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  • maintaining a growing, diverse codebase with continuous integration

    - by Nate
    I am in need of some help with philosophy and design of a continuous integration setup. Our current CI setup uses buildbot. When I started out designing it, I inherited (well, not strictly, as I was involved in its design a year earlier) a bespoke CI builder that was tailored to run the entire build at once, overnight. After a while, we decided that this was insufficient, and started exploring different CI frameworks, eventually choosing buildbot. One of my goals in transitioning to buildbot (besides getting to enjoy all the whiz-bang extras) was to overcome some of the inadequacies of our bespoke nightly builder. Humor me for a moment, and let me explain what I have inherited. The codebase for my company is almost 150 unique c++ Windows applications, each of which has dependencies on one or more of a dozen internal libraries (and many on 3rd party libraries as well). Some of these libraries are interdependent, and have depending applications that (while they have nothing to do with each other) have to be built with the same build of that library. Half of these applications and libraries are considered "legacy" and unportable, and must be built with several distinct configurations of the IBM compiler (for which I have written unique subclasses of Compile), and the other half are built with visual studio. The code for each compiler is stored in two separate Visual SourceSafe repositories (which I am simply handling using a bunch of ShellCommands, as there is no support for VSS). Our original nightly builder simply took down the source for everything, and built stuff in a certain order. There was no way to build only a single application, or pick a revision, or to group things. It would launched virtual machines to build a number of the applications. It wasn't very robust, it wasn't distributable. It wasn't terribly extensible. I wanted to be able to overcame all of these limitations in buildbot. The way I did this originally was to create entries for each of the applications we wanted to build (all 150ish of them), then create triggered schedulers that could build various applications as groups, and then subsume those groups under an overall nightly build scheduler. These could run on dedicated slaves (no more virtual machine chicanery), and if I wanted I could simply add new slaves. Now, if we want to do a full build out of schedule, it's one click, but we can also build just one application should we so desire. There are four weaknesses of this approach, however. One is our source tree's complex web of dependencies. In order to simplify config maintenace, all builders are generated from a large dictionary. The dependencies are retrieved and built in a not-terribly robust fashion (namely, keying off of certain things in my build-target dictionary). The second is that each build has between 15 and 21 build steps, which is hard to browse and look at in the web interface, and since there are around 150 columns, takes forever to load (think from 30 seconds to multiple minutes). Thirdly, we no longer have autodiscovery of build targets (although, as much as one of my coworkers harps on me about this, I don't see what it got us in the first place). Finally, aformentioned coworker likes to constantly bring up the fact that we can no longer perform a full build on our local machine (though I never saw what that got us, either, considering that it took three times as long as the distributed build; I think he is just paranoically phobic of ever breaking the build). Now, moving to new development, we are starting to use g++ and subversion (not porting the old repository, mind you - just for the new stuff). Also, we are starting to do more unit testing ("more" might give the wrong picture... it's more like any), and integration testing (using python). I'm having a hard time figuring out how to fit these into my existing configuration. So, where have I gone wrong philosophically here? How can I best proceed forward (with buildbot - it's the only piece of the puzzle I have license to work on) so that my configuration is actually maintainable? How do I address some of my design's weaknesses? What really works in terms of CI strategies for large, (possibly over-)complex codebases?

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  • How do I get my Lexmark x4650 printer working?

    - by Fallen Dohingy
    I think that my printer stopped working with the switch to gnome 3 or unity. Yes I have tried 32 and 64 bit os's. Here is the driver In order to actually install the driver, you need to extract it and then open up terminal and type sudo and then a space. Then drag the script into the terminal window. Here is what it said in the diver install window: Extracting file: printdriver.te Extracting file: lexmark-08z-series-driver-1.0-1.i386.deb Extracting file: launcher.c Extracting file: launcherfallendohingy@Ubuntu-Inspiron-15R:~$ sudo '/home/fallendohingy/Downloads/lexmark-08z-series-driver-1.0-1.i386.deb.sh' [sudo] password for fallendohingy: Verifying archive integrity... All good. Uncompressing nixstaller.............................................................. Collecting info for this system... Operating system: linux CPU Arch: x86_64 Warning: No installer for "x86_64" found, defaulting to x86... TRACKING IDENT = 170209 cpu speed = 2394 MHz ram size = 3762.69921875 MB hd avail = 74348 MB (gtk:17645): GdkPixbuf-WARNING **: Cannot open pixbuf loader module file '/usr/lib/i386-linux-gnu/gdk-pixbuf-2.0/2.10.0/loaders.cache': No such file or directory (gtk:17645): GdkPixbuf-WARNING **: Cannot open pixbuf loader module file '/usr/lib/i386-linux-gnu/gdk-pixbuf-2.0/2.10.0/loaders.cache': No such file or directory (gtk:17645): GdkPixbuf-WARNING **: Cannot open pixbuf loader module file '/usr/lib/i386-linux-gnu/gdk-pixbuf-2.0/2.10.0/loaders.cache': No such file or directory (gtk:17645): GdkPixbuf-WARNING **: Cannot open pixbuf loader module file '/usr/lib/i386-linux-gnu/gdk-pixbuf-2.0/2.10.0/loaders.cache': No such file or directory /usr/lib/gio/modules/libgvfsdbus.so: wrong ELF class: ELFCLASS64 Failed to load module: /usr/lib/gio/modules/libgvfsdbus.so Extracting file: lsbrowser Extracting file: lsusbdevice Using dpkg installation ============================= Execute: dpkg -i --force-architecture lexmark-08z-series-driver-1.0-1.i386.deb > /tmp/selfgz17540/pkg/files/dpkg_msgs ============================= ============================= Execute: rm lexmark-08z-series-driver-1.0-1.i386.deb ============================= ============================= Execute: /sbin/udevadm control --reload-rules ============================= Successfully installed the .deb Lexmark drivers.

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  • iPhone: "there was a problem downloading this podcast"

    - by brianegge
    I have several podcasts which work perfectly fine in iTunes, but when I attempt to download additional episodes on the iPhone I get the message "there was a problem downloading this podcast" once the download completes. All I can find points to my iPhone not having enough disk space. The settings tells me I have 1GB available. I've also tried deleting some content and receive the same message. Originally, I thought this might be due to the RSS feed indicating a different file size than the media file, but I manually verified its correct. A podcast which I can always reproduce this problem has the following feed: http://www.podquiz.com/rss.php I can reproduce the problem on both WiFi and 3G.

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  • Why am I not getting text into /var/log/messages?

    - by dafydd
    Good Morning, Today, I went to look at a backup RHEL5 server that doesn't usually need to get looked at very often. I found that /var/log/messages existed, but had a size of zero. Similarly, messages.1, messages.2, messages.3, and messages.4 are also all empty. /var/log/messages has its correct permissions. (755) Reboot - No help. rm -f /var/log/messages* and service syslog restart - No help. What am I missing?

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  • Calculate the Intersection of Two Volumes

    - by igrad
    If you've ever played The Swapper, you'll have a good idea of what I'm asking about. I need to check for, and isolate, areas of a rectangle that may intersect with either a circle or another rectangle. These selected areas will receive special properties, and the areas will be non-static, since the intersecting shapes themselves will also be dynamic. My first thought was to use raycasting detection, though I've only seen that in use with circles, or even ellipses. I'm curious if there's a method of using raycasting with a more rectangular approach, or if there's a totally different method already in use to accomplish this task. I would like something more exact than checking in large chunks, and since I'm using SDL2 with a logical renderer size of 1920x1080, checking if each pixel is intersecting is out of the question, as it would slow things down past a playable speed. I already have a multi-shape collision function-template in place, and I could use that, though it only checks if sides or corners are intersecting; it does not compute the overlapping area, or even find the circle's secant line, though I can't imagine it would be overly complex to implement. TL;DR: I need to find and isolate areas of a rectangle that may intersect with a circle or another rectangle without checking every single pixel on-screen.

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  • SQL Query for Determining SharePoint ACL Sizes

    - by Damon Armstrong
    When a SharePoint Access Control List (ACL) size exceeds more than 64kb for a particular URL, the contents under that URL become unsearchable due to limitations in the SharePoint search engine.  The error most often seen is The Parameter is Incorrect which really helps to pinpoint the problem (its difficult to convey extreme sarcasm here, please note that it is intended).  Exceeding this limit is not unheard of – it can happen when users brute force security into working by continually overriding inherited permissions and assigning user-level access to securable objects. Once you have this issue, determining where you need to focus to fix the problem can be difficult.  Fortunately, there is a query that you can run on a content database that can help identify the issue: SELECT [SiteId],      MIN([ScopeUrl]) AS URL,      SUM(DATALENGTH([Acl]))/1024 as AclSizeKB,      COUNT(*) AS AclEntries FROM [Perms] (NOLOCK) GROUP BY siteid ORDER BY AclSizeKB DESC This query results in a list of ACL sizes and entry counts on a site-by-site basis.  You can also remove grouping to see a more granular breakdown: SELECT [ScopeUrl] AS URL,       SUM(DATALENGTH([Acl]))/1024 as AclSizeKB,      COUNT(*) AS AclEntries FROM [Perms] (NOLOCK) GROUP BY ScopeUrl ORDER BY AclSizeKB DESC

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  • HTML5 game engine for a 2D or 2.5D RPG style "map walk"

    - by stargazer
    please help me to choose a HTML5 game engine or Javascript libraries I want to do the following in the game: when the game starts a part the huge map (full size of the map: about 7 screens) is shown. The map itself is completely designed in the editor mapeditor.org (or in some comparable editor - if you know a good alternative to mapeditor.org - let me know) and loaded at runtime or at design time. The game engine should support loading of isometric maps (well, in worst case only orthogonal maps will be sufficient) both "tile layer" and "object layer" from mapeditor.org should be supported. Scrolling/performance of this map should be fast enough. The map and the game should be either in 2D (orthogonal map) or in 2.5D (isometric map) The game engine should support movement of sprites with animation. Let say I have a sprite for "human" with animation sequences showing "walking" in 8 directions - it should be imported into game engine and should "walk" on the map without writing a lot of Javascript code. Automatic scrolling of the map the "human" nears the screen border. Collision detection, "solid" objects. The mapeditor.org supports properies on tiles. Let say I assign a "solid" property to some tiles in editor. It should be easy to check this "solid" property in the game engine and implement kind of "solid" behavior, so the animanted sprites do not walk through the walls. Collision detection - it should be easy to implement some custom functionality like "when sprite A is close to sprite B - call this function" Showing "dialogs" or popup windows on top of the map - should be easy to implement. Cross-browser audio support - (it is implemented quite well in construct 2 from scirra, so I'm looking for the comparable audio quality) The game itself is a king of RPG but without fighting scenes and without huge "inventory". The main character just walking on the map, discovers some things, there are dialogs and sounds. The functionality of this example from sprite.js http://batiste.dosimple.ch/sprite.js/tests/mapeditor/map_reader.html is very close to what I'm developing. But I'm not a Javascript guru (and a very lazy guy) and would like to write even less Javascript code as in the example...

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  • SD Card Reader not working in Ubuntu 12.04

    - by tripkane
    I have a read many other posts on this issue and believe that Ubuntu 12.04 is not even recognizing my SD Card Reader as just that: Computer Model: Metabox (Australian builder of Clevo laptops) / Clevo P150EM OS: Ubuntu 12.04 (64 Bit) CPU: Intel(R) Core(TM) i7-3720QM CPU @ 2.60GHz HD: 120GB Intel 550/520MB/s SSD According to the people who built my computer, the specs of the SD Card reader in my comp are as follows: Manufacture: Realtek Semiconduct Corp. Location: PCI bus 3 Hardware ID: PCI\Ven_10EC&DEV_5289&SUBSYS_51051558 Physical device object name: \Device\NTPNP_PCI0015 Here are the relevant outputs of the following commands run from the terminal: sudo lshw *-generic UNCLAIMED description: Unassigned class product: Realtek Semiconductor Co., Ltd. vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 version: 01 width: 32 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list configuration: latency=0 resources: memory:f6a00000-f6a0ffff sudo lspci -v -nn 03:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. Device [10ec:5289] (rev 01) Subsystem: CLEVO/KAPOK Computer Device [1558:5105] Flags: bus master, fast devsel, latency 0, IRQ 4 Memory at f6a00000 (32-bit, non-prefetchable) [size=64K] Capabilities: [40] Power Management version 3 Capabilities: [50] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [70] Express Endpoint, MSI 00 Capabilities: [b0] MSI-X: Enable- Count=1 Masked- Capabilities: [d0] Vital Product Data Capabilities: [100] Advanced Error Reporting Capabilities: [140] Virtual Channel Capabilities: [160] Device Serial Number 00-00-00-00-00-00-00-00 Does the unassigned details of these outputs mean that Ubunutu desn't know that the SD Card Reader is one and what do with it? and if so how should I go about fixing it?? Cheers ;)

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  • Something eating space on OS drive

    - by noquery
    I am facing low disk space issue from last few days. I checked with Restore,System Volume Information, $Recycled folders. But there is nothing which is occupying space. I had scanned my system for virus too. Total size of C: is 18 GB. But when I select all folders inside C: and query for used space, it shows 20+ gb space is used. I vacate space some how by deleting temp files, program's cache files, disk clean up etc up to (3 gb). And I ensured that no cache/temp files are recreated who can use the space again. Even after cleaning so much data, I am again facing low disk space issue. Something is eating disk space within 15-20 mins.

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  • Best way to rip DVD movies to ISO files

    - by alex
    I'm trying to backup my DVD collection. I have Handbrake, and will eventually experiment with the best settings to use. For now, I'd like to backup the DVD's to ISO files, that i can mount and then use Handbrake on later, or burn back on to DVD should the original get damaged. I have a WD TV box that is capable of playing ISO files also. What's the best program for doing this? I'm not so much concerned with file size.

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  • Difference between Detach/Attach and Restore/BackUp a DB

    - by SAMIR BHOGAYTA
    Transact-SQL BACKUP/RESTORE is the normal method for database backup and recovery. Databases can be backed up while online. The backup file size is usually smaller than the database files since only used pages are backed up. Also, in the FULL or BULK_LOGGED recovery model, you can reduce potential data loss by performing transaction log backups. Detaching a database removes the database from SQL Server while leaving the physical database files intact. This allows you to rename or move the physical files and then re-attach. Although one could perform cold backups using this technique, detach/attach isn't really intended to be used as a backup/recovery process. Commonly it is recommended that you use BACKUP/RESTORE for disaster recovery (DR) scenario and copying data from one location to another. But this is not absolute, sometimes for a very large database, if you want to move it from one location to another, backup/restore process may spend a lot of time which you do not like, in this case, detaching/attaching a database is a better way since you can attach a workable database very fast. But you need to aware that detaching a database will bring it offline for a short time and detaching/attaching does not provide DR function. For more information about detaching and attaching databases, you can refer to: Detaching and Attaching Databases http://technet.microsoft.com/en-us/library/ms190794.aspx

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  • Excel 2003 Freezes When Worksheet with PivotTable Selected

    - by Max
    All of the sudden, my Excel 2003 began an odd behavior today. Whenever I click on a worksheet tab that has a PivotTable on it, I become unable to click on any other tabs or on the menu with the options to minimize, maximize, and size at the top left of the worksheet window. I am left unable to click on the other tabs until I double-click inside a cell in the PivotTable worksheet and get a blinking curor as if to type. Then, I can navigate to other tabs normally. I can't think of any major changes I have made to my computer in the last day that would have caused this. I did instiall PC Tools antivirus over a week ago, and since that time have noticed my computer behaving in odd ways, but excel has been just fine until now. Does anyone have any thoughts on what might cause this? Thanks so much.

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  • Ubuntu, No wireless networks found after correctly installed madwifi

    - by Peter
    Hi, I just installed madwifi on my MSI laptop with an Atheros AR5001 wifi card & Lucid. As far as I can see and according to System - Administration - Hardware drivers the install was successful and the card + driver is up and running. However, I don't see any wireless network (my windows PC can see about 5 wireless networks). I tried it with the network manager applet as well as with wicd. If I try to connect to "Hidden Wireless Network" via nm-applet, it will start to connect for a while but is unable too (although I supply it with the correct WEP settings & key) So, I'm unable to use my wireless network. What am i doing wrong? Some information about my system: iwconfig lo no wireless extensions. eth0 no wireless extensions. wifi0 no wireless extensions. ath0 IEEE 802.11g ESSID:"" Mode:Managed Frequency:2.437 GHz Access Point: Not-Associated Bit Rate:0 kb/s Tx-Power:17 dBm Sensitivity=1/1 Retry:off RTS thr:off Fragment thr:off Power Management:off Link Quality=0/70 Signal level=-96 dBm Noise level=-96 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0 pan0 no wireless extensions. ifconfig ath0 Link encap:Ethernet HWaddr 00:15:af:cf:e2:ca inet6 addr: fe80::215:afff:fecf:e2ca/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) eth0 Link encap:Ethernet HWaddr 00:21:85:4d:82:78 inet addr:192.168.2.101 Bcast:192.168.2.255 Mask:255.255.255.0 inet6 addr: fe80::221:85ff:fe4d:8278/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3800 errors:0 dropped:0 overruns:0 frame:0 TX packets:2944 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:3940261 (3.9 MB) TX bytes:525218 (525.2 KB) Interrupt:27 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:12 errors:0 dropped:0 overruns:0 frame:0 TX packets:12 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:720 (720.0 B) TX bytes:720 (720.0 B) wifi0 Link encap:UNSPEC HWaddr 00-15-AF-CF-E2-CA-00-00-00-00-00-00-00-00-00-00 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:3497 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:280 RX bytes:0 (0.0 B) TX bytes:179947 (179.9 KB) Interrupt:16 lshw -C network *-network description: Wireless interface product: AR5001 Wireless Network Adapter vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:02:00.0 logical name: wifi0 version: 01 serial: 00:15:af:cf:e2:ca width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix bus_master cap_list logical ethernet physical wireless configuration: broadcast=yes driver=ath_pci latency=0 multicast=yes wireless=IEEE 802.11g resources: irq:16 memory:fd7f0000-fd7fffff *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:05:00.0 logical name: eth0 version: 01 serial: 00:21:85:4d:82:78 size: 100MB/s capacity: 1GB/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full ip=192.168.2.101 latency=0 link=yes multicast=yes port=MII speed=100MB/s resources: irq:27 ioport:c800(size=256) memory:fe2ff000-fe2fffff memory:fe2c0000-fe2dffff(prefetchable) lspci 00:00.0 Host bridge: ATI Technologies Inc RS690 Host Bridge 00:01.0 PCI bridge: ATI Technologies Inc RS690 PCI to PCI Bridge (Internal gfx) 00:04.0 PCI bridge: ATI Technologies Inc Device 7914 00:06.0 PCI bridge: ATI Technologies Inc RS690 PCI to PCI Bridge (PCI Express Port 2) 00:07.0 PCI bridge: ATI Technologies Inc RS690 PCI to PCI Bridge (PCI Express Port 3) 00:12.0 SATA controller: ATI Technologies Inc SB600 Non-Raid-5 SATA 00:13.0 USB Controller: ATI Technologies Inc SB600 USB (OHCI0) 00:13.1 USB Controller: ATI Technologies Inc SB600 USB (OHCI1) 00:13.2 USB Controller: ATI Technologies Inc SB600 USB (OHCI2) 00:13.3 USB Controller: ATI Technologies Inc SB600 USB (OHCI3) 00:13.4 USB Controller: ATI Technologies Inc SB600 USB (OHCI4) 00:13.5 USB Controller: ATI Technologies Inc SB600 USB Controller (EHCI) 00:14.0 SMBus: ATI Technologies Inc SBx00 SMBus Controller (rev 14) 00:14.1 IDE interface: ATI Technologies Inc SB600 IDE 00:14.2 Audio device: ATI Technologies Inc SBx00 Azalia (Intel HDA) 00:14.3 ISA bridge: ATI Technologies Inc SB600 PCI to LPC Bridge 00:14.4 PCI bridge: ATI Technologies Inc SBx00 PCI to PCI Bridge 00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 01:05.0 VGA compatible controller: ATI Technologies Inc RS690M [Radeon X1200 Series] 01:05.2 Audio device: ATI Technologies Inc Radeon X1200 Series Audio Controller 02:00.0 Ethernet controller: Atheros Communications Inc. AR5001 Wireless Network Adapter (rev 01) 05:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 01) 06:04.0 CardBus bridge: O2 Micro, Inc. OZ711MP1/MS1 MemoryCardBus Controller (rev 21) 06:04.2 SD Host controller: O2 Micro, Inc. Integrated MMC/SD Controller (rev 01) 06:04.3 Bridge: O2 Micro, Inc. Integrated MS/xD Controller (rev 01) 06:04.4 FireWire (IEEE 1394): O2 Micro, Inc. Firewire (IEEE 1394) (rev 02) less /proc/modules | grep ath ath_rate_sample 11476 1 - Live 0xf812b000 ath_pci 193197 0 - Live 0xf85c3000 wlan 222892 5 wlan_wep,wlan_scan_sta,ath_rate_sample,ath_pci, Live 0xf8537000 ath_hal 398604 3 ath_rate_sample,ath_pci, Live 0xf8480000 I've been at this for hours now, also tried ndiswrapper and ath5k drivers with no luck, and really could use some help. Cheers.

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  • How small is too small (of laptop for a programmer)

    - by defn
    Im thinking of replacing my HP Pavilion dv5-1004nr with Acer Aspire AS5738-6444, I'm a CS student... so im torn between screen size (liking the 15in and decent gpu.. but it weight nearly 8 pounds and battery can barely last 2 hours in power saver mode) and wanting something portable to carry to classes/take notes ect (3 pounds and up to 8 hour battery life of the acer) what would you guys suggest? acer any good? i love my hp keyboard.. (or have links to other good laptops, im aiming for 600$ range?)

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  • Writing a SQL Azure Book - Notes

    - by Herve Roggero
    Over the last few months I have had the opportunity to ramp up significantly on SQL Azure.  In fact I will be the co-author of Pro SQL Azure, published by Apress. This is going to be a book on how to best leverage SQL Azure, both from a technology and design standpoint. Talking about design, one of the things I realized is that understanding the key limitations and boundary parameters of Azure in general, and more specifically SQL Azure, will play an important role in making sounds design decisions that both meet reasonable performance requirements and minimize the costs associated with running a cloud computing solution.   The book touches on many design considerations including link encryption, pricing model, design patterns, and also some important performance techniques that need to be leveraged when developing in Azure, including Caching, Lazy Properties and more.   Finally I started working with Shards and how to implement them in Azure to ensure database scalability beyond the current size limitations. Implementing shards is not simple, and the book will address how to create a shard technology within your code to provide a scale-out mechanism for your SQL Azure databases.   As you can see, there are many factors to consider when designing a SQL Azure database. While we can think of SQL Azure as a cloud version of SQL Server, it is best to look at it as a new platform to make sure you don’t make any assumptions on how to best leverage it.

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  • Deep recursion in WHM EasyApache software update causes out of memory

    - by Ernest
    I was trying to load some modules with EasyApache in a software update (WHM) cause I need to install Magento ecommerce. I did the first EasyApache update. However, one module I needed was not loaded. I loaded later but whenever I check Tomcat 5.5 in the profile builder I get: -- Begin opt 'Tomcat' -- -- Begin dryrun test 'Checking for v5' -- -- End dryrun test 'Checking for v5' -- -- Begin step 'Checking jdk' -- Deep recursion on subroutine "Cpanel::CPAN::Digest::MD5::File::_dir" at /usr/local/cpanel/Cpanel/CPAN/Digest/MD5/File.pm line 107. Out of memory! Out of memory! *** glibc detected *** realloc(): invalid next size: 0x09741188 *** Line 107 in question in the file.pm is the third one in this snippet: if(-d $full) { $hr->{ $short } = ''; _dir($full, $hr, $base, $type, $cc) or return; //line 107 } All my client sites are down and I don't know what to do to fix this.

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  • Amazon how does their remarkable search work?

    - by JonH
    We are working on a fairly large CRM system /knowledge management system in asp.net. The db is SQL server and is growing in size based on all the various relationships. Upper management keeps asking us to implement search much like amazon does. Right from there search you can specify to search certain objects like outdoor equipment, clothing, etc. and you can even select all. I keep mentioning to upper management that we need to define the various fields to search on. Their response is all fields...they probably look at the search and assume that it is so simple. I'm the guy who has to say hold on guys we are talking about amazon here. My question is how can amazon run a search on an "all" category. Also one of the things management here likes is the dynamic filters. For instance, searching robot brings up filters specific to a robot toy. How can I put management in check and at least come up with search functionality that works like amazon. We are using asp.net, SQL server 2008 and jquery.

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  • GNU screen configuration for optimal keycode recognition

    - by intuited
    Currently GNU screen will botch up certain keystrokes, for example CTRL pressed in combination with the arrow keys, so that eg when in vim insert mode, CTRL-PGUp will Uppercase the next/current word (or something like that). I'd like for it to work pretty much transparently, so that the functionality is the same as when it's not running (with the obvious exception of CTRL-a control sequences)... is this possible? Also — and I suspect this is more or less a separate issue — I'd like for the scrollwheel to scroll back in the session log rather than cycling through the history as it does now. Doable? Or perhaps it could be set to emulate a much larger screen size that the terminal app that it's running under could keep that text in its session log. either way the goal would be to be able to use the mouse wheel and/or shift-up-arrow to scroll back in the session log.

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  • How can I support objects larger than a single tile in a 2D tile engine?

    - by Yheeky
    I´m currently working on a 2D Engine containing an isometric tile map. It´s running quite well but I'm not sure if I´ve chosen the best approach for that kind of engine. To give you an idea what I´m thinking about right now, let's have a look at a basic object for a tile map and its objects: public class TileMap { public List<MapRow> Rows = new List<MapRow>(); public int MapWidth = 50; public int MapHeight = 50; } public class MapRow { public List<MapCell> Columns = new List<MapCell>(); } public class MapCell { public int TileID { get; set; } } Having those objects it's just possible to assign a tile to a single MapCell. What I want my engine to support is like having groups of MapCells since I would like to add objects to my tile map (e.g. a house with a size of 2x2 tiles). How should I do that? Should I edit my MapCell object that it may has a reference to other related tiles and how can I find an object while clicking on single MapCells? Or should I do another approach using a global container with all objects in it?

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  • Java issues on OpenVZ Ubuntu 11.04 (.jar/.sh files)

    - by IWillNotChange
    I've had a whole line of messes with java and .jar files. I've tried both OpenJDK (from software installer) and about three repositories for Sun. /Desktop# java -jar -Xmx1024m ss.jar Exception in thread "main" java.awt.HeadlessException at java.awt.GraphicsEnvironment.checkHeadless(GraphicsEnvironment.java:173) at java.awt.Window.<init>(Window.java:476) at java.awt.Frame.<init>(Frame.java:419) at java.awt.Frame.<init>(Frame.java:384) at javax.swing.JFrame.<init>(JFrame.java:174) at org.powerbot.bd.<init>(Unknown Source) at org.powerbot.Boot.main(Unknown Source) Two separate errors: ~/Desktop# ./ss.sh [SEVERE] org.server.Boot: Default heap size of 490m too small, restarting with 768m and about 30 different crashes were it just "aborts" with a huge file dump. Each time I've tried something a little different, whether it be updating Java or just changing -Xmx1024 to -Xmx1024m to get rid of the heap. Personally I think it has something to do with OpenVZ, but Google hasn't saved me this time, I need someone who can get to the bottom of my problem. java -version java version "1.6.0_26" Java(TM) SE Runtime Environment (build 1.6.0_26-b03) Java HotSpot(TM) 64-Bit Server VM (build 20.1-b02, mixed mode) is my current install. Running ss.sh gives me: (I'd post the entire log but its long) # # A fatal error has been detected by the Java Runtime Environment: # # SIGILL (0x4) at pc=0x00002b14278e6fa0, pid=9301, tid=47365590714112 # # JRE version: 6.0_26-b03 # Java VM: Java HotSpot(TM) 64-Bit Server VM (20.1-b02 mixed mode linux-amd64 compressed oops) # Problematic frame: # C [ld-linux-x86-64.so.2+0x14fa0] _dl_make_stack_executable+0x2b50 # # If you would like to submit a bug report, please visit: # http://java.sun.com/webapps/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # I'm willing to let someone who knows what they are talking about view it and try and sort this out. Any help would be appreciated, I've about pulled all my hair Googling to no avail.

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  • NCurses, scrolling of multiline items, "current item" pointer and "selected items"

    - by mjf
    I am looking for hints/ideas for the best (most effective) way on how to scroll multi-line items as well as emphasizing of the "current item" and "selected items" such as: 1 FOO ITEM 1 Foo sub-item 2 Foo sub-item 3 Foo sub-item 2 BAR ITEM 1 Bar sub-item 3 BAZ ITEM 1 Baz sub-item 2 Baz sub-item 4 RAB ITEM 5 ZZZ ITEM 1 Zzz sub-item 2 Zzz sub-item 3 Zzz sub-item 4 Zzz sub-item using NCurses (some combination of windows, sub-windows, pads, copywin? Uff! In fact, the lines could exceed the stdscr's width so that possibility to scroll left/right would be also nice - pads?)... The whole items (including the sub-items) are supposed to be emphasized as full-width window/pad areas. The "current item" (including it's set of lines) should be emphasized (i.e. using A_BOLD), selected set of items of choice (including the set of lines for each the selected item) should be emphasized in another way (i.e. using A_REVERSE). What would you choose to cope with it the most effective NCurses way? (The less redrawals/refreshes the better and terminal is supposed to have the ability to change it's size - such as XTerm running under "floating window" management.) Thank you for your ideas (or perhaps some piece of code where something similar is already solved - I was not able to find anything helpful on the Internet. I mean I am not going to copy/paste foreign code but programming NCurses properly is still somehow difficult to me). P.S.: Would you suggest to "smooth-scroll" +1/-1 screen line or rather "jump-scroll" +lines/-lines of the items? (I personally prefer the latter one.) Sincerely, -- mjf

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  • Will my laptop be ok with this different laptop charger?

    - by tidbits
    So the original laptop charger broke and I switched to a charger from a laptop that I no longer use. The specifications from each are: Original Input:AC 100-240V 1.5A 50-60Hz Output: DC 19V 3.42A Other Charger Input: AC 100-240V 1.5A 50-60Hz Output: 20V 3.25A Yes, the polarity is the same. Also, the wattage has a difference of .02 from what I understand. Is wattage ever important, and more specifically, a wattage difference of that size. Feel free to ask me any other questions about the chargers and I'll answer them to the best of my ability.

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  • ubuntu ssh does not connect

    - by bocca
    SSH won't be able to establish a connection to our server Here's the output of ssh -vvv: ssh -v -v -v 11.11.11.11 OpenSSH_5.1p1 Debian-6ubuntu2, OpenSSL 0.9.8g 19 Oct 2007 debug1: Reading configuration data /etc/ssh/ssh_config debug1: Applying options for * debug2: ssh_connect: needpriv 0 debug1: Connecting to 11.11.11.11 [11.11.11.11] port 22. debug1: Connection established. debug1: permanently_set_uid: 0/0 debug1: identity file /root/.ssh/identity type -1 debug1: identity file /root/.ssh/id_rsa type -1 debug1: identity file /root/.ssh/id_dsa type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.1p1 Debian-5ubuntu1 debug1: match: OpenSSH_5.1p1 Debian-5ubuntu1 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.1p1 Debian-6ubuntu2 debug2: fd 3 setting O_NONBLOCK debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug2: kex_parse_kexinit: diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: ssh-rsa,ssh-dss debug2: kex_parse_kexinit: aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,arcfour128,arcfour256,arcfour,aes192-cbc,aes256-cbc,[email protected],aes128-ctr,aes192-ctr,aes256-ctr debug2: kex_parse_kexinit: aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,arcfour128,arcfour256,arcfour,aes192-cbc,aes256-cbc,[email protected],aes128-ctr,aes192-ctr,aes256-ctr debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: none,[email protected],zlib debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: kex_parse_kexinit: diffie-hellman-group-exchange-sha256,diffie-hellman-group-exchange-sha1,diffie-hellman-group14-sha1,diffie-hellman-group1-sha1 debug2: kex_parse_kexinit: ssh-rsa,ssh-dss debug2: kex_parse_kexinit: aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,arcfour128,arcfour256,arcfour,aes192-cbc,aes256-cbc,[email protected],aes128-ctr,aes192-ctr,aes256-ctr debug2: kex_parse_kexinit: aes128-cbc,3des-cbc,blowfish-cbc,cast128-cbc,arcfour128,arcfour256,arcfour,aes192-cbc,aes256-cbc,[email protected],aes128-ctr,aes192-ctr,aes256-ctr debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: hmac-md5,hmac-sha1,[email protected],hmac-ripemd160,[email protected],hmac-sha1-96,hmac-md5-96 debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: none,[email protected] debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: debug2: kex_parse_kexinit: first_kex_follows 0 debug2: kex_parse_kexinit: reserved 0 debug2: mac_setup: found hmac-md5 debug1: kex: server->client aes128-cbc hmac-md5 none debug2: mac_setup: found hmac-md5 debug1: kex: client->server aes128-cbc hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug2: dh_gen_key: priv key bits set: 133/256 debug2: bits set: 486/1024 debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug3: check_host_in_hostfile: filename /root/.ssh/known_hosts debug3: check_host_in_hostfile: match line 1 debug1: Host '11.11.11.11' is known and matches the RSA host key. debug1: Found key in /root/.ssh/known_hosts:1 debug2: bits set: 497/1024 debug1: ssh_rsa_verify: signature correct debug2: kex_derive_keys debug2: set_newkeys: mode 1 debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug2: set_newkeys: mode 0 debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug2: service_accept: ssh-userauth debug1: SSH2_MSG_SERVICE_ACCEPT received debug2: key: /root/.ssh/identity ((nil)) debug2: key: /root/.ssh/id_rsa ((nil)) debug2: key: /root/.ssh/id_dsa ((nil)) debug1: Authentications that can continue: publickey,password debug3: start over, passed a different list publickey,password debug3: preferred gssapi-keyex,gssapi-with-mic,gssapi,publickey,keyboard-interactive,password debug3: authmethod_lookup publickey debug3: remaining preferred: keyboard-interactive,password debug3: authmethod_is_enabled publickey debug1: Next authentication method: publickey debug1: Trying private key: /root/.ssh/identity debug3: no such identity: /root/.ssh/identity debug1: Trying private key: /root/.ssh/id_rsa debug3: no such identity: /root/.ssh/id_rsa debug1: Trying private key: /root/.ssh/id_dsa debug3: no such identity: /root/.ssh/id_dsa debug2: we did not send a packet, disable method debug3: authmethod_lookup password debug3: remaining preferred: ,password debug3: authmethod_is_enabled password debug1: Next authentication method: password [email protected]'s password: debug3: packet_send2: adding 64 (len 57 padlen 7 extra_pad 64) debug2: we sent a password packet, wait for reply debug1: Authentication succeeded (password). debug1: channel 0: new [client-session] debug3: ssh_session2_open: channel_new: 0 debug2: channel 0: send open debug1: Requesting [email protected] debug1: Entering interactive session. debug2: callback start debug2: client_session2_setup: id 0 debug2: channel 0: request pty-req confirm 1 debug3: tty_make_modes: ospeed 38400 debug3: tty_make_modes: ispeed 38400 debug1: Sending environment. debug3: Ignored env ORBIT_SOCKETDIR debug3: Ignored env SSH_AGENT_PID debug3: Ignored env SHELL debug3: Ignored env TERM debug3: Ignored env XDG_SESSION_COOKIE debug3: Ignored env GTK_RC_FILES debug3: Ignored env WINDOWID debug3: Ignored env USER debug3: Ignored env LS_COLORS debug3: Ignored env GNOME_KEYRING_SOCKET debug3: Ignored env SSH_AUTH_SOCK debug3: Ignored env USERNAME debug3: Ignored env SESSION_MANAGER debug3: Ignored env MAIL debug3: Ignored env PATH debug3: Ignored env DESKTOP_SESSION debug3: Ignored env PWD debug3: Ignored env GDM_KEYBOARD_LAYOUT debug3: Ignored env GNOME_KEYRING_PID debug1: Sending env LANG = en_CA.UTF-8 debug2: channel 0: request env confirm 0 debug3: Ignored env GDM_LANG debug3: Ignored env GDMSESSION debug3: Ignored env HISTCONTROL debug3: Ignored env SPEECHD_PORT debug3: Ignored env HOME debug3: Ignored env SHLVL debug3: Ignored env GNOME_DESKTOP_SESSION_ID debug3: Ignored env LOGNAME debug3: Ignored env XDG_DATA_DIRS debug3: Ignored env DBUS_SESSION_BUS_ADDRESS debug3: Ignored env LESSOPEN debug3: Ignored env DISPLAY debug3: Ignored env LESSCLOSE debug3: Ignored env XAUTHORITY debug3: Ignored env COLORTERM debug3: Ignored env _ debug2: channel 0: request shell confirm 1 debug2: fd 3 setting TCP_NODELAY debug2: callback done debug2: channel 0: open confirm rwindow 0 rmax 32768 debug2: channel_input_confirm: type 99 id 0 debug2: PTY allocation request accepted on channel 0 debug2: channel 0: rcvd adjust 2097152 debug2: channel_input_confirm: type 99 id 0 debug2: shell request accepted on channel 0

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  • Resolution Independence in libGDX

    - by ashes999
    How do I make my libGDX game resolution/density independent? Is there a way to specify image sizes as "absolute" regardless of the underlying density? I'm making a very simple kids game; just a bunch of sprites displayed on-screen, and some text for menus (options menu primarily). What I want to know is: how do I make my sprites/fonts resolution independent? (I have wrapped them in my own classes to make things easier.) Since it's a simple kids game, I don't need to worry about the "playable area" of the game; I want to use as much of the screen space as possible. What I'm doing right now, which seems super incorrect, is to simply create images suitable for large resolutions, and then scale down (or rarely, up) to fit the screen size. This seems to work okay (in the desktop version), even with linear mapping on my textures, but the smaller resolutions look ugly. Also, this seems to fly in the face of Android's "device independent pixels" (DPs). Or maybe I'm missing something and libGDX already takes care of this somehow? What's the best way to tackle this? I found this link; is this a good way of solving the problem?: http://www.dandeliongamestudio.com/2011/09/12/android-fragmentation-density-independent-pixel-dip/ It mentions how to control the images, but it doesn't mention how to specify font/image sizes regardless of density.

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  • How do you prefer to handle image spriting in your web projects?

    - by Macy Abbey
    It seems like these days it is pretty much mandatory for web applications to sprite images if they want many images on their site AND a fast load time. (Spriting is the process of combining all images referenced from a style sheet into one/few image(s) with each reference containing a different background position.) I was wondering what method of implementing sprites you all prefer in your web applications, given that we are referring to non-dynamic images which are included/designed by the programming team and not images which are dynamically uploaded by a third party. 1. Add new images to an existing sprite by hand, create new css reference by hand. 2. Generate a sprite server-side from your css files which all reference single images set to be background images of an html element that is the same size of the image you are spriting once per build and update all css references programmatically. 3. Use a sprite generating program to generate a sprite image for you once per release and hand insert the new css class / image into your project. 4. Other methods? I prefer two as it requires very little hand-coding and image editing.

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