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  • Can I upgrade an Asus M51Sn laptop to 2x4GB of RAM? (DDR2)

    - by matteo
    My Asus M51Sn has 2 RAM slots which currently have 1x1GB + 1x2GB DDR2-800 SODimm RAM modules installed. I've found out that 4GB DDR2 SODimm modules do exist, though they are impossible to find in local stores nere here, but I've found them in online stores like these: http://www.pccomponentes.com/g_skill_ddr2_800_pc2_6400_4gb_so_dimm.html They seem to meet the specification, so can I replace both my current modules with 2x4GB modules, and reach a total of 8GB? Or should I worry about some limit (e.g. 4GB max or 2GB per slot) imposed by the matherboard, chipset or whatever? (I currently use Ubuntu 12.04 32 bit, so I plan to use the pae kernel, which supposedly supports 4GB ram on a 32bit system; or I may consider switching tu 64bit ubuntu; the question is about hardware limitations, not OS limitations).

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  • Exploring In-memory OLTP Engine (Hekaton) in SQL Server 2014 CTP1

    The continuing drop in the price of memory has made fast in-memory OLTP increasingly viable. SQL Server 2014 allows you to migrate the most-used tables in an existing database to memory-optimised 'Hekaton' technology, but how you balance between disk tables and in-memory tables for optimum performance requires judgement and experiment. What is this technology, and how can you exploit it? Rob Garrison explains.

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  • How can we tell what driven the Private bytes spiking.

    - by ronin
    I have websites running on .Net Framework 2.0 environment. For recent every day my website becomes slow at certain time and I need to recycle my app pool. I checked the log file found that the private bytes will spike during that time slot. Through some research I already know that the managed code and unmanaged code consists of Privates and we can identify which one cause the spike based on "Bytes in all heaps" counter. But I can't find a way to dig deeper. Is there any way that I can find out what driven my private bytes spike? How can we see what the private bytes are being used for? Thanks, Ronin

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  • When to unload graphics object from main memory?

    - by piotrek
    I writing my resource mangaer, and I consider about how it can work for graphics objects (like textures, meshes). I think about this : I want to load texture (in pseudocode): Texture t = resMgr.GetTex("image.png"); and GetTex make something like this: load texture from disk to main memory create texture object (load it to gpu memory) unload texture from main memory I consider about 3 step, does game engines that you know unload meshes/textures after load them into gpu memory ?

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  • Is an average RAM usage per Apache process of 43 MB "normal" for a Social Networking site? [closed]

    - by Programmer
    I have a Social Networking site that runs on a single LAMP Server that handles everything. The average RAM usage per Apache process is 43 MB. Is that amount roughly within the expected range for a Social Networking site, or is it too high? If it's too high, where and how can I look to bring that average number down? (If you need more details to determine whether it's within the expected range or not, just let me know and I'll edit my question to provide them as best I can.)

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  • DB12c In-Memory & JSON ?????

    - by katsumii
    ???8?18??20????????? DB12c PS1(PatchSet 1, 12.1.0.2.0)?????????JSON ??In-Memory Option ??????????????????????????????????????????????????????????????????????????In-Memory???????????????????????????????????????????????????????????????????????[????] Oracle Database 12c In-Memory?????????! (Oracle Technology Network Japan Blog)?Oracle Database 12c? Oracle In-Memory Option???? 8?28?(?)19:00 ~20:40 @  ??????????(??????)

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  • Powershell / .Net: Get a reference to an object returned by a method

    - by Dan Menes
    I am teaching myself PowerShell by writing a simple parser. I use the .Net framework class Collections.Stack. I want to modify the object at the top of the stack in place. I know I can pop() the object off, modify it, and then push() it back on, but that strikes me as inelegant. First, I tried this: $stk = new-object Collections.Stack $stk.push( (,'My first value') ) ( $stk.peek() ) += ,'| My second value' Which threw an error: Assignment failed because [System.Collections.Stack] doesn't contain a settable property 'peek()'. At C:\Development\StackOverflow\PowerShell-Stacks\test.ps1:3 char:12 + ( $stk.peek <<<< () ) += ,'| My second value' + CategoryInfo : InvalidOperation: (peek:String) [], RuntimeException + FullyQualifiedErrorId : ParameterizedPropertyAssignmentFailed Next I tried this: $ary = $stk.peek() $ary += ,'| My second value' write-host "Array is: $ary" write-host "Stack top is: $($stk.peek())" Which prevented the error but still didn't do the right thing: Array is: My first value | My second value Stack top is: My first value Clearly, what is getting assigned to $ary is a copy of the object at the top of the stack, so when I the object in $ary, the object at the top of the stack remains unchanged. Finally, I read up on teh [ref] type, and tried this: $ary_ref = [ref]$stk.peek() $ary_ref.value += ,'| My second value' write-host "Referenced array is: $($ary_ref.value)" write-host "Stack top is still: $($stk.peek())" But still no dice: Referenced array is: My first value | My second value Stack top is still: My first value I assume the peek() method returns a reference to the actual object, not the clone. If so, then the reference appears to be being replaced by a clone by PowerShell's expression processing logic. Can somebody tell me if there is a way to do what I want to do? Or do I have to revert to pop() / modify / push()?

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  • How do I know if my PHP application is using too much memory?

    - by John
    I'm working on a PHP web application that let's users network with each other, book events, message etc... I launched it a few months ago and at the moment, there's only about 100 users. I set up the application on a VPS with ubuntu 9.10, apache 2, mysql 5 and php 5. I had 360 Mb of RAM, but upgraded to 720 MB a few minutes ago. Lately, my web application has been experiencing outages due to excessive memory usage. From what I can tell in error logs, it seems the server automatically kills apache processes that consume too much memory. As a result, I upgraded memory from 360 MB to 720 MB as a stop-gap measure. So my question is, how do I go about resolving these outage issues? How do I know if my website's need for more memory is due to poor code or if it's part of the website's natural growth? What's the most efficient way to determine which PHP scripts consume the most memory?

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  • Are spinlocks a good choice for a memory allocator?

    - by dsimcha
    I've suggested to the maintainers of the D programming language runtime a few times that the memory allocator/garbage collector should use spinlocks instead of regular OS critical sections. This hasn't really caught on. Here are the reasons I think spinlocks would be better: At least in synthetic benchmarks that I did, it's several times faster than OS critical sections when there's contention for the memory allocator/GC lock. Edit: Empirically, using spinlocks didn't even have measurable overhead in a single-core environment, probably because locks need to be held for such a short period of time in a memory allocator. Memory allocations and similar operations usually take a small fraction of a timeslice, and even a small fraction of the time a context switch takes, making it silly to context switch in the case of contention. A garbage collection in the implementation in question stops the world anyhow. There won't be any spinning during a collection. Are there any good reasons not to use spinlocks in a memory allocator/garbage collector implementation?

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  • Why do dicts of defaultdict(int)'s use so much memory? (and other simple python performance question

    - by dukhat
    import numpy as num from collections import defaultdict topKeys = range(16384) keys = range(8192) table = dict((k,defaultdict(int)) for k in topKeys) dat = num.zeros((16384,8192), dtype="int32") print "looping begins" #how much memory should this use? I think it shouldn't use more that a few #times the memory required to hold (16384*8192) int32's (512 mb), but #it uses 11 GB! for k in topKeys: for j in keys: dat[k,j] = table[k][j] print "done" What is going on here? Furthermore, this similar script takes eons to run compared to the first one, and also uses an absurd quantity of memory. topKeys = range(16384) keys = range(8192) table = [(j,0) for k in topKeys for j in keys] I guess python ints might be 64 bit ints, which would account for some of this, but do these relatively natural and simple constructions really produce such a massive overhead? I guess these scripts show that they do, so my question is: what exactly is causing the high memory usage in the first script and the long runtime and high memory usage of the second script and is there any way to avoid these costs?

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  • Cocos2d-xna memory management for WP8

    - by Arkiliknam
    I recently upgraded to VS2012 and try my in dev game out on the new WP8 emulators but was dismayed to find out the emulator now crashes and throws an out of memory exception during my sprite loading procedure (funnily, it still works in WP7 emulators and on my WP7). Regardless of whether the problem is the emulator or not, I want to get a clear understanding of how I should be managing memory in the game. My game consists of a character whom has 4 or more different animations. Each animation consists of 4 to 7 frames. On top of that, the character has up to 8 stackable visualization modifications (eg eye type, nose type, hair type, clothes type). Pre memory issue, I preloaded all textures for each animation frame and customization and created animate action out of them. The game then plays animations using the customizations applied to that current character. I re-looked at this implementation when I received the out of memory exceptions and have started playing with RenderTexture instead, so instead of pre loading all possible textures, it on loads textures needed for the character, renders them onto a single texture, from which the animation is built. This means the animations use 1/8th of the sprites they were before. I thought this would solve my issue, but it hasn't. Here's a snippet of my code: var characterTexture = CCRenderTexture.Create((int)width, (int)height); characterTexture.BeginWithClear(0, 0, 0, 0); // stamp a body onto my texture var bodySprite = MethodToCreateSpecificSprite(); bodySprite.Position = centerPoint; bodySprite.Visit(); bodySprite.Cleanup(); bodySprite = null; // stamp eyes, nose, mouth, clothes, etc... characterTexture.End(); As you can see, I'm calling CleanUp and setting the sprite to null in the hope of releasing the memory, though I don't believe this is the right way, nor does it seem to work... I also tried using SharedTextureCache to load textures before Stamping my texture out, and then clearing the SharedTextureCache with: CCTextureCache.SharedTextureCache.RemoveAllTextures(); But this didn't have an effect either. Any tips on what I'm not doing? I used VS to do a memory profile of the emulation causing the crash. Both WP7.1 and WP8 emulators peak at about 150mb of usage. WP8 crashes and throws an out of memory exception. Each customisation/frame is 15kb at the most. Lets say there are 8 layers of customisation = 120kb but I render then onto one texture which I would assume is only 15kb again. Each animation is 8 frames at the most. That's 15kb for 1 texture, or 960kb for 8 textures of customisation. There are 4 animation sets. That's 60Kb for 4 sets of 1 texture, or 3.75MB for 4 sets of 8 textures of customisation. So even if its storing every layer, its 3.75MB.... no where near the 150mb breaking point my profiler seems to suggest :( WP 7.1 Memory Profile (max 150MB) WP8 Memory Profile (max 150MB and crashes)

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  • E-Business Suite Technology Stack Roadmap (April 2010) Now Available

    - by Steven Chan
    Keeping up with our E-Business Suite technology stack roadmap can be challenging.  Regular readers of this blog know that we certify new combinations and versions of Oracle products with the E-Business Suite every few weeks.  We also update our certification plans and roadmap as new third-party products like Microsoft Office 2010 and Firefox are announced or released.  Complicating matters further, various Oracle products leave Premier Support or are superceded by more-recent versions.This constant state of change means that any static representation of our roadmap is really a snapshot in time, and a snapshot that might begin to yellow and fade fairly quickly.  With that caveat in mind, here's this month's snapshot that I presented at the OAUG/Collaborate 2010 conference in Las Vegas last week:EBS Technology Stack Roadmap (April 2010)

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  • Best development architecture for a small team of programmers ( WAMP Stack )

    - by Tio
    Hi all.. I'm in the first month of work in a new company.. and after I met the two programmer's and asked how things are organized in terms of projects inside the company, they simply shrug their shoulders, and said that nothing is organized.. I think my jaw hit the ground that same time.. ( I know some, of you think I should quit, but I'm on a privileged position, I'm the most experienced there, so there's room for me to grow inside the company, and I'm taking the high road ).. So I talked to the IT guy, and one of the programmers, and maybe this week I'm going to get a server all to myself to start organizing things. I've used various architectures in my previous work experiences, on one I was developing in a server on the network ( no source control of course ).. another experience I had was developing in my local computer, with no server on the network, just source control. And at home, I have a mix of the two, everything I code is on a server on the network, and I have those folders under source control, and I also have a no-ip account configured on that server so I can access it everywhere and I can show the clients anything. For me I think this last solution ( the one I have at home ) is the best: Network server with WAMP stack. The server as a public IP so we can access it by domain name. And use subdomains for each project. Everybody works directly on the network server. I think the problem arises, when two or more people want to work on the same project, in this case the only way to do this is by using source control and local repositories, this is great, but I think this turns development a lot more complicated. In the example I gave, to make a change to the code, I would simply need to open the file in my favorite editor, make the change, alter the database, check in the changes into source control and presto all done. Using local repositories, I would have to get the latest version, run the scripts on the local database to update it, alter the file, alter the database, check in the changes to the network server, update the database on the network server, see if everything is running well on the network server, and presto all done, to me this seems overcomplicated for a change on a simple php page. I could share the database for the local development and for the network server, that sure would help. Maybe the best way to do this is just simply: Network server with WAMP stack ( test server so to speak ), public server accessible trough the web. LAMP stack on every developer computer ( minus the database ) We develop locally, test, then check in the changes into the server test and presto. What do you think? Maybe I should start doing this at home.. Thanks and best regards... Edit: I'm sorry I made a mistake and switched WAMP with LAMP, sorry about that..

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  • clear explanation sought: throw() and stack unwinding

    - by Jerry Gagelman
    I'm not a programmer but have learned a lot watching others. I am writing wrapper classes to simplify things with a really technical API that I'm working with. Its routines return error codes, and I have a function that converts those to strings: static const char* LibErrString(int errno); For uniformity I decided to have member of my classes throw an exception when an error is encountered. I created a class: struct MyExcept : public std::exception { const char* errstr_; const char* what() const throw() {return errstr_;} MyExcept(const char* errstr) : errstr_(errstr) {} }; Then, in one of my classes: class Foo { public: void bar() { int err = SomeAPIRoutine(...); if (err != SUCCESS) throw MyExcept(LibErrString(err)); // otherwise... } }; The whole thing works perfectly: if SomeAPIRoutine returns an error, a try-catch block around the call to Foo::bar catches a standard exception with the correct error string in what(). Then I wanted the member to give more information: void Foo::bar() { char adieu[128]; int err = SomeAPIRoutine(...); if (err != SUCCESS) { std::strcpy(adieu,"In Foo::bar... "); std::strcat(adieu,LibErrString(err)); throw MyExcept((const char*)adieu); } // otherwise... } However, when SomeAPIRoutine returns an error, the what() string returned by the exception contains only garbage. It occurred to me that the problem could be due to adieu going out of scope once the throw is called. I changed the code by moving adieu out of the member definition and making it an attribute of the class Foo. After this, the whole thing worked perfectly: a try-call block around a call to Foo::bar that catches an exception has the correct (expanded) string in what(). Finally, my question: what exactly is popped off the stack (in sequence) when the exception is thrown in the if-block when the stack "unwinds?" As I mentioned above, I'm a mathematician, not a programmer. I could use a really lucid explanation of what goes onto the stack (in sequence) when this C++ gets converted into running machine code.

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  • Preloading Winforms using a Stack and Hidden Form

    - by msarchet
    I am currently working on a project where we have a couple very control heavy user controls that are being used inside a MDI Controller. This is a Line of Business app and it is very data driven. The problem that we were facing was the aforementioned controls would load very very slowly, we dipped our toes into the waters of multi-threading for the control loading but that was not a solution for a plethora of reasons. Our solution to increasing the performance of the controls ended up being to 'pre-load' the forms onto a hidden window, create a stack of the existing forms, and pop off of the stack as the user requested a form. Now the current issue that I'm seeing that will arise as we push this 'fix' out to our testers, and the ultimately our users is this: Currently the 'hidden' window that contains the preloaded forms is visible in task manager, and can be shut down thus causing all of the controls to be lost. Then you have to create them on the fly losing the performance increase. Secondly, when the user uses up the stack we lose the performance increase (current solution to this is discussed below). For the first problem, is there a way to hide this window from task manager, perhaps by creating a parent form that encapsulates both the main form for the program and the hidden form? Our current solution to the second problem is to have an inactivity timer that when it fires checks the stacks for the forms, and loads a new form onto the stack if it isn't full. However this still has the potential of causing a hang in the UI while it creates the forms. A possible solutions for this would be to put 'used' forms back onto the stack, but I feel like there may be a better way. EDIT: For control design clarification From the comments I have realized there is a lack of clarity on what exactly the control is doing. Here is a detailed explanation of one of the controls. I have defined for this control loading time as the time it takes from when a user performs an action that would open a control, until the time a control is accessible to be edited. The control is for entering Prescriptions for a patient in the system, it has about 5 tabbed groups with a total of about 180 controls. The user selects to open a new Prescription control from inside the main program, this control is loaded into the MDI Child area of the Main Form (which is a DevExpress Ribbon Control). From the time the user clicks New (or loads an existing record) until the control is visible. The list of actions that happens in the program is this: The stack is checked for the existence of a control. If the control exists it is popped off of the stack. The control is rendered on screen. This is what takes 2 seconds The control then is populated with a blank object, or with existing data. The control is ready to use. The average percentage of loading time, across about 10 different machines, with different hardware the control rendering takes about 85 - 95 percent of the control loading time. Without using the stack the control takes about 2 seconds to load, with the stack it takes about .8 seconds, this second time is acceptable. I have looked at Henry's link and I had previously already implemented the applicable suggestions. Again I re-iterate my question as What is the best method to move controls to and from the stack with as little UI interruption as possible?

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  • Help with malloc and free: Glibc detected: free(): invalid pointer

    - by nunos
    I need help with debugging this piece of code. I know the problem is in malloc and free but can't find exactly where, why and how to fix it. Please don't answer: "Use gdb" and that's it. I would use gdb to debug it, but I still don't know much about it and am still learning it, and would like to have, in the meanwhile, another solution. Thanks. #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <unistd.h> #include <string.h> #include <sys/wait.h> #include <sys/types.h> #define MAX_COMMAND_LENGTH 256 #define MAX_ARGS_NUMBER 128 #define MAX_HISTORY_NUMBER 100 #define PROMPT ">>> " int num_elems; typedef enum {false, true} bool; typedef struct { char **arg; char *infile; char *outfile; int background; } Command_Info; int parse_cmd(char *cmd_line, Command_Info *cmd_info) { char *arg; char *args[MAX_ARGS_NUMBER]; int i = 0; arg = strtok(cmd_line, " "); while (arg != NULL) { args[i] = arg; arg = strtok(NULL, " "); i++; } num_elems = i;precisa em free_mem if (num_elems == 0) return 0; cmd_info->arg = (char **) ( malloc(num_elems * sizeof(char *)) ); cmd_info->infile = NULL; cmd_info->outfile = NULL; cmd_info->background = 0; bool b_infile = false; bool b_outfile = false; int iarg = 0; for (i = 0; i < num_elems; i++) { if ( !strcmp(args[i], "<") ) { if ( b_infile || i == num_elems-1 || !strcmp(args[i+1], "<") || !strcmp(args[i+1], ">") || !strcmp(args[i+1], "&") ) return -1; i++; cmd_info->infile = malloc(strlen(args[i]) * sizeof(char)); strcpy(cmd_info->infile, args[i]); b_infile = true; } else if (!strcmp(args[i], ">")) { if ( b_outfile || i == num_elems-1 || !strcmp(args[i+1], ">") || !strcmp(args[i+1], "<") || !strcmp(args[i+1], "&") ) return -1; i++; cmd_info->outfile = malloc(strlen(args[i]) * sizeof(char)); strcpy(cmd_info->outfile, args[i]); b_outfile = true; } else if (!strcmp(args[i], "&")) { if ( i == 0 || i != num_elems-1 || cmd_info->background ) return -1; cmd_info->background = true; } else { cmd_info->arg[iarg] = malloc(strlen(args[i]) * sizeof(char)); strcpy(cmd_info->arg[iarg], args[i]); iarg++; } } cmd_info->arg[iarg] = NULL; return 0; } void print_cmd(Command_Info *cmd_info) { int i; for (i = 0; cmd_info->arg[i] != NULL; i++) printf("arg[%d]=\"%s\"\n", i, cmd_info->arg[i]); printf("arg[%d]=\"%s\"\n", i, cmd_info->arg[i]); printf("infile=\"%s\"\n", cmd_info->infile); printf("outfile=\"%s\"\n", cmd_info->outfile); printf("background=\"%d\"\n", cmd_info->background); } void get_cmd(char* str) { fgets(str, MAX_COMMAND_LENGTH, stdin); str[strlen(str)-1] = '\0'; } pid_t exec_simple(Command_Info *cmd_info) { pid_t pid = fork(); if (pid < 0) { perror("Fork Error"); return -1; } if (pid == 0) { if ( (execvp(cmd_info->arg[0], cmd_info->arg)) == -1) { perror(cmd_info->arg[0]); exit(1); } } return pid; } void type_prompt(void) { printf("%s", PROMPT); } void syntax_error(void) { printf("msh syntax error\n"); } void free_mem(Command_Info *cmd_info) { int i; for (i = 0; cmd_info->arg[i] != NULL; i++) free(cmd_info->arg[i]); free(cmd_info->arg); free(cmd_info->infile); free(cmd_info->outfile); } int main(int argc, char* argv[]) { char cmd_line[MAX_COMMAND_LENGTH]; Command_Info cmd_info; //char* history[MAX_HISTORY_NUMBER]; while (true) { type_prompt(); get_cmd(cmd_line); if ( parse_cmd(cmd_line, &cmd_info) == -1) { syntax_error(); continue; } if (!strcmp(cmd_line, "")) continue; if (!strcmp(cmd_info.arg[0], "exit")) exit(0); pid_t pid = exec_simple(&cmd_info); waitpid(pid, NULL, 0); free_mem(&cmd_info); } return 0; }

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  • NSMutableDictionary, alloc, init and reiniting...

    - by Marcos Issler
    In the following code: //anArray is a Array of Dictionary with 5 objs. //here we init with the first NSMutableDictionary *anMutableDict = [[NSMutableDictionary alloc] initWithDictionary:[anArray objectAtIndex:0]]; ... use of anMutableDict ... //then want to clear the MutableDict and assign the other dicts that was in the array of dicts for (int i=1;i<5;i++) { [anMutableDict removeAllObjects]; [anMutableDict initWithDictionary:[anArray objectAtIndex:i]]; } Why this crash? How is the right way to clear an nsmutabledict and the assign a new dict? Thanks guy's. Marcos.

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  • What is the relationship between recursion functions and memory stack?

    - by Eslam
    is there's a direct relationship between recursive functions and the memory stack, for more explanation consider that code: public static int triangle(int n) { System.out.println(“Entering: n = ” + n); if (n == 1) { System.out.println(“Returning 1”); return 1; } else { int temp = n + triangle(n - 1); System.out.println(“Returning“ + temp); return temp; } }? in this example where will the values 2,3,4,5 be stored until the function returns ? note that they will be returned in LIFO(LastInFirstOut) is these a special case of recursion that deals with the memory stack or they always goes together?

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  • IA-32: Pushing a byte onto a stack isn't possible on Pentium, why?

    - by Tim Green
    Hi, I've come to learn that you cannot push a byte directly onto the Intel Pentium's stack, can anyone explain this to me please? The reason that I've been given is because the esp register is word-addressable (or, that is the assumption in our model) and it must be an "even address". I would have assumed decrementing the value of some 32-bit binary number wouldn't mess with the alignment of the register, but apparently I don't understand enough. I have tried some NASM tests and come up that if I declare a variable (bite db 123) and push it on to the stack, esp is decremented by 4 (indicating that it pushed 32-bits?). But, "push byte bite" (sorry for my choice of variable names) will result in a kind error: test.asm:10: error: Unsupported non-32-bit ELF relocation Any words of wisdom would be greatly appreciated during this troubled time. I am first year undergraduate so sorry for my naivety in any of this. Tim

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  • What stack would you use for a new web Java project if you started today?

    - by Joelio
    If you were to start a brand new java project today with the following requirements: high scale (20k + users) you want to use something that is fairly mature (not changing dramatically) & wont be dead technology in 3 years you want something very productive (no server restarts in dev, save the code and its automatically compiled and deployed), productivity and time to market are key. some amount of ajax on front end no scripting language, jruby, groovy, php etc , has to be java has to support i8n What stack would you use & Why? (when I say stack, I mean, everything soup to nuts, so app server, mvc framework, bean framework, ORM framework, javascript framework etc...)

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  • An interesting case of delete and destructor (C++)

    - by Viet
    I have a piece of code where I can call destructor multiple times and access member functions even the destructor was called with member variables' values preserved. I was still able to access member functions after I called delete but the member variables were nullified (all to 0). And I can't double delete. Please kindly explain this. Thanks. #include <iostream> using namespace std; template <typename T> void destroy(T* ptr) { ptr->~T(); } class Testing { public: Testing() : test(20) { } ~Testing() { printf("Testing is being killed!\n"); } int getTest() const { return test; } private: int test; }; int main() { Testing *t = new Testing(); cout << "t->getTest() = " << t->getTest() << endl; destroy(t); cout << "t->getTest() = " << t->getTest() << endl; t->~Testing(); cout << "t->getTest() = " << t->getTest() << endl; delete t; cout << "t->getTest() = " << t->getTest() << endl; destroy(t); cout << "t->getTest() = " << t->getTest() << endl; t->~Testing(); cout << "t->getTest() = " << t->getTest() << endl; //delete t; // <======== Don't do it! Double free/delete! cout << "t->getTest() = " << t->getTest() << endl; return 0; }

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  • How to manipulate *huge* amounts of data

    - by Alejandro
    Hi there! I'm having the following problem. I need to store huge amounts of information (~32 GB) and be able to manipulate it as fast as possible. I'm wondering what's the best way to do it (combinations of programming language + OS + whatever you think its important). The structure of the information I'm using is a 4D array (NxNxNxN) of double-precission floats (8 bytes). Right now my solution is to slice the 4D array into 2D arrays and store them in separate files in the HDD of my computer. This is really slow and the manipulation of the data is unbearable, so this is no solution at all! I'm thinking on moving into a Supercomputing facility in my country and store all the information in the RAM, but I'm not sure how to implement an application to take advantage of it (I'm not a professional programmer, so any book/reference will help me a lot). An alternative solution I'm thinking on is to buy a dedicated server with lots of RAM, but I don't know for sure if that will solve the problem. So right now my ignorance doesn't let me choose the best way to proceed. What would you do if you were in this situation? I'm open to any idea. Thanks in advance!

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