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  • How to store a function in a member of class? (Using function as callback)

    - by Dane
    I want to store a function as a class member and call it inside the class? Pretty much like a callback function. My class draw a document but every document must drawn differently. So I want to assign a function (written outside of the class) into one of the members of the class and then call it when I want to draw the document. This function mostly is responsible for transforming objects according to each specific document. Here is my class: class CDocument { public: CDocument(); ~CDocument(); void *TransFunc(); } void Transform() { } int main() CDocument* Doc = new CDocument(); Doc->TransFunc = Transform(); } I know that this is probably simple question, but I couldn't find the answer by googling or searching SO.

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  • Found a good tool for jQuery Coding &ndash; jQueryPad

    - by Shaun
    Just found a good (looks like) tool for jQuery coding and debugging from the appinn.com (Chinese) named jQueryPad by Paul Stovell. With it we don’t need to switch between the visual studio and the browser when coding and debugging. There’s only one main screen where we can type the HTML and jQuery code and just press F5 to see the result in the bottom frame. .NET Frameworks 3.5 is required.   Hope this helps. Shaun   All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Referencing external javascript vs. hosting my own copy

    - by Mr. Jefferson
    Say I have a web app that uses jQuery. Is it better practice to host the necessary javascript files on my own servers along with my website files, or to reference them on jQuery's CDN (example: http://code.jquery.com/jquery-1.7.1.min.js)? I can see pros for both sides: If it's on my servers, that's one less external dependency; if jQuery went down or changed their hosting structure or something like that, then my app breaks. But I feel like that won't happen often; there must be lots of small-time sites doing this, and the jQuery team will want to avoid breaking them. If it's on my servers, that's one less external reference that someone could call a security issue If it's referenced externally, then I don't have to worry about the bandwidth to serve the files (though I know it's not that much). If it's referenced externally and I'm deploying this web site to lots of servers that need to have their own copies of all the files, then it's one less file I have to remember to copy/update.

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  • JQuery Checkbox with Textbox Validation

    - by Volrath
    I am using Jorn's validation plugin. I have a a group of checkboxes beside a group of textboxes. The textboxes are disabled by default and will enable when the matching checkbox is checked. At least 1 checkbox has to be checked which is not a problem. However, when I check more than 2 checkboxes only 1 textbox validates. The form still submits even when the second checkbox is empty. $count = 0; while($row = mysql_fetch_array($rs)) { ?> <tr> <td> <label> <input type="checkbox" name="tDays[]" id="tDays<?php echo $count; ?>" value="<?php echo $row['promoDayID'];?>" onClick="enableTxt();" <?php if((isset($arrTDays) && in_array_THours($row['promoDayID'], $arrTDays)) || (!empty($arrSelectedTHours) && in_array_THours($row['promoDayID'], $arrSelectedTHours))) { echo "checked='checked'"; }?> validate="required:true" /> <?php echo $row['promoDay'];?>: </label> </td> <td align="right"> <input type="textbox" size="45" style="font-size:12px" name="tHours[]" id="tHours<?php echo $count; ?>" <?php if(isset($arrTDays) && in_array_THours($row['promoDayID'], $arrTDays)) { echo "value='" .getHours($row['promoDayID'], $arrTDays) ."'"; } elseif (!empty($arrSelectedTHours) && in_array_THours($row['promoDayID'], $arrSelectedTHours)) { echo "value='" .getHours($row['promoDayID'], $arrSelectedTHours). "'"; } else { echo "value='' disabled='disabled'"; }?> class="required" /> <label for="tHours[]" class="error" id="tHourserror<?php echo $count; ?>">Please enter the Trading Hour.</label> </td> </tr> <?php $count++; }//while ?> This is done using javascript: function enableTxt() { for (i = 0; i <= 7; i++) { if (document.getElementById("tDays" + i) != null && document.getElementById("tDays" + i).checked == true) { document.getElementById('tHours' + i).disabled = false; document.getElementById('tHourserror' + i).style.visibility = "visible"; } else if (document.getElementById("tDays" + i) != null) { document.getElementById('tHours' + i).disabled = "disabled"; document.getElementById('tHours' + i).value = ""; document.getElementById('tHourserror' + i).style.visibility = "hidden"; } } } Please kindly advise in detail as to how this problem can be solved. I am fairly weak in JQuery.

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  • Call Webservice using Javascript

    - by ajithperuva
    I am trying to call a webservice using javascript.But it shows an error like selectSingleNode() is not a method.I am trying it in mozilla firefox.Which is perfectly working in explorer when i change XMLHttpRequest to ActiveXObject.here i am adding my source code which i am tried in firefox. // Web Service functionality // Global vars var xmlDoc = null; var _serviceCallback = null; // Calls web service, web service url and parms, and callback function or null must be provided. // Callback function receives a true or false based on success of call to host function callWebService(url, callback) { _serviceCallback = callback; if(xmlDoc == null) { // xmlDoc = new XMLHttpRequest(); xmlDoc = new XMLHttpRequest(); } xmlDoc.onreadystatechange = stateChange; //callback for readystate xmlDoc.async = true; //do background processing //xmlDoc.load(url); xmlDoc.open('GET', url); xmlDoc.send(); //var doc= xmlDoc.responseXML; } // Updates readystate by callback function stateChange() { if (xmlDoc.readyState == 4) { var err = xmlDoc.parseError; var result = false; var nd; if(err.errorCode == 0) { nd = xmlDoc.selectSingleNode("//envelope/date_time"); if(nd.text != "") result = true; } // perform callback if provided if(_serviceCallback != null) _serviceCallback(result, nd == null ? "" : nd.text); } } // Callback supplied to XMLHttpRequest call function callbackTest(result, data) { obj = document.getElementById("txtOuput"); if(result) obj.value = "Success " + data; else obj.value = "Web Service Call Failed"; } Please help me...Already which kill my 8 more hours...

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  • Verify an event was raised by mocked object

    - by joblot
    In my unit test how can I verify that an event is raised by the mocked object. I have a View(UI) -- ViewModel -- DataProvider -- ServiceProxy. ServiceProxy makes async call to serivce operation. When async operation is complete a method on DataProvider is called (callback method is passed as a method parameter). The callback method then raise and event which ViewModel is listening to. For ViewModel test I mock DataProvider and verify that handler exists for event raised by DataProvider. When testing DataProvider I mock ServiceProxy, but how can I test that callback method is called and event is raised. I am using RhinoMock 3.5 and AAA syntax Thanks -- DataProvider -- public partial class DataProvider { public event EventHandler<EntityEventArgs<ProductDefinition>> GetProductDefinitionCompleted; public void GetProductDefinition() { var service = IoC.Resolve<IServiceProxy>(); service.GetProductDefinitionAsync(GetProductDefinitionAsyncCallback); } private void GetProductDefinitionAsyncCallback(ProductDefinition productDefinition, ServiceError error) { OnGetProductDefinitionCompleted(this, new EntityEventArgs<ProductDefinition>(productDefinition, error)); } protected void OnGetProductDefinitionCompleted(object sender, EntityEventArgs<ProductDefinition> e) { if (GetProductDefinitionCompleted != null) GetProductDefinitionCompleted(sender, e); } } -- ServiceProxy -- public class ServiceProxy : ClientBase<IService>, IServiceProxy { public void GetProductDefinitionAsync(Action<ProductDefinition, ServiceError> callback) { Channel.BeginGetProductDefinition(EndGetProductDefinition, callback); } private void EndGetProductDefinition(IAsyncResult result) { Action<ProductDefinition, ServiceError> callback = result.AsyncState as Action<ProductDefinition, ServiceError>; ServiceError error; ProductDefinition results = Channel.EndGetProductDefinition(out error, result); if (callback != null) callback(results, error); } }

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  • Generic callbacks

    - by bobobobo
    Extends So, I'm trying to learn template metaprogramming better and I figure this is a good exercise for it. I'm trying to write code that can callback a function with any number of arguments I like passed to it. // First function to call int add( int x, int y ) ; // Second function to call double square( double x ) ; // Third func to call void go() ; The callback creation code should look like: // Write a callback object that // will be executed after 42ms for "add" Callback<int, int, int> c1 ; c1.func = add ; c1.args.push_back( 2 ); // these are the 2 args c1.args.push_back( 5 ); // to pass to the "add" function // when it is called Callback<double, double> c2 ; c2.func = square ; c2.args.push_back( 52.2 ) ; What I'm thinking is, using template metaprogramming I want to be able to declare callbacks like, write a struct like this (please keep in mind this is VERY PSEUDOcode) <TEMPLATING ACTION <<ANY NUMBER OF TYPES GO HERE>> > struct Callback { double execTime ; // when to execute TYPE1 (*func)( TYPE2 a, TYPE3 b ) ; void* argList ; // a stored list of arguments // to plug in when it is time to call __func__ } ; So for when called with Callback<int, int, int> c1 ; You would automatically get constructed for you by < HARDCORE TEMPLATING ACTION > a struct like struct Callback { double execTime ; // when to execute int (*func)( int a, int b ) ; void* argList ; // this would still be void*, // but I somehow need to remember // the types of the args.. } ; Any pointers in the right direction to get started on writing this?

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  • Webkit browser jQuery transformations/transitions not working with jSplitSlider

    - by user3689793
    I am helping to build a site and i'm having an issue with the functionality of an add-in called jsplitslider when running it in chrome. Right now, when I navigate between the slides, the div's get stuck on top of each other and never clear the webkit transformations/animations: <div class="sl-content-slice" style="transition: all 800ms ease-in-out; -webkit-transition: all 800ms ease-in-out;"> I think the problem is due to timing of the functions, but I can't seem to figure out where I would need to add a setTimeout(). I only think this because I exhausted a lot of the other options like display: inline-block, notransitions css, etc. I'm desperate to figure out how to make this work in chrome. It works in FF and IE(surprisingly enough). I'm not great at webcoding, so any help will be appreciated! The code on the site isn't minimized. Here is the jQuery where I think the problem lies: var cssStyle = config.orientation === 'horizontal' ? { marginTop : -this.size.height / 2 } : { marginLeft : -this.size.width / 2 }, // default slide's slices style resetStyle = { 'transform' : 'translate(0%,0%) rotate(0deg) scale(1)', opacity : 1 }, // slice1 style slice1Style = config.orientation === 'horizontal' ? { 'transform' : 'translateY(-' + this.options.translateFactor + '%) rotate(' + config.slice1angle + 'deg) scale(' + config.slice1scale + ')' } : { 'transform' : 'translateX(-' + this.options.translateFactor + '%) rotate(' + config.slice1angle + 'deg) scale(' + config.slice1scale + ')' }, // slice2 style slice2Style = config.orientation === 'horizontal' ? { 'transform' : 'translateY(' + this.options.translateFactor + '%) rotate(' + config.slice2angle + 'deg) scale(' + config.slice2scale + ')' } : { 'transform' : 'translateX(' + this.options.translateFactor + '%) rotate(' + config.slice2angle + 'deg) scale(' + config.slice2scale + ')' }; if( this.options.optOpacity ) { slice1Style.opacity = 0; slice2Style.opacity = 0; } // we are adding the classes sl-trans-elems and sl-trans-back-elems to the slide that is either coming "next" // or going "prev" according to the direction. // the idea is to make it more interesting by giving some animations to the respective slide's elements //( dir === 'next' ) ? $nextSlide.addClass( 'sl-trans-elems' ) : $currentSlide.addClass( 'sl-trans-back-elems' ); $currentSlide.removeClass( 'sl-trans-elems' ); var transitionProp = { 'transition' : 'all ' + this.options.speed + 'ms ease-in-out' }; // add the 2 slices and animate them $movingSlide.css( 'z-index', this.slidesCount ) .find( 'div.sl-content-wrapper' ) .wrap( $( '<div class="sl-content-slice" />' ).css( transitionProp ) ) .parent() .cond( dir === 'prev', function() { var slice = this; this.css( slice1Style ); setTimeout( function() { slice.css( resetStyle ); }, 150 ); }, function() { var slice = this; setTimeout( function() { slice.css( slice1Style ); }, 150 ); } ) .clone() .appendTo( $movingSlide ) .cond( dir === 'prev', function() { var slice = this; this.css( slice2Style ); setTimeout( function() { $currentSlide.addClass( 'sl-trans-back-elems' ); if( self.support ) { slice.css( resetStyle ).on( self.transEndEventName, function() { self._onEndNavigate( slice, $currentSlide, dir ); } ); } else { self._onEndNavigate( slice, $currentSlide, dir ); } }, 150 ); }, function() { var slice = this; setTimeout( function() { $nextSlide.addClass( 'sl-trans-elems' ); if( self.support ) { slice.css( slice2Style ).on( self.transEndEventName, function() { self._onEndNavigate( slice, $currentSlide, dir ); } ); } else { self._onEndNavigate( slice, $currentSlide, dir ); } }, 150 ); } ) .find( 'div.sl-content-wrapper' ) .css( cssStyle ); $nextSlide.show(); }, _validateValues : function( config ) { // OK, so we are restricting the angles and scale values here. // This is to avoid the slices wrong sides to be shown. // you can adjust these values as you wish but make sure you also ajust the // paddings of the slides and also the options.translateFactor value and scale data attrs if( config.slice1angle > this.options.maxAngle || config.slice1angle < -this.options.maxAngle ) { config.slice1angle = this.options.maxAngle; } if( config.slice2angle > this.options.maxAngle || config.slice2angle < -this.options.maxAngle ) { config.slice2angle = this.options.maxAngle; } if( config.slice1scale > this.options.maxScale || config.slice1scale <= 0 ) { config.slice1scale = this.options.maxScale; } if( config.slice2scale > this.options.maxScale || config.slice2scale <= 0 ) { config.slice2scale = this.options.maxScale; } if( config.orientation !== 'vertical' && config.orientation !== 'horizontal' ) { config.orientation = 'horizontal' } }, _onEndNavigate : function( $slice, $oldSlide, dir ) { // reset previous slide's style after next slide is shown var $slide = $slice.parent(), removeClasses = 'sl-trans-elems sl-trans-back-elems'; // remove second slide's slice $slice.remove(); // unwrap.. $slide.css( 'z-index', 10 ) .find( 'div.sl-content-wrapper' ) .unwrap(); // hide previous current slide $oldSlide.hide().removeClass( removeClasses ); $slide.removeClass( removeClasses ); // now we can navigate again.. this.isAnimating = false; this.options.onAfterChange( $slide, this.current ); }, Sorry if I missed any conventions when posting, this is my first S.O. post. Thanks in advance for any help.

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  • How to call shared_ptr<boost::signal> from a vector in a loop?

    - by BTR
    I've got a working callback system that uses boost::signal. I'm extending it into a more flexible and efficient callback manager which uses a vector of shared_ptr's to my signals. I've been able to successfully create and add callbacks to the list, but I'm unclear as to how to actually execute the signals. ... // Signal aliases typedef boost::signal<void (float *, int32_t)> Callback; typedef std::shared_ptr<Callback> CallbackRef; // The callback list std::vector<CallbackRef> mCallbacks; // Adds a callback to the list template<typename T> void addCallback(void (T::* callbackFunction)(float * data, int32_t size), T * callbackObject) { CallbackRef mCallback = CallbackRef(new Callback()); mCallback->connect(boost::function<void (float *, int32_t)>(boost::bind(callbackFunction, callbackObject, _1, _2))); mCallbacks.push_back(mCallback); } // Pass the float array and its size to the callbacks void execute(float * data, int32_t size) { // Iterate through the callback list for (vector<CallbackRef>::iterator i = mCallbacks.begin(); i != mCallbacks.end(); ++i) { // What do I do here? // (* i)(data, size); // <-- Dereferencing doesn't work } } ... All of this code works. I'm just not sure how to run the call from within a shared_ptr from with a vector. Any help would be neat-o. Thanks, in advance.

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  • GKTank example is not working.

    - by david
    Hello, I'm trying to get the GKTank example working with 2 iPhones. Both have bluetooth enabled. I start the app on both devices and tap the screen. The Peer Picker comes up and the devices find each other. If I select one device in the list it says "Waiting for {other iPhone}..." forever. On the {other iPhone} the waiting phone gets grayed out. If I select the device to connect to from both devices at the same time both go into waiting state forever... The debug log says this if I select the other iPhone on the debugged device: 2010-05-30 23:20:24.331 GKTank[2433:4e03] handleEvents started (2) 2010-05-30 23:20:25.269 GKTank[2433:4e03] ~ DNSServiceRegister callback: Ref=135f70, Flags=2, ErrorType=0 name=00oRWv-0A..David’s iPhone regtype=_gktank._udp. domain=local. 2010-05-30 23:20:25.375 GKTank[2433:4e03] ~ DNSServiceBrowse callback: Ref=134f30, Flags=2, IFIndex=8 (name=[en2]), ErrorType=0 name=00oRWv-0A..David’s iPhone regtype=_gktank._udp. domain=local. 2010-05-30 23:20:30.691 GKTank[2433:4e03] ~ DNSServiceBrowse callback: Ref=134f30, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 name=00K83eS0A..iPhone von Tamara regtype=_gktank._udp. domain=local. 2010-05-30 23:20:30.855 GKTank[2433:4e03] ~ DNSServiceQueryRecord callback: Ref=13a320, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 fullname=00k83es0a..iphone\032von\032tamara._gktank._udp.local. rrtype=16 rrclass=1 rdlen=18 ttl=7200 2010-05-30 23:20:30.872 GKTank[2433:4e03] ** peer 480260628: oldbusy=0, newbusy=0 2010-05-30 23:20:35.215 GKTank[2433:207] ** Stop resolving? potentially previous resolves 2010-05-30 23:20:35.226 GKTank[2433:207] **** BEGIN RESOLVE: 480260628 and it stays that way. On the second iPhone the device is listed as not available and grayed out. If I select each other at the same time it says this: 2010-05-30 23:24:31.416 GKTank[2442:4e03] handleEvents started (2) 2010-05-30 23:24:32.321 GKTank[2442:4e03] ~ DNSServiceRegister callback: Ref=135120, Flags=2, ErrorType=0 name=006JiAZ0A..David’s iPhone regtype=_gktank._udp. domain=local. 2010-05-30 23:24:32.419 GKTank[2442:4e03] ~ DNSServiceBrowse callback: Ref=134f30, Flags=2, IFIndex=8 (name=[en2]), ErrorType=0 name=006JiAZ0A..David’s iPhone regtype=_gktank._udp. domain=local. 2010-05-30 23:24:57.156 GKTank[2442:4e03] ~ DNSServiceBrowse callback: Ref=134f30, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 name=004_n6C0A..iPhone von Tamara regtype=_gktank._udp. domain=local. 2010-05-30 23:24:57.308 GKTank[2442:4e03] ~ DNSServiceQueryRecord callback: Ref=13a320, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 fullname=004_n6c0a..iphone\032von\032tamara._gktank._udp.local. rrtype=16 rrclass=1 rdlen=18 ttl=7200 2010-05-30 23:24:57.314 GKTank[2442:4e03] ** peer 203104196: oldbusy=0, newbusy=0 2010-05-30 23:25:02.383 GKTank[2442:207] ** Stop resolving? potentially previous resolves 2010-05-30 23:25:02.425 GKTank[2442:207] **** BEGIN RESOLVE: 203104196 2010-05-30 23:25:13.562 GKTank[2442:4e03] ~ DNSServiceQueryRecord callback: Ref=13a320, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 fullname=004_n6c0a..iphone\032von\032tamara._gktank._udp.local. rrtype=16 rrclass=1 rdlen=18 ttl=7200 2010-05-30 23:25:13.569 GKTank[2442:4e03] ** peer 203104196: oldbusy=0, newbusy=1 2010-05-30 23:25:33.660 GKTank[2442:4e03] ~ DNSServiceBrowse callback: Ref=134f30, Flags=0, IFIndex=-3 (name=[]), ErrorType=0 name=004_n6C0A..iPhone von Tamara regtype=_gktank._udp. domain=local. 2010-05-30 23:25:33.671 GKTank[2442:4e03] Peer [203104196] removed? (0). 2010-05-30 23:25:33.683 GKTank[2442:4e03] GKPeer[139f10] 203104196 service count old=1 new=0 2010-05-30 23:25:37.786 GKTank[2442:4e03] ~ DNSServiceBrowse callback: Ref=134f30, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 name=004_n6C0A..iPhone von Tamara regtype=_gktank._udp. domain=local. 2010-05-30 23:25:37.816 GKTank[2442:4e03] GKPeer[139f10] 203104196 service count old=0 new=1 ... and waits forever. Does anybody know whats wrong with this sample??

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  • How to use delegate to perform callback between caller and web service helper class?

    - by codemonkie
    I have 2 classes A and B, where they belongs to the same namespace but resides in seperate files namely a.cs and b.cs, where class B essentially is a helper wrapping a web service call as follow: public class A { public A() // constructor { protected static B b = new B(); } private void processResult1(string result) { // come here when result is successful } private void processResult2(string result) { // come here when result is failed } static void main() { b.DoJobHelper(...); } } public class B { private com.nowhere.somewebservice ws; public B() { this.ws = new com.nowhere.somewebservice(); ws.JobCompleted += new JobCompletedEventHandler(OnCompleted); } void OnCompleted(object sender, JobCompletedEventArgs e) { string s = e.Result; Guid taskID = (Guid)e.UserState; switch (s) { case "Success": // Call processResult1(); break; case "Failed": // Call processResult2(); break; default: break; } } public void DoJobHelper() { Object userState = Guid.NewGuid(); ws.DoJob(..., userState); } } (1) I have seen texts on the net on using delegates for callbacks but failed to apply that to my case. All I want to do is to call the appropriate processResult() method upon OnCompleted() event, but dunno how to and where to declare the delegate: public delegate void CallBack(string s); (2) There is a sender object passed in to OnCompleted() but never used, did I miss anything there? Or how can I make good use of sender? Any helps appreciated.

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  • [C#] How to use delegate to perform callback between caller and web service helper class?

    - by codemonkie
    I have 2 classes A and B, where they belongs to the same namespace but resides in seperate files namely a.cs and b.cs, where class B essentially is a helper wrapping a web service call as follow: public class A { public A() // constructor { protected static B b = new B(); } private void processResult1(string result) { // come here when result is successful } private void processResult2(string result) { // come here when result is failed } static void main() { b.DoJobHelper(...); } } public class B { private com.nowhere.somewebservice ws; public B() { this.ws = new com.nowhere.somewebservice(); ws.JobCompleted += new JobCompletedEventHandler(OnCompleted); } void OnCompleted(object sender, JobCompletedEventArgs e) { string s; Guid taskID = (Guid)e.UserState; switch (s) { case "Success": // Call processResult1(); break; case "Failed": // Call processResult2(); break; default: break; } } public void DoJobHelper() { Object userState = Guid.NewGuid(); ws.DoJob(..., userState); } } (1) I have seen texts on the net on using delegates for callbacks but failed to apply that to my case. All I want to do is to call the appropriate processResult() method upon OnCompleted() event, but dunno how to and where to declare the delegate: public delegate void CallBack(string s); (2) There is a sender object passed in to OnCompleted() but never used, did I miss anything there? Or how can I make good use of sender? Any helps appreciated.

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  • How do I reset a form in an ajax callback?

    - by B.Gordon
    I am sending a form using simple ajax and returning the results in a div above the form. The problem is that after the form is submitted and validated, I display a thank you and want to reset the form so they don't just press the submit button again... Can't seem to find the right code to do this... <form id="myForm" target="sendemail.php" method="post"> <div id="results"></div> <input type="text" name="value1"> <input type="text" name="value2"> <input type="submit" name="submit"> </form> So, my sendemail.php validation errors and success messages appear in #results without problems. But... when I try to send back a javascript form reset command, it does not work. Naturally I cannot see it in the source code since it is an AJAX callback so I don't know if that is the issue or if I am just using the wrong syntax. echo "<p>Thank you. Your message has been accepted for delivery.</p>"; echo "<script type=\"text/javascript\">setTimeout('document.getElementById('myForm').reset();',1000);</script>"; Any ideas gurus?

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  • Matlab GUI - How to get the previous value entered from a callback function?

    - by Graham
    Hi, I know that this is probably a simple problem but I am new to Matlab GUI's and basically want to get the old value which used to be stored in the text box to replace the value which has just been entered. E.g. Text box contains a valid string, User enters invalid string, Callback func, validates input and realises new input is an error and reverts to the old previous value. How should this be implemented or done? Atm I am just using the get and set property values. Below is some sample code: function sampledist_Callback(hObject, eventdata, handles) % hObject handle to sampledist (see GCBO) % eventdata reserved - to be defined in a future version of MATLAB % handles structure with handles and user data (see GUIDATA) % Hints: get(hObject,'String') returns contents of sampledist as text % str2double(get(hObject,'String')) returns contents of sampledist as a double input = str2double(get(hObject,'String')); if(input < 0 || input > 500) errordlg('Sampled Dist. must be > 0 and < 500','Sample Dist - Input Error'); set(handles.sampledist,'String',['10']); %<--- I would like this value 10 to be the previous entry! guidata(hObject,handles); else set(handles.sampledist,'String',['',input]); guidata(hObject,handles); end

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  • Is there a Symfony callback at the termination of a session?

    - by Rob Wilkerson
    I have an application that is authenticating against an external server in a filter. In that filter, I'm trying to set a couple of session attributes on the user by using Symfony's setAttribute() method: $this->getContext()->getUser()->setAttribute( 'myAttribute', 'myValue' ); What I'm finding is that, if I dump $_SESSION immediately after setting the attribute. On the other hand, if I call getAttribute( 'myAttribute' ), I get back exactly what I put in. All along, I've assumed that reading/writing to user attributes was synonymous with reading/writing to the session, but that seems to be an incorrect assumption. Is there a timing issue? I'm not getting any non-object errors, so it seems that the user is fully initialized. Where is the disconnect here? Thanks. UPDATE The reason this was happening is because I had some code in myUser::shutdown() that cleared out a bunch of stuff. Because myUser is loosely equivalent to $_SESSION (at least with respect to attributes), I assumed that the shutdown() method would be called at the end of each session. It's not. It seems to get called at the close of each request which is why my attributes never seemed to get set. Now, though, I'm left wondering whether there's a session closing callback. Anyone know?

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  • How to show useful error messages from a database error callback in Phonegap?

    - by Magnus Smith
    Using Phonegap you can set a function to be called back if the whole database transaction or the individual SQL statement errors. I'd like to know how to get more information about the error. I have one generic error-handling function, and lots of different SELECTs or INSERTs that may trigger it. How can I tell which one was at fault? It is not always obvious from the error message. My code so far is... function get_rows(tx) { tx.executeSql("SELECT * FROM Blah", [], lovely_success, statement_error); } function add_row(tx) { tx.executeSql("INSERT INTO Blah (1, 2, 3)", [], carry_on, statement_error); } function statement_error(tx, error) { alert(error.code + ' / ' + error.message); } From various examples I see the error callback will be passed a transaction object and an error object. I read that .code can have the following values: UNKNOWN_ERR = 0 DATABASE_ERR = 1 VERSION_ERR = 2 TOO_LARGE_ERR = 3 QUOTA_ERR = 4 SYNTAX_ERR = 5 CONSTRAINT_ERR = 6 TIMEOUT_ERR = 7 Are there any other properties/methods of the error object? What are the properties/methods of the transaction object at this point? I can't seem to find a good online reference for this. Certainly not on the Phonegap website!

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • How to know the source of certain TCP traffic on AIX

    - by A.Rashad
    We have two AIX boxes, one for production system and another for testing. both systems are running ATM machine switches, where the ATM device is connected via TCP socket. we had an issue on production system where the machine would power off or get disconnected but the netstat -na | grep <IP of machine > would still mention that the socket is up when simulated that case on the UAT environment, the problem did not happen, where the socket would terminate in 3 to 5 minutes. when sniffed on the traffic between the machine and ATM we found that no traffic takes place on production while there is some sort of heartbeat on UAT. but it is not initiated by the application. $>tcpdump | grep -v "10.2.2.71" | grep -v "HSRP" | grep "10.3.1.30" tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on en6, link-type 1, capture size 96 bytes 09:08:13.323421 IP server073.afs3-callback > 10.3.1.30.impera: . 278204201:278204202(1) ack 3307884029 win 164 09:08:13.335334 IP 10.3.1.30.impera > server073.afs3-callback: . ack 1 win 64180 09:08:23.425771 IP 10.3.1.30.impera > server073.afs3-callback: . 1:2(1) ack 1 win 64180 09:08:23.425789 IP server073.afs3-callback > 10.3.1.30.impera: . ack 2 win 65535 09:09:13.628985 IP server073.afs3-callback > 10.3.1.30.impera: . 0:1(1) ack 1 win 164 09:09:13.633900 IP 10.3.1.30.impera > server073.afs3-callback: . ack 1 win 64180 09:09:23.373634 IP 10.3.1.30.impera > server073.afs3-callback: . 1:2(1) ack 1 win 64180 09:09:23.373647 IP server073.afs3-callback > 10.3.1.30.impera: . ack 2 win 65535 while on production, that traffic is not there. we want to know where this traffic is initiated from to implement on production to sense disconnection our comms parameters are: tcp_keepcnt = 2 tcp_keepidle = 100 tcp_keepinit = 150 tcp_keepintvl = 150 tcp_finwait2 = 1200 can anyone help? Editing Question: One point I missed because I was rushing to a meeting. the difference between the Production and UAT in setup is that in Production we have an application called F5 working as load balancer between the ATMs and the AIX box, while it is a direct connection through MPLS in case of UAT. note: we had one MPLS and one GPRS connected ATMs on UAT, and both connections terminated when unplugged in about 4 minutes Edit 2 the no -o tcp_timewait command returns 1 in both Production and UAT

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  • How to know the source of certain TCP traffic on AIX

    - by A.Rashad
    We have two AIX boxes, one for production system and another for testing. both systems are running ATM machine switches, where the ATM device is connected via TCP socket. we had an issue on production system where the machine would power off or get disconnected but the netstat -na | grep <IP of machine > would still mention that the socket is up when simulated that case on the UAT environment, the problem did not happen, where the socket would terminate in 3 to 5 minutes. when sniffed on the traffic between the machine and ATM we found that no traffic takes place on production while there is some sort of heartbeat on UAT. but it is not initiated by the application. $>tcpdump | grep -v "10.2.2.71" | grep -v "HSRP" | grep "10.3.1.30" tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on en6, link-type 1, capture size 96 bytes 09:08:13.323421 IP server073.afs3-callback > 10.3.1.30.impera: . 278204201:278204202(1) ack 3307884029 win 164 09:08:13.335334 IP 10.3.1.30.impera > server073.afs3-callback: . ack 1 win 64180 09:08:23.425771 IP 10.3.1.30.impera > server073.afs3-callback: . 1:2(1) ack 1 win 64180 09:08:23.425789 IP server073.afs3-callback > 10.3.1.30.impera: . ack 2 win 65535 09:09:13.628985 IP server073.afs3-callback > 10.3.1.30.impera: . 0:1(1) ack 1 win 164 09:09:13.633900 IP 10.3.1.30.impera > server073.afs3-callback: . ack 1 win 64180 09:09:23.373634 IP 10.3.1.30.impera > server073.afs3-callback: . 1:2(1) ack 1 win 64180 09:09:23.373647 IP server073.afs3-callback > 10.3.1.30.impera: . ack 2 win 65535 while on production, that traffic is not there. we want to know where this traffic is initiated from to implement on production to sense disconnection our comms parameters are: tcp_keepcnt = 2 tcp_keepidle = 100 tcp_keepinit = 150 tcp_keepintvl = 150 tcp_finwait2 = 1200 can anyone help?

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  • Why is better to use external JavaScript or libraries ; and is it prefered to use jquery meaning more security?

    - by shareef
    I read this article Unobtrusive JavaScript with jQuery and I noticed these points in the slide page 11 some companies strip JavaScript at the firewall some run the NoScript Firefox extension to protect themselves from common XSS and CSRF attacks many mobile devices ignore JavaScript entirely screen readers do execute JavaScript but accessibility issues mean you may not want them to I did not understand the fourth point. What does it mean? I need your comment and responses on these points. Is not using JavaScript and switching to libraries like jQuery worth it? UPDATE 1 : whats the meaning of Unobtrusive JavaScript with jQuery ? and yes it does not say we should use libraries but we should have them on external files for that reason i asked my question.

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  • Why does @PostConstruct callback fire every time even though bean is @ViewScoped? JSF

    - by Nitesh Panchal
    Hello, I am using datatable on page and using binding attribute to bind it to my backing bean. This is my code :- <?xml version='1.0' encoding='UTF-8' ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:h="http://java.sun.com/jsf/html" xmlns:p="http://primefaces.prime.com.tr/ui"> <h:head> <title>Facelet Title</title> </h:head> <h:body> <h:form prependId="false"> <h:dataTable var="item" value="#{testBean.stringCollection}" binding="#{testBean.dataTable}"> <h:column> <h:outputText value="#{item}"/> </h:column> <h:column> <h:commandButton value="Click" actionListener="#{testBean.action}"/> </h:column> </h:dataTable> </h:form> </h:body> </html> This is my bean :- package managedBeans; import java.io.Serializable; import java.util.ArrayList; import java.util.List; import javax.annotation.PostConstruct; import javax.faces.bean.ManagedBean; import javax.faces.bean.ViewScoped; import javax.faces.component.html.HtmlDataTable; @ManagedBean(name="testBean") @ViewScoped public class testBean implements Serializable { private List<String> stringCollection; public List<String> getStringCollection() { return stringCollection; } public void setStringCollection(List<String> stringCollection) { this.stringCollection = stringCollection; } private HtmlDataTable dataTable; public HtmlDataTable getDataTable() { return dataTable; } public void setDataTable(HtmlDataTable dataTable) { this.dataTable = dataTable; } @PostConstruct public void init(){ System.out.println("Post Construct fired!!"); stringCollection = new ArrayList<String>(); stringCollection.add("a"); stringCollection.add("b"); stringCollection.add("c"); } public void action(){ System.out.println("Clicked!!"); } } Please tell me why is the @PostConstruct firing each and every time i click on button? It should fire only once as long as i am on same page beacause my bean is @ViewScoped. Further, if i remove the binding attribute then everything works fine and @PostConstruct callback fires only once. Then why every time when i use binding attribute? I need binding attribute and want to perform initialisation tasks like fetching data from webservice, etc only once. What should i do? Where should i write my initialisation task?

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  • MVC Partial View to Call Display Pop-up window using jquery

    - by Gavin campbell
    Hi I have a index page the renders objects from my database as a treeview, each item has a link href="/MessageGroupType/Edit/1002 that makes an Ajax call to display a partial view in a DIV. Within the partial view there is a delete button which calls my controller to delete the item. However, i do a check to make sure the item can be deleted, if the item cant be deleted then i wish a pop-up to appear back on the edit form telling the user they cant delete this record. In my Edit partial view i have the following code " type="text/javascript" $(function() { $("#dialog").dialog(); }); <% if (Boolean.Parse(ViewData["DisplayWindow"].ToString())){% This Mesage group Type Cannot be deleted as is linked to other message group Types <% }% So my main questions are Can i make a reference to a javascript script within my Partial View (i dont want my master page to be called on the partial view) When i dynamically load the partial view data into my DIV - can i then after calling my controller insert another DIV into the first DIV. I am i doing this the wrong way - so any pointers is appreciated Cheers

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  • Best way to escape characters before jquery post ASP.NET MVC

    - by Darcy
    Hello, I am semi-new to ASP.NET MVC. I am building an app that is used internally for my company. The scenario is this: There are two Html.Listbox's. One has all database information, and the other is initally empty. The user would add items from the database listbox to the empty listbox. Every time the user adds a command, I call a js function that calls an ActionResult "AddCommand" in my EditController. In the controller, the selected items that are added are saved to another database table. Here is the code (this gets called every time an item is added): function Add(listbox) { ... //skipping initializing code for berevity var url = "/Edit/AddCommand/" + cmd; $.post(url); } So the problem occurs when the 'cmd' is an item that has a '/', ':', '%', '?', etc (some kind of special character) So what I'm wondering is, what's the best way to escape these characters? Right now I'm checking the database's listbox item's text, and rebuilding the string, then in the Controller, I'm taking that built string and turning it back into its original state. So for example, if the item they are adding is 'Cats/Dogs', I am posting 'Cats[SLASH]Dogs' to the controller, and in the controller changing it back to 'Cats/Dogs'. Obviously this is a horrible hack, so I must be missing something. Any help would be greatly appreciated.

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  • Calling WebMethods / WebService using jquery is blocking

    - by Sir Psycho
    Hi, I'm generating a file on the server which takes some time. For this, I have a hidden iframe which I then set the .src attribute to an aspx file i.e iframe.src = "/downloadFile.aspx" While this is taking place, I'd like to have a call to a web service return the progress. To do this, I thought I could use window.setInterval or window.setTimeout but Javascript seems to be blocked as soon as I set the iframe src attribute. Does anyone know how to get around this or perhaps try a different approach? I have also tried handlers, but the request never gets to the server so I'm assuming is a browser/javascript issue.

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