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  • Does Ubuntu run well on an USB HDD?

    - by Klaus
    I have here a company notebook, and because the HDD is full encrypted, I cannot install an extra partition for another system that I would like to use in my free time. And I really need another system, because this crap Windows here with that much of anti-virus, anti-spyware, anti-whatever on it is so slow and annoying. What can I do? I could use an external USB HDD with another system. Because I would like to handle big files and so on, I don't want to use a USB stick. A USB 2.5 HDD + Ubuntu is what I think the best option. Here are my questions: Do I have to note something? Does Ubuntu run well on an external HDD? Do I have big performance problems (because of the USB HDD)? Should I buy a very fast HDD for much money or it is not that important? Any suggestions?

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  • How do I get a Qualcomm Atheros Killer E2200 gigabit ethernet card working on a MSI Z87-GD65?

    - by Travis Allen
    So I literally just built my first computer from scratch and I can't get the network card to work as I've gathered it requires getting some drivers somehow.. Motherboard : MSI Z87-GD65 CPU : Intel Haswell i7 Ubuntu Ver : 12.04 Using the on-board network port Please help I'm about to start crying into my keyboard over this (not really). Any info would be greatly appreciated, also please be very specific as to what I have to do as I have not used Ubuntu very much so talk to me like a child, I won't take offence. Also I've already tried following the instructions here : How do I get a Qualcomm Atheros Killer E2200 gigabit ethernet card working? I don't know if I'm just retarded or am missing something

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  • "PHP: Good Parts"-ish book / reference

    - by julkiewicz
    Before I had my first proper contact with Javascript I read an excellent book "Javascript: The Good Parts" by Douglas Crockford. I was hoping for something similar in case of PHP. My first thought was this book: "PHP: The Good Parts" from O'Reilly However after I read the reviews it seems it totally misses the point. I am looking for a resource that would: concentrate on known shortcommings of PHP, give concrete examples, be as exhaustive as possible I already see that things can go wrong. If you want to close this question: Please consider this, I looked through SO, and Programmers for materials. I obviously found this question: http://stackoverflow.com/questions/90924/what-is-the-best-php-programming-book It's general, mine is specific. Moreover I'm reading the top recommendation "PHP Objects, Patterns, and Practice" right now. I find it insufficient -- it doesn't address the bad practices as much as I would like it to. tl;dr My question is NOT a general PHP book request.

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  • After executing a command in the terminal, I sometimes can't execute another

    - by jreed121
    First off sorry for the noob question, I'm sure it's been asked before but I have no idea how to phrase it eloquently... Sometimes when I open/run/execute (unsure of proper term) an application (?lol) from the terminal like geany ie: geany filename.php or maybe run a node.js script: node server.js The command will execute fine, but I'm then left without the ability to execute any other commands unless I open another terminal. my root@pcname:~$ is gone and when I try typing in something else and hitting Enter it just breaks to the next line. I've noticed that sometimes I can hit CTRL+D and it'll give me my prompt back (sorry is prompt even the right name for it?) So could someone please explain why this is happening and how I can get back to the prompt without opening another terminal. Thanks, and sorry again for my noobery.

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  • Interpolation gives the appearance of collisions

    - by Akroy
    I'm implementing a simple 2D platformer with a constant speed update of the game logic, but with the rendering done as fast as the machine can handle. I interpolate positions between actual game updates by just using the position and velocity of objects at the last update. This makes things look really smooth in general, but when something hits a wall/floor, it appears to go through the wall for a moment before being positioned correctly. This is because the interpolator is not taking walls into account, so it guesses the position into walls until the actual game update fixes it. Are there any particularly elegant solutions for this? Simply increasing the update rate seems like a band-aid solution, and I'm trying to avoid increasing the system reqs. I could also check for collisions in the actual interpolator, but that seems like heavy overhead, and then I'm no longer dividing the drawing and the game updating.

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  • How can I run Openbox using the GNOME/Openbox session?

    - by skyblue
    I want to be able to run openbox as my window manager while running GNOME. If I install openbox, I get the additional choices at the GDM login window of a 'GNOME/Openbox' and an 'openbox session'. If I log in with the 'openbox session', it starts openbox successfully. However, if I log in using the 'GNOME/Openbox' session so that I can run GNOME but just replace metacity with openbox, I find that openbox does not start, and that metacity is managing my application windows. It looks something is not working in the GNOME/Openbox session in 10.04 (and possibly other versions of Ubuntu). I know that I can manually replace metacity with openbox by typing 'openbox --replace', but I want to know the correct way of starting openbox in a GNOME environment automatically at logon.

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  • How to Automatically Run Programs and Set Reminders With the Windows Task Scheduler

    - by Chris Hoffman
    Do you want your computer to automatically run a program, remind you about something, or even automatically send emails? Use the Task Scheduler included with Windows – its interface can be a bit intimidating, but it’s easy to use. The Task Scheduler has a wide variety of uses – anything you want your computer to do automatically, you can configure here. For example, you could use the task scheduler to automatically wake your computer at a specific time. HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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  • Looking for a CDN

    - by Bill
    Most of the CDN's that I've seen require you to upload your content in advance. I'm looking for a CDN that, upon receiving a request for a resource it hasn't seen, will contact my application server. If the application server returns something, it should be sent to the user and then cached in the CDN. If not, it should just return a 404. If the user requests an unexpired item, the CDN should just serve it without bothering my app server. Does anything like this exist? Is there a way to get Cloudfront to work like this?

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  • Own an iPad, iPhone, or Touch? Add GWB to your Home

    - by Staff of Geeks
    I know it is goofy to geek out about such things, but I am a pretty goofy geek.  Today we published support for the Apple icons for devices like the iPhone, iPad, or iPod Touch.  Now when you add Geekswithblogs.net to your home screen (via the little + in Safari) it will load the icon to the left instead of a screenshot of the site.  We have been using my iPhone and iPad to surf to GWB for awhile and we were tired of that screenshot.  Simple Google/Bing search and a little Photoshop CS5 (Amazing!!!) work and there it is.  Next step we are taking in the Apple iPad/Phone arena is getting our developer kit and seeing what possiblities there are for Geekswithblogs.net and a custom App.  Got any ideas? Here is a shot of my iPad 3G: Also, would anyone be interested in a Geekswithblogs.net custom background for the iPhone or iPad?  I can put something together real quick if there are any takers.

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  • Assets.getBytes returns null in test environment

    - by ashes999
    I'm using the latest Haxe (2.10), NME (3.4.3), and MUnit. I've written some unit tests that need to fetch bitmap data from SWF symbols. The first step is to actually load the SWF data. To do this, I use NME's getByteArray along with the swf library, like so: var blah:SWF = new SWF(Assets.getBytes("assets/swf/test.swf")); The call to Assets.getBytes returns null when I'm running this under MUnit. When running my actual game code, I'm able to get the byte array (and consequentially, instantiate the SWF class). Am I doing something wrong? What am I missing? Edit: My directory structure is: . (root .\assets .\assets\*.png (other images) .\assets\swf\*.swf (SWFs) .\Source\*.hx (source code) .\Test\*.hx (tests)

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  • forked-daapd without avahi

    - by vixducis
    I'm trying to setup forked-daapd, but i'd prefer it if i could run it without avahi (or rather define my own avahi service instead of using the dbus api). The reason is that i want a netatalk share for my time machine backups and a samba share for the symbolic link support (netatalk doesn't support symlinks). Those two are defined as different services in avahi. To make that work, i have to disable avahi's dbus api, or else netatalk tends to take over all the services (osx prefers afp over smb). If I now try to start forked-daapd, it just doesn't. Forked-daapd requires avahi's dbus api to be enabled and running. Is there some sort of way around this limitation, so that i can manually define my own daap service in avahi. Maybe something like enabling but ignoring the dbus in avahi, or launching a duplicate avahi daemon with a different config file?

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  • How to Make a 9 Layer Density Column [Video]

    - by Jason Fitzpatrick
    Density columns, layers of varying density liquid in a glass cylinder, are nothing new in the world of science demonstrations, but this nine layer one with seven floating objects is something to see. Courtesy of Steve Spangler Science, the experiment goes above and beyond the traditional five layer column by adding another four layers and sinking objects of varying density into the column. The end result is a colorful demonstration of the varying densities of liquids and solids. [via Boing Boing] How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems 7 Ways To Free Up Hard Disk Space On Windows

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  • Hangul calligraphy (TTF)

    - by 2x2p1p
    Hi guys. I want a nice hangul font. Can somebody indicate one ? Something elegant and beautiful like this England calligraphy: I would like to apply it using css 3: <!DOCTYPE html> <html> <head> <meta charset = "utf-8"> <style> @font-face { font-family: "hangul"; src: url("hangul.ttf"); } body { font-family: hangul; } </style> <title></title> </head> <body> ? ? ? </body> </html> Thanks

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  • New to CG shader programming, what program should I use to write and test them?

    - by Notbad
    I have started witting some shaders. First ones were fairly easy to write in notepad but now I need something with a bit more meat. I have checked rendermonnkey that seems to support CG but it is really old and don't know if it is a good option. On the other hand there exist this FX Composer 2.0 but it seems somthing that could really distract me from learning shaders because it seems a pretty deep program. Are there any other possibilities? There's a really nice alternative to write shaders named ShaderToy but just supports GLSL. Any information will be really welcomed. Thanks in advance.

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  • Resources for Virtual Machine programming

    - by good_computer
    I am a beginner (a little more than that) programmer of C. I am really interested in the field of Virtual Machines. When I read about the Python VM, the PyPy project, the advancements in JVM technology, Google V8, the Erlang VM, I really get excited about these amazing pieces of technology, and really want to get my hands dirty building them or contributing to one of these projects. I need to know.. what are the things (language, concepts, algorithms, math, etc?) I need to know/learn to be able to build a virtual machine any books or other resources that will be helpful career prospects for a virtual machine engineer (but this is least important for me for now) (one more side question: somewhere I'd read something like JVM is on the cutting edge of virtual machine technology -- that it is the most advanced VM so far -- is that true?) Please give me a LONG answer detailing all that you know.

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  • On Reflector Pricing

    - by Nick Harrison
    I have heard a lot of outrage over Red Gate's decision to charge for Reflector. In the interest of full disclosure, I am a fan of Red Gate. I have worked with them on several usability tests. They also sponsor Simple Talk where I publish articles. They are a good company. I am also a BIG fan of Reflector. I have used it since Lutz originally released it. I have written my own add-ins. I have written code to host reflector and use its object model in my own code. Reflector is a beautiful tool. The care that Lutz took to incorporate extensibility is amazing. I have never had difficulty convincing my fellow developers that it is a wonderful tool. Almost always, once anyone sees it in action, it becomes their favorite tool. This wide spread adoption and usability has made it an icon and pivotal pillar in the DotNet community. Even folks with the attitude that if it did not come out of Redmond then it must not be any good, still love it. It is ironic to hear everyone clamoring for it to be released as open source. Reflector was never open source, it was free, but you never were able to peruse the source code and contribute your own changes. You could not even use Reflector to view the source code. From the very beginning, it was never anyone's intention for just anyone to examine the source code and make their own contributions aside from the add-in model. Lutz chose to hand over the reins to Red Gate because he believed that they would be able to build on his original vision and keep the product viable and effective. He did not choose to make it open source, hoping that the community would be up to the challenge. The simplicity and elegance may well have been lost with the "design by committee" nature of open source. Despite being a wonderful and beloved tool, Reflector cannot be an easy tool to maintain. Maybe because it is so wonderful and beloved, it is even more difficult to maintain. At any rate, we have high expectations. Reflector must continue to be able to reasonably disassemble every language construct that the framework and core languages dream up. We want it to be fast, and we also want it to continue to be simple to use. No small order. Red Gate tried to keep the core product free. Sadly there was not enough interest in the Pro version to subsidize the rest of the expenses. $35 is a reasonable cost, more than reasonable. I have read the blog posts and forum posts complaining about the time associated with getting the expense approved. I have heard people complain about the cost being unreasonable if you are a developer from certain countries. Let's do the math. How much of a productivity boost is Reflector? How many hours do you think it saves you in a typical project? The next question is a little easier if you are a contractor or a consultant, but what is your hourly rate? If you are not a contractor, you can probably figure out an hourly rate. How long does it take to get a return on your investment? The value added proposition is not a difficult one to make. I have read people clamoring that Red Gate sucks and is evil. They complain about broken promises and conflicts of interest. Relax! Red Gate is not evil. The world is not coming to an end. The sun will come up tomorrow. I am sure that Red Gate will come up with options for volume licensing or site licensing for companies that want to get a licensed copy for their entire team. Don't panic, and I am sure that many great improvements are on the horizon. Switching the UI to WPF and including a tabbed interface opens up lots of possibilities.

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  • Garbled text in server logs

    - by Glenn Dayton
    I recently looked over my server's logs and I found a bunch of garbled text. Here is a link to the full log, and here is a snapshot of what it looks like: ¹^œÌÓûFF™ÃŒ-ôÚÏàÃÒNRs§cÝi ~F#J"|³Ôq0ã~QQbA ¼¹¦’š¶É3œßå<ú€Ç©XAwdL?R°ÝbÒt©ôÇ·Æ…÷q˜ÇѺ| Þ,߯¡Êr yR¤Q¹Jêlš‘AzP\ ¦ÂY„ÉÉ,æ™ U™»ì³ÔÝáCÿ42‹Ö.nŽÉ2%ÓN8i4Œ®¿‘•"-se•䎿ÊÁ§€þ 8åv%'#Äpžs/ÙÍ:¡1ÑÖÃå ºu|Q®!ÏyÆ,­NR@¶ËȯRDkã=ÿÀܸ ›¼Ô ’ð>ÓÌBftdÃ8–é}‰[øbãÝÁ嘲b¾W n´tT­œpäNëëÔ ·RUÓP+ÅuKÁ£¬\âÌ®:J<ÍÁ0:Q%ª(Œ˜E-ÁI:ï™4®hæœT†«);°Çda@´#èì}‡£ü•{57ý]¼|øÓñð÷ÈÌð‡MkŠâ•C~$Óô#ÙV¾Núå.#Á]vôžóæ» V&8)%øVSž“±ÔQLåÓý1–ŽÃßQ$¹ýž")ÈûQcÄý_ÔüGP=s‹vq#Pmoo.tigertutorialscomµÐOKÃ0ð»Ÿâ‘ØH“ What is this? and is someone trying to do something to my website?

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  • graphical interface when using assembly language

    - by Hellbent
    Im looking to use assembly language to make a great game, not just an average game but a really great game. I want to learn a framework to use in assembly. I know thats not possible without learning the framework in c first. So im thinking of learning sdl in c and then learn, teach myself, how to interpret the program and run it as assembly language code which shouldnt be that hard. Then i will have a window and some graphics routines to display the game while using assembly to code everything in. I need to spend some time learning sdl and then some more time learning how to code all those statements using assembly while calling c functions and knowing what registers returned calls use and what they leave etc. My question is , Is this a good way to go or is there something better to get a graphical window display using assembly language? Regards HellBent

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  • audio controls in xfce 4.8

    - by Peter
    I am seeing several questions similar to mine, but none of the answers are sufficient. I am pretty green with Ubuntu, so here goes: I was just automatically upgraded to xfce 4.8 for Ubuntu studio. The volume control no longer works in my panel. When I launch 'mixer' I don't see any settings, either. When I try to run "linux audio configuration" I get an error: JACK can only be configured with a loaded and stopped studio. Please create a new studio or load and stop an existing one. I understand that I can change the volume using command line, but I can't understand why I got upgraded to something that fails on basic features. I much less likely to recommend ubuntu to others as a result. thanks!

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  • Flash player (in Firefox) is unstable in 14.04

    - by henry
    For 13.10, I used this guide to get Intel iGPU-supported playback of flash videos in Firefox: http://www.webupd8.org/2013/09/adobe-flash-player-hardware.html All in all, Intel graphics acceleration for flash content was working just fine in 13.10, at least on my machine (with Xubuntu). I basically followed the guide to do the same for 14.04, but about 2-3 weeks ago flash videos started acting up. Whenever I have one instance of flash paused or stopped in one tab and go to the next tab to continue some song on Soundcloud or something, it's game over. I'm clueless as to what I can do here. Did anything change in the meantime?

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  • Switching between levels, re-initialize existing structure or create new one?

    - by Martino Wullems
    This is something I've been wondering for quite a while. When building games that exist out of multiple levels (platformers, shmups etc) what is the prefered method to switch between the levels? Let's say we have a level class that does the following: Load data for the level design (tiles), enemies, graphics etc. Setup all these elements in their appriopate locations and display them Start physics and game logic I'm stuck between the following 2 methods: 1: Throw away everything in the level class and make a new one, we have to load an entirely new level anyway! 2: pause the game logic and physics, unload all currents assets, then re-initialize those components with the level data for the new level. They both have their pros and cons. Method 1 is alot easier and seems to make sense since we have to redo everything anyway. But method 2 allows you to re-use exisiting elements which might save resources and allows for a smoother transfer to the new level.

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  • Strategies to Defeat Memory Editors for Cheating - Desktop Games

    - by ashes999
    I'm assuming we're talking about desktop games -- something the player downloads and runs on their local computer. Many are the memory editors that allow you to detect and freeze values, like your player's health. How do you prevent cheating? What strategies are effective to combat this kind of cheating? I'm looking for some good ones. Two I use that are mediocre are: Displaying values as a percentage instead of the number (eg. 46/50 = 92% health) A low-level class that holds values in an array and moves them with each change

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  • Compilable modern alternatives to C/C++

    - by Jeremy French
    I am considering writing a new software product. Performance will be critical, so I am wary of using an interpreted or language or one that uses a emulation layer (read java). Which leads me to thinking of using C (or C++) however these are both rather long in the tooth. I haven't used either for a long time. I figure in the last 20 years someone should have created something which is reasonably popular and is nice to code in and is complied. What more modern alternatives are there to C for writing high performance code compiled code? edit in response to comments If C++ is a different beast than it was 15 years ago, I would consider it, I guess I had an assumption that it had some inherent problems. Parallelisation would be important, but probably not across multiple machines.

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  • Issues with the intended behavior of a Service layer?

    - by Rafael Cichocki
    This analysis makes sense, and states anything that avoids code duplication and simplifies maintenance speaks for a service layer. What is the technical behavior? When a service client references a service, does it do so at runtime, or does it happen at compile time? When I change something in the service layer code, will this change be automatically taken into account in all it's clients, or do they need to be individually recompiled? How does this make sense from a testing point of view - I have working code, based on some code from a service, but if that service changes, my code might break?!

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  • How do you handle increasingly long compile times when working with templates?

    - by Ghita
    I use Visual Studio 2012 and he have cases where we added templates parameters to a class "just" in order to introduce a "seam point" so that in unit-test we can replace those parts with mock objects. How do you usually introduce seam points in C++: using interfaces and/or mixing based on some criteria with implicit interfaces by using templates parameters also ? One reason to ask this is also because when compiling sometimes a single C++ file (that includes templates files, that could also include other templates) results in an object file being generated that takes in the order of around 5-10 seconds on a developer machine. VS compiler is also not particularly fast on compiling templates as far as I understand, and because of the templates inclusion model (you practically include the definition of the template in every file that uses it indirectly and possibly re-instantiate that template every time you modify something that has nothing to do with that template) you could have problems with compile times (when doing incremental compiling). What are your ways of handling incremental(and not only) compile time when working with templates (besides a better/faster compiler :-)).

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