. When I try to ping the server from client computer A I get the following: PING 74.208.192.xxx ==> Ping fails PING 74.208.192.xxx:80 ==> Ping succeeds! From client computer B, BOTH the pings fail. PING 74.208.192.xxx ==> Ping fails PING 74.208.192.xxx:80 ==> Ping fails with a message "Ping request could not find host 74.208.192.xxx:80" Both clients A and B are on the same subnet. The server is outside (a virtual server hosted by an ISP) I have an ASP.NET application in a virtual directory on the server. In IE or firefox, if I enter http://74.208.192.xxx/subdir/subdir/../Default.aspx, it works from both the clients! The server has default firewall settings but web server enabled (Port 80 is open).

    Read the article

  • Java client server sending bytes receiver listens indefinitely

    - by Rob
    Hello, I'm trying to write a Java program for Windows that involves communication with a server program located on a foreign machine.My program successfully connects to the server, successfully writes a byte array to it, and waits for a response. I know that the server is printing bytes (the response) back to me one byte at a time. I've tried using a DataInputStream object with various methods (read, readByte etc.), I've tried using a BufferedReader object with its methods (read, readLine etc.) but all the reader objects and various methods that I've used all come up against the same problem. The bytes are being successfully read (each time a byte or bytes are read, I can print them to the console, and they are what I'd expect them to be). The problem is that my reader doesn't know when to stop reading. Even if the server has sent all its bytes, the reader function on my end waits for more data, indefinitely, and so the program hangs at the read function. This problem seems to affect all the techniques that I have tried. I've been running tests with a simple client program and server program, each about 40 or 50 lines long, where the client connects to the server, and sends some bytes to it. All the techniques I've tried for the server reader result in the same problem mentioned above (the server hangs waiting for more input from the client, even though it has sent all its data). I'm really desperate for some help on this. It's important that I get this program finished soon, and it's basically complete except for this communication issue. Any help is much appreciated! -Rob

    Read the article

  • Protecting sensitive entity data

    - by Andreas
    Hi, I'm looking for some advice on architecture for a client/server solution with some peculiarities. The client is a fairly thick one, leaving the server mostly to peristence, concurrency and infrastructure concerns. The server contains a number of entities which contain both sensitive and public information. Think for example that the entities are persons, assume that social security number and name are sensitive and age is publicly viewable. When starting the client, the user is presented with a number of entities, not disclosing any sensitive information. At any time the user can choose to log in and authenticate against the server, given the authentication is successful the user is granted access to the sensitive information. The client is hosting a domain model and I was thinking of implementing this as some kind of "lazy loading", making the first request instantiating the entities and later refreshing them with sensitive data. The entity getters would throw exceptions on sensitive information when they've not been disclosed, f.e.: class PersonImpl : PersonEntity { private bool undisclosed; public override string SocialSecurityNumber { get { if (undisclosed) throw new UndisclosedDataException(); return base.SocialSecurityNumber; } } } Another more friendly approach could be to have a value object indicating that the value is undisclosed. get { if (undisclosed) return undisclosedValue; return base.SocialSecurityNumber; } Some concerns: What if the user logs in and then out, the sensitive data has been loaded but must be disclosed once again. One could argue that this type of functionality belongs within the domain and not some infrastructural implementation(i.e. repository implementations). As always when dealing with a larger number of properties there's a risk that this type of functionality clutters the code Any insights or discussion is appreciated!

    Read the article

  • WPF C# Client/Server announcement system

    - by manemawanna
    I'm currently in the process of creating an announcement system at my place of work. The role of this system will be to replace all users email due to people misusing it and generally abusing the facility. The system will consist of: Web Portal: Will allow staff to enter any important announcements (this will be restricted via AD). SQL Server 2k5 DB: Will hold the announcements along with records of staff members and if they've read the announcements etc. Front End: Created in WPF & C# which is nearly complete, it will display the announcements to the users. Web Page: Client will contact every so often, which will return an xml file for the client to read. However my boss has now shifted the goal posts and would like the announcements to appear to the user once they are written to the database, rather than waiting on the client to contact the webpage. So now I'm a bit unsure as to how to go about this. I have one idea where I would create a small server application to monitor for new announcements then contact the clients to inform them to approach the website for the information they need. But I'm just looking to see if theres a better or more efficient way to do this or if someone else has a more appropriate idea or suggestion.

    Read the article

  • Threading in client-server socket program - proxy sever

    - by crazyTechie
    I am trying to write a program that acts as a proxy server. Proxy server basically listens to a given port (7575) and sends the request to the server. As of now, I did not implement caching the response. The code looks like ServerSocket socket = new ServerSocket(7575); Socket clientSocket = socket.accept(); clientRequestHandler(clientSocket); I changed the above code as below: //calling the same clientRequestHandler method from inside another method. Socket clientSocket = socket.accept(); Thread serverThread = new Thread(new ConnectionHandler(client)); serverThread.start(); class ConnectionHandler implements Runnable { Socket clientSocket = null; ConnectionHandler(Socket client){ this.clientSocket = client; } @Override public void run () { try { PrxyServer.clientRequestHandler(clientSocket); } catch (Exception ex) { ex.printStackTrace(); } } } Using the code, I am able to open a webpage like google. However, if I open another web page even I completely receive the first response, I get connection reset by peer expection. 1. How can I handle this issue Can i use threading to handle different requests. Can someone give a reference where I look for example code that implements threading. Thanks. Thanks.

    Read the article

  • How do I edit files in the console when connecting to windows 7 via ssh?

    - by Alex Waters
    I am using tunnelier client and server to connect to a windows machine. I can get in and have access to all of the files on the computer. I have vim installed on that windows machine, but I can't seem to edit anything via the DOS command line. I also tried editing in notepad, but nothing happens when I enter the command. I think this might be the part where DOS doesn't behave like bash. Would I need to setup cygwin / openssh to accomplish this? (boo, tunnelier is so easy) Thanks! p.s. I know I could just use sftp and edit files that way, but it feels dirty.

    Read the article

  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

    Read the article

  • Building a JMX client in a servlet installed on the Deployment Manager

    - by Trevor
    Hi guys, I'm building a monitoring application as a servlet running on my websphere 7 ND deployment manager. The tool uses JMX to query the deployment manager for various data. Global Security is enabled on the dmgr. I'm having problems getting this to work however. My first attempt was to use the websphere client code: String sslProps = "file:" + base +"/properties/ssl.client.props"; System.setProperty("com.ibm.SSL.ConfigURL", sslProps); String soapProps = "file:" + base +"/properties/soap.client.props"; System.setProperty("com.ibm.SOAP.ConfigURL", pp); Properties connectProps = new Properties(); connectProps.setProperty(AdminClient.CONNECTOR_TYPE, AdminClient.CONNECTOR_TYPE_SOAP); connectProps.setProperty(AdminClient.CONNECTOR_HOST, dmgrHost); connectProps.setProperty(AdminClient.CONNECTOR_PORT, soapPort); connectProps.setProperty(AdminClient.CONNECTOR_SECURITY_ENABLED, "true"); AdminClient adminClient = AdminClientFactory.createAdminClient(connectProps) ; This results in the following exception: Caused by: com.ibm.websphere.management.exception.ConnectorNotAvailableException: ADMC0016E: The system cannot create a SOAP connector to connect to host ssunlab10.apaceng.net at port 13903. at com.ibm.ws.management.connector.soap.SOAPConnectorClient.getUrl(SOAPConnectorClient.java:1306) at com.ibm.ws.management.connector.soap.SOAPConnectorClient.access$300(SOAPConnectorClient.java:128) at com.ibm.ws.management.connector.soap.SOAPConnectorClient$4.run(SOAPConnectorClient.java:370) at com.ibm.ws.security.util.AccessController.doPrivileged(AccessController.java:118) at com.ibm.ws.management.connector.soap.SOAPConnectorClient.reconnect(SOAPConnectorClient.java:363) ... 22 more Caused by: java.net.ConnectException: Connection refused at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:333) at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:195) at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:182) at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:366) at java.net.Socket.connect(Socket.java:519) at java.net.Socket.connect(Socket.java:469) at java.net.Socket.<init>(Socket.java:366) at java.net.Socket.<init>(Socket.java:209) at com.ibm.ws.management.connector.soap.SOAPConnectorClient.getUrl(SOAPConnectorClient.java:1286) ... 26 more So, I then tried to do it via RMI, but adding in the sas.client.properties to the environment, and setting the connectort type in the code to CONNECTOR_TYPE_RMI. Now though I got a NameNotFoundException out of CORBA: Caused by: javax.naming.NameNotFoundException: Context: , name: JMXConnector: First component in name JMXConnector not found. [Root exception is org.omg.CosNaming.NamingContextPackage.NotFound: IDL:omg.org/CosNaming/NamingContext/NotFound:1.0] To see if it was an IBM issue, I tried using the standard JMX connector as well with the same result (substitute AdminClient for JMXConnector in the above error) * JMXServiceURL url = new JMXServiceURL("service:jmx:rmi:///jndi/JMXConnector"); Hashtable h = new Hashtable(); String providerUrl = "corbaloc:iiop:" + dmgrHost + ":" + rmiPort + "/WsnAdminNameService"; h.put(Context.PROVIDER_URL, providerUrl); // Specify the user ID and password for the server if security is enabled on server. String[] credentials = new String[] { "***", "***" }; h.put("jmx.remote.credentials", credentials); // Establish the JMX connection. JMXConnector jmxc = JMXConnectorFactory.connect(url, h); // Get the MBean server connection instance. mbsc = jmxc.getMBeanServerConnection(); At this point, in desperation I wrote a wsadmin sccript to run both the RMI and SOAP methods. To my amazement, this works fine. So my question is, why does the code not work in a servlet installed on the dmgr ? regards, Trevor

    Read the article

  • How can I keep gnu screen from becoming unresponsive after losing my SSH connection?

    - by Mikey
    I use a VPN tunnel to connect to my work network and then SSH to connect to my work PC running cygwin. Once logged in I can attach to a screen session and everything works great. Now, after a while, I walk away from my computer and sooner or later, the VPN tunnel times out. The SSH connection on each end eventually times out and then I eventually come back to my computer to do some work. Theoretically, this should be a simple matter of just restarting the VPN, reconnecting via SSH, and then running "screen -r -d". However apparently when the sshd daemon times out on the cygwin PC, it leaves the screen session in some kind of hung state. I can reproduce a similar hung state by clicking the close box on a cygwin bash shell window while it's running a screen session. Is there any way to get the screen session to recover once this has happened, so that I don't lose anything?

    Read the article

  • How do I shorten the repository URL using svn+ssh similar to svnserve -r?

    - by Marcus
    In the svnbook, it shows you how to shorten the URL to your repositories when using svnserve as a daemon, using -r like: svnserve -d -r /usr/local/repositories That way, you can refer to the repository you need right after the hostname in the URL without revealing any of the local path (which is /usr/local/repositories/project1): svn checkout svn://host.example.com/project1 However, now that I am switching to svn+ssh, I have the local path back in my repository URL: svn checkout svn+ssh://host.example.com/usr/local/repositories/project1 Does anyone know how to hide that local path and use a shorter URL as up above, using svn+ssh and WITHOUT using a UNIX soft link on the svn server? (you still end up with an extra string in the URL if you use a soft link...) UPDATE: The solution to this can be found in the accepted answer over on ServerFault (the green-checked answer). Yay!

    Read the article

  • Cannot FTP without simultaneous SSH connection?

    - by Lucas
    I'm trying to set up an old box as a backup server (running 10.04.4 LTS). I intend to use 3rd party software on my PC to periodically connect to my server via FTP(S) and to mirror certain files. For some reason, all FTP connection attempts fail UNLESS I'm simultaneously connected via SSH. For example, if I use putty to test the connection to port 21, the system hangs and times out. I get: 220 Connected to LeServer USER lucas 331 Please specify the password. PASS [password] <cursor> However, when I'm simultaneously logged in (in another session) everything works: 220 Connected to LeServer USER lucas 331 Please specify the password. PASS [password] 230 Login successful. Basically, this means that my software will never be able to connect on its own, as intended. I know that the correct port is open because it works (sometimes) and nmap gives me: Starting Nmap 5.00 ( http://nmap.org ) at 2012-03-20 16:15 CDT Interesting ports on xx.xxx.xx.x: Not shown: 995 closed ports PORT STATE SERVICE 21/tcp open ftp 22/tcp open ssh 53/tcp open domain 139/tcp open netbios-ssn 445/tcp open microsoft-ds Nmap done: 1 IP address (1 host up) scanned in 0.15 seconds My only hypothesis is that this has something to do with iptables. Maybe it's allowing only established connections? I don't think that's how I set it up, but maybe? Here's my iptables rules for INPUT: lucas@rearden:~$ sudo iptables -L INPUT Chain INPUT (policy DROP) target prot opt source destination fail2ban-ssh tcp -- anywhere anywhere multiport dports ssh ufw-before-logging-input all -- anywhere anywhere ufw-before-input all -- anywhere anywhere ufw-after-input all -- anywhere anywhere ufw-after-logging-input all -- anywhere anywhere ufw-reject-input all -- anywhere anywhere ufw-track-input all -- anywhere anywhere ACCEPT tcp -- anywhere anywhere tcp dpt:ftp I'm using vsftpd. Any thoughts/resources on how I could fix this? L

    Read the article

  • ASP.NET client to stateful java webservice client (metro)

    - by hubertg
    Hi I have a webservice with the following annotations: @WebService @HttpSessionScope @Stateful @Addressing Now I created a ASP.NET (c#) client for this webservice, but when I call a method the following error is returned: This is a stateful web service and {http://jax-ws.dev.java.net/xml/ns/}objectId header is required. How can I tell ASP.net to switch to stateful mode? Is this possible at all? Thanks any advice/examples.

    Read the article

  • Do not use “using” in WCF Client

    - by oazabir
    You know that any IDisposable object must be disposed using using. So, you have been using using to wrap WCF service’s ChannelFactory and Clients like this: using(var client = new SomeClient()) {. ..} Or, if you are doing it the hard and slow way (without really knowing why), then: using(var factory = new ChannelFactory<ISomeService>()) {var channel= factory.CreateChannel();...} That’s what we have all learnt in school right? We have learnt it wrong! When there’s a network related error or the connection is broken, or the call is timed out before Dispose is called by the using keyword, then it results in the following exception when the using keyword tries to dispose the channel: failed: System.ServiceModel.CommunicationObjectFaultedException : The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the Faulted state. Server stack trace: at System.ServiceModel.Channels.CommunicationObject.Close(TimeSpan timeout) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at System.ServiceModel.ICommunicationObject.Close(TimeSpan timeout) at System.ServiceModel.ClientBase`1.System.ServiceModel.ICommunicationObject.Close(TimeSpan timeout) at System.ServiceModel.ClientBase`1.Close() at System.ServiceModel.ClientBase`1.System.IDisposable.Dispose() There are various reasons for which the underlying connection can be at broken state before the using block is completed and the .Dispose() is called. Common problems like network connection dropping, IIS doing an app pool recycle at that moment, some proxy sitting between you and the service dropping the connection for various reasons and so on. The point is, it might seem like a corner case, but it’s a likely corner case. If you are building a highly available client, you need to treat this properly before you go-live. So, do NOT use using on WCF Channel/Client/ChannelFactory. Instead you need to use an alternative. Here’s what you can do: First create an extension method. public static class WcfExtensions{ public static void Using<T>(this T client, Action<T> work) where T : ICommunicationObject { try { work(client); client.Close(); } catch (CommunicationException e) { client.Abort(); } catch (TimeoutException e) { client.Abort(); } catch (Exception e) { client.Abort(); throw; } }} Then use this instead of the using keyword: new SomeClient().Using(channel => { channel.Login(username, password);}); Or if you are using ChannelFactory then: new ChannelFactory<ISomeService>().Using(channel => { channel.Login(username, password);}); Enjoy!

    Read the article

  • A Generic, IDisposable WCF Service Client

    - by Steve Wilkes
    WCF clients need to be cleaned up properly, but as they're usually auto-generated they don't implement IDisposable. I've been doing a fair bit of WCF work recently, so I wrote a generic WCF client wrapper which effectively gives me a disposable service client. The ServiceClientWrapper is constructed using a WebServiceConfig instance, which contains a Binding, an EndPointAddress, and whether the client should ignore SSL certificate errors - pretty useful during testing! The Binding can be created based on configuration data or entirely programmatically - that's not the client's concern. Here's the service client code: using System; using System.Net; using System.Net.Security; using System.ServiceModel; public class ServiceClientWrapper<TService, TChannel> : IDisposable     where TService : ClientBase<TChannel>     where TChannel : class {     private readonly WebServiceConfig _config;     private TService _serviceClient;     public ServiceClientWrapper(WebServiceConfig config)     {         this._config = config;     }     public TService CreateServiceClient()     {         this.DisposeExistingServiceClientIfRequired();         if (this._config.IgnoreSslErrors)         {             ServicePointManager.ServerCertificateValidationCallback =                 (obj, certificate, chain, errors) => true;         }         else         {             ServicePointManager.ServerCertificateValidationCallback =                 (obj, certificate, chain, errors) => errors == SslPolicyErrors.None;         }         this._serviceClient = (TService)Activator.CreateInstance(             typeof(TService),             this._config.Binding,             this._config.Endpoint);         if (this._config.ClientCertificate != null)         {             this._serviceClient.ClientCredentials.ClientCertificate.Certificate =                 this._config.ClientCertificate;         }         return this._serviceClient;     }     public void Dispose()     {         this.DisposeExistingServiceClientIfRequired();     }     private void DisposeExistingServiceClientIfRequired()     {         if (this._serviceClient != null)         {             try             {                 if (this._serviceClient.State == CommunicationState.Faulted)                 {                     this._serviceClient.Abort();                 }                 else                 {                     this._serviceClient.Close();                 }             }             catch             {                 this._serviceClient.Abort();             }             this._serviceClient = null;         }     } } A client for a particular service can then be created something like this: public class ManagementServiceClientWrapper :     ServiceClientWrapper<ManagementServiceClient, IManagementService> {     public ManagementServiceClientWrapper(WebServiceConfig config)         : base(config)     {     } } ...where ManagementServiceClient is the auto-generated client class, and the IManagementService is the auto-generated WCF channel class - and used like this: using(var serviceClientWrapper = new ManagementServiceClientWrapper(config)) {     serviceClientWrapper.CreateServiceClient().CallService(); } The underlying WCF client created by the CreateServiceClient() will be disposed after the using, and hey presto - a disposable WCF service client.

    Read the article

  • How to store and update data table on client side (iOS MMO)

    - by farseer2012
    Currently i'm developing an iOS MMO game with cocos2d-x, that game depends on many data tables(excel file) given by the designers. These tables contain data like how much gold/crystal will be cost when upgrade a building(barracks, laboratory etc..). We have about 10 tables, each have about 50 rows of data. My question is how to store those tables on client side and how to update them once they have been modified on server side? My opinion: use Sqlite to store data on client side, the server will parse the excel files and send the data to client with JSON format, then the client parse the JOSN string and save it to Sqlite file. Is there any better method? I find that some game stores csv files on client side, how do they update the files? Could server send a whole file directly to client?

    Read the article

  • Tutorial: Simple WCF XML-RPC client

    - by mr.b
    Update: I have provided complete code example in answer below. I have built my own little custom XML-RPC server, and since I'd like to keep things simple, on both server and client side, what I would like to accomplish is to create a simplest possible client (in C# preferably) using WCF. Let's say that Contract for service exposed via XML-RPC is as follows: [ServiceContract] public interface IContract { [OperationContract(Action="Ping")] string Ping(); // server returns back string "Pong" [OperationContract(Action="Echo")] string Echo(string message); // server echoes back whatever message is } So, there are two example methods, one without any arguments, and another with simple string argument, both returning strings (just for sake of example). Service is exposed via http. Aaand, what's next? :)

    Read the article

  • .NET Webservice Client: Auto-retry upon call failure

    - by Yon
    Hi, We have a .NET client calling a Java webservice using SSL. Sometimes the call fails due to poor connectivity (the .NET Client is a UI that is used from the weirdest locations). We would like to implement an automatic retry mechanism that will automatically retry a failed call X times before giving up. This should be done solely with specific types of connectivity exceptions (and not for exceptions generated by the web service itself). We tried to find how to do it on the Binding/Channel level, but failed... any ideas? Thanks, yonadav

    Read the article

  • Pass client side js variable into server side jscript

    - by George
    How can I get the query string from the browser url using client side js and set it as a variable to use in some server side scripting? Client side script: var project = getQueryString("P"); function getQueryString(param) { var queryString = window.location.search.substring(1); splitQueryString = queryString.split("&"); for (i=0; i<splitQueryString.length; i++) { query = splitQueryString[i].split("="); if (query[i] == param) { return query[1]; } } } Server side script: response.write ('<td><a href="/index.asp?P=' + project + ">' + obj.BODY[i].NAME + '</a></td>');

    Read the article

  • NLog not logging messages on XP SP3 with .NET 3.5 Client Profile

    - by oltman
    I'm writing a program that is targeting the .NET 3.5 Client Profile and using NLog. I configure my logger programmatically on start up (no config file.) It works perfectly on Vista and Windows 7, but when running on a fresh install of XP SP3 with the .NET Client Profile installed, it will not log any of the variables in the layout string. For example, with the layout string set to: target.Layout = "MESSAGE: ${longdate}|${level}|${message}"; It will log "MESSAGE: | | |" Again, this only happens on XP SP3, and the logger is set to throw exceptions. Any ideas what may be causing this?

    Read the article

  • qpid-cpp-client won't update through yum

    - by alexus
    somewhere around last week I received a notification for update, so I've tried "yum update" and that's what I'm getting... [alexus@wcmisdlin02 ~]$ sudo yum update Loaded plugins: refresh-packagekit Setting up Update Process Resolving Dependencies --> Running transaction check ---> Package qpid-cpp-client.x86_64 0:0.10-3.el6 will be updated --> Processing Dependency: libqpidclient.so.5()(64bit) for package: matahari-service-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidclient.so.5()(64bit) for package: matahari-host-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidclient.so.5()(64bit) for package: matahari-net-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidcommon.so.5()(64bit) for package: matahari-service-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidcommon.so.5()(64bit) for package: matahari-host-0.4.0-5.el6.x86_64 --> Processing Dependency: libqpidcommon.so.5()(64bit) for package: matahari-net-0.4.0-5.el6.x86_64 ---> Package qpid-cpp-client.x86_64 0:0.14-22.el6_3 will be an update ---> Package qpid-cpp-client-ssl.x86_64 0:0.10-3.el6 will be updated ---> Package qpid-cpp-client-ssl.x86_64 0:0.14-22.el6_3 will be an update ---> Package qpid-qmf.x86_64 0:0.10-6.el6 will be updated ---> Package qpid-qmf.x86_64 0:0.14-14.el6_3 will be an update --> Finished Dependency Resolution Error: Package: matahari-net-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidcommon.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidcommon.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-net-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidclient.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidclient.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-service-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidclient.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidclient.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-service-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidcommon.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidcommon.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-host-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidcommon.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidcommon.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found Error: Package: matahari-host-0.4.0-5.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) Requires: libqpidclient.so.5()(64bit) Removing: qpid-cpp-client-0.10-3.el6.x86_64 (@anaconda-ScientificLinux-201107271550.x86_64) libqpidclient.so.5()(64bit) Updated By: qpid-cpp-client-0.14-22.el6_3.x86_64 (sl-security) Not found You could try using --skip-broken to work around the problem You could try running: rpm -Va --nofiles --nodigest [alexus@wcmisdlin02 ~]$ any ideas?

    Read the article

  • ASP.NET MVC 2: Custom client side validation rule for dropdowns

    - by Nigel
    I have some custom validation that I need to perform that involves checking the selected option of a dropdown and flagging it as invalid should the user select a specific option. I am using ASP.NET MVC 2 and have a custom Validator and custom server side and client side validation rules as described in this blog article. The server side validation is working fine, however, the client side validation is failing. Here is the javascript validation rule: Sys.Mvc.ValidatorRegistry.validators["badValue"] = function(rule) { var badValue = rule.ValidationParameters["badValue"]; return function(value, context) { if (value != badValue) { return true; } return rule.ErrorMessage; }; }; The rule is being applied to the dropdowns successfully, and placing a breakpoint within the returned function confirms that the validation is firing, and that the 'badValue' is being correctly set. However, 'value' is always null, and so the check always fails. What am I doing wrong?

    Read the article

< Previous Page | 54 55 56 57 58 59 60 61 62 63 64 65  | Next Page >