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  • Launchpad failed to build after "quickly submitubuntu"

    - by function
    I uploaded my python project by running "quickly submitubuntu", but it failed to build on Launchpad. "quickly submitubuntu" is supposed to add package dependencies automatically, but the error log https://launchpadlibrarian.net/108711786/buildlog_ubuntu-precise-i386.indicator-launcher_12.06.24_FAILEDTOBUILD.txt.gz says some python modules aren't found; for example "ERROR: Python module gconf not found". Is this a bug in quickly, or is there something wrong in my program?

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  • Java command not found

    - by TonyMocha
    Follow the instruction to setup the java on ubuntu 11.10 from How to install Java?. Running following command to install: sudo apt-get install openjdk-6-jdk After it success, I type "java", it prompts me with this error: The program 'java' can be found in the following packages: * gcj-4.4-jre-headless * gcj-4.6-jre-headless * openjdk-6-jre-headless * gcj-4.5-jre-headless * openjdk-7-jre-headless

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  • Gain Visibility

    This Industry AppsCast will discuss the importance of visibility across all projects enterprise wide and how Oracle's Primavera PPM solutions provides transparency into project status performance across all projects in your portfolio.

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  • Frame rate on one of two machines running same code seems to be capped at 60 for no reason

    - by dennmat
    ISSUE I recently moved a project from my laptop to my desktop(machine info below). On my laptop the exact same code displays the fps(and ms/f) correctly. On my desktop it does not. What I mean by this is on the laptop it will display 300 fps(for example) where on my desktop it will show only up to 60. If I add 100 objects to the game on the laptop I'll see my frame rate drop accordingly; the same test on the desktop results in no change and the frames stay at 60. It takes a lot(~300) entities before I'll see a frame drop on the desktop, then it will descend. It seems as though its "theoretical" frames would be 400 or 500 but will never actually get to that and only do 60 until there's too much to handle at 60. This 60 frame cap is coming from no where. I'm not doing any frame limiting myself. It seems like something external is limiting my loop iterations on the desktop, but for the last couple days I've been scratching my head trying to figure out how to debug this. SETUPS Desktop: Visual Studio Express 2012 Windows 7 Ultimate 64-bit Laptop: Visual Studio Express 2010 Windows 7 Ultimate 64-bit The libraries(allegro, box2d) are the same versions on both setups. CODE Main Loop: while(!abort) { frameTime = al_get_time(); if (frameTime - lastTime >= 1.0) { lastFps = fps/(frameTime - lastTime); lastTime = frameTime; avgMspf = cumMspf/fps; cumMspf = 0.0; fps = 0; } /** DRAWING/UPDATE CODE **/ fps++; cumMspf += al_get_time() - frameTime; } Note: There is no blocking code in the loop at any point. Where I'm at My understanding of al_get_time() is that it can return different resolutions depending on the system. However the resolution is never worse than seconds, and the double is represented as [seconds].[finer-resolution] and seeing as I'm only checking for a whole second al_get_time() shouldn't be responsible. My project settings and compiler options are the same. And I promise its the same code on both machines. My googling really didn't help me much, and although technically it's not that big of a deal. I'd really like to figure this out or perhaps have it explained, whichever comes first. Even just an idea of how to go about figuring out possible causes, because I'm out of ideas. Any help at all is greatly appreciated.

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  • What are the methods to estimate source code value?

    - by Antoine
    I've been working on some project on my free time for the past few months. Recently I've been approached by friends to build a startup, and this source code would be very valueable to us. As a co-founder, this code could count for something in the company's capital, and be exchanged for shares. But how can you estimate its value? Do you just multiply industry-standard wqges by the time I spent on it, or are there other methods?

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  • Will YouTube (or any video hosting service) provide a mp4 link to an uploaded video? [closed]

    - by DoubleJ
    I've looked into a number of video hosting options, but none seem to provide a .mp4 link to your uploaded video, which I require for use in a project using BigVideo.js. The only service I've found to provide this functionality so far is VimeoPro, which I can't afford. Is there any way to do this for free in YouTube? Or, otherwise, are there any other (preferably low- or no-cost) video hosting providers that will provide a .mp4 link?

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  • Git, auto updating, security and tampering?

    - by acidzombie24
    I was thinking about hosting my private project on my server (i may use 'gitolite') and have a copy on my local machine as backup (git clone then automated git fetch every few minute). I want to know what happens if there is a bug gitolite or somewhere else on my server and the source code and git repository has been tampered with? Will my backup also be corrupted? will i easily be able to revert the source using the history?

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  • OpenSUSE Li-F-E vs. Edubuntu vs. Ubuntu

    <b>ZDNet:</b> "As I noted in my post over on Between the Lines (&#8221;Why doesn&#8217;t IBM just buy Novell already?&#8221;), I&#8217;ve been testing OpenSUSE&#8217;s Linux for Education Project and Ubuntu 10.04 server beta 1."

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  • Should I use OpenGL while working with the C++ Software?

    - by Paralytic
    I am completely new to programming and game development for that matter. I am using the C++ software to create my Game Engine with the help of a beginners guide. I noticed it has a OpenGL option when starting up a new project. I've heard of OpenGL pertaining to game development, not sure what it is though. Should I be using OpenGL when creating my Game Engine? Will it matter if I just start with a blank slate?

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  • Complete Beginner to Game Programming and Unreal Engine 4, Looking For Advice [on hold]

    - by onemic
    I am currently a 2nd year programming student(Just finished my first year so I will be starting my second year in September) and have mainly learned C and C++ in my classes. In terms of what I know of C++, I know about general inheritance, polymorphism, overloading operators, iterators, a little bit about templates(only class and function templates) etc. but not of the more advanced topics like linked lists and other sequential containers(containers in general I guess), enumerations, most of the standard library(other than like strings and vectors), and probably a bunch of other stuff I dont even know about yet. I subscribed to Unreal Engine 4 as I was very intrigued by their Unreal Tournament announcement earlier this month, especially after hearing that UE4 is going completely C++. Of course my end goal in doing this programming program is to eventually go into game/graphics programming. Since it's my summer off, I thought what better way then to actually apply some of my skills to a personal project so I actually have a firmer understanding of C++ past what my professors tell me. My questions are this: What would be the best way to start off making a small personal game in UE4 as a project for the summer? What should I be aiming for, especially for someone that is still learning C++? Should I focus on making a simple 2D game rather than a 3D one to get started? Seeing the Flappy Chicken showcase intrigued me because before I thought the UE engine was pretty much pigeonholed into being for FPS games What should my expectations be going into UE4 and a game engine for the first time?(UE4 will be my first foray into making a game) What can I expect to gain from making things in UE4, in terms of making games and in terms of further fleshing out my knowledge of C++? Would you recommend I start off 100% using C++ for scripting or using the visual blueprints? Since I'm not a designer, how would I be able to add objects and designs to my game? For someone at my level is retaining the UE4 subscription worth it or is it better to cancel and resub when I learn enough about UE4 and C++? Lastly is there anything to be gained in terms of knowledge/insight through me looking at the source code for UE4? I opened it in VS2013, but noticed that most of the files were C# files and not cpp's. Thanks in advance for taking the time to answer.

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  • How do I crop a video clip?

    - by Lekensteyn
    I've recorded a video using recordmydesktop, but have unfortunately chosen for capturing the whole screen (1600*896) instead of a small part with geometric 900*690. How do I crop this video? Preferably in the editor I'm using, Kdenlive, to minimize quality loss. I've tried the Crop, Pan & Zoom and Scale0tilt effects, modifying the pixel ratio, movie size inside project settings options without success. A step-by-step guide would be preferred or at least some hints.

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  • When working with contractors/interns how protective should one be of your codebase?

    - by Shizam
    We're considering hiring a contractor or intern to work with us on our iOS project but this causes me to get really paranoid that we're giving somebody who doesn't work for the company access to our precious codebase. I mean, I could just give them access to the classes I'd like them to work on but that seems rude and it would make it more difficult for them to develop what we need them to. How paranoid should one be about people running off with their entire application?

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  • VPN vs. SSH Tunnel: Which Is More Secure?

    - by Chris Hoffman
    VPNs and SSH tunnels can both securely “tunnel” network traffic over an encrypted connection. They’re similar in some ways, but different in others – if you’re trying to decide which to use, it helps to understand how each works. An SSH tunnel is often referred to as a “poor man’s VPN” because it can provide some of the same features as a VPN without the more complicated server setup process – however, it has some limitations. How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Is Microsoft Azure Powering Apple`s iCloud?

    When Apple unveiled its iCloud service at its Worldwide Developer Conference in San Francisco last week some observers called the huge project game-changing. Few noted the challenges inherent in managing an online storage center of this magnitude. Now it looks like Apple has turned to Microsoft and Amazon for help.... Are You Ready for IPv6? Test Your IPv6 Readiness: Take the Challenge Now and Enter to Win an iPad!

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  • Team Foundation Service–now for everyone

    - by nmarun
    I heard an announcement regarding TFS being opened for all. I’ve been wanting to have a source control for my personal projects. The set up was an unbelievably simple 3 step process. Signup at http://tfs.visualstudio.com/en-us/ using an account name of your preference Your source control server is something like https://[account name].visualstudio.com. Create your team project choosing a process template of your preference You now have a source control for all your projects. You can connect to this...(read more)

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  • Java GNOME bindings, are those a good idea?

    - by Phobia
    What do you think of Java's GNOME bindings and I was surprised to know that the latest version of the bindings was released this month and they're backed by a company that uses them, which means that there's a considerable amount of activity in the project, and that it's not going to be ditched anytime soon Is this going to be a second chance for Java on the desktop, since GTK+ is cross platform like swing, but less bloated and more responsive Should I be learning how to develop applications using it? or it's not worth the time?

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  • Wi-Fi triangulation using android smartphone

    - by user1887020
    How to make application for wifi triangulation using android platform? This project will be implemented inside the building. No GPS needed. Just using wifi only and doing triangulation to get the current position of the user inside the building. I got minimum 3 access point to implement it. But how to start code in android and integrate triangulation inside android coding? I got the algorithm to do it.. but is there any chance that I can get it done? Because this project is actually want to replace the floor directory board into a smartphone floor directory so that user can find their way to their room for example to the lab. public class Triangulation { public Triangulation() { int dist_1, dist_2, dist_3; //variable for the distances int x1, x2, x3; //coordinates of x int y1, y2, y3; //coordinates of y int final_dist1, final_dist2; //final distance after calc dist_1 = 1; dist_2 = 2; dist_3 = 3; x1 = 5; //test inputs x2 = 2; x3 = 4; y1 = 2; y2 = 2; y3 = 5; final_dist1 = ((dist_1 * dist_1) - (dist_2 * dist_2) – (x1 * x1) + (x2 * x2) - (y1 * y1) + (y2 * y2)) / 2; final_dist2 = ((dist_2 * dist_2) - (dist_3 * dist_3) – (x2 * x2) + (x3 * x3) - (y2 * y2) + (y3 * y3)) / 2; initial_a1 = x1 - x2; initial_a2 = x2 - x3; initial_b1 = y1 - y2; initial_b2 = y2 - y3; //-----------------------STEP 1-------------------------------------- int a1 = initial_a1 / initial_a1; int a2 = initial_a2 / initial_a1; int b1 = initial_b1 / initial_a1; int b2 = initial_b2 / initial_a1; final_dist1 /= initial_a1; final_dist2 /= initial_a1; //-----------------------STEP 2-------------------------------------- a2 = a2 -a2; final_dist2 = -(initial_a2) * final_dist1 + final_dist2; //-----------------------STEP 3-------------------------------------- a2 /= b2; final_dist2 = final_dist2 / b2; b2 /= b2; //-------------------------STEP 4----------------------------------- b1 = b1 - b1; final_dist1 = -(initial_b1) * final_dist2 + final_dist1; } }

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  • Why am I having so many problems installing Ubuntu 13.10 alongside Vista?

    - by Matt Gazaway
    I am trying to setup my laptop to dual boot Ubuntu 13.10 and Windows Vista. I get as far as the drive table and it either freezes up or I get an error saying "unable to satisfy partition parameters" or something very similar. Now I just have a black screen with alternating indications that a request for cache data failed and something to do with a "write through". Any ideas on what I might be doing wrong?

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  • I'd like my window switcher to be per-monitor. How do I do that?

    - by Erigami
    I have a multi-monitor setup with nVidia drivers, running Unity/Compiz on 12.10. I'd like to treat each monitor separately, so I can switch desktops on one without affecting the other and run a window switcher that only switches between windows on the current monitor. How do I do that? None of the switchers listed in ccsm seem to limit themselves to the currently focused monitor, ditto for desktop switchers.

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  • Organizing single page code well with Notepad++

    - by Hudson
    I've a c# file that will contain, most likely 10,000+ lines of code. I'd like to break this file into tabbed segments, so I can organize each method into a certain tab and label the tab something like : initial setup, helper functions,execution logic,list structures,global variables, etc. If I were using PHP I would have separate files and use include(); to include the separate files. What can be done, following the same style, with c#?

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