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  • In an AVL tree, at what condition the balancing is to be done? proper code in c languge

    - by bachchan
    Binary search follows Divide and Conquer method where as linear Search doesn't follw.The time complexity of Binary Search in O(log n) but incase of linear search the time complexity is O(n). Thats way Binary search is having bettr prior than linear search. But it is true when the list of items is large incase of smaller list linear is best(i.e.- it is only when the Best Case concern)

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  • How to copy one Stream to a byte array with the smallest C# code?

    - by estourodepilha.com
    Until now I am counting 12 LoCs. Could you make it smaller? using (Stream fileStream = File.OpenRead(fileName)) { using (BinaryReader binaryReader = new BinaryReader(fileStream)) { using (MemoryStream memoryStream = new MemoryStream()) { byte[] buffer = new byte[256]; int count; int totalBytes = 0; while ((count = binaryReader.Read(buffer, 0, 256)) > 0) { memoryStream.Write(buffer, 0, count); totalBytes += count; } memoryStream.Position = 0; byte[] transparentPng = new byte[totalBytes]; memoryStream.Read(transparentPng, 0, totalBytes); } } }

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  • Writing the code iby dividing it into more files.

    - by srikanth rongali
    My problem is, I need a background image, a sprite(with animation) on left edge, another sprite(with animation) at other edge, a number count animation 1-2-3 at middle. I got all these when I wrote all in same file.(like [self addChild:label], [self addChild:sprite].., But in this it needs touch enables for both sprites separately, and touchDisabled to the remaining screen. So thought of writing in different files. But now it is not working. I kept one sprite, background image, numbercount in one file and another spritr in other file. Either I am getting the second sprite or the (sprite+background+numberCount) is displayed. This is my problem. plz give me solution. Thank You

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  • This code is working properly in Dev C++ .But on Linux platform it is giving problem with the moveme

    - by srinija
    #include<stdio.h> #include<GL/glut.h> #include<stdlib.h> GLfloat v[3][24]={{100.0,300.0,350.0,50.0,100.0,120.0,120.0,100.0,260.0,280.0, 280.0,260.0,140.0,160.0,160.0,140.0,180.0,200.0,200.0,180.0, 220.0,240.0,240.0,220.0},{100.0,100.0,200.0,200.0,160.0, 160.0,180.0,180.0,160.0,160.0,180.0,180.0,160.0,160.0,180.0, 180.0,160.0,160.0,180.0,180.0,160.0,160.0,180.0,180.0}, {1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0, 1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0}}; GLfloat v1[3][16]={{50.0,350.0,350.0,50.0,100.0,300.0,300.0,100.0,125.0,175.0, 175.0,125.0,225.0,275.0,275.0,225.0},{200.0,200.0,210.0, 210.0,210.0,210.0,240.0,240.0,240.0,240.0,310.0,310.0,240.0, 240.0,310.0,310.0},{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0, 1.0,1.0,1.0,1.0,1.0,1.0}}; GLfloat colors[4][3]={{0.0,0.0,1.0},{0.9961,0.9961,0.65625},{1.0,0.0,1.0}, {1.0,.0,1.0}}; static float q,w,e; static float fq,fw,fe; static GLfloat wa=0,wb=0,wc=0,ba,bb,bc; int flag; void myinit(void) { glClearColor(0.506,.7,1,0.0); glPointSize(2.0); glLoadIdentity(); glOrtho(0.0,499.0,0.0,499.0,-300.0,300.0); } void draw_top_boxes(GLint i,GLint j) { glColor3f(1.0,0.0,0.0); glBegin(GL_POLYGON); glColor3fv(colors[j]); // to draw the boat glVertex2f(v1[0][i+0],v1[1][i+0]); glColor3fv(colors[j+1]); glVertex2f(v1[0][i+1],v1[1][i+1]); glColor3fv(colors[j+2]); glVertex2f(v1[0][i+2],v1[1][i+2]); glColor3fv(colors[j+3]); glVertex2f(v1[0][i+3],v1[1][i+3]); glEnd(); } void draw_polygon(GLint i) { glBegin(GL_POLYGON); // to draw the boat glColor3f(0.0,0.0,0.0); glColor3fv(colors[0]); glVertex2f(v[0][i+0],v[1][i+0]); glColor3fv(colors[1]); glVertex2f(v[0][i+1],v[1][i+1]); glColor3fv(colors[2]); glVertex2f(v[0][i+2],v[1][i+2]); glColor3fv(colors[3]); glVertex2f(v[0][i+3],v[1][i+3]); glEnd(); } void draw_boat() { draw_polygon(0); draw_polygon(4); draw_polygon(8); draw_polygon(12); draw_polygon(16); draw_polygon(20); draw_top_boxes(0,0); draw_top_boxes(4,0); draw_top_boxes(8,0); draw_top_boxes(12,0); glFlush(); glPopMatrix(); glPopMatrix(); } void draw_water() { GLfloat i; GLfloat x=0,y=103,j=0; GLfloat k; glPushMatrix(); glTranslatef(wa,wb,wc); glPushMatrix(); glColor3f(0,0,1); for(k=y;k>0;k-=6) { for(i=1;i<30;i++) { glBegin(GL_LINES); glVertex2f(j,k); glVertex2f(j+10,k); glEnd(); j=j+20; } j=0; } glPopMatrix(); glPopMatrix(); } void draw_fishes() { glPushMatrix(); glTranslatef(fq,12.0,fe); glPushMatrix(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(100,80); glVertex2f(100,60); glVertex2f(85,70); glEnd(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(100,70); glVertex2f(110,75); glVertex2f(110,65); glEnd(); glColor3f(0,0,0); glBegin(GL_POINTS); glVertex2f(90,71); glEnd(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(200,80); glVertex2f(200,60); glVertex2f(185,70); glEnd(); glColor3f(.99609375,0.2578125,0.2578125); glBegin(GL_TRIANGLES); glVertex2f(200,70); glVertex2f(210,75); glVertex2f(210,65); glEnd(); glColor3f(0,0,0); glBegin(GL_POINTS); glVertex2f(190,71); glEnd(); glPopMatrix(); glPopMatrix(); glFlush(); } void draw_cloud() { GLfloat m=100,n=400,o=10; for(int i=0;i<7;i++) { glPushMatrix(); glColor3f(1.0,1.0,1.0); if(i==1) glTranslated(125,415,10); else if(i==3||i==5) glTranslated(m,n+5,o); else glTranslated(m,n,o); glutSolidSphere(20.0,5000,150); glPopMatrix(); m+=10; } } void draw_square() { glColor3f(0,0.5,0.996); glBegin(GL_POLYGON); glVertex2f(0,0); glVertex2f(1000,0); glVertex2f(0,300); glVertex2f(1000,300); glEnd(); glFlush(); } void draw_brotate() { glPushMatrix(); glColor3f(0.96,0.5,0.25); //to draw body of the bird glTranslated(300,400,10); glScalef(3,1,1); glutSolidSphere(6,50000,15); glPopMatrix(); glPushMatrix(); glTranslated(323,400,10); glutSolidSphere(5,50000,15); glPopMatrix(); glColor3f(0,0,0); glBegin(GL_POINTS); glVertex2f(325,401); glEnd(); glColor3f(0.96,0.5,0.25); //to draw wings glBegin(GL_LINES); glVertex2f(294,394); glVertex2f(286,389); glEnd(); glBegin(GL_LINES); glVertex2f(286,389); glVertex2f(295,391); glEnd(); glBegin(GL_LINES); glVertex2f(295,391); glVertex2f(285,385); glEnd(); glBegin(GL_LINES); glVertex2f(285,385); glVertex2f(309,395); glEnd(); glBegin(GL_LINES); glVertex2f(294,406); glVertex2f(286,411); glEnd(); glBegin(GL_LINES); glVertex2f(286,411); glVertex2f(295,409); glEnd(); glBegin(GL_LINES); glVertex2f(295,409); glVertex2f(285,415); glEnd(); glBegin(GL_LINES); glVertex2f(285,415); glVertex2f(309,406); glEnd(); glColor3f(0.96,0.5,0.25); } void draw_bird() { GLfloat x=200,y=400,z=10; draw_brotate(); glBegin(GL_LINES); //draw legs of the bird glVertex2f(285,402); glVertex2f(275,402); glEnd(); glBegin(GL_LINES); glVertex2f(285,398); glVertex2f(275,398); glEnd(); glBegin(GL_LINES); glVertex2f(275,402); glVertex2f(270,405); glEnd(); glBegin(GL_LINES); glVertex2f(275,402); glVertex2f(270,398); glEnd(); glBegin(GL_LINES); glVertex2f(275,398); glVertex2f(273,400); glEnd(); glBegin(GL_LINES); glVertex2f(275,398); glVertex2f(270,395); glEnd(); glBegin(GL_LINES); glVertex2f(323,405); glVertex2f(323,407); glEnd(); glPushMatrix(); glTranslatef(323,409,10); glutSolidSphere(2,200,20); glPopMatrix(); glBegin(GL_TRIANGLES); glVertex2f(328,400); glVertex2f(331,397); glVertex2f(327,398.5); glEnd(); glFlush(); } void drawstars() { glColor3f(1.0,1.0,1.0); glBegin(GL_POINTS); glVertex3f(300.0,400.0,10.0); glVertex3f(200,400.0,10.0); glVertex3f(150,450.0,10.0); glVertex3f(100,470.0,10.0); glVertex3f(50,450.0,10.0); glVertex3f(50,350.0,10.0); glVertex3f(90,365.0,10.0); glVertex3f(350,450.0,10.0); glVertex3f(275,470.0,10.0); glVertex3f(280,430.0,10.0); glVertex3f(250,400.0,10.0); glVertex3f(450,450.0,10.0); glVertex3f(430,430.0,10.0); glVertex3f(430,470.0,10.0); glVertex3f(300,450.0,10.0); glVertex3f(265,380.0,10.0); glVertex3f(235,450.0,10.0); glEnd(); } void draw_all() { glClear(GL_COLOR_BUFFER_BIT); if(flag==0) { glDisable(GL_LIGHTING); //immp one draw_square(); draw_cloud(); glClearColor(0.506,.7,1,0.0); glTranslatef(q,w,e); glPushMatrix(); glColor3f(1.0,0.0,0.0); draw_boat(); draw_fishes(); glPushMatrix(); glColor3f(1.0,1.0,0.0); glTranslated(400,400,10); glutSolidSphere(20.0,5000,150); glPopMatrix(); } if(flag==1) { glDisable(GL_LIGHTING); //imp one draw_square(); draw_cloud(); glClearColor(0.9960,0.7070,0.3164,0.0); glTranslatef(q,w,e); glPushMatrix(); glColor3f(1.0,0.0,0.0); draw_boat(); draw_fishes(); glPushMatrix(); glColor3f(1.0,1.0,0.0); glTranslated(400,400,10); glutSolidSphere(20.0,500,100); glPopMatrix(); } if(flag==2) { // just try and change values in these arrays, specially the position array drawstars(); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); // GLfloat emission[]={0.1,0.1,0.1,0.0}; GLfloat diffuse[] = { 0.40, 0.40,0.40, 1.0 }; GLfloat ambiance[] = { 0.5, 0.5,0.5, 1.0 }; GLfloat specular[] = { 1.3, 1.3,.3, 1.0 }; GLfloat intensity[]={500.0}; GLfloat position[] = { 10,30,-30,1.0 }; glLightfv (GL_LIGHT0, GL_POSITION, position); glLightfv (GL_LIGHT0, GL_DIFFUSE,diffuse); glLightfv (GL_LIGHT0, GL_AMBIENT,ambiance); glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER,GL_TRUE); glLightfv (GL_LIGHT0, GL_SPECULAR,specular); glLightfv (GL_LIGHT0, GL_INTENSITY,intensity); glColor3f(0,0.5,0.996); glBegin(GL_POLYGON); glVertex2f(0,0); glVertex2f(1000,0); glVertex2f(0,150); glVertex2f(1000,150); glEnd(); glTranslatef(q,w,e); glPushMatrix(); glColor3f(1.0,0.0,0.0); draw_boat(); draw_fishes(); glDisable(GL_LIGHTING); glDisable(GL_LIGHT0); draw_cloud(); glClearColor(0.0,0.0,0.0,0.0); glPushMatrix(); glColor3f(1.0,1.0,1.0); glTranslated(400,400,10); glutSolidSphere(20.0,500,100); glPopMatrix(); glColor3f(1.0,1.0,1.0); glBegin(GL_POINTS); glVertex3f(300.0,400.0,10.0); glEnd(); } glPushMatrix(); glTranslatef(ba,bb,bc); glPushMatrix(); draw_bird(); glPopMatrix(); glPopMatrix(); GLfloat i; glPushMatrix(); GLfloat x=0,y=100,j=0; int k; //draw_water(); q+=25; fq-=3.5; if(q>=440.0) //470 q=-390.0; //400 if(fq<=-300) //500 fq=400.0; //400 wa-=1; if(wa<=(-20)) wa=-0.5; ba+=6; if(ba>=500) ba=-400; glFlush(); glutSwapBuffers(); } void display(void) { draw_all(); } void color_menu(int id) { switch(id) { case 1: flag=0;break; case 2: flag=1;break; case 3: flag=2;break; case 4: exit(0); break; } glutPostRedisplay(); } void main_menu(int id) { switch(id) { case 1: break; case 2:exit(0);break; glutPostRedisplay(); } } int main(int argc,char **argv) { int sub_menu; glutInit(&argc,argv); glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE); glutInitWindowSize(1000,1000); glutInitWindowPosition(0,0); glutCreateWindow("Ship"); sub_menu=glutCreateMenu(color_menu); glutAddMenuEntry("Morning",1); glutAddMenuEntry("Evening",2); glutAddMenuEntry("Night",3); glutAddMenuEntry("Quit",4); glutCreateMenu(main_menu); glutAddSubMenu("View",sub_menu); glutAddMenuEntry("Quit",2); glutAttachMenu(GLUT_RIGHT_BUTTON); glutDisplayFunc(display); glutIdleFunc(display); myinit(); glutMainLoop(); glFlush(); }

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  • Returning a 1x1 .gif as a response in Rails

    - by Avishai
    Hi, I'm building a Rails app that does conversion tracking on outside sites. I'd like to allow users to paste an image tag in their conversion pages (like AdWords), and whenever that image is requested, a conversion registers in my app. respond_to do |format| if @conversion.save flash[:notice] = 'Conversion was successfully created.' format.html { redirect_to(@conversion) } format.xml { render :xml => @conversion, :status => :created, :location => @conversion } format.js { render :json => @conversion, :status => :created } format.gif { head :status => :ok } else format.html { render :action => "new" } format.xml { render :xml => @conversion.errors, :status => :unprocessable_entity } end end This way, the browser gets a non-existent .gif image. Is there a better way to do this?

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  • LINQ - if condition

    - by ile
    In code, the commented part is what I need to solve... Is there a way to write such query in LINQ? I need this because I will need sorting based on Status. var result = ( from contact in db.Contacts join user in db.Users on contact.CreatedByUserID equals user.UserID join deal in db.Deals on contact.ContactID equals deal.ContactID into deals orderby contact.ContactID descending select new ContactListView { ContactID = contact.ContactID, FirstName = contact.FirstName, LastName = contact.LastName, Email = contact.Email, Deals = deals.Count(), EstValue = deals.Sum(e => e.EstValue), SalesAgent = user.FirstName + " " + user.LastName, Tasks = 7, // This is critical part if(Deals == 0) Status = "Prospect"; else Status = "Client"; // End of critical part... }) .OrderBy(filterQuery.OrderBy + " " + filterQuery.OrderType) .Where(filterQuery.Status);

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  • How to understand the functional programming code for converting IP string to a number?

    - by zfz
    In a python discusion, I saw a way to convert IP string to a integer in functional progamming way. Here is the Link . The function is implemented in a single line. def ipnumber(ip): return reduce(lambda sum, chunk: sum <<8 | chunk, map(int, ip.split("."))) However, I have few ideas of funcional programming. Could anybody explain the function in detail? I've some knowledg of "map" and "reduce". But I don't konw what "|" and "chunk" mean here? Thanks.

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  • How can I change column fore color in DataGridview as per condition?

    - by Ashish
    hi, i have one table like employee and one of its row is 'status' if status value is 'approve' then i want to show that row in green color and else i want to show it in red color. i have tried following but not working if (e.Row.RowType == DataControlRowType.Header) { string status = DataBinder.Eval(e.Row.DataItem, "IsApprove").ToString(); if (status == "pending") { e.Row.ForeColor = System.Drawing.Color.Red; // Change the row's Text color } } ALSO THIS ONE private void gvleavedetail_cellformatting(object sender, datagridviewcellformattingeventargs e) { // if the column is the artist column, check the // value. if (this.gvleavedetail.columns[e.columnindex].name == "artist") { if (e.value != null) { // check for the string "pink" in the cell. string stringvalue = (string)e.value; stringvalue = stringvalue.tolower(); if (stringvalue == "high") { e.cellstyle.backcolor = color.pink; } } } But in this case i'm getting error for datagridviewcellformattingeventargs I'm using VS2010

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  • im writing this code so the user would enter his/her name and followed by his/her marks to get the a

    - by WM
    What if the user wanted to enter his/her grades in the following way: Will 23, 34, 45, 45 how would i get rid of the commas public class StudentAverage { public static void main(String[] args) { int markSum = 0; double average = 0; Scanner input1 = new Scanner(System.in); System.out.print("Enter student record : "); String name = input1.next(); Scanner input2 = new Scanner(input1.nextLine()); int countTotal = 0; while (input2.hasNextInt()) { countTotal++; markSum += input2.nextInt(); } average = markSum / countTotal; // to calculate the total average System.out.print( name + " " + average ); } }

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  • Is it stable to change I/O direction on microcontroller repeatedly?

    - by SS
    I'm new to microcontroller programming and I have interfaced my microcontroller board to another device that provides a status based on the command send to it but, this status is provided on the same I/O pin that is used to provide data. So basically, I have an 8-bit data line that is used as an output from the microcontroller, but for certain commands I get a status back on one of the data lines if I choose to read it. So I would be required to change the direction of this one line to read the status thus converting this line as an ouput to an input and then back to an output. Is this acceptable programming or will this changing of the I/O pin this frequently cause instability? Thanks.

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  • How to code which CheckBoxMenuItem is selected in Java?

    - by waterfallrain
    I am trying to add a method which takes the menu selection and passes it to a variable. In this case I would like to take "7" and insert that into the year variable if that is what is selected from teh checkboxmenu. So far have search the internet and sun site with no clear example on how to differentiate the menu items. Any suggestions would be appreciated thanks. cbMenuItem = new JCheckBoxMenuItem("7 year"); cbMenuItem.setMnemonic(KeyEvent.VK_H); cbMenuItem.addItemListener(this); menu.add(cbMenuItem); cbMenuItem = new JCheckBoxMenuItem("15 year"); cbMenuItem.setMnemonic(KeyEvent.VK_S); cbMenuItem.addItemListener(this); menu.add(cbMenuItem);

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  • How to retain a row which is foreign key in another table and remove other duplicate rows?

    - by Mithril
    I have two table: A: id code 1 A1 2 A1 3 B1 4 B1 5 C1 6 C1 ===================== B: id Aid 1 1 2 4 (B doesn't contain the Aid which link to code C1) Let me explain the overall flow: I want to make each row in table A have different code(by delete duplicate),and I want to retain the Aid which I can find in table B.If Aid which not be saved in table B,I retain the id bigger one. so I can not just do something as below: DELETE FROM A WHERE id NOT IN (SELECT MAX(id) FROM A GROUP BY code, ) I can get each duplicate_code_groups by below sql statement: SELECT code FROM A GROUP BY code HAVING COUNT(*) > 1 Is there some code in sql like for (var ids in duplicate_code_groups){ for (var id in ids) { if (id in B){ return id } } return max(ids) } and put the return id into a idtable?? I just don't know how to write such code in sql. then I can do DELETE FROM A WHERE id NOT IN idtable

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  • When does code bloat start having a noticeable effect on performance?

    - by Kyle
    I am looking to make a hefty shift towards templates in one of my OpenGL projects, mainly for fun and the learning experience. I plan on watching the size of the executable carefully as I do this, to see just how much of the notorious bloat happens. Currently, the size of my Release build is around 580 KB when I favor speed and 440 KB when I favor size. Yes, it's a tiny project, and in fact even if my executable bloats 10 x its size, it's still going to be 5 MB or so, which hardly seems large by today's standards... or is it? This brings me to my question. Is speed proportional to size, or are there leaps and plateaus at certain thresholds, thresholds which I should be aiming to stay below? (And if so, what are the thresholds specifically?)

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  • Can Eclipse not hard-code ECLIPSE_HOME when exporting build.xml?

    - by stevex
    I have an Eclipse project that I'm attempting to set up to build both with Eclipse and externally with Ant. It seems like a good way to do this is to have Eclipse generate a build.xml file that I can then use with ant. I'd like to set it up so the build.xml can be regenerated from Eclipse whenever the need arises, which means no hand-editing the build.xml file. But Eclipse writes one entry in there that has a hard-coded path to a directory on my computer, which makes it unsuitable for checking in to a source repository. Specifically it's this entry that's the trouble: <property name="ECLIPSE_HOME" value="D:/Eclipse/Eclipse Galileo (3.5) SR1"/> Is there some way to have Eclipse not output this line, or to make it a relative reference or something that makes sense to check in?

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  • How to use the IN operator in linq

    - by Hallaghan
    I'm querying a view and filtering the results with a column named status. I'd like to query it so I can search for rows with different status, by using the IN operator as I'd do in SQL. As so: SELECT * FROM VIEW WHERE Status in ('....', '.....') How can I achieve this?

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  • computed column with aggregate function

    - by Kindson
    I have seven columns in my table: hours, weight, status, total_hours, total_weight and percentage total_weight = weight where status = 'X' total_hours = hours where status = 'X' percentage = total_hours/sum(weight) sum(weight) is an aggregate function I would like to specify formula to generate the three computed columns. What do i do?

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