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  • iPhone Serialization problem

    - by Jenicek
    Hi, I need to save my own created class to file, I found on the internet, that good approach is to use NSKeyedArchiver and NSKeyedUnarchiver My class definition looks like this: @interface Game : NSObject <NSCoding> { NSMutableString *strCompleteWord; NSMutableString *strWordToGuess; NSMutableArray *arGuessedLetters; //This array stores characters NSMutableArray *arGuessedLettersPos; //This array stores CGRects NSInteger iScore; NSInteger iLives; NSInteger iRocksFallen; BOOL bGameCompleted; BOOL bGameOver; } I've implemented methods initWithCoder: and encodeWithCoder: this way: - (id)initWithCoder:(NSCoder *)coder { if([coder allowsKeyedCoding]) { strCompleteWord = [[coder decodeObjectForKey:@"CompletedWord"] copy]; strWordToGuess = [[coder decodeObjectForKey:@"WordToGuess"] copy]; arGuessedLetters = [[coder decodeObjectForKey:@"GuessedLetters"] retain]; // arGuessedLettersPos = [[coder decodeObjectForKey:@"GuessedLettersPos"] retain]; iScore = [coder decodeIntegerForKey:@"Score"]; iLives = [coder decodeIntegerForKey:@"Lives"]; iRocksFallen = [coder decodeIntegerForKey:@"RocksFallen"]; bGameCompleted = [coder decodeBoolForKey:@"GameCompleted"]; bGameOver = [coder decodeBoolForKey:@"GameOver"]; } else { strCompleteWord = [[coder decodeObject] retain]; strWordToGuess = [[coder decodeObject] retain]; arGuessedLetters = [[coder decodeObject] retain]; // arGuessedLettersPos = [[coder decodeObject] retain]; [coder decodeValueOfObjCType:@encode(NSInteger) at:&iScore]; [coder decodeValueOfObjCType:@encode(NSInteger) at:&iLives]; [coder decodeValueOfObjCType:@encode(NSInteger) at:&iRocksFallen]; [coder decodeValueOfObjCType:@encode(BOOL) at:&bGameCompleted]; [coder decodeValueOfObjCType:@encode(BOOL) at:&bGameOver]; } return self; } - (void)encodeWithCoder:(NSCoder *)coder { if([coder allowsKeyedCoding]) { [coder encodeObject:strCompleteWord forKey:@"CompleteWord"]; [coder encodeObject:strWordToGuess forKey:@"WordToGuess"]; [coder encodeObject:arGuessedLetters forKey:@"GuessedLetters"]; //[coder encodeObject:arGuessedLettersPos forKey:@"GuessedLettersPos"]; [coder encodeInteger:iScore forKey:@"Score"]; [coder encodeInteger:iLives forKey:@"Lives"]; [coder encodeInteger:iRocksFallen forKey:@"RocksFallen"]; [coder encodeBool:bGameCompleted forKey:@"GameCompleted"]; [coder encodeBool:bGameOver forKey:@"GameOver"]; } else { [coder encodeObject:strCompleteWord]; [coder encodeObject:strWordToGuess]; [coder encodeObject:arGuessedLetters]; //[coder encodeObject:arGuessedLettersPos]; [coder encodeValueOfObjCType:@encode(NSInteger) at:&iScore]; [coder encodeValueOfObjCType:@encode(NSInteger) at:&iLives]; [coder encodeValueOfObjCType:@encode(NSInteger) at:&iRocksFallen]; [coder encodeValueOfObjCType:@encode(BOOL) at:&bGameCompleted]; [coder encodeValueOfObjCType:@encode(BOOL) at:&bGameOver]; } } And I use these methods to archive and unarchive data: [NSKeyedArchiver archiveRootObject:currentGame toFile:strPath]; Game *currentGame = [NSKeyedUnarchiver unarchiveObjectWithFile:strPath]; I have two problems. 1) As you can see, lines with arGuessedLettersPos is commented, it's because every time I try to encode this array, error comes up(this archiver cannot encode structs), and this array is used for storing CGRect structs. I've seen solution on the internet. The thing is, that every CGRect in the array is converted to an NSString (using NSStringFromCGRect()) and then saved. Is it a good approach? 2)This is bigger problem for me. Even if I comment this line and then run the code successfully, then save(archive) the data and then try to load (unarchive) them, no data is loaded. There aren't any error but currentGame object does not have data that should be loaded. Could you please give me some advice? This is first time I'm using archivers and unarchivers. Thanks a lot for every reply.

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  • Edit and render RichText

    - by OregonGhost
    We have an application (a custom network management tool for building automation) that supports printing labels that you can cut out and insert into the devices' front displays. In earlier versions of the tool (not developed in my company), the application just pushed the strings into an Excel file that the field technician could then manipulate (like formatting text). We didn't do this in the new version because it was hard (impossible) to keep the Excel file in sync, and to avoid a binding to an external application (let alone different versions of Excel). We're using PDFSharp for rendering the labels. It has a System.Drawing-like interface, but can output to a System.Drawing.Graphics (screen / printer) as well as to a PDF file, which is a requirement. Later, basic formatting was introduced like Font Family, Style, Size, Color which would apply to one label (i.e. to exactly one string). Now the customer wants to be able to apply these formats to single characters in a string. I think the easiest way would be to support a subset of RichText. It's not as easy as I thought though. Currently the editor just displays a TextBox for the label you want to edit, with the font set to the label's font. I thought I'd just replace it with RichTextBox, and update the formatting buttons to use the RichTextBox formatting properties. Fairly easy. However, I need to draw the text. I know you can get the RichTextBox to draw to a HDC or System.Drawing.Graphics - but as already said, I need it to use PDFSharp. Rendering to bitmaps is not an option, since the PDF must not be huge, and it's a lot of labels. Unfortunately I couldn't get the RichTextBox to tell me the layout of the text - I'm fine with doing the actual rendering by hand, as long as I know where to draw what. This is the first question: How can I get the properly layouted metrics of the rich text out of a RichTextBox? Or is there any way to convert the rich text to a vector graphics format that can be easily drawn manually? I know about NRTFTree which can be used to parse and manipulate RichText. The documentation is bad (actually I don't know, it's Spanish), but I think I can get it to work. As far as I understood, it won't provide layouting as well. Because of this, I think I'll have to write a custom edit control (remember, it's basically just one or two line labels with basic RTF formatting, not a full-fledged edit control - more like editing a textbox in PowerPoint) and write custom text layout logic that used PDFSharp rather than System.Drawing for drawing. Is there any existing, even if partial, solution available, either for the editing or for doing the layout manually (or both)? Or is there an entirely different approach I'm just not seeing? Bonus points if exporting the label texts as RTF into a CSV file, and then importing in Excel retains the formatting. For the editing part, I need it to work in Windows Forms. Other than that it's not Windows-Forms-related, I think.

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  • ASP.NET MVC 2 Mdel encapsulated within ViewModel Validation

    - by Program.X
    I am trying to get validation to work in ASP.NET MVC 2, but without much success. I have a complex class containing a large number of fields. (Don't ask - this is oneo f those real-world situations best practices can't touch) This would normally be my Model and is a LINQ-to-SQL generated class. Because this is generated code, I have created a MetaData class as per http://davidhayden.com/blog/dave/archive/2009/08/10/AspNetMvc20BuddyClassesMetadataType.aspx. public class ConsultantRegistrationMetadata { [DisplayName("Title")] [Required(ErrorMessage = "Title is required")] [StringLength(10, ErrorMessage = "Title cannot contain more than 10 characters")] string Title { get; set; } [Required(ErrorMessage = "Forename(s) is required")] [StringLength(128, ErrorMessage = "Forename(s) cannot contain more than 128 characters")] [DisplayName("Forename(s)")] string Forenames { get; set; } // ... I've attached this to the partial class of my generated class: [MetadataType(typeof(ConsultantRegistrationMetadata))] public partial class ConsultantRegistration { // ... Because my form is complex, it has a number of dependencies, such as SelectLists, etc. which I have encapsulated in a ViewModel pattern - and included the ConsultantRegistration model as a property: public class ConsultantRegistrationFormViewModel { public Data.ConsultantRegistration ConsultantRegistration { get; private set; } public SelectList Titles { get; private set; } public SelectList Countries { get; private set; } // ... So it is essentially ViewModel=Model My View then has: <p> <%: Html.LabelFor(model => model.ConsultantRegistration.Title) %> <%: Html.DropDownListFor(model => model.ConsultantRegistration.Title, Model.Titles,"(select a Title)") %> <%: Html.ValidationMessage("Title","*") %> </p> <p> <%: Html.LabelFor(model => model.ConsultantRegistration.Forenames) %> <%: Html.TextBoxFor(model => model.ConsultantRegistration.Forenames) %> <%: Html.ValidationMessageFor(model=>model.ConsultantRegistration.Forenames) %> </p> The problem is, the validation attributes on the metadata class are having no effect. I tried doing it via an Interface, but also no effect. I'm beginning to think that the reason is because I am encapsulating my model within a ViewModel. My Controller (Create Action) is as follows: [HttpPost] public ActionResult Create(Data.ConsultantRegistration consultantRegistration) { if (ModelState.IsValid) // this is always true - which is wrong!! { try { consultantRegistration = ConsultantRegistrationRepository.SaveConsultantRegistration(consultantRegistration); return RedirectToAction("Edit", new { id = consultantRegistration.ID, sectionIndex = 2 }); } catch (Exception ex) { ModelState.AddModelError("CreateException",ex); } } return View(new ConsultantRegistrationFormViewModel(consultantRegistration)); } As outlined in the comment, the ModelState.IsValid property always returns true, despite fields with the Validaiton annotations not being valid. (Forenames being a key example). Am I missing something obvious - considering I am an MVC newbie? I'm after the mechanism demoed by Jon Galloway at http://www.asp.net/learn/mvc-videos/video-10082.aspx. (Am aware t is similar to http://stackoverflow.com/questions/1260562/asp-net-mvc-model-viewmodel-validation but that post seems to talk about xVal. I have no idea what that is and suspect it is for MVC 1)

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  • MVC 2 with IIS 6 Problems

    - by SlackerCoder
    Hey guys, I'm using IIS 6 on a Windows 2003 Server and I am trying to get an MVC2 project installed on that machine. I am having nightmare-ish problems doing so! I've looked up TONS of references on what to do, and not 1 single one works. (They work for MVC1 projects, as I have a few of those running already using said solutions). Does anyone have any tips/hints/ideas on what needs to be done for MVC2 projects with IIS 6? I am definitely pulling my hair out over this. I have tried it on 2 of my dev servers, and both get the same result. The closest I can get to a served page is an error page "Object reference not set to an instance of an object", however, the page has try/catch blocks that are being ignored, so I dont think its running the code on the controller, I think it's saying that the controller is the error. (For the reference, the error in question is directed at the HomeController.cs file). What I've tried: Wildcard mapping Changing routes to {controller}.mvc Changing routes to {controller}.aspx Adding the .mvc extension to IIS Modifying routes in Global.asax There's a LOT of code in this project so far, so I will only post the first page(s) that should get served: MASTER PAGE: <div class="page"> <div id="header"> <div id="title"> <h1>Meritain RedCard Interface 2.0</h1> </div> <!-- This is the main menu. Each security role will have access to certain buttons. --> <div id="menucontainer"> <% if (Session["UserData"] != null) { %> <% if (/*User Security Checks Out*/) { %> <ul id="menu"> <li><%= Html.ActionLink("Home", "Index", "Home")%></li> <li><%= Html.ActionLink("Selection", "Index", "Select", new { area = "Selector" }, null)%></li> <li><%= Html.ActionLink("Audit", "Index", "Audit", new { area = "Auditor" }, null)%></li> <li><%= Html.ActionLink("Setup", "Index", "Setup", new { area = "Setup" }, null)%></li> <li><%= Html.ActionLink("About", "About", "Home")%></li> </ul> <% } %> <% } %> </div> </div> <div id="main"> <asp:ContentPlaceHolder ID="MainContent" runat="server" /> <div id="footer"> </div> </div> </div> Default.aspx.cs: [I added this file as a potential solution, since it works with MVC 1] protected void Page_Load(object sender, EventArgs e) { string originalPath = Request.Path; HttpContext.Current.RewritePath(Request.ApplicationPath, false); IHttpHandler httpHandler = new MvcHttpHandler(); httpHandler.ProcessRequest(HttpContext.Current); HttpContext.Current.RewritePath(originalPath, false); } HomeController.cs: public ActionResult Index() { loadApplication(); ViewData["Message"] = "Welcome to ASP.NET MVC!"; return View(); } public ActionResult About() { return View(); } private void loadApplication() { Session["UserData"] = CreateUserSecurity(HttpContext.User.Identity.Name.ToString()); } I did not list the CreateUserSecurity method, but all it does it call the DB using the Username and returns the record in the database that matches the username. EDIT: Added code and what I've tried so far (as requested).

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  • How to decrypt a string in C# that was encrypted in Delphi

    - by Simon Linder
    Hi all, we have a project written in Delphi that we want to convert to C#. Problem is that we have some passwords and settings that are encrypted and written into the registry. When we need a specified password we get it from the registry and decrypt it so we can use it. For the conversion into C# we have to do it the same way so that the application can also be used by users that have the old version and want to upgrade it. Here is the code we use to encrypt/decrypt strings in Delphi: unit uCrypt; interface function EncryptString(strPlaintext, strPassword : String) : String; function DecryptString(strEncryptedText, strPassword : String) : String; implementation uses DCPcrypt2, DCPblockciphers, DCPdes, DCPmd5; const CRYPT_KEY = '1q2w3e4r5t6z7u8'; function EncryptString(strPlaintext) : String; var cipher : TDCP_3des; strEncryptedText : String; begin if strPlaintext <> '' then begin try cipher := TDCP_3des.Create(nil); try cipher.InitStr(CRYPT_KEY, TDCP_md5); strEncryptedText := cipher.EncryptString(strPlaintext); finally cipher.Free; end; except strEncryptedText := ''; end; end; Result := strEncryptedText; end; function DecryptString(strEncryptedText) : String; var cipher : TDCP_3des; strDecryptedText : String; begin if strEncryptedText <> '' then begin try cipher := TDCP_3des.Create(nil); try cipher.InitStr(CRYPT_KEY, TDCP_md5); strDecryptedText := cipher.DecryptString(strEncryptedText); finally cipher.Free; end; except strDecryptedText := ''; end; end; Result := strDecryptedText; end; end. So for example when we want to encrypt the string asdf1234 we get the result WcOb/iKo4g8=. We now want to decrypt that string in C#. Here is what we tried to do: public static void Main(string[] args) { string Encrypted = "WcOb/iKo4g8="; string Password = "1q2w3e4r5t6z7u8"; string DecryptedString = DecryptString(Encrypted, Password); } public static string DecryptString(string Message, string Passphrase) { byte[] Results; System.Text.UTF8Encoding UTF8 = new System.Text.UTF8Encoding(); // Step 1. We hash the passphrase using MD5 // We use the MD5 hash generator as the result is a 128 bit byte array // which is a valid length for the TripleDES encoder we use below MD5CryptoServiceProvider HashProvider = new MD5CryptoServiceProvider(); byte[] TDESKey = HashProvider.ComputeHash(UTF8.GetBytes(Passphrase)); // Step 2. Create a new TripleDESCryptoServiceProvider object TripleDESCryptoServiceProvider TDESAlgorithm = new TripleDESCryptoServiceProvider(); // Step 3. Setup the decoder TDESAlgorithm.Key = TDESKey; TDESAlgorithm.Mode = CipherMode.ECB; TDESAlgorithm.Padding = PaddingMode.None; // Step 4. Convert the input string to a byte[] byte[] DataToDecrypt = Convert.FromBase64String(Message); // Step 5. Attempt to decrypt the string try { ICryptoTransform Decryptor = TDESAlgorithm.CreateDecryptor(); Results = Decryptor.TransformFinalBlock(DataToDecrypt, 0, DataToDecrypt.Length); } finally { // Clear the TripleDes and Hashprovider services of any sensitive information TDESAlgorithm.Clear(); HashProvider.Clear(); } // Step 6. Return the decrypted string in UTF8 format return UTF8.GetString(Results); } Well the result differs from the expected result. After we call DecryptString() we expect to get asdf1234but we get something else. Does anyone have an idea of how to decrypt that correctly? Thanks in advance Simon

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  • How can I dynamically change auto complete entries in a C# combobox or textbox?

    - by Sam Hopkins
    I have a combobox in C# and I want to use auto complete suggestions with it, however I want to be able to change the auto complete entries as the user types, because the possible valid entries are far too numerous to populate the AutoCompleteStringCollection at startup. As an example, suppose I'm letting the user type in a name. I have a list of possible first names ("Joe", "John") and a list of surnames ("Bloggs", "Smith"), but if I have a thousand of each, then that would be a million possible strings - too many to put in the auto complete entries. So initially I want to have just the first names as suggestions ("Joe", "John") , and then once the user has typed the first name, ("Joe"), I want to remove the existing auto complete entries and replace them with a new set consisting of the chosen first name followed by the possible surnames ("Joe Bloggs", "Joe Smith"). In order to do this, I tried the following code: void InitializeComboBox() { ComboName.AutoCompleteMode = AutoCompleteMode.SuggestAppend; ComboName.AutoCompleteSource = AutoCompleteSource.CustomSource; ComboName.AutoCompleteCustomSource = new AutoCompleteStringCollection(); ComboName.TextChanged += new EventHandler( ComboName_TextChanged ); } void ComboName_TextChanged( object sender, EventArgs e ) { string text = this.ComboName.Text; string[] suggestions = GetNameSuggestions( text ); this.ComboQuery.AutoCompleteCustomSource.Clear(); this.ComboQuery.AutoCompleteCustomSource.AddRange( suggestions ); } However, this does not work properly. It seems that the call to Clear() causes the auto complete mechanism to "turn off" until the next character appears in the combo box, but of course when the next character appears the above code calls Clear() again, so the user never actually sees the auto complete functionality. It also causes the entire contents of the combo box to become selected, so between every keypress you have to deselect the existing text, which makes it unusable. If I remove the call to Clear() then the auto complete works, but it seems that then the AddRange() call has no effect, because the new suggestions that I add do not appear in the auto complete dropdown. I have been searching for a solution to this, and seen various things suggested, but I cannot get any of them to work - either the auto complete functionality appears disabled, or new strings do not appear. Here is a list of things I have tried: Calling BeginUpdate() before changing the strings and EndUpdate() afterwards. Calling Remove() on all the existing strings instead of Clear(). Clearing the text from the combobox while I update the strings, and adding it back afterwards. Setting the AutoCompleteMode to "None" while I change the strings, and setting it back to "SuggestAppend" afterwards. Hooking the TextUpdate or KeyPress event instead of TextChanged. Replacing the existing AutoCompleteCustomSource with a new AutoCompleteStringCollection each time. None of these helped, even in various combinations. Spence suggested that I try overriding the ComboBox function that gets the list of strings to use in auto complete. Using a reflector I found a couple of methods in the ComboBox class that look promising - GetStringsForAutoComplete() and SetAutoComplete(), but they are both private so I can't access them from a derived class. I couldn't take that any further. I tried replacing the ComboBox with a TextBox, because the auto complete interface is the same, and I found that the behaviour is slightly different. With the TextBox it appears to work better, in that the Append part of the auto complete works properly, but the Suggest part doesn't - the suggestion box briefly flashes to life but then immediately disappears. So I thought "Okay, I'll

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  • Reuse security code between WCF and MVC.NET

    - by mrjoltcola
    First the background: I jumped into MVC.NET from the Java MVC world, so my implementation below is possibly cheating, I don't know. I avoided fooling with a custom membership provider and I just implemented the base code needed to authenticate and load roles in my LogOn action. Typically I just need to check roles programatically, and have no use for all of the other membership features, so I didn't originally think I needed a full Membership provider. I have a successful WCF project with a custom authentication and authorization layer that I did at least write per the proper API. I implemented it with custom IPrincipal, UserNamePasswordValidator and IAuthorizationPolicy classes to load from an Oracle database. In my WCF services, I use declarative security: [PrincipalPermission(SecurityAction.Demand, Role="ADMIN")]. The question (on the ASP.NET/MCV.NET side): All my reading indicates I should implement a custom Membership/Roles provider, and use [Authorize(Roles="ADMIN")] on my controller actions. At this point, I don't have a true Membership provider, but I'm using the same User class that implements the IPrincipal interface that works with the WCF security. I plan to share common code between the WCF and ASP.NET modules. So my LogOn action is not using the FormsService (and I assume this is bad). I had commented it out, and just used my "UserService" to access the Oracle db. Note my "TODO" comment below. public ActionResult LogOn(LogOnModel model, string returnUrl) { log.Info("Login attempt by " + model.UserName); if (ModelState.IsValid) { User user = userService.findByUserName(model.UserName); // Commented original MemberShipService code, this is probably bad // if (MembershipService.ValidateUser(model.UserName, model.Password)) if (user != null && user.Authenticate(model.Password) == true) { log.Info("Login success by " + model.UserName); FormsService.SignIn(model.UserName, model.RememberMe); // TODO: Override with Custom identity / roles? user.AddRoles(userService.listRolesByUser(user)); // pull in roles from db if (!String.IsNullOrEmpty(returnUrl)) return Redirect(returnUrl); else return RedirectToAction("Index", "Home"); } else { log.Info("Login failure by " + model.UserName); ModelState.AddModelError("", "The user name or password provided is incorrect."); } } // If we got this far, something failed, redisplay form return View(model); } So can I make the above work? Can I stick the IPrincipal (User) into the CurrentContext or HttpContext? Can I integrate the custom IPrincipal I've already created without writing a full Membership/Roles Provider? I currently stick the User object into the session and access it from all MVC.NET controllers with "CurrentUser" property which grabs it from the session on demand. But this doesn't work with the [Authorize] attribute; I assume that is because it knows nothing about my custom Principal in the session, and is instead using whatever FormsService.SignIn() produces. I also found that session timeouts screw up the login redirect, the user doesn't get forwarded, instead we get a null exception accessing User from the session, and I assume it is related to my "skipping steps" to get a quick implementation. Thanks.

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  • How to write a test for accounts controller for forms authenticate

    - by Anil Ali
    Trying to figure out how to adequately test my accounts controller. I am having problem testing the successful logon scenario. Issue 1) Am I missing any other tests.(I am testing the model validation attributes separately) Issue 2) Put_ReturnsOverviewRedirectToRouteResultIfLogonSuccessAndNoReturnUrlGiven() and Put_ReturnsRedirectResultIfLogonSuccessAndReturnUrlGiven() test are not passing. I have narrowed it down to the line where i am calling _membership.validateuser(). Even though during my mock setup of the service i am stating that i want to return true whenever validateuser is called, the method call returns false. Here is what I have gotten so far AccountController.cs [HandleError] public class AccountController : Controller { private IMembershipService _membershipService; public AccountController() : this(null) { } public AccountController(IMembershipService membershipService) { _membershipService = membershipService ?? new AccountMembershipService(); } [HttpGet] public ActionResult LogOn() { return View(); } [HttpPost] public ActionResult LogOn(LogOnModel model, string returnUrl) { if (ModelState.IsValid) { if (_membershipService.ValidateUser(model.UserName,model.Password)) { if (!String.IsNullOrEmpty(returnUrl)) { return Redirect(returnUrl); } return RedirectToAction("Index", "Overview"); } ModelState.AddModelError("*", "The user name or password provided is incorrect."); } return View(model); } } AccountServices.cs public interface IMembershipService { bool ValidateUser(string userName, string password); } public class AccountMembershipService : IMembershipService { public bool ValidateUser(string userName, string password) { throw new System.NotImplementedException(); } } AccountControllerFacts.cs public class AccountControllerFacts { public static AccountController GetAccountControllerForLogonSuccess() { var membershipServiceStub = MockRepository.GenerateStub<IMembershipService>(); var controller = new AccountController(membershipServiceStub); membershipServiceStub .Stub(x => x.ValidateUser("someuser", "somepass")) .Return(true); return controller; } public static AccountController GetAccountControllerForLogonFailure() { var membershipServiceStub = MockRepository.GenerateStub<IMembershipService>(); var controller = new AccountController(membershipServiceStub); membershipServiceStub .Stub(x => x.ValidateUser("someuser", "somepass")) .Return(false); return controller; } public class LogOn { [Fact] public void Get_ReturnsViewResultWithDefaultViewName() { // Arrange var controller = GetAccountControllerForLogonSuccess(); // Act var result = controller.LogOn(); // Assert Assert.IsType<ViewResult>(result); Assert.Empty(((ViewResult)result).ViewName); } [Fact] public void Put_ReturnsOverviewRedirectToRouteResultIfLogonSuccessAndNoReturnUrlGiven() { // Arrange var controller = GetAccountControllerForLogonSuccess(); var user = new LogOnModel(); // Act var result = controller.LogOn(user, null); var redirectresult = (RedirectToRouteResult) result; // Assert Assert.IsType<RedirectToRouteResult>(result); Assert.Equal("Overview", redirectresult.RouteValues["controller"]); Assert.Equal("Index", redirectresult.RouteValues["action"]); } [Fact] public void Put_ReturnsRedirectResultIfLogonSuccessAndReturnUrlGiven() { // Arrange var controller = GetAccountControllerForLogonSuccess(); var user = new LogOnModel(); // Act var result = controller.LogOn(user, "someurl"); var redirectResult = (RedirectResult) result; // Assert Assert.IsType<RedirectResult>(result); Assert.Equal("someurl", redirectResult.Url); } [Fact] public void Put_ReturnsViewIfInvalidModelState() { // Arrange var controller = GetAccountControllerForLogonFailure(); var user = new LogOnModel(); controller.ModelState.AddModelError("*","Invalid model state."); // Act var result = controller.LogOn(user, "someurl"); var viewResult = (ViewResult) result; // Assert Assert.IsType<ViewResult>(result); Assert.Empty(viewResult.ViewName); Assert.Same(user,viewResult.ViewData.Model); } [Fact] public void Put_ReturnsViewIfLogonFailed() { // Arrange var controller = GetAccountControllerForLogonFailure(); var user = new LogOnModel(); // Act var result = controller.LogOn(user, "someurl"); var viewResult = (ViewResult) result; // Assert Assert.IsType<ViewResult>(result); Assert.Empty(viewResult.ViewName); Assert.Same(user,viewResult.ViewData.Model); Assert.Equal(false,viewResult.ViewData.ModelState.IsValid); } } }

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  • game state singleton cocos2d, initWithEncoder always returns null

    - by taber
    Hi, I'm trying to write a basic test "game state" singleton in cocos2d, but for some reason upon loading the app, initWithCoder is never called. Any help would be much appreciated, thanks. Here's my singleton GameState.h: #import "cocos2d.h" @interface GameState : NSObject <NSCoding> { NSInteger level, score; Boolean seenInstructions; } @property (readwrite) NSInteger level; @property (readwrite) NSInteger score; @property (readwrite) Boolean seenInstructions; +(GameState *) sharedState; +(void) loadState; +(void) saveState; @end ... and GameState.m: #import "GameState.h" #import "Constants.h" @implementation GameState static GameState *sharedState = nil; @synthesize level, score, seenInstructions; -(void)dealloc { [super dealloc]; } -(id)init { if(!(self = [super init])) return nil; level = 1; score = 0; seenInstructions = NO; return self; } +(void)loadState { @synchronized([GameState class]) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *saveFile = [documentsDirectory stringByAppendingPathComponent:kSaveFileName]; Boolean saveFileExists = [[NSFileManager defaultManager] fileExistsAtPath:saveFile]; if(!sharedState) { sharedState = [GameState sharedState]; } if(saveFileExists == YES) { [sharedState release]; sharedState = [[NSKeyedUnarchiver unarchiveObjectWithFile:saveFile] retain]; } // at this point, sharedState is null, saveFileExists is 1 if(sharedState == nil) { // this always occurs CCLOG(@"Couldn't load game state, so initialized with defaults"); sharedState = [self sharedState]; } } } +(void)saveState { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *saveFile = [documentsDirectory stringByAppendingPathComponent:kSaveFileName]; [NSKeyedArchiver archiveRootObject:[GameState sharedState] toFile:saveFile]; } +(GameState *)sharedState { @synchronized([GameState class]) { if(!sharedState) { [[GameState alloc] init]; } return sharedState; } return nil; } +(id)alloc { @synchronized([GameState class]) { NSAssert(sharedState == nil, @"Attempted to allocate a second instance of a singleton."); sharedState = [super alloc]; return sharedState; } return nil; } +(id)allocWithZone:(NSZone *)zone { @synchronized([GameState class]) { if(!sharedState) { sharedState = [super allocWithZone:zone]; return sharedState; } } return nil; } ... -(void)encodeWithCoder:(NSCoder *)coder { [coder encodeInt:level forKey:@"level"]; [coder encodeInt:score forKey:@"score"]; [coder encodeBool:seenInstructions forKey:@"seenInstructions"]; } -(id)initWithCoder:(NSCoder *)coder { CCLOG(@"initWithCoder called"); self = [super init]; if(self != nil) { CCLOG(@"initWithCoder self exists"); level = [coder decodeIntForKey:@"level"]; score = [coder decodeIntForKey:@"score"]; seenInstructions = [coder decodeBoolForKey:@"seenInstructions"]; } return self; } @end ... I'm saving the state on app exit, like this: - (void)applicationWillTerminate:(UIApplication *)application { [GameState saveState]; [[CCDirector sharedDirector] end]; } ... and loading the state when the app finishes loading, like this: - (BOOL) application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { ... [GameState loadState]; ... } I've tried moving around where I call loadState too, for example in my main CCScene, but that didn't seem to work either. Thanks again in advance.

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  • Marrying Core Animation with OpenGL ES

    - by Ole Begemann
    Edit: I suppose instead of the long explanation below I might also ask: Sending -setNeedsDisplay to an instance of CAEAGLLayer does not cause the layer to redraw (i.e., -drawInContext: is not called). Instead, I get this console message: <GLLayer: 0x4d500b0>: calling -display has no effect. Is there a way around this issue? Can I invoke -drawInContext: when -setNeedsDisplay is called? Long explanation below: I have an OpenGL scene that I would like to animate using Core Animation animations. Following the standard approach to animate custom properties in a CALayer, I created a subclass of CAEAGLLayer and defined a property sceneCenterPoint in it whose value should be animated. My layer also holds a reference to the OpenGL renderer: #import <UIKit/UIKit.h> #import <QuartzCore/QuartzCore.h> #import "ES2Renderer.h" @interface GLLayer : CAEAGLLayer { ES2Renderer *renderer; } @property (nonatomic, retain) ES2Renderer *renderer; @property (nonatomic, assign) CGPoint sceneCenterPoint; I then declare the property @dynamic to let CA create the accessors, override +needsDisplayForKey: and implement -drawInContext: to pass the current value of the sceneCenterPoint property to the renderer and ask it to render the scene: #import "GLLayer.h" @implementation GLLayer @synthesize renderer; @dynamic sceneCenterPoint; + (BOOL) needsDisplayForKey:(NSString *)key { if ([key isEqualToString:@"sceneCenterPoint"]) { return YES; } else { return [super needsDisplayForKey:key]; } } - (void) drawInContext:(CGContextRef)ctx { self.renderer.centerPoint = self.sceneCenterPoint; [self.renderer render]; } ... (If you have access to the WWDC 2009 session videos, you can review this technique in session 303 ("Animated Drawing")). Now, when I create an explicit animation for the layer on the keyPath @"sceneCenterPoint", Core Animation should calculate the interpolated values for the custom properties and call -drawInContext: for each step of the animation: - (IBAction)animateButtonTapped:(id)sender { CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"sceneCenterPoint"]; animation.duration = 1.0; animation.fromValue = [NSValue valueWithCGPoint:CGPointZero]; animation.toValue = [NSValue valueWithCGPoint:CGPointMake(1.0f, 1.0f)]; [self.glView.layer addAnimation:animation forKey:nil]; } At least that is what would happen for a normal CALayer subclass. When I subclass CAEAGLLayer, I get this output on the console for each step of the animation: 2010-12-21 13:59:22.180 CoreAnimationOpenGL[7496:207] <GLLayer: 0x4e0be20>: calling -display has no effect. 2010-12-21 13:59:22.198 CoreAnimationOpenGL[7496:207] <GLLayer: 0x4e0be20>: calling -display has no effect. 2010-12-21 13:59:22.216 CoreAnimationOpenGL[7496:207] <GLLayer: 0x4e0be20>: calling -display has no effect. 2010-12-21 13:59:22.233 CoreAnimationOpenGL[7496:207] <GLLayer: 0x4e0be20>: calling -display has no effect. ... So it seems that, possibly for performance reasons, for OpenGL layers, -drawInContext: is not getting called because these layers do not use the standard -display method to draw themselves. Can anybody confirm that? Is there a way around it? Or can I not use the technique I laid out above? This would mean I would have to implement the animations manually in the OpenGL renderer (which is possible but not as elegant IMO).

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  • Encoded nsstring becomes invalid, "normal" nsstring remains

    - by shoreline
    I'm running into a problem with a string that contains encoded characters. Specifically, if the string has encoded characters it eventually becomes invalid while a "normal" string will not. in the .h file: @interface DirViewController : TTThumbsViewController <UIActionSheetDelegate,UINavigationControllerDelegate,UIImagePickerControllerDelegate> { NSString *sourceFolder; NSString *encodedSourceFolder; } @property (nonatomic, retain) NSString *sourceFolder; @property (nonatomic, retain) NSString *encodedSourceFolder; in the .m file: - (id)initWithFolder:(NSString*)folder query:(NSDictionary*)query { if (self = [super init]) { sourceFolder = folder; } return self; } Up to now everything seems to run as expected. In viewDidLoad I have the following: sourceFolderCopy = [self urlEncodeValue:(sourceFolder)]; //I also have this button, which I'll refer to later: UIBarButtonItem *importButton = [[UIBarButtonItem alloc] initWithTitle:@"Import/Export" style:UIBarButtonItemStyleBordered target:self action:@selector(importFiles:)]; self.navigationItem.rightBarButtonItem = importButton; Which uses the following method to encode the string (if it has characters I want encoded): - (NSString *)urlEncodeValue:(NSString *)str { NSString *result = (NSString *) CFURLCreateStringByAddingPercentEscapes (kCFAllocatorDefault, (CFStringRef)str, NULL, CFSTR(":/?#[]@!$&’()*+,;="), kCFStringEncodingUTF8); return [result autorelease]; } If I NSLog result, I get the expected values. If the string has characters like a white space, I get a string with encoding. If the string doesn't have any characters that need to be encoded, it just gives me the original string. I have a button on the nav bar which begins an image import process by opening an action sheet. Once the method for the action sheet starts, my string is invalid - but only if it contains encoded characters. If it is just a "normal" string, everything is fine and acts as expected. Am I off on my encoding? At first I thought it might be a memory problem but I can't figure out why that would affect only encoded strings. Here's where the action sheet is defined (and the first place I can see the encoded string becoming invalid) the NSLog statements are where it crashes: - (IBAction)importFiles:(id)sender { NSLog(@"logging encodedSF from import files:"); NSLog(@"%@",encodedSourceFolder);//crashes right here NSLog(@"%@",sourceFolder); if (shouldNavigate == NO) { NSString *msg = nil; msg = @"It is not possible to import or export images while in image selection mode."; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Unable to Import/Export" message:msg delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; [msg release]; } else{ UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:@"What would you like to do?" delegate:self cancelButtonTitle:@"Cancel" destructiveButtonTitle:nil otherButtonTitles:@"Import Photos (Picker)", @"Export Photos", nil, nil]; [actionSheet showInView:self.view]; [actionSheet release]; } } I don't get any crash errors going to the console. By using breakpoints I was able to see that the encodedSourceFolder is invalid in the action sheet method.

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  • Problem releasing UIImageView after adding to UIScrollView

    - by Josiah Jordan
    I'm having a memory problem related to UIImageView. After adding this view to my UIScrollView, if I try to release the UIImageView the application crashes. According to the stack trace, something is calling [UIImageView stopAnimating] after [UIImageView dealloc] is called. However, if I don't release the view the memory is never freed up, and I've confirmed that there remains an extra retain call on the view after deallocating...which causes my total allocations to climb quickly and eventually crash the app after loading the view multiple times. I'm not sure what I'm doing wrong here though...I don't know what is trying to access the UIImageView after it has been released. I've included the relevant header and implementation code below (I'm using the Three20 framework, if that has anything to do with it...also, AppScrollView is just a UIScrollView that forwards the touchesEnded event to the next responder): Header: @interface PhotoHiResPreviewController : TTViewController <UIScrollViewDelegate> { NSString* imageURL; UIImage* hiResImage; UIImageView* imageView; UIView* mainView; AppScrollView* mainScrollView; } @property (nonatomic, retain) NSString* imageURL; @property (nonatomic, retain) NSString* imageShortURL; @property (nonatomic, retain) UIImage* hiResImage; @property (nonatomic, retain) UIImageView* imageView; - (id)initWithImageURL:(NSString*)imageTTURL; Implementation: @implementation PhotoHiResPreviewController @synthesize imageURL, hiResImage, imageView; - (id)initWithImageURL:(NSString*)imageTTURL { if (self = [super init]) { hiResImage = nil; NSString *documentsDirectory = [NSString stringWithString:[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject]]; [self setImageURL:[NSString stringWithFormat:@"%@/%@.jpg", documentsDirectory, imageTTURL]]; } return self; } - (void)loadView { [super loadView]; // Initialize the scroll view hiResImage = [UIImage imageWithContentsOfFile:self.imageURL]; CGSize photoSize = [hiResImage size]; mainScrollView = [[AppScrollView alloc] initWithFrame:[UIScreen mainScreen].bounds]; mainScrollView.autoresizingMask = ( UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight); mainScrollView.backgroundColor = [UIColor blackColor]; mainScrollView.contentSize = photoSize; mainScrollView.contentMode = UIViewContentModeScaleAspectFit; mainScrollView.delegate = self; // Create the image view and add it to the scrollview. UIImageView *tempImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, 0.0, photoSize.width, photoSize.height)]; tempImageView.contentMode = UIViewContentModeCenter; [tempImageView setImage:hiResImage]; self.imageView = tempImageView; [tempImageView release]; [mainScrollView addSubview:imageView]; // Configure zooming. CGSize screenSize = [[UIScreen mainScreen] bounds].size; CGFloat widthRatio = screenSize.width / photoSize.width; CGFloat heightRatio = screenSize.height / photoSize.height; CGFloat initialZoom = (widthRatio > heightRatio) ? heightRatio : widthRatio; mainScrollView.maximumZoomScale = 3.0; mainScrollView.minimumZoomScale = initialZoom; mainScrollView.zoomScale = initialZoom; mainScrollView.bouncesZoom = YES; mainView = [[UIView alloc] initWithFrame:[UIScreen mainScreen].bounds]; mainView.autoresizingMask = ( UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight); mainView.backgroundColor = [UIColor blackColor]; mainView.contentMode = UIViewContentModeScaleAspectFit; [mainView addSubview:mainScrollView]; // Add to view self.view = mainView; [imageView release]; [mainScrollView release]; [mainView release]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return imageView; } - (void)dealloc { mainScrollView.delegate = nil; TT_RELEASE_SAFELY(imageURL); TT_RELEASE_SAFELY(hiResImage); [super dealloc]; } I'm not sure how to get around this. If I remove the call to [imageView release] at the end of the loadView method everything works fine...but I have massive allocations that quickly climb to a breaking point. If I DO release it, however, there's that [UIImageView stopAnimating] call that crashes the application after the view is deallocated. Thanks for any help! I've been banging my head against this one for days. :-P Cheers, Josiah

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  • Deploying WCF Tutorial App on IIS7: "The type could not be found"

    - by Jimmy
    Hello, I've been trying to follow this tutorial for deploying a WCF sample to IIS . I can't get it to work. This is a hosted site, but I do have IIS Manager access to the server. However, in step 2 of the tutorial, I can't "create a new IIS application that is physically located in this application directory". I can't seem to find a menu item, context menu item, or what not to create a new application. I've been right-clicking everywhere like crazy and still can't figure out how to create a new app. I suppose that's probably the root issue, but I tried a few other things (described below) just in case that actually is not the issue. Here is a picture of what I see in IIS Manager, in case my words don't do it justice: This is "deployed" at http://test.com.cws1.my-hosting-panel.com/IISHostedCalcService/Service.svc . The error says: The type 'Microsoft.ServiceModel.Samples.CalculatorService', provided as the Service attribute value in the ServiceHost directive, or provided in the configuration element system.serviceModel/serviceHostingEnvironment/serviceActivations could not be found. I also tried to create a virtual dir (IISHostedCalc) in dotnetpanel that points to IISHostedCalcService . When I navigate to http://test.com.cws1.my-hosting-panel.com/IISHostedCalc/Service.svc , then there is a different error: This collection already contains an address with scheme http. There can be at most one address per scheme in this collection. Interestingly enough, if I click on View Applications, it seems like the virtual directory is an application (see image below)... although, as per the error message above, it doesn't work. As per the tutorial, there was no compiling involved; I just dropped the files on the server as follow inside the folder IISHostedCalcService: service.svc Web.config <dir: App_Code> Service.cs service.svc contains: <%@ServiceHost language=c# Debug="true" Service="Microsoft.ServiceModel.Samples.CalculatorService"%> (I tried with quotes around the c# attribute, as this looks a little strange without quotes, but it made no difference) Web.config contains: <?xml version="1.0" encoding="utf-8" ?> <configuration> <system.serviceModel> <services> <service name="Microsoft.ServiceModel.Samples.CalculatorService"> <!-- This endpoint is exposed at the base address provided by host: http://localhost/servicemodelsamples/service.svc --> <endpoint address="" binding="wsHttpBinding" contract="Microsoft.ServiceModel.Samples.ICalculator" /> <!-- The mex endpoint is explosed at http://localhost/servicemodelsamples/service.svc/mex --> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services> </system.serviceModel> <system.web> <customErrors mode="Off"/> </system.web> </configuration> Service.cs contains: using System; using System.ServiceModel; namespace Microsoft.ServiceModel.Samples { [ServiceContract] public interface ICalculator { [OperationContract] double Add(double n1, double n2); [OperationContract] double Subtract(double n1, double n2); [OperationContract] double Multiply(double n1, double n2); [OperationContract] double Divide(double n1, double n2); } public class CalculatorService : ICalculator { public double Add(double n1, double n2) { return n1 + n2; } public double Subtract(double n1, double n2) { return n1 - n2; } public double Multiply(double n1, double n2) { return n1 * n2; } public double Divide(double n1, double n2) { return n1 / n2; } } }

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  • jquery ui autocomplete positioning wrong

    - by mattRo55
    using jquery ui 1.8 trying autocomplete Everything works apart from that the ui-menu isn't positioned under my input element, but rather in the top left corner. Has anyone come across this problem? Here's my html: <div id="search"> <div id="searchFormWrapper"> <form method="post" name="searchForm" id="searchForm" action="/searchresults"> <label for="searchPhrase" id="searchFor"> Search for</label> <input name="searchPhrase" id="searchPhrase" type="text" /> <label for="searchScope" id="searchIn"> in</label> <select name="searchScope" id="searchScope"> <option value="">All Shops</option> ... </select> <input type="image" name="submitSearch" id="submitSearch" src="/images/buttons/search.gif" alt="Search ..." /> </form> <br class="clear" /> </div> </div> and here's my css: #search { width:100%; margin:0; padding:0; text-align:center; height:36px; line-height:36px; background:#666 url(/images/interface/info_bar_bg.gif) repeat-x top left; overflow:hidden; font-size:12px; } #searchFormWrapper { width:520px; height:36px; overflow:hidden; margin:auto; padding:0; } label#searchFor { display:block; float:left; width:80px; padding:0 5px 0 0; margin:0 0 0 0; text-align:right; } label#searchIn { display:block; float:left; width:20px; padding:0 5px 0 0; margin:0 0 0 0; text-align:right; } #searchPhrase { display:block; float:left; width:120px; margin:7px 0 0 0; padding:0; } #searchScope { display:block; float:left; width:120px; margin:7px 0 0 0; padding:0; } #submitSearch { display:block; float:left; margin:7px 0 0 10px; padding:0; } and here's my javascript: $(document).ready(function() { $("#searchPhrase").autocomplete( { source: "/search?json", minLength: 2 }); });

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  • HELP: MS Virtual Disk Service to Access Volumes and Discs on Local Machine.

    - by Jibran Ahmed
    Hi, here it is my code through which I am successfully initialize the VDS service and get the Packs but When I call QueryVolumes on IVdsPack Object, I am able to get IEnumVdsObjects but unable to get IUnknown* array through IEnumVdsObject::Next method, it reutrns S_FALSE with IUnkown* = NULL. So this IUnknown* cant be used to QueryInterface for IVdsVolume Below is my code HRESULT hResult; IVdsService* pService = NULL; IVdsServiceLoader *pLoader = NULL; //Launch the VDS Service hResult = CoInitialize(NULL); if( SUCCEEDED(hResult) ) { hResult = CoCreateInstance( CLSID_VdsLoader, NULL, CLSCTX_LOCAL_SERVER, IID_IVdsServiceLoader, (void**) &pLoader ); //if succeeded load VDS on local machine if( SUCCEEDED(hResult) ) pLoader->LoadService(NULL, &pService); //Done with Loader now release VDS Loader interface _SafeRelease(pLoader); if( SUCCEEDED(hResult) ) { hResult = pService->WaitForServiceReady(); if ( SUCCEEDED(hResult) ) { AfxMessageBox(L"VDS Service Loaded"); IEnumVdsObject* pEnumVdsObject = NULL; hResult = pService->QueryProviders(VDS_QUERY_SOFTWARE_PROVIDERS, &pEnumVdsObject); IUnknown* ppObjUnk ; IVdsSwProvider* pVdsSwProvider = NULL; IVdsPack* pVdsPack = NULL; IVdsVolume* pVdsVolume = NULL; ULONG ulFetched = 0; hResult = E_INVALIDARG; while(!SUCCEEDED(hResult)) { hResult = pEnumVdsObject->Next(1, &ppObjUnk, &ulFetched); hResult = ppObjUnk->QueryInterface(IID_IVdsSwProvider, (void**)&pVdsSwProvider); if(!SUCCEEDED(hResult)) _SafeRelease(ppObjUnk); } _SafeRelease(pEnumVdsObject); _SafeRelease(ppObjUnk); hResult = pVdsSwProvider->QueryPacks(&pEnumVdsObject); hResult = E_INVALIDARG; while(!SUCCEEDED(hResult)) { hResult = pEnumVdsObject->Next(1, &ppObjUnk, &ulFetched); hResult = ppObjUnk->QueryInterface(IID_IVdsPack, (void**)&pVdsPack); if(!SUCCEEDED(hResult)) _SafeRelease(ppObjUnk); } _SafeRelease(pEnumVdsObject); _SafeRelease(ppObjUnk); hResult = pVdsPack->QueryVolumes(&pEnumVdsObject); pEnumVdsObject->Reset(); hResult = E_INVALIDARG; ulFetched = 0; BOOL bDone = FALSE; while(!SUCCEEDED(hResult)) { hResult = pEnumVdsObject->Next(1, &ppObjUnk, &ulFetched); //hResult = ppObjUnk->QueryInterface(IID_IVdsVolume, (void**)&pVdsVolume); if(!SUCCEEDED(hResult)) _SafeRelease(ppObjUnk); } _SafeRelease(pEnumVdsObject); _SafeRelease(ppObjUnk); _SafeRelease(pVdsPack); _SafeRelease(pVdsSwProvider); // hResult = pVdsVolume-AddAccessPath(TEXT("G:\")); if(SUCCEEDED(hResult)) AfxMessageBox(L"Add Access Path Successfully"); else AfxMessageBox(L"Unable to Add access path"); //UUID of IVdsVolumeMF {EE2D5DED-6236-4169-931D-B9778CE03DC6} static const GUID GUID_IVdsVolumeMF = {0xEE2D5DED, 0x6236, 4169,{0x93, 0x1D, 0xB9, 0x77, 0x8C, 0xE0, 0x3D, 0XC6} }; hResult = pService->GetObject(GUID_IVdsVolumeMF, VDS_OT_VOLUME, &ppObjUnk); if(hResult == VDS_E_OBJECT_NOT_FOUND) AfxMessageBox(L"Object Not found"); if(hResult == VDS_E_INITIALIZED_FAILED) AfxMessageBox(L"Initialization failed"); // pVdsVolume = reinterpret_cast(ppObjUnk); if(SUCCEEDED(hResult)) { // hResult = pVdsVolume-AddAccessPath(TEXT("G:\")); if(SUCCEEDED(hResult)) { IVdsAsync* ppVdsSync; AfxMessageBox(L"Formatting is about to Start......"); // hResult = pVdsVolume-Format(VDS_FST_UDF, TEXT("UDF_FORMAT_TEST"), 2048, TRUE, FALSE, FALSE, &ppVdsSync); if(SUCCEEDED(hResult)) AfxMessageBox(L"Formatting Started......."); else AfxMessageBox(L"Formatting Failed"); } else AfxMessageBox(L"Unable to Add Access Path"); } _SafeRelease(pVdsVolume); } else { AfxMessageBox(L"VDS Service Cannot be Loaded"); } } } _SafeRelease(pService);

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  • How do you pass user credentials from WebClient to a WCF REST service?

    - by Alex
    I am trying to expose a WCT REST service and only users with valid username and password would be able to access it. The username and password are stored in a SQL database. Here is the service contract: public interface IDataService { [OperationContract] [WebGet(ResponseFormat = WebMessageFormat.Json)] byte[] GetData(double startTime, double endTime); } Here is the WCF configuration: <bindings> <webHttpBinding> <binding name="SecureBinding"> <security mode="Transport"> <transport clientCredentialType="Basic"/> </security> </binding> </webHttpBinding> </bindings> <behaviors> <serviceBehaviors> <behavior name="DataServiceBehavior"> <serviceMetadata httpGetEnabled="true"/> <serviceCredentials> <userNameAuthentication userNamePasswordValidationMode="Custom" customUserNamePasswordValidatorType= "CustomValidator, WCFHost" /> </serviceCredentials> </behavior> </serviceBehaviors> </behaviors> <services> <service behaviorConfiguration="DataServiceBehavior" name="DataService"> <endpoint address="" binding="webHttpBinding" bindingConfiguration="SecureBinding" contract="IDataService" /> </service> </services> I am accessing the service via the WebClient class within a Silverlight application. However, I have not been able to figure out how to pass the user credentials to the service. I tried various values for client.Credentials but none of them seems to trigger the code in my custom validator. I am getting the following error: The underlying connection was closed: An unexpected error occurred on a send. Here is some sample code I have tried: WebClient client = new WebClient(); client.Credentials = new NetworkCredential("name", "password", "domain"); client.OpenReadCompleted += new OpenReadCompletedEventHandler(GetData); client.OpenReadAsync(new Uri(uriString)); If I set the security mode to None, the whole thing works. I also tried other clientCredentialType values and none of them worked. I also self-hosted the WCF service to eliminate the issues related to IIS trying to authenticate a user before the service gets a chance. Any comment on what the underlying issues may be would be much appreciated. Thanks. Update: Thanks to Mehmet's excellent suggestions. Here is the tracing configuration I had: <system.diagnostics> <sources> <source name="System.ServiceModel" switchValue="Information, ActivityTracing" propagateActivity="true"> <listeners> <add name="xml" /> </listeners> </source> <source name="System.IdentityModel" switchValue="Information, ActivityTracing" propagateActivity="true"> <listeners> <add name="xml" /> </listeners> </source> </sources> <sharedListeners> <add name="xml" type="System.Diagnostics.XmlWriterTraceListener" initializeData="c:\Traces.svclog" /> </sharedListeners> </system.diagnostics> But I did not see any message coming from my Silverlight client. As for https vs http, I used https as follows: string baseAddress = "https://localhost:6600/"; _webServiceHost = new WebServiceHost(typeof(DataServices), new Uri(baseAddress)); _webServiceHost.Open(); However, I did not configure any SSL certificate. Is this the problem?

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  • Play a sound based on the button pressed on the IPhone/xcode.

    - by slickplaid
    I'm trying to play a sound based on which button is pressed using AVAudioPlayer. (This is not a soundboard or fart app.) I have linked all buttons using this code in the header file: @interface appViewController : UIViewController <AVAudioPlayerDelegate> { AVAudioPlayer *player; UIButton *C4; UIButton *Bb4; UIButton *B4; UIButton *A4; UIButton *Ab4; UIButton *As4; UIButton *G3; UIButton *Gb3; UIButton *Gs3; UIButton *F3; UIButton *Fs3; UIButton *E3; UIButton *Eb3; UIButton *D3; UIButton *Db3; UIButton *Ds3; UIButton *C3; UIButton *Cs3; } @property (nonatomic, retain) AVAudioPlayer *player; @property (nonatomic, retain) IBOutlet UIButton *C4; @property (nonatomic, retain) IBOutlet UIButton *B4; @property (nonatomic, retain) IBOutlet UIButton *Bb4; @property (nonatomic, retain) IBOutlet UIButton *A4; @property (nonatomic, retain) IBOutlet UIButton *Ab4; @property (nonatomic, retain) IBOutlet UIButton *As4; @property (nonatomic, retain) IBOutlet UIButton *G3; @property (nonatomic, retain) IBOutlet UIButton *Gb3; @property (nonatomic, retain) IBOutlet UIButton *Gs3; @property (nonatomic, retain) IBOutlet UIButton *F3; @property (nonatomic, retain) IBOutlet UIButton *Fs3; @property (nonatomic, retain) IBOutlet UIButton *E3; @property (nonatomic, retain) IBOutlet UIButton *Eb3; @property (nonatomic, retain) IBOutlet UIButton *D3; @property (nonatomic, retain) IBOutlet UIButton *Db3; @property (nonatomic, retain) IBOutlet UIButton *Ds3; @property (nonatomic, retain) IBOutlet UIButton *C3; @property (nonatomic, retain) IBOutlet UIButton *Cs3; - (IBAction) playNote; @end Buttons are all linked to the event "playNote" in interfaceBuilder and each note is linked to the proper referencing outlet according to note name. All *.mp3 sound files are named after the UIButton name (IE- C3 == C3.mp3). In my implementation file, I have this to play a only one note when the C3 button is pressed: #import "sonicfitViewController.h" @implementation appViewController @synthesize C3, Cs3, D3, Ds3, Db3, E3, Eb3, F3, Fs3, G3, Gs3, A4, Ab4, As4, B4, Bb4, C4; // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { NSString *path = [[NSBundle mainBundle] pathForResource:@"3C" ofType:@"mp3"]; NSLog(@"path: %@", path); NSURL *file = [[NSURL alloc] initFileURLWithPath:path]; AVAudioPlayer *p = [[AVAudioPlayer alloc] initWithContentsOfURL:file error:nil]; [file release]; self.player = p; [p release]; [player prepareToPlay]; [player setDelegate:self]; [super viewDidLoad]; } - (IBAction) playNote { [self.player play]; } Now, with the above I have two issues: First, the NSLog reports NULL and crashes when trying to play the file. I have added the mp3's to the resources folder and they have been copied and not just linked. They are not in an subfolder under the resources folder. Secondly, how can I set it up so that when say button C3 is pressed, it plays C3.mp3 and F3 plays F3.mp3 without writing duplicate lines of code for each different button? playNote should be like NSString *path = [[NSBundle mainBundle] pathForResource:nameOfButton ofType:@"mp3"]; instead of defining it specifically (@"C3"). Is there a better way of doing this and why does the *path report NULL and crash when I load the app? I'm pretty sure it's something as simple as adding additional variable inputs to - (IBAction) playNote:buttonName and putting all the code to call AVAudioPlayer in the playNote function but I'm unsure of the code to do this.

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  • Windows CE Programming Serial Port - Getting Garbled Output

    - by user576639
    I am programming a Windows CE 6 device (Motorola MC3100 scanner Terminal). Using Lazarus FPC to compile it. After 3 weeks work I reluctantly post here in the hope someone can suggest why I am getting garbled output from the serial port. The code I am using is posted below. This is the standard code I have found from several places. The OpenPort works OK. When I send the string using SendString('ABCDEF') I get garbled input to the PC Serial port such as: 4[#131][#26][#0][#0][#0][#0] (the bracketed data indicates that it is a non-printable character ASCII Code) Obviously it is connecting to the port OK AND it is sending the correct no of characters (7). I have tried all combinations of Baud Rate, Data Bits, Parity and Stop Bits without any joy. Also tried changing cable, on a different PC etc. Could it be I need to set something else in the DCB? Any help or suggestions would be GREATLY appreciated. unit Unit1; {$mode objfpc}{$H+} interface uses Classes, SysUtils, FileUtil, Forms, Controls, Graphics, Dialogs, StdCtrls, ExtCtrls, Windows, LResources; type { TForm1 } TForm1 = class(TForm) Button1: TButton; Button2: TButton; Label1: TLabel; procedure Button1Click(Sender: TObject); procedure Button2Click(Sender: TObject); function OpenPort(ComPort:String;BaudRate,ByteSize,Parity,StopBits:integer):String; procedure SendString(str:String); private { private declarations } public { public declarations } end; var Form1: TForm1; cc:TCOMMCONFIG; Connected:Boolean; implementation {$R *.lfm} var F: TextFile; var hComm: THandle; str: String; lrc: LongWord; { TForm1 } function OpenPort(ComPort:String;BaudRate,ByteSize,Parity,StopBits:integer):String; var cc:TCOMMCONFIG; SWide:WideString; Port:LPCWSTR; begin SWide:=ComPort; Port:=PWideChar(SWide); result:=''; if (1=1) then begin Connected:=False; hComm:=CreateFile(Port, GENERIC_READ or GENERIC_WRITE,0, nil,OPEN_EXISTING,0,0); if (hComm = INVALID_HANDLE_VALUE) then begin ShowMessage('Fail to Open'); exit; end; GetCommState(hComm,cc.dcb); cc.dcb.BaudRate:=BaudRate; cc.dcb.ByteSize:=ByteSize; cc.dcb.Parity:=Parity; cc.dcb.StopBits:=StopBits; if not SetCommState(hComm, cc.dcb) then begin result:='SetCommState Error!'; CloseHandle(hComm); exit; end; Connected:=True; end; end; procedure TForm1.Button1Click(Sender: TObject); begin OpenPort('COM1:',9600,8,0,0); end; procedure TForm1.Button2Click(Sender: TObject); begin SendString('ABCDEFG'); end; procedure TForm1.SendString(str:String); var lrc:LongWord; begin if (hComm=0) then exit; try if not PurgeComm(hComm, PURGE_TXABORT or PURGE_TXCLEAR) then raise Exception.Create('Unable to purge com: '); except Exit; end; WriteFile(hComm,str,Length(str), lrc, nil); end; end.

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  • C++ invalid reference problem

    - by Karol
    Hi all, I'm writing some callback implementation in C++. I have an abstract callback class, let's say: /** Abstract callback class. */ class callback { public: /** Executes the callback. */ void call() { do_call(); }; protected: /** Callback call implementation specific to derived callback. */ virtual void do_call() = 0; }; Each callback I create (accepting single-argument functions, double-argument functions...) is created as a mixin using one of the following: /** Makes the callback a single-argument callback. */ template <typename T> class singleArgumentCallback { protected: /** Callback argument. */ T arg; public: /** Constructor. */ singleArgumentCallback(T arg): arg(arg) { } }; /** Makes the callback a double-argument callback. */ template <typename T, typename V> class doubleArgumentCallback { protected: /** Callback argument 1. */ T arg1; /** Callback argument 2. */ V arg2; public: /** Constructor. */ doubleArgumentCallback(T arg1, V arg2): arg1(arg1), arg2(arg2) { } }; For example, a single-arg function callback would look like this: /** Single-arg callbacks. */ template <typename T> class singleArgFunctionCallback: public callback, protected singleArgumentCallback<T> { /** Callback. */ void (*callbackMethod)(T arg); public: /** Constructor. */ singleArgFunctionCallback(void (*callback)(T), T argument): singleArgumentCallback<T>(argument), callbackMethod(callback) { } protected: void do_call() { this->callbackMethod(this->arg); } }; For user convenience, I'd like to have a method that creates a callback without having the user think about details, so that one can call (this interface is not subject to change, unfortunately): void test3(float x) { std::cout << x << std::endl; } void test5(const std::string& s) { std::cout << s << std::endl; } make_callback(&test3, 12.0f)->call(); make_callback(&test5, "oh hai!")->call(); My current implementation of make_callback(...) is as follows: /** Creates a callback object. */ template <typename T, typename U> callback* make_callback( void (*callbackMethod)(T), U argument) { return new singleArgFunctionCallback<T>(callbackMethod, argument); } Unfortunately, when I call make_callback(&test5, "oh hai!")->call(); I get an empty string on the standard output. I believe the problem is that the reference gets out of scope after callback initialization. I tried using pointers and references, but it's impossible to have a pointer/reference to reference, so I failed. The only solution I had was to forbid substituting reference type as T (for example, T cannot be std::string&) but that's a sad solution since I have to create another singleArgCallbackAcceptingReference class accepting a function pointer with following signature: void (*callbackMethod)(T& arg); thus, my code gets duplicated 2^n times, where n is the number of arguments of a callback function. Does anybody know any workaround or has any idea how to fix it? Thanks in advance!

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  • ASP.NET WebControl ITemplate child controls are null

    - by tster
    Here is what I want: I want a control to put on a page, which other developers can place form elements inside of to display the entities that my control is searching. I have the Searching logic all working. The control builds custom search fields and performs searches based on declarative C# classes implementing my SearchSpec interface. Here is what I've been trying: I've tried using ITemplate on a WebControl which implements INamingContainer I've tried implementing a CompositeControl The closest I can get to working is below. OK I have a custom WebControl [ AspNetHostingPermission(SecurityAction.Demand, Level = AspNetHostingPermissionLevel.Minimal), AspNetHostingPermission(SecurityAction.InheritanceDemand, Level = AspNetHostingPermissionLevel.Minimal), DefaultProperty("SearchSpecName"), ParseChildren(true), ToolboxData("<{0}:SearchPage runat=\"server\"> </{0}:SearchPage>") ] public class SearchPage : WebControl, INamingContainer { [Browsable(false), PersistenceMode(PersistenceMode.InnerProperty), DefaultValue(typeof(ITemplate), ""), Description("Form template"), TemplateInstance(TemplateInstance.Single), TemplateContainer(typeof(FormContainer))] public ITemplate FormTemplate { get; set; } public class FormContainer : Control, INamingContainer{ } public Control MyTemplateContainer { get; private set; } [Bindable(true), Category("Behavior"), DefaultValue(""), Description("The class name of the SearchSpec to use."), Localizable(false)] public virtual string SearchSpecName { get; set; } [Bindable(true), Category("Behavior"), DefaultValue(true), Description("True if this is query mode."), Localizable(false)] public virtual bool QueryMode { get; set; } private SearchSpec _spec; private SearchSpec Spec { get { if (_spec == null) { Type type = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.Name == SearchSpecName).First(); _spec = (SearchSpec)Assembly.GetExecutingAssembly().CreateInstance(type.Namespace + "." + type.Name); } return _spec; } } protected override void CreateChildControls() { if (FormTemplate != null) { MyTemplateContainer = new FormTemplateContainer(this); FormTemplate.InstantiateIn(MyTemplateContainer); Controls.Add(MyTemplateContainer); } else { Controls.Add(new LiteralControl("blah")); } } protected override void RenderContents(HtmlTextWriter writer) { // <snip> } protected override HtmlTextWriterTag TagKey { get { return HtmlTextWriterTag.Div; } } } public class FormTemplateContainer : Control, INamingContainer { private SearchPage parent; public FormTemplateContainer(SearchPage parent) { this.parent = parent; } } then the usage: <tster:SearchPage ID="sp1" runat="server" SearchSpecName="TestSearchSpec" QueryMode="False"> <FormTemplate> <br /> Test Name: <asp:TextBox ID="testNameBox" runat="server" Width="432px"></asp:TextBox> <br /> Owner: <asp:TextBox ID="ownerBox" runat="server" Width="427px"></asp:TextBox> <br /> Description: <asp:TextBox ID="descriptionBox" runat="server" Height="123px" Width="432px" TextMode="MultiLine" Wrap="true"></asp:TextBox> </FormTemplate> </tster:SearchPage> The problem is that in the CodeBehind, the page has members descriptionBox, ownerBox and testNameBox. However, they are all null. Furthermore, FindControl("ownerBox") returns null as does this.sp1.FindControl("ownerBox"). I have to do this.sp1.MyTemplateContainer.FindControl("ownerBox") to get the control. How can I make it so that the C# Code Behind will have the controls generated and not null in my Page_Load event so that developers can just do this: testNameBox.Text = "foo"; ownerBox.Text = "bar"; descriptionBox.Text = "baz";

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  • How to get objects to react to touches in Cocos2D?

    - by Wayfarer
    Alright, so I'm starting to learn more about Coco2D, but I'm kinda frusterated. A lot of the tutorials I have found are for outdated versions of the code, so when I look through and see how they do certain things, I can't translate it into my own program, because a lot has changed. With that being said, I am working in the latest version of Coco2d, version 0.99. What I want to do is create a sprite on the screen (Done) and then when I touch that sprite, I can have "something" happen. For now, let's just make an alert go off. Now, I got this code working with the help of a friend. Here is the header file: // When you import this file, you import all the cocos2d classes #import "cocos2d.h" // HelloWorld Layer @interface HelloWorld : CCLayer { CGRect spRect; } // returns a Scene that contains the HelloWorld as the only child +(id) scene; @end And here is the implementation file: // // cocos2d Hello World example // http://www.cocos2d-iphone.org // // Import the interfaces #import "HelloWorldScene.h" #import "CustomCCNode.h" // HelloWorld implementation @implementation HelloWorld +(id) scene { // 'scene' is an autorelease object. CCScene *scene = [CCScene node]; // 'layer' is an autorelease object. HelloWorld *layer = [HelloWorld node]; // add layer as a child to scene [scene addChild: layer]; // return the scene return scene; } // on "init" you need to initialize your instance -(id) init { // always call "super" init // Apple recommends to re-assign "self" with the "super" return value if( (self=[super init] )) { // create and initialize a Label CCLabel* label = [CCLabel labelWithString:@"Hello World" fontName:@"Times New Roman" fontSize:64]; // ask director the the window size CGSize size = [[CCDirector sharedDirector] winSize]; // position the label on the center of the screen label.position = ccp( size.width /2 , size.height/2 ); // add the label as a child to this Layer [self addChild: label]; CCSprite *sp = [CCSprite spriteWithFile:@"test2.png"]; sp.position = ccp(300,200); [self addChild:sp]; float w = [sp contentSize].width; float h = [sp contentSize].height; CGPoint aPoint = CGPointMake([sp position].x - (w/2), [sp position].y - (h/2)); spRect = CGRectMake(aPoint.x, aPoint.y, w, h); CCSprite *sprite2 = [CCSprite spriteWithFile:@"test3.png"]; sprite2.position = ccp(100,100); [self addChild:sprite2]; //[self registerWithTouchDispatcher]; self.isTouchEnabled = YES; } return self; } // on "dealloc" you need to release all your retained objects - (void) dealloc { // in case you have something to dealloc, do it in this method // in this particular example nothing needs to be released. // cocos2d will automatically release all the children (Label) // don't forget to call "super dealloc" [super dealloc]; } - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; //CGPoint location = [[CCDirector sharedDirector] convertCoordinate:[touch locationInView:touch.view]]; CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; if (CGRectContainsPoint(spRect, location)) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Win" message:@"testing" delegate:nil cancelButtonTitle:@"okay" otherButtonTitles:nil]; [alert show]; [alert release]; NSLog(@"TOUCHES"); } NSLog(@"Touch got"); } However, this only works for 1 object, the sprite which I create the CGRect for. I can't do it for 2 sprites, which I was testing. So my question is this: How can I have all sprites on the screen react to the same event when touched? For my program, the same event needs to be run for all objects of the same type, so that should make it a tad easier. I tried making a subclass of CCNode and over write the method, but that just didn't work at all... so I'm doing something wrong. Help would be appreciated!

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  • ASP.NET MVC 2 "value" in DataAnnotation attribute passed is null, when incorrect date is submitted.

    - by goldenelf2
    Hello to all! This is my first question here on stack overflow. i need help on a problem i encountered during an ASP.NET MVC2 project i am currently working on. I should note that I'm relatively new to MVC design, so pls bear my ignorance. Here goes : I have a regular form on which various details about a person are shown. One of them is "Date of Birth". My view is like this <div class="form-items"> <%: Html.Label("DateOfBirth", "Date of Birth:") %> <%: Html.EditorFor(m => m.DateOfBirth) %> <%: Html.ValidationMessageFor(m => m.DateOfBirth) %> </div> I'm using an editor template i found, to show only the date correctly : <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<System.DateTime?>"%> <%= Html.TextBox("", (Model.HasValue ? Model.Value.ToShortDateString() : string.Empty))%> I used LinqToSql designer to create my model from an sql database. In order to do some validation i made a partial class Person to extend the one created by the designer (under the same namespace) : [MetadataType(typeof(IPerson))] public partial class Person : IPerson { //To create buddy class } public interface IPerson { [Required(ErrorMessage="Please enter a name")] string Name { get; set; } [Required(ErrorMessage="Please enter a surname")] string Surname { get; set; } [Birthday] DateTime? DateOfBirth { get; set; } [Email(ErrorMessage="Please enter a valid email")] string Email { get; set; } } I want to make sure that a correct date is entered. So i created a custom DataAnnotation attribute in order to validate the date : public class BirthdayAttribute : ValidationAttribute { private const string _errorMessage = "Please enter a valid date"; public BirthdayAttribute() : base(_errorMessage) { } public override bool IsValid(object value) { if (value == null) { return true; } DateTime temp; bool result = DateTime.TryParse(value.ToString(), out temp); return result; } } Well, my problem is this. Once i enter an incorrect date in the DateOfBirth field then no custom message is displayed even if use the attribute like [Birthday(ErrorMessage=".....")]. The message displayed is the one returned from the db ie "The value '32/4/1967' is not valid for DateOfBirth.". I tried to enter some break points around the code, and found out that the "value" in attribute is always null when the date is incorrect, but always gets a value if the date is in correct format. The same ( value == null) is passed also in the code generated by the designer. This thing is driving me nuts. Please can anyone help me deal with this? Also if someone can tell me where exactly is the point of entry from the view to the database. Is it related to the model binder? because i wanted to check exactly what value is passed once i press the "submit" button. Thank you.

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  • Hosting Mercurial on IIS7

    - by Lasse V. Karlsen
    Note, this might perhaps be best suited on serverfault.com, but since it is about hosting a programmer source code repository, I am not entirely sure. I'm posting here first, trusting that it'll be migrated if necessary. I'm attempting to host clones of my Mercurial repositories on my own server (I have the main repo somewhere else), and I'm attempting to set up Mercurial under IIS. I followed the guide here, but I get an error message. Solved: See bottom of this question for details. The error message is: mercurial.error.RepoError: repository /path/to/repo/or/config not found Here's what I did. I installed Mercurial 1.5.2 I created c:\inetpub\hg I downloaded the hg source as per the instructions of the webpage, and copied the hgweb.cgi file into c:\inetpub\hg (note, the webpage says hgwebdir.cgi, but this particular file does not exist, hgweb.cgi does, however, can this be the source of the problem?) I added a hgweb.config, with the following contents: [paths] repo1 = C:/hg/** [web] style = monoblue I created c:\hg, created a sub-directory test, and created a repository inside it I installed python 2.6.5, latest 2.6 version from the website (the webpage mentions I need to install the correct version or I'll get a specific error message, since I don't get an error message that looks remotely like the one mentioned, I assume that 2.6.5 is not the problem) I added a new virtual host hg.vkarlsen.no, pointing it to c:\inetpub\hg For this host, I added a script mapping under the Handler Mappings section, mapping *.cgi to c:\python26\python.exe -u %s %s as per the instructions on the website. I then tested it by navigating to http://hg.vkarlsen.no/hgweb.cgi, but I get an error message. To make it easier to test, I dropped to a command prompt, navigated to c:\inetpub\hg, and executed the following command (error message is part of the text below): C:\inetpub\hg>c:\python26\python.exe -u hgweb.cgi Traceback (most recent call last): File "hgweb.cgi", line 16, in <module> application = hgweb(config) File "mercurial\hgweb\__init__.pyc", line 12, in hgweb File "mercurial\hgweb\hgweb_mod.pyc", line 30, in __init__ File "mercurial\hg.pyc", line 82, in repository File "mercurial\localrepo.pyc", line 2221, in instance File "mercurial\localrepo.pyc", line 62, in __init__ mercurial.error.RepoError: repository /path/to/repo/or/config not found Does anyone know what I need to look at in order to fix this? Edit: Ok, I think I managed to get one step closer to the solution, but I'm still stumped. I realized the .cgi file is a python script file, and not something compile, so I opened it for editing, and these lines was sitting in it: # Path to repo or hgweb config to serve (see 'hg help hgweb') config = "/path/to/repo/or/config" So this was my source for the specific error message. If I change the line to this: config = "c:\\hg\\test" Then I can navigate the empty repository through the Mercurial web interface. However, I want to host multiple repositories, and seeing as the line says that I can also link to a hgweb config file, I tried this: config = "c:\\inetpub\\hg\\hgweb.config" But then I get the following error message: mercurial.error.Abort: c:\inetpub\hg\hgweb.config: not a Mercurial bundle file Exception ImportError: 'No module named shutil' in <bound method bundlerepository.__del__ of <mercurial.bundlerepo.bundlerepository object at 0x0260A110>> ignored Nothing I've tried for the config variable seems to work: config = "hgweb.config" config = "c:\\hg\\hgweb.config" various other variations I don't remember. So, still stumped, pointers anyone? Solved: I ended up having to edit the hgweb.cgi file: from: from mercurial.hgweb import hgweb, wsgicgi application = hgweb(config) to: from mercurial.hgweb import hgweb, hgwebdir, wsgicgi application = hgwebdir(config) Note the added hgwebdir parts there. Here's my hgweb.config file, located in the same directory as hgweb.cgi file: [collections] C:/hg/ = C:/hg/ [web] style = gitweb This now serves my repositories successfully. Hopefully this question will give others some information if they're stumped as I was.

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  • Programmatically swap colors from a loaded bitmap to Red, Green, Blue or Gray, pixel by pixel.

    - by eyeClaxton
    Download source code here: http://www.eyeClaxton.com/download/delphi/ColorSwap.zip I would like to take a original bitmap (light blue) and change the colors (Pixel by Pixel) to the red, green, blue and gray equivalence relation. To get an idea of what I mean, I have include the source code and a screen shot. Any help would be greatly appreciated. If more information is needed, please feel free to ask. If you could take a look at the code below, I have three functions that I'm looking for help on. The functions "RGBToRed, RGBToGreen and RGBToRed" I can't seem to come up with the right formulas. unit MainUnit; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, ExtCtrls, StdCtrls; type TMainFrm = class(TForm) Panel1: TPanel; Label1: TLabel; Panel2: TPanel; Label2: TLabel; Button1: TButton; BeforeImage1: TImage; AfterImage1: TImage; RadioGroup1: TRadioGroup; procedure FormCreate(Sender: TObject); procedure Button1Click(Sender: TObject); private { Private declarations } public { Public declarations } end; var MainFrm: TMainFrm; implementation {$R *.DFM} function RGBToGray(RGBColor: TColor): TColor; var Gray: Byte; begin Gray := Round( (0.90 * GetRValue(RGBColor)) + (0.88 * GetGValue(RGBColor)) + (0.33 * GetBValue(RGBColor))); Result := RGB(Gray, Gray, Gray); end; function RGBToRed(RGBColor: TColor): TColor; var Red: Byte; begin // Not sure of the algorithm for this color Result := RGB(Red, Red, Red); end; function RGBToGreen(RGBColor: TColor): TColor; var Green: Byte; begin // Not sure of the algorithm for this color Result := RGB(Green, Green, Green); end; function RGBToBlue(RGBColor: TColor): TColor; var Blue: Byte; begin // Not sure of the algorithm for this color Result := RGB(Blue, Blue, Blue); end; procedure TMainFrm.FormCreate(Sender: TObject); begin BeforeImage1.Picture.LoadFromFile('Images\RightCenter.bmp'); end; procedure TMainFrm.Button1Click(Sender: TObject); var Bitmap: TBitmap; I, X: Integer; Color: Integer; begin Bitmap := TBitmap.Create; try Bitmap.LoadFromFile('Images\RightCenter.bmp'); for X := 0 to Bitmap.Height do begin for I := 0 to Bitmap.Width do begin Color := ColorToRGB(Bitmap.Canvas.Pixels[I, X]); case Color of $00000000: ; // Skip any Color Here! else case RadioGroup1.ItemIndex of 0: Bitmap.Canvas.Pixels[I, X] := RGBToBlue(Color); 1: Bitmap.Canvas.Pixels[I, X] := RGBToRed(Color); 2: Bitmap.Canvas.Pixels[I, X] := RGBToGreen(Color); 3: Bitmap.Canvas.Pixels[I, X] := RGBToGray(Color); end; end; end; end; AfterImage1.Picture.Graphic := Bitmap; finally Bitmap.Free; end; end; end. Okay, I apologize for not making it clearer. I'm trying to take a bitmap (blue in color) and swap the blue pixels with another color. Like the shots below.

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  • Contructor parameters for dependent classes with Unity Framework

    - by Onisemus
    I just started using the Unity Application Block to try to decouple my classes and make it easier for unit testing. I ran into a problem though that I'm not sure how to get around. Looked through the documentation and did some Googling but I'm coming up dry. Here's the situation: I have a facade-type class which is a chat bot. It is a singleton class which handles all sort of secondary classes and provides a central place to launch and configure the bot. I also have a class called AccessManager which, well, manages access to bot commands and resources. Boiled down to the essence, I have the classes set up like so. public class Bot { public string Owner { get; private set; } public string WorkingDirectory { get; private set; } private IAccessManager AccessManager; private Bot() { // do some setup // LoadConfig sets the Owner & WorkingDirectory variables LoadConfig(); // init the access mmanager AccessManager = new MyAccessManager(this); } public static Bot Instance() { // singleton code } ... } And the AccessManager class: public class MyAccessManager : IAccessManager { private Bot botReference; public MyAccesManager(Bot botReference) { this.botReference = botReference; SetOwnerAccess(botReference.Owner); } private void LoadConfig() { string configPath = Path.Combine( botReference.WorkingDirectory, "access.config"); // do stuff to read from config file } ... } I would like to change this design to use the Unity Application Block. I'd like to use Unity to generate the Bot singleton and to load the AccessManager interface in some sort of bootstrapping method that runs before anything else does. public static void BootStrapSystem() { IUnityContainer container = new UnityContainer(); // create new bot instance Bot newBot = Bot.Instance(); // register bot instance container.RegisterInstance<Bot>(newBot); // register access manager container.RegisterType<IAccessManager,MyAccessManager>(newBot); } And when I want to get a reference to the Access Manager inside the Bot constructor I can just do: IAcessManager accessManager = container.Resolve<IAccessManager>(); And elsewhere in the system to get a reference to the Bot singleton: // do this Bot botInstance = container.Resolve<Bot>(); // instead of this Bot botInstance = Bot.Instance(); The problem is the method BootStrapSystem() is going to blow up. When I create a bot instance it's going to try to resolve IAccessManager but won't be able to because I haven't registered the types yet (that's the next line). But I can't move the registration in front of the Bot creation because as part of the registration I need to pass the Bot as a parameter! Circular dependencies!! Gah!!! This indicates to me I have a flaw in the way I have this structured. But how do I fix it? Help!!

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