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  • C++0x rvalue references - lvalues-rvalue binding

    - by Doug
    This is a follow-on question to http://stackoverflow.com/questions/2748866/c0x-rvalue-references-and-temporaries In the previous question, I asked how this code should work: void f(const std::string &); //less efficient void f(std::string &&); //more efficient void g(const char * arg) { f(arg); } It seems that the move overload should probably be called because of the implicit temporary, and this happens in GCC but not MSVC (or the EDG front-end used in MSVC's Intellisense). What about this code? void f(std::string &&); //NB: No const string & overload supplied void g1(const char * arg) { f(arg); } void g2(const std::string & arg) { f(arg); } It seems that, based on the answers to my previous question that function g1 is legal (and is accepted by GCC 4.3-4.5, but not by MSVC). However, GCC and MSVC both reject g2 because of clause 13.3.3.1.4/3, which prohibits lvalues from binding to rvalue ref arguments. I understand the rationale behind this - it is explained in N2831 "Fixing a safety problem with rvalue references". I also think that GCC is probably implementing this clause as intended by the authors of that paper, because the original patch to GCC was written by one of the authors (Doug Gregor). However, I don't this is quite intuitive. To me, (a) a const string & is conceptually closer to a string && than a const char *, and (b) the compiler could create a temporary string in g2, as if it were written like this: void g2(const std::string & arg) { f(std::string(arg)); } Indeed, sometimes the copy constructor is considered to be an implicit conversion operator. Syntactically, this is suggested by the form of a copy constructor, and the standard even mentions this specifically in clause 13.3.3.1.2/4, where the copy constructor for derived-base conversions is given a higher conversion rank than other implicit conversions: A conversion of an expression of class type to the same class type is given Exact Match rank, and a conversion of an expression of class type to a base class of that type is given Conversion rank, in spite of the fact that a copy/move constructor (i.e., a user-defined conversion function) is called for those cases. (I assume this is used when passing a derived class to a function like void h(Base), which takes a base class by value.) Motivation My motivation for asking this is something like the question asked in http://stackoverflow.com/questions/2696156/how-to-reduce-redundant-code-when-adding-new-c0x-rvalue-reference-operator-over ("How to reduce redundant code when adding new c++0x rvalue reference operator overloads"). If you have a function that accepts a number of potentially-moveable arguments, and would move them if it can (e.g. a factory function/constructor: Object create_object(string, vector<string>, string) or the like), and want to move or copy each argument as appropriate, you quickly start writing a lot of code. If the argument types are movable, then one could just write one version that accepts the arguments by value, as above. But if the arguments are (legacy) non-movable-but-swappable classes a la C++03, and you can't change them, then writing rvalue reference overloads is more efficient. So if lvalues did bind to rvalues via an implicit copy, then you could write just one overload like create_object(legacy_string &&, legacy_vector<legacy_string> &&, legacy_string &&) and it would more or less work like providing all the combinations of rvalue/lvalue reference overloads - actual arguments that were lvalues would get copied and then bound to the arguments, actual arguments that were rvalues would get directly bound. Questions My questions are then: Is this a valid interpretation of the standard? It seems that it's not the conventional or intended one, at any rate. Does it make intuitive sense? Is there a problem with this idea that I"m not seeing? It seems like you could get copies being quietly created when that's not exactly expected, but that's the status quo in places in C++03 anyway. Also, it would make some overloads viable when they're currently not, but I don't see it being a problem in practice. Is this a significant enough improvement that it would be worth making e.g. an experimental patch for GCC?

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  • NoClassDefFound error - Spring JDBC

    - by glowcoder
    Right now, I'm compiling my .class files in eclipse and moving them over to my %tomcat_home%\webapps\myapp\WEB-INF\classes directory. They compile just fine. I also have in the ...\classes directory a org.springframework.jdbc-3.0.2.RELEASE.jar which I have verified has the org.springframework.jdbc.datasource.DriverManagerDataSource class inside it. However, I get a NoClassDefFound error when I run my class and it tries to DriverManagerDataSource source = new DriverManagerDataSource(); I don't understand why it wouldn't be finding that jar. Any help is appreciated!

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  • When to use the Flyweight Pattern

    - by elmt
    So I've just gotten on the boost train and was checking out the flyweight pattern and was interested in implementing it in my project. Obviously, it doesn't make sense to use it on any class that has only has one instance of it. However, say I have 5 instances of an class. Should I be using the flyweight pattern or should it be only used for a class that has at least N instances. I realize that many factors will influence this answer (how many fields there are, the size of the fields, etc.).

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  • Finding the average of two number using classes and methods

    - by Have alook
    I want to use methods inside class. Q: find the average of two number using classes and methods. import java.util.*; class aaa { int a,b,sum,avrg; void average() { System.out.println("The average is ="+avrg); avrg=(sum/2); } } class ave { public static void main(String args[]){ aaa n=new aaa(); Scanner m=new Scanner(System.in); System.out.println("write two number"); n.a=m.nextInt(); n.b=m.nextInt(); n.average(); } }

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  • declaring a 2D array of pointer objects

    - by Tyler Stennette
    I'm having a tough time figuring out how to instantiate a 2D array of pointer objects. Here is how I'm doing it: Pieces* chessBoard[9][9]; When I want to set it to an actual object pointer, I'm doing the following: chessBoard[1][1] = new Rook(p1Rook); Rook is a class that inherits attributes from the Pieces class and p1Rook is a char variable set to 'R'. This class also implements virtual functions (not pure virtual) from Pieces such as move() or getPiece() that are unique to the particular chess piece. However, when I compile my program, I get the following error: ChessBoard.cpp:69: error: expected type-specifier before ‘Rook’ ChessBoard.cpp:69: error: cannot convert ‘int*’ to ‘Pieces*’ in assignment Can someone please explain what I should change to get rid of this rather annoying persistent error? I would appreciate it.

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  • Django json serialization problem

    - by codingJoe
    I am having difficulty serializing a django object. The problem is that there are foreign keys. I want the serialization to have data from the referenced object, not just the index. For example, I would like the sponsor data field to say "sponsor.last_name, sponsor.first_name" rather than "13". How can I fix my serialization? json data: {"totalCount":"2","activities":[{"pk": 1, "model": "app.activity", "fields": {"activity_date": "2010-12-20", "description": "my activity", "sponsor": 13, "location": 1, .... model code: class Activity(models.Model): activity_date = models.DateField() description = models.CharField(max_length=200) sponsor = models.ForeignKey(Sponsor) location = models.ForeignKey(Location) class Sponsor(models.Model): last_name = models.CharField(max_length=20) first_name= models.CharField(max_length=20) specialty = models.CharField(max_length=100) class Location(models.Model): location_num = models.IntegerField(primary_key=True) location_name = models.CharField(max_length=100) def activityJSON(request): activities = Activity.objects.all() total = activities.count() activities_json = serializers.serialize("json", activities) data = "{\"totalCount\":\"%s\",\"activities\":%s}" % (total, activities_json) return HttpResponse(data, mimetype="application/json")

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  • How to load a configuration file at startup within tomcat

    - by Alex
    I want to be able to load my configuration for the webapp at startup of tomcat (apache commons configuration library) is this a possible way: public class MyAppCfg implements javax.servlet.ServletContextListener { private ServletContext context = null; @Override public void contextInitialized(ServletContextEvent event) { try{ this.context = event.getServletContext(); XMLConfiguration config = new XMLConfiguration("cfg.xml"); config.setReloadingStrategy(new FileChangedReloadingStrategy()); this.context.setAttribute("mycfg", config); } catch (Exception e) { e.printStackTrace(); } } @Override public void contextDestroyed(ServletContextEvent arg0) { this.context = null; } } web.xml <listener> <listener-class>mypackage.MyAppCfg</listener-class> </listener> and later acces them in the webapp via this.cfg = (XMLConfiguration) servletRequest.getAttribute("mycfg");

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  • Font-awesome, input type 'submit'

    - by denis.peplin
    It seems no class for input type 'submit' in font-awesome. Is it possible to use some class from font-awesome for button input? I've added icons to all buttons (which actually links with class 'btn' from twitter-bootstrap) in my applications, but can't add icons on 'input type submit'. Or, how to use this code: input#image-button{ background: #ccc url('icon.png') no-repeat top left; padding-left: 16px; height: 16px; } html: <input type="submit" id="image-button">Text</input> (which I took from HTML: How to make a submit button with text + image in it?) with font-awesome?

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  • Sending an array of complex objects in the get string in C# ASP.NET MVC

    - by Mr Snuffle
    Hi, I want to send an array of objects in the get request string. I know this isn't the optimal solution, but I really just want to get this up and running. If I have a class, something like this public class Data { public int a { get; set; } public int b { get; set; } } public class RequestViewData { public IList<Data> MyData { get; set; } } I thought I could bind the MVC route to a web request like this http://localhost:8080/Request?MyData[0].a=1&MyData[0].b=2&MyData[1].a=3&[MyData[1].b=4 But all this does is create an array of two data objects without populating the values 1,2, 3 or 4. Is there a way to bind complex objects arrays?

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  • How to use Dbmapper to generate JPA entity classes from DB script?

    - by Sourabh
    I am tring to use http://code.google.com/p/dbmapper/ and I am not sure how to run it frmo the command prompt. The sample usesege is like below Usage: com.moonspider.dbmap.GenerateConfig -type (-t) [String] The type to generate, either 'jpa' or 'gorm' (experimental) (jpa) -destinationDirectory (-d) [String] Destination directory -url [String] The url of the database -pkg (-package) [String] The target package () -user (-u) [String] Database user (sa) -password (-p) [String] Database password () -globalExtends (-extends) [String] Class for all Java classes to extend -globalImplements (-implements) [String] Class for all Java classes to implement -driver [String] Database drive class -extension (-ext) [String] File extension for the generated code (java) -hibernate [String] Generate hibernate.cfg.xml to this directory -jaxb [flag] Enable xml binding generation -schema [String] Specify the non-default schema to use How to run com.moonspider.dbmap.GenerateConfig from command line ?

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  • When to override OnError?

    - by Ek0nomik
    I'm looking into re-working and simplifying our error handling in an application I support. We currently have all of our pages inheriting from a base class we created, which in turn obviously inherits from System.Web.UI.Page. Within this base class, the OnError method is currently being overridden, and in turn calling MyBase.OnError, and then calling one of our custom logging methods. I don't see any benefit of overriding the OnError method, and I think it would be better to let the Application_Error method in the Global.asax take care of the unhandled exception (logging it) and then the customErrors section in the config would trigger a process to redirect the user. Looking online it looks like people override this method quite frequently, but I don't see a need to and this article from MSDN makes me think the same.

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  • Uses for static generic classes?

    - by Hightechrider
    What are the key uses of a Static Generic Class in C#? When should they be used? What examples best illustrate their usage? e.g. public static class Example<T> { public static ... } Since you can't define extension methods in them they appear to be somewhat limited in their utility. Web references on the topic are scarce so clearly there aren't a lot of people using them. Here's a couple:- http://ayende.com/Blog/archive/2005/10/05/StaticGenericClass.aspx http://stackoverflow.com/questions/686630/static-generic-class-as-dictionary

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  • Quering distinct values throught related model

    - by matheus.emm
    Hi! I have a simple one-to-many (models.ForeignKey) relationship between two of my model classes: class TeacherAssignment(models.Model): # ... some fields year = models.CharField(max_length=4) class LessonPlan(models.Model): teacher_assignment = models.ForeignKey(TeacherAssignment) # ... other fields I'd like to query my database to get the set of distinct years of TeacherAssignments related to at least one LessonPlan. I'm able to get this set using Django query API if I ignore the relation to LessonPlan: class TeacherAssignment(models.Model): # ... model's fields def get_years(self): year_values = self.objects.all().values_list('year').distinct().order_by('-year') return [yv[0] for yv in year_values if len(yv[0]) == 4] Unfortunately I don't know how to express the condition that the TeacherAssignment must be related to at least one LessonPlan. Any ideas how I'd be able to write the query? Thanks in advance.

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  • Exception while trying to deserialize JSON into EntityFramework using JavaScriptSerializer

    - by Barak
    I'm trying to deserialize JSON which I'm getting from an external source into an Entity Framework entity class using the following code: var serializer = new JavaScriptSerializer(); IList<Feature> obj = serializer.Deserialize<IList<Feature>>(json); The following exception is thrown: Object of type 'System.Collections.Generic.List1[JustTime.Task]' cannot be converted to type 'System.Data.Objects.DataClasses.EntityCollection1[JustTime.Task]'. My model is simple: The Feature class has a one-to-many relation to the Tasks class. The problem appears to be the deserializer is trying to create a generic List to hold the collection of tasks instead of an EntityCollection. I've tried implementing a JavaScriptConverted which would handle System.Collections.Generic.List but it didn't get called by the deserializer.

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  • getting global name not defined error

    - by nashr rafeeg
    i have the following class class notify(): def __init__(self,server="localhost", port=23053): self.host = server self.port = port register = gntp.GNTPRegister() register.add_header('Application-Name',"SVN Monitor") register.add_notification("svnupdate",True) growl(register) def svn_update(self, author="Unknown", files=0): notice = gntp.GNTPNotice() notice.add_header('Application-Name',"SVN Monitor") notice.add_header('Notification-Name', "svnupdate") notice.add_header('Notification-Title',"SVN Commit") # notice.add_header('Notification-Icon',"") notice.add_header('Notification-Text',Msg) growl(notice) def growl(data): s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect((self.host,self.port)) s.send(data) response = gntp.parse_gntp(s.recv(1024)) print response s.close() but when ever i try to use this class via the follwoing code i get 'NameError: global name 'growl' is not defined' from growlnotify import * n = notify() n.svn_update() any one has an idea what is going on here ? cheers nash

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  • How to better design it ???

    - by Deepak
    public interface IBasePresenter { } public interface IJobViewPresenter : IBasePresenter { } public interface IActivityViewPresenter : IBasePresenter { } public class BaseView { public IBasePresenter Presenter { get; set; } } public class JobView : BaseView { public IJobViewPresenter JobViewPresenter { get { this.Presenter as IJobViewPresenter;} } } public class ActivityView : BaseView { public IActivityViewPresenter ActivityViewPresenter { get { this.Presenter as IActivityViewPresenter;} } } Lets assume that I need a IBasePresenter property on BaseView. Now this property is inherited by JobView and ActivityView but if I need reference to IJobViewPresenter object in these derived classes then I need to type cast IBasePresenter property to IJobViewPresenter or IActivityPresenter (which I want to avoid) or create JobViewPresenter and ActivityViewPresenter on derived classes (as shown above). I want to avoid type casting in derived classes and still have reference to IJobViewPresenter or IActivityViewPresenter and still have IBasePresenter in BaseView. Is there a way I can achieve it ?

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  • Android: Using MediaRecorder to crop an existing audio file?

    - by user141146
    Hi, I'd like to take an existing mp3 file located on an SD card and arbitrarily crop it (e.g. crop from 0:12 to 1:14 in a 3 minute song). The only class that I've seen that seems remotely relevant to do this is the MediaRecorder class. My 'hope' would be to "record" an existing file like this: MediaRecorder recorder = new MediaRecorder(); recorder.setAudioSource(###some magical way of specifying an existing file??###); But this obviously doesn't work (setAudioSource() takes an int and seems to default to the phone's microphone). Is there a class or an approach that can be used to crop audio on the phone itself? TKS!!

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Generic extension method returning IEnumerable<T> without using reflection

    - by roosteronacid
    Consider this snippet of code: public static class MatchCollectionExtensions { public static IEnumerable<T> AsEnumerable<T>(this MatchCollection mc) { return new T[mc.Count]; } } And this class: public class Ingredient { public String Name { get; set; } } Is there any way to magically transform a MatchCollection object to a collection of Ingredient? The use-case would look something like this: var matches = new Regex("([a-z])+,?").Matches("tomato,potato,carrot"); var ingredients = matches.AsEnumerable<Ingredient>();

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  • ActionScript: Determine wether superclass implements a particular interface?

    - by David Wolever
    Is there any non-hacky way to determine wether a class' superclass implements a particular interface? For example, assume I've got: class A extends EventDispatcher implements StuffHolder { private var myStuff = someKindOfStuff; public function getStuff():Array { if (super is StuffHolder) // <<< this doesn't work return super['getStuff']().concat([myStuf]); return [myStuff]; } class B extends A { private var myStuff = anotherKindOfStuff; } How could I perform that super is StuffHolder test in a way that, well, works? In this case, it always returns true.

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  • Putting a dollar value on code quality

    - by Chris Nelson
    As noted in another thread, "In most businesses, code quality is defined in dollars." So my company has an opportunity to acquire a large-ish C code base. Obviously, if the code quality is good, the code base is worth more than if it's poor. That is, if we can readily read, understand, and update the code, it's worth more to us than if it's a spaghetti-coded mess. Without being able to see the code ahead of time, we'd like to set some objective measure as an acceptance criteria like "If the XXX measure is below the price will be discounted YY%." What criteria can we or should we measure and what tool can we use to measure it?

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  • CSS - how to dry up?

    - by keruilin
    Is there a way to DRY this CSS up? Only difference is color? div.base-text-gold { position: absolute; bottom: 9px; color: #FED577; font-size: 10px; font-weight: bolder; text-align: center; width: 61px; text-transform: uppercase; } div.base-text-grey { position: absolute; bottom: 9px; color: #D1D2D4; font-size: 10px; font-weight: bolder; text-align: center; width: 61px; text-transform: uppercase; }

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  • Rails / JBuilder - Entity array with has_many attributes

    - by seufagner
    I have two models, Person and Image and I want return an json array of Persons with your Images. But I dont want return all Image attributes, but produces a different result. Code below: class Person < ActiveRecord::Base has_many :images, as: :imageable validates :name, presence: true accepts_nested_attributes_for :images, :reject_if => lambda { |img| img['asset'].blank? } end class Image < ActiveRecord::Base belongs_to :imageable, polymorphic: true mount_uploader :asset, ImageUploader validates :asset, presence: true end zzz.jbuilder.json template json.persons(@rodas, :id, :name, :images) json produced: { "rodas": [{ "id": 4, "name": "John", "images": [ { "asset": { "url": "/uploads/image/xxxx.png" } }, { "asset": { "url": "/uploads/image/yyyyy.jpeg" } } ]}, { "id": 19, "name": "Mary", "images": [ { "asset": { "url": "/uploads/image/kkkkkkk.png" } } ] }] } I want something like: { "rodas": [ { "id": 4, "name": "John", "images": [ "/uploads/image/xxxx.png" , "/uploads/image/yyyy.jpeg" ] }, { "id": 10, "name": "Mary", "images": [ "/uploads/image/dddd.png" , "/uploads/image/xxxx.jpeg" ] } ]}

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  • Does a PHP library exist to work with PRC/.mobi files?

    - by Chris Clarke
    I'm writing a WordPress plugin to create an eBook from a selected category in most major eBook formats. I would like to support MobiPocket since that's the format used by the Kindle but I'm not sure how to go about it. From what I've read .mobi files are actually Palm Resource Databases (PRC) but I haven't been able to find a PHP class to work with these. I thought about using exec along with KindleGen but that would be undesirable as it would complicate initial setup. I've also thought about hosting a web service somewhere and using XML-RPC to accomplish this but that also complicates things. My question is: is there a PHP class/library (PHP-only preferred) that can work with PRC or even better, a class that specialises in creating MobiPocket ebooks? (needs to be open source since I'm releasing under the GPL) I've tried searching but haven't been able to find anything.

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  • Anyone using ASP.NET MembershipProvider with Nhibernate?

    - by JLago
    Hi, I'm trying to implement Membership controls in a mvc 2 application and i'm having trouble dealing with the MembershipUser class. I have my own data store (in Postgresql) and I'm using Nhibernate to deal with it from C#. The thing is, I have my own user class, but I can't use it with any provider I found that implements Membership, because all the functions return the predefined MembershipUser class and cannot return my own. I'm losing my mind here, is there any way i can work with this, or should I implement everything myself? thanks in advance!

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