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  • Printing Instance ID to NSLog?

    - by fuzzygoat
    In the dealloc method for a class how would I print out the ID (or some other unique identifier) for the instance being deallocated? - (void)dealloc { NSLog(@"_deallocing: ??"); [super dealloc]; } Is this possible? I am just trying to get a little more feedback in the console as an aid to learning. many thanks -gary-

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  • Androids Facebook SDK, single sign on question?

    - by Joakim Engstrom
    On Androids Facebook SDK there is a single login feature which I can't get to work. Done all the key hash thing but maybe there is something wrong with this method. What exactly should I pass on, or could somebody explain what this is supposed to do? @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { facebook.authorizeCallback(requestCode, resultCode, data); }

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  • java quaternion 3D rotation implementation

    - by MRM
    I made a method to rotate a list of points using quaternions, but all i get back as output is the same list i gave to rotate on. Maybe i did not understood corectly the math for 3d rotations or my code is not implemented the right way, could you give me a hand? This is the method i use: public static ArrayList<Float> rotation3D(ArrayList<Float> points, double angle, int x, int y, int z) { ArrayList<Float> newpoints = points; for (int i=0;i<points.size();i+=3) { float x_old = points.get(i).floatValue(); float y_old = points.get(i+1).floatValue(); float z_old = points.get(i+2).floatValue(); double[] initial = {1,0,0,0}; double[] total = new double[4]; double[] local = new double[4]; //components for local quaternion //w local[0] = Math.cos(0.5 * angle); //x local[1] = x * Math.sin(0.5 * angle); //y local[2] = y * Math.sin(0.5 * angle); //z local[3] = z * Math.sin(0.5 * angle); //components for final quaternion Q1*Q2 //w = w1w2 - x1x2 - y1y2 - z1z2 total[0] = local[0] * initial[0] - local[1] * initial[1] - local[2] * initial[2] - local[3] * initial[3]; //x = w1x2 + x1w2 + y1z2 - z1y2 total[1] = local[0] * initial[1] + local[1] * initial[0] + local[2] * initial[3] - local[3] * initial[2]; //y = w1y2 - x1z2 + y1w2 + z1x2 total[2] = local[0] * initial[2] - local[1] * initial[3] + local[2] * initial[0] + local[3] * initial[1]; //z = w1z2 + x1y2 - y1x2 + z1w2 total[3] = local[0] * initial[3] + local[1] * initial[2] - local[2] * initial[1] + local[3] * initial[0]; //new x,y,z of the 3d point using rotation matrix made from the final quaternion float x_new = (float)((1 - 2 * total[2] * total[2] - 2 * total[3] * total[3]) * x_old + (2 * total[1] * total[2] - 2 * total[0] * total[3]) * y_old + (2 * total[1] * total[3] + 2 * total[0] * total[2]) * z_old); float y_new = (float) ((2 * total[1] * total[2] + 2 * total[0] * total[3]) * x_old + (1 - 2 * total[1] * total[1] - 2 * total[3] * total[3]) * y_old + (2 * total[2] * total[3] + 2 * total[0] * total[1]) * z_old); float z_new = (float) ((2 * total[1] * total[3] - 2 * total[0] * total[2]) * x_old + (2 * total[2] * total[3] - 2 * total[0] * total[1]) * y_old + (1 - 2 * total[1] * total[1] - 2 * total[2] * total[2]) * z_old); newpoints.set(i, x_new); newpoints.set(i+1, y_new); newpoints.set(i+2, z_new); } return newpoints; } For rotation3D(points, 50, 0, 1, 0) where points is: 0.0, 0.0, -9.0; 0.0, 0.0, -11.0; 20.0, 0.0, -11.0; 20.0, 0.0, -9.0; i get back the same list.

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  • Finalizing a COM object

    - by Neverrav
    I'm trying to implement a singleton class, that holds a com object inside it. Class implements IDisposable interface, but when I try to implement a finalization method, I get an exception of access to com object from another thread. This happens because clr uses a different thread when finalizes objects. Is there any way to implement such a thing or maybe I just doing something wrong?

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  • Is it possible to move the stage in actionscript 3.0?

    - by Joe.F
    Hi to keep it short and simple let's say I have a stage with 400x400 size in pixels, but I've drawn a map of 1000x1000 size in pixels. I want my player to be able to "walk" about the stage, but it appears stage.x and stage.y are read-only? Is there any method or way to have the stage "scroll" about, without having to move each object on the map? Thanks!

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  • How to use OnKeyboardActionListener?

    - by backspace7
    Simply say, is there any example about 'OnKeyboardActionListener'? I want to call my method, whenever user type any character on keyboard. OnKeyListener or OnKeyDown is not called when the word is composing. <- it's a problem. So, I'm trying to use 'OnKeyboardActionListener' to solve the problem above.

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  • Getting Data For Webpages?

    - by fuzzygoat
    When looking to get data from a web page whats the recommended method if the page does not provide a structured data feed? Am I right in thinking that its just a case of doing an NSURLRequest and then hacking what you need out of the responseData(NSData*)? I am not too concerned about the implementation in Xcode, I am more curious about actually collecting the data, before I start coding a "hunt & peck" through a list of data. gary

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  • How can I get identity of a disk?

    - by sxingfeng
    I want to identify disk in c++ in my windows application. For example: I have a disk on E:\ Then I changed the disk, and replace it with another one. the name is still E:\ How can I know the disk is changed, it is not the original one? If I have no administrator priority in win7, Can I still use some method to identy different disks? Many thanks!

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  • Implementing few methods of a interface class-C#

    - by Jankhana
    Is it possible in C# to have a class that implement an interface that has 10 methods declared but implementing only 5 methods i.e defining only 5 methods of that interface??? Actually I have an interface that is implemented by 3 class and not all the methods are used by all the class so if I could exclude any method???

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  • image processing

    - by miplz
    Hi, i'm doing a image processing programme using VB. i need to read a characters from my image and display in my programme. can anyone please tell me what type of method can i use??

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  • iphone cocos2d sprites disappearing

    - by jer
    I've been working on a game and implementing the physics stuff with chipmunk. All was going fine on the cocos2d part until the integration with chipmunk. A bit of background: The game is a game with blocks. Levels are defined in a property list, where positions, size of the blocks, gravitational forces, etc., are all defined for each block to be shown in the level. The problem is with the blocks showing up. I have a method on my BlockLayer class which is part of my game's main scene. Upon creation of the layer, the property list is read, and all the blocks are created. The following method is called to create the blocks: - (void)createBlock:(Block*)block withAssets:(NSBundle*)assets { Sprite* sprite; switch(block.blockColour) { case kBlockColourGreen: sprite = [Sprite spriteWithFile:[assets pathForResource:@"green" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourOrange: sprite = [Sprite spriteWithFile:[assets pathForResource:@"orange" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourRed: sprite = [Sprite spriteWithFile:[assets pathForResource:@"red" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourBlue: sprite = [Sprite spriteWithFile:[assets pathForResource:@"blue" ofType:@"png" inDirectory:@"Blocks"]]; break; } sprite.position = block.bounds.origin; [self addChild:sprite]; if(block.blockColour == kBlockColourGreen || block.blockColour == kBlockColourRed) space-gravity = cpvmult(cpv(0, 10), 1000); cpVect verts[] = { cpv(-block.bounds.size.width, -block.bounds.size.height), cpv(-block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, -block.bounds.size.height) }; cpBody* blockBody = cpBodyNew([block.mass floatValue], INFINITY); blockBody-p = cpv(block.bounds.origin.x, block.bounds.origin.y); blockBody-v = cpvzero; cpSpaceAddBody(space, blockBody); cpShape* blockShape = cpPolyShapeNew(blockBody, 4, verts, cpvzero); blockShape-e = 0.9f; blockShape-u = 0.9f; blockShape-data = sprite; cpSpaceAddShape(space, blockShape); } With the above code, the sprites never show up. However, if I comment out the "cpSpaceAddBody(space, blockBody);" line, the sprites show up. The position and size of the blocks are stored in the "bounds" property of instances of the Block class, which is a CGRect. Not sure if it's important, but the orientation of the app is in landscape left, and all the coordinates are based on that orientation. Any help would be greatly appreciated.

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  • RoR Beginner Routing error

    - by WANNABE
    I've created a DB and a table within that DB called genre. Now when I try to connect to this using the URL, I get the following error message: Routing Error No route matches "/genre" with {:method=:get} Thanks for your help in advance.

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  • Anonymous class implementing interface

    - by Flo
    I have the following code inside a method: var list = new[] { new { Name = "Red", IsSelected = true }, new { Name = "Green", IsSelected = false }, new { Name = "Blue", IsSelected = false }, }; I would like to call a function that requires a list of elements with each element implementing an interface (ISelectable). I know how this is done with normal classes, but in this case I am only trying to fill in some demo data. Is it possible to create an anonymous class implementing an interface? like this: new { Name = "Red", IsSelected = true } : ISelectable

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  • Define interface for loading custom UserControls through reflection

    - by Tim
    I'm loading custom user controls into my form using reflection. I would like all my user controls to have a "Start" and "End" method so they should all be like: public interface IStartEnd { void Start(); void End(); } public class AnotherControl : UserControl, IStartEnd { public void Start() { } public void End() { } } I would like an interface to load through reflection, but the following obviously wont work as an interface cannot inherit a class: public interface IMyUserControls : UserControl, IInit, IDispose { }

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  • initializing variables in ActiveRecord's classes

    - by Hadi
    How to initialize variables in ActiveRecord class? Variables here is the variables that are outside the scope of database such as: class Product attr_accessor :used end I want to initially assign @used initially to false, later if some person access the product, i will change @used to true First i thought of putting @used=false in initialize method, but it does not get called.

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