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  • I'm a PeopleSoft Developer. Should I learn other languages (C# Java...)?

    - by PSDev
    I've been doing PeopleSoft development for 2 years. Recently, I want to relocate and find out there are not that many PeopleSoft development out there. 90% of the vacant positions are contract type of jobs. I'd rather get a full time permanent position. In PS, I do a lot of maintenance rather than new programming. It does get very boring. Also, I'm not sure if Oracle will one day pull off the plug for PS. What language is in most demand and also offers above average salary? Is it C#, Java, Python, Perl, ...? Thanks.

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  • alternatives for google adwords? [on hold]

    - by cauchy
    I'm making tests on my landing page, and trying to get some traffic using google adwords. Everytime I make a change or add a new keyword, I have to wait for two or three days for google to aprove the keywords. I'm in Italy, don't know if this happens anywhere else. But is really upsetting. Note: they keywords are things like fortran, SaaS, python... So, I'm looking for an adwords alternative that is fast. That is, if I change the keywords, I can start getting traffic as soon as possible without the long approval time. PD: I've found many alternatives to adwords, but they don't say anything about how fast your adds and keywords are approved which is my major problem right now. That, and price.

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  • STL for games, yea or nay?

    - by munificent
    Every programming language has its standard library of containers, algorithms, and other helpful stuff. With languages like C#, Java, and Python, it's practically inconceivable to use the language without its standard lib. Yet, on many C++ games I've worked on, we either didn't use the STL at all, used a tiny fraction of it, or used our own implementation. It's hard to tell if that was a sound decision for our games, or one simply made out of ignorance of the STL. So... is the STL a good fit or not?

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  • Softwares required after installing ubuntu 12.10

    - by user104096
    For the first time, i have installed ubuntu in my laptop. I have installed the latest version i.e 12.10, but i am facing the following issues after installation. 1.I could not connect my reliance data card to it. 2.If i play a song it is asking me python software to install. 3.Also could not find the players in it. hence can any one please let me know the necessary softwares for a new linux user. Can any one please help me out in learning new things in linux..

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  • Starting With Desktop Apps [closed]

    - by perl.j
    I've been programming for a while now. It is a great hobby for me! Actually, It's my only hobby! But I haven't really programmed in a specific area i.e. desktop, web, etc.. After a long while of research, I've decided to jump into making Desktop Applications. But how should I go about doing this? Are there languages that are used to do this, or is it possible to use Python, Perl, C, etc. to make vivid, "amazing-quality", "highly functional" Desktop Apps? Also, what are some good resources to begin learning this? Thanks!

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  • Will taking a job that's web and database related limit my software development opportunities later on?

    - by someone
    I love programming, particularly OOP. My school experience was mostly in Java/OOP, and I had a job for a limited time in Java, Python, and other OOP kind of languages. However, a move necessitated a change in jobs, and what I've ended up with now is a web-development and database intensive job. I may possibly hold this job for several years. My question is, will this limit my choices later on? Will I be able to find another Java / software-development kind of job, or will I be rejected because my experience will be mostly in a different area?

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  • What programming Langauge Would you learn to Reengineer USB Devices? [closed]

    - by user70113
    Currently Work in IT support and am retraining in electrical engineering / electronics, I am also interested in Reverse Engineering which language would be best for Hardware RE, I have seen a few sources say C, C++ and Python? I am not familiar with Linux, but installed ubuntu to learn with. I am not a programmer far from it, but I can understand enough basic VB,Java and PHP to edit it for simple things. One of my immediate projects would be to learn to reverse engineer USB devices and write my own low level drivers, I know there are porting kits, but I really want to know it from the ground up. Thanks for any advise folks Most Appreciated.

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  • Which C# Book to take?

    - by Fischkopf
    I was searching for a book to learn C#, but now i'm kinda stuck. I found many people asking the same question, and many people gave answers, but there are so many books about C# that it is really hard to decide which one to take. Now i reduced my choice on two books, but I just can't decide between them. Namely, there are: Programming C# 4.0 and C# 4.0 In A Nutshell The first thing I want to know, are these good choices? I'm not completely new to programming, but I just didn't find the right language until know, but i think C# is the one I was searching for. I know all the bassic stuff from Delphi/Java/Python so I think i'm not a complete beginner in programming. Is there anyone out there that read both books and can cleary explain whats the difference between them? I haven't found many reviews and sort of, so I just don't know which one to chose. Or is there any book that is better suiting me?

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  • How realistic is it to find remote jobs? [on hold]

    - by user3728220
    I just started teaching myself Python and so far I'm really enjoying it. One of my goals in life is to find a job that I can do remotely from anywhere in the world (that has reliable internet). I know that for some programming career paths this would be impossible to do, so I'm looking for comments or advice about the best way to achieve this. Whether there's certain types of companies or industries to look for, any particular languages that would be best-suited for this, anything else I should know, etc. Thanks!

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  • How easy is it to change languages/frameworks professionally? [closed]

    - by user924731
    Forgive me for asking a career related question - I know that they can be frowned upon here, but I think that this one is general enough to be useful to many people. My question is: How easy/difficult is it to get a job using language/frameowork B, when your current job uses language/framework A? e.g. If you use C#/ASP.NET in your current job, how difficult would it be to get a job using python/django, or PHP/Zend, or whatever (the specifics of the example don't matter). Relatedly, if you work in client side scripting, but perhaps work on server-side projects in your own time, how difficult would it be to switch to server-side professionally? So, to sum up, does the choice of which languages/frameworks use at work tend to box you in professionally?

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  • Start programming at 26? [closed]

    - by user663250
    Possible Duplicate: Is it too late to start programming? Hi, i am 26 and have a mathematics degree (specialized in logic and set theory). I feel i need a change and wanted to start programming, i have some experience (low-midd) with python and lisp, right now i am starting with c++ (stroustrup book)... My problem is that i am not sure where is a good place to start getting real experience (jobs, projects, etc... to keep motivation up), how much do i need to know to start looking for this and what other things i need to know to be a better programmer... My areas of interest are AI and gaming. But right now i just want to learn all i need or more...

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  • What are good design practices when working with Entity Framework

    - by AD
    This will apply mostly for an asp.net application where the data is not accessed via soa. Meaning that you get access to the objects loaded from the framework, not Transfer Objects, although some recommendation still apply. This is a community post, so please add to it as you see fit. Applies to: Entity Framework 1.0 shipped with Visual Studio 2008 sp1. Why pick EF in the first place? Considering it is a young technology with plenty of problems (see below), it may be a hard sell to get on the EF bandwagon for your project. However, it is the technology Microsoft is pushing (at the expense of Linq2Sql, which is a subset of EF). In addition, you may not be satisfied with NHibernate or other solutions out there. Whatever the reasons, there are people out there (including me) working with EF and life is not bad.make you think. EF and inheritance The first big subject is inheritance. EF does support mapping for inherited classes that are persisted in 2 ways: table per class and table the hierarchy. The modeling is easy and there are no programming issues with that part. (The following applies to table per class model as I don't have experience with table per hierarchy, which is, anyway, limited.) The real problem comes when you are trying to run queries that include one or many objects that are part of an inheritance tree: the generated sql is incredibly awful, takes a long time to get parsed by the EF and takes a long time to execute as well. This is a real show stopper. Enough that EF should probably not be used with inheritance or as little as possible. Here is an example of how bad it was. My EF model had ~30 classes, ~10 of which were part of an inheritance tree. On running a query to get one item from the Base class, something as simple as Base.Get(id), the generated SQL was over 50,000 characters. Then when you are trying to return some Associations, it degenerates even more, going as far as throwing SQL exceptions about not being able to query more than 256 tables at once. Ok, this is bad, EF concept is to allow you to create your object structure without (or with as little as possible) consideration on the actual database implementation of your table. It completely fails at this. So, recommendations? Avoid inheritance if you can, the performance will be so much better. Use it sparingly where you have to. In my opinion, this makes EF a glorified sql-generation tool for querying, but there are still advantages to using it. And ways to implement mechanism that are similar to inheritance. Bypassing inheritance with Interfaces First thing to know with trying to get some kind of inheritance going with EF is that you cannot assign a non-EF-modeled class a base class. Don't even try it, it will get overwritten by the modeler. So what to do? You can use interfaces to enforce that classes implement some functionality. For example here is a IEntity interface that allow you to define Associations between EF entities where you don't know at design time what the type of the entity would be. public enum EntityTypes{ Unknown = -1, Dog = 0, Cat } public interface IEntity { int EntityID { get; } string Name { get; } Type EntityType { get; } } public partial class Dog : IEntity { // implement EntityID and Name which could actually be fields // from your EF model Type EntityType{ get{ return EntityTypes.Dog; } } } Using this IEntity, you can then work with undefined associations in other classes // lets take a class that you defined in your model. // that class has a mapping to the columns: PetID, PetType public partial class Person { public IEntity GetPet() { return IEntityController.Get(PetID,PetType); } } which makes use of some extension functions: public class IEntityController { static public IEntity Get(int id, EntityTypes type) { switch (type) { case EntityTypes.Dog: return Dog.Get(id); case EntityTypes.Cat: return Cat.Get(id); default: throw new Exception("Invalid EntityType"); } } } Not as neat as having plain inheritance, particularly considering you have to store the PetType in an extra database field, but considering the performance gains, I would not look back. It also cannot model one-to-many, many-to-many relationship, but with creative uses of 'Union' it could be made to work. Finally, it creates the side effet of loading data in a property/function of the object, which you need to be careful about. Using a clear naming convention like GetXYZ() helps in that regards. Compiled Queries Entity Framework performance is not as good as direct database access with ADO (obviously) or Linq2SQL. There are ways to improve it however, one of which is compiling your queries. The performance of a compiled query is similar to Linq2Sql. What is a compiled query? It is simply a query for which you tell the framework to keep the parsed tree in memory so it doesn't need to be regenerated the next time you run it. So the next run, you will save the time it takes to parse the tree. Do not discount that as it is a very costly operation that gets even worse with more complex queries. There are 2 ways to compile a query: creating an ObjectQuery with EntitySQL and using CompiledQuery.Compile() function. (Note that by using an EntityDataSource in your page, you will in fact be using ObjectQuery with EntitySQL, so that gets compiled and cached). An aside here in case you don't know what EntitySQL is. It is a string-based way of writing queries against the EF. Here is an example: "select value dog from Entities.DogSet as dog where dog.ID = @ID". The syntax is pretty similar to SQL syntax. You can also do pretty complex object manipulation, which is well explained [here][1]. Ok, so here is how to do it using ObjectQuery< string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); The first time you run this query, the framework will generate the expression tree and keep it in memory. So the next time it gets executed, you will save on that costly step. In that example EnablePlanCaching = true, which is unnecessary since that is the default option. The other way to compile a query for later use is the CompiledQuery.Compile method. This uses a delegate: static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => ctx.DogSet.FirstOrDefault(it => it.ID == id)); or using linq static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet where dog.ID == id select dog).FirstOrDefault()); to call the query: query_GetDog.Invoke( YourContext, id ); The advantage of CompiledQuery is that the syntax of your query is checked at compile time, where as EntitySQL is not. However, there are other consideration... Includes Lets say you want to have the data for the dog owner to be returned by the query to avoid making 2 calls to the database. Easy to do, right? EntitySQL string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)).Include("Owner"); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); CompiledQuery static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet.Include("Owner") where dog.ID == id select dog).FirstOrDefault()); Now, what if you want to have the Include parametrized? What I mean is that you want to have a single Get() function that is called from different pages that care about different relationships for the dog. One cares about the Owner, another about his FavoriteFood, another about his FavotireToy and so on. Basicly, you want to tell the query which associations to load. It is easy to do with EntitySQL public Dog Get(int id, string include) { string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)) .IncludeMany(include); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); } The include simply uses the passed string. Easy enough. Note that it is possible to improve on the Include(string) function (that accepts only a single path) with an IncludeMany(string) that will let you pass a string of comma-separated associations to load. Look further in the extension section for this function. If we try to do it with CompiledQuery however, we run into numerous problems: The obvious static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.Include(include) where dog.ID == id select dog).FirstOrDefault()); will choke when called with: query_GetDog.Invoke( YourContext, id, "Owner,FavoriteFood" ); Because, as mentionned above, Include() only wants to see a single path in the string and here we are giving it 2: "Owner" and "FavoriteFood" (which is not to be confused with "Owner.FavoriteFood"!). Then, let's use IncludeMany(), which is an extension function static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.IncludeMany(include) where dog.ID == id select dog).FirstOrDefault()); Wrong again, this time it is because the EF cannot parse IncludeMany because it is not part of the functions that is recognizes: it is an extension. Ok, so you want to pass an arbitrary number of paths to your function and Includes() only takes a single one. What to do? You could decide that you will never ever need more than, say 20 Includes, and pass each separated strings in a struct to CompiledQuery. But now the query looks like this: from dog in ctx.DogSet.Include(include1).Include(include2).Include(include3) .Include(include4).Include(include5).Include(include6) .[...].Include(include19).Include(include20) where dog.ID == id select dog which is awful as well. Ok, then, but wait a minute. Can't we return an ObjectQuery< with CompiledQuery? Then set the includes on that? Well, that what I would have thought so as well: static readonly Func<Entities, int, ObjectQuery<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, ObjectQuery<Dog>>((ctx, id) => (ObjectQuery<Dog>)(from dog in ctx.DogSet where dog.ID == id select dog)); public Dog GetDog( int id, string include ) { ObjectQuery<Dog> oQuery = query_GetDog(id); oQuery = oQuery.IncludeMany(include); return oQuery.FirstOrDefault; } That should have worked, except that when you call IncludeMany (or Include, Where, OrderBy...) you invalidate the cached compiled query because it is an entirely new one now! So, the expression tree needs to be reparsed and you get that performance hit again. So what is the solution? You simply cannot use CompiledQueries with parametrized Includes. Use EntitySQL instead. This doesn't mean that there aren't uses for CompiledQueries. It is great for localized queries that will always be called in the same context. Ideally CompiledQuery should always be used because the syntax is checked at compile time, but due to limitation, that's not possible. An example of use would be: you may want to have a page that queries which two dogs have the same favorite food, which is a bit narrow for a BusinessLayer function, so you put it in your page and know exactly what type of includes are required. Passing more than 3 parameters to a CompiledQuery Func is limited to 5 parameters, of which the last one is the return type and the first one is your Entities object from the model. So that leaves you with 3 parameters. A pitance, but it can be improved on very easily. public struct MyParams { public string param1; public int param2; public DateTime param3; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where dog.Age == myParams.param2 && dog.Name == myParams.param1 and dog.BirthDate > myParams.param3 select dog); public List<Dog> GetSomeDogs( int age, string Name, DateTime birthDate ) { MyParams myParams = new MyParams(); myParams.param1 = name; myParams.param2 = age; myParams.param3 = birthDate; return query_GetDog(YourContext,myParams).ToList(); } Return Types (this does not apply to EntitySQL queries as they aren't compiled at the same time during execution as the CompiledQuery method) Working with Linq, you usually don't force the execution of the query until the very last moment, in case some other functions downstream wants to change the query in some way: static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public IEnumerable<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name); } public void DataBindStuff() { IEnumerable<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } What is going to happen here? By still playing with the original ObjectQuery (that is the actual return type of the Linq statement, which implements IEnumerable), it will invalidate the compiled query and be force to re-parse. So, the rule of thumb is to return a List< of objects instead. static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public List<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name).ToList(); //<== change here } public void DataBindStuff() { List<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } When you call ToList(), the query gets executed as per the compiled query and then, later, the OrderBy is executed against the objects in memory. It may be a little bit slower, but I'm not even sure. One sure thing is that you have no worries about mis-handling the ObjectQuery and invalidating the compiled query plan. Once again, that is not a blanket statement. ToList() is a defensive programming trick, but if you have a valid reason not to use ToList(), go ahead. There are many cases in which you would want to refine the query before executing it. Performance What is the performance impact of compiling a query? It can actually be fairly large. A rule of thumb is that compiling and caching the query for reuse takes at least double the time of simply executing it without caching. For complex queries (read inherirante), I have seen upwards to 10 seconds. So, the first time a pre-compiled query gets called, you get a performance hit. After that first hit, performance is noticeably better than the same non-pre-compiled query. Practically the same as Linq2Sql When you load a page with pre-compiled queries the first time you will get a hit. It will load in maybe 5-15 seconds (obviously more than one pre-compiled queries will end up being called), while subsequent loads will take less than 300ms. Dramatic difference, and it is up to you to decide if it is ok for your first user to take a hit or you want a script to call your pages to force a compilation of the queries. Can this query be cached? { Dog dog = from dog in YourContext.DogSet where dog.ID == id select dog; } No, ad-hoc Linq queries are not cached and you will incur the cost of generating the tree every single time you call it. Parametrized Queries Most search capabilities involve heavily parametrized queries. There are even libraries available that will let you build a parametrized query out of lamba expressions. The problem is that you cannot use pre-compiled queries with those. One way around that is to map out all the possible criteria in the query and flag which one you want to use: public struct MyParams { public string name; public bool checkName; public int age; public bool checkAge; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where (myParams.checkAge == true && dog.Age == myParams.age) && (myParams.checkName == true && dog.Name == myParams.name ) select dog); protected List<Dog> GetSomeDogs() { MyParams myParams = new MyParams(); myParams.name = "Bud"; myParams.checkName = true; myParams.age = 0; myParams.checkAge = false; return query_GetDog(YourContext,myParams).ToList(); } The advantage here is that you get all the benifits of a pre-compiled quert. The disadvantages are that you most likely will end up with a where clause that is pretty difficult to maintain, that you will incur a bigger penalty for pre-compiling the query and that each query you run is not as efficient as it could be (particularly with joins thrown in). Another way is to build an EntitySQL query piece by piece, like we all did with SQL. protected List<Dod> GetSomeDogs( string name, int age) { string query = "select value dog from Entities.DogSet where 1 = 1 "; if( !String.IsNullOrEmpty(name) ) query = query + " and dog.Name == @Name "; if( age > 0 ) query = query + " and dog.Age == @Age "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); if( !String.IsNullOrEmpty(name) ) oQuery.Parameters.Add( new ObjectParameter( "Name", name ) ); if( age > 0 ) oQuery.Parameters.Add( new ObjectParameter( "Age", age ) ); return oQuery.ToList(); } Here the problems are: - there is no syntax checking during compilation - each different combination of parameters generate a different query which will need to be pre-compiled when it is first run. In this case, there are only 4 different possible queries (no params, age-only, name-only and both params), but you can see that there can be way more with a normal world search. - Noone likes to concatenate strings! Another option is to query a large subset of the data and then narrow it down in memory. This is particularly useful if you are working with a definite subset of the data, like all the dogs in a city. You know there are a lot but you also know there aren't that many... so your CityDog search page can load all the dogs for the city in memory, which is a single pre-compiled query and then refine the results protected List<Dod> GetSomeDogs( string name, int age, string city) { string query = "select value dog from Entities.DogSet where dog.Owner.Address.City == @City "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); oQuery.Parameters.Add( new ObjectParameter( "City", city ) ); List<Dog> dogs = oQuery.ToList(); if( !String.IsNullOrEmpty(name) ) dogs = dogs.Where( it => it.Name == name ); if( age > 0 ) dogs = dogs.Where( it => it.Age == age ); return dogs; } It is particularly useful when you start displaying all the data then allow for filtering. Problems: - Could lead to serious data transfer if you are not careful about your subset. - You can only filter on the data that you returned. It means that if you don't return the Dog.Owner association, you will not be able to filter on the Dog.Owner.Name So what is the best solution? There isn't any. You need to pick the solution that works best for you and your problem: - Use lambda-based query building when you don't care about pre-compiling your queries. - Use fully-defined pre-compiled Linq query when your object structure is not too complex. - Use EntitySQL/string concatenation when the structure could be complex and when the possible number of different resulting queries are small (which means fewer pre-compilation hits). - Use in-memory filtering when you are working with a smallish subset of the data or when you had to fetch all of the data on the data at first anyway (if the performance is fine with all the data, then filtering in memory will not cause any time to be spent in the db). Singleton access The best way to deal with your context and entities accross all your pages is to use the singleton pattern: public sealed class YourContext { private const string instanceKey = "On3GoModelKey"; YourContext(){} public static YourEntities Instance { get { HttpContext context = HttpContext.Current; if( context == null ) return Nested.instance; if (context.Items[instanceKey] == null) { On3GoEntities entity = new On3GoEntities(); context.Items[instanceKey] = entity; } return (YourEntities)context.Items[instanceKey]; } } class Nested { // Explicit static constructor to tell C# compiler // not to mark type as beforefieldinit static Nested() { } internal static readonly YourEntities instance = new YourEntities(); } } NoTracking, is it worth it? When executing a query, you can tell the framework to track the objects it will return or not. What does it mean? With tracking enabled (the default option), the framework will track what is going on with the object (has it been modified? Created? Deleted?) and will also link objects together, when further queries are made from the database, which is what is of interest here. For example, lets assume that Dog with ID == 2 has an owner which ID == 10. Dog dog = (from dog in YourContext.DogSet where dog.ID == 2 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Person owner = (from o in YourContext.PersonSet where o.ID == 10 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == true; If we were to do the same with no tracking, the result would be different. ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog = oDogQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>) (from o in YourContext.PersonSet where o.ID == 10 select o); oPersonQuery.MergeOption = MergeOption.NoTracking; Owner owner = oPersonQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Tracking is very useful and in a perfect world without performance issue, it would always be on. But in this world, there is a price for it, in terms of performance. So, should you use NoTracking to speed things up? It depends on what you are planning to use the data for. Is there any chance that the data your query with NoTracking can be used to make update/insert/delete in the database? If so, don't use NoTracking because associations are not tracked and will causes exceptions to be thrown. In a page where there are absolutly no updates to the database, you can use NoTracking. Mixing tracking and NoTracking is possible, but it requires you to be extra careful with updates/inserts/deletes. The problem is that if you mix then you risk having the framework trying to Attach() a NoTracking object to the context where another copy of the same object exist with tracking on. Basicly, what I am saying is that Dog dog1 = (from dog in YourContext.DogSet where dog.ID == 2).FirstOrDefault(); ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog2 = oDogQuery.FirstOrDefault(); dog1 and dog2 are 2 different objects, one tracked and one not. Using the detached object in an update/insert will force an Attach() that will say "Wait a minute, I do already have an object here with the same database key. Fail". And when you Attach() one object, all of its hierarchy gets attached as well, causing problems everywhere. Be extra careful. How much faster is it with NoTracking It depends on the queries. Some are much more succeptible to tracking than other. I don't have a fast an easy rule for it, but it helps. So I should use NoTracking everywhere then? Not exactly. There are some advantages to tracking object. The first one is that the object is cached, so subsequent call for that object will not hit the database. That cache is only valid for the lifetime of the YourEntities object, which, if you use the singleton code above, is the same as the page lifetime. One page request == one YourEntity object. So for multiple calls for the same object, it will load only once per page request. (Other caching mechanism could extend that). What happens when you are using NoTracking and try to load the same object multiple times? The database will be queried each time, so there is an impact there. How often do/should you call for the same object during a single page request? As little as possible of course, but it does happens. Also remember the piece above about having the associations connected automatically for your? You don't have that with NoTracking, so if you load your data in multiple batches, you will not have a link to between them: ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>)(from dog in YourContext.DogSet select dog); oDogQuery.MergeOption = MergeOption.NoTracking; List<Dog> dogs = oDogQuery.ToList(); ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>)(from o in YourContext.PersonSet select o); oPersonQuery.MergeOption = MergeOption.NoTracking; List<Person> owners = oPersonQuery.ToList(); In this case, no dog will have its .Owner property set. Some things to keep in mind when you are trying to optimize the performance. No lazy loading, what am I to do? This can be seen as a blessing in disguise. Of course it is annoying to load everything manually. However, it decreases the number of calls to the db and forces you to think about when you should load data. The more you can load in one database call the better. That was always true, but it is enforced now with this 'feature' of EF. Of course, you can call if( !ObjectReference.IsLoaded ) ObjectReference.Load(); if you want to, but a better practice is to force the framework to load the objects you know you will need in one shot. This is where the discussion about parametrized Includes begins to make sense. Lets say you have you Dog object public class Dog { public Dog Get(int id) { return YourContext.DogSet.FirstOrDefault(it => it.ID == id ); } } This is the type of function you work with all the time. It gets called from all over the place and once you have that Dog object, you will do very different things to it in different functions. First, it should be pre-compiled, because you will call that very often. Second, each different pages will want to have access to a different subset of the Dog data. Some will want the Owner, some the FavoriteToy, etc. Of course, you could call Load() for each reference you need anytime you need one. But that will generate a call to the database each time. Bad idea. So instead, each page will ask for the data it wants to see when it first request for the Dog object: static public Dog Get(int id) { return GetDog(entity,"");} static public Dog Get(int id, string includePath) { string query = "select value o " + " from YourEntities.DogSet as o " +

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • can someone help me fix my code?

    - by user267490
    Hi, I have this code I been working on but I'm having a hard time for it to work. I did one but it only works in php 5.3 and I realized my host only supports php 5.0! do I was trying to see if I could get it to work on my sever correctly, I'm just lost and tired lol <?php //Temporarily turn on error reporting @ini_set('display_errors', 1); error_reporting(E_ALL); // Set default timezone (New PHP versions complain without this!) date_default_timezone_set("GMT"); // Common set_time_limit(0); require_once('dbc.php'); require_once('sessions.php'); page_protect(); // Image settings define('IMG_FIELD_NAME', 'cons_image'); // Max upload size in bytes (for form) define ('MAX_SIZE_IN_BYTES', '512000'); // Width and height for the thumbnail define ('THUMB_WIDTH', '150'); define ('THUMB_HEIGHT', '150'); ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <title>whatever</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <style type="text\css"> .validationerrorText { color:red; font-size:85%; font-weight:bold; } </style> </head> <body> <h1>Change image</h1> <?php $errors = array(); // Process form if (isset($_POST['submit'])) { // Get filename $filename = stripslashes($_FILES['cons_image']['name']); // Validation of image file upload $allowedFileTypes = array('image/gif', 'image/jpg', 'image/jpeg', 'image/png'); if ($_FILES[IMG_FIELD_NAME]['error'] == UPLOAD_ERR_NO_FILE) { $errors['img_empty'] = true; } elseif (($_FILES[IMG_FIELD_NAME]['type'] != '') && (!in_array($_FILES[IMG_FIELD_NAME]['type'], $allowedFileTypes))) { $errors['img_type'] = true; } elseif (($_FILES[IMG_FIELD_NAME]['error'] == UPLOAD_ERR_INI_SIZE) || ($_FILES[IMG_FIELD_NAME]['error'] == UPLOAD_ERR_FORM_SIZE) || ($_FILES[IMG_FIELD_NAME]['size'] > MAX_SIZE_IN_BYTES)) { $errors['img_size'] = true; } elseif ($_FILES[IMG_FIELD_NAME]['error'] != UPLOAD_ERR_OK) { $errors['img_error'] = true; } elseif (strlen($_FILES[IMG_FIELD_NAME]['name']) > 200) { $errors['img_nametoolong'] = true; } elseif ( (file_exists("\\uploads\\{$username}\\images\\banner\\{$filename}")) || (file_exists("\\uploads\\{$username}\\images\\banner\\thumbs\\{$filename}")) ) { $errors['img_fileexists'] = true; } if (! empty($errors)) { unlink($_FILES[IMG_FIELD_NAME]['tmp_name']); //cleanup: delete temp file } // Create thumbnail if (empty($errors)) { // Make directory if it doesn't exist if (!is_dir("\\uploads\\{$username}\\images\\banner\\thumbs\\")) { // Take directory and break it down into folders $dir = "uploads\\{$username}\\images\\banner\\thumbs"; $folders = explode("\\", $dir); // Create directory, adding folders as necessary as we go (ignore mkdir() errors, we'll check existance of full dir in a sec) $dirTmp = ''; foreach ($folders as $fldr) { if ($dirTmp != '') { $dirTmp .= "\\"; } $dirTmp .= $fldr; mkdir("\\".$dirTmp); //ignoring errors deliberately! } // Check again whether it exists if (!is_dir("\\uploads\\$username\\images\\banner\\thumbs\\")) { $errors['move_source'] = true; unlink($_FILES[IMG_FIELD_NAME]['tmp_name']); //cleanup: delete temp file } } if (empty($errors)) { // Move uploaded file to final destination if (! move_uploaded_file($_FILES[IMG_FIELD_NAME]['tmp_name'], "/uploads/$username/images/banner/$filename")) { $errors['move_source'] = true; unlink($_FILES[IMG_FIELD_NAME]['tmp_name']); //cleanup: delete temp file } else { // Create thumbnail in new dir if (! make_thumb("/uploads/$username/images/banner/$filename", "/uploads/$username/images/banner/thumbs/$filename")) { $errors['thumb'] = true; unlink("/uploads/$username/images/banner/$filename"); //cleanup: delete source file } } } } // Record in database if (empty($errors)) { // Find existing record and delete existing images $sql = "SELECT `bannerORIGINAL`, `bannerTHUMB` FROM `agent_settings` WHERE (`agent_id`={$user_id}) LIMIT 1"; $result = mysql_query($sql); if (!$result) { unlink("/uploads/$username/images/banner/$filename"); //cleanup: delete source file unlink("/uploads/$username/images/banner/thumbs/$filename"); //cleanup: delete thumbnail file die("<div><b>Error: Problem occurred with Database Query!</b><br /><br /><b>File:</b> " . __FILE__ . "<br /><b>Line:</b> " . __LINE__ . "<br /><b>MySQL Error Num:</b> " . mysql_errno() . "<br /><b>MySQL Error:</b> " . mysql_error() . "</div>"); } $numResults = mysql_num_rows($result); if ($numResults == 1) { $row = mysql_fetch_assoc($result); // Delete old files unlink("/uploads/$username/images/banner/" . $row['bannerORIGINAL']); //delete OLD source file unlink("/uploads/$username/images/banner/thumbs/" . $row['bannerTHUMB']); //delete OLD thumbnail file } // Update/create record with new images if ($numResults == 1) { $sql = "INSERT INTO `agent_settings` (`agent_id`, `bannerORIGINAL`, `bannerTHUMB`) VALUES ({$user_id}, '/uploads/$username/images/banner/$filename', '/uploads/$username/images/banner/thumbs/$filename')"; } else { $sql = "UPDATE `agent_settings` SET `bannerORIGINAL`='/uploads/$username/images/banner/$filename', `bannerTHUMB`='/uploads/$username/images/banner/thumbs/$filename' WHERE (`agent_id`={$user_id})"; } $result = mysql_query($sql); if (!$result) { unlink("/uploads/$username/images/banner/$filename"); //cleanup: delete source file unlink("/uploads/$username/images/banner/thumbs/$filename"); //cleanup: delete thumbnail file die("<div><b>Error: Problem occurred with Database Query!</b><br /><br /><b>File:</b> " . __FILE__ . "<br /><b>Line:</b> " . __LINE__ . "<br /><b>MySQL Error Num:</b> " . mysql_errno() . "<br /><b>MySQL Error:</b> " . mysql_error() . "</div>"); } } // Print success message and how the thumbnail image created if (empty($errors)) { echo "<p>Thumbnail created Successfully!</p>\n"; echo "<img src=\"/uploads/$username/images/banner/thumbs/$filename\" alt=\"New image thumbnail\" />\n"; echo "<br />\n"; } } if (isset($errors['move_source'])) { echo "\t\t<div>Error: Failure occurred moving uploaded source image!</div>\n"; } if (isset($errors['thumb'])) { echo "\t\t<div>Error: Failure occurred creating thumbnail!</div>\n"; } ?> <form action="" enctype="multipart/form-data" method="post"> <input type="hidden" name="MAX_FILE_SIZE" value="<?php echo MAX_SIZE_IN_BYTES; ?>" /> <label for="<?php echo IMG_FIELD_NAME; ?>">Image:</label> <input type="file" name="<?php echo IMG_FIELD_NAME; ?>" id="<?php echo IMG_FIELD_NAME; ?>" /> <?php if (isset($errors['img_empty'])) { echo "\t\t<div class=\"validationerrorText\">Required!</div>\n"; } if (isset($errors['img_type'])) { echo "\t\t<div class=\"validationerrorText\">File type not allowed! GIF/JPEG/PNG only!</div>\n"; } if (isset($errors['img_size'])) { echo "\t\t<div class=\"validationerrorText\">File size too large! Maximum size should be " . MAX_SIZE_IN_BYTES . "bytes!</div>\n"; } if (isset($errors['img_error'])) { echo "\t\t<div class=\"validationerrorText\">File upload error occured! Error code: {$_FILES[IMG_FIELD_NAME]['error']}</div>\n"; } if (isset($errors['img_nametoolong'])) { echo "\t\t<div class=\"validationerrorText\">Filename too long! 200 Chars max!</div>\n"; } if (isset($errors['img_fileexists'])) { echo "\t\t<div class=\"validationerrorText\">An image file already exists with that name!</div>\n"; } ?> <br /><input type="submit" name="submit" id="image1" value="Upload image" /> </form> </body> </html> <?php ################################# # # F U N C T I O N S # ################################# /* * Function: make_thumb * * Creates the thumbnail image from the uploaded image * the resize will be done considering the width and * height defined, but without deforming the image * * @param $sourceFile Path anf filename of source image * @param $destFile Path and filename to save thumbnail as * @param $new_w the new width to use * @param $new_h the new height to use */ function make_thumb($sourceFile, $destFile, $new_w=false, $new_h=false) { if ($new_w === false) { $new_w = THUMB_WIDTH; } if ($new_h === false) { $new_h = THUMB_HEIGHT; } // Get image extension $ext = strtolower(getExtension($sourceFile)); // Copy source switch($ext) { case 'jpg': case 'jpeg': $src_img = imagecreatefromjpeg($sourceFile); break; case 'png': $src_img = imagecreatefrompng($sourceFile); break; case 'gif': $src_img = imagecreatefromgif($sourceFile); break; default: return false; } if (!$src_img) { return false; } // Get dimmensions of the source image $old_x = imageSX($src_img); $old_y = imageSY($src_img); // Calculate the new dimmensions for the thumbnail image // 1. calculate the ratio by dividing the old dimmensions with the new ones // 2. if the ratio for the width is higher, the width will remain the one define in WIDTH variable // and the height will be calculated so the image ratio will not change // 3. otherwise we will use the height ratio for the image // as a result, only one of the dimmensions will be from the fixed ones $ratio1 = $old_x / $new_w; $ratio2 = $old_y / $new_h; if ($ratio1 > $ratio2) { $thumb_w = $new_w; $thumb_h = $old_y / $ratio1; } else { $thumb_h = $new_h; $thumb_w = $old_x / $ratio2; } // Create a new image with the new dimmensions $dst_img = ImageCreateTrueColor($thumb_w, $thumb_h); // Resize the big image to the new created one imagecopyresampled($dst_img, $src_img, 0, 0, 0, 0, $thumb_w, $thumb_h, $old_x, $old_y); // Output the created image to the file. Now we will have the thumbnail into the file named by $filename switch($ext) { case 'jpg': case 'jpeg': $result = imagepng($dst_img, $destFile); break; case 'png': $result = imagegif($dst_img, $destFile); break; case 'gif': $result = imagejpeg($dst_img, $destFile); break; default: //should never occur! } if (!$result) { return false; } // Destroy source and destination images imagedestroy($dst_img); imagedestroy($src_img); return true; } /* * Function: getExtension * * Returns the file extension from a given filename/path * * @param $str the filename to get the extension from */ function getExtension($str) { return pathinfo($str, PATHINFO_EXTENSION); } ?>

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  • What is AssetCache and AFCache?

    - by gentmatt
    I'm currently investigating the different locations where the flashplayer in OSX stores its files. The reason is protecting privacy. I've found that Chrome and Firefox both read/write to the following directories: ~/Library/Caches/Adobe/Flash Player/AFCache ~/Library/Caches/Adobe/Flash Player/AssetCache ~/Library/Preferences/Macromedia/Flash Player/#SharedObjects ~/Library/Preferences/Macromedia/Flash Player/macromedia.com/support/flashplayer/sys The last two directories are locations where Firefox stores LSO cookies for long time tracking. You can manually delete them yourself or do this automatically using an extension such as BetterPrivacy for Firefox. However, I have no clue to what the AFCache and AssetCache are for. I assume that you should not delete them as cache generally improves the browsing experience, but I'd really like to know what is stored there? I've been searching the Internet quite a bit now, but there does not seem to be much documentation.

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  • Ruby gem installation error after OSX Yosemite and Xcode 6 installation

    - by Andres Trevino
    I tried installing a gem like I did before installing Yosemite, but now I'm getting an error: /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:in `synchronize': ERROR: Failed to build gem native extension. (Gem::Ext::BuildError) ERROR: Failed to build gem native extension. deadlock; recursive locking This is the command I wrote: sudo gem install mysql2 This is the message it appears in the terminal: Gem files will remain installed in /Library/Ruby/Gems/2.0.0/gems/autotest-fsevent-0.2.9 for inspection. Results logged to /Library/Ruby/Gems/2.0.0/extensions/universal-darwin-14/2.0.0/autotest-fsevent-0.2.9/gem_make.out Gem files will remain installed in /Library/Ruby/Gems/2.0.0/gems/autotest-fsevent-0.2.9 for inspection. Results logged to /Library/Ruby/Gems/2.0.0/extensions/universal-darwin-14/2.0.0/autotest-fsevent-0.2.9/gem_make.out from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:in build_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:198:inblock in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:in each' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:inbuild_extensions' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1436:in block in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/user_interaction.rb:45:inuse_ui' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1434:in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/stub_specification.rb:60:inbuild_extensions' from /Library/Ruby/Site/2.0.0/rubygems/basic_specification.rb:56:in contains_requirable_file?' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:925:inblock in find_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:in each' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:infind' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:in find_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems.rb:185:intry_activate' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:132:in rescue in require' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:144:inrequire' from /Library/Ruby/Site/2.0.0/rubygems.rb:601:in load_yaml' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:328:inload_file' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:197:in initialize' from /Library/Ruby/Site/2.0.0/rubygems.rb:289:innew' from /Library/Ruby/Site/2.0.0/rubygems.rb:289:in configuration' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:63:inrun' from /Library/Ruby/Site/2.0.0/rubygems/ext/ext_conf_builder.rb:38:in block in build' from /System/Library/Frameworks/Ruby.framework/Versions/2.0/usr/lib/ruby/2.0.0/tempfile.rb:324:inopen' from /Library/Ruby/Site/2.0.0/rubygems/ext/ext_conf_builder.rb:17:in build' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:161:inblock (2 levels) in build_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:160:in chdir' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:160:inblock in build_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:in synchronize' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:inbuild_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:198:in block in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:ineach' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1436:inblock in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/user_interaction.rb:45:in use_ui' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1434:inbuild_extensions' from /Library/Ruby/Site/2.0.0/rubygems/stub_specification.rb:60:in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/basic_specification.rb:56:incontains_requirable_file?' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:925:in block in find_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:ineach' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:in find' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:infind_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems.rb:185:in try_activate' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:132:inrescue in require' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:144:in require' from /Library/Ruby/Site/2.0.0/rubygems.rb:601:inload_yaml' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:328:in load_file' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:197:ininitialize' from /Library/Ruby/Site/2.0.0/rubygems/gem_runner.rb:74:in new' from /Library/Ruby/Site/2.0.0/rubygems/gem_runner.rb:74:indo_configuration' from /Library/Ruby/Site/2.0.0/rubygems/gem_runner.rb:39:in run' from /usr/bin/gem:21:in' I am using OSX 10.10 and Xcode 6 Beta. Do any of you guys have any idea as to what to do about this? Thanks in advance

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  • Postfix Submission port issue

    - by RevSpot
    I have setup postfix+mailman on my debian server and i have an issue with postfix submission port. My ISP blocks SMTP on port 25 to prevent *spams and i must to use submission port (587). I have uncomment the following line from master.cf (/etc/postfix/) but nothing happens. submission inet n - - - - smtpd This is my mail logs file when i try to invite a user to mailman list Nov 6 00:35:34 myhostname postfix/qmgr[1763]: C90BF1060D: from=<[email protected]>, size=1743, nrcpt=1 (queue active) Nov 6 00:35:34 myhostname postfix/qmgr[1763]: DF54B10608: from=<[email protected]>, size=488, nrcpt=1 (queue active) Nov 6 00:35:34 myhostname postfix/qmgr[1763]: 80F0D10609: from=<[email protected]>, size=483, nrcpt=1 (queue active) Nov 6 00:35:55 myhostname postfix/smtp[2269]: connect to gmail-smtp-in.l.google.com[173.194.70.27]:25: Connection timed out Nov 6 00:35:55 myhostname postfix/smtp[2270]: connect to gmail-smtp-in.l.google.com[173.194.70.27]:25: Connection timed out Nov 6 00:35:55 myhostname postfix/smtp[2271]: connect to gmail-smtp-in.l.google.com[173.194.70.27]:25: Connection timed out Nov 6 00:36:16 myhostname postfix/smtp[2269]: connect to alt1.gmail-smtp-in.l.google.com[74.125.143.26]:25: Connection timed out Nov 6 00:36:16 myhostname postfix/smtp[2270]: connect to alt1.gmail-smtp-in.l.google.com[74.125.143.26]:25: Connection timed out Nov 6 00:36:16 myhostname postfix/smtp[2271]: connect to alt1.gmail-smtp-in.l.google.com[74.125.143.26]:25: Connection timed out Nov 6 00:36:37 myhostname postfix/smtp[2269]: connect to alt2.gmail-smtp-in.l.google.com[74.125.141.26]:25: Connection timed out Nov 6 00:36:37 myhostname postfix/smtp[2270]: connect to alt2.gmail-smtp-in.l.google.com[74.125.141.26]:25: Connection timed out Nov 6 00:36:37 myhostname4 postfix/smtp[2271]: connect to alt2.gmail-smtp-in.l.google.com[74.125.141.26]:25: Connection timed out Nov 6 00:36:58 myhostname postfix/smtp[2269]: connect to alt3.gmail-smtp-in.l.google.com[173.194.64.26]:25: Connection timed out Nov 6 00:36:58 myhostname postfix/smtp[2270]: connect to alt3.gmail-smtp-in.l.google.com[173.194.64.26]:25: Connection timed out Nov 6 00:36:58 myhostname postfix/smtp[2271]: connect to alt3.gmail-smtp-in.l.google.com[173.194.64.26]:25: Connection timed out Nov 6 00:37:19 myhostname postfix/smtp[2269]: connect to alt4.gmail-smtp-in.l.google.com[74.125.142.26]:25: Connection timed out Nov 6 00:37:19 myhostname postfix/smtp[2270]: connect to alt4.gmail-smtp-in.l.google.com[74.125.142.26]:25: Connection timed out Nov 6 00:37:19 myhostname postfix/smtp[2269]: C90BF1060D: to=<[email protected]>, relay=none, delay=23711, delays=23606/0.03/105/0, dsn=4.4.1, status=deferred (connect to alt4.gmail-smtp-in.l.google.com[74.125.142.26]:25: Connection timed out) Nov 6 00:37:19 myhostname postfix/smtp[2271]: connect to alt4.gmail-smtp-in.l.google.com[74.125.142.26]:25: Connection timed out Nov 6 00:37:19 myhostname postfix/smtp[2270]: DF54B10608: to=<[email protected]>, relay=none, delay=23882, delays=23777/0.03/105/0, dsn=4.4.1, status=deferred (connect to alt4.gmail-smtp-in.l.google.com[74.125.142.26]:25: Connection timed out) Nov 6 00:37:19 myhostname postfix/smtp[2271]: 80F0D10609: to=<[email protected]>, relay=none, delay=23875, delays=23770/0.04/105/0, dsn=4.4.1, status=deferred (connect to alt4.gmail-smtp-in.l.google.com[74.125.142.26]:25: Connection timed out) main.cf smtpd_banner = $myhostname ESMTP $mail_name (Debian/GNU) biff = no append_dot_mydomain = no readme_directory = no smtpd_tls_cert_file=/etc/ssl/certs/ssl-cert-snakeoil.pem smtpd_tls_key_file=/etc/ssl/private/ssl-cert-snakeoil.key smtpd_use_tls=yes smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache myhostname = mail.mydomain.com alias_maps = hash:/etc/aliases alias_database = hash:/etc/aliases myorigin = /etc/mailname mydestination = mail.mydomain.com, localhost.mydomain.com,localhost relayhost = relay_domains = $mydestination, mail.mydomain.com relay_recipient_maps = hash:/var/lib/mailman/data/virtual-mailman transport_maps = hash:/etc/postfix/transport mailman_destination_recipient_limit = 1 mynetworks = 127.0.0.0/8 [::ffff:127.0.0.0]/104 [::1]/128 mailbox_command = procmail -a "$EXTENSION" mailbox_size_limit = 0 recipient_delimiter = + inet_interfaces = all local_recipient_maps = master.cf smtp inet n - - - - smtpd submission inet n - - - - smtpd # -o smtpd_tls_security_level=encrypt # -o smtpd_sasl_auth_enable=yes # -o smtpd_client_restrictions=permit_sasl_authenticated,reject # -o milter_macro_daemon_name=ORIGINATING #smtps inet n - - - - smtpd # -o smtpd_tls_wrappermode=yes # -o smtpd_sasl_auth_enable=yes # -o smtpd_client_restrictions=permit_sasl_authenticated,reject # -o milter_macro_daemon_name=ORIGINATING #628 inet n - - - - qmqpd pickup fifo n - - 60 1 pickup cleanup unix n - - - 0 cleanup qmgr fifo n - n 300 1 qmgr #qmgr fifo n - - 300 1 oqmgr tlsmgr unix - - - 1000? 1 tlsmgr rewrite unix - - - - - trivial-rewrite bounce unix - - - - 0 bounce defer unix - - - - 0 bounce trace unix - - - - 0 bounce verify unix - - - - 1 verify flush unix n - - 1000? 0 flush proxymap unix - - n - - proxymap proxywrite unix - - n - 1 proxymap smtp unix - - - - - smtp # When relaying mail as backup MX, disable fallback_relay to avoid MX loops relay unix - - - - - smtp -o smtp_fallback_relay= # -o smtp_helo_timeout=5 -o smtp_connect_timeout=5 showq unix n - - - - showq error unix - - - - - error retry unix - - - - - error discard unix - - - - - discard local unix - n n - - local virtual unix - n n - - virtual lmtp unix - - - - - lmtp anvil unix - - - - 1 anvil scache unix - - - - 1 scache # # ==================================================================== # # maildrop. See the Postfix MAILDROP_README file for details. # Also specify in main.cf: maildrop_destination_recipient_limit=1 # maildrop unix - n n - - pipe flags=DRhu user=vmail argv=/usr/bin/maildrop -d ${recipient} # # ==================================================================== # # See the Postfix UUCP_README file for configuration details. # uucp unix - n n - - pipe flags=Fqhu user=uucp argv=uux -r -n -z -a$sender - $nexthop!rmail ($recipient) # # Other external delivery methods. # ifmail unix - n n - - pipe flags=F user=ftn argv=/usr/lib/ifmail/ifmail -r $nexthop ($recipient) bsmtp unix - n n - - pipe flags=Fq. user=bsmtp argv=/usr/lib/bsmtp/bsmtp -t$nexthop -f$sender $recipient scalemail-backend unix - n n - 2 pipe flags=R user=scalemail argv=/usr/lib/scalemail/bin/scalemail-store ${nexthop} ${user} ${extension} mailman unix - n n - - pipe flags=FR user=list argv=/usr/lib/mailman/bin/postfix-to-mailman.py ${nexthop} ${user}

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  • Creating WCF Services using Dynamic Languages and DLR

    - by Perpetualcoder
    I was curious how anyone would go about creating WCF based services using a dynamic language like IronPython or IronRuby. These languages do not have the concept of interfaces. How would someone define service contracts? Would we need to rely on static languages for such kind of tasks? I am a big fan of Python in particular and would like to know if this can be done at this point.

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  • Visual Studio 2010 and javascript debugging in external javascript files (embedded and minified).

    - by OKB
    Hi, The asp.net web application I'm working on is written in asp.net 3.5, the web app solution is upgraded from VS 2008 (don't know if that matter). The solution had javascript in the aspx files before I moved the javascript to external files. Now what I have done is to set all the javascript files to be embedded resource (except the jquery.js file) and I want to minify them when building for release by using the MS Ajax Minifier. I want to use the minified javascript files when I'm in the RELEASE mode and when I'm in DEBUG mode I want to use the "normal" versions. My problem now is that I'm unable to debug the javascript code in debug mode. When I set a break point a javascript function, VS is not breaking at all when the function is executed. I have added this entry in my web.config: <system.web> <compilation defaultLanguage="c#" debug="true" /> </system.web> Here how I register the jquery in an aspx-file: <asp:ScriptManagerProxy ID="ScriptManagerProxy1" runat="server"> <Scripts> <asp:ScriptReference Path="~/Javascript/jquery.js"/> </Scripts> </asp:ScriptManagerProxy> External javascript registration in the code-behind: #if DEBUG [assembly: WebResource("braArkivWeb.Javascript.jquery.js", "text/javascript")] [assembly: WebResource(braArkivWeb.ArkivdelSearch.JavaScriptResource, "text/javascript")] #else [assembly: WebResource("braArkivWeb.Javascript.jquery.min.js", "text/javascript")] [assembly: WebResource(braArkivWeb.ArkivdelSearch.JavaScriptMinResource, "text/javascript")] #endif public partial class ArkivdelSearch : Page { public const string JavaScriptResource = "braArkivWeb.ArkivdelSearch.js"; public const string JavaScriptMinResource = "braArkivWeb.ArkivdelSearch.min.js"; protected void Page_Init(object sender, EventArgs e) { InitPageClientScript(); } private void InitPageClientScript() { #if DEBUG this.Page.ClientScript.RegisterClientScriptResource(typeof(ArkivdelSearch), "braArkivWeb.Javascript.jquery.js"); this.Page.ClientScript.RegisterClientScriptResource(typeof(ArkivdelSearch), JavaScriptResource); #else this.Page.ClientScript.RegisterClientScriptResource(typeof(ArkivdelSearch), "braArkivWeb.Javascript.jquery.min.js"); this.Page.ClientScript.RegisterClientScriptResource(typeof(ArkivdelSearch), JavaScriptMinResource); #endif StringBuilder sb = new StringBuilder(); Page.ClientScript.RegisterStartupScript(typeof(ArkivdelSearch), "initArkivdelSearch", sb.ToString(), true); } } In the project file I have added this code to minify the javascripts: <!-- Minify all JavaScript files that were embedded as resources --> <UsingTask TaskName="AjaxMin" AssemblyFile="$(MSBuildProjectDirectory)\..\..\SharedLib\AjaxMinTask.dll" /> <PropertyGroup> <ResGenDependsOn> MinifyJavaScript; $(ResGenDependsOn) </ResGenDependsOn> </PropertyGroup> <Target Name="MinifyJavaScript" Condition=" '$(ConfigurationName)'=='Release' "> <Copy SourceFiles="@(EmbeddedResource)" DestinationFolder="$(IntermediateOutputPath)" Condition="'%(Extension)'=='.js'"> <Output TaskParameter="DestinationFiles" ItemName="EmbeddedJavaScriptResource" /> </Copy> <AjaxMin JsSourceFiles="@(EmbeddedJavaScriptResource)" JsSourceExtensionPattern="\.js$" JsTargetExtension=".js" /> <ItemGroup> <EmbeddedResource Remove="@(EmbeddedResource)" Condition="'%(Extension)'=='.js'" /> <EmbeddedResource Include="@(EmbeddedJavaScriptResource)" /> <FileWrites Include="@(EmbeddedJavaScriptResource)" /> </ItemGroup> </Target> Do you see what I'm doing wrong? Or what I'm missing in order to be able to debug my javascript code? Best Regards, OKB

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  • WCF security via message headers

    - by exalted
    I'm trying to implement "some sort of" server-client & zero-config security for some WCF service. The best (as well as easiest to me) solution that I found on www is the one described at http://www.dotnetjack.com/post/Automate-passing-valuable-information-in-WCF-headers.aspx (client-side) and http://www.dotnetjack.com/post/Processing-custom-WCF-header-values-at-server-side.aspx (corrisponding server-side). Below is my implementation for RequestAuth (descibed in the first link above): using System; using System.Diagnostics; using System.ServiceModel; using System.ServiceModel.Configuration; using System.ServiceModel.Dispatcher; using System.ServiceModel.Description; using System.ServiceModel.Channels; namespace AuthLibrary { /// <summary> /// Ref: http://www.dotnetjack.com/post/Automate-passing-valuable-information-in-WCF-headers.aspx /// </summary> public class RequestAuth : BehaviorExtensionElement, IClientMessageInspector, IEndpointBehavior { [DebuggerBrowsable(DebuggerBrowsableState.Never)] private string headerName = "AuthKey"; [DebuggerBrowsable(DebuggerBrowsableState.Never)] private string headerNamespace = "http://some.url"; public override Type BehaviorType { get { return typeof(RequestAuth); } } protected override object CreateBehavior() { return new RequestAuth(); } #region IClientMessageInspector Members // Keeping in mind that I am SENDING something to the server, // I only need to implement the BeforeSendRequest method public void AfterReceiveReply(ref System.ServiceModel.Channels.Message reply, object correlationState) { throw new NotImplementedException(); } public object BeforeSendRequest(ref System.ServiceModel.Channels.Message request, System.ServiceModel.IClientChannel channel) { MessageHeader<string> header = new MessageHeader<string>(); header.Actor = "Anyone"; header.Content = "TopSecretKey"; //Creating an untyped header to add to the WCF context MessageHeader unTypedHeader = header.GetUntypedHeader(headerName, headerNamespace); //Add the header to the current request request.Headers.Add(unTypedHeader); return null; } #endregion #region IEndpointBehavior Members public void AddBindingParameters(ServiceEndpoint endpoint, System.ServiceModel.Channels.BindingParameterCollection bindingParameters) { throw new NotImplementedException(); } public void ApplyClientBehavior(ServiceEndpoint endpoint, ClientRuntime clientRuntime) { clientRuntime.MessageInspectors.Add(this); } public void ApplyDispatchBehavior(ServiceEndpoint endpoint, EndpointDispatcher endpointDispatcher) { throw new NotImplementedException(); } public void Validate(ServiceEndpoint endpoint) { throw new NotImplementedException(); } #endregion } } So first I put this code in my client WinForms application, but then I had problems signing it, because I had to sign also all third-party references eventhough http://msdn.microsoft.com/en-us/library/h4fa028b(v=VS.80).aspx at section "What Should Not Be Strong-Named" states: In general, you should avoid strong-naming application EXE assemblies. A strongly named application or component cannot reference a weak-named component, so strong-naming an EXE prevents the EXE from referencing weak-named DLLs that are deployed with the application. For this reason, the Visual Studio project system does not strong-name application EXEs. Instead, it strong-names the Application manifest, which internally points to the weak-named application EXE. I expected VS to avoid this problem, but I had no luck there, it complained about all the unsigned references, so I created a separate "WCF Service Library" project inside my solution containing only code above and signed that one. At this point entire solution compiled just okay. And here's my problem: When I fired up "WCF Service Configuration Editor" I was able to add new behavior element extension (say "AuthExtension"), but then when I tried to add that extension to my end point behavior it gives me: Exception has been thrown by the target of an invocation. So I'm stuck here. Any ideas?

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  • Office365 DirSync Active Directory Integration

    - by dean
    I am preparing to deploy Office365 for my organization. We have an on premise Active Directory Domain Controller (Windows Server 2012 R2). We would like to leverage our Active Directory for: automatic user provisioning in Office365, and password synchronization, using the DirSync tool. Our Active Directory Domain is example.pvt. Email is currently Rackspace Exchange and email addresses follow the form [email protected]. Active Directory User Logon Name follows the form firstinitiallastname. My Questions are: What Active Directory Attribute(s) can be use in provisioning the email address in Office365? Is it possible to use the E-mail field in Active Directory to provision the email address in Office365? Will the fact that our Active Directory Domain has a different extension (.pvt vs. .com) cause a problem with our planned provisioning method?

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  • Can't get PXE boot working on WDS + Linux DHCP server

    - by askvictor
    Hi I'm trying to get WDS to PXE boot some laptops. The university is running a (linux) DHCP server for the entire network; we can't run our own. We can (and have) set options in that DHCP server to point to a tftp server and file (pxeboot.n12 on the WDS server we run). The client seems to get the pxeboot.n12 file (judging by the server logs), but then comes back with 'TFTP download failed Pres any key to reboot'. I've tried running a third-party tftp service on the WDS server, and found that the client pulls the first stage (pxeboot.n12) correctly, but then looks for the second stage (bootmgr.exe) in the root of the tftp folder - whereas WDS places it in \boot\x86\ (or \boot\x64). Similarly, it looks for a file called BCD, which doesn't exist (rather there are a few files scattered around with the extension .bcd). I'm confused if the WDS tftp server does some magic returning certain files, or if I haven't configured it correctly. The server is 2008 R2. Cheers, Victor

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  • SUSE 12.1 Apache startup after oci8 installation

    - by DKSan
    I have got a virtual server running opensuse 11.4 with apache, php, oracle instantclient, and oci installed through pecl. The steps it took for me to have it up and running on 11.4 were: # Install instantclient rpm -Uvh oracle-instantclient11.2-basic-11.2.0.2.0.x86_64.rpm rpm -Uvh oracle-instantclient11.2-devel-11.2.0.2.0.x86_64.rpm # Install OCI8 through pecl pecl install oci8 # add oci8 to modules vi /etc/php5/conf.d/oci8.ini extension=oci8.so # add LD_LIBRARY_PATH to apache vi /etc/sysconfig/apache2 # add to bottom of script export LD_LIBRARY_PATH="/usr/lib/oracle/11.2/client64/lib" # restart Apache /etc/init.d/apache2 restart Celebrating the same procedure on a fresh installation of OpenSUSE 12.1 results in apache throwing the following message at startup: PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib64/php5/extensions/oci8.so' - libnnz11.so: cannot open shared object file: No such file or directory in Unknown on line 0 I can't get any explanation, why it is working for 11.4 and in 12.1 it stops working. Can someone please point me in the right direction..

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  • User/browser fingerprinting without cookies

    - by Art
    I'm sure that many of you have heard about this: http://panopticlick.eff.org/ It's a way to form a somewhat unique fingerprint of a web site visitor based on information about their browser, fonts, plugins, etc... Does anyone know of a library (python!?) to do this? I'd like to allow for visitors to vote on a poll without having to have an account...

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  • If record exists in database, UPDATE a single column

    - by Doug
    I have a bulk uploading object in place that is being used to bulk upload roughly 25-40 image files at a time. Each image is about 100-150 kb in size. During the upload, I've created a for each loop that takes the file name of the image (minus the file extension) to write it into a column named "sku". Also, for each file being uploaded, the date is recorded to a column named DateUpdated, as well as some image path data. Here is my c# code: protected void graphicMultiFileButton_Click(object sender, EventArgs e) { //graphicMultiFile is the ID of the bulk uploading object ( provided by Dean Brettle: http://www.brettle.com/neatupload ) if (graphicMultiFile.Files.Length > 0) { foreach (UploadedFile file in graphicMultiFile.Files) { //strip ".jpg" from file name (will be assigned as SKU) string sku = file.FileName.Substring(0, file.FileName.Length - 4); //assign the directory where the images will be stored on the server string directoryPath = Server.MapPath("~/images/graphicsLib/" + file.FileName); //ensure that if image existes on server that it will get overwritten next time it's uploaded: file.MoveTo(directoryPath, MoveToOptions.Overwrite); //current sql that inserts a record to the db SqlCommand comm; SqlConnection conn; string connectionString = ConfigurationManager.ConnectionStrings["DataConnect"].ConnectionString; conn = new SqlConnection(connectionString); comm = new SqlCommand("INSERT INTO GraphicsLibrary (sku, imagePath, DateUpdated) VALUES (@sku, @imagePath, @DateUpdated)", conn); comm.Parameters.Add("@sku", System.Data.SqlDbType.VarChar, 50); comm.Parameters["@sku"].Value = sku; comm.Parameters.Add("@imagePath", System.Data.SqlDbType.VarChar, 300); comm.Parameters["@imagePath"].Value = "images/graphicsLib/" + file.FileName; comm.Parameters.Add("@DateUpdated", System.Data.SqlDbType.DateTime); comm.Parameters["@DateUpdated"].Value = DateTime.Now; conn.Open(); comm.ExecuteNonQuery(); conn.Close(); } } } After images are uploaded, managers will go back and re-upload images that have previously been uploaded. This is because these product images are always being revised and improved. For each new/improved image, the file name and extension will remain the same - so that when image 321-54321.jpg was first uploaded to the server, the new/improved version of that image will still have the image file name as 321-54321.jpg. I can't say for sure if the file sizes will remain in the 100-150KB range. I'll assume that the image file size will grow eventually. When images get uploaded (again), there of course will be an existing record in the database for that image. What is the best way to: Check the database for the existing record (stored procedure or SqlDataReader or create a DataSet ...?) Then if record exists, simply UPDATE that record so that the DateUpdated column gets today's date. If no record exists, do the INSERT of the record as normal. Things to consider: If the record exists, we'll let the actual image be uploaded. It will simply overwrite the existing image so that the new version gets displayed on the web. We're using SQL Server 2000 on hosted environment (DiscountAsp). I'm programming in C#. The uploading process will be used by about 2 managers a few times a month (each) - which to me is not a allot of usage. Although I'm a jr. developer, I'm guessing that a stored procedure would be the way to go. Just seems more efficient - to do this record check away from the for each loop... but not sure. I'd need extra help writing a sproc, since I don't have too much experience with them. Thank everyone...

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