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  • When should a method of a class return the same instance after modifying itself?

    - by modiX
    I have a class that has three methods A(), B() and C(). Those methods modify the own instance. While the methods have to return an instance when the instance is a separate copy (just as Clone()), I got a free choice to return void or the same instance (return this;) when modifying the same instance in the method and not returning any other value. When deciding for returning the same modified instance, I can do neat method chains like obj.A().B().C();. Would this be the only reason for doing so? Is it even okay to modify the own instance and return it, too? Or should it only return a copy and leave the original object as before? Because when returning the same modified instance the user would maybe admit the returned value is a copy, otherwise it would not be returned? If it's okay, what's the best way to clarify such things on the method?

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  • Steady zoom on center in LWJGL (Modelview)

    - by l5p4ngl312
    I am having a problem in LWJGL with zooming in and out. I am using glScaled(zoom, zoom, 1) before glTranslated. There are 2 problems: 1. The rate of zoom speeds up a lot when zooming out (lower zoom value). 2. It zooms in on the bottom left corner of the screen rather than the center. Eventually, I would like to have the zoom focused on the mouse position. I have tried to fix these problems by make it glScaled(zoom^12, zoom^12, 1) so that the greater the zoom value, the faster it will zoom in order to balance out the faster zoom at lower zoom values. To compensate for the zoom focused on the bottom left, I have tried to subtract (zoom+1)^10 + 2^10 from the X and Y of each sprite. This results in a curved zoom path, first to the left and then to the right. It is a 2D game.

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  • Simple 2d game pathfinding

    - by Kooi Nam Ng
    So I was trying to implement a simple pathfinding on iOS and but the outcome seems less satisfactory than what I intended to achieve.The thing is units in games like Warcraft and Red Alert move in all direction whereas units in my case only move in at most 8 directions as these 8 directions direct to the next available node.What should I do in order to achieve the result as stated above?Shrink the tile size? The screenshot intended for illustration. Those rocks are the obstacles whereas the both ends of the green path are the starting and end of the path.The red line is the path that I want to achieve. http://i.stack.imgur.com/lr19c.jpg

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  • LWJGL texture bleeding fix won't work

    - by user1990950
    I tried a lot of things to fix texture bleeding, but nothing works. I don't want to add a transparent border around my textures, because I already got too many and it would take too much time and I can't do it with code because I'm loading textures with slick. My textures are seperate textures and they seem to wrap on the other side (texture bleeding). Here are the textures that are "bleeding": The head, body, arm and leg are seperate textures. Here's the code I'm using to draw a texture: public static void drawTextureN(Texture texture, Vector2f position, Vector2f translation, Vector2f origin,Vector2f scale,float rotation, Color color, FlipState flipState) { texture.setTextureFilter(GL11.GL_NEAREST); color.bind(); texture.bind(); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTranslatef((int)position.x, (int)position.y, 0); GL11.glTranslatef(-(int)translation.x, -(int)translation.y, 0); GL11.glRotated(rotation, 0f, 0f, 1f); GL11.glScalef(scale.x, scale.y, 1); GL11.glTranslatef(-(int)origin.x, -(int)origin.y, 0); float pixelCorrection = 0f; GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0,0); GL11.glVertex2f(0,0); GL11.glTexCoord2f(1,0); GL11.glVertex2f(texture.getTextureWidth(),0); GL11.glTexCoord2f(1,1); GL11.glVertex2f(texture.getTextureWidth(),texture.getTextureHeight()); GL11.glTexCoord2f(0,1); GL11.glVertex2f(0,texture.getTextureHeight()); GL11.glEnd(); GL11.glLoadIdentity(); } I tried a half pixel correction but it didn't make any sense because GL12.GL_CLAMP_TO_EDGE. I set pixelCorrection to 0, but it still wont work.

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  • One page using querystring or many folders and pages?

    - by ClarkeyBoy
    I have an application where I have the 'core' code in one folder for which there is a virtual directory in the root, such that I can include any core files using /myApp/core/bla.asp. I then have two folders outside of this with a default.asp which currently use the querystring to define what page should be displayed. One page is for general users, the other will only be accessible to users who have permission to manage users / usergroups / permissions. The core code checks the querystring and then checks the permissions for that user. An example of this as it is now is default.asp?action=view&viewtype=list&objectid=server. I am not worried about SEO as this is an internal app and uses Windows Auth. My question is, is it better the way it is now or would it be better to have something like the following: /server/view/list/ /server/view/?id=123 /server/create/ /server/edit/?id=123 /server/remove/?id=123 In the above folders I would have a home page which defines all the variables which are currently determined by the querystring - in /server/create/ for example, I would define the action as 'create', object name as 'server' and so on. In terms of future development, I really have no idea which method would be best. I think the 2nd method would be best in terms of following what page does what but this is such a huge change to make at this stage that I would really like some opinions, preferably based on experience. PS Sorry if the tags are wrong - I am new to this forum and thought this was a bit too much of a discussion for StackOverflow as that is very much right / wrong answer based. I got the idea SE is more discussion based.

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  • Apache Commons PropertiesConfiguration escapes characters on Save [migrated]

    - by Anuvrat
    I am using the commons-configuration from apache commons library. I have a properties file which has properties like: blog_loc=http://my.blog.com blog_name="my blog name" I open the properties file, change the blog_name property and save the file. The following are the lines of code I use: PropertiesConfiguration propertyFile = new PropertiesConfiguration(propertyFileName); propertyFile.setProperty(blog_name, "blog name"); propertyFile.save(propertyFileName + ".out"); Unfortunately, in the output file certain characters get escaped as follows: blog_loc=http:\/\/my.blog.com blog_name=\"blog name\" Is there any way of preventing escaping of the above characters?

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  • Embarking on a website redevelopment and all developers pushing to move to ASP.NET 4.0

    - by Sue
    Our company is going through a website redevelopment / retooling exercise and we are not quite sure which direction to take. We are told that the website was built in ASP classic and that we should be moving to ASP.NET 4.0. Some developers refuse to do any work in the ASP classic framework citing the advantages of ASP.NET 4.0-- stability, compilation, language support. We are generally happy with our website as is. There are some kinks in the backend involving forms and there is little integration between the CRM of the website and any content management system. Does the move from ASP classic to ASP.NET 4.0 give major advantages to the integration between how content is created, and delivered to our customers?

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  • Is catching general exceptions really a bad thing?

    - by Bob Horn
    I typically agree with most code analysis warnings, and I try to adhere to them. However, I'm having a harder time with this one: CA1031: Do not catch general exception types I understand the rationale for this rule. But, in practice, if I want to take the same action regardless of the exception thrown, why would I handle each one specifically? Furthermore, if I handle specific exceptions, what if the code I'm calling changes to throw a new exception in the future? Now I have to change my code to handle that new exception. Whereas if I simply caught Exception my code doesn't have to change. For example, if Foo calls Bar, and Foo needs to stop processing regardless of the type of exception thrown by Bar, is there any advantage in being specific about the type of exception I'm catching?

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  • Keeping Aspect Screen Ration While Stays in Center

    - by David Dimalanta
    I sqw and I tried this suggestion on PISTACHIO BRAINSTORMIN* on how to make a good and adaptive screen ration. For every different screen size, let's say I put the perfect circle as a Texture in LibGDX and played it on screen. Here's the blueberry image example and it's perfectly rounded: When I played it on the Google Nexus 7, the circle turn into a slightly oblonng shape, resembling as it was being flatten a bit. Please observe this snapshot below and you can see the blueberry is almost but slightly not perfectly rounded: Now, when I tried the suggested code for aspect ratio, the perfect circle retained but another problem is occured. The problem is that I expecting for a view on center but instead it's been moved to the right offset leaving with a half black screen. This would be look like this: Here is my code using the suggested screen aspect ratio code: Class' Field // Ingredients Needed for Screen Aspect Ratio private static final int VIRTUAL_WIDTH = 720; private static final int VIRTUAL_HEIGHT = 1280; private static final float ASPECT_RATIO = ((float) VIRTUAL_WIDTH)/((float) VIRTUAL_HEIGHT); private Camera Mother_Camera; private Rectangle Viewport; render() // Camera updating... Mother_Camera.update(); Mother_Camera.apply(Gdx.gl10); // Reseting viewport... Gdx.gl.glViewport((int) Viewport.x, (int) Viewport.y, (int) Viewport.width, (int) Viewport.height); // Clear previous frame. Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); show() Mother_Camera = new OrthographicCamera(VIRTUAL_WIDTH, VIRTUAL_HEIGHT); Was this code useful for screen aspect ratio-proportion fixing or it is statically dependent on actual device's width and height? *see http://blog.acamara.es/2012/02/05/keep-screen-aspect-ratio-with-different-resolutions-using-libgdx/#comment-317

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  • signal processing libraries

    - by khinester
    Are there any open source libraries/projects which work in a similar way to http://www.tagattitude.fr/en/products/technology? I am trying to understand the process. At first I thought this could work like when you send a fax to a fax machine. It is basically using the mobile phone’s microphone as a captor and its audio channel as a transporter. Are there any libraries for generating the signal and then being able to decode it?

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  • Checking if an object is inside bounds of an isometric chunk

    - by gopgop
    How would I check if an object is inside the bounds of an isometric chunk? for example I have a player and I want to check if its inside the bounds of this isometric chunk. I draw the isometric chunk's tiles using OpenGL Quads. My first try was checking in a square pattern kind of thing: e = object; this = isometric chunk; if (e.getLocation().getX() < this.getLocation().getX()+World.CHUNK_WIDTH*World.TILE_WIDTH && e.getLocation().getX() > this.getLocation().getX()) { if (e.getLocation().getY() > this.getLocation().getY() && e.getLocation().getY() < this.getLocation().getY()+World.CHUNK_HEIGHT*World.TILE_HEIGHT) { return true; } } return false; What happens here is that it checks in a SQUARE around the chunk so not the real isometric bounds. Image example: (THE RED IS WHERE THE PROGRAM CHECKS THE BOUNDS) What I have now: Desired check: Ultimately I want to do the same for each tile in the chunk. EXTRA INFO: Till now what I had in my game is you could only move tile by tile but now I want them to move freely but I still need them to have a tile location so no matter where they are on the tile their tile location will be that certain tile. then when they are inside a different tile's bounding box then their tile location becomes the new tile. Same thing goes with chunks. the player does have an area but the area does not matter in this case. and as long as the X and Y are inside the bounding box then it should return true. they don't have to be completely on the tile.

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  • NoSQL as file meta database

    - by fga
    I am trying to implement a virtual file system structure in front of an object storage (Openstack). For availability reasons we initially chose Cassandra, however while designing file system data model, it looked like a tree structure similar to a relational model. Here is the dilemma for availability and partition tolerance we need NoSQL, but our data model is relational. The intended file system must be able to handle filtered search based on date, name etc. as fast as possible. So what path should i take? Stick to relational with some indexing mechanism backed by 3 rd tools like Apache Solr or dig deeper into NoSQL and find a suitable model and database satisfying the model? P.S: Currently from NoSQL Cassandra or MongoDB are choices proposed by my colleagues.

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable? EDIT: To clarify, the display is 8x8 for a total of 64 pixels, not 64x64.

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  • Finding the right back-end developer

    - by John Watson
    I am creating a websites for mobile phone tests. Users can post their own tests and combine it with an existing rating of each product. I do only front-end development and I have no idea about back-end - php, sql, etc. I am not sure I should operate the website without this knowledge but my first thought is to get a professional whom I would give my website to, so that he can do the rest. Only thing is that I need to update it regularly and post my own tests. I don't know how that works and how I should approach this. My understanding is that, after I have finished the website (written in HTML, CSS, JavaScript/jQuery), I would go and find a php programmer and tell me to put it online, make it secure, make sure that the open-source facility (users post their own tests) and that it runs smoothly with the host/server I've chosen. Could you tell me if my approach makes sense (is that the way how to do it)? What should I consider when searching the right back-end developer concerning the right price performance, trust, etc. ?

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  • multi user web game with scheduled processing?

    - by Rooq
    I have an idea for a game which I am in the process of designing, but I am struggling to establish if the way I plan to implement it is possible. The game is a text based sports management simulation. This will require players to take certain actions through a web browser which will interact with a database - adding/updating and selecting. Most of the code required to be executed at this point will be fairly straightforward. The main processing will take place by applications which are scheduled to run on the server at certain times. These apps will process transactions added by the players and also perform some automatic processing based on the game date. My plan was to use an SQL server database (at last count I require about 20 tables) and VB.net for all the coding (coming from a mainframe programming background this language is the simplist for me to get to grips with). I will also need a scheduling tool on the server. Can anyone tell me if what I am planning is feasible before I dive into the actual coding stage of my project?

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  • Websites or tools similar to Ginwiz (mobile website creator)

    - by t3st
    I have a website which i want to make more mobile friendly(currently its not). While searching about this i found this awesome website Ginwiz; my website can be modified into an mobile friendly site without any additional coding. But i find two disadvantages with this website (free version) 1)We cant add our domain to it with out upgrading (i dont have enough money to pay for it) 2)We can only "Advanced edit" one page Do you know any website which is similar to Ginwiz but can use our domain address instead of theirs (in free version). Do you have any idea about any tools which can be also used to convert my website to mobile website by trimming my current website easily.

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  • Solid principles vs YAGNI

    - by KeesDijk
    When do the SOLID principles become YAGNI. As programmers we make trade-off's all the time, between complexity, maintainabillity, time to build and so forth.Amongst others. two of the smartest guidelines for making choices are in my mind the SOLID principles and YAGNI. If you don't need it, dont build it and keep it clean. Now for example when i watch the dimecast series on SOLID I see it start out as a fairly simple programm and ending up prettty complex (end yes complexity is also in the eye of the beholder) but it still makes me wonder, when do SOLID principles turn into something you don't need. All solid principles are ways of working that enable use te make changes at a later stage. But what if the problem to solve is a pretty simple one and it's a through away application, than what ? Or are the SOLID principles something that apply always ?

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  • Silverlight and .NET 4 tools

    - by Fabrice Marguerie
    I've just added two new attributes to SharpToolbox.com: Built for Silverlight and Built for .NET 4. There are already more than 30 tools tagged as offering support for Silverlight, and 20 tools for .NET 4.You can search for tools, libraries and add-ins with these attributes using the search page. PS: if you have submitted tools, be patient, I have a lot to process...

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  • What is the right way to process inconsistent data files?

    - by Tahabi
    I'm working at a company that uses Excel files to store product data, specifically, test results from products before they are shipped out. There are a few thousand spreadsheets with anywhere from 50-100 relevant data points per file. Over the years, the schema for the spreadsheets has changed significantly, but not unidirectionally - in the sense that, changes often get reverted and then re-added in the space of a few dozen to few hundred files. My project is to convert about 8000 of these spreadsheets into a database that can be queried. I'm using MongoDB to deal with the inconsistency in the data, and Python. My question is, what is the "right" or canonical way to deal with the huge variance in my source files? I've written a data structure which stores the data I want for the latest template, which will be the final template used going forward, but that only helps for a few hundred files historically. Brute-forcing a solution would mean writing similar data structures for each version/template - which means potentially writing hundreds of schemas with dozens of fields each. This seems very inefficient, especially when sometimes a change in the template is as little as moving a single line of data one row down or splitting what used to be one data field into two data fields. A slightly more elegant solution I have in mind would be writing schemas for all the variants I can find for pre-defined groups in the source files, and then writing a function to match a particular series of files with a series of variants that matches that set of files. This is because, more often that not, most of the file will remain consistent over a long period, only marred by one or two errant sections, but inside the period, which section is inconsistent, is inconsistent. For example, say a file has four sections with three data fields, which is represented by four Python dictionaries with three keys each. For files 7000-7250, sections 1-3 will be consistent, but section 4 will be shifted one row down. For files 7251-7500, 1-3 are consistent, section 4 is one row down, but a section five appears. For files 7501-7635, sections 1 and 3 will be consistent, but section 2 will have five data fields instead of three, section five disappears, and section 4 is still shifted down one row. For files 7636-7800, section 1 is consistent, section 4 gets shifted back up, section 2 returns to three cells, but section 3 is removed entirely. Files 7800-8000 have everything in order. The proposed function would take the file number and match it to a dictionary representing the data mappings for different variants of each section. For example, a section_four_variants dictionary might have two members, one for the shifted-down version, and one for the normal version, a section_two_variants might have three and five field members, etc. The script would then read the matchings, load the correct mapping, extract the data, and insert it into the database. Is this an accepted/right way to go about solving this problem? Should I structure things differently? I don't know what to search Google for either to see what other solutions might be, though I believe the problem lies in the domain of ETL processing. I also have no formal CS training aside from what I've taught myself over the years. If this is not the right forum for this question, please tell me where to move it, if at all. Any help is most appreciated. Thank you.

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  • Should these concerns be separated into separate objects?

    - by Lewis Bassett
    I have objects which implement the interface BroadcastInterface, which represents a message that is to be broadcast to all users of a particular group. It has a setter and getter method for the Subject and Body properties, and an addRecipientRole() method, which takes a given role and finds the contact token (e.g., an email address) for each user in the role and stores it. It then has a getContactTokens() method. BroadcastInterface objects are passed to an object that implements BroadcasterInterface. These objects are responsible for broadcasting a passed BroadcastInterface object. For example, an EmailBroadcaster implementation of the BroadcasterInterface will take EmailBroadcast objects and use the mailer services to email them out. Now, depending on what BroadcasterInterface implementation is used to broadcast, a different implementation of BroadcastInterface is used by client code. The Single Responsibility Principle seems to suggest that I should have a separate BroadcastFactory object, for creating BroadcastInterface objects, depending on what BroadcasterInterface implementation is used, as creating the BroadcastInterface object is a different responsibility to broadcasting them. But the class used for creating BroadcastInterface objects depends on what implementation of BroadcasterInterface is used to broadcast them. I think, because the knowledge of what method is used to send the broadcasts should only be configured once, the BroadcasterInterface object should be responsible for providing new BroadcastInterface objects. Does the responsibility of “creating and broadcasting objects that implement the BroadcastInterface interface” violate the Single Responsibility Principle? (Because the contact token for sending the broadcast out to the users will differ depending on the way it is broadcasted, I need different broadcast classes—though client code will not be able to tell the difference.)

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  • What are some good Photo and Artwork APIs?

    - by Ryan T
    We had an idea for starting a ecards service and were looking into the possibility of populating our site using photo/artwork APIs. Due to legal reasons, Flikr probably won't work, although I've started to scour the web for other options. Basically we just need two functions the user should be able to browse the site's collection and choose a picture we should be able to recall and render a specific picture on our site. From there we should have no problem building our application. The main obstacle is that we're lacking content at the moment. I haven't been able to find too many examples of this being done, so I was wondering if anyone here might know people who have done something similar to what we're trying to do, or know of any leads that might be able to help us out. Suggestions for other APIs that are out there, or forums/communities that might be able to point us in the right direction are also welcome.

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  • When to use abstract classes instead of interfaces and extension methods in C#?

    - by Gulshan
    "Abstract class" and "interface" are similar type of ideas, while interface being more abstract. One need of abstract classes was to provide method implementations for the derived classes. But in C#, that need has also been reduced by lately introduced extension methods. So, in C#, when should we use abstract classes instead of using interfaces and extension methods associated with the interface? And now, we can use 'Properties' in interfaces also. A notable example of interface+ extension methods is the Heavily used IEnumerable and it's helper methods. You use Linq and it's all by this extension methods!

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  • Resources on how to relate structured and semi- / un-structured information

    - by Fritz Meissner
    I don't have a great background in information organisation / retrieval, but I know of a few ways of dealing with the problem. For structured information, it's possible to go OOish - everything "has-a" or "has-many" something else, and you navigate the graph to find relationships between things. For unstructured information, you have techniques like text search and tagging. What resources - articles or books - are there that summarise the CS theory behind these techniques or could introduce me to others? I'm developing a system that needs to handle capture and retrieval of information that ranges from necessarily unstructured (advice about X) to structured (list of Xs that relate to Ys) to a combination (Ys that relate to the advice about X) and I'd like to get some insight into how to do it properly.

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  • Project Coin: JSR 334 has a Proposed Final Draft

    - by darcy
    Reaching nearly the last phase of the JCP process, JSR 334 now has a proposed final draft. There have been only a few refinements to the specification since public review: Incorporated language changes into JLS proper. Forbid combining diamond and explicit type arguments to a generic constructor. Removed unusual protocol around Throwable.addSuppressed(null) and added a new constructor to Throwable to allow suppression to be disabled. Added disclaimers that OutOfMemoryError, NullPointerException, and ArithmeticException objects created by the JVM may have suppression disabled. Added thread safely requirements to Throwable.addSuppressed and Throwable.getSuppressed. Next up is the final approval ballot; almost there!

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  • Buzzword for "performance-aware" software development

    - by errantlinguist
    There seems to be an overabundance of buzzwords for software development styles and methodologies: Agile development, extreme programming, test-driven development, etc... well, is there any sort of buzzword for "performance-aware" development? By "performance awareness", I don't necessarily mean low-latency or low-level programming, although the former would logically fall under the blanket term I'm looking for. I mean development in which resources are recognised to be finite and so there is a general emphasis on low computational complexity, good resource management, etc. If I was to be snarky, I would say "good programming", but that doesn't seem to get the message across so well...

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