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  • Django: reverse lookup URL of feeds?

    - by Santa
    I am having trouble doing a reverse URL lookup for Django-generated feeds. I have the following setup in urls.py: feeds = { 'latest': LatestEntries, } urlpatterns = patterns('', # ... # enable feeds (RSS) url(r'^feeds/(?P<url>.*)/$', 'django.contrib.syndication.views.feed', {'feed_dict': feeds}, name='feeds_view'), ) I have tried using the following template tag: <a href="{% url feeds_view latest %}">RSS feeds</a> But the resulting link is not what want (http://my.domain.com/feeds//). It should be http://my.domain.com/feeds/latest/. For now, I am using a hack to generate the URL for the template: <a href="http://{{ request.META.HTTP_HOST }}/feeds/latest">RSS feeds</a> But, as you can see, it clearly is not DRY. Is there something I am missing?

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  • Using urllib2 with SOCKS proxy

    - by roddik
    Hello. Is it possible to fetch pages with urllib2 through a SOCKS proxy on a one socks server per opener basic? I've seen the solution using setdefaultproxy method, but I need to have different socks in different openers.

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  • Extending Django Flatpages to accept template tags

    - by Tristan
    I use django flatpages for a lot of content on our site, I'd like to extend it to accept django template tags in the content as well. I found this snippet but after much larking about I couldn't get it to work. Am I correct in assuming that you would need too "subclass" the django flatpages app to get this to work? Is this best way of doing it? I'm not quite sure how to structure it, as I don't really want to directly modify the django distribution.

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  • Django template-printing variables

    - by Hulk
    In django views def add(request): dict{} co_data = optarr dict.update({'co_data' : co_data}) logging.debug(co_data) return render_to_response('scheme/create.html',context_instance=RequestContext(request,{'dict': dict})) And data has the following string 1##2##3##4## And in the template when i say {{co_data}} it doesnt display the values.Please point out whats wrong in the code. Thanks..

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  • PycURL RESUME_FROM

    - by excid3
    I can't seem to get the RESUME_FROM option to work. Here's some example code that I have been testing with: import os import pycurl import sys def progress(total, existing, upload_t, upload_d): try: frac = float(existing)/float(total) except: frac = 0 sys.stdout.write("\r%s %3i%%" % ("file", frac*100) ) url = "http://launchpad.net/keryx/stable/0.92/+download/keryx_0.92.4.tar.gz" filename = url.split("/")[-1].strip() def test(debug_type, debug_msg): print "debug(%d): %s" % (debug_type, debug_msg) c = pycurl.Curl() c.setopt(pycurl.URL, url) c.setopt(pycurl.FOLLOWLOCATION, 1) c.setopt(pycurl.MAXREDIRS, 5) # Setup writing if os.path.exists(filename): f = open(filename, "ab") c.setopt(pycurl.RESUME_FROM, os.path.getsize(filename)) else: f = open(filename, "wb") c.setopt(pycurl.WRITEDATA, f) #c.setopt(pycurl.VERBOSE, 1) c.setopt(pycurl.DEBUGFUNCTION, test) c.setopt(pycurl.NOPROGRESS, 0) c.setopt(pycurl.PROGRESSFUNCTION, progress) c.perform()

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  • Django foreign key question

    - by Hulk
    All, i have the following model defined, class header(models.Model): title = models.CharField(max_length = 255) created_by = models.CharField(max_length = 255) def __unicode__(self): return self.id() class criteria(models.Model): details = models.CharField(max_length = 255) headerid = models.ForeignKey(header) def __unicode__(self): return self.id() class options(models.Model): opt_details = models.CharField(max_length = 255) headerid = models.ForeignKey(header) def __unicode__(self): return self.id() AND IN MY VIEWS I HAVE p= header(title=name,created_by=id) p.save() Now the data will be saved to header table .My question is that for this id generated in header table how will save the data to criteria and options table..Please let me know.. Thanks..

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  • django-admin - how to modify ModelAdmin to create multiple objects at once?

    - by skrobul
    let's assume that I have very basic model class Message(models.Model): msg = models.CharField(max_length=30) this model is registered with admin module: class MessageAdmin(admin.ModelAdmin): pass admin.site.register(Message, MessageAdmin) Currently when I go into the admin interface, after clicking "Add message" I have only one form where I can enter the msg. I would like to have multiple forms (formset perhaps) on the "Add page" so I can create multiple messages at once. It's really annoying having to click "Save and add another" every single time. Ideally I would like to achieve something like InlineModelAdmin but it turns out that you can use it only for the models that are related to the object which is edited. What would you recommend to use to resolve this problem?

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  • Django admin site auto populate combo box based on input

    - by user292652
    hi i have to following model class Match(models.Model): Team_one = models.ForeignKey('Team', related_name='Team_one') Team_two = models.ForeignKey('Team', related_name='Team_two') Stadium = models.CharField(max_length=255, blank=True) Start_time = models.DateTimeField(auto_now_add=False, auto_now=False, blank=True, null=True) Rafree = models.CharField(max_length=255, blank=True) Judge = models.CharField(max_length=255, blank=True) Winner = models.ForeignKey('Team', related_name='winner', blank=True) updated = models.DateTimeField('update date', auto_now=True ) created = models.DateTimeField('creation date', auto_now_add=True ) def save(self, force_insert=False, force_update=False): pass @models.permalink def get_absolute_url(self): return ('view_or_url_name') class MatchAdmin(admin.ModelAdmin): list_display = ('Team_one','Team_two', 'Winner') search_fields = ['Team_one','Team_tow'] admin.site.register(Match, MatchAdmin) i was wondering is their a way to populated the winner combo box once the team one and team two is selected in admin site ?

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  • Django - provide additional information in template

    - by Ninefingers
    Hi all, I am building an app to learn Django and have started with a Contact system that currently stores Contacts and Addresses. C's are a many to many relationship with A's, but rather than use Django's models.ManyToManyField() I've created my own link-table providing additional information about the link, such as what the address type is to the that contact (home, work etc). What I'm trying to do is pass this information out to a view, so in my full view of a contact I can do this: def contact_view_full(request, contact_id): c = get_object_or_404(Contact, id=contact_id) a = [] links = ContactAddressLink.objects.filter(ContactID=c.id) for link in links: b = Address.objects.get(id=link.AddressID_id) a.append(b) return render_to_response('contact_full.html', {'contact_item': c, 'addresses' : a }, context_instance=RequestContext(request)) And so I can do the equivalent of c.Addresses.all() or however the ManyToManyField works. What I'm interested to know is how can I pass out information about the link in the link object with the 'addresses' : a information, so that when my template does this: {% for address in addresses %} <!-- ... --> {% endfor %} and properly associate the correct link object data with the address. So what's the best way to achieve this? I'm thinking a union of two objects might be an idea but I haven't enough experience with Django to know if that's considered the best way of doing it. Suggestions? Thanks in advance. Nf

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  • MinGW GCJ libiconv path problem

    - by Hussain
    I'm having a problem with the MinGW implementation of GCJ. I read that you have to install libiconv before you can use it. However, the documentation wasn't very specific, and it did not say where to extract the binaries and developer files (libiconv-bin and libiconv-lib). I have tried the following paths: $p = c:\mingw $p\libiconv-1.9.2-1-[bin|lib]\ $p\libiconv-[bin|lib]\ $p\mingw32\libiconv-1.9.2-1-[bin|lib] $p\mingw32[bin|lib]\libiconv $p\mingw[bin|lib]\liconv $p\bin\libiconv-1.9.2-1-[bin|lib] $p\bin\libiconv-[bin|lib] None of these work. Any help on where I'm supposed to put the libiconv files?

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  • Rewriting An URL With Regular Expression Substitution in Routes

    - by Sean M
    In my Pylons app, some content is located at URLs that look like http://mysite/data/31415. Users can go to that URL directly, or search for "31415" via the search page. My constraints, however, mean that http://mysite/data/000031415 should go to the same page as the above, as should searches for "0000000000031415." Can I strip leading zeroes from that string in Routes itself, or do I need to do that substitution in the controller file? If it's possible to do it in routing.py, I'd rather do it there - but I can't quite figure it out from the documentation that I'm reading.

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  • Scala libraries and frameworks

    - by folone
    Each technology is powerful with libraries and frameworks, written for it. I understand, that Scala is able to use libraries and frameworks, written for Java. But there are already some frameworks, written for Scala in Scala. Like, for example: Lift Framework ScalaTest Scalaz Do you know any more great libraries and frameworks for Scala, written in Scala?

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  • Urllib's urlopen broken on some sites (e.g. StackApps api)

    - by Edan Maor
    I'm using urllib2's urlopen function to try and get a JSON result from the StackOverflow api. The code I'm using: >>> import urllib2 >>> conn = urllib2.urlopen("http://api.stackoverflow.com/0.8/users/") >>> conn.readline() The result I'm getting: '\x1f\x8b\x08\x00\x00\x00\x00\x00\x04\x00\xed\xbd\x07`\x1cI\x96%&/m\xca{\x7fJ\... I'm fairly new to urllib, but this doesn't seem like the result I should be getting. I've tried it in other places and I get what I expect (the same as visiting the address with a browser gives me: a JSON object). Using urlopen on other sites (e.g. "http://google.com") works fine, and gives me actual html. I've also tried using urllib and it gives the same result. I'm pretty stuck, not even knowing where to look to solve this problem. Any ideas?

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  • (interactive) graph as in graph theory on a web page ?

    - by LB
    Hi, I have to integrate a graph with nodes and edges on a web page. Ideally, i would like to be able to interact with it (like moving the nodes around). Actually, i'm beginning by representing trees, so i would appreciate to be able to collapse subtrees. How can I do that ? I was considering google-visualization api but i wasn't able to find the kind of visualization i'm looking for (org chart doesn't allow to have multiple fathers, if i understood well) I've got no idea of the kind of technology so my tagging may not be really accurate :-). thanks

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  • Passing sql results to views hard-codes views to database column names

    - by Galen
    I just realized that i may not be following best practices in regards to the MVC pattern. My issue is that my views "know" information about my database Here's my situation in psuedo code... My controller invokes a method from my model and passes it directly to the view view.records = tableGateway.getRecords() view.display() in my view each records as record print record.name print record.address ... In my view i have record.name and record.address, info that's hard-coded to my database. Is this bad? What other ways around it are there other than iterating over everything in the controller and basically rewriting the records collection. And that just seems silly. Thanks

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  • django admin - adding fields on the fly

    - by Thomas
    Basically I am writing a simple shopping cart. Each item can have multiple prices. (i.e. shirts where each size is priced differently). I would like to have a single price field in my admin panel, where when the first price is entered, an additional price field pops up. However I am kind of at a loss as to how to do this. What would be the best way to do this?

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  • Django models query

    - by Hulk
    Code: class criteria(models.Model): details = models.CharField(max_length = 512) Headerid = models.ForeignKey(Header) def __unicode__(self): return self.id() the details corresponds to a textarea in the UI and a validation is done for 512 characters but when this is saved. /home/project/django/django/core/handlers/base.py in get_response, line 109 Is this any thing related with schema or number of characters entered from UI

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  • picturebox image randomisation C#

    - by cheesebunz
    Hi everyone, i am working on a puzzle slider program and trying to randomize images inside of pictureboxes. I did some research on the internet can't find any examples i could work on. These are my code: Random r = new Random(); PictureBox[] picBox = new PictureBox[9]; picBox[0] = new PictureBox(); picBox[1] = new PictureBox(); picBox[2] = new PictureBox(); picBox[3] = new PictureBox(); picBox[4] = new PictureBox(); picBox[5] = new PictureBox(); picBox[6] = new PictureBox(); picBox[7] = new PictureBox(); picBox[8] = new PictureBox(); i have bitmap array too: Bitmap[] pictures = new Bitmap[9]; pictures[0] = new Bitmap(@"1.1Bright.jpg"); pictures[1] = new Bitmap(@"1.2Bright.jpg"); pictures[2] = new Bitmap(@"1.3Bright.jpg"); pictures[3] = new Bitmap(@"2.1Bright.jpg"); pictures[4] = new Bitmap(@"2.2Bright.jpg"); pictures[5] = new Bitmap(@"2.3Bright.jpg"); pictures[6] = new Bitmap(@"3.1Bright.jpg"); pictures[7] = new Bitmap(@"3.2Bright.jpg"); pictures[8] = new Bitmap(@"3.3Dark.jpg"); i tried a few ways but i don't know how to set random pictures[] into the picBox[]: for(int i=0; i<=8;i++) { picBox[i].Image= pictures[r.Next(0,9)]; } the problem here is that some pictureboxes e.g picBox[1] and picBox[6] are repeated pictures. How do i make them non repeats? Examples are greatly appreciated thanks.

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  • Apps not showing in Django admin site

    - by jack
    I have a Django project with about 10 apps in it. But the admin interface only shows Auth and Site models which are part of Django distribution. Yes, the admin interface is up and working but none of my self-written apps shows there. INSTALLED_APPS INSTALLED_APPS = ( 'django.contrib.auth', 'django.contrib.sites', 'django.contrib.contenttypes', 'django.contrib.humanize', 'django.contrib.sessions', 'django.contrib.admin', 'django.contrib.admindocs', 'project.app1', ... app1/admin.py from django.contrib import admin from project.app1.models import * admin.site.register(model1) admin.site.register(model2) admin.site.register(model3) What could be wrong in this case? Looks like everything is configured as what document says. Thank you in advance.

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  • How to display a QGraphicsScene?

    - by Chris
    I've got the following code and I'm not sure how to add the QGraphicsScene to my layout.. class MainForm(QDialog): def __init__(self, parent=None): super(MainForm, self).__init__(parent) self.scene = QGraphicsScene(self) self.scene.setSceneRect(0, 0, 500, 500) self.view = QGraphicsView() self.view.setRenderHint(QPainter.Antialiasing) self.view.setScene(self.scene) self.view.setFocusPolicy(Qt.NoFocus) zoomSlider = QSlider(Qt.Horizontal) zoomSlider.setRange(5, 200) zoomSlider.setValue(100) self.pauseButton = QPushButton("Pause") quitButton = QPushButton("Quit") layout = QVBoxLayout() layout.addWidget(zoomSlider) self.setLayout(layout) self.startTimer(10) How can I get my QGraphicsScene running? I'm new to Qt. Am I even supposed to be adding a QGraphicsScene to a layout/

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  • YSlow Grade F on Add Expires headers - help please

    - by gwmbox
    I am using Joomla for my site and I have included Expires Headers in my htaccess file, however when checking the site via YSlow the grade is still F, the code in the htaccess file for this is <IfModule mod_expires.c> # Enable expiration control ExpiresActive On # Default expiration: Immediate after request ExpiresDefault "now" # CSS and JS expiration: 1 week after request ExpiresByType text/css "now plus 1 week" ExpiresByType application/javascript "now plus 1 week" ExpiresByType application/x-javascript "now plus 1 week" # Image files expiration: 1 month after request ExpiresByType image/bmp "now plus 1 month" ExpiresByType image/gif "now plus 1 month" ExpiresByType image/jpeg "now plus 1 month" ExpiresByType image/jp2 "now plus 1 month" ExpiresByType image/pipeg "now plus 1 month" ExpiresByType image/png "now plus 1 month" ExpiresByType image/svg+xml "now plus 1 month" ExpiresByType image/tiff "now plus 1 month" ExpiresByType image/vnd.microsoft.icon "now plus 1 month" ExpiresByType image/x-icon "now plus 1 month" ExpiresByType image/ico "now plus 1 month" ExpiresByType image/icon "now plus 1 month" ExpiresByType text/ico "now plus 1 month" ExpiresByType application/ico "now plus 1 month" ExpiresByType image/vnd.wap.wbmp "now plus 1 month" ExpiresByType application/vnd.wap.wbxml "now plus 1 month" ExpiresByType application/smil "now plus 1 month" # Audio files expiration: 1 month after request ExpiresByType audio/basic "now plus 1 month" ExpiresByType audio/mid "now plus 1 month" ExpiresByType audio/midi "now plus 1 month" ExpiresByType audio/mpeg "now plus 1 month" ExpiresByType audio/x-aiff "now plus 1 month" ExpiresByType audio/x-mpegurl "now plus 1 month" ExpiresByType audio/x-pn-realaudio "now plus 1 month" ExpiresByType audio/x-wav "now plus 1 month" # Movie files expiration: 1 month after request ExpiresByType application/x-shockwave-flash "now plus 1 month" ExpiresByType x-world/x-vrml "now plus 1 month" ExpiresByType video/x-msvideo "now plus 1 month" ExpiresByType video/mpeg "now plus 1 month" ExpiresByType video/mp4 "now plus 1 month" ExpiresByType video/quicktime "now plus 1 month" ExpiresByType video/x-la-asf "now plus 1 month" ExpiresByType video/x-ms-asf "now plus 1 month" # webfonts ExpiresByType font/truetype "access plus 1 month" ExpiresByType font/opentype "access plus 1 month" ExpiresByType application/x-font-woff "access plus 1 month" ExpiresByType image/svg+xml "access plus 1 month" ExpiresByType application/vnd.ms-fontobject "access plus 1 month" </IfModule> Can someone please tell me why it is not being graded by Yslow? Thanks GW

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  • OpenGL basics: calling glDrawElements once per object

    - by Bethor
    Hi all, continuing on from my explorations of the basics of OpenGL (see this question), I'm trying to figure out the basic principles of drawing a scene with OpenGL. I am trying to render a simple cube repeated n times in every direction. My method appears to yield terrible performance : 1000 cubes brings performance below 50fps (on a QuadroFX 1800, roughly a GeForce 9600GT). My method for drawing these cubes is as follows: done once: set up a vertex buffer and array buffer containing my cube vertices in model space set up an array buffer indexing the cube for drawing as 12 triangles done for each frame: update uniform values used by the vertex shader to move all cubes at once done for each cube, for each frame: update uniform values used by the vertex shader to move each cube to its position call glDrawElements to draw the positioned cube Is this a sane method ? If not, how does one go about something like this ? I'm guessing I need to minimize calls to glUniform, glDrawElements, or both, but I'm not sure how to do that. Full code for my little test : (depends on gletools and pyglet) I'm aware that my init code (at least) is really ugly; I'm concerned with the rendering code for each frame right now, I'll move to something a little less insane for the creation of the vertex buffers and such later on. import pyglet from pyglet.gl import * from pyglet.window import key from numpy import deg2rad, tan from gletools import ShaderProgram, FragmentShader, VertexShader, GeometryShader vertexData = [-0.5, -0.5, -0.5, 1.0, -0.5, 0.5, -0.5, 1.0, 0.5, -0.5, -0.5, 1.0, 0.5, 0.5, -0.5, 1.0, -0.5, -0.5, 0.5, 1.0, -0.5, 0.5, 0.5, 1.0, 0.5, -0.5, 0.5, 1.0, 0.5, 0.5, 0.5, 1.0] elementArray = [2, 1, 0, 1, 2, 3,## back face 4, 7, 6, 4, 5, 7,## front face 1, 3, 5, 3, 7, 5,## top face 2, 0, 4, 2, 4, 6,## bottom face 1, 5, 4, 0, 1, 4,## left face 6, 7, 3, 6, 3, 2]## right face def toGLArray(input): return (GLfloat*len(input))(*input) def toGLushortArray(input): return (GLushort*len(input))(*input) def initPerspectiveMatrix(aspectRatio = 1.0, fov = 45): frustumScale = 1.0 / tan(deg2rad(fov) / 2.0) fzNear = 0.5 fzFar = 300.0 perspectiveMatrix = [frustumScale*aspectRatio, 0.0 , 0.0 , 0.0 , 0.0 , frustumScale, 0.0 , 0.0 , 0.0 , 0.0 , (fzFar+fzNear)/(fzNear-fzFar) , -1.0, 0.0 , 0.0 , (2*fzFar*fzNear)/(fzNear-fzFar), 0.0 ] return perspectiveMatrix class ModelObject(object): vbo = GLuint() vao = GLuint() eao = GLuint() initDone = False verticesPool = [] indexPool = [] def __init__(self, vertices, indexing): super(ModelObject, self).__init__() if not ModelObject.initDone: glGenVertexArrays(1, ModelObject.vao) glGenBuffers(1, ModelObject.vbo) glGenBuffers(1, ModelObject.eao) glBindVertexArray(ModelObject.vao) initDone = True self.numIndices = len(indexing) self.offsetIntoVerticesPool = len(ModelObject.verticesPool) ModelObject.verticesPool.extend(vertices) self.offsetIntoElementArray = len(ModelObject.indexPool) ModelObject.indexPool.extend(indexing) glBindBuffer(GL_ARRAY_BUFFER, ModelObject.vbo) glEnableVertexAttribArray(0) #position glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ModelObject.eao) glBufferData(GL_ARRAY_BUFFER, len(ModelObject.verticesPool)*4, toGLArray(ModelObject.verticesPool), GL_STREAM_DRAW) glBufferData(GL_ELEMENT_ARRAY_BUFFER, len(ModelObject.indexPool)*2, toGLushortArray(ModelObject.indexPool), GL_STREAM_DRAW) def draw(self): glDrawElements(GL_TRIANGLES, self.numIndices, GL_UNSIGNED_SHORT, self.offsetIntoElementArray) class PositionedObject(object): def __init__(self, mesh, pos, objOffsetUf): super(PositionedObject, self).__init__() self.mesh = mesh self.pos = pos self.objOffsetUf = objOffsetUf def draw(self): glUniform3f(self.objOffsetUf, self.pos[0], self.pos[1], self.pos[2]) self.mesh.draw() w = 800 h = 600 AR = float(h)/float(w) window = pyglet.window.Window(width=w, height=h, vsync=False) window.set_exclusive_mouse(True) pyglet.clock.set_fps_limit(None) ## input forward = [False] left = [False] back = [False] right = [False] up = [False] down = [False] inputs = {key.Z: forward, key.Q: left, key.S: back, key.D: right, key.UP: forward, key.LEFT: left, key.DOWN: back, key.RIGHT: right, key.PAGEUP: up, key.PAGEDOWN: down} ## camera camX = 0.0 camY = 0.0 camZ = -1.0 def simulate(delta): global camZ, camX, camY scale = 10.0 move = scale*delta if forward[0]: camZ += move if back[0]: camZ += -move if left[0]: camX += move if right[0]: camX += -move if up[0]: camY += move if down[0]: camY += -move pyglet.clock.schedule(simulate) @window.event def on_key_press(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = True @window.event def on_key_release(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = False ## uniforms for shaders camOffsetUf = GLuint() objOffsetUf = GLuint() perspectiveMatrixUf = GLuint() camRotationUf = GLuint() program = ShaderProgram( VertexShader(''' #version 330 layout(location = 0) in vec4 objCoord; uniform vec3 objOffset; uniform vec3 cameraOffset; uniform mat4 perspMx; void main() { mat4 translateCamera = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, cameraOffset.x, cameraOffset.y, cameraOffset.z, 1.0f); mat4 translateObject = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, objOffset.x, objOffset.y, objOffset.z, 1.0f); vec4 modelCoord = objCoord; vec4 positionedModel = translateObject*modelCoord; vec4 cameraPos = translateCamera*positionedModel; gl_Position = perspMx * cameraPos; }'''), FragmentShader(''' #version 330 out vec4 outputColor; const vec4 fillColor = vec4(1.0f, 1.0f, 1.0f, 1.0f); void main() { outputColor = fillColor; }''') ) shapes = [] def init(): global camOffsetUf, objOffsetUf with program: camOffsetUf = glGetUniformLocation(program.id, "cameraOffset") objOffsetUf = glGetUniformLocation(program.id, "objOffset") perspectiveMatrixUf = glGetUniformLocation(program.id, "perspMx") glUniformMatrix4fv(perspectiveMatrixUf, 1, GL_FALSE, toGLArray(initPerspectiveMatrix(AR))) obj = ModelObject(vertexData, elementArray) nb = 20 for i in range(nb): for j in range(nb): for k in range(nb): shapes.append(PositionedObject(obj, (float(i*2), float(j*2), float(k*2)), objOffsetUf)) glEnable(GL_CULL_FACE) glCullFace(GL_BACK) glFrontFace(GL_CW) glEnable(GL_DEPTH_TEST) glDepthMask(GL_TRUE) glDepthFunc(GL_LEQUAL) glDepthRange(0.0, 1.0) glClearDepth(1.0) def update(dt): print pyglet.clock.get_fps() pyglet.clock.schedule_interval(update, 1.0) @window.event def on_draw(): with program: pyglet.clock.tick() glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) glUniform3f(camOffsetUf, camX, camY, camZ) for shape in shapes: shape.draw() init() pyglet.app.run()

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  • How to customize a many-to-many inline model in django admin

    - by Jonathan
    I'm using the admin interface to view invoices and products. To make things easy, I've set the products as inline to invoices, so I will see the related products in the invoice's form. As you can see I'm using a many-to-many relationship. In models.py: class Product(models.Model): name = models.TextField() price = models.DecimalField(max_digits=10,decimal_places=2) class Invoice(models.Model): company = models.ForeignKey(Company) customer = models.ForeignKey(Customer) products = models.ManyToManyField(Product) In admin.py: class ProductInline(admin.StackedInline): model = Invoice.products.through class InvoiceAdmin(admin.ModelAdmin): inlines = [FilteredApartmentInline,] admin.site.register(Product, ProductAdmin) The problem is that django presents the products as a table of drop down menus (one per associated product). Each drop down contains all the products listed. So if I have 5000 products and 300 are associated with a certain invoice, django actually loads 300x5000 product names. Also the table is not aesthetic. How can I change it so that it'll just display the product's name in the inline table? Which form should I override, and how?

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