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  • Android GridView Custom BaseAdapter ImageView ImageButton OnItemClick doesn´t work

    - by Marek
    i have a problem using a GridView with a CustomAdapter (extends BaseAdapter). any Activity implements the OnItemClickListener. if i use ImageView as item everything works fine, OnItemClick-Events will be fired/catched I have not found a useful example for a GridView with a custom BaseAdapter using ImageButton. Has anyone an idea? Many thanks in advantage! Snippets: class MyActivity extends Activity implements OnItemClickListener { ... @Override public void onCreate() { ... GridView gridview = (GridView) findViewById(R.id.gridview); gridview.setOnItemClickListener(this); gridview.setAdapter(new ImageButtonAdapter(this)); } ... @Override public void onItemClick(AdapterView<?> adapter, View view, int arg2, long arg3) { Log.e("onItemClick()", "arg2=" + arg2 + ", arg3=" + arg3); } } public class ImageButtonAdapter extends BaseAdapter { private Context mContext; public LayoutMenuAdapter(Context c) { mContext = c; } public int getCount() { return mThumbIds.length; } public Object getItem(int position) { return null; } public long getItemId(int position) { return 0; } public View getView(int position, View convertView, ViewGroup parent) { /* IF I USE THIS PART EVERYTHING WORKS FINE */ // ImageView imageView; // if (convertView == null) { // imageView = new ImageView(mContext); // imageView.setLayoutParams(new GridView.LayoutParams(100, 100)); // imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); // imageView.setPadding(0, 0, 0, 0); // imageView.setFocusable(false); // } else { // imageView = (ImageView) convertView; // } // imageView.setImageResource(mThumbIds[position]); // return imageView; /* IF I USE THIS PART NO THE ACTIVITY/LISTENER RECEIVES NO EVENT */ ImageButton imageButton; if (convertView == null) { imageButton = new ImageButton(mContext); imageButton.setLayoutParams(new GridView.LayoutParams(100, 100)); imageButton.setScaleType(ImageView.ScaleType.CENTER_CROP); imageButton.setPadding(0, 0, 0, 0); imageButton.setFocusable(false); } else { imageButton = (ImageButton) convertView; } imageButton.setImageResource(mThumbIds[position]); return imageButton; } // references to images private Integer[] mThumbIds = { R.drawable.media}; }

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  • Using Static methods or none static methods in Dao Class ?

    - by dankyy1
    Hi I generate Dao classes for some DB operations in this manner making methods of Dao class as static or none static is better? Using sample dao class below ,If more than one client got to use the AddSampleItem method in same time?how this may result? public class SampleDao { static DataAcessor dataAcessor public static void AddSampleItem(object[] params) { dataAcessor =new DataAcessor(); //generate query here string query="..." dataAcessor.ExecuteQery(query); dataAcessor.Close(); } public static void UpdateSampleItem(object[] params) { dataAcessor =new DataAcessor(); //generate query here string query="..." dataAcessor.ExecuteQery(query); dataAcessor.Close(); } }

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  • Hiding iPhone Status Bar pulls my tableViews up by 20px

    - by JustinXXVII
    When doing an asynchronous HTTP request, I hide the iPhone status bar and animate in my own custom UIViewController to show upload status. So instead of seeing signal strength, carrier, time and battery life, the user gets messages based on the progress of the HTTP request. My status bar is exactly 20px high, and fits nicely where the status bar used to be. When the HTTP activity is done, the custom view animates out and the iPhone status bar animates back in. I would like to just avoid hiding the iPhone status bar completely, and instead bring my custom view ON TOP of the status bar. Currently, if I invoke my custom view animation and keep the iPhone status bar set to visible, my custom view is behind it. This is the code I have: -(void) animateStatusBarIn { CGRect statusFrame = CGRectMake(0.0f, -20.0f, 320.0f, 20.0f); UploadStatusBar *statusView = [[UploadStatusBar alloc] initWithNibName:@"UploadStatusBar" bundle:nil]; self.status = statusView; [statusView release]; status.view.frame = statusFrame; [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; [window addSubview:status.view]; [UIView beginAnimations:@"slideDown" context:nil]; [UIView setAnimationDuration:0.3]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationFinished:)]; status.view.frame = CGRectMake(0.0f, 0.0f, 320.0f, 20.0f); [UIView commitAnimations]; } -(void) animateStatusBarOut { [UIView beginAnimations:@"slideUp" context:nil]; [UIView setAnimationDuration:0.3]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationFinished:)]; status.view.frame = CGRectMake(0.0f, -20.0f, 320.0f, 20.0f); [UIView commitAnimations]; } -(void)animationFinished:(NSString *)name { if ([name isEqualToString:@"slideDown"]) { } if ([name isEqualToString:@"slideUp"]) { [[UIApplication sharedApplication]setStatusBarHidden:NO animated:YES]; [status.view removeFromSuperview]; } } Without the [[UIApplication sharedApplication]setStatusBarHidden:YES animated:YES] you can't see my custom view. How can I get my custom view to just appear on top of the status bar so I don't have to hide it? Thank you!

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  • How to invoke client ActiveX via javascript

    - by Captain Kidd
    Hi I want to let server to invoke client ActiveX via javascript. The script work well as it run on my local system. Then I place it into Apache Server and it's malfunction. Script: <object id="lv_obj" classid = "CLSID:30A92485-94D2-4CBA-AC32-EF276B7F777B" CODEBASE="" ></OBJECT> try { document.all.lv_obj.Init("PCS_Tes"); } catch (err) { window.alert("????: " + err.message); } I guess the reason is script on server can't invoke user client ActiveX. If I need config something on Apache?

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  • C-array to NSData and back

    - by Thor Frølich
    I'm attempting to save a c-style array of Vertex3D structs to an NSData object and get them back when reloading the app: NSData *vert = [NSData dataWithBytes:&vertices length:(sizeof(Vertex3D) * NUM_OF_VERTICES)]; This data is then saved and attempted to be read back into my c-array thusly: vertices = malloc(sizeof(Vertex3D) * NUM_OF_VERTICES); [vert getBytes:&vertices length:(sizeof(Vertex3D) * NUM_OF_VERTICES)]; The above results in “EXC_BAD_ACCESS” followed by: malloc: * error for object 0x48423c0: pointer being freed was not allocated I'm very new to programming so there's probably some fundamental memory management principle I'm unaware of. I have verified that the loaded NSData is identical to the saved one, but it's clear that the transition from c-array to NSData (and back) is not as I intended.

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  • Blackjack game reshuffling problem-edited

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): if len(self.cards)>=7*(len(hands)): print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() for hand in hands: top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def __init__(self, name): super(BJ_Hand, self).__init__() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def __init__(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.") Since someone decided to call this 'psychic-debugging', I'll go ahead and tell you what the modules are then. Here's the cards module: class Card(object): """ A playing card. """ RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] SUITS = ["c", "d", "h", "s"] def __init__(self, rank, suit, face_up = True): self.rank = rank self.suit = suit self.is_face_up = face_up def __str__(self): if self.is_face_up: rep = self.rank + self.suit else: rep = "XX" return rep def flip(self): self.is_face_up = not self.is_face_up class Hand(object): """ A hand of playing cards. """ def init(self): self.cards = [] def __str__(self): if self.cards: rep = "" for card in self.cards: rep += str(card) + "\t" else: rep = "<empty>" return rep def clear(self): self.cards = [] def add(self, card): self.cards.append(card) def give(self, card, other_hand): self.cards.remove(card) other_hand.add(card) class Deck(Hand): """ A deck of playing cards. """ def populate(self): for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit)) def shuffle(self): import random random.shuffle(self.cards) def deal(self, hands, per_hand = 1): for rounds in range(per_hand): for hand in hands: if self.cards: top_card = self.cards[0] self.give(top_card, hand) else: print "Can't continue deal. Out of cards!" if name == "main": print "This is a module with classes for playing cards." raw_input("\n\nPress the enter key to exit.") And here's the games module: class Player(object): """ A player for a game. """ def __init__(self, name, score = 0): self.name = name self.score = score def __str__(self): rep = self.name + ":\t" + str(self.score) return rep def ask_yes_no(question): """Ask a yes or no question.""" response = None while response not in ("y", "n"): response = raw_input(question).lower() return response def ask_number(question, low, high): """Ask for a number within a range.""" response = None while response not in range(low, high): response = int(raw_input(question)) return response if name == "main": print "You ran this module directly (and did not 'import' it)." raw_input("\n\nPress the enter key to exit.")

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  • UITableView Question. How do I preselect a tableView cell?

    - by dugla
    I assumed that the correct way to preselect a cell in a table view was: - (void)selectRowAtIndexPath:(NSIndexPath *)indexPath animated:(BOOL)animated scrollPosition:(UITableViewScrollPosition)scrollPosition However it does absolutely nothing. Nadda. For context I am building an iPad app and the tableview is deployed from a Popover ViewController. So the tableView is only visible when deployed. I am currently calling the above method in: - (void)viewDidAppear:(BOOL)animated; Any thoughts? Thanks, Doug

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  • Rewriting VB.NET Lambda experession as a C# statement

    - by ChadD
    I downgraded my app from version 4 of the framework to version 4 and now I want to implement this VB.NET lambda function statement (which works on 3.5) Dim colLambda As ColumnItemValueAccessor = Function(rowItem As Object) General_ItemValueAccessor(rowItem, colName) and rewrite it in C#. This was my attempt: ColumnItemValueAccessor colLambda = (object rowItem) => General_ItemValueAccessor(rowItem, colName); When I did this, I get the following error: Error 14 One or more types required to compile a dynamic expression cannot be found. Are you missing references to Microsoft.CSharp.dll and System.Core.dll? C:\Source\DotNet\SqlSmoke\SqlSmoke\UserControls\ScriptUserControl.cs 84 73 SqlSmoke However, when I downgraded the app from version 4.0 of the framework to 3.5 (because our users only hae 3.5 and don't have rights to install 4.0). when I did this, the reference to "Microsoft.CSharp" was broken. Can I rewrite the VB.NET command in C# using syntax that is valid in C# 3.5 as I was able to in VB.NET? What would the syntax be?

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  • Pyramid.security: Is getting user info from a database with unauthenticated_userid(request) really secure?

    - by yourfriendzak
    I'm trying to make an accesible cache of user data using Pyramid doc's "Making A “User Object” Available as a Request Attribute" example. They're using this code to return a user object to set_request_property: from pyramid.security import unauthenticated_userid def get_user(request): # the below line is just an example, use your own method of # accessing a database connection here (this could even be another # request property such as request.db, implemented using this same # pattern). dbconn = request.registry.settings['dbconn'] userid = unauthenticated_userid(request) if userid is not None: # this should return None if the user doesn't exist # in the database return dbconn['users'].query({'id':userid}) I don't understand why they're using unauthenticated_userid(request) to lookup user info from the database...isn't that insecure? That means that user might not be logged in, so why are you using that ID to get there private info from the database? Shouldn't userid = authenticated_userid(request) be used instead to make sure the user is logged in? What's the advantage of using unauthenticated_userid(request)? Please help me understand what's going on here.

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  • Winforms connection strings from App.config

    - by Geo Ego
    I have a Winforms app that I am developing in C# that will serve as a frontend for a SQL Server 2005 database. I rolled the executable out to a test machine and ran it. It worked perfectly fine on the test machine up until the last round of changes that I made. However, now on the test machine, it throws the following exception immediately upon opening: System.NullReferenceException: Object reference not set to an instance of an object. at PSRD_Specs_Database_Administrat.mainMenu.mainMenu_Load(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) The only thing that I changed in this version that pertains to mainMenu_Load is the way that the connection string to the database is called. Previously, I had set a string with the connection string on every form that I needed to call it from, like: string conString = "Data Source = SHAREPOINT;Trusted_Connection = yes;" + "database = CustomerDatabase;connection timeout = 15"; As my app grew and I added forms to it, I decided to add an App.config to the project. I defined the connection string in it: <connectionStrings> <add name="conString" providerName="System.Data.SqlClient" connectionString="Data Source = SHAREPOINT;Trusted_Connection = yes;database = CustomerDatabase;connection timeout = 15" /> </connectionStrings> I then created a static string that would return the conString: public static string GetConnectionString(string conName) { string strReturn = string.Empty; if (!(string.IsNullOrEmpty(conName))) { strReturn = ConfigurationManager.ConnectionStrings[conName].ConnectionString; } else { strReturn = ConfigurationManager.ConnectionStrings["conString"].ConnectionString; } return strReturn; } I removed the conString variable and now call the connection string like so: PublicMethods.GetConnectionString("conString").ToString() It appears that this is giving me the error. I changed these instances to directly call the connection string from App.config without using GetConnectionString. For instance, in a SQLConnection: using (SqlConnection con = new SqlConnection(ConfigurationManager.ConnectionStrings["conString"].ConnectionString)) This also threw the exception. However, when I went back to using the conString variable on each form, I had no issues. What I don't understand is why all three methods work fine on my development machine, while using the App.config directly or via the static string I created throw exceptions.

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  • grouping draggable objects with jquery-ui draggable

    - by Jim Robert
    Hello, I want to use jquery draggable/droppable to let the user select a group of objects (each one has a checkbox in the corner) and then drag all the selected objects as a group... I can't figure out for the life of me how to do it haha. Here is what I'm thinking will lead to a usable solution, on each draggable object, use the start() event and somehow grab all the other selected objects and add them to the selection I was also considering just making the dragged object look like a group of objects (they're images, so a pile of photos maybe) for performance reasons. I think using the draggable functionality might fall over if you drag several dozen objects at once, does that sound like a better idea?

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  • XmlDocument from LINQ to XML query

    - by Ben
    I am loading an XML document into an XDocument object, doing a query and then returning the data through a web service as an XmlDocument object. The code below works fine, but it just seems a bit smelly. Is there a cleaner way to take the results of the query and convert back to an XDocument or XmlDocument? XDocument xd = XDocument.Load(Server.MapPath(accountsXml)); var accounts = from x in xd.Descendants("AccountsData") where userAccounts.Contains(x.Element("ACCOUNT_REFERENCE").Value) select x; XDocument xd2 = new XDocument( new XDeclaration("1.0", "UTF-8", "yes"), new XElement("Accounts") ); foreach (var account in accounts) xd2.Element("Accounts").Add(account); return xd2.ToXmlDocument();

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  • good/full Boot Spirit examples using version 2 syntax

    - by bpw1621
    Almost all of the examples I've gone and looked at so far from: http://boost-spirit.com/repository/applications/show_contents.php use the old syntax. I've read and re-read the actual documentation at http://www.boost.org/doc/libs/1_42_0/libs/spirit/doc/html/index.html and the examples therein. I know Joel is starting a compiler series on the blog http://boost-spirit.com/home/ but that hasn't gotten in full swing yet. Any other resources to see worked examples using some more sophisticated/involved aspects in the context of fully working applications?

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  • Difficulties getting GraphViz working as a library in C++

    - by DistortedLojik
    Am working on a program that will allow a graph of nodes to be displayed and then updated visually as the nodes themselves are updated. I am fairly new to Visual Studio 2010 and am following the GraphViz guide located at http://www.graphviz.org/pdf/libguide.pdf in order to get GraphViz working as a library. I have the following code which is taken straight from the pdf linked above. #include <graphviz\gvc.h> #include <graphviz\cdt.h> #include <graphviz\graph.h> #include <graphviz\pathplan.h> using namespace std; int main(int argc, char **argv) { Agraph_t *g; Agnode_t *n, *m; Agedge_t *e; Agsym_t *a; GVC_t *gvc; /* set up a graphviz context */ gvc = gvContext(); /* parse command line args - minimally argv[0] sets layout engine */ gvParseArgs(gvc, argc, argv); /* Create a simple digraph */ g = agopen("g", AGDIGRAPH); n = agnode(g, "n"); m = agnode(g, "m"); e = agedge(g, n, m); /* Set an attribute - in this case one that affects the visible rendering */ agsafeset(n, "color", "red", ""); /* Compute a layout using layout engine from command line args */ gvLayoutJobs(gvc, g); /* Write the graph according to -T and -o options */ gvRenderJobs(gvc, g); /* Free layout data */ gvFreeLayout(gvc, g); /* Free graph structures */ agclose(g); /* close output file, free context, and return number of errors */ return (gvFreeContext(gvc)); } After compiling I get the following errors which indicate that I do not have it correctly linked. 1>main.obj : error LNK2019: unresolved external symbol _gvFreeContext referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agclose referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvFreeLayout referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvRenderJobs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvLayoutJobs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agsafeset referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agedge referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agnode referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _agopen referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvParseArgs referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _gvContext referenced in function _main Within the VC++ Directories I have C:\Program Files (x86)\Graphviz2.26.3\include in the Include Directories and C:\Program Files (x86)\Graphviz2.26.3\lib\release\lib in the Library Directories Any help would be greatly appreciated to help get this working. Thank you.

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  • Converting C# void* to byte[]

    - by Yurik
    In C#, I need to write T[] to a stream, ideally without any additional buffers. I have a dynamic code that converts T[] (where T is a no-objects struct) to a void* and fixes it in memory, and that works great. When the stream was a file, I could use native Windows API to pass the void * directly, but now I need to write to a generic Stream object that takes byte[]. Can anyone suggest a hack way to create a dummy array object which does not actually have any heap allocations, but rather points to an already existing (and fixed) heap location. This is the pseudo-code that I need: void Write(Stream stream, T[] buffer) { fixed( void* ptr = &buffer ) // done with dynamic code generation { int typeSize = sizeof(T); // done as well byte[] dummy = (byte[]) ptr; // <-- how do I create this fake array? stream.Write( dummy, 0, buffer.Length*typeSize ); } }

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  • Why is my sound not working in Flash?

    - by animuson
    This is what I have as far as code, it is in the first frame of the movie. nature = new Sound(this); nature.attachSound("sound_naturally"); nature.setVolume(50); nature.start(0,0); nature.onSoundComplete = function(){ nature.start(0,0); } trace(nature); The trace outputs '[object Object]' at runtime. I have the sound exporting to ActionScript with the link identifier 'sound_naturally', not exported to the first frame. I don't understand why it's not working. I did like the exact same thing like 3 hours ago and it worked fine, but I lost the file so I had to redo it and now it won't work at all. Using Flash 10 with ActionScript 2.0

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  • Adding image to RichTextBox programatically does not show in Xaml property

    - by rotary_engine
    Trying to add an image to a RichTextBox progamatically from a Stream. The image displays in the text box, however when reading the Xaml property there is no markup for the image. private void richTextBox3_Drop(object sender, DragEventArgs e) { if (e.Data.GetDataPresent(DataFormats.FileDrop)) { FileInfo[] files = (FileInfo[])e.Data.GetData(DataFormats.FileDrop); using (Stream s = files[0].OpenRead()) { InlineUIContainer container = new InlineUIContainer(); BitmapImage bmp = new BitmapImage(); bmp.SetSource(s); Image img = new Image(); img.SetValue(Image.SourceProperty, bmp); container.Child = img; richTextBox3.Selection.Insert(container); } } } private void Button_Click_1(object sender, RoutedEventArgs e) { // this doesn't have the markup from the inserted image System.Windows.MessageBox.Show(richTextBox3.Xaml); } What is the correct way to insert an image into the RichTextBox at runtime so that it can be persisted to a data store? In the Xaml property.

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  • How to bind DataTable to Chart series?

    - by user175908
    Hello, How to do bind data from DataTable to Chart series? I get null reference exception. I tried binding with square brackets and it did not worked either. So, how to do the binding? Thanks. P.S: I included DataGrid XAML and CS which works just fine. Converting data to List<KeyValuePair<string,int>> works good but it is kinda slow and is unnessesary trash in code. I use WPFToolkit (the latest version). XAML: <Window x:Class="BindingzTest.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="606" Width="988" xmlns:charting="clr-namespace:System.Windows.Controls.DataVisualization.Charting;assembly=System.Windows.Controls.DataVisualization.Toolkit"> <Grid Name="LayoutRoot"> <charting:Chart Title="Letters and Numbers" VerticalAlignment="Top" Height="400"> <charting:Chart.Series> <charting:ColumnSeries Name="myChartSeries" IndependentValueBinding="{Binding Letter}" DependentValueBinding="{Binding Number}" ItemsSource="{Binding}" /> </charting:Chart.Series> </charting:Chart> <DataGrid Name="myDataGrid" VerticalAlignment="Stretch" Margin="0,400,0,50" ItemsSource="{Binding}" AutoGenerateColumns="False"> <DataGrid.Columns> <DataGridTextColumn Header="Letter" Binding="{Binding Letter}"/> <DataGridTextColumn Header="Number" Binding="{Binding Number}"/> </DataGrid.Columns> </DataGrid> <Button Content="Generate" HorizontalAlignment="Left" Name="generateButton" Width="128" Click="GenerateButtonClicked" Height="52" VerticalAlignment="Bottom" /> </Grid> CS: public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } DataTable GenerateMyTable() { var myTable = new DataTable("MyTable"); myTable.Columns.Add("Letter"); myTable.Columns.Add("Number"); myTable.Rows.Add("A", 500); myTable.Rows.Add("B", 400); myTable.Rows.Add("C", 500); myTable.Rows.Add("D", 600); myTable.Rows.Add("E", 300); myTable.Rows.Add("F", 200); return myTable; } private void GenerateButtonClicked(object sender, RoutedEventArgs e) { var myGeneratedTable = GenerateMyTable(); myDataGrid.DataContext = myGeneratedTable; myChartSeries.DataContext = myGeneratedTable; // Calling this throws "Object reference not set to an instance of an object" exception } }

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  • Stop SWF file from repeating

    - by Samuel
    Hey people, I have converted a short clip to an .swf file, i want to implement it on my website: <object width="400" height="300"> <param name="movie" value="movie.swf"> <embed src="movie.swf" width="400" height="300"> </embed> </object> When i play it it autoplays (that's fine) but it also keeps repeating over and over, i'd like it to stop at the end and just display the end frame (as mentioned i converted a movie so i cant do it with actionscript in the .fla file). Thanks for any tips!

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  • Use native HBitmap in C# while preserving alpha channel/transparency. Please check this code, it works on my computer...

    - by David
    Let's say I get a HBITMAP object/handle from a native Windows function. I can convert it to a managed bitmap using Bitmap.FromHbitmap(nativeHBitmap), but if the native image has transparency information (alpha channel), it is lost by this conversion. There are a few questions on Stack Overflow regarding this issue. Using information from the first answer of this question (How to draw ARGB bitmap using GDI+?), I wrote a piece of code that I've tried and it works. It basically gets the native HBitmap width, height and the pointer to the location of the pixel data using GetObject and the BITMAP structure, and then calls the managed Bitmap constructor: Bitmap managedBitmap = new Bitmap(bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); As I understand (please correct me if I'm wrong), this does not copy the actual pixel data from the native HBitmap to the managed bitmap, it simply points the managed bitmap to the pixel data from the native HBitmap. And I don't draw the bitmap here on another Graphics (DC) or on another bitmap, to avoid unnecessary memory copying, especially for large bitmaps. I can simply assign this bitmap to a PictureBox control or the the Form BackgroundImage property. And it works, the bitmap is displayed correctly, using transparency. When I no longer use the bitmap, I make sure the BackgroundImage property is no longer pointing to the bitmap, and I dispose both the managed bitmap and the native HBitmap. The Question: Can you tell me if this reasoning and code seems correct. I hope I will not get some unexpected behaviors or errors. And I hope I'm freeing all the memory and objects correctly. private void Example() { IntPtr nativeHBitmap = IntPtr.Zero; /* Get the native HBitmap object from a Windows function here */ // Create the BITMAP structure and get info from our nativeHBitmap NativeMethods.BITMAP bitmapStruct = new NativeMethods.BITMAP(); NativeMethods.GetObjectBitmap(nativeHBitmap, Marshal.SizeOf(bitmapStruct), ref bitmapStruct); // Create the managed bitmap using the pointer to the pixel data of the native HBitmap Bitmap managedBitmap = new Bitmap( bitmapStruct.bmWidth, bitmapStruct.bmHeight, bitmapStruct.bmWidth * 4, PixelFormat.Format32bppArgb, bitmapStruct.bmBits); // Show the bitmap this.BackgroundImage = managedBitmap; /* Run the program, use the image */ MessageBox.Show("running..."); // When the image is no longer needed, dispose both the managed Bitmap object and the native HBitmap this.BackgroundImage = null; managedBitmap.Dispose(); NativeMethods.DeleteObject(nativeHBitmap); } internal static class NativeMethods { [StructLayout(LayoutKind.Sequential)] public struct BITMAP { public int bmType; public int bmWidth; public int bmHeight; public int bmWidthBytes; public ushort bmPlanes; public ushort bmBitsPixel; public IntPtr bmBits; } [DllImport("gdi32", CharSet = CharSet.Auto, EntryPoint = "GetObject")] public static extern int GetObjectBitmap(IntPtr hObject, int nCount, ref BITMAP lpObject); [DllImport("gdi32.dll")] internal static extern bool DeleteObject(IntPtr hObject); }

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  • Silverlight 4 accessing WCF Data Services: BeginInvoke frustrations.

    - by Gatmando
    Hi, I'm attempting to follow a pattern for performing WCF data service queries using the Silverlight 4 beta. The following is my code: public CodeTables() { CodeCountries = new ObservableCollection<dsRealHomes.CodeCountries>(); dsRealHomes.RealHomesEntities myClient = null; myClient = staticGlobals.RealHomesContext(); object userState = null; myClient.BeginExecute<dsRealHomes.CodeCountries>(new Uri("CodeCountries"), (IAsyncResult asyncResult) => { Dispatcher.BeginInvoke( () => { var test = myClient.EndExecute<dsRealHomes.CodeCountries>asyncResult).ToList(); } ); }, userState); } This is derived from a number of examples I've come across for WCF data services with silverlight. Unfortunately no matter how I try to implement the code i end up with the following error on 'Dispatcher.BeginInvoke': 'An object reference is required for the non-static field, method, or property (System.Windows.Threading.Dispatcher.BeginInvoke(System.Action)' Thanks

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  • Bind listbox in WPF with grouping

    - by Michael Stoll
    Hi, I've got a collection of ViewModels and want to bind a ListBox to them. Doing some investigation I found this. So my ViewModel look like this (Pseudo Code) interface IItemViewModel { string DisplayName { get; } } class AViewModel : IItemViewModel { string DisplayName { return "foo"; } } class BViewModel : IItemViewModel { string DisplayName { return "foo"; } } class ParentViewModel { IEnumerable<IItemViewModel> Items { get { return new IItemViewModel[] { new AItemViewModel(), new BItemViewModel() } } } } class GroupViewModel { static readonly GroupViewModel GroupA = new GroupViewModel(0); static readonly GroupViewModel GroupB = new GroupViewModel(1); int GroupIndex; GroupViewModel(int groupIndex) { this.GroupIndex = groupIndex; } string DisplayName { get { return "This is group " + GroupIndex.ToString(); } } } class ItemGroupTypeConverter : IValueConverter { object Convert(object value, Type targetType, object parameter, CultureInfo culture) { if (value is AItemViewModel) return GroupViewModel.GroupA; else return GroupViewModel.GroupB; } } And this XAML <UserControl.Resources> <vm:ItemsGroupTypeConverter x:Key="ItemsGroupTypeConverter "/> <CollectionViewSource x:Key="GroupedItems" Source="{Binding Items}"> <CollectionViewSource.GroupDescriptions> <PropertyGroupDescription Converter="{StaticResource ItemsGroupTypeConverter }"/> </CollectionViewSource.GroupDescriptions> </CollectionViewSource> </UserControl.Resources> <ListBox ItemsSource="{Binding Source={StaticResource GroupedItems}}"> <ListBox.GroupStyle> <GroupStyle> <GroupStyle.HeaderTemplate> <DataTemplate> <TextBlock Text="{Binding DisplayName}" FontWeight="bold" /> </DataTemplate> </GroupStyle.HeaderTemplate> </GroupStyle> </ListBox.GroupStyle> <ListBox.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding DisplayName}" /> </DataTemplate> </ListBox.ItemTemplate> </ListBox> This works somehow, exept of the fact that the binding of the HeaderTemplate does not work. Anyhow I'd prefer omitting the TypeConverter and the CollectionViewSource. Isn't there a way to use a property of the ViewModel for Grouping? I know that in this sample scenario it would be easy to replace the GroupViewModel with a string an have it working, but that's not an option. So how can I bind the HeaderTemplate to the GroupViewModel?

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