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  • 2D isometric picking

    - by Bikonja
    I'm trying to implement picking in my isometric 2D game, however, I am failing. First of all, I've searched for a solution and came to several, different equations and even a solution using matrices. I tried implementing every single one, but none of them seem to work for me. The idea is that I have an array of tiles, with each tile having it's x and y coordinates specified (in this simplified example it's by it's position in the array). I'm thinking that the tile (0, 0) should be on the left, (max, 0) on top, (0, max) on the bottom and (max, max) on the right. I came up with this loop for drawing, which googling seems to have verified as the correct solution, as has the rendered scene (ofcourse, it could still be wrong, also, forgive the messy names and stuff, it's just a WIP proof of concept code) // Draw code int col = 0; int row = 0; for (int i = 0; i < nrOfTiles; ++i) { // XOffset and YOffset are currently hardcoded values, but will represent camera offset combined with HUD offset Point tile = IsoToScreen(col, row, TileWidth / 2, TileHeight / 2, XOffset, YOffset); int x = tile.X; int y = tile.Y; spriteBatch.Draw(_tiles[i], new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); col++; if (col >= Columns) // Columns is the number of tiles in a single row { col = 0; row++; } } // Get selection overlay location (removed check if selection exists for simplicity sake) Point tile = IsoToScreen(_selectedTile.X, _selectedTile.Y, TileWidth / 2, TileHeight / 2, XOffset, YOffset); spriteBatch.Draw(_selectionTexture, new Rectangle(tile.X, tile.Y, TileWidth, TileHeight), Color.White); // End of draw code public Point IsoToScreen(int isoX, int isoY, int widthHalf, int heightHalf, int xOffset, int yOffset) { Point newPoint = new Point(); newPoint.X = widthHalf * (isoX + isoY) + xOffset; newPoint.Y = heightHalf * (-isoX + isoY) + yOffset; return newPoint; } This code draws the tiles correctly. Now I wanted to do picking to select the tiles. For this, I tried coming up with equations of my own (including reversing the drawing equation) and I tried multiple solutions I found on the internet and none of these solutions worked. Trying out lots of solutions, I came upon one that didn't work, but it seemed like an axis was just inverted. I fiddled around with the equations and somehow managed to get it to actually work (but have no idea why it works), but while it's close, it still doesn't work. I'm not really sure how to describe the behaviour, but it changes the selection at wrong places, while being fairly close (sometimes spot on, sometimes a tile off, I believe never more off than the adjacent tile). This is the code I have for getting which tile coordinates are selected: public Point? ScreenToIso(int screenX, int screenY, int tileHeight, int offsetX, int offsetY) { Point? newPoint = null; int nX = -1; int nY = -1; int tX = screenX - offsetX; int tY = screenY - offsetY; nX = -(tY - tX / 2) / tileHeight; nY = (tY + tX / 2) / tileHeight; newPoint = new Point(nX, nY); return newPoint; } I have no idea why this code is so close, especially considering it doesn't even use the tile width and all my attempts to write an equation myself or use a solution I googled failed. Also, I don't think this code accounts for the area outside the "tile" (the transparent part of the tile image), for which I intend to add a color map, but even if that's true, it's not the problem as the selection sometimes switches on approx 25% or 75% of width or height. I'm thinking I've stumbled upon a wrong path and need to backtrack, but at this point, I'm not sure what to do so I hope someone can shed some light on my error or point me to the right path. It may be worth mentioning that my goal is to not only pick the tile. Each main tile will be divided into 5x5 smaller tiles which won't be drawn seperately from the whole main tile, but they will need to be picked out. I think a color map of a main tile with different colors for different coordinates within the main tile should take care of that though, which would fall within using a color map for the main tile (for the transparent parts of the tile, meaning parts that possibly belong to other tiles).

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  • Handy Javascript array Extensions &ndash; distinct()

    - by Liam McLennan
    The following code adds a method to javascript arrays that returns a distinct list of values. Array.prototype.distinct = function() { var derivedArray = []; for (var i = 0; i < this.length; i += 1) { if (!derivedArray.contains(this[i])) { derivedArray.push(this[i]) } } return derivedArray; }; and to demonstrate: alert([1,1,1,2,2,22,3,4,5,6,7,5,4].distinct().join(',')); This produces 1,2,22,3,4,5,6,7

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  • LINQ and ArcObjects

    - by Marko Apfel
    Motivation LINQ (language integrated query) is a component of the Microsoft. NET Framework since version 3.5. It allows a SQL-like query to various data sources such as SQL, XML etc. Like SQL also LINQ to SQL provides a declarative notation of problem solving – i.e. you don’t need describe in detail how a task could be solved, you describe what to be solved at all. This frees the developer from error-prone iterator constructs. Ideally, of course, would be to access features with this way. Then this construct is conceivable: var largeFeatures = from feature in features where (feature.GetValue("SHAPE_Area").ToDouble() > 3000) select feature; or its equivalent as a lambda expression: var largeFeatures = features.Where(feature => (feature.GetValue("SHAPE_Area").ToDouble() > 3000)); This requires an appropriate provider, which manages the corresponding iterator logic. This is easier than you might think at first sight - you have to deliver only the desired entities as IEnumerable<IFeature>. LINQ automatically establishes a state machine in the background, whose execution is delayed (deferred execution) - when you are really request entities (foreach, Count (), ToList (), ..) an instantiation processing takes place, although it was already created at a completely different place. Especially in multiple iteration through entities in the first debuggings you are rubbing your eyes when the execution pointer jumps magically back in the iterator logic. Realization A very concise logic for constructing IEnumerable<IFeature> can be achieved by running through a IFeatureCursor. You return each feature via yield. For an easier usage I have put the logic in an extension method Getfeatures() for IFeatureClass: public static IEnumerable<IFeature> GetFeatures(this IFeatureClass featureClass, IQueryFilter queryFilter, RecyclingPolicy policy) { IFeatureCursor featureCursor = featureClass.Search(queryFilter, RecyclingPolicy.Recycle == policy); IFeature feature; while (null != (feature = featureCursor.NextFeature())) { yield return feature; } //this is skipped in unit tests with cursor-mock if (Marshal.IsComObject(featureCursor)) { Marshal.ReleaseComObject(featureCursor); } } So you can now easily generate the IEnumerable<IFeature>: IEnumerable<IFeature> features = _featureClass.GetFeatures(RecyclingPolicy.DoNotRecycle); You have to be careful with the recycling cursor. After a delayed execution in the same context it is not a good idea to re-iterated on the features. In this case only the content of the last (recycled) features is provided and all the features are the same in the second set. Therefore, this expression would be critical: largeFeatures.ToList(). ForEach(feature => Debug.WriteLine(feature.OID)); because ToList() iterates once through the list and so the the cursor was once moved through the features. So the extension method ForEach() always delivers the same feature. In such situations, you must not use a recycling cursor. Repeated executions of ForEach() is not a problem, because for every time the state machine is re-instantiated and thus the cursor runs again - that's the magic already mentioned above. Perspective Now you can also go one step further and realize your own implementation for the interface IEnumerable<IFeature>. This requires that only the method and property to access the enumerator have to be programmed. In the enumerator himself in the Reset() method you organize the re-executing of the search. This could be archived with an appropriate delegate in the constructor: new FeatureEnumerator<IFeatureclass>(_featureClass, featureClass => featureClass.Search(_filter, isRecyclingCursor)); which is called in Reset(): public void Reset() { _featureCursor = _resetCursor(_t); } In this manner, enumerators for completely different scenarios could be implemented, which are used on the client side completely identical like described above. Thus cursors, selection sets, etc. merge into a single matter and the reusability of code is increasing immensely. On top of that in automated unit tests an IEnumerable could be mocked very easily - a major step towards better software quality. Conclusion Nevertheless, caution should be exercised with these constructs in performance-relevant queries. Because of managing a state machine in the background, a lot of overhead is created. The processing costs additional time - about 20 to 100 percent. In addition, working without a recycling cursor is fast a performance gap. However declarative LINQ code is much more elegant, flawless and easy to maintain than manually iterating, compare and establish a list of results. The code size is reduced according to experience an average of 75 to 90 percent! So I like to wait a few milliseconds longer. As so often it has to be balanced between maintainability and performance - which for me is gaining in priority maintainability. In times of multi-core processors, the processing time of most business processes is anyway not dominated by code execution but by waiting for user input. Demo source code The source code for this prototype with several unit tests, you can download here: https://github.com/esride-apf/Linq2ArcObjects. .

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  • Show line breaks in asp:label inside gridview

    - by Vipin
    To show line breaks in asp:label element or for that matter inside Gridview, do the following  in case of Mandatory/ Nullable fields. <ItemTemplate>          <%# ((string)Eval("Details")).Replace("\n", "<br/>") %>  </ItemTemplate>    <ItemTemplate>          <%# FormatString(Eval("Details"))  %>  </ItemTemplate>   In code behind, add the following FormatString function - protected string FormatString(string strHelpMessage) { string rtnString = string.Empty; if (!string.IsNullOrEmpty(strHelpMessage)) rtnString = strHelpMessage.Replace(Environment.NewLine, "<br/>"); return rtnString; }

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  • Data Binding to Attached Properties

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2013/06/14/data-binding-to-attached-properties.aspx When I was working on my C#/XAML game framework, I discovered I wanted to try to data bind my sprites to background objects. That way, I could update my objects and the draw functionality would take care of the work for me. After a little experimenting and web searching, it appeared this concept was an impossible dream. Of course, when has that ever stopped me? In my typical way, I started to massively dive down the rabbit hole. I created a sprite on a canvas, and I bound it to a background object. <Canvas Name="GameField" Background="Black"> <Image Name="PlayerStrite" Source="Assets/Ship.png" Width="50" Height="50" Canvas.Left="{Binding X}" Canvas.Top="{Binding Y}"/> </Canvas> Now, we wire the UI item to the background item. public MainPage() { this.InitializeComponent(); this.Loaded += StartGame; }   void StartGame( object sender, RoutedEventArgs e ) { BindingPlayer _Player = new BindingPlayer(); _Player.X = Window.Current.Bounds.Height - PlayerSprite.Height; _Player.X = ( Window.Current.Bounds.Width - PlayerSprite.Width ) / 2.0; } Of course, now we need to actually have our background object. public class BindingPlayer : INotifyPropertyChanged { private double m_X; public double X { get { return m_X; } set { m_X = value; NotifyPropertyChanged(); } }   private double m_Y; public double Y { get { return m_Y; } set { m_Y = value; NotifyPropertyChanged(); } }   public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } } I fired this baby up, and my sprite was correctly positioned on the screen. Maybe the sky wasn't falling after all. Wouldn't it be great if that was the case? I created some code to allow me to move the sprite, but nothing happened. This seems odd. So, I start debugging the application and stepping through code. Everything appears to be working. Time to dig a little deeper. After much profanity was spewed, I stumbled upon a breakthrough. The code only looked like it was working. What was really happening is that there was an exception being thrown in the background thread that I never saw. Apparently, the key call was the one to PropertyChanged. If PropertyChanged is not called on the UI thread, the UI thread ignores the call. Actually, it throws an exception and the background thread silently crashes. Of course, you'll never see this unless you're looking REALLY carefully. This seemed to be a simple problem. I just need to marshal this to the UI thread. Unfortunately, this object has no knowledge of this mythical UI Thread in which we speak. So, I had to pull the UI Thread out of thin air. Let's change our PropertyChanged call to look this. public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync( Windows.UI.Core.CoreDispatcherPriority.Normal, new Windows.UI.Core.DispatchedHandler( () => { PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } ) ); } Now, we raised our notification on the UI thread. Everything is fine, people are happy, and the world moves on. You may have noticed that I didn't await my call to the dispatcher. This was intentional. If I am trying to update a slew of sprites, I don't want thread being hung while I wait my turn. Thus, I send the message and move on. It is worth nothing that this is NOT the most efficient way to do this for game programming. We'll get to that in another blog post. However, it is perfectly acceptable for a business app that is running a background task that would like to notify the UI thread of progress on a periodic basis. It is worth noting that this code was written for a Windows Store App. You can do the same thing with WP8 and WPF. The call to the marshaler changes, but it is the same idea.

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  • Interacting with IE using sendkeys from Excel

    - by Thomas Egan
    I'm trying to write an application which uses values from excel and then switches to a web application using sendkeys. The problem I am having is that I cannot used sendkeys ("{ENTER}") or sendkeys ("^o") as I don't have the access for that. I'm trying to automate a very trivial admin task. I've thought about using the mouse to interact with the links as well as pausing and waiting for the user to just hit return but so far have been unable to come up with a solution. Do you think there is anyway around this? I have some VBA knowledge (enough to get me this far) but not a great deal.

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  • ADF EMG at Oracle Open World 2012: Forms to FMW

    - by ultan o'broin
    A super menu of sessions from the Oracle Application Development Framework Enterprise Methodology Group (that's ADF EMG to the rest of you) folks is now lined up for Oracle Open World 2012 (OOW12). These sessions fall under the category of "The Year After the Year of the ADF Developer" and cover everything for developers of enterprise apps with the Oracle toolkits, be they coming from an Oracle Forms background or on Oracle Fusion Middleware (FMW). Sessions also explain the architecture, building and deployment of Oracle Application Development Framework (ADF) apps. Anyone interested in developing enterprise applications with ADF should be beating a path to these now. Guaranteed rock star developer (and wannabe) stuff! A great return on investment for your attendance at OOW12. See you there!

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  • How can a collection class instantiate many objects with one database call?

    - by Buttle Butkus
    I have a baseClass where I do not want public setters. I have a load($id) method that will retrieve the data for that object from the db. I have been using static class methods like getBy($property,$values) to return multiple class objects using a single database call. But some people say that static methods are not OOP. So now I'm trying to create a baseClassCollection that can do the same thing. But it can't, because it cannot access protected setters. I don't want everyone to be able to set the object's data. But it seems that it is an all-or-nothing proposition. I cannot give just the collection class access to the setters. I've seen a solution using debug_backtrace() but that seems inelegant. I'm moving toward just making the setters public. Are there any other solutions? Or should I even be looking for other solutions?

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  • Powershell Run-As Script

    - by marc dekeyser
    Disclaimer: This script is not of my own making. I found it on a share somewhere and it is so handy I started using in a bunch of scripts. To the writer: If you're out there, somewhere, when you see this, thank you! Check if script is running as Adminstrator and if not use RunAs    # Use Check Switch to check if admin        param([Switch]$Check)        $IsAdmin = ([Security.Principal.WindowsPrincipal] [Security.Principal.WindowsIdentity]::GetCurrent()`        ).IsInRole([Security.Principal.WindowsBuiltInRole] "Administrator")            if ($Check) { return $IsAdmin }        if ($MyInvocation.ScriptName -ne "")    {         if (-not $IsAdmin)         {             try            {                 $arg = "-file `"$($MyInvocation.ScriptName)`""                Start-Process "$psHome\powershell.exe" -Verb Runas -ArgumentList $arg -ErrorAction 'stop'             }            catch            {                Write-Warning "Error - Failed to restart script with runas"                 break                          }            exit # Quit this session of powershell        }     }     else     {         Write-Warning "Error - Script must be saved as a .ps1 file first"         break     } write-host "Script Running As Administrator" -foregroundcolor redWrite-host ""

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  • Retrieve .Net Control ID in Javascript

    - by Vipin
    Originally posted on: http://geekswithblogs.net/Vipin/archive/2013/07/24/retrieve-.net-control-id-in-javascript.aspxIf you need to retrieve a client ID of an asp:net control in a javascript function, then you can use the below function - function $$(id, context) { var el = $("#" + id, context); if (el.length < 1) el = $("[id$=_" + id + "]", context); return el; }   var tempDotNetControl = 'aspTextTemporary';   var ClientSideID = $$(aspTextTemporary); Please bear in mind, this function is useful if you want to retrieve client ID of a different DotNet control based on some condition, otherwise if it’s always static then you can just use <%= aspTextTemporary.ClientID %>"

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  • Pattern for performing game actions

    - by Arkiliknam
    Is there a generally accepted pattern for performing various actions within a game? A way a player can perform actions and also that an AI might perform actions, such as move, attack, self-destruct, etc. I currently have an abstract BaseAction which uses .NET generics to specify the different objects that get returned by the various actions. This is all implemented in a pattern similar to the Command, where each action is responsible for itself and does all that it needs. My reasoning for being abstract is so that I may have a single ActionHandler, and AI can just queue up different action implementing the baseAction. And the reason it is generic is so that the different actions can return result information relevant to the action (as different actions can have totally different outcomes in the game), along with some common beforeAction and afterAction implementations. So... is there a more accepted way of doing this, or does this sound alright?

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  • Undeclared Scope in Rock Paper Scissors Simple Game

    - by Rianelle
    #include <iostream> #include <string> #include <cstdlib> #include <ctime> using namespace std; bool win; int winnings; int draws; int loses; string comChoice; string playerChoice; void winGame () { cout << "You won! Play again?" <<endl; cout << "Type y/n" <<endl; char x; cin >> x; if (x == 'y') { beginGame(); } else if ('n'){ cout << "Game Stopped." <<endl; cout << "Number of Draws: " <<draws << endl; cout << "Number of Loses: " <<loses << endl; cout << "Number of Wins: " << winnings << endl; win = true; } } void drawGame (){ ++draws; cout << "Draw! Try again" << endl; return; } void lose () { cout << "You lose! Try again?" <<endl; cout << "Type y/n" <<endl; char feedback; cin >> feedback; if (feedback == 'y') { beginGame(); } else if ('n'){ cout << "Game Stopped." <<endl; cout << "Number of Draws: " <<draws << endl; cout << "Number of Loses: " <<loses << endl; cout << "Number of Wins: " << winnings << endl; } } void beginGame() { cout << "Welcome to the Rock, Paper and Scissors Game!" <<endl; cout << "Let's begin. Type <rock, paper, scissors> for your choice!" <<endl; cin >> playerChoice; srand(time(0)); int randomizer = 1+(rand()%3); if (randomizer == 1) comChoice = "rock"; if (randomizer == 2) comChoice = "paper"; if (randomizer == 3) comChoice = "scissors"; do { if (playerChoice == comChoice) { drawGame(); } if (playerChoice == "rock" && comChoice == "paper") ++loses; lose(); if (playerChoice == "rock" && comChoice == "scissors") ++winnings; winGame(); if (playerChoice == "paper" && comChoice == "rock") ++winnings; winGame(); if (playerChoice == "paper" && comChoice == "scissors") ++loses; lose(); if (playerChoice == "scissors" && comChoice == "rock") ++loses; lose(); if (playerChoice == "scissors" && comChoice == "paper") ++winnings; winGame(); }while (win != true); } int main () { beginGame(); return 0; }

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  • Is is common to use the command pattern for property get/sets?

    - by k rey
    Suppose I have a controller class with a bunch of properties. Each time a property is changed, I would like to update the model. Now also suppose that I use the command pattern to perform model updates. Is it common to use command classes within property get and sets of the controller class or is there a better way? Here is an example of what I am currently using: class MyController { private int _myInt; public int MyInt { get { return _myInt; } set { MyCommand cmd = new MyCommand(); cmd.Argument = _myInt; cmd.Execute(); // Command object updates the model } } }

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  • Is it bad practice to output from within a function?

    - by Nick
    For example, should I be doing something like: <?php function output_message($message,$type='success') { ?> <p class="<?php echo $type; ?>"><?php echo $message; ?></p> <?php } output_message('There were some errors processing your request','error'); ?> or <?php function output_message($message,$type='success') { ob_start(); ?> <p class="<?php echo $type; ?>"><?php echo $message; ?></p> <?php return ob_get_clean(); } echo output_message('There were some errors processing your request','error'); ?> I understand they both achieve the same end result, but are there benefits doing one way over the other? Or does it not even matter?

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  • Managing Custom Series

    - by user702295
    Custom series that have been added should be done with client Defined Prefix, ex. ACME Final Forecast, so they are can be identified as non-standard series.  With that said, it is not always done, so beginning in v7.3.0 there is a new column called Application_Id in the Computed_Fields table.  This is the table that stores the Series information.  Standard Series will have have a prefix similar to COMPUTED_FIELD, while a custom series will have an Application_Id value similar to 9041128B99FC454DB8E8A289E5E8F0C5. So a SQL that will return the list of custom series in your database might look something like this: select computed_title Series_Name, application_id from computed_fields where application_id not like '%COMPUTED_FIELD%' order by 1;

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  • Managing Custom Series

    - by user702295
    Custom series that have been added should be done with client Defined Prefix, ex. ACME Final Forecast, so they are can be identified as non-standard series.  With that said, it is not always done, so beginning in v7.3.0 there is a new column called Application_Id in the Computed_Fields table.  This is the table that stores the Series information.  Standard Series will have have a prefix similar to COMPUTED_FIELD, while a custom series will have an Application_Id value similar to 9041128B99FC454DB8E8A289E5E8F0C5. So a SQL that will return the list of custom series in your database might look something like this: select computed_title Series_Name, application_id from computed_fields where application_id not like '%COMPUTED_FIELD%' order by 1;

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  • Java: Reflection Packet Builder using getField()

    - by Matchlighter
    So I just finished writing a packet builder that dynamically loads data into a data stream which is then sent out. Each builder operates by finding fields in its class (and its superclasses) that are marked with an @data annotation. Upon finishing the builder, I remembered that getFields() does not return in "any specific order". I quite like my builder because it allows for quite simple, yet hard-typed packets. Could this implementation be a problem? What would be the best next step to keep the simplicity - do alphabetical sorting of fields?

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  • Make the JavaScript Test Pass

    Add code on the commented line: var f = function () { var value = // ??? return f.sum = (f.sum || 0) + value;} ... to make the following QUnit test pass: test("Running sum", function () { equals(f(3), 3); equals(f(3), 6); equals(f(4), 10); jQuery([1, 2, 3]).each(f); equals(f(0), 16); }); Possible Answer It's a goofy scenario, but one possible solution uses a technique you'll see frequently inside today's JavaScript libraries. First, we'll need to use the implicit arguments parameter inside...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Switching from abstract class to interface

    - by nischayn22
    I have an abstract class which has all abstract methods except one which constructs objects of the subclasses. Now my mentor asked me to move this abstract class to an interface. Having an interface is no problem except with the method used to construct subclass objects. Where should this method go now? Also, I read somewhere that interfaces are more efficient than abstract classes. Is this true? Here's an example of my classes abstract class Animal { //many abstract methods getAnimalobject(some parameter) { return //appropriate subclass } } class Dog extends Animal {} class Elephant extends Animal {}

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  • Enable remote VNC from the commandline?

    - by Stefan Lasiewski
    I have one computer running Ubuntu 10.04, and is running Vino, the default VNC server. I have a second Windows box which is running a VNC client, but does not have any X11 capabilities. I am ssh'd into the Ubuntu host from the Windows host, but I forgot to enable VNC access on the Ubuntu host. On the Ubuntu host, is there a way for me to enable VNC connections from the Ubuntu commandline? Update: As @koanhead says below, there is no man page for vino (e.g. man -k vino and info vino return nothing), and vino --help doesn't show any help).

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  • Manipulating DOM using jQuery

    - by bipinjoshi
    By now you know how to alter existing elements and their attributes. jQuery also allows you insert, append, remove and replace elements from HTML DOM so that you can modify the document structure. For example, say you are calling some WCF service from client script and based on its return values need to generate HTML table on the fly. In this article I am going to demonstrate some of these jQuery features by developing a simple RSS gadget that grabs and displays RSS feed items in a web form.http://www.bipinjoshi.net/articles/90f4fbef-ef36-467b-8ca0-d0922a5902b0.aspx 

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  • API always returns JSONObject or JSONArray Best practices

    - by Michael Laffargue
    I'm making an API that will return data in JSON. I also wanted on client side to make an utility class to call this API. Something like : JSONObject sendGetRequest(Url url); JSONObject sendPostRequest(Url url, HashMap postData); However sometimes the API send back array of object [{id:1},{id:2}] I now got two choices (): Make the method test for JSONArray or JSONObject and send back an Object that I will have to cast in the caller Make a method that returns JSONObject and one for JSONArray (like sendGetRequestAndReturnAsJSONArray) Make the server always send Arrays even for one element Make the server always send Objects wrapping my Array I going for the two last methods since I think it would be a good thing to force the API to send consistent type of data. But what would be the best practice (if one exist). Always send arrays? or always send objects?

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  • 2010 SQLPeople Person of the Year

    - by andyleonard
    Introduction Back in 2010, I started recognizing the SQLPeople Person of the Year. It's been a tradition ever since. "But Andy, you're writing this in 2010." Yep. Good eye, Pep. The Award Goes To: Steve Jones ( Blog | @way0utwest ). I am not a DBA - I'm a database developer. I joke and say I look like the world's greatest DBA when there's no contention, the jobs are finishing successfully, queries return data quickly and accurately, and the backups succeed. But anyone looks like the world's greatest...(read more)

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  • Recent Ubuntu update prevents MySQL root access

    - by Rhys
    I recently updated my Ubuntu (10.04 LTS) server (apt-get update, apt-get upgrade), and everything works fine, apart from the root access to my MySQL database. phpMyAdmin, CakePHP, and essentially all connections return similar access errors. For example, PMA returns 'Connection for controluser as defined in your configuration failed.' I have tried to find similar examples of this instance, but cannot find assistance in what configuration I should be changing to restore root log in access. The same issue has occurred on two servers. One has additional users so I could get around it, but the other is a new development server with only root MySQL access, so I am stuck on how to resolve this.

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  • Google Analytics Export API - nextPagePath data

    - by Btibert3
    I am probably missing something obvious, but I do not understand when I query: start.date = DATE_START, end.date = DATE_END, dimensions = c("ga:pagePath","ga:previousPagePath"), metrics = c("ga:pageviews"), filters = mypageofinterest, table.id = "ga:mytable", max.results=RESULTS my data return as expected, all of the previous pages including (entrance). However, when I modify the code to be nextPagePath start.date = DATE_START, end.date = DATE_END, dimensions = c("ga:pagePath","ga:nextPagePath"), metrics = c("ga:pageviews"), filters = mypageofinterest, table.id = "ga:mytable", max.results=RESULTS only one line of data are returned; the pagepath and nextpagepath are identical with itself. I replicated this result using the Query Explorer. What am I missing or doing wrong? I was expecting to see a large number of "next" pages, including (exit). Thanks in advance.

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