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  • Reading a text file in MATLAB line by line

    - by Hossein
    Hi, I have a CSV file, I want to read this file and do some pre-calculations on each row to see for example that row is useful for me or not and if yes I save it to a new CSV file. can someone give me an example? in more details this is how my data looks like: (string,float,float) the numbers are coordinates. ABC,51.9358183333333,4.183255 ABC,51.9353866666667,4.1841 ABC,51.9351716666667,4.184565 ABC,51.9343083333333,4.186425 ABC,51.9343083333333,4.186425 ABC,51.9340916666667,4.18688333333333 basically i want to save the rows that have for distances more than 50 or 50 in a new file.the string field should also be copied. thanks

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  • Approximate Number of CPU Cycles for Various Operations

    - by colordot
    I am trying to find a reference for approximately how many CPU cycles various operations require. I don't need exact numbers (as this is going to vary between CPUs) but I'd like something relatively credible that gives ballpark figures that I could cite in discussion with friends. As an example, we all know that floating point division takes more CPU cycles than say doing a bitshift. I'd guess that the difference is that the division is around 100 cycles, where as a shift is 1 but I'm looking for something to cite to back that up. Can anyone recommend such a resource?

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  • How does DateTime.Now.Tick exactly work?

    - by Roflcoptr
    In my application I generate files at random opportunities. To ensure a unique naming, I tried to use the nano seconds since 1.1.1970: long time = DateTime.Now.Ticks; String fileName = Convert.ToString(time); Console.WriteLine(fileName); Now I observed something weird. Why is the output like that? I mean why are the last 4 numbers always the same? I can use this as a filename, that is not the problem, but I'm just wondering about it. 634292263478068039 634292263512888039 634292263541368039 634292263603448039 634292263680078039

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  • Java Swing - Problem in JSpinner

    - by Yatendra Goel
    I am developing a Java Desktop Application and designing the GUI with the help of Netbeans Swing GUI builder. I want to use a JSpinner in my app. I have dragged and dropped it to a JPanel. Now, I want to set its two properties: First, It should display numbers in the range of 1 to 50. Neither less than 1 nor greater than 50. How can I set that range? Second, when I try to get the value of it by spinner.getValue() it returns an Object. As my spinner's data type is Integer, would it be better to downcast the Object into Integer or Is there any other way to get that numeric value?

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  • Atmospheric scattering OpenGL 3.3

    - by user1419305
    Im currently trying to convert a shader by Sean O'Neil to version 330 so i can try it out in a application im writing. Im having some issues with deprecated functions, so i replaced them, but im almost completely new to glsl, so i probably did a mistake somewhere. Original shaders can be found here: http://www.gamedev.net/topic/592043-solved-trying-to-use-atmospheric-scattering-oneill-2004-but-get-black-sphere/ My horrible attempt at converting them: Vertex Shader: #version 330 core layout(location = 0) in vec3 vertexPosition_modelspace; //layout(location = 1) in vec2 vertexUV; layout(location = 2) in vec3 vertexNormal_modelspace; uniform vec3 v3CameraPos; uniform vec3 v3LightPos; uniform vec3 v3InvWavelength; uniform float fCameraHeight; uniform float fCameraHeight2; uniform float fOuterRadius; uniform float fOuterRadius2; uniform float fInnerRadius; uniform float fInnerRadius2; uniform float fKrESun; uniform float fKmESun; uniform float fKr4PI; uniform float fKm4PI; uniform float fScale; uniform float fScaleDepth; uniform float fScaleOverScaleDepth; // passing in matrixes for transformations uniform mat4 MVP; uniform mat4 V; uniform mat4 M; const int nSamples = 4; const float fSamples = 4.0; out vec3 v3Direction; out vec4 gg_FrontColor; out vec4 gg_FrontSecondaryColor; float scale(float fCos) { float x = 1.0 - fCos; return fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main(void) { vec3 v3Pos = vertexPosition_modelspace; vec3 v3Ray = v3Pos - v3CameraPos; float fFar = length(v3Ray); v3Ray /= fFar; vec3 v3Start = v3CameraPos; float fHeight = length(v3Start); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fCameraHeight)); float fStartAngle = dot(v3Ray, v3Start) / fHeight; float fStartOffset = fDepth*scale(fStartAngle); float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fHeight)); float fLightAngle = dot(v3LightPos, v3SamplePoint) / fHeight; float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; float fScatter = (fStartOffset + fDepth*(scale(fLightAngle) - scale(fCameraAngle))); vec3 v3Attenuate = exp(-fScatter * (v3InvWavelength * fKr4PI + fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } gg_FrontSecondaryColor.rgb = v3FrontColor * fKmESun; gg_FrontColor.rgb = v3FrontColor * (v3InvWavelength * fKrESun); gl_Position = MVP * vec4(vertexPosition_modelspace,1); v3Direction = v3CameraPos - v3Pos; } Fragment Shader: #version 330 core uniform vec3 v3LightPos; uniform float g; uniform float g2; in vec3 v3Direction; out vec4 FragColor; in vec4 gg_FrontColor; in vec4 gg_FrontSecondaryColor; void main (void) { float fCos = dot(v3LightPos, v3Direction) / length(v3Direction); float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5); FragColor = gg_FrontColor + fMiePhase * gg_FrontSecondaryColor; FragColor.a = FragColor.b; } I wrote a function to render a sphere, and im trying to render this shader onto a inverted version of it, the sphere works completely fine, with normals and all. My problem is that the sphere gets rendered all black, so the shader is not working. This is how i'm trying to render the atmosphere inside my main rendering loop. glUseProgram(programAtmosphere); glBindTexture(GL_TEXTURE_2D, 0); //###################### glUniform3f(v3CameraPos, getPlayerPos().x, getPlayerPos().y, getPlayerPos().z); glUniform3f(v3LightPos, lightPos.x / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), lightPos.y / sqrt(lightPos.x * lightPos.x + lightPos.y * lightPos.y), 0); glUniform3f(v3InvWavelength, 1.0 / pow(0.650, 4.0), 1.0 / pow(0.570, 4.0), 1.0 / pow(0.475, 4.0)); glUniform1fARB(fCameraHeight, 1); glUniform1fARB(fCameraHeight2, 1); glUniform1fARB(fInnerRadius, 6350); glUniform1fARB(fInnerRadius2, 6350 * 6350); glUniform1fARB(fOuterRadius, 6450); glUniform1fARB(fOuterRadius2, 6450 * 6450); glUniform1fARB(fKrESun, 0.0025 * 20.0); glUniform1fARB(fKmESun, 0.0015 * 20.0); glUniform1fARB(fKr4PI, 0.0025 * 4.0 * 3.141592653); glUniform1fARB(fKm4PI, 0.0015 * 4.0 * 3.141592653); glUniform1fARB(fScale, 1.0 / (6450 - 6350)); glUniform1fARB(fScaleDepth, 0.25); glUniform1fARB(fScaleOverScaleDepth, 4.0 / (6450 - 6350)); glUniform1fARB(g, -0.85); glUniform1f(g2, -0.85 * -0.85); // vertices glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer[1]); glVertexAttribPointer( 0, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); // normals glEnableVertexAttribArray(2); glBindBuffer(GL_ARRAY_BUFFER, normalbuffer[1]); glVertexAttribPointer( 2, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? 0, // stride (void*)0 // array buffer offset ); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementbuffer[1]); glUniformMatrix4fv(ModelMatrixAT, 1, GL_FALSE, &ModelMatrix[0][0]); glUniformMatrix4fv(ViewMatrixAT, 1, GL_FALSE, &ViewMatrix[0][0]); glUniformMatrix4fv(ModelViewPAT, 1, GL_FALSE, &MVP[0][0]); // Draw the triangles glDrawElements( GL_TRIANGLES, // mode cubeIndices[1], // count GL_UNSIGNED_SHORT, // type (void*)0 // element array buffer offset ); Any ideas?

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  • Balanced Search Tree Query, Asymtotic Analysis..

    - by AGeek
    Hi, The situation is as follows:- We have n number and we have print them in sorted order. We have access to balanced dictionary data structure, which supports the operations serach, insert, delete, minimum, maximum each in O(log n) time. We want to retrieve the numbers in sorted order in O(n log n) time using only the insert and in-order traversal. The answer to this is:- Sort() initialize(t) while(not EOF) read(x) insert(x,t); Traverse(t); Now the query is if we read the elements in time "n" and then traverse the elements in "log n"(in-order traversal) time,, then the total time for this algorithm (n+logn)time, according to me.. Please explain the follow up of this algorithm for the time calculation.. How it will sort the list in O(nlogn) time?? Thanks.

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  • Reporting Services Linear Gauge Scale

    - by lnediger
    I have set up a linear gauge in Reporting Services 2008. What I would like to do is specify my scale interval. The only problem with this is the scale intervals I would like to use are not at constant intervals. For example, say the scale min is $0 and the scale max is $10 000. Depending on the chart I may want an interval marker labelled at $2000, $5000, then $7945. These numbers would be calculated based on percentages of scale max specified in the dataset. I have not been able to figure out how I would go about doing this.

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  • Overloaded function print

    - by Olga Shirokova
    For one of the assignments I need to create an overloaded function print that prints an element or all elements of an array. I have no problem with printing the entire array: for( int i = 0; i < size; i++) cout << list [ i ] <<endl; But how do I make the same function to print only one particular element? The way I see it is to ask a user what to print, either one element or all numbers. Or am I missing something here?

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  • json service from data scraping with php

    - by fredz0003
    I am trying to figure out what is the best way to make this work, I am new to php. I was able to make my script work to find specific data on my htm file with the following script tested on my local server. <?php include ('simple_html_dom.php'); //create DOM from URL or local file $html = file_get_html ('Lotto Texas.htm'); //find td class name currLotWinnum and store in variable winNumbers foreach($html ->find('td.currLotWinnum') as $winNumbers) //print winNumbers echo "<b>The winning numbers are</b><br>"; echo $winNumbers -> innertext . '<br>'; ?> Need some light here, ultimately I would like to create a web service to return json format and access that data from my iOS application using NSJSONSerialization class.

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  • Remove special chars from URL

    - by John Jones
    Hi, I have a product database and I am displaying trying to display them as clean URLs, below is example product names: PAUL MITCHELL FOAMING POMADE (150ml) American Crew Classic Gents Pomade 85g Tigi Catwalk Texturizing Pomade 50ml What I need to do is display like below in the URL structrue: www.example.com/products/paul-mitchell-foaming-gel(150ml) The problem I have is I want to do the following: Remove anything with braquets(and the braquets) Remove any numbers next to g or ml e.g. 400ml, 10g etc... I have been banging my head trying different string replaces but cant get it right, I would really appreciate some help. Cheers

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  • matlab: putting a circled number onto a graph

    - by Jason S
    I want to put a circled number on a graph as a marker near (but not on) a point. Sounds easy, but I also want to be invariant of zoom/aspect ratio changes. Because of this invariant, I can't draw a circle as a line object (without redrawing it upon rescale); if I use a circle marker, I'd have to adjust its offset upon rescale. The simplest approach I can think of is to use the Unicode or Wingdings characters ① ② ③ etc. in a string for the text() function. But unicode doesn't seem to work right, and the following sample only works with ① and not for the other numbers (which yield rectangle boxes): works: clf; text(0.5,0.5,char(129),'FontName','WingDings') doesn't work (should be a circled 2): clf; text(0.5,0.5,char(130),'FontName','WingDings') What gives, and can anyone suggest a workaround?

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  • Color generation based on random number

    - by Mikulas Dite
    I would like to create a color generator based on random numbers, which might differ just slightly, but I need colors to be easily recognizable from each other. I was thinking about generation then in a rgb format which would be probably easiest. I'm afraid simply multiplying given arguments wouldn't do very well. What algorithm do you suggest using? Also, second generated color should not be the same as previous one, but I don't want to store them - nor multiplying with (micro)time would do well since the scripts' parts are usually faster.

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  • help regarding PERL program

    - by riya
    Could someone write simple PERL programs for the following scenarios: 1) convert a list from {1,2,3,4,5,7,9,10,11,12,34} to {1-5,7,9-12,34} 2) to sort a list of negative numbers 3) to insert values to hash array 4) there is a file with content: C1 c2 c3 c4 r1 r2 r3 r4 put it into an hash array where keys = {c1,c2,c3,c4} and values = {r1,r2,r3,r4} 5) There are testcases running each testcase runs as a process and has a process ID. The logs are logged in a logfile process ID appended to each line. Prog to find out if the test case has passed or failed. The program shoud be running till the processes are running and display output.

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  • Masking a bit in C returning unexpected result

    - by Eamorr
    0x7F000000 is 0111 1111 0000 0000 0000 0000 0000 0000 in 32 bit binary. 0x01000058 is 0000 0001 0000 0000 0000 0000 0101 1000. When I AND the two numbers together I expect 0000 0001 0000 0000 0000 0000 0000 0000, but for some reason I get 0. Here is my code: #define MASK_binop 0x80000000 #define MASK_operation 0x7F000000 int instruction=atoi(line); if((MASK_binop & instruction)>0) printf("binop\n"); else if((MASK_operation & instruction)>0) printf("operation\n"); Each of the above comparisons keeps returning zero. Is it something to do with 32/64 bits? I'm using 64-bit compiler.

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  • C++ arrays select square number and make new vector

    - by John Smith
    I have to see which of the following from a vector is a square number then make another vector with only the square numbers For example: (4,15,6,25,7,81) the second will be (4,25,81) 4,25,81 because 2x2=4 5x5=25 and 9x9=81 I started like this: { int A[100],n,r,i; cout<<"Number of elements="; cin>>n; for(i=1;i<=n;i++) { cout<<"A["<<i<<"]="; cin>>A[i]; } for(i=1;i<=n;i++) { r=sqrt(A[i]); if(r*r==A[i]) } return 0; } but I am not really sure how to continue

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  • C++ Word-Number to int

    - by Andrew
    I'm developing a program that makes basic calculations using words instead of numbers. E.g. five + two would output seven. The program becomes more complex, taking input such as two_hundred_one + five_thousand_six (201 + 5006) Through operator overloading methods, I split each number and assign it to it's own array index. two would be [0], hundred is [1], and one is [2]. Then the array recycles for 5006. My problem is, to perform the actual calculation, I need to convert the words stored in the array to actual integers. I have const string arrays such as this as a library of the words: const string units[] = { "", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine" }; const string teens[] = { "ten", "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", "eighteen", "nineteen" }; const string tens[] = { "", "", "twenty", "thirty", "forty", "fifty", "sixty", "seventy", "eighty", "ninety" }; If my 'token' array has stored in it two hundred one in index 0, 1, and 2, I'm not sure what the best way to convert these to ints would involve.

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  • Call Contact list on non-standard Android phones

    - by sgarman
    I am creating a widget that you can assign a contact to onClick. I used the method that is described here. This works great on standard Android phones such as the Motorola Droid, HTC Nexus One and HTC G1. The problem is for users who are using devices such as the HTC Incredible or HTC Droid Eris (Both running Sense UI) and I imagine on other phones who's OS deviates from the vanilla flavor of Android. Using my current method I thought that the device's OS would hook into whatever that manufacture chose to use for their Contact system however users are being sent to a random list of numbers, not their Contact list. Does anyone have a suggestion on how to get those Contacts or is this just another example of the Android fragmentation issue? Any help or insight is greatly appreciated.

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  • Creating a Skill Calculator for Runescape

    - by USDblades
    I am beginning C++. I have a long way to go and I am one to never stop learning. I want to create a project for myself that will allow me to learn as I go. It will also give me the motivation and possibly add to my portfolio when I graduate. The runescape skill calculator will ask for your current experience in the current skill of your choosing and your desired level. For Example: my woodcutting experience is 60 and I want to get to lvl 5 which is 120 exp. That means im 60 experience away. by cutting oak logs I get 5 experience per log. The calculator would tell me I need to cut 12 Oak logs. All these numbers are made up. So to my question. Where would I even begin? Hoping it would have buttons to press.

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  • Scan for first zero bit (Assembly)?

    - by cthulhu
    I have some numbers in AH, AL, BL, BH registers. I need to check whether there is 0 bit in each of the registers in left half of the number. If yes, then put into check variable value 10 else -10. How can I do this? I tried something like that: org 100h check dw 0 mov ah, 11111111b mov al, 11111111b mov bl, 11111111b mov bh, 11111111b mov check, -10 shr ah, 4 shr al, 4 shr bl, 4 shr bh, 4 cmp ah, 0Fh jz first first: cmp al, 0Fh jz second second: cmp bl, 0Fh jz third third: cmp bh, 0Fh jz final final: mov check, 10 ret

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  • Android: How to set the contents of a Edit text from a Button click?

    - by primal
    Hi, I am a rookie to android. I am thinking of implementing a simple calculator in android to get a hold of the basics in android. I want to display a keypad with numbers and mathematical operations and when the user presses the keys the corresponding number is displayed in edit text. I tried using gettext() and updating the contents of edit text but it shows just the contents of pressed button. Also how do I read the contents of button so as to do mathematical operations in code? Any help would be much appreciated. regards, Primal

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  • Is the last digit of a phone number random?

    - by sehugg
    I have a telephony app which has a prompt which requires user choice. I made the app select one of 10 different phone prompts based on the last digit of the caller's phone number. Then I measure whether the user responds to the prompt (accept) or decides to skip to the next step (reject). I thought this would work well enough as a random selection, but I think I may be wrong. What I'm finding is that the exact same prompt has a dramatically different response rate (25% vs 35%) for two different last digits. Now I'm curious why this is. Does anyone know how phone numbers are assigned and why the last digit would be significant?

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  • PHP Sessions Error

    - by Andrei Korchagin
    I'm new to PHP sessions and I've come across the following error: Warning: session_start() [function.session-start]: Cannot send session cookie - headers already sent by (output started at somefile:someline). As well as this one: Warning: session_start() [function.session-start]: Cannot send session cache limiter - headers already sent by (output started at somefile:someline). The session_start(); is the very first thing in all of my code. I'm not sure what the problem is. It gave me line numbers but all I do on those lines is start the session. Also - I have a portion of code whose POST action is another PHP page. How can I set a $_SESSION variable pertaining to this page within that action page?

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  • infix formula in the input

    - by gcc
    input: sqrt(2 - sin(3*A/B)^2.5) + 0.5*(C*~(D) + 3.11 +B) a b /*there are values for a,b,c,d */ c d input : sqrt(2 - asin(3*A/B)^2.5) +cos(0.5*(C*~(D)) + 3.11 +B) a b /*there are values for a,b,c,d */ c d input: sqrt(2 - sin(3*A/B)^2.5)/(0.5*(C*~(D)) + sin(3.11) +ln(B)) /*max lenght of formula is 250 characters*/ a b /*there are values for a,b,c,d */ c /*each variable with set of floating numbers*/ d As you can see infix formula in the input depends on user. My program will take a formula and n-tuples value. Then it calculate the results for each value of a,b,c and d. If you wonder I am saying ;outcome of program is graph. I dont know way how to store the formula so that I can do my job with easy. can you show me? a,b,c,d is letters cos,sin,sqrt,ln is function

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  • Merging contents of two lists based on a if-loop

    - by chavanak
    I have a minor problem while checking for elements in a list: I have two files with contents something like this file 1: file2: 47 358 47 48 450 49 49 56 50 I parsed both files into two lists and used the following code to check for i in file_1: for j in file_2: j = j.split() if i == j[1]: x=' '.join(j) I am now trying to get a "0" if the value of file_1 is not there in file_2 for example, value "48" is not there is file_2 so I need to get the output like (with only one space in between the two numbers): output_file: 358 47 0 48 450 49 56 50 I tried using the dictionary approach but I didn't quite get what I wanted (actually I don't know how to use dictionary in python correctly ;)). Any help will be great.

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  • Floating point Endianness?

    - by cake
    Hi I'm writing a client and a server for a realtime offshore simulator, and, as I have to send a lot of data through a socket, I'm using binary data to maximize the ammount of data I can send. I already know about integers endianness, and how to use htonl and ntohl to circumvent endianness issues, but my application, as almost all simulation software, deals with a lot of floats. My question is: Is there some issue of endianness whean dealing with binary formats of floating point numbers? I know that all the machines where my code will run use IEEE implementation of floating points, but is there some endianness issue when dealing with floats? Since I only have access to machines with the same endian, I cannot test this by myself. So, I'll be glad if someone can help me with this. Thanks in advance.

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