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  • Recommended integration mechanism for bi-directional, authenticated, encrypted connection in C clien

    - by rcampbell
    Let me first give an example. Imagine you have a single server running a JVM application. This server keeps a collection of N equations, once for each client: Client #1: 2x Client #2: 1 + y Client #3: z/4 This server includes an HTTP interface so that random visitors can type https://www.acme.com/client/3 int their browsers and see the latest evaluated result of z/4. The tricky part is that either the client or the server may change the variable value at any time, informing the other party immediately. More specifically, Client #3 - a C app - can initially tell the server that z = 20. An hour later that same client informs the server that z = 23. Likewise the server can later inform the client that z = 28. As caf pointed out in the comments, there can be a race condition when values are changed by the client and server simultaneously. The solution would be for both client and server to send the operation performed in their message, which would need to be executed by the other party. To keep things simple, let's limit the operations to (commutative) addition, allowing us to disregard message ordering. For example, the client seeds the server with z = 20: server:z=20, client:z=20 server sends {+3} message (so z=23 locally) & client sends {-2} message (so z=18 locally) at the exact same time server receives {-2} message at some point, adds to his local copy so z=21 client receives {+3} message at some point, adds to his local copy so z=21 As long as all messages are eventually evaluated by both parties, the correct answer will eventually be given to the users of the client and server since we limited ourselves to commutative operations (addition of 3 and -2). This does mean that both client and server can be returning incorrect answers in the time it takes for messages to be exchanged and processed. While undesirable, I believe this is unavoidable. Some possible implementations of this idea include: Open an encrypted, always on TCP socket connection for communication Pros: no additional infrastructure needed, client and server know immediately if there is a problem (disconnect) with the other party, fairly straightforward (except the the encryption), native support from both JVM and C platforms Cons: pretty low-level so you end up writing a lot yourself (protocol, delivery verification, retry-on-failure logic), probably have a lot of firewall headaches during client app installation Asynchronous messaging (ex: ActiveMQ) Pros: transactional, both C & Java integration, free up the client and server apps from needing retry logic or delivery verification, pretty straightforward encryption, easy extensibility via message filters/routers/etc Cons: need additional infrastructure (message server) which must never fail, Database or file system as asynchronous integration point Same pros/cons as above but messier RESTful Web Service Pros: simple, possible reuse of the server's existing REST API, SSL figures out the encryption problem for you (maybe use RSA key a la GitHub for authentication?) Cons: Client now needs to run a C HTTP REST server w/SSL, client and server need retry logic. Axis2 has both a Java and C version, but you may be limited to SOAP. What other techniques should I be evaluating? What real world experiences have you had with these mechanisms? Which do you recommend for this problem and why?

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  • WPF performance for large number of elements on the screen

    - by Mark
    Im currently trying to create a Scene in WPF where I have around 250 controls on my screen and the user can Pan and Zoom in and out of these controls using the mouse. I have run the WPF Performance Suite tools on the application when there are a large number of these controls on the screen (i.e. when the user has zoomed right out) the FPS drops down to around 15 which is not very good. Here is the basic outline of the XAML: <Window> <Window.Resources> <ControlTemplate x:Key="LandTemplate" TargetType="{x:Type local:LandControl}"> <Canvas> <Path Fill="White" Stretch="Fill" Stroke="Black" StrokeThickness="1" Width="55.5" Height="74.687" Data="M0.5,0.5 L55,0.5 L55,74.187 L0.5,74.187 z"/> <Canvas x:Name="DetailLevelCanvas" Width="24.5" Height="21" Canvas.Left="15.306" Canvas.Top="23.972"> <TextBlock Width="21" Height="14" Text="712" TextWrapping="Wrap" Foreground="Black"/> <TextBlock Width="17.5" Height="7" Canvas.Left="7" Canvas.Top="14" Text="614m2" TextWrapping="Wrap" FontSize="5.333" Foreground="Black"/> </Canvas> </Canvas> </ControlTemplate> </Window.Resources> ... <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> <local:LandControl Width="55.5" Height="74.552" Canvas.Top="xxx" Template=" {StaticResource LandTemplate}" RenderTransformOrigin="0.5,0.5" Canvas.Left="xxx"> ... and so on... </Window> Ive tried to minimise the details in the control template and I even did a massive find and replace of the controls to just put their raw elements inline instead of using a template, but with no noticeable performance improvements. I have seen other SO questions about this and people say to do custom drawing, but I dont really see how that make sense when you have to zoom and pan like I do. If anyone can help out here, that would be great! Mark

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  • firefox, opera 'The connection was reset' on few POST method calls on Windows and Ubuntu

    - by Gopalakrishnan Subramani
    my website works well with GET method, also few POST methods. Some pages with POST method doesn't work. Some pages with POST work. For example, login page uses POST that works fine. When I post the data on webpage, firefox says "Connecting..." and finally report connection timed out error. The same behavior happens with Opera as well. However Google Chrome works fine. At the server side, I use nginx 1.2.4 with HTTPS and uwsgi for python (flask framework) app. I use geotrust certificate. The same behavior happens with Windows 7 and Ubuntu 12.04 on firefox. I tried firefox in safemode, but no luck. Set auto-detect proxy settings. no luck. Cleared all cookies. no luck Anyone help me to fix this issue? I am posting ngix config. shame on me. I use root, I know which is not advised. need to fix soon. user root; worker_processes 4; pid /var/run/nginx.pid; events { worker_connections 768; # multi_accept on; } http { ## # Basic Settings ## sendfile on; tcp_nopush on; tcp_nodelay on; keepalive_timeout 65; types_hash_max_size 2048; # server_tokens off; # server_names_hash_bucket_size 64; # server_name_in_redirect off; include /etc/nginx/mime.types; default_type application/octet-stream; ## # Logging Settings ## access_log /var/log/nginx/access.log; error_log /var/log/nginx/error.log; ## # Gzip Settings ## gzip on; gzip_disable "msie6"; # gzip_vary on; # gzip_proxied any; # gzip_comp_level 6; # gzip_buffers 16 8k; # gzip_http_version 1.1; # gzip_types text/plain text/css application/json application/x-javascript text/xml application/xml application/xml+rss text/javascript; ## # nginx-naxsi config ## # Uncomment it if you installed nginx-naxsi ## #include /etc/nginx/naxsi_core.rules; ## # nginx-passenger config ## # Uncomment it if you installed nginx-passenger ## #passenger_root /usr; #passenger_ruby /usr/bin/ruby; ## # Virtual Host Configs ## include /etc/nginx/conf.d/*.conf; include /etc/nginx/sites-enabled/*; ssl_session_cache shared:SSL:10m; ssl_session_timeout 10m; server { listen 80; server_name www.example.com; rewrite ^(.*) https://example.com$1 permanent; } server { listen 80; server_name example.com; rewrite ^ https://$server_name$request_uri? permanent; } server { listen 443; server_name example.com; keepalive_timeout 70; ssl on; ssl_certificate /root/cc.cert; ssl_certificate_key /root/cc.key; ssl_protocols SSLv3 TLSv1 TLSv1.1 TLSv1.2; #ssl_ciphers HIGH:!aNULL:!MD5; ssl_ciphers RC4:HIGH:!aNULL:!MD5; ssl_prefer_server_ciphers on; location / { try_files $uri @app; } location @app { include uwsgi_params; uwsgi_pass unix:/tmp/uwsgi.sock; } } } #mail { # # See sample authentication script at: # # http://wiki.nginx.org/ImapAuthenticateWithApachePhpScript # # # auth_http localhost/auth.php; # # pop3_capabilities "TOP" "USER"; # # imap_capabilities "IMAP4rev1" "UIDPLUS"; # # server { # listen localhost:110; # protocol pop3; # proxy on; # } # # server { # listen localhost:143; # protocol imap; # proxy on; # } #}

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  • UITableViewCell outlets not set during bundle load (possibly very elementary question)

    - by Jan Zich
    What are the most common reasons for an outlet (a class property) not being set during a bundle load? I'm sorry; most likely I'm not using the correct terms. It's my first steps with iPhone OS development and Objective-C, so please bear with me. Here is more details. Basically, I'm trying to create a table view based form with a fixed number of static rows. I followed this example: http://developer.apple.com/iphone/library/documentation/userexperience/conceptual/TableView_iPhone/TableViewCells/TableViewCells.html Scroll down to The Technique for Static Row Content please. I have one nib file with one table view, three table cells and all connections set as in the example. The problem is that the corresponding cell properties in my controller are never initialised. I get an exception in cellForRowAtIndexPath complaining that the returned cell is nil: UITableView dataSource must return a cell from tableView:cellForRowAtIndexPath. Here are the relevant parts from the implementation of the controller: @synthesize cellA; @synthesize cellB; @synthesize cellC; - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 3; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { switch (indexPath.row) { case 0: return cellA; break; case 1: return cellB; break; case 2: return cellC; break; default: return nil; } } And here is the interface part: @interface AssociatePhoneViewController : UITableViewController { UITableViewCell *cellA; UITableViewCell *cellB; UITableViewCell *cellB; } @property (nonatomic, retain) IBOutlet UITableViewCell *cellA; @property (nonatomic, retain) IBOutlet UITableViewCell *cellB; @property (nonatomic, retain) IBOutlet UITableViewCell *cellC; @end This must be possibly one of the the most embarrassing questions on StackOverflow. It looks like the most basic example code. Is is possible that the cells are not instantiated with the nib file? I have them on the same level before the tabula view in the nib file. I tried to move them after the table view, but it did not make any difference. Are table cells in some way special? Do I need to set some flag or some property on them in the nib file? I was under the impression that all classes (views, windows, controllers …) listed in a nib file are simply instantiated (and linked using the provided connections). Could it possibly be some memory issue? The cell properties in my controller are not defined in any special way.

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  • What is the most effective way to test for combined keyboard arrow direction in ActionScript 3.0?

    - by Relee
    I need to monitor the direction a user is indicating using the four directional arrow keys on a keyboard in ActionScript 3.0 and I want to know the most efficient and effective way to do this. I've got several ideas of how to do it, and I'm not sure which would be best. I've found that when tracking Keyboard.KEY_DOWN events, the event repeats as long as the key is down, so the event function is repeated as well. This broke the method I had originally chosen to use, and the methods I've been able to think of require a lot of comparison operators. The best way I've been able to think of would be to use bitwise operators on a uint variable. Here's what I'm thinking var _direction:uint = 0x0; // The Current Direction That's the current direction variable. In the Keyboard.KEY_DOWN event handler I'll have it check what key is down, and use a bitwise AND operation to see if it's already toggled on, and if it's not, I'll add it in using basic addition. So, up would be 0x1 and down would be 0x2 and both up and down would be 0x3, for example. It would look something like this: private function keyDownHandler(e:KeyboardEvent):void { switch(e.keyCode) { case Keyboard.UP: if(!(_direction & 0x1)) _direction += 0x1; break; case Keyboard.DOWN: if(!(_direction & 0x2)) _direction += 0x2; break; // And So On... } } The keyUpHandler wouldn't need the if operation since it only triggers once when the key goes up, instead of repeating. I'll be able to test the current direction by using a switch statement labeled with numbers from 0 to 15 for the sixteen possible combinations. That should work, but it doesn't seem terribly elegant to me, given all of the if statements in the repeating keyDown event handler, and the huge switch. private function checkDirection():void { switch(_direction) { case 0: // Center break; case 1: // Up break; case 2: // Down break; case 3: // Up and Down break; case 4: // Left break; // And So On... } } Is there a better way to do this?

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  • A scheme for expiring downloaded content?

    - by Chad Johnson
    I am going to offer a web API service that allows users to download and "rent" content for a monthly subscription fee. The API will either be open to everyone or possibly just select parties (not sure yet). Each developer must agree to a license, and they receive a developer key for their person. Each software application will have its own key as well. So then end-users will download the software which will interact with my service's API. Each user will have a key for each application as well (probably using OAuth). Content will be cached on first download and accessible offline via just the third-party application that cached the content. If a user cancels their subscription, I plan on doing the following: Deactivate the user's OAuth key for all applications. Do not allow the user's account to download new content via the API (and subsequently any software that uses the API). Now, the big question is: how do I make content expire if they cancel their subscription? If they cancel, they should not have access to content anymore. Here are ideas I've thought of (some of these are half-solutions, not yet fully fleshed out): Require that applications encrypt downloaded content using the user's OAuth key, making it available to only the application. This will prevent most users from going to the cache directory and just copying and keeping files. Update the user's key once a month, forcing content to re-cache on a monthly basic. Users could then access content for a month after they cancel their subscription. Require applications to "phone home" [to the service] periodically and check whether the user's subscription has terminated. If so, require in the API developer license that applications expire cache. If it is found that applications do not comply, their keys (and possibly keys for all developers) are permanently deactivated as a consequence. One major worry is that some applications may blatantly ignore constraints of the license. Is it generally acceptable to rely on applications abiding by the licensing constraints? Bad idea? Any other ideas? Maybe a way to make content auto-expire after x days? Something else? I'm open to out-of-the-box ideas.

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  • Proxy Issues with Javascript Cross Domain RSS Feed Parsing

    - by Amir
    This is my Javascript function which grabs an rss feed via the proxy script and then spits out the 5 latest rss items from the feed along with a link to my stylesheet: function getWidget (feed,limit) { if (window.XMLHttpRequest) { xhttp=new XMLHttpRequest() } else { xhttp=new ActiveXObject("Microsoft.XMLHTTP") } xhttp.open("GET","http://MYSITE/proxy.php?url="+feed,false); xhttp.send(""); xmlDoc=xhttp.responseXML; var x = 1; var div = document.getElementById("div"); srdiv.innerHTML = '<link type="text/css" href="http://MYSITE/css/widget.css" rel="stylesheet" /><div id="rss-title"></div></h3><div id="items"></div><br /><br /><a href="http://MYSITE">Powered by MYSITE</a>'; document.body.appendChild(div); content=xmlDoc.getElementsByTagName("title"); thelink=xmlDoc.getElementsByTagName("link"); document.getElementByTagName("rss-title").innerHTML += content[0].childNodes[0].nodeValue; for (x=1;x<=limit;srx++) { y=x; y--; var shout = '<div class="item"><a href="'+thelink[y].childNodes[0].nodeValue+'">'+content[x].childNodes[0].nodeValue+'</a></div>'; document.getElementById("items").innerHTML += shout; } } Here is the the code from proxy.php: $session = curl_init($_GET['url']); // Open the Curl session curl_setopt($session, CURLOPT_HEADER, false); // Don't return HTTP headers curl_setopt($session, CURLOPT_RETURNTRANSFER, true); // Do return the contents of the call $xml = curl_exec($session); // Make the call header("Content-Type: text/xml"); // Set the content type appropriately echo $xml; // Spit out the xml curl_close($session); // And close the session Now when I try to load this on any domain that's not my site nothing loads. I get no JS errors, but I in the Console tab in firebug I get "407 Proxy Authentication Required" So I'm not really sure how to make this work. The goal is to be able to grab the RSS feed, parse it to grab the titles and links and spit it out into some HTML on any website on the web. I"m basically making a simple RSS widget for my site's various RSS feeds. My Javascript is wack Also, I'm really a beginner with Javascript. I know jQuery pretty well, but I wasn't able to use it in this case, because this script will be embeded on any site and I can't really rely on the jQuery library. So I was decided to write some basic Javascript relying on the default XML parsing options available. Any suggestions here would be cool. Thanks! What's with the x and y They way my site creates RSS feeds is that the first title is actually the RSS feed title. The second title is the title of the first item. The first link is the link to the first item. So when using the javascript to get the title, I had to first grab the first title (which is the RSS title) and then start with the second title that being the first title of the item. Sorry for the confusion, but I don't think this is related to my issue. Just wanted to clarify my code.

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  • many-to-many performance concerns with fluent nhibernate.

    - by Ciel
    I have a situation where I have several many-to-many associations. In the upwards of 12 to 15. Reading around I've seen that it's generally believed that many-to-many associations are not 'typical', yet they are the only way I have been able to create the associations appropriate for my case, so I'm not sure how to optimize any further. Here is my basic scenario. class Page { IList<Tag> Tags { get; set; } IList<Modification> Modifications { get; set; } IList<Aspect> Aspects { get; set; } } This is one of my 'core' classes, and coincidentally one of my core tables. Virtually half of the objects in my code can have an IList<Page>, and some of them have IList<T> where T has its own IList<Page>. As you can see, from an object oriented standpoint, this is not really a problem. But from a database standpoint this begins to introduce a lot of junction tables. So far it has worked fine for me, but I am wondering if anyone has any ideas on how I could improve on this structure. I've spent a long time thinking and in order to achieve the appropriate level of association required, I cannot think of any way to improve it. The only thing I have come up with is to make intermediate classes for each object that has an IList<Page>, but that doesn't really do anything that the HasManyToMany does not already do except introduce another class. It does not extend the functionality and, from what I can tell, it does not improve performance. Any thoughts? I am also concerned about Primary Key limits in this scenario. Most everything needs to be able to have these properties, but the Pages cannot be unique to each object, because they are going to be frequently shared and joined between multiple objects. All relationships are one-sided. (That is, a Page has no knowledge of what owns it). Because of this, I also have no Inverse() mapped HasManyToMany collections. Also, I have read the similar question : Usage of ORMs like NHibernate when there are many associations - performance concerns But it really did not answer my concerns.

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  • Cannot decode complete cipher list in .NET SslStream handshake.

    - by karmasponge
    While attempting to move from a 'C' based SSL implementation to C# using the .NET SslStream and we have run into what look like cipher compatibility issues with the .NET SslStream and a AS400 machine we are trying to connect to (which worked previously). When we call SslStream.AuthenticateAsClient it is sending the following: 16 03 00 00 37 01 00 00 33 03 00 4d 2c 00 ee 99 4e 0c 5d 83 14 77 78 5c 0f d3 8f 8b d5 e6 b8 cd 61 0f 29 08 ab 75 03 f7 fa 7d 70 00 00 0c 00 05 00 0a 00 13 00 04 00 02 00 ff 01 00 Which decodes as (based on http://www.mozilla.org/projects/security/pki/nss/ssl/draft302.txt) [16] Record Type [03 00] SSL Version [00 37] Body length [01] SSL3_MT_CLIENT_HELLO [00 00 33] Length (51 bytes) [03 00] Version number = 768 [4d 2c 00 ee] 4 Bytes unix time [… ] 28 Bytes random number [00] Session number [00 0c] 12 bytes (2 * 6 Cyphers)? [00 05, 00 0a, 00 13, 00 04, 00 02, 00 ff] - [RC4, PBE-MD5-DES, RSA, MD5, PKCS, ???] [01 00] Null compression method The as400 server responds back with: 15 03 00 00 02 02 28 [15] SSL3_RT_ALERT [03 00] SSL Version [00 02] Body Length (2 Bytes) [02 28] 2 = SSL3_RT_FATAL, 40 = SSL3_AD_HANDSHAKE_FAILURE I'm specifically looking to decode the '00 FF' at the end of the cyphers. Have I decoded it correctly? What does, if anything, '00 FF' decode too? I am using the following code to test/reproduce: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Net.Security; using System.Security.Authentication; using System.IO; using System.Diagnostics; using System.Security.Cryptography.X509Certificates; namespace TestSslStreamApp { class DebugStream : Stream { private Stream AggregatedStream { get; set; } public DebugStream(Stream stream) { AggregatedStream = stream; } public override bool CanRead { get { return AggregatedStream.CanRead; } } public override bool CanSeek { get { return AggregatedStream.CanSeek; } } public override bool CanWrite { get { return AggregatedStream.CanWrite; } } public override void Flush() { AggregatedStream.Flush(); } public override long Length { get { return AggregatedStream.Length; } } public override long Position { get { return AggregatedStream.Position; } set { AggregatedStream.Position = value; } } public override int Read(byte[] buffer, int offset, int count) { int bytesRead = AggregatedStream.Read(buffer, offset, count); return bytesRead; } public override long Seek(long offset, SeekOrigin origin) { return AggregatedStream.Seek(offset, origin); } public override void SetLength(long value) { AggregatedStream.SetLength(value); } public override void Write(byte[] buffer, int offset, int count) { AggregatedStream.Write(buffer, offset, count); } } class Program { static void Main(string[] args) { const string HostName = "as400"; TcpClient tcpClient = new TcpClient(HostName, 992); SslStream sslStream = new SslStream(new DebugStream(tcpClient.GetStream()), false, null, null, EncryptionPolicy.AllowNoEncryption); sslStream.AuthenticateAsClient(HostName, null, SslProtocols.Ssl3, false); } } }

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  • Android Couchdb - libcouch and IPC Aidl Services

    - by dirtySanchez
    I am working on a native CouchdDB app with android. Now just this week CouchOne released libcouch, described as "Library files needed to interact with CouchDB on Android": couchone_libcouch@Github It is a basic app that installs CouchDB if the CouchDB service (that comes with CouchDB if it was installed previously) can't be bound to. To be more precise, as I understand it: libcouch estimates CouchDb's presence on the device by trying to bind to a IPC Service from CouchDB and through that service wants communicate with CouchDB. Please see the method "attemptLaunch()" at CouchAppLauncher.class for reviewing this: public void attemptLaunch() { Log.i(TAG,"1.) called attemptLaunch"); Intent intent = new Intent(ICouchService.class.getName()); Log.i(TAG,"1.a) setup Intent"); Boolean canStart = bindService(intent, couchServiceConn, Context.BIND_AUTO_CREATE); Log.i(TAG,"1.b bound service. canStart: " + Boolean.toString(canStart)); if (!canStart) { setContentView(R.layout.install_couchdb); TextView label = (TextView) findViewById(R.id.install_couchdb_text); Button btn = (Button) this.findViewById(R.id.install_couchdb_btn); String text = getString(R.string.app_name) + " requires Apache CouchDB to be installed."; label.setText(text); // Launching the market will fail on emulators btn.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { launchMarket(); finish(); } }); } } The question(s) I have about this are: libcouch never is able to "find" a previously installed CouchDB. It always attempts to install CouchDB from the market. This is because it never actually is able to bind to the CouchDBService. As I understand the purpose auf AIDL generated service interfaces, the actual service that intends to offer it's IPC to other applications should make use of AIDL. In this case the AIDL has been moved to the application that is trying to bind to the remote service, which is libcouch in this case. Reviewing the commits the AIDL files have just been moved out of that repository to libcouch. For complete linkage, here's the link to the Android CouchDB sources: github.com/couchone/libcouch-android Now, I could be completely wrong in my findings, it could also be lincouch's Manifest that s missing something, but I am really looking forward to get some answers!

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  • How to design a high-level application protocol for metadata syncing between devices and server?

    - by Jaanus
    I am looking for guidance on how to best think about designing a high-level application protocol to sync metadata between end-user devices and a server. My goal: the user can interact with the application data on any device, or on the web. The purpose of this protocol is to communicate changes made on one endpoint to other endpoints through the server, and ensure all devices maintain a consistent picture of the application data. If user makes changes on one device or on the web, the protocol will push data to the central repository, from where other devices can pull it. Some other design thoughts: I call it "metadata syncing" because the payloads will be quite small, in the form of object IDs and small metadata about those ID-s. When client endpoints retrieve new metadata over this protocol, they will fetch actual object data from an external source based on this metadata. Fetching the "real" object data is out of scope, I'm only talking about metadata syncing here. Using HTTP for transport and JSON for payload container. The question is basically about how to best design the JSON payload schema. I want this to be easy to implement and maintain on the web and across desktop and mobile devices. The best approach feels to be simple timer- or event-based HTTP request/response without any persistent channels. Also, you should not have a PhD to read it, and I want my spec to fit on 2 pages, not 200. Authentication and security are out of scope for this question: assume that the requests are secure and authenticated. The goal is eventual consistency of data on devices, it is not entirely realtime. For example, user can make changes on one device while being offline. When going online again, user would perform "sync" operation to push local changes and retrieve remote changes. Having said that, the protocol should support both of these modes of operation: Starting from scratch on a device, should be able to pull the whole metadata picture "sync as you go". When looking at the data on two devices side by side and making changes, should be easy to push those changes as short individual messages which the other device can receive near-realtime (subject to when it decides to contact server for sync). As a concrete example, you can think of Dropbox (it is not what I'm working on, but it helps to understand the model): on a range of devices, the user can manage a files and folders—move them around, create new ones, remove old ones etc. And in my context the "metadata" would be the file and folder structure, but not the actual file contents. And metadata fields would be something like file/folder name and time of modification (all devices should see the same time of modification). Another example is IMAP. I have not read the protocol, but my goals (minus actual message bodies) are the same. Feels like there are two grand approaches how this is done: transactional messages. Each change in the system is expressed as delta and endpoints communicate with those deltas. Example: DVCS changesets. REST: communicating the object graph as a whole or in part, without worrying so much about the individual atomic changes. What I would like in the answers: Is there anything important I left out above? Constraints, goals? What is some good background reading on this? (I realize this is what many computer science courses talk about at great length and detail... I am hoping to short-circuit it by looking at some crash course or nuggets.) What are some good examples of such protocols that I could model after, or even use out of box? (I mention Dropbox and IMAP above... I should probably read the IMAP RFC.)

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  • What is a proper way to store site-level global variables in a SharePoint site?

    - by ccomet
    One thing that has driven me nuts about SharePoint2007 is the apparent inability to have defineable settings that apply specifically to a site or site collection itself, and not the content. I mean, you have some pre-defined settings like the Site Logo, the Site Name, and various other things, but there doesn't appear to be anywhere to add new kinds of settings. The application I am working on needs to be able to create multiple kinds of "project site collections" that all follow a basic template, but have certain additional settings that apply specifically to that site collection and that one alone. In addition to the standard site name we also need to define the Project Number, the Project Name, and the Client Name. And given the requests of some of our clients, we also reach a point where we have to have configurable settings that alter how some of the workflows work, like whether files are marked with Letters or Numbers. Our current solution, which I'm hesitant about, has been to store an XML file on the SharePoint server. This file contains one node for each site collection, identified by the URL of the root site. Inside the node are all of the elements that need to be defined for that site collection. When we need them, we have to access the XML file (which will always require SPSecurity.RunWithElevatedPrivileges to access files right on the server) every time to load it and retrieve the data. There are a lot of automated processes which will have to do this, and I'm hesitant about the stability of this method when we reach hundreds of sites with thousands of files running tens of thousands of workflows, all wanting to access this file. Maybe they're unfounded worries, but I'd rather worry than risk everything breaking in a couple years. I was looking into the SPWeb object and found the AllProperties hashtable. It looks like just the kind of thing which might work, but I don't know how safe it is to be modifying this. I read through both MSDN and the WSS SDK but found nothing that clarified on adding completely new properties into AllProperties. Is it safe to use AllProperties for this kind of thing? Or is there yet another feature that I am missing, which could handle the concept of global variables at the site collection or site scope?

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  • Loading Modules in Angular

    - by SL Dev
    I'm new to AngularJS. In my efforts to learn, I've relied on the AngularJS tutorials. Now, I'm trying to build an app using the AngularSeed project template. I'm trying to make my project as modular as possible. For that reason, my controllers are broken out into several files. Currently, I have the following: /app index.html login.html home.html javascript app.js loginCtrl.js homeCtrl.js my app.js file has the following: 'use strict'; var app = angular.module('site', ['ngRoute']); app.config(function($routeProvider, $locationProvider) { $locationProvider.html5Mode(true); $routeProvider.when('/login', {templateUrl: 'app/login.html', controller:'loginCtrl'}); $routeProvider.when('/home', {templateUrl: 'app/home.html', controller:'homeCtrl'}); $routeProvider.otherwise({redirectTo: '/login'}); }); my loginCtrl.js file is very basic at the moment. It only has: 'use strict'; app.controller('loginCtrl', function loginCtrl($scope) { } ); My homeCtrl.js is almost the same, except for the name. It looks like the following: 'use strict'; app.controller('homeCtrl', function homeCtrl($scope) { } ); My index.html file is the angularSeed index-async.html file. However, when I load the dependencies, I have the following: // load all of the dependencies asynchronously. $script([ 'http://ajax.googleapis.com/ajax/libs/angularjs/1.2.0-rc.3/angular.min.js', 'http://ajax.googleapis.com/ajax/libs/angularjs/1.2.0-rc.3/angular-route.min.js', 'javascript/app.js', 'javascript/loginCtrl.js', 'javascript/homeCtrl.js' ], function() { // when all is done, execute bootstrap angular application angular.bootstrap(document, ['site']); }); My problem is, sometimes my app works and sometimes it doesn't. It's almost like something gets loaded before something else. Occasionally, I receive this error. Other times, I get an error in the console window that says: 'Uncaught ReferenceError: app is not defined' in loginCtrl.js. Sometimes it happens with homeCtrl.js. What am I doing wrong? It feels like I need to have my controllers in a module and pass that module in my app.config in the app.js file. However, a) I'm not sure if that allowed and b) I'm not sure how to do it.

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  • Application error with MyFaces 1.2: java.lang.IllegalStateException: No Factories configured for this Application.

    - by IgorB
    For my app I'm using Tomcat 6.0.x and Mojarra 1.2_04 JSF implementation. It works fine, just I would like to switch now to MyFaces 1.2_10 impl of JSF. During the deployment of my app a get the following error: ERROR [org.apache.catalina.core.ContainerBase.[Catalina].[localhost].[/myApp]] StandardWrapper.Throwable java.lang.IllegalStateException: No Factories configured for this Application. This happens if the faces-initialization does not work at all - make sure that you properly include all configuration settings necessary for a basic faces application and that all the necessary libs are included. Also check the logging output of your web application and your container for any exceptions! If you did that and find nothing, the mistake might be due to the fact that you use some special web-containers which do not support registering context-listeners via TLD files and a context listener is not setup in your web.xml. A typical config looks like this; <listener> <listener-class>org.apache.myfaces.webapp.StartupServletContextListener</listener-class> </listener> at javax.faces.FactoryFinder.getFactory(FactoryFinder.java:106) at javax.faces.webapp.FacesServlet.init(FacesServlet.java:137) at org.apache.myfaces.webapp.MyFacesServlet.init(MyFacesServlet.java:113) at org.apache.catalina.core.StandardWrapper.loadServlet(StandardWrapper.java:1172) at org.apache.catalina.core.StandardWrapper.load(StandardWrapper.java:992) at org.apache.catalina.core.StandardContext.loadOnStartup(StandardContext.java:4058) at org.apache.catalina.core.StandardContext.start(StandardContext.java:4371) ... Here is part of my web.xml configuration: <servlet> <servlet-name>Faces Servlet</servlet-name> <!-- <servlet-class>javax.faces.webapp.FacesServlet</servlet-class> --> <servlet-class>org.apache.myfaces.webapp.MyFacesServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> ... <listener> <listener- class>org.apache.myfaces.webapp.StartupServletContextListener</listener-class> </listener> Has anyone experienced similar error, and what should I do i order to fix it? Thanx!

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  • Good style for handling constructor failure of critical object

    - by mtlphil
    I'm trying to decide between two ways of instantiating an object & handling any constructor exceptions for an object that is critical to my program, i.e. if construction fails the program can't continue. I have a class SimpleMIDIOut that wraps basic Win32 MIDI functions. It will open a MIDI device in the constructor and close it in the destructor. It will throw an exception inherited from std::exception in the constructor if the MIDI device cannot be opened. Which of the following ways of catching constructor exceptions for this object would be more in line with C++ best practices Method 1 - Stack allocated object, only in scope inside try block #include <iostream> #include "simplemidiout.h" int main() { try { SimpleMIDIOut myOut; //constructor will throw if MIDI device cannot be opened myOut.PlayNote(60,100); //..... //myOut goes out of scope outside this block //so basically the whole program has to be inside //this block. //On the plus side, it's on the stack so //destructor that handles object cleanup //is called automatically, more inline with RAII idiom? } catch(const std::exception& e) { std::cout << e.what() << std::endl; std::cin.ignore(); return 1; } std::cin.ignore(); return 0; } Method 2 - Pointer to object, heap allocated, nicer structured code? #include <iostream> #include "simplemidiout.h" int main() { SimpleMIDIOut *myOut; try { myOut = new SimpleMIDIOut(); } catch(const std::exception& e) { std::cout << e.what() << std::endl; delete myOut; return 1; } myOut->PlayNote(60,100); std::cin.ignore(); delete myOut; return 0; } I like the look of the code in Method 2 better, don't have to jam my whole program into a try block, but Method 1 creates the object on the stack so C++ manages the object's life time, which is more in tune with RAII philosophy isn't it? I'm still a novice at this so any feedback on the above is much appreciated. If there's an even better way to check for/handle constructor failure in a siatuation like this please let me know.

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  • Help with strange memory behavior. Looking for leaks both in my brain and in my code.

    - by BastiBechtold
    I spent the last few days trying to find memory leaks in a program we are developing. First of all, I tried using some leak detectors. After fixing a few issues, they do not find any leaks any more. However, I am also monitoring my application using perfmon.exe. Performance Monitor reports that 'Private Bytes' and 'Working Set - Private' are steadily rising when the app is used. To me, this suggests that the program is using more and more memory the longer it runs. Internal resources seem to be stable however, so this sounds like leaking to me. The program is loading a DLL at runtime. I suspect that these leaks or whatever they are occur in that library and get purged when the library is unloaded, hence they won't get picked up by the leak detectors. I used both DevPartner BoundsChecker and Virtual Leak Detector to look for memory leaks. Both supposedly catch leaks in DLLs. Also, the memory consumption is increasing in steps and those steps roughly, but not exactly, coincide with certain GUI actions I perform in the application. If these were errors in our code, they should get triggered every single time the actions are performed and not just most of the time. Whenever I am confronted with so much strangeness, I begin to question my basic assumptions. So I turn to you, who know everything, for suggestions. Is there a flaw in my assumptions? Do you have an idea of how to go about troubleshooting a problem like this? Edit: I am currently using Microsoft Visual C++ (x86) on Windows 7 64. Edit2: I just used IBM Purify to hunt for leaks. First of all, it lists a full 30% of the program as leaked memory. This can not be true. I guess it is identifying the whole DLL as leaked or something like that. However, if I search for new leaks every few actions, it reports leaks that correspond with the size increase reported by Performance Monitor. This could be a lead to a leak. Sadly, I am only using the trial version of Purify, so it won't show me the actual location of those leaks. (These leaks only show up at runtime. When the program exits, there are no leaks whatsoever reported by any tool.)

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  • Flexslider position of previous and next slides

    - by TJ15
    I am using the basic flexslider, I wantto display some of the previous and next , so if slide 2 is showing you will see part of slide 1 to the left and part of slide 3 to the right. <!DOCTYPE html> <head> <link rel="stylesheet" href="flexslider.css" type="text/css"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.6.2/jquery.min.js"></script> <style> .container {overflow: hidden; width: 100%} .flexslider {max-width: 500px; width: 500px; margin: 0 auto} .content {background: #f2f2f2; max-width: 500px; display: block; margin: 0 auto} .flex-viewport {overflow: visible !important} </style> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> <div class="container"> <div class="flexslider"> <ul class="slides"> <li><img src="785.jpg" /></li> <li><img src="785.jpg" /></li> <li><img src="785.jpg" /></li> <li><img src="785.jpg" /></li> </ul> </div> </div> <script src="jquery.flexslider.js"></script> <script> jQuery(document).ready(function($) { // You can use the locally-scoped $ in here as an alias to jQuery. $(window).load(function() { $('.flexslider').flexslider(); }); }); </script> </body> </html> I have reduced the image to 70% and positioned it in the middle of the page. I want to have the next and previous slides visible on either side of the main pic but no idea where to make the appropriate changes (I assume in the js file). I thought this was a margin issue but setting this to 0 in styles makes no difference. Has anyone done this and can provide some advice?

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  • C++0x: How can I access variadic tuple members by index at runtime?

    - by nonoitall
    I have written the following basic Tuple template: template <typename... T> class Tuple; template <uintptr_t N, typename... T> struct TupleIndexer; template <typename Head, typename... Tail> class Tuple<Head, Tail...> : public Tuple<Tail...> { private: Head element; public: template <uintptr_t N> typename TupleIndexer<N, Head, Tail...>::Type& Get() { return TupleIndexer<N, Head, Tail...>::Get(*this); } uintptr_t GetCount() const { return sizeof...(Tail) + 1; } private: friend struct TupleIndexer<0, Head, Tail...>; }; template <> class Tuple<> { public: uintptr_t GetCount() const { return 0; } }; template <typename Head, typename... Tail> struct TupleIndexer<0, Head, Tail...> { typedef Head& Type; static Type Get(Tuple<Head, Tail...>& tuple) { return tuple.element; } }; template <uintptr_t N, typename Head, typename... Tail> struct TupleIndexer<N, Head, Tail...> { typedef typename TupleIndexer<N - 1, Tail...>::Type Type; static Type Get(Tuple<Head, Tail...>& tuple) { return TupleIndexer<N - 1, Tail...>::Get(*(Tuple<Tail...>*) &tuple); } }; It works just fine, and I can access elements in array-like fashion by using tuple.Get<Index() - but I can only do that if I know the index at compile-time. However, I need to access elements in the tuple by index at runtime, and I won't know at compile-time which index needs to be accessed. Example: int chosenIndex = getUserInput(); cout << "The option you chose was: " << tuple.Get(chosenIndex) << endl; What's the best way to do this?

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  • Collision point of 2 curves in a 3d-room

    - by Frank
    Hello, i am programming a small game for quite some time. We started coding a small FPS-Shooter inside of a project at school to get a bit experience using directX. I dont know why, but i couldnt stop the project and started programming at home aswell. At the moment i am trying to create some small AI. Of cause thats definatlly not easy, but thats my personal goal anyways. The topic could prolly fill multiple books hehe. I've got the walking part of my bots done so far. They walk along a scriped path. I am not working on the "aiming" of the bots. While programming that i hit on some math problem i couldnt solve yet. I hope of your input on this to help me get further. Concepts, ideas and everything else are highly appreciated. Problem: Calculate the position (D3DXVECTOR3) where the curve of the projectile (depends on gravity, speed), hit the curved of the enemys walking path (depends on speed). We assume that the enemy walks in a constant line. Known variables: float projectilSpeed = 2000 m/s //speed of the projectile per second float gravitation = 9.81 m/s^2 //of cause the gravity lol D3DXVECTOR3 targetPosition //position of the target stored in a vector (x,y,z) D3DXVECTOR3 projectilePosition //position of the projectile D3DXVECTOR3 targetSpeed //stores the change of the targets position in the last second Variabledefinition ProjectilePosition at time of collision = ProjectilePos_t TargetPosition at time of collision = TargetPos_t ProjectilePosition at time 0, now = ProjectilePos_0 TargetPosition at time 0, now = TargetPos_0 Time to impact = t Aim-angle = theta My try: Found a formular to calculate "drop" (Drop of the projectile based on the gravity) on Wikipedia: float drop = 0.5f * gravity * t * t The speed of the projectile has a horizontal and a vertical part.. Found a formular for that on wikipedia aswell: ProjectilVelocity.x = projectilSpeed * cos(theta) ProjectilVelocity.y = projectilSpeed * sin(theta) So i would assume this is true for the projectile curve: ProjectilePos_t.x = ProjectilePos_0.x + ProjectileSpeed * t ProjectilePos_t.y = ProjectilePos_0.y + ProjectileSpeed * t + 0.5f * gravity * t * t ProjectilePos_t.z = ProjectilePos_0.z + ProjectileSpeed * t The target walk with a constant speed, so we can determine his curve by this: TargetPos_t = TargetPos_0 + TargetSpeed * D3DXVECTOR3(t, t, t) Now i dont know how to continue. I have to solve it somehow to get a hold on the time to impact somehow. As a basic formular i could use: float time = distanz / projectileSpeed But that wouldnt be truly correct as it would assume a linear "Trajectory". We just find this behaivor when using a rocket. I hope i was able to explain the problem as much as possible. If there are questions left, feel free to ask me! Greets from germany, Frank

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  • Configuring a Context specific Tomcat Security Realm

    - by Andy Mc
    I am trying to get a context specific security Realm in Tomcat 6.0, but when I start Tomcat I get the following error: 09-Dec-2010 16:12:40 org.apache.catalina.startup.ContextConfig validateSecurityRoles INFO: WARNING: Security role name myrole used in an <auth-constraint> without being defined in a <security-role> I have created the following context.xml file: <Context debug="0" reloadable="true"> <Resource name="MyUserDatabase" type="org.apache.catalina.UserDatabase" description="User database that can be updated and saved" factory="org.apache.catalina.users.MemoryUserDatabaseFactory" pathname="conf/my-users.xml" /> <Realm className="org.apache.catalina.realm.UserDatabaseRealm" resourceName="MyUserDatabase"/> </Context> Created a file: my-users.xml which I have placed under WEB-INF/conf which contains the following: <tomcat-users> <role rolename="myrole"/> <user username="test" password="changeit" roles="myrole" /> </tomcat-users> Added the following lines to my web.xml file: <web-app ...> ... <security-constraint> <web-resource-collection> <web-resource-name>Entire Application</web-resource-name> <url-pattern>/*</url-pattern> </web-resource-collection> <auth-constraint> <role-name>myrole</role-name> </auth-constraint> </security-constraint> <login-config> <auth-method>BASIC</auth-method> </login-config> ... </web-app> But seem to get the error wherever I put conf/my-users.xml. Do I have to specify an explicit PATH in the pathname or is it relative to somewhere? Ideally I would like to have it packaged up as part of my WAR file. Any ideas?

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  • Classes to Entities; Like-class inheritence problems

    - by Stacey
    Beyond work, some friends and I are trying to build a game of sorts; The way we structure some of it works pretty well for a normal object oriented approach, but as most developers will attest this does not always translate itself well into a database persistent approach. This is not the absolute layout of what we have, it is just a sample model given for sake of representation. The whole project is being done in C# 4.0, and we have every intention of using Entity Framework 4.0 (unless Fluent nHibernate can really offer us something we outright cannot do in EF). One of the problems we keep running across is inheriting things in database models. Using the Entity Framework designer, I can draw the same code I have below; but I'm sure it is pretty obvious that it doesn't work like it is expected to. To clarify a little bit; 'Items' have bonuses, which can be of anything. Therefore, every part of the game must derive from something similar so that no matter what is 'changed' it is all at a basic enough level to be hooked into. Sounds fairly simple and straightforward, right? So then, we inherit everything that pertains to the game from 'Unit'. Weights, Measures, Random (think like dice, maybe?), and there will be other such entities. Some of them are similar, but in code they will each react differently. We're having a really big problem with abstracting this kind of thing into a database model. Without 'Enum' support, it is proving difficult to translate into multiple tables that still share a common listing. One solution we've depicted is to use a 'key ring' type approach, where everything that attaches to a character is stored on a 'Ring' with a 'Key', where each Key has a Value that represents a type. This works functionally but we've discovered it becomes very sluggish and performs poorly. We also dislike this approach because it begins to feel as if everything is 'dumped' into one class; which makes management and logical structure difficult to adhere to. I was hoping someone else might have some ideas on what I could do with this problem. It's really driving me up the wall; To summarize; the goal is to build a type (Unit) that can be used as a base type (Table per Type) for generic reference across a relatively global scope, without having to dump everything into a single collection. I can use an Interface to determine actual behavior so that isn't too big of an issue. This is 'roughly' the same idea expressed in the Entity Framework.

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  • How do I do high quality scaling of a image?

    - by pbhogan
    I'm writing some code to scale a 32 bit RGBA image in C/C++. I have written a few attempts that have been somewhat successful, but they're slow and most importantly the quality of the sized image is not acceptable. I compared the same image scaled by OpenGL (i.e. my video card) and my routine and it's miles apart in quality. I've Google Code Searched, scoured source trees of anything I thought would shed some light (SDL, Allegro, wxWidgets, CxImage, GD, ImageMagick, etc.) but usually their code is either convoluted and scattered all over the place or riddled with assembler and little or no comments. I've also read multiple articles on Wikipedia and elsewhere, and I'm just not finding a clear explanation of what I need. I understand the basic concepts of interpolation and sampling, but I'm struggling to get the algorithm right. I do NOT want to rely on an external library for one routine and have to convert to their image format and back. Besides, I'd like to know how to do it myself anyway. :) I have seen a similar question asked on stack overflow before, but it wasn't really answered in this way, but I'm hoping there's someone out there who can help nudge me in the right direction. Maybe point me to some articles or pseudo code... anything to help me learn and do. Here's what I'm looking for: 1. No assembler (I'm writing very portable code for multiple processor types). 2. No dependencies on external libraries. 3. I am primarily concerned with scaling DOWN, but will also need to write a scale up routine later. 4. Quality of the result and clarity of the algorithm is most important (I can optimize it later). My routine essentially takes the following form: DrawScaled( uint32 *src, uint32 *dst, src_x, src_y, src_w, src_h, dst_x, dst_y, dst_w, dst_h ); Thanks! UPDATE: To clarify, I need something more advanced than a box resample for downscaling which blurs the image too much. I suspect what I want is some kind of bicubic (or other) filter that is somewhat the reverse to a bicubic upscaling algorithm (i.e. each destination pixel is computed from all contributing source pixels combined with a weighting algorithm that keeps things sharp. EXAMPLE: Here's an example of what I'm getting from the wxWidgets BoxResample algorithm vs. what I want on a 256x256 bitmap scaled to 55x55. And finally: the original 256x256 image

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  • log4net initialisation

    - by Ruben Bartelink
    I've looked hard for duplicates but have to ask the following, no matter how basic it may seem, to get it clear once and for all! In a fresh Console app using log4net version 1.2.10.0 on VS28KSP1 on 64 bit W7, I have the following code:- using log4net; using log4net.Config; namespace ConsoleApplication1 { class Program { static readonly ILog _log = LogManager.GetLogger(typeof(Program)); static void Main(string[] args) { _log.Info("Ran"); } } } In my app.config, I have: <?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler, log4net" /> </configSections> <log4net> <appender name="RollingFileAppender" type="log4net.Appender.RollingFileAppender"> <file value="Program.log" /> <lockingModel type="log4net.Appender.FileAppender+MinimalLock" /> <appendToFile value="true" /> <rollingStyle value="Size" /> <maxSizeRollBackups value="10" /> <maximumFileSize value="1MB" /> <staticLogFileName value="true" /> <layout type="log4net.Layout.PatternLayout"> <conversionPattern value="[%username] %date [%thread] %-5level %logger [%property{NDC}] - %message%newline" /> </layout> </appender> <root> <level value="DEBUG" /> <appender-ref ref="RollingFileAppender" /> </root> </log4net> </configuration> This doesnt write anything, unless I either add an attribute: [ assembly:XmlConfigurator ] Or explicitly initialise it in Main(): _log.Info("This will not go to the log"); XmlConfigurator.Configure(); _log.Info("Ran"); This raises the following questions: I'm almost certain I've seen it working somewhere on some version of log4net without the addition of the assembly attribute or call in Main. Can someone assure me I'm not imagining that? Can someone please point me to where in the doc it explicitly states that both the config section and the initialisation hook are required - hopefully with an explanation of when this changed, if it did? I can easily imagine why this might be the policy -- having the initialisation step explicit to avoid surprises etc., it's just that I seem to recall this not always being the case... (And normally I have the config in a separate file, which generally takes configsections out of the picture)

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  • OpenGL Projection matrix won't allow displaying anything

    - by user272973
    I'm trying to get some basic OpenGL-ES with Shaders to run on the iPhone, based on some examples. For some reason my projection matrix refuses to result in something on the screen. It feels like a clipping plane is set very near but that contradicts with the values I supply. If I render the same scene with an Orthogonal projection matrix I see my object just no perspective obviously. Here's the code that generates the projection matrix: esPerspective(&proj, 45.f, 768.0/1024.0, 1.f, 10000.f); void esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ) { float frustumW, frustumH; frustumH = tanf( fovy / 360.0f * PI ) * nearZ; frustumW = frustumH * aspect; esFrustum( result, -frustumW, frustumW, -frustumH, frustumH, nearZ, farZ ); } void esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ) { float deltaX = right - left; float deltaY = top - bottom; float deltaZ = farZ - nearZ; ESMatrix frust; if ( (nearZ <= 0.0f) || (farZ <= 0.0f) || (deltaX <= 0.0f) || (deltaY <= 0.0f) || (deltaZ <= 0.0f) ) return; frust.m[0][0] = 2.0f * nearZ / deltaX; frust.m[0][1] = frust.m[0][2] = frust.m[0][3] = 0.0f; frust.m[1][1] = 2.0f * nearZ / deltaY; frust.m[1][0] = frust.m[1][2] = frust.m[1][3] = 0.0f; frust.m[2][0] = (right + left) / deltaX; frust.m[2][1] = (top + bottom) / deltaY; frust.m[2][2] = -(nearZ + farZ) / deltaZ; frust.m[2][3] = -1.0f; frust.m[3][2] = -2.0f * nearZ * farZ / deltaZ; frust.m[3][0] = frust.m[3][1] = frust.m[3][3] = 0.0f; esMatrixMultiply(result, &frust, result); } My projection matrix comes out as: [3.21, 0, 0, 0] [0, 2.41, 0, 0] [0, 0, -1, -1] [0, 0, -2, 0] Even if I manually set the [3][3] cell to 1 I still don't see anything. Any ideas?

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  • Any socket programmers out there? How can I obtain the IPv4 address of the client?

    - by Dr Dork
    Hello! I'm prepping for a simple work project and am trying to familiarize myself with the basics of socket programming in a Unix dev environment. At this point, I have some basic server side code setup to listen for incoming TCP connection requests from clients after the parent socket has been created and is set to listen... int sockfd, newfd; unsigned int len; socklen_t sin_size; char msg[]="Test message sent"; char buf[MAXLEN]; int st, rv; struct addrinfo hints, *serverinfo, *p; struct sockaddr_storage client; char ip[INET6_ADDRSTRLEN]; . . //parent socket creation and listen code omitted for simplicity . //wait for connection requests from clients while(1) { //Returns the socketID and address of client connecting to socket if( ( newfd = accept(sockfd, (struct sockaddr *)&client, &len) ) == -1 ){ perror("Accept"); exit(-1); } if( (rv = recv(newfd, buf, MAXLEN-1, 0 )) == -1) { perror("Recv"); exit(-1); } struct sockaddr_in *clientAddr = ( struct sockaddr_in *) get_in_addr((struct sockaddr *)&client); inet_ntop(client.ss_family, clientAddr, ip, sizeof ip); printf("Receive from %s: query type is %s\n", ip, buf); if( ( st = send(newfd, msg, strlen(msg), 0)) == -1 ) { perror("Send"); exit(-1); } //ntohs is used to avoid big-endian and little endian compatibility issues printf("Send %d byte to port %d\n", ntohs(clientAddr->sin_port) ); close(newfd); } } I found the get_in_addr function online and placed it at the top of my code and use it to obtain the IP address of the client connecting... // get sockaddr, IPv4 or IPv6: void *get_in_addr(struct sockaddr *sa) { if (sa->sa_family == AF_INET) { return &(((struct sockaddr_in*)sa)->sin_addr); } return &(((struct sockaddr_in6*)sa)->sin6_addr); } but the function always returns the IPv6 IP address since thats what the sa_family property is set as. My question is, is the IPv4 IP address stored anywhere in the data I'm using and, if so, how can I access it? Thanks so much in advance for all your help!

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