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  • Echo certain value from smarty array

    - by zx
    Hi, So currently I have an array with smarty.. {foreach from=$_sequences key=k item=v} Name => {$v.menu} Type => {$v.type} Step => {$v.pri} Data =>{$v.data} {/foreach} which gives me Name = Test Type = Audio Step = 1 Data = audio1 Name = Test2 Type = Audio Step = 2 Data = audio2 Name = Test3 Type = Audio Step = 3 Data = audio3 Now how would I get the data for step = 2 to echo out? So from that foreach I only want to display "audio2"

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  • How to flush the input stream in python?

    - by jinxed_coder
    I'm writing a simple alarm utility in Python. #!/usr/bin/python import time import subprocess import sys alarm1 = int(raw_input("How many minutes (alarm1)? ")) while (1): time.sleep(60*alarm1) print "Alarm1" sys.stdout.flush(); doit = raw_input("Continue (Y/N)?[Y]: ") print "Input",doit if doit == 'N' or doit=='n': print "Exiting....." break I want to flush or discard all the key strokes that were entered while the script was sleeping and only accept the key strokes after the raw_input() is executed.

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  • Is the first persistance of an Entity Data Model in EF 4.0 slower due to the connection cost ?

    - by Scott Davies
    Hi, I've got a console app written that persists an object graph via Entity Framework 4.0. I loop through this to dump the execution times for each persistance. The first persistance is always the largest. Is this due to EF making the initial connection to the database and/or JIT'ing ? Here's a sample of the output: Persisted graph in **3318** millseconds. Persisted graph in 25 millseconds. Persisted graph in 26 millseconds. Persisted graph in 22 millseconds. Thanks, Scott

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  • How to access a control placed inside data template of listbox?

    - by Subhen
    Hi I have the following code: <ListBox x:Name="foldersListBox" Grid.Column="0" MouseLeftButtonUp="foldersListBox_MouseLeftButtonUp" BorderThickness="0" Height="AUTO" ScrollViewer.HorizontalScrollBarVisibility="Disabled" ScrollViewer.VerticalScrollBarVisibility="Disabled"> <DataTemplate> <Border BorderBrush="LightGray" BorderThickness="2" CornerRadius="4"> <Image x:Name="folderImage" Width="70" Height="70" Margin="3" /> </Border> </DataTemplate> </ListBox> Now when I am trying to access folderImage from code behind. I can use the loaded event and typecast the sender as Image type , but I dont want that way. Help plz. Thanks, Subhen

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  • How to switch a view after i parse data?

    - by charles Graffeo
    OK my problem is this, i parse a document and after the document is parsed then i want to load to the next view sounds simple but ive been here for like 4 hours playing with code and id appreciete any help u can give me atm. k heres my parserDidEndDocumentCode - (void)parserDidEndDocument:(NSXMLParser *)parser{ IpadSlideShowViewController temp=(IpadSlideShowViewController)[[IpadSlideShowViewController alloc]init]; [temp performSelectorOnMainThread:@selector(switchViews) withObject:nil waitUntilDone:TRUE]; [temp release]; } now what i think should happen is my code will switch the view after it parses the documentation, n its not doing it idk why

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  • Rails - Vestal Versions - Access previous version data w/o restoring?

    - by AnApprentice
    Hello, I'd like to use vestal versions to do the following: Determine the Content of the current record being saved Determine the Content of the last record saved In my model I have: class Note < ActiveRecord::Base versioned :if => :really_create_a_version? def really_create_a_version? XXXXXXXXXXXXXX XXXXXXXXXXXXXX end end Where the XXXX are, how can I get the note.content of the item about to be saved (i'm assuming it hasn't been saved yet to the DB? Is that correct? Also, how can I get the note.content of the save before the current save in progress? Thanks

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  • how to multithread on a python server

    - by user3732790
    HELP please i have this code import socket from threading import * import time HOST = '' # Symbolic name meaning all available interfaces PORT = 8888 # Arbitrary non-privileged port s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) print ('Socket created') s.bind((HOST, PORT)) print ('Socket bind complete') s.listen(10) print ('Socket now listening') def listen(conn): odata = "" end = 'end' while end == 'end': data = conn.recv(1024) if data != odata: odata = data print(data) if data == b'end': end = "" print("conection ended") conn.close() while True: time.sleep(1) conn, addr = s.accept() print ('Connected with ' + addr[0] + ':' + str(addr[1])) Thread.start_new_thread(listen,(conn)) and i would like it so that when ever a person comes onto the server it has its own thread. but i can't get it to work please someone help me. :_( here is the error code: Socket created Socket bind complete Socket now listening Connected with 127.0.0.1:61475 Traceback (most recent call last): File "C:\Users\Myles\Desktop\test recever - Copy.py", line 29, in <module> Thread.start_new_thread(listen,(conn)) AttributeError: type object 'Thread' has no attribute 'start_new_thread' i am on python version 3.4.0 and here is the users code: import socket #for sockets import time s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) print('Socket Created') host = 'localhost' port = 8888 remote_ip = socket.gethostbyname( host ) print('Ip address of ' + host + ' is ' + remote_ip) #Connect to remote server s.connect((remote_ip , port)) print ('Socket Connected to ' + host + ' on ip ' + remote_ip) while True: message = input("> ") #Set the whole string s.send(message.encode('utf-8')) print ('Message send successfully') data = s.recv(1024) print(data) s.close

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  • How to serialize data from processing.js to rails application ?

    - by railscoder
    Hi I am creating a simple canvas using processing.js , how to pass values from rails application to Processing.js void drawBox(int bx, int by, int bs, int bs){ strokeWeight(3); stroke(50,50,50); // Test if the cursor is over the box if (mouseX > bx-bs && mouseX < bx+bs && mouseY > by-bs && mouseY < by+bs) { bover = true; if(!locked) { fill(181,213,255); } } else { fill(255); bover = false; } fill(192); stroke(64); roundRect(bx, by,80,30,10,10); // put in text if (!isRight) { text("Box Value", x-size+5, y-5); //Here i need to pass value from my controller } else { text("Box Value", x+5, y-5); //Here i need to pass value from my controller } } Instead of static string "Box Value" , I need to pass the value from the ex @post.name through ajax

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  • Exit Tks mainloop in Python?

    - by Olof
    I'm writing a slideshow program with Tkinter, but I don't know how to go to the next image without binding a key. import os, sys import Tkinter import Image, ImageTk import time root = Tkinter.Tk() w, h = root.winfo_screenwidth(), root.winfo_screenheight() root.overrideredirect(1) root.geometry("%dx%d+0+0" % (w, h)) root.focus_set() root.bind("<Escape>", lambda e: e.widget.quit()) image_path = os.path.join(os.getcwd(), 'images/') dirlist = os.listdir(image_path) for f in dirlist: try: image = Image.open(image_path+f) tkpi = ImageTk.PhotoImage(image) label_image = Tkinter.Label(root, image=tkpi) # ? label_image.place(x=0,y=0,width=w,height=h) root.mainloop(0) except IOError: pass root.destroy() I would like to add a time.sleep(10) "instead" of the root.mainloop(0) so that it would go to the next image after 10s. Now it changes when I press ESC. How can I have a timer there?

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  • AS 3.0 reference problem

    - by vasion
    I am finding it hard to fugure out the reference system in AS 3.0. this is the code i have (i have trimmed it down in order to find the problem but to no avail) package rpflash.ui { import flash.display.Sprite; import flash.display.MovieClip; import flash.display.Stage; import nowplaying; import flash.text.TextField; public class RPUserInterface extends Sprite{ var np:nowplaying; public function RPUserInterface(){ } public function init(){ var np:nowplaying = new nowplaying(); this.addChild(np) } public function updateplayer(xml:XML){ var artist: String = xml.nowplaying.artist.toString(); var title: String = xml.nowplaying.title.toString(); trace("UI:update"); trace(this.np);// this gives me a null reference } } } and still i cannot access np!!! trace this.np gives me a null reference. i am not even trying to access it from a subling class. (btw i def want to know how to do that as well.)

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  • not getting output from parmiko/ssh command

    - by Matt
    I am using paramiko/ssh/python to attempt to run a command on a remote server. When I ssh manually and run the command in question, I get the results I want. But if I use the python (co-opted from another thread on this site) below, there is no returned data. If I modify the command to be something more basic like 'pwd' or 'ls' I can then get the output. Any help is appreciated. Thanks, Matt import paramiko import time import sys, os, select import select username='medelman' password='Ru5h21iz' hostname='10.15.27.166' hostport=22 cmd='tail -f /x/web/mlog.txt' #works cmd='' #doesn't work client = paramiko.SSHClient() client.load_system_host_keys() client.connect(hostname=hostname, username=username, password=password) transport = client.get_transport() channel = transport.open_session() channel.exec_command(cmd) while True: rl, wl, xl = select.select([channel],[],[],0.0) if len(rl) 0: # Must be stdout print channel.recv(1024) time.sleep(1)

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  • mysqldb interfaceError

    - by Johanna
    I have a very weird probleme with mysqldb (mysql module for python). I have a file with queries for inserting records in tables. If I call the functions from the file, it works just fine. But when I try to call one of the functions from another file it throws me a _mysql_exception.InterfaceError: (0, '') I really don't get what I'm doing wrong here.. I call the function from buildDB.py : import create create.newFormat("HD", 0,0,0) The function newFormat(..) is in create.py (imported) : from Database import Database db = Database() def newFormat(name, width=0, height=0, fps=0): format_query = "INSERT INTO Format (form_name, form_width, form_height, form_fps) VALUES ('"+name+"',"+str(width)+","+str(height)+","+str(fps)+");" db.execute(format_query) And the class Databse is the following : import MySQLdb from MySQLdb.constants import FIELD_TYPE class Database(): def __init__(self): server = "localhost" login = "seq" password = "seqmanager" database = "Sequence" my_conv = { FIELD_TYPE.LONG: int } self.conn = MySQLdb.connection(host=server, user=login, passwd=password, db=database, conv=my_conv) # self.cursor = self.conn.cursor() def close(self): self.conn.close() def execute(self, query): self.conn.query(query) (I put only relevant code) Traceback : Z:\sequenceManager\mysql>python buildDB.py D:\ProgramFiles\Python26\lib\site-packages\MySQLdb\__init__.py:34: DeprecationWa rning: the sets module is deprecated from sets import ImmutableSet INSERT INTO Format (form_name, form_width, form_height, form_fps) VALUES ('HD',0 ,0,0); Traceback (most recent call last): File "buildDB.py", line 182, in <module> create.newFormat("HD") File "Z:\sequenceManager\mysql\create.py", line 52, in newFormat db.execute(format_query) File "Z:\sequenceManager\mysql\Database.py", line 19, in execute self.conn.query(query) _mysql_exceptions.InterfaceError: (0, '') The warning has never been a problem before so I don't think it's related.

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  • ArgumentError: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0.

    - by Suzanne
    I keep getting the below error only in firefox ArgumentError: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip() at com.flashden::Preview() Below is my menu script: package com.flashden { import flash.display.MovieClip; import flash.text.; import flash.events.MouseEvent; import flash.events.; import flash.net.URLRequest; import flash.display.Loader; public class MenuItem extends MovieClip { private var scope; public var closedX :Number public static const OPEN_MENU = "openMenu"; function callLink(event:MouseEvent):void { public function MenuItem(scope) { // set scope to talk back to -------------------------------// this.scope = scope; // disable all items not to be clickable -------------------// txt_label.mouseEnabled = false; menuItemShine.mouseEnabled = false; menuItemArrow.mouseEnabled = false; // make background clip the item to be clicked (button) ----// menuItemBG.buttonMode = true; // add click event listener to the header background -------// menuItemBG.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler (e:MouseEvent) { scope.openMenuItem(this); } public function loadContent (contentURL:String) { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); var request:URLRequest = new URLRequest(contentURL); loader.load(request); // place x position of content at the bottom of the header so the top is not cut off ----// loader.x = 35; // we add the content at level 1, because the background clip is at level 0 ----// addChildAt(loader, 0); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { //trace("completeHandler: " + event); // remove loader animation ----------------// removeChild(getChildByName("mc_preloader")); } private function httpStatusHandler(event:HTTPStatusEvent):void { // trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { //trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { //trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { //trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { //trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { //trace("unLoadHandler: " + event); } } } Any idea why this is happening?

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  • Performance of looping over an Unboxed array in Haskell

    - by Joey Adams
    First of all, it's great. However, I came across a situation where my benchmarks turned up weird results. I am new to Haskell, and this is first time I've gotten my hands dirty with mutable arrays and Monads. The code below is based on this example. I wrote a generic monadic for function that takes numbers and a step function rather than a range (like forM_ does). I compared using my generic for function (Loop A) against embedding an equivalent recursive function (Loop B). Having Loop A is noticeably faster than having Loop B. Weirder, having both Loop A and B together is faster than having Loop B by itself (but slightly slower than Loop A by itself). Some possible explanations I can think of for the discrepancies. Note that these are just guesses: Something I haven't learned yet about how Haskell extracts results from monadic functions. Loop B faults the array in a less cache efficient manner than Loop A. Why? I made a dumb mistake; Loop A and Loop B are actually different. Note that in all 3 cases of having either or both Loop A and Loop B, the program produces the same output. Here is the code. I tested it with ghc -O2 for.hs using GHC version 6.10.4 . import Control.Monad import Control.Monad.ST import Data.Array.IArray import Data.Array.MArray import Data.Array.ST import Data.Array.Unboxed for :: (Num a, Ord a, Monad m) => a -> a -> (a -> a) -> (a -> m b) -> m () for start end step f = loop start where loop i | i <= end = do f i loop (step i) | otherwise = return () primesToNA :: Int -> UArray Int Bool primesToNA n = runSTUArray $ do a <- newArray (2,n) True :: ST s (STUArray s Int Bool) let sr = floor . (sqrt::Double->Double) . fromIntegral $ n+1 -- Loop A for 4 n (+ 2) $ \j -> writeArray a j False -- Loop B let f i | i <= n = do writeArray a i False f (i+2) | otherwise = return () in f 4 forM_ [3,5..sr] $ \i -> do si <- readArray a i when si $ forM_ [i*i,i*i+i+i..n] $ \j -> writeArray a j False return a primesTo :: Int -> [Int] primesTo n = [i | (i,p) <- assocs . primesToNA $ n, p] main = print $ primesTo 30000000

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  • What's the pattern for a JSONP method that was initiated from a jQuery plugin?

    - by michielvoo
    I'm writing a jQuery plugin to render data retrieved from another domain in an element on the page. I follow the typical pattern for my jQuery plugin: $(selector).Plugin(options); In the plugin I get external data using jQuery.getScript(url, [success]). The external data source allows me to define the name of a method and it will wrap the data in a call to that method (JSONP): $.getScript("http://www.example.com/data?callback=global_callback", instance_callback); This effectively results in: <script type="text/javascript"> global_callback(data); </script> The scope of global_callback limits what the Plugin instance can do with the data. And the global_callback method has no knowledge of the selector or options that the plugin was instantiated with. I was thinking that global_callback would just store the data, and the plugin would retrieve the data in instance_callback. But I need to make sure that instance_callback will retrieve the correct data, I foresee a problem with multiple instances of the Plugin. How can I handle this? Thanks!

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  • Silverlight : How to pass data from the reqest to the respose using Webclient Asychronous mode ?

    - by user318332
    This is probably a basic question .. void method1() { String VIP = "test"; WebClient proxy = new WebClient(); proxy.OpenReadCompleted += new OpenReadCompletedEventHandler(proxy_OpenReadCompleted); String urlStr = "someurl/lookup?q=" + keyEntityName + "&fme=1&edo=1&edi=1"; } void proxy_OpenReadCompleted(object sender, OpenReadCompletedEventArgs e) { } I need to access VIP in the proxy_OpenReadCompleted method. Pl. help

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  • Java: omitting a data member from the equals method.

    - by cchampion
    public class GamePiece { public GamePiece(char cLetter, int nPointValue) { m_cLetter=cLetter; m_nPointValue=nPointValue; m_nTurnPlaced=0; //has not been placed on game board yet. } public char GetLetter() {return m_cLetter;} public int GetPointValue() {return m_nPointValue;} public int GetTurnPlaced() {return m_nTurnPlaced;} public void SetTurnPlaced(int nTurnPlaced) { m_nTurnPlaced=nTurnPlaced; } @Override public boolean equals(Object obj) { /*NOTE to keep this shorter I omitted some of the null checking and instanceof stuff. */ GamePiece other = (GamePiece) obj; //not case sensitive, and I don`t think we want it to be here. if(m_cLetter != other.m_cLetter) { return false; } if(m_nPointValue != other.m_nPointValue) { return false; } /* NOTICE! m_nPointValue purposely omitted. It does not affect hashcode or equals */ return true; } @Override public int hashCode() { /* NOTICE! m_nPointValue purposely omitted. It should not affect hashcode or equals */ final int prime = 41; return prime * (prime + m_nPointValue + m_cLetter); } private char m_cLetter; private int m_nPointValue; private int m_nTurnPlaced;//turn which the game piece was placed on the game board. Does not affect equals or has code! } Consider the given piece of code. This object has been immutable until the introduction of the m_nTurnPlaced member (which can be modified by the SetTurnPlaced method, so now GamePiece becomes mutable). GamePiece is used in an ArrayList, I call contains and remove methods which both rely on the equals method to be implemented. My question is this, is it ok or common practice in Java for some members to not affect equals and hashcode? How will this affect its use in my ArrayList? What type of java Collections would it NOT be safe to use this object now that it is mutable? I've been told that you're not supposed to override equals on mutable objects because it causes some collections to behave "strangely" (I read that somewhere in the java documentation).

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  • Is it Secure to Grant Apache User Ownership of Directories & Files for Wordpress

    - by Oudin
    I'm currently setting up WordPress on an Ubuntu server 12 everything runs fine but there is an issue when it comes to automatically updating and uploading media via WP as Apache "www-data" user does not have permissions to write to the directories. "user1" has full permission All my directories have permissions of 0755 and files 644 my directories setup is as follows: /home/user1/public_html All WP files and directories are in "public_html" In order to work around the auto updating and uploading media I've granted Apache user ownership to the following directories sudo chown www-data:www-data wp-content -R sudo chown www-data:www-data wp-includes -R sudo chown www-data:www-data wp-admin -R I would like to know security wise how secure this is and if it is not secure what would be the best solution? That will allow me to keep all files and directories owned by user1 and still allow wp to be able to automatically update and uploading media

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  • crashing out in a while loop python

    - by Edward
    How to solve this error? i want to pass the values from get_robotxya() and get_ballxya() and use it in a loop but it seems that it will crash after awhile how do i fix this? i want to get the values whithout it crashing out of the while loop import socket import os,sys import time from threading import Thread HOST = '59.191.193.59' PORT = 5555 COORDINATES = [] def connect(): globals()['client_socket'] = socket.socket(socket.AF_INET, socket.SOCK_STREAM) client_socket.connect((HOST,PORT)) def update_coordinates(): connect() screen_width = 0 screen_height = 0 while True: try: client_socket.send("loc\n") data = client_socket.recv(8192) except: connect(); continue; globals()['COORDINATES'] = data.split() if(not(COORDINATES[-1] == "eom" and COORDINATES[0] == "start")): continue if (screen_width != int(COORDINATES[2])): screen_width = int(COORDINATES[2]) screen_height = int(COORDINATES[3]) return def get_ballxy(): update_coordinates() ballx = int(COORDINATES[8]) bally = int(COORDINATES[9]) return ballx,bally def get_robotxya(): update_coordinates() robotx = int(COORDINATES[12]) roboty = int(COORDINATES[13]) angle = int(COORDINATES[14]) return robotx,roboty,angle def print_ballxy(bx,by): print bx print by def print_robotxya(rx,ry,a): print rx print ry print a def activate(): bx,by = get_ballxy() rx,ry,a = get_robotxya() print_ballxy(bx,by) print_robotxya(rx,ry,a) Thread(target=update_coordinates).start() while True: activate() this is the error i get:

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  • Why I am getting type error undefined from my jquery from my php json?

    - by Brained Washed
    I don't know what is wrong is am I just missing something, all my expected data is successfully receive based on firebug' console tab the problem is displaying the data. Here's my jquery code: success: function(data){ var toAppend = ''; if(typeof data === "object"){ for(var i=0;i<data.length;i++){ toAppend += '<tr><td colspan="2">'+data[i]['main-asin'][0]+'</td></tr>'; toAppend += '<tr><td>'+data[i]['sub-asin'][0]+'</td><td></td></tr>'; } $('.data-results').append(toAppend); } } Here's my php code: foreach($xml->Items->Item as $item){ $items_from_amazon[] = array('main-asin'=>$item->ASIN); foreach($xml->Items->Item->Variations->Item as $item){ $items_from_amazon[] = array('sub-asin'=>$item->ASIN); } } echo json_encode($items_from_amazon); //return amazon products And here's the result from my firebug:

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  • Python - wxPython custom button -> unbound method __init__()? what?

    - by Wallter
    After looking at questions like this it doesn't make sense that my __init__(self, parrent, id) would be throwing a unbound error? help? main.py import wx from customButton import customButton from wxPython.wx import * class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) # Non-important code here... # This is the first declaration of the Button1 # This is also where the ERROR is thrown. # Omitting this line causes the window to execute # flawlessly. self.Button1 = customButton.__init__(self, parent, -1) # ... finishes in a basic wx.program style... customButton.py # I've included all of the code in the file # because have no idea where the bug/error happens import wx from wxPython.wx import * class Custom_Button(wx.PyControl): # The BMP's Over_bmp = None #wxEmptyBitmap(1,1,1) # When the mouse is over Norm_bmp = None #wxEmptyBitmap(1,1,1) # The normal BMP Push_bmp = None #wxEmptyBitmap(1,1,1) # The down BMP def __init__(self, parent, id, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor #self.Over_bmp = wx.Bitmap(wx.Image(MOUSE_OVER_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Norm_bmp = wx.Bitmap(wx.Image(NORM_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Push_bmp = wx.Bitmap(wx.Image(PUSH_BMP, wx.BITMAP_TYPE_ANY).ConvertToBitmap()) #self.Pos_bmp = self.pos self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • How can I remove sensitive data from the debug_backtrace function?

    - by RenderIn
    I am using print_r(debug_backtrace(), true) to retrieve a string representation of the debug backtrace. This works fine, as print_r handles recursion. When I tried to recursively iterate through the debug_backtrace() return array before turning it into a string it ran into recursion and never ended. Is there some simple way I can remove certain sensitive key/value pairs from the backtrace array? Perhaps some way to turn the array to a string using print_r, then back to an array with the recursive locations changed to the string RECURSION, which I could the iterate through. I don't want to execute regular expressions on the string representation if possible.

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