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  • Help with "advanced" shell scripting | how to create an image preview of a pdf

    - by lucapozzobon
    First of all, sorry for my english: i'm not british/american. Here is my problem. I've got a folder named pdf with lots of files pdf inside it. I've got another folder named thumbnail, which is empty. I want to create jpg images preview of each pdf to use them in my HTML webpages as previews of the pdf. To do this I'm using a software called IMAGEMAGICK. I tried to put the code inside my PHP files to get the purpose, but it doesn't work. As you understood, I have created a small search engine with apache, mysql to search for pdf locally (offline). Now I want to add a "preview" of the first page of pdfs. Instead, it works by bash command line and the code is: convert pdf/name_of_the_file_pdf.pdf[0] name_of_the_imagefile.jpg (The zero stands for that the image is taken from the FIRST page of pdf) How can i make a script that takes each name of pdf files and put it into that code???? To list all the file, I did ls >pdf but with the little knowledge I have I can't go further.... Some pdf's names contain spaces....Is that a problem? PDF files are so many that i can't do the task typing every name,it wouldn't be a nice and clever work!!!! Thanks a lot in advance!!!

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  • We Need More Migration!

    - by rickramsey
    source Eva Mendez says, "Oye chico, do you really want to keep your data in that tired legacy file system when it could be enjoying encryption, compression, deduplication, snapshots, remote replication and other benefits provided by ZFS in Oracle Solaris 11? It's really not that hard to cross over. If you know how." "I don't know how, me dices? Esta bien, papacito. Go to OTN. Take my word for it. They know how." <blushing> Aw shucks, Eva. Anything for you! </blushing> The Best Way to Migrate Data From Legacy File Systems to ZFS To migrate data from a legacy filesystem to ZFS in Oracle Solaris 11, you need to install the shadow-migration package and enable the shadowd service. Then follow the simple procedure described by Dominic Kay. How to Update to Oracle Solaris 11 Using the Image Packaging System Oracle Solaris 11.1 has been released. You can upgrade using either Oracle's official Solaris release repository or, if you have a support contract, the Support repository. Peter Dennis explains how. How to Migrate Oracle Database from Oracle Solaris 8 to Oracle Solaris 11 How to use the Oracle Solaris 8 P2V (physical to virtual) Archiver tool, which comes with Oracle Solaris Legacy Containers, to migrate a physical Oracle Solaris 8 system with Oracle Database and an Oracle Automatic Storage Management file system into an Oracle Solaris 8 branded zone inside an Oracle Solaris 10 guest domain on top of an Oracle Solaris 11 control domain. - Ricardo Website Newsletter Facebook Twitter

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  • LibGdx efficient data saving/loading?

    - by grimrader22
    Currently, my LibGDX game consists of a 512 x 512 map of Tiles and entities such as players and monsters. I am wondering how to efficiently save and load the data of my levels. At the moment I am using JSON serialization for each class I want to save. I implement the Json.Serializable interface for all of these classes and write only the variables that are necessary. So my map consists of 512 x 512 tiles, that's 260,000 tiles. Each tile on the map consists of a Tile object, which points to some final Tile object like a GRASS_TILE or a STONE_TILE. When I serialize each level tile, the final Tile that it points to is re-serialized over and over again, so if I have 100 Tiles all pointing to GRASS_TILE, the data of GRASS_TILE is written 100 times over. When I go to load/deserialize my objects, 100 GrassTile objects are created, but they are each their own object. They no longer point to the final tile object. I feel like this reading/writing files very slow. If I were to abandon JSON serialization, to my knowledge my next best option would be saving the level data to a sql database. Unless there is a way to speed up serializing/deserializing 260,000 tiles I may have to do this. Is this a good idea? Could I really write that many tiles to the database efficiently? To sum all this up, I am trying to save my levels using JSON serialization, but it is VERY slow. What other options do I have for saving the data of so many tiles. I also must note that the JSON serialization is not slow on a PC, it is only VERY slow on a mobile device. Since file writing/reading is so slow on mobile devices, what can I do?

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  • Reasons NOT to open source not-for-profit code?

    - by naught101
    I am a big fan of open source code. I think I understand most of the advantages of going open source. I'm a science student researcher, and I have to work with quite a surprising amount of software and code that is not open source (either it's proprietary, or it's not public). I can't really see a good reason for this, and I can see that the code, and people using it, would definitely benefit from being more public (if nothing else, in science it's vital that your results can be replicated if necessary, and that's much harder if others don't have access to your code). Before I go out and start proselytising, I want to know: are there any good arguments for not releasing not-for-profit code publicly, and with an OSI-compliant license? (I realise there are a few similar questions on SE, but most focus on situations where the code is primarily used for making money, and I couldn't much relevant in the answers.) Clarification: By "not-for-profit", I am including downstream profit motives, such as parent-company brand-recognition and investor profit expectations. In other words, the question relates only to software for which there is NO profit motive tied to the software what so ever.

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  • App_offline.htm and SharePoint and wholly contained images&hellip;

    - by Shawn Cicoria
    The question came up today if we could use an “app_offline.htm” file along with HTML in that file that would reference images. First, I wasn’t 100% sure if the app_offline.htm would work, but it sure did.  Since it’s just the Asp.net hosting process that detects the file, it circumvents loading any HttpApplications (SharePoint) beyond just serving up the HTML content. The second question was about having something more than text, specifically <img> tags.  So, since the HttpHandlers are taking all requests for all resources through the Asp.net pipeline, as soon as the app_offline.htm file is there, nothing else will get served from within that web application.    Sure, we could host the file (images) outside the web app, but what fun would that be? So, I found this link on using an image in app_offline.htm http://pbodev.wordpress.com/2009/12/20/app_offline-htm-with-an-image-yes-we-can/ Turns out, the src tag (in fact many tags) can take a stream of data represented by a mime type and base64 encoding inline – such as: <img style="height:515px;width:700px;border-width:0px;" src="data:image/jpeg;base64,/9j/4AAQSkZJRgA   One of the problems we had was the image was too large; so, sliced up the image, but ended up with spaces between each of the slices.  Low and behold, it works with CSS as well.   <style type="text/css"> .Slice_1_jpg { position: absolute; left:0px; top:0px; width:1011px; height:148px; background: url("data:image/jpeg;base64,/9j/4AAQSkZ   And the body is as follows: <body> <div class="Slice_1_jpg"> </div>   For this, I wrote a little Asp.Net site that, using a file upload control, will generate the necessary contents of what needs to go in the “data” value for the stream.  A link to the code is here: http://cicoria.com/downloads/CreateBase64OfImage.zip

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  • Platformer Enemy AI

    - by hayer
    I'm currently developing a platformer shooter. The game is multiplayer and while my net code could use some real work I have put that off for the time, so currently I'm trying to implement the AI. The game is pretty simple; Players run around on a map filled with a X amount of zombies that try to eat their brains, classic and overused I know. Weapons spawn at random intervals around the map. The problem is that the zombies, when they find their pray the have to follow it for some while.. And here is the problem, running the AI navcode seems to take for ever. So here is the ideas I have come up with so far Have the AI update at different intervals with a maximum of Y ms with no updates. Have the zombies assigned to groups of zombies. One is appointed the leader of the group who finds the way to the player - the rest just follows the leader. If the leader dies another one of the zombies in the group is appointed president of the zombie swarm. If there is less than five zombies in a group they try to meet up with other zombies.(Aka they are assigned to a different group and therefor a new leader) Multi-threading option one or two? For navigation I have some kinda navmesh(since the game is not tile-based) that tells the zombies where they can walk etc. If anyone else got some ideas on how to do navigation I would love some input. For LoS(zombie - player) I have split the map into grids. If the players grid is connected to the zombies grid(if I go with option two I would only need to check if leader zombies grid is connected to player, aka less checks) - if they are connected and there is more than 250ms since last check do a raytrace.. This is my first time programming AI so input on any field is appreciated.

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  • SharePoint Content Type Cheat Sheet

    - by Bil Simser
    PrincipleAny application or solution built in SharePoint must use a custom content type over adding columns to lists. The only exception to this is one-off solutions that have no life-cycle, proof-of-concepts, etc.Creating Content TypesWeb UI. Not portable, POC onlyC# or Declarative (XML). Must deploy these as FeaturesRuleDo not chagne the base XML for a Content Type after deploying. The only exception to this rule is that you can re-deploy a modified Content Type definition only after completely removing it from the environment (either programatically or by hand).Updating Content TypesUpdate and push down to child typesWeb UI. Manual for each environment. Document steps required for repeatability.Feature Upgrade. Preferred solution.C#. If you created the content type through code you might want to go this route. Create new modified Content Types and hide the old one. Not recommended but useful for legacy.ReferencesCreate Custom Content  Types in SharePoint 2010 (C#)Content Type Definitions  (XML)Creating Content Types (XML  and C#)Updating ApproachesUpdating Child Content TypesAgree or disagree?

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  • How to Detect Sprites in a SpriteSheet?

    - by IAE
    I'm currently writing a Sprite Sheet Unpacker such as Alferds Spritesheet Unpacker. Now, before this is sent to gamedev, this isn't necessarily about games. I would like to know how to detect a sprite within a spriitesheet, or more abstactly, a shape inside of an image. Given this sprite sheet: I want to detect and extract all individual sprites. I've followed the algorithm detailed in Alferd's Blog Post which goes like: Determine predominant color and dub it the BackgroundColor Iterate over each pixel and check ColorAtXY == BackgroundColor If false, we've found a sprite. Keep going right until we find a BackgroundColor again, backtrack one, go down and repeat until a BackgroundColor is reached. Create a box from location to ending location. Repeat this until all sprites are boxed up. Combined overlapping boxes (or within a very short distance) The resulting non-overlapping boxes should contain the sprite. This implementation is fine, especially for small sprite sheets. However, I find the performance too poor for larger sprite sheets and I would like to know what algorithms or techniques can be leveraged to increase the finding of sprites. A second implementation I considered, but have not tested yet, is to find the first pixel, then use a backtracking algorithm to find every connected pixel. This should find a contiguous sprite (breaks down if the sprite is something like an explosion where particles are no longer part of the main sprite). The cool thing is that I can immediately remove a detected sprite from the sprite sheet. Any other suggestions?

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  • The Stub Proto: Not Just For Stub Objects Anymore

    - by user9154181
    One of the great pleasures of programming is to invent something for a narrow purpose, and then to realize that it is a general solution to a broader problem. In hindsight, these things seem perfectly natural and obvious. The stub proto area used to build the core Solaris consolidation has turned out to be one of those things. As discussed in an earlier article, the stub proto area was invented as part of the effort to use stub objects to build the core ON consolidation. Its purpose was merely as a place to hold stub objects. However, we keep finding other uses for it. It turns out that the stub proto should be more properly thought of as an auxiliary place to put things that we would like to put into the proto to help us build the product, but which we do not wish to package or deliver to the end user. Stub objects are one example, but private lint libraries, header files, archives, and relocatable objects, are all examples of things that might profitably go into the stub proto. Without a stub proto, these items were handled in a variety of ad hoc ways: If one part of the workspace needed private header files, libraries, or other such items, it might modify its Makefile to reach up and over to the place in the workspace where those things live and use them from there. There are several problems with this: Each component invents its own approach, meaning that programmers maintaining the system have to invest extra effort to understand what things mean. In the past, this has created makefile ghettos in which only the person who wrote the makefiles feels confident to modify them, while everyone else ignores them. This causes many difficulties and benefits no one. These interdependencies are not obvious to the make, utility, and can lead to races. They are not obvious to the human reader, who may therefore not realize that they exist, and break them. Our policy in ON is not to deliver files into the proto unless those files are intended to be packaged and delivered to the end user. However, sometimes non-shipping files were copied into the proto anyway, causing a different set of problems: It requires a long list of exceptions to silence our normal unused proto item error checking. In the past, we have accidentally shipped files that we did not intend to deliver to the end user. Mixing cruft with valuable items makes it hard to discern which is which. The stub proto area offers a convenient and robust solution. Files needed to build the workspace that are not delivered to the end user can instead be installed into the stub proto. No special exceptions or custom make rules are needed, and the intent is always clear. We are already accessing some private lint libraries and compilation symlinks in this manner. Ultimately, I'd like to see all of the files in the proto that have a packaging exception delivered to the stub proto instead, and for the elimination of all existing special case makefile rules. This would include shared objects, header files, and lint libraries. I don't expect this to happen overnight — it will be a long term case by case project, but the overall trend is clear. The Stub Proto, -z assert_deflib, And The End Of Accidental System Object Linking We recently used the stub proto to solve an annoying build issue that goes back to the earliest days of Solaris: How to ensure that we're linking to the OS bits we're building instead of to those from the running system. The Solaris product is made up of objects and files from a number of different consolidations, each of which is built separately from the others from an independent code base called a gate. The core Solaris OS consolidation is ON, which stands for "Operating System and Networking". You will frequently also see ON called the OSnet. There are consolidations for X11 graphics, the desktop environment, open source utilities, compilers and development tools, and many others. The collection of consolidations that make up Solaris is known as the "Wad Of Stuff", usually referred to simply as the WOS. None of these consolidations is self contained. Even the core ON consolidation has some dependencies on libraries that come from other consolidations. The build server used to build the OSnet must be running a relatively recent version of Solaris, which means that its objects will be very similar to the new ones being built. However, it is necessarily true that the build system objects will always be a little behind, and that incompatible differences may exist. The objects built by the OSnet link to other objects. Some of these dependencies come from the OSnet, while others come from other consolidations. The objects from other consolidations are provided by the standard library directories on the build system (/lib, /usr/lib). The objects from the OSnet itself are supposed to come from the proto areas in the workspace, and not from the build server. In order to achieve this, we make use of the -L command line option to the link-editor. The link-editor finds dependencies by looking in the directories specified by the caller using the -L command line option. If the desired dependency is not found in one of these locations, ld will then fall back to looking at the default locations (/lib, /usr/lib). In order to use OSnet objects from the workspace instead of the system, while still accessing non-OSnet objects from the system, our Makefiles set -L link-editor options that point at the workspace proto areas. In general, this works well and dependencies are found in the right places. However, there have always been failures: Building objects in the wrong order might mean that an OSnet dependency hasn't been built before an object that needs it. If so, the dependency will not be seen in the proto, and the link-editor will silently fall back to the one on the build server. Errors in the makefiles can wipe out the -L options that our top level makefiles establish to cause ld to look at the workspace proto first. In this case, all objects will be found on the build server. These failures were rarely if ever caught. As I mentioned earlier, the objects on the build server are generally quite close to the objects built in the workspace. If they offer compatible linking interfaces, then the objects that link to them will behave properly, and no issue will ever be seen. However, if they do not offer compatible linking interfaces, the failure modes can be puzzling and hard to pin down. Either way, there won't be a compile-time warning or error. The advent of the stub proto eliminated the first type of failure. With stub objects, there is no dependency ordering, and the necessary stub object dependency will always be in place for any OSnet object that needs it. However, makefile errors do still occur, and so, the second form of error was still possible. While working on the stub object project, we realized that the stub proto was also the key to solving the second form of failure caused by makefile errors: Due to the way we set the -L options to point at our workspace proto areas, any valid object from the OSnet should be found via a path specified by -L, and not from the default locations (/lib, /usr/lib). Any OSnet object found via the default locations means that we've linked to the build server, which is an error we'd like to catch. Non-OSnet objects don't exist in the proto areas, and so are found via the default paths. However, if we were to create a symlink in the stub proto pointing at each non-OSnet dependency that we require, then the non-OSnet objects would also be found via the paths specified by -L, and not from the link-editor defaults. Given the above, we should not find any dependency objects from the link-editor defaults. Any dependency found via the link-editor defaults means that we have a Makefile error, and that we are linking to the build server inappropriately. All we need to make use of this fact is a linker option to produce a warning when it happens. Although warnings are nice, we in the OSnet have a zero tolerance policy for build noise. The -z fatal-warnings option that was recently introduced with -z guidance can be used to turn the warnings into fatal build errors, forcing the programmer to fix them. This was too easy to resist. I integrated 7021198 ld option to warn when link accesses a library via default path PSARC/2011/068 ld -z assert-deflib option into snv_161 (February 2011), shortly after the stub proto was introduced into ON. This putback introduced the -z assert-deflib option to the link-editor: -z assert-deflib=[libname] Enables warning messages for libraries specified with the -l command line option that are found by examining the default search paths provided by the link-editor. If a libname value is provided, the default library warning feature is enabled, and the specified library is added to a list of libraries for which no warnings will be issued. Multiple -z assert-deflib options can be specified in order to specify multiple libraries for which warnings should not be issued. The libname value should be the name of the library file, as found by the link-editor, without any path components. For example, the following enables default library warnings, and excludes the standard C library. ld ... -z assert-deflib=libc.so ... -z assert-deflib is a specialized option, primarily of interest in build environments where multiple objects with the same name exist and tight control over the library used is required. If is not intended for general use. Note that the definition of -z assert-deflib allows for exceptions to be specified as arguments to the option. In general, the idea of using a symlink from the stub proto is superior because it does not clutter up the link command with a long list of objects. When building the OSnet, we usually use the plain from of -z deflib, and make symlinks for the non-OSnet dependencies. The exception to this are dependencies supplied by the compiler itself, which are usually found at whatever arbitrary location the compiler happens to be installed at. To handle these special cases, the command line version works better. Following the integration of the link-editor change, I made use of -z assert-deflib in OSnet builds with 7021896 Prevent OSnet from accidentally linking to build system which integrated into snv_162 (March 2011). Turning on -z assert-deflib exposed between 10 and 20 existing errors in our Makefiles, which were all fixed in the same putback. The errors we found in our Makefiles underscore how difficult they can be prevent without an automatic system in place to catch them. Conclusions The stub proto is proving to be a generally useful construct for ON builds that goes beyond serving as a place to hold stub objects. Although invented to hold stub objects, it has already allowed us to simplify a number of previously difficult situations in our makefiles and builds. I expect that we'll find uses for it beyond those described here as we go forward.

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  • how to link a c++ object to a local variable in Lua

    - by MahanGM
    I'm completing my scripting interface with Lua, but recently I've stuck at some point. I have several functions for my Entitiy events like Update(). I have a function called create_entitiy() which instantiate a new entity from a given entity index: function Update() local bullet = create_entity(0, 0, "obj_bullet") end create_entity returns a table which is the properties of the created entity. Now how can I make a connection between bullet variable and my newly created object? Right now for previously added objects to the scene, I simply set a global table for each of them and then after every call to Update(), I go through registered names to find object tables and perform new changes. Like the one below: function Update() if keyboard_key_press(vk_right) then obj_player.x += 3 end I can get obj_player table because I know its name from C++, plus I can get it as a global table and simply reach for the first instance named obj_player. Is there any solution for me to make bullet variable act like this? I was thinking to get all local variables in Update() function and check for every one to see if is it table and it has an unique field attached to it like id, this way I can determine that this is an object table and do the rest of the process. By the way, is this interface going to work easier with luaBind if I implement it? Bottom line: How can I make a local variable in Lua that receives a table from create_entity function and track that local variable to capture it from C++. e. g. function Update() local bullet = create_entity(0, 0, "obj_bullet") bullet.x = 10 <== Commit a change in table end Now I want to get variable bullet from C++. And it's not just this variable, there might be a ton of these local variables with different names.

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  • Dualboot 12.04/windows 7 After installation from USB reboot straight to Windows with no option to select ubuntu and no boot loader

    - by Alkatraz
    windows 7 home premium intel i5 2500k CPU ASUSP8Z68-V PRO Motherboard GeForce GTX 570 GPU corsair 120Gb SSD (windows 7 os) WD 1tb HDD I select the USB drive in the BIOS and boot to it and choose install. i select to manually configure partitions, partition the 200gb of unallocated space on my 1Tb HDD into 16Gb swap file 30Gb / extf4 and 154Gb /home extf4. I make sure that the boot loader is installed to corsair 120Gb SSD (where the windows boot is) and installation goes smoothly. When i reboot after install it runs through bios strait into windows. I have tried upwards of a dozen times and i have also tried with linuxmint. I have also redownloaded the ISO and used two different programs to create the live usb. the installation seems to go well as i can see the partitions i have created in the windows device manager after install http://imgur.com/Wp0V1 I currently run lubuntu on my laptop but it is not a dual boot. i'm assuming this is a boot loader issue and i am assuming that inside those partitioned files in my screenshot there is a working OS of ubuntu 12.04 i just have no way of getting to it.

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  • Plastic Clamshell Packaging Voted Worse Design Ever

    - by Jason Fitzpatrick
    We’ve all been there: frustrated and trying free a new purchase from it’s plastic clamshell jail. You’re not alone, the packaging design has been voted the worst in history. In a poll at Quora, users voted on the absolute worst piece of design work they’d encountered. Overwhelmingly, they voted the annoying-to-open clamshell design to the top. The author of the top comment/entry, Anita Shillhorn writes: “Design should help solve problems” — clamshells are supposed to make it harder to steal small products and easier for employees to arrange on display — but this packaging, she says, makes new ones, such as time wasted, frustration, and the little nicks and scrapes people incur as they just try to get their damn lightbulb out. This is a product designed for the manufacturers and the retailers, not the end users. There is even a Wikipedia page devoted to “wrap rage,” “the common name for heightened levels of anger and frustration resulting from the inability to open hard-to-remove packaging.” Hit up the link below for more entries in their worst-design poll. Before you go, if you’ve got a great tip for getting goods out of the plastic shell they ship in, make sure to share it in the comments. What Is The Worst Piece of Design Ever Done? [via The Atlantic] HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • Attend my Tech Ed 2014 session: Debugging Tips and Tricks

    - by Daniel Moth
    Just a week away, at Tech Ed 2014 NA in Houston Texas, I will be giving a demo presentation that you will not want to miss (assuming you code in Visual Studio). Add it to your calendar now: DEV-B352 Debugging Tips and Tricks in Visual Studio 2013 (link) Monday, May 12 1:15-2:30 PM, Room: General Assembly C As a developer, regardless of your programming language or the platform that you target, you use the debugger on a daily basis. Come to this all-demo session to learn how to make the most of the Visual Studio debugger, and hence be more productive and effective in your everyday development. We tour almost all of the debugger surface and many of its commands, throwing in tips and tricks as we go along, and also calling out what is brand new in the latest version of the debugger in Microsoft Visual Studio 2013. Whatever your experience level, you are guaranteed to leave with new knowledge of debugger features that you will want to use immediately when you are back at your computer!   I am also co-presenting another session later in the week. DEV-B313 Diagnosing Issues in Windows Phone 8.1 XAML Applications Using Visual Studio 2013 (link) Thursday, May 15 10:15-11:30 AM, Room: 340 Come to this demo-driven session to learn how to use the latest diagnostic tools in Visual Studio 2013 to make your Windows Phone 8.1 XAML apps reliable, fast, and efficient. Learn how to make the most of existing capabilities in the debugger as well as new debugging features for diagnosing correctness issues. Also, see the Visual Studio Performance and Diagnostics hub in action with its performance analysis tools for diagnosing CPU usage, memory usage, and energy consumption. The techniques covered in this session apply equally well for Windows Store apps as well as Windows Phone Store apps, so all your device development needs will be covered.   Links to both sessions from my Tech Ed speaker page. See you there! Comments about this post by Daniel Moth welcome at the original blog.

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  • Best practices for caching search queries

    - by David Esteves
    I am trying to improve performance of my ASP.net Web Api by adding a data cache but I am not sure how exactly to go about it as it seems to be more complex than most caching scenarios. An example is I have a table of Locations and an api to retrieve locations via search, for an autocomplete. /api/location/Londo and the query would be something like SELECT * FROM Locations WHERE Name like 'Londo%' These locations change very infrequently so I would like to cache them to prevent trips to the database for no real reason and improve the response time. Looking at caching options I am using the Windows Azure Appfabric system, the problem is it's just a key/value cache. Since I can only retrieve items based on keys I couldn't actually use it for this scenario as far as Im aware. Is what I am trying to do bad use of a caching system? Should I try looking into NoSql DB which could possibly run as a cache for something like this to improve performance? Should I just cache the entire table/collection in a single key with a specific data structure which could assist with the searching and then do the search upon retrieval of the data?

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  • Your personal backlog

    - by johndoucette
    Whenever I start a new project or come in during a hectic time to help salvage a deliverable – there is always a backlog. Generating the backlog can be a daunting exercise, but worth the effort. Once I have a backlog, I feel in control and the chaos begins to quell. In your everyday life, you too should keep a backlog. Here is how I do it; 1. Always carry a notebook 2. Start each day marking a new page with today’s date 3. Flip to yesterday’s notes and copy every task with an empty checkbox next to it, to the new empty page (today) 4. As the day progresses and you go to meetings, do your work, or get interrupted to do something…jot it down in today’s page and put an empty checkbox next to it. If you get it done during the day, awesome. Mark it complete. Keep carrying and writing every task to each new day until it is complete. Maybe one day, you will have an empty backlog and your sprint will be complete!

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  • How can I make sense of the word "Functor" from a semantic standpoint?

    - by guillaume31
    When facing new programming jargon words, I first try to reason about them from an semantic and etymological standpoint when possible (that is, when they aren't obscure acronyms). For instance, you can get the beginning of a hint of what things like Polymorphism or even Monad are about with the help of a little Greek/Latin. At the very least, once you've learned the concept, the word itself appears to go along with it well. I guess that's part of why we name things names, to make mental representations and associations more fluent. I found Functor to be a tougher nut to crack. Not so much the C++ meaning -- an object that acts (-or) as a function (funct-), but the various functional meanings (in ML, Haskell) definitely left me puzzled. From the (mathematics) Functor Wikipedia article, it seems the word was borrowed from linguistics. I think I get what a "function word" or "functor" means in that context - a word that "makes function" as opposed to a word that "makes sense". But I can't really relate that to the notion of Functor in category theory, let alone functional programming. I imagined a Functor to be something that creates functions, or behaves like a function, or short for "functional constructor", but none of those seems to fit... How do experienced functional programmers reason about this ? Do they just need any label to put in front of a concept and be fine with it ? Generally speaking, isn't it partly why advanced functional programming is hard to grasp for mere mortals compared to, say, OO -- very abstract in that you can't relate it to anything familiar ? Note that I don't need a definition of Functor, only an explanation that would allow me to relate it to something more tangible, if there is any.

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  • how do I write a functional spec quickly and efficiently

    - by giddy
    So I just read some fabulous articles by Joel on specs here. (Was written in 2000!!) I read all 4 parts, but Im looking for some methodical approaches to writing my specs. Im the only lonely dev, working on this fairly complicated app (or family of apps) for a very well known finance company. I've never made something this serious, I started out writing something like a bad spec, an overview of some sorts, and it has wasted a LOT of my time. Ive also made 3 mockup-kinda-thingies for my client so I have a good understanding of what they want. Also released a preview (a throw away working app with the most basic workflow), and Ive only written and tested some of the very core/base systems. I think the mistake Ive been making so far is not writing a detailed spec, so Im getting to it now. So the whole thing comprises of An MVC website (for admins & data viewing) 2 Silverlight modules (For 2 specific tasks) 1 Desktop Application Im totally short on time, resources and need to get this done quick, also, need to make sure these guys read it up equally quick and painlessly. So how do I go about it, Im looking for any tips, any real world stuff, how do you guys usually do it? Do you make a mock screenie of every dialog/form/page? Im thinking of making a dummy asp.net web forms project, then filling in html files in folders and making it look like my mvc url structure. Then having a section in the spec for the website and write up a page for every URL Ive got with a screenie. For my win forms app, Ive made somewhat of a demo Win Form project, would I then put in a dialog or stucture everything as I would in the real app and then screen shot it?

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  • What would cause SSD to become not detectable?

    - by Balthazar
    I recently purchased an Intel 520 120GB SSD and installed Ubuntu on it. Occasionally my system will freeze and I will have to ALT-PRINT SCREEN-REISUB to reboot. Sometimes it will reboot and work just fine. Other times it just hangs at a flashing prompt. If I boot from a Live USB I can run Boot-Repair and it will usually reboot fine the next go round. I have noticed today that when I am running the live USB and open Nautilus my SSD partitions will sporadically disappear and reappear. Even if they are mounted. I was thinking it was a poor connection, but I have tried a different SATA cable and a different SATA port. Is it possible I have a faulty SSD, or is there something different you have to do with SSDs to make sure they stay mounted (I was thinking like it has some sort of goofy power savings feature that needs to be disabled). I found the place in the bios where the SATA ports are listed. They are all set to AHCI(Chipset - SATA Mode = AHCI) The unmounting/remounting happens all the time. I think this is the relevant part of the syslog: http://pastebin.com/WxHdRAAq

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  • CodePlex Daily Summary for Saturday, November 02, 2013

    CodePlex Daily Summary for Saturday, November 02, 2013Popular ReleasesWsus Package Publisher: Release v1.3.1311.02: Add three new Actions in Custom Updates : Work with Files (Copy, Delete, Rename), Work with Folders (Add, Delete, Rename) and Work with Registry Keys (Add, Delete, Rename). Fix a bug, where after resigning an update, the display is not refresh. Modify the way WPP sort rows in 'Updates Detail Viewer' and 'COmputer List Viewer' so that dates are correctly sorted. Add a Tab in the settings form to set Proxy settings when WPP needs to go on Internet. Fix a bug where 'Manage Catalogs Subsc...uComponents: uComponents v6.0.0: This release of uComponents will compile against and support the new API in Umbraco v6.1.0. What's new in uComponents v6.0.0? New DataTypesImage Point XML DropDownList XPath Templatable List New features / Resolved issuesThe following workitems have been implemented and/or resolved: 14781 14805 14808 14818 14854 14827 14868 14859 14790 14853 14790 DataType Grid 14788 14810 14873 14833 14864 14855 / 14860 14816 14823 Drag & Drop support for rows Su...SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.1: New FeaturesAdded option Limit to current basket subtotal to HadSpentAmount discount rule Items in product lists can be labelled as NEW for a configurable period of time Product templates can optionally display a discount sign when discounts were applied Added the ability to set multiple favicons depending on stores and/or themes Plugin management: multiple plugins can now be (un)installed in one go Added a field for the HTML body id to store entity (Developer) New property 'Extra...CodeGen Code Generator: CodeGen 4.3.2: Changes in this release include: Removed old tag tokens from several example templates. Fixed a bug which was causing the default author and company names not to be picked up from the registry under .NET. Added several additional tag loop expressions: <IF FIRST_TAG>, <IF LAST_TAG>, <IF MULTIPLE_TAGS> and<IF SINGLE_TAG>. Upgraded to Synergy/DE 10.1.1b, Visual Studio 2013 and Installshield Limited Edition 2013.Community Forums NNTP bridge: Community Forums NNTP Bridge V54 (LiveConnect): This is the first release which can be used with the new LiveConnect authentication. Fixes the problem that the authentication will not work after 1 hour. Also a logfile will now be stored in "%AppData%\Community\CommunityForumsNNTPServer". If you have any problems please feel free to sent me the file "LogFile.txt".Aricie - Friendlier Url Provider: Aricie - Friendlier Url Provider Version 2.5.3: This is mainly a maintenance release to stabilize the new Url Group paradigm. As usual, don't forget to install the Aricie - Shared extension first Highlights Fixed: UI bugs Min Requirements: .Net 3.5+ DotNetNuke 4.8.1+ Aricie - Shared 1.7.7+Aricie Shared: Aricie.Shared Version 1.7.7: This is mainly a maintenance version. Fixes in Property Editor: list import/export Min Requirements: DotNetNuke 4.8.1+ .Net 3.5+WPF Extended DataGrid: WPF Extended DataGrid 2.0.0.9 binaries: Fixed issue with ICollectionView containg null values (AutoFilter issue)Community TFS Build Extensions: October 2013: The October 2013 release contains Scripts - a new addition to our delivery. These are a growing library of PowerShell scripts to use with VS2013. See our documentation for more on scripting. VS2010 Activities(target .NET 4.0) VS2012 Activities (target .NET 4.5) VS2013 Activities (target .NET 4.5.1) Community TFS Build Manager VS2012 Community TFS Build Manager VS2013 The Community TFS Build Managers for VS2010, 2012 and 2013 can also be found in the Visual Studio Gallery where upda...SuperSocket, an extensible socket server framework: SuperSocket 1.6 stable: Changes included in this release: Process level isolation SuperSocket ServerManager (include server and client) Connect to client from server side initiatively Client certificate validation New configuration attributes "textEncoding", "defaultCulture", and "storeLocation" (certificate node) Many bug fixes http://docs.supersocket.net/v1-6/en-US/New-Features-and-Breaking-ChangesBarbaTunnel: BarbaTunnel 8.1: Check Version History for more information about this release.Mugen MVVM Toolkit: Mugen MVVM Toolkit 2.1: v 2.1 Added the 'Should' class instead of the 'Validate' class. The 'Validate' class is now obsolete. Added 'Toolkit.Annotations' to support the Mugen MVVM Toolkit ReSharper plugin. Updated JetBrains annotations within the project. Added the 'GlobalSettings.DefaultActivationPolicy' property to represent the default activation policy. Removed the 'GetSettings' method from the 'ViewModelBase' class. Instead of it, the 'GlobalSettings.DefaultViewModelSettings' property is used. Updated...NAudio: NAudio 1.7: full release notes available at http://mark-dot-net.blogspot.co.uk/2013/10/naudio-17-release-notes.htmlDirectX Tool Kit: October 2013: October 28, 2013 Updated for Visual Studio 2013 and Windows 8.1 SDK RTM Added DGSLEffect, DGSLEffectFactory, VertexPositionNormalTangentColorTexture, and VertexPositionNormalTangentColorTextureSkinning Model loading and effect factories support loading skinned models MakeSpriteFont now has a smooth vs. sharp antialiasing option: /sharp Model loading from CMOs now handles UV transforms for texture coordinates A number of small fixes for EffectFactory Minor code and project cleanup ...ExtJS based ASP.NET Controls: FineUI v4.0beta1: +2013-10-28 v4.0 beta1 +?????Collapsed???????????????。 -????:window/group_panel.aspx??,???????,???????,?????????。 +??????SelectedNodeIDArray???????????????。 -????:tree/checkbox/tree_checkall.aspx??,?????,?????,????????????。 -??TimerPicker???????(????、????ing)。 -??????????????????????(???)。 -?????????????,??type=text/css(??~`)。 -MsgTarget???MessageTarget,???None。 -FormOffsetRight?????20px??5px。 -?Web.config?PageManager??FormLabelAlign???。 -ToolbarPosition??Left/Right。 -??Web.conf...CODE Framework: 4.0.31028.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.VidCoder: 1.5.10 Beta: Broke out all the encoder-specific passthrough options into their own dropdown. This should make what they do a bit more clear and clean up the codec list a bit. Updated HandBrake core to SVN 5855.Indent Guides for Visual Studio: Indent Guides v14: ImportantThis release has a separate download for Visual Studio 2010. The first link is for VS 2012 and later. Version History Changed in v14 Improved performance when scrolling and editing Fixed potential crash when Resharper is installed Fixed highlight of guides split around pragmas in C++/C# Restored VS 2010 support as a separate download Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.3 (mvc5): version 3.5.3 - support for mvc5 version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 ========================== - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js...Media Companion: Media Companion MC3.585b: IMDB plot scraping Fixed. New* Movie - Rename Folder using Movie Set, option to move ignored articles to end of Movie Set, only for folder renaming. Fixed* Media Companion - Fixed if using profiles, config files would blown up in size due to some settings duplicating. * Ignore Article of An was cutting of last character of movie title. * If Rescraping title, sort title changed depending on 'Move article to end of Sort Title' setting. * Movie - If changing Poster source order, list would beco...New ProjectsCarTrade.dk: program that will help make it easier for cardealers to do trade cars amongst themselvesCMSPORTAL: Nothing CruxOMatic Contributions: Crux-O-Matic-Contrib is the contribution project where the Crux-O-Matic community can contribute Crux-O-Matic components and extenders.Dynamics CRM 2013 Easy Solution Importer: Dynamics CRM 2013 Easy Solution ImporterGlobal Excel Automation PowerShell Library: The goal of the library is to automate common infrastructure tasks.HappyBin AutoUpdater: HappyBin is an auto-updater for .NET apps. It is designed as an api, and can be used as a boot-strap or a passive updater. Every app deserves a HappyBin!HashTag WCF Membership and Role Provider: Membership provider for using WCF to connect to a hosted membership endpont. Also includes comprehensive tests for custom membership and role providers.Luwx-Mobile-Store: Xây d?ng trang web bán di?n tho?i trên MVC4Pokémon Bank Online: Pokémon Bank for PBO/POQuickMatch Game: CLI multiplayer game on a single console.seizyUtils: SQL Mapping For Windows Embedded Compact SharePoint 2013 Global Metadata Navigation: Deploy your SharePoint 2013 Managed Metadata navigation term set to an unlimited number of site collections using JQuery, SCOM, CSS, and a custom master page.Simple ASP.NET MVC 3: a simple blog - Guest: view posts and add comments. - Admin: view, edit, delete posts and delete comments. User must be log in.SPRepository: SPRepository aims to be a generic Repository Design Pattern implementation for accessing SharePoint objects (but is not inherently SP).WebSocket Security: WebSocket SecutrityWildfire Ttraining Server: Server for application that tracks Wildfire around the world??? ???? 2013: ??????? ? ?????? ????? ???????????? 2013

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  • Where or what are the instructions for installing FMOD Ex for Linux to use in g++?

    - by Andrey
    I'm looking for the instructions on how to install FMOD. I want to do extra credit for my computer graphics assignment - sound effects. A teammate wants me to go with something simple, and he suggested that I use FMOD Ex. (If you guys can think of something better, do suggest it, but so far FMOD looks more promising compared to SDL, OpenAL, etc.) Right now I'm having a really hard time finding the instructions for installing the latest version of FMOD (audio content creation tool) on Linux Ubuntu 12.04 LTS (32-bit) so that I can use it in g++ with OpenGL. I checked out this YouTube video: http://www.youtube.com/watch?v=avGxNkiAS9g, but it's for Windows. Then, there is a Ubuntu Forums thread which redirected me to this page: https://wiki.debian.org/FMOD, and it has some dated instructions. I've downloaded FMOD Ex v. 4.44.24, which I believe is the latest version. Now I'm looking at eight files: libfmodex.so; libfmodex64.so; libfmodex64-4.44.24.so; libfmodex-4.44.24.so; libfmodexL.so; libfmodexL64.so; libfmodexL64-4.44.24.so; libfmodexL-4.44.24.so ... not knowing what to do. I've looked everywhere I could think of: StackOverflow, here, YouTube, Google, ... and came up with zilch. Please help. Thanks in advance.

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  • Node.JS testing with Jasmine, databases, and pre-existing code

    - by Jim Rubenstein
    I've recently built the start of a core system which is likely going turn into a monster product. I'm building the system with node.js, and decided after I got a small base built, that It'd be a great idea to start using some sort of automated test suite to test the application. I decided to use jasmine, as it seems pretty solid and has a lot of features for stubbing spying and mocking methods and classes. The application has a lot of external data stores and api access (kestrel, mysql, mongodb, facebook, and more). My issue is, I've got a good amount of code written that I want to start testing - as it represents the underpinnings of the application. What are the best practices for testing methods/classes that access external APIs that I may or may not have control over? As an example, I have a data structure that fetches a bunch of data from a MySQL database. I want to test the method that retrieves the data; and I'm not sure how to go about it. I could test the fetch method which is supposed to return an array of objects, but to isolate the method from the database, I need to define my own fixture data. So what I end up doing is stubbing the mysql execution, and returning a static dataset. So, I end up writing a function that returns the dataset that makes my test pass. That doesn't seem to actually test the code, other than verifying a method is being called. I know this is kind of abstract and vague, it seems that the idea of testing is very much abstract though, so hopefully someone has some experience and can guide me in the right direction. Any advice, or reading I can do is more than welcomed. Thanks in advance.

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  • Swapping from NHibernate to Entity Framework &ndash; Sanity Check

    - by DesigningCode
    Now I’m not an expert in either of these techs.  I have a nice framework for unit of work / repository built with NHibernate.  Works pretty well.  I use FluentNhibernate to do the mappings.  Works well.  Takes very little code to get going with a DB back OO model. So why swap? Linq.  In Entity Framework you get much better linq support.  Visibility. I have no idea what's really happening with NHibernate….its a cloud of mystery most of the time.  You have to read all the blogs, mailing lists, etc to know what's going on. So, EF 4.0 looks like pretty good….  it has reasonably good support for mapping POCOs.  Wrapping UnitOfWork and Repository around it seems ok. Only thing I haven’t liked too much is having to explicitly load lazy loading entities. So…. am I sane?  is EF the way to go?  or is NHibernate going to suddenly release the next generation of coolness?  Is there any other major gotchas of using EF over NHibernate?

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  • Android threads trouble wrapping my head around design

    - by semajhan
    I am having trouble wrapping my head around game design. On the android platform, I have an activity and set its content view with a custom surface view. The custom surface view acts as my panel and I create instances of all classes and do all the drawing and calculation in there. Question: Should I instead create the instances of other classes in my activity? Now I create a custom thread class that handles the game loop. Question: How do I use this one class in all my activities? Or do I have to create a separate instance of the extended thread class each time? In my previous game, I had multiple levels that had to create an instance of the thread class and in the thread class I had to set constructor methods for each separate level and in the loop use a switch statement to check which level it needs to render and update. Sorry if that sounds confusing. I just want to know if the method I am using is inefficient (which it probably is) and how to go about designing it the correct way. I have read many tutorials out there and I am still having lots of trouble with this particular topic. Maybe a link to a some tutorials that explain this? Thanks.

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  • Would Using a PHP Framework Be Beneficial in My Context?

    - by Fractal
    I've just started work at a small start-up company who mainly uses PHP to develop their front-end apps. I had no prior PHP experience before joining, and this has led to my apps becoming large pieces of spaghetti code. I essentially started by adding code to implement an initial feature, and then continued to hack in more code to implement further features – without much thought for the overall design. The apps themselves output XML to render on small mobile devices. I recently started looking into frameworks that I could use. I reckon an advantage would be that they seem to force developers to modularise their programs using good-practice design patterns. This seems great for someone in my position. The extra functions they provide, for example: interfacing with databases in such a way as to make SQL injection impossible, would be very useful too. The downside I can see is that there will be a lot of overhead for me in terms of the time taken to learn the framework itself (while still getting to grips with PHP itself). I'm also worried that it will be overkill for the scale of the apps we develop. They tend to be programs that interface with a fairly simple back-end DB, and will generate about 5 different XML screens. Probably around 1 or 2 thousand lines of code. The time it takes just to configure the frameworks may not be worth it. The final problem I can see is that developers in the company – who have to go over my code, and who do not know the PHP framework I may use – will have a much harder time understanding it. Given those pros and cons, I'm still not sure on what the best course of action will be; so any advice will be greatly appreciated.

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  • Google Top Geek E04

    Google Top Geek E04 In Spanish! Google Top Geek is a weekly show from Google Mexico. This week: 1. Esto es Google, el evento más grande e importante de Google en México, en su segunda edición, se llevó a cabo los días 13 y 14 de noviembre de 2012. Fue un gran evento dirigido a todo el ecosistema en México: desarrolladores, usuarios y negocios. Cerca de 3000 asistentes nos honraron con su presencia en Esto es Google a lo largo de dos intensos días, llenos de conferencias, paneles y espacios para conocer y acercarse a tecnología y startups. Mencionamos durante este segmento, ligas para aprender más de la importancia del mercado de móviles en México y el mundo: Go Mobile, para pasar tu sitio actual a una versión para móviles. The Mobile Playbook, con mucha información para tomar las mejores decisiones con respecto a móviles y tecnologías modernas. 2. De concursos de programación, de negocios hasta internships y trabajo de tiempo completo, Google ofrece una amplia gama de oportunidades en todo el mundo. por ejemplo, está por iniciar el concurso Google Code-in 2012, para chavos de preparatoria, con un formato similar al de Google summer of code, con 10 organizaciones de código abierto como mentoras. 3. Lanzamientos de la semana, el primero interesante para Gmail: búsquedas por tamaño, utilizando size:5m, larger: .., fechas flexibles, etc. En Google Drive ya puedes buscar por persona, no sólo los que han compartido contigo; sino los que involucran a una misma persona. Búsquedas de la semana Las <b>...</b> From: GoogleDevelopers Views: 15 2 ratings Time: 15:50 More in Science & Technology

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