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  • Print an EObject ?

    - by tul
    I am writing some eclipse emf code and would like to print the content of an EObject (not store it to disk). Here is what I try: public static void print(EObject obj) { Resource eResource = obj.eResource(); try { eResource.save(System.out, null); } catch (IOException e) { e.printStackTrace(); } } but that gives a NullPointerException. I have tried this instead: public static void print(EObject obj) { ResourceSet resourceSet = new ResourceSetImpl(); resourceSet.getResourceFactoryRegistry().getProtocolToFactoryMap() .put("*", new XMIResourceFactoryImpl()); Resource resource = resourceSet.createResource(URI.createURI("dummyfile.xml")); resource.getContents().add(obj); try { resource.save(System.out, null); } catch (IOException ioe) { ioe.printStackTrace(); } } This works, but is it not possible to print to screen without specifying a dummy URI??

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  • Using JS script for "raining images". Can't seem to hide pre-loaded image

    - by user1813605
    I am trying to hide an image in a script pre-loading on the page. Below script makes images "rain" down the screen onClick. It functions well, but it displays the pre-loaded image itself on the page before the button is clicked. I'm trying to hide the image until the button is pressed. If anyone has any insight on how to hide the image until the function dispenseMittens() runs, I'd be eternally grateful :) Thanks! <script language="javascript"> var pictureSrc = 'mitten.gif'; //the location of the mittens var pictureWidth = 40; //the width of the mittens var pictureHeight = 46; //the height of the mittens var numFlakes = 10; //the number of mittens var downSpeed = 0.01; var lrFlakes = 10; var EmergencyMittens = false; //safety checks. Browsers will hang if this is wrong. If other values are wrong there will just be errors if( typeof( numFlakes ) != 'number' || Math.round( numFlakes ) != numFlakes || numFlakes < 1 ) { numFlakes = 10; } //draw the snowflakes for( var x = 0; x < numFlakes; x++ ) { if( document.layers ) { //releave NS4 bug document.write('<layer id="snFlkDiv'+x+'"><img src="'+pictureSrc+'" height="'+pictureHeight+'" width="'+pictureWidth+'" alt="*" border="0"></layer>'); } else { document.write('<div style="position:absolute;" id="snFlkDiv'+x+'"><img src="'+pictureSrc+'" height="'+pictureHeight+'" width="'+pictureWidth+'" alt="*" border="0"></div>'); } } //calculate initial positions (in portions of browser window size) var xcoords = new Array(), ycoords = new Array(), snFlkTemp; for( var x = 0; x < numFlakes; x++ ) { xcoords[x] = ( x + 1 ) / ( numFlakes + 1 ); do { snFlkTemp = Math.round( ( numFlakes - 1 ) * Math.random() ); } while( typeof( ycoords[snFlkTemp] ) == 'number' ); ycoords[snFlkTemp] = x / numFlakes; } //now animate function mittensFall() { if( !getRefToDivNest('snFlkDiv0') ) { return; } var scrWidth = 0, scrHeight = 0, scrollHeight = 0, scrollWidth = 0; //find screen settings for all variations. doing this every time allows for resizing and scrolling if( typeof( window.innerWidth ) == 'number' ) { scrWidth = window.innerWidth; scrHeight = window.innerHeight; } else { if( document.documentElement && ( document.documentElement.clientWidth || document.documentElement.clientHeight ) ) { scrWidth = document.documentElement.clientWidth; scrHeight = document.documentElement.clientHeight; } else { if( document.body && ( document.body.clientWidth || document.body.clientHeight ) ) { scrWidth = document.body.clientWidth; scrHeight = document.body.clientHeight; } } } if( typeof( window.pageYOffset ) == 'number' ) { scrollHeight = pageYOffset; scrollWidth = pageXOffset; } else { if( document.body && ( document.body.scrollLeft || document.body.scrollTop ) ) { scrollHeight = document.body.scrollTop; scrollWidth = document.body.scrollLeft; } else { if( document.documentElement && ( document.documentElement.scrollLeft || document.documentElement.scrollTop ) ) { scrollHeight = document.documentElement.scrollTop; scrollWidth = document.documentElement.scrollLeft; } } } //move the snowflakes to their new position for( var x = 0; x < numFlakes; x++ ) { if( ycoords[x] * scrHeight > scrHeight - pictureHeight ) { ycoords[x] = 0; } var divRef = getRefToDivNest('snFlkDiv'+x); if( !divRef ) { return; } if( divRef.style ) { divRef = divRef.style; } var oPix = document.childNodes ? 'px' : 0; divRef.top = ( Math.round( ycoords[x] * scrHeight ) + scrollHeight ) + oPix; divRef.left = ( Math.round( ( ( xcoords[x] * scrWidth ) - ( pictureWidth / 2 ) ) + ( ( scrWidth / ( ( numFlakes + 1 ) * 4 ) ) * ( Math.sin( lrFlakes * ycoords[x] ) - Math.sin( 3 * lrFlakes * ycoords[x] ) ) ) ) + scrollWidth ) + oPix; ycoords[x] += downSpeed; } } //DHTML handlers function getRefToDivNest(divName) { if( document.layers ) { return document.layers[divName]; } //NS4 if( document[divName] ) { return document[divName]; } //NS4 also if( document.getElementById ) { return document.getElementById(divName); } //DOM (IE5+, NS6+, Mozilla0.9+, Opera) if( document.all ) { return document.all[divName]; } //Proprietary DOM - IE4 return false; } function dispenseMittens() { if (EmergencyMittens) { window.clearInterval(EmergencyMittens); } else { EmergencyMittens = window.setInterval('mittensFall();',100); } } </script>

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  • How to draw or put a text on empty an UITableViewController ?

    - by elementsense
    Hi I have a app that starts with a empty UITableViewController, which is pretty .. well, emtpy. Now I was wondering if I could hint the user by painting something else on the view, like pointing an arrow to the plus button and say something like "press here to add something new" I'll guess I have to do this in the viewDidLoad method, where I also init my NSFetchedResultsController, so I actually know if there are any objects in my list. I never put controls on the screen by code so I am not sure where to start and where to put em on. will that be the [self view] ? Thanks

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  • Dropdowns don't work on webOS with PhoneGap?

    - by Steve Nay
    I'm trying to use a dropdown in a PhoneGap app I'm writing. It uses a simple <select>: <select> <option value="1">First</option> <option value="2">Second</option> </select> This works fine on Android and the iPhone (including behaving like a native drop-down would on those systems). However, it doesn't appear to work on webOS (neither the Palm Pre itself nor the emulator). The <select> displays properly on the screen, but when I tap on it, nothing happens--I'm not able to make a selection from the dropdown. Why might this be?

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  • How can I make the keyboard disappear after entering the text ?

    - by srikanth rongali
    I have two text fields in my view. I did it using IB. My problems are After entering the text in textField1 I am entering text in textField2. When I click in textField1 again the previous text is disappeared in the textField1. After entering the text in both the textFields, I need the keyboard to disappear. But, even I touched the return key in the keyboard layout or I touched the screen outside the text field the keyboard is not disappearing. How can I make this. Thank you.

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  • matrix = *((fxMatrix*)&d3dMatrix); //Evil?

    - by Xilliah
    I've been using matrix = *((fxMatrix*)&d3dMatrix); for quite a while. It worked fine until my screen turned black and received a bucket of frustration on my desk. fxMatrix contains 4 fxVectors. fxVector used to be 16 bytes, but now it was suddenly 20. This was because it inherited fxStreamable, which added the vTable. So one solution is of course just to not inherit fxStreamable, and leave a comment saying that it must always be 16 bytes and never more. Another solution would be to make conversion functions, and copy the matrix completely. This makes it more secure, but has an impact on the performance. I suppose this is the best idea. Another solution is to not convert at all, and stick to D3DXMATRIX, but this makes the engine inconsistent and I personally really dislike this idea. What is your opinion?

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  • Show a SplashScreenScene before to GameScene?

    - by lisovaccaro
    I want to add a splash screen to my game. I created a SplashScene.sks and a SplashScene.swift file. I'm trying to load my SplashScene before GameScene but I cannot manage to do it. How should I do this? This is what I'm trying now: class GameViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let skView = self.view as SKView skView.ignoresSiblingOrder = true /* Set the scale mode to scale to fit the window */ var scene = SplashScreenScene() // Present SplashScreenScene first scene.scaleMode = .AspectFill skView.presentScene(scene) } Then on my SplashScreenScene: class SplashScreenScene: SKScene { override func didMoveToView(view: SKView) { self.size = view.bounds.size self.anchorPoint = CGPointMake(0.5, 0.5) var background = SKSpriteNode(imageNamed:"LaunchImage") self.addChild(background) // Start timer to load next scene NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("changeScene"), userInfo: nil, repeats: false) } func changeScene() { let scene = GameScene() view.presentScene(scene) } } This is very close to the solution, however for some reason when I do this my game becomes laggy (if I present GameScene directly the game runs fine).

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  • Which kind of method signature do you prefer and why?

    - by devoured elysium
    Ok, this is probably highly subjective but here it comes: Let's assume I'm writing a method that will take a printscreen of some region of the screen. Which method signature would you prefer and why? Bitmap DoPrintScreen(int x, int y, int width, int height); Bitmap DoPrintScreen(Rectangle rect); Bitmap DoPrintScreen(Point point, Size size); Other Why? I keep seeing myself repeatedly implementing both 1) and 2) (redirecting one of them to the other) but I end up usually just using one of them, so there really is no point in having both. I can't decide which would be better. Maybe I should use the signature that looks the most with the method I'll be calling to make the printscreen?

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  • Event is causing an error, but I can't catch the exception

    - by proudgeekdad
    A developer has created a custom control in ASP.NET using VB.NET. The custom control uses a repeater. In certain scenarios, the rpt_ItemDataBound event is encountering a data error. My goal is rather than having the user see the yellow screen of death, give the user a friendlier error explaining exactly what the data error is. I figured I would be able to use a Try/Catch block as shown below throw the exception, however, it appears that the event has nowhere to be thrown to and stops executing at the "End Try" line. Protected Sub rpt_ItemDataBound(ByVal sender As Object, ByVal e As System.Web.UI.WebControls.RepeaterItemEventArgs) Handles rpt1.ItemDataBound, rpt2.ItemDataBound Try ProcessBadData... Catch ex As Exception Throw ex End Try End Sub In VB.NET, I can find where the repeater's DataSource is being set, however, I can not find a DataBind event. Any ideas how I can capture the exception in this ASCX control so I can report it to the user?

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  • Android game goes blank after pressing home and restarting

    - by sirconnorstack
    I am making an Android game with an Activity called Game, a SurfaceView called GameView and a Thread called GameThread. The Game's onCreate(), I make a new GameView, which makes a new GameThread, where all the game logic and canvas drawing is carried out. However, I'm having some lifecycle difficulties. When I press back and restart it, it works fine, but when I press home and restart it, all I see is a blank screen. Here are the GameView's onSurfaceCreated() and onSurfaceDestroyed(): @Override public void surfaceCreated(SurfaceHolder holder) { mThread.mRunning = true; mThread.mWidth = getWidth(); if(mThread.mWidth > 550) mThread.mWidth = 550; mThread.mHeight = getHeight(); try { mThread.start(); } catch(IllegalThreadStateException e) { } } @Override public void surfaceDestroyed(SurfaceHolder holder) { // Wait for the secondary thread to end before finishing boolean retry = true; mThread.mRunning = false; while (retry) { try { mThread.join(); retry = false; } catch (InterruptedException e) { } } }

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  • FLV video not running in browser with no error in ASP.Net

    - by Phoenix
    I am trying to deploy my ASP.NET Application which is currently running on Windows Server 2003 32bit and IIS6 to a new Server running Windows Server 2008 R2 and IIS7. My application uses ASP.NET version 4.0 and is working fine on 2003 machine. My problem is: I have deployed the application and it is working fine except that the .flv video is not playing in browser I have added all required mime settings but still no luck when i try to run the video i don't get any error just a blank screen showing no video. Same configuration is working on previous machine and the new server is also able to play the video when run from the earlier machine. Please if you have any solution help me out.

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  • Eclipse - Ouline View - Turn Off Filtering

    - by Ibolit
    Hi. I recently installed Eclipse on my new computer, and this installation somewhat filters the class members. I think it is somehow related to the Outline, but i couldn't find any settings related to it. The thing is that when i, for example, have an error in a method, and click on the little red square on the margin, eclipse shows me only that method, and nothing else. When i then click on the class name in the outline panel, eclipse shows me the class without import declarations. I can, of course, click on the import declarations in the outline panel, but then i get only them. When I want to jump to the declaration of some method by command-clicking that method's name, I again get only that method on the screen. It is really annoying. Can anyone please help me fix it? Best regards,Timofey.

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  • Google Maps zoom level in iphone objective c

    - by BibiBuBu
    Good Day! I am working on the google maps integration in iphone (objective C). i am calculating zoom level dynamically so that two map points fits the iphone screen. it is good for locations very far, but i have issue that if two locations are very near to each other the zoom level then the images go blank and does not show anything other than blurred image, which i dont want. i want that if location are very near then there should be some default level zoom that should be called or fitted in, so that images wont blur.

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  • AIR app still running when the iphone is blocked?

    - by nmarti
    I just made a simple game with flash professional 6.0 and adobe AIR sdk 3.4 for iPhone. The problem is this: when I lock the iphone pressing the power button, the screen switches off as usual, but the music of the game still sounds. If I exit the game pressing the home button it exits fine. Is only when locking the phone with the app opened. Also, I opted-out of multitasking for my app, so if I close my app with the home button and I reload it, it loads the main menu. Anyone knows how can I solve this?

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  • How to inflate a view in a determined position?

    - by Tivie
    I have an activity with an "Add" and a "Delete" button. The "Add Button" inflates a view, the "Delete Button" removes a selected View. When I inflate a view with the "Add Button", it is automatically drawn below any previously infalted view. I would like to give the user the possibility to move each inflated view up and down, so he could change the order they are show in screen (in a drag'n'drop kind of effect) +---------------------+ +---------------------+ | +-----------------+ | | +-----------------+ | | | View 1 | | | | View 2 | | | +-----------------+ | | +-----------------+ | | | --> | | | +-----------------+ | | +-----------------+ | | | View 2 | | | | View 1 | | | +-----------------+ | | +-----------------+ | +---------------------+ +---------------------+ Is it possible to specify the "position" in which each view is inflated? (for instance, below or above the currently selected view?) If not, what is the best way to accomplish the desired effect? (feel free to ask for any piece of code, if you think it might help)

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  • embed multiple youtube videos to chromeless player cue

    - by Quaze
    So in the project ive been working on i use the youtube API to add a video to a chromeless player (got custom buttons, everything works no problems). It loads the youtube id which it gets from the database (Codeigniter, PHP). But what i would like to see is: instead of loading 1 video, id like to add all the videos i get from the database in the cue of that one player. So only one screen, first video retrieved from dbase gets played first, when its done second get loaded preferably also looped. Is there any way i can achieve this? My first guess would be to save the array with youtube id's somewhere and on state change (when the 'video stop'-event gets fired) load the next id from the array. Havent tried this yet because id prefer if the cue gets just gets filled on the init, so it doesnt have to load after a video has been ended. Is This possible?

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  • How will web programming change as tablet PC's become more prevalent?

    - by MrGumbe
    In case you've been living under a rock, you may have noticed that Apple introduced a tablet PC. HP, Microsoft, Google, and others aren't too far behind. A lot of discussion and thought has been put into how a user would interact with traditional applications in a large touch screen environment, but how do you think this will affect the user interface of traditional web programming? What do you think will have to change with our current HTML controls? What new kinds of controls will be possible if we have touch-and-drag technology on our web pages?

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  • Page fully re-rendered event?

    - by alex
    I'm altering the DOM tree in plain JS and need to know when the changes get fully rendered on screen (mostly care about document dimensions). window.onload=function(){ ss = document.styleSheets[0]; for(i = 0; i < ss.cssRules.length; i++) { ss.deleteRule(i) }; ss.addRule('p', 'color: red;') // ... many more // call some other function when the page is fully rendered? } TIA.

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  • Can't add libraries to Eclipse Android project

    - by neuromancer
    I'm trying to get the Hackbook for Android project to work in Eclipse. One of the things I need to do is remove that invalid reference and include that project I made. I did this before, but then I started over and now it doesn't work. Here is where I add the project. If I click "Apply" and then "OK" everything seems to be fine, but it isn't, because when I go back to this screen, none of the changes I made are there. Why isn't it saving my changes? How am I supposed to do this?

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  • How do I change the background image of my iPhone app?

    - by alJaree
    Hello I have looked around and found some code which so called chooses an image from an array of image objects, but cant find an explanation. I would like to make my app have a background image and the user can select next and previous buttons to scroll through some full screen images, setting them as the background image as they scroll. I know how to do this in java, but cant seem to do it for this app. How or what code is linked to a next button to grab the next image in the array and reverse for the back button? Then that needs to be displayed obviously. I have used a layered architecture with a MVC style approach but cant seem to put it together with Objective-C. Would the buttons call the appropriate methods of the so called delegates, which the delegates handle fetching and returning the Images? Would the buttons use the returned images and actually handle the redrawing? I would really appreciate the help. Regards Jarryd

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  • create an hotspot and set an image without background (like earth icon) to my panel

    - by sirvan
    Hi I try to create an hotspot by Extends of canvas and I try to add it on a panel witch painted by images , so I must to draw an icon (image) instead of clear rectangle of the screen, to do that I override the paint method to draw the icon I want to use, so far there is no problem, the hotspot work true and the icon painted in true size I want(32,24 pixel) I try to add this hotspot after painting image on the my panel in mypanel.paint(g) that override too. The problem , I use an car icon that have no background !!(I hope you can understand me) just car icon must be show on the panel that painted with my images; But an unwanted rectangle created around the icon and made bad view, How I can paint may icon on panel without that background? Please help me.

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  • 2D Engine scrolling on OpenGL via hardware?

    - by drudru
    hi, I'm using OpenGL as the bottom end for a 2D tiling engine. When everything is 2D, it is simple to optimize certain issues. For example, scrolling. If I know a certain section of the screen needs to scroll off the bottom, then I can just blit over that portion. I'm evening moving more than 1 pixel at a time. Without explicit hardware support (think old nintendo hw), this requires a lot of pixel writes. An on chip bitblt would be the next best thing. Essentially, I'm looking at how I can optimize my GL calls to use VRAM texture renders as efficient hardware blits. Is it possible to have GL scroll the framebuffer, or should I just resign myself to double-buffering and re-rendering an entire scene for each frame? Thx

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  • Flash Overlapping HTML. CSS Problem In IE??

    - by Jascha
    HELP, this is a very unique problem and I can't for the life of me figure it out. My flash content is overlapping the HTML above it. This only happens if I've just launched IE after being restarted and goes away once I refresh the page. I even added a jQuery $(document).ready function that sets a margin between the html and the flash content to add 1px of space when the page is loaded. It's so hard to figure out, because once I refresh the page, it goes away. Any input GREATLY appreciated. Here is the site. http://www.californiaremodels.com (This only happens in IE) here is a screen shot of the problem.

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  • Intent flags to Login page redirect, killing previous Activities

    - by Christopher Francisco
    Basically I have a Service that at some points it will sync with the network in order to check if the token is still valid. if it isn't, it should redirect to the login screen (from the service) and if the user press the back button, it should NOT show the previous Activity but instead exit the app. I'm not asking how to hack onBackPressed, I already know how to do it. I'm asking how to accomplish this using the intent flags. So far I have tried the following: intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP | Intent.FLAG_ACTIVITY_NEW_TASK); Using the FLAG_ACTIVITY_NEW_TASK is mandatory because I'm calling startActivity() from a service (or at least thrown exception told me so), and using FLAG_ACTIVITY_CLEAR_TOP cause it was supposed to remove all previous activities from the stack, leaving only the new one. The issue is if I press back, I am still able to go to the previous Activity, which makes me think the combination of both flags are clearing the activities in the NEW task, not in the previous one I might be wrong on the reason, but it doesn't work. Any help will be appreciated, thanks

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  • AngularJS, changing the data in a view without div disappearing

    - by Jascination
    I'm making a little wizard/survey in AngularJS which loads in data to a variable, $scope.styles. I've set up a plunkr for ease of use here: http://plnkr.co/edit/1S542YE7xlO2P4zyhzu0?p=preview Pretty simple. I show each object to the user in succession, which loads in the pertinent images and displays them for the user. clicking "yes/no" at the bottom of the images it loads in the next gallery. There is a big of lag between the refresh here (Plunkr seems to be loading it quite quickly, but this is not the case on my production server so it's even more noticable) which causes the window size to momentarily be much smaller plus all the content below the ng-repeat jumps to the top of the screen. What's the best way to prevent this from happening? Is CSS the only solution here?

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