App Engine has a storied history at Google I/O. Two years ago, we launched Google App Engine to at the inaugural I/O. It’s been two amazing years for...
Synchronization is often an expensive operation that can limit the performance of a multithreaded program. Using thread-local data structures instead of data structures shared by the threads can reduce synchronization in certain cases, allowing a program to run faster.
A Desktop and Silverlight user action management system, with undo, redo, and repeat; allowing actions to be monitored, and grouped according to a context (such as a UI control), executed sequentially or in parallel, and even to be rolled back on failure.
I am using OpenGL and I try to trap my cursor inside my game window (using both SetCursorPos
and
ClipCursor)
But, these conflict with my camera rotation code as my camera is rotated with my mouse. If there is a way to do it, please let me know. If possible, I would be willing to make it so that when the cursor reaches an edge of the screen, it jumps to the opposite edge (though I fear that would also conflict with my camera code).
If you missed any sessions at Google I/O , we’re happy to let you know that beginning tomorrow (Tuesday June 1), videos and slides from all I/O sessions...
The most popular websites on the web today load quickly; visitors don’t like to wait. Slow websites hurt brands, frustrate visitors, and cost more in terms of visitor productivity and data-transfer. Increasing the performance of your website is now not only easier, we've made it automatic.
Entity Framework is world’s most difficult ORM for n-tier application. See how I have produced a 100% unit testable fully n-tier compliant data access layer following the repository pattern using Entity Framework.