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  • Invoke does not exist in the current context?

    - by Pawan Kumar
    Invoke does not exist in the current context. The same method was not giving any error in Form.cs class but when I used in other class in same project it gives error. i am using threading on forms control. private void UpdateText(object fileName) { if (Textbox.InvokeRequired) { UpdateTextCallback back = new UpdateTextCallback(UpdateText); this.Invoke(back, new object[] { fileName }); } }

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  • How to use "if clause" in xhtml?

    - by Mehmet Kaleli
    Hi , i am a newbie C# Programmer. I have a problem in xhtml. I want to check that if browser is IE6 or not. For example if ie6 then div id="div1" style="display:block;" else div id="div1" style="display:none;" How can i control my browser and use if clause in xhtml?

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  • Android: Goto HTTP Url on Button Click

    - by George
    Hi all, I want to go to a web page on the click of a button in my android app. So say, I have a button called "Google", when the user clicks on that button I want google.com to open up on the screen. How is this achieved? Also, is there a way I can gain control back to my app once the user is finished with google? Thanks George

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  • How to Add Date Picker To VBA UserForm

    - by user1760110
    I am looking for a control to add to userForm to enable user to pick the date.I a good one at this address Formatting MM/DD/YYYY dates in textbox in VBA from Siddharth Rout which is perfect but it generate invisible sheets which is not nessaccary for my application I tried to stop creating sheets but i couldnt figure it out. Can you please let me know how I can properly modified the Siddharth Rout code or ponit me to another application like that? Thanks for you time

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  • how to create partition on windows CE device

    - by mack369
    Is there any tool to create a new partition on windows CE device? Device has a NAND flash memory and initially there were two partitions. Using Storage manager in Control Panel I was able to delete one partition but when I want to create it again, I get an error message: "Unable to create partition".

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  • Return ActionResult to a Dialog. ASP.NET MVC

    - by Stacey
    Given a method.. public ActionResult Method() { // program logic if(condition) { // external library // external library returns an ActionResult } return View(viewname); } I cannot control the return type or method of the external library. I want to catch its results and handle that in a dialog on the page - but I cannot figure out how to get back to the page to execute the jQuery that would be responsible for it. Any ideas?

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  • Available Coroutine Libraries in Java

    - by JUST MY correct OPINION
    I would like to do some stuff in Java that would be clearer if written using concurrent routines, but for which full-on threads are serious overkill. The answer, of course, is the use of coroutines, but there doesn't appear to be any coroutine support in the standard Java libraries and a quick Google on it brings up tantalising hints here or there, but nothing substantial. Here's what I've found so far: JSIM has a coroutine class, but it looks pretty heavyweight and conflates, seemingly, with threads at points. The point of this is to reduce the complexity of full-on threading, not to add to it. Further I'm not sure that the class can be extracted from the library and used independently. Xalan has a coroutine set class that does coroutine-like stuff, but again it's dubious if this can be meaningfully extracted from the overall library. It also looks like it's implemented as a tightly-controlled form of thread pool, not as actual coroutines. There's a Google Code project which looks like what I'm after, but if anything it looks more heavyweight than using threads would be. I'm basically nervous of something that requires software to dynamically change the JVM bytecode at runtime to do its work. This looks like overkill and like something that will cause more problems than coroutines would solve. Further it looks like it doesn't implement the whole coroutine concept. By my glance-over it gives a yield feature that just returns to the invoker. Proper coroutines allow yields to transfer control to any known coroutine directly. Basically this library, heavyweight and scary as it is, only gives you support for iterators, not fully-general coroutines. The promisingly-named Coroutine for Java fails because it's a platform-specific (obviously using JNI) solution. And that's about all I've found. I know about the native JVM support for coroutines in the Da Vinci Machine and I also know about the JNI continuations trick for doing this. These are not really good solutions for me, however, as I would not necessarily have control over which VM or platform my code would run on. (Indeed any bytecode manipulation system would suffer similar problems -- it would be best were this pure Java if possible. Runtime bytecode manipulation would restrict me from using this on Android, for example.) So does anybody have any pointers? Is this even possible? If not, will it be possible in Java 7? Edited to add: Just to ensure that confusion is contained, this is a related question to my other one, but not the same. This one is looking for an existing implementation in a bid to avoid reinventing the wheel unnecessarily. The other one is a question relating to how one would go about implementing coroutines in Java should this question prove unanswerable. The intent is to keep different questions on different threads.

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  • Design time error - multiple controls with the same Id

    - by ilivewithian
    I'm using VS 2008, I have a very simple page that has a bunch of uniquely named controls. When I try to view it in design mode I get the following error: Error Rendering Control - Label12 An unhanded exception has occurred. Multiple controls with the same ID 'Label1' were found. FindControl requires that controls have unique IDs I've checked the HTML and the designer file and I can only see one control called Label1. What might be causing this? Also, here is the aspx markup I'm having trouble with? <%@ Page Language="vb" AutoEventWireup="false" CodeBehind="CoachingAppearanceReport.aspx.vb" Inherits="AcademyPro.CoachingAppearanceReport" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <div id="appearanceDetail" class="Left CriteriaContainer"> <asp:Label ID="Label1" runat="server" Text="Appearance Type" AssociatedControlID="ddlAppearanceType" /> <asp:DropDownList ID="ddlAppearanceType" runat="server" CssClass="AppType" OnDataBound="ddlAppearanceType_DataBound" DataSourceID="odsAppearanceType" DataTextField="AppearanceType" DataValueField="AppearanceTypeCode"> </asp:DropDownList> <asp:RequiredFieldValidator ID="rfvAppearanceType" runat="server" ControlToValidate="ddlAppearanceType" InitialValue="" Text="*" ErrorMessage="The appearance type must be selected" /> <asp:Label ID="lblAppearanceType" runat="server" /> <br /> <div class="SubSettings"> <asp:Label ID="Label12" runat="server" Text="Subbed for" AssociatedControlID="ddlSubbedFor" /> <asp:DropDownList ID="ddlSubbedFor" runat="server" OnDataBound="ddlSubbedFor_DataBound" DataSourceID="odsPlayersInAgeGroup" DataTextField="PlayerName" DataValueField="PlayerID"> </asp:DropDownList> <asp:Label ID="lblSubbedFor" runat="server" /> <br /> <asp:Label ID="Label13" runat="server" Text="Mins" AssociatedControlID="txtSubMins" /> <asp:TextBox ID="txtSubMins" runat="server" MaxLength="3" CssClass="TinyWidth" /> <asp:Label ID="lblSubMins" runat="server" /> </div> </div> </ContentTemplate> </asp:UpdatePanel> </form> </body> </html>

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  • adding a sprite to 1 <s:State>

    - by lostincode
    I'm looking for a flex 4 compatible way of adding a sprite generated with graphics library to a skin. If I generate the sprite like this: private function drawShape():void { theshape = new Sprite(); theshape.graphics.beginFill(0x666666); theshape.graphics.drawCircle(3,5,10); theshape.graphics.endFill(); } What would be the best way to add it such that I can control its presence by state

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  • Flex RTE handling image IOError

    - by majakovskij
    You know you can edit basic html with RTE (Rich Text Editor) Flex Control. If your html code contains <img src="" /> tag, it will try to load that image from src. But how to handling IOError? or is it possible to disable the automatic image loading feature? Thanks

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  • How to set DateTimePicker to auto update?

    - by Kavinda Gayashan
    Hi, I've added a date time picker to a form. Initially its value is set to the DB sever date and time. Once its value is set, I need it to automatically update itself so that it always shows the DB server Date and time. How can I do this? Do I have to develop a custom control? Thanks in advance!

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  • How can a new hire/intern make a good impression?

    - by Tristan
    In a week I start at my first real programming internship for a multinational company, I want to know, aside from "hard work" what can I do to prepare for this? How do I be a good new employee? (FYI, my first assignment is to help the team with "enhancements to our test driver to automate our regression testing" on an air traffic control system written in ADA)

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  • Change the height of a list item when it's in edit mode

    - by toby
    I have custom list item renderers and editors for a List control. I need for the editor to have a greater height then the renderer, i.e., the row should expand(in height) when it goes into edit mode. However, even when the list's variableRowHeight is set to true, it doesn't do what I want: the height seems to be based on the height of the renderer only, not the editor. Is there any way to do what I want?

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  • one check box to select other check boxes in jsf

    - by mudassar
    I have two kind of check boxes. One is a simple check box e.g t:selectBooleanCheckbox and another list t:selectBooleanCheckbox dynamically generated. I want to control this list with the single check box. e.g. when it is selected or deselected, similar action should take place for the list as well. Help please :)

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  • SVN Tree Conflict Errors

    - by John
    I seem to see such errors quite often in our SVN 1.6 repo. We got these quite a lot while we used to just work on /trunk so I don't think it's due to merge/branching confusion. It seems that a cleup and marking the conflict resolved always works, but it's a little concerning to see errors in your version control system when you're just adding/updating/deleting files. What causes it?

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  • PHP Grid recommendations needed

    - by Jack
    Hi, I'm looking for a grid control for a project I'm doing in PHP. Are there any good recommendations? Ideally, it'd have a data entry mode similar to a spreadsheet where the user could enter row after row after row, without needing to click new/edit buttons or links.

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  • getting the request.files count as 0 in mvc???????

    - by Ritz
    hello all, please help me when i am uploading a particu;ar file in mvc and i am requesting the file using request.files in the controller i am getting the count as 0 please tell me where i am missing.i am using asp.net + mvc. i have used a simple file upload control of html. please help me,its urgent Thanks Ritz

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  • What arguments do I send a function being called by a button in python?

    - by Jared
    I have a UI, in that UI is 4 text fields and 1 int field, then I have a function that calls to another function based on what's inside of the text fields, this function has (self, *args). My function that is being called to takes five arguments and I don't know what to put in it to make it actually work with my UI because python button's send an argument of their own. I have tried self and *args, but it doesn't work. Here is my code, didn't include most of the UI code since it is self explanatory: def crBC(self, IKJoint, FKJoint, bindJoint, xQuan, switch): ''' You should have a controller with an attribute 'ikFkBlend' - The name can be changed after the script executes. Controller should contain an enum - FK/DYN(0), IK(1). Specify the IK joint, then either the dynamic or FK joint, then the bind joint. Then a quantity of joints to pass through and connect. Tested currently on 600 joints (200 x 3), executed in less than a second. Returns nothing. Please open your script editor for details. ''' import itertools # gets children joints of the selected joint chHipIK = cmds.listRelatives(IKJoint, ad = True, type = 'joint') chHipFK = cmds.listRelatives(FKJoint, ad = True, type = 'joint') chHipBind = cmds.listRelatives(bindJoint, ad = True, type = 'joint') # list is built backwards, this reverses the list chHipIK.reverse() chHipFK.reverse() chHipBind.reverse() # appends the initial joint to the list chHipIK.append(IKJoint) chHipFK.append(FKJoint) chHipBind.append(bindJoint) # puts the last joint at the start of the list because the initial joint # was added to the end chHipIK.insert(0, chHipIK.pop()) chHipFK.insert(0, chHipFK.pop()) chHipBind.insert(0, chHipBind.pop()) # pops off the remaining joints in the list the user does not wish to be blended chHipBind[xQuan:] = [] chHipIK[xQuan:] = [] chHipFK[xQuan:] = [] # goes through the bind joints, makes a blend colors for each one, connects # the switch to the blender for a, b, c in itertools.izip(chHipBind, chHipIK, chHipFK): rotBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'rotate_BC') tranBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'tran_BC') scaleBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'scale_BC') cmds.connectAttr(switch + '.ikFkSwitch', rotBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', tranBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', scaleBC + '.blender') # goes through the ik joints, connects to the blend colors cmds.connectAttr(b + '.rotate', rotBC + '.color1', force = True) cmds.connectAttr(b + '.translate', tranBC + '.color1', force = True) cmds.connectAttr(b + '.scale', scaleBC + '.color1', force = True) # connects FK joints to the blend colors cmds.connectAttr(c + '.rotate', rotBC + '.color2') cmds.connectAttr(c + '.translate', tranBC + '.color2') cmds.connectAttr(c + '.scale', scaleBC + '.color2') # connects blend colors to bind joints cmds.connectAttr(rotBC + '.output', a + '.rotate') cmds.connectAttr(tranBC + '.output', a + '.translate') cmds.connectAttr(scaleBC + '.output', a + '.scale') ------------------- def execCrBC(self, *args): g.crBC(cmds.textField(self.ikJBC, q = True, tx = True), cmds.textField(self.fkJBC, q = True, tx = True), cmds.textField(self.bindJBC, q = True, tx = True), cmds.intField(self.bQBC, q = True, v = True), cmds.textField(self.sCBC, q = True, tx = True)) ------------------- self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) Here is the code causing the problem as requested: import maya.cmds as cmds import jtRigUI.createDummyRig as dum import jtRigUI.createSkeleton as sk import jtRigUI.generalUtilities as gu import jtRigUI.createLegRig as lr import jtRigUI.createArmRig as ar class RUI(dum.Dict, dum.Dummy, sk.Skel, sk.FiSkel, lr.LeanLocs, lr.LegRig, ar.ArmRig, gu.Gutils): def __init__(self, charNameUI, gScaleUI, fingButtonGrp, thumbCheckBox, spineButtonGrp, neckButtonGrp, ikJBC, fkJBC, bindJBC, bQBC, sCBC): rigUI = 'rigUI' if cmds.window(rigUI, exists = True): cmds.deleteUI(rigUI) rigUI = cmds.window(rigUI, t = 'JT Rigging UI', sizeable = False, tb = True, mnb = False, mxb = False, menuBar = True, tlb = True, nm = 5) form = cmds.formLayout() tabs = cmds.tabLayout(innerMarginWidth = 1, innerMarginHeight = 1) rigUIMenu = cmds.menu('Help', hm = True) aboutMenu = cmds.menuItem('about') cmds.popupMenu('about', button = 1) deleteUIMenu = cmds.menu('Delete', hm = True) cmds.menuItem('dummySkeleton') cmds.formLayout(form, edit = True, attachForm = ((tabs, 'top', 0), (tabs, 'left', 0), (tabs, 'bottom', 0), (tabs, 'right', 0)), w = 30) tab1 = cmds.rowColumnLayout('Dummy') #cmds.columnLayout(rowSpacing = 10) #cmds.setParent('..') cmds.frameLayout(l = 'A: Dummy Skeleton Setup', w = 400) self.charNameUI = cmds.textFieldGrp (label="Optional Character Name:", ann="Insert a name for the character or leave empty.", tx = '', w = 1) fingJUI = cmds.frameLayout(l = 'B: Number of Fingers', w = 10) cmds.text('\n', h = 5) self.fingButtonGrp = cmds.radioButtonGrp('fingRadio', p = fingJUI, l = 'Fingers: ', sl = 4, w = 1, numberOfRadioButtons = 4, labelArray4 = ['One', 'Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw5 = [60,60,60,60,60]) self.thumbCheckBox = cmds.checkBoxGrp(l = 'Thumb: ', v1 = True) cmds.text('\n', h = 5) spineJUI = cmds.frameLayout(l = 'C: Number of Spine Joints') cmds.text('\n', h = 5) self.spineButtonGrp = cmds.radioButtonGrp('spineRadio', p = spineJUI, l = 'Spine Joints: ', sl = 2, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Three', 'Five', 'Ten'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) neckJUI = cmds.frameLayout(l = 'D: Number of Neck Joints') cmds.text('\n', h = 5) self.neckButtonGrp = cmds.radioButtonGrp('neckRadio', p = neckJUI, l = 'Neck Joints: ', sl = 0, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.frameLayout('E: Creation') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nCreate Dummy Skeleton\n', c = self.build) # also have it make char name field grey cmds.text('Elbows and Knees must have bend.', bgc = (0.2,0.2,0.2)) cmds.columnLayout() cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab2 = cmds.rowColumnLayout('Skeleton') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Skeleton Setup') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nConvert to Skeleton - Orient - Set LRA\n', c = self.buildSkel) self.gScaleUI = cmds.textFieldGrp (label="Scale Multiplier:", ann="Scale multipler of Character: basis for all further base controllers", tx = '1.0', w = 1, ed = False, en = False, visible = True) cmds.frameLayout('B: Manual Orientation') cmds.text('You must manually check finger, thumb, leg, foot orientation specifically.\nConfirm rest of joints.\nSpine: X aim, Y point backwards from spine, Z to the side.\nFingers: X is aim, Y points upwards, Z to the side - Spread on Y, curl on Z.\nFoot: Pivots on Y, rolls on Z, leans on X.') cmds.columnLayout() cmds.setParent('..') cmds.frameLayout('C: Finalize Creation of Skeleton') cmds.button(l = '\nFinalize Skeleton\n', c = self.finishS) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab3 = cmds.rowColumnLayout('Legs') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Leg Rig Setup') cmds.button(l = '\nGenerate Foot Lean Locators\n', c = self.makeLean) cmds.text('Place on either side of the foot.\nDo not rotate: Automatic orientation in place.') cmds.frameLayout(l = 'B: Rig Legs') cmds.button(l = '\nRig Legs\n', c = self.makeLegs) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab4 = cmds.rowColumnLayout('Arms') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Arm Rig Setup') cmds.button(l = '\nA: Rig Arms\n', c = self.makeArms) cmds.setParent('..') cmds.setParent('..') tab5 = cmds.rowColumnLayout('Spine and Head') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Spine Rig Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Stretchy IK') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Stretchy Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Extras') cmds.scrollLayout(saw = 600, sah = 600, cr = True) cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'General Utitlities') cmds.text('\nHere are all my general utilities for various things') cmds.frameLayout(l = 'Automatic Blend Colors Creation and Connection') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('IK Joint:') cmds.text(l = '') cmds.text('FK/Dyn Joint:') cmds.text(l = '') cmds.text('Bind Joint:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nBlend Quantity:') cmds.text(l = '') cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.text(l = '') cmds.setParent('..') cmds.frameLayout(l = 'Make Spline IK Curve Stretch And Squash') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('Curve Name:') cmds.text(l = '') cmds.text('Setup Name:') cmds.text(l = '') cmds.text('Joint Quantity:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(' \nGlobal Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.setParent('..') cmds.showWindow(rigUI) r = RUI('charNameUI', 'gScaleUI', 'fingButtonGrp', 'thumbCheckBox', 'spineButtonGrp', 'neckButtonGrp', 'ikJBC', 'fkJBC', 'bindJBC', 'bQBC', 'sCBC') # last modified at 6.20 pm 29th June 2011

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