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  • Use a non-coalescing parser in Axis2

    - by Nathan
    Does anyone know how I can get Axis2 to use a non-coalescing XMLStreamReader when it parses a SOAP message? I am writing code that reads a large base64 binary text element. Coalescing is the default behaviour, and this causes the default XMLStreamReader to load the entire text into memory rather than returning multiple CHARACTERS events. The upshot of this is that I run out of heap space when running the following code: reader = element.getTextAsStream( true ); The OutOfMemory error occurs in com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.next: java.lang.OutOfMemoryError: Java heap space at com.sun.org.apache.xerces.internal.util.XMLStringBuffer.append(XMLStringBuffer.java:208) at com.sun.org.apache.xerces.internal.util.XMLStringBuffer.append(XMLStringBuffer.java:226) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanContent(XMLDocumentFragmentScannerImpl.java:1552) at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl$FragmentContentDriver.next(XMLDocumentFragmentScannerImpl.java:2864) at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(XMLDocumentScannerImpl.java:607) at com.sun.org.apache.xerces.internal.impl.XMLNSDocumentScannerImpl.next(XMLNSDocumentScannerImpl.java:116) at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.next(XMLStreamReaderImpl.java:558) at org.apache.axiom.util.stax.wrapper.XMLStreamReaderWrapper.next(XMLStreamReaderWrapper.java:225) at org.apache.axiom.util.stax.dialect.DisallowDoctypeDeclStreamReaderWrapper.next(DisallowDoctypeDeclStreamReaderWrapper.java:34) at org.apache.axiom.util.stax.wrapper.XMLStreamReaderWrapper.next(XMLStreamReaderWrapper.java:225) at org.apache.axiom.util.stax.dialect.SJSXPStreamReaderWrapper.next(SJSXPStreamReaderWrapper.java:138) at org.apache.axiom.om.impl.builder.StAXOMBuilder.parserNext(StAXOMBuilder.java:668) at org.apache.axiom.om.impl.builder.StAXOMBuilder.next(StAXOMBuilder.java:214) at org.apache.axiom.om.impl.llom.SwitchingWrapper.updateNextNode(SwitchingWrapper.java:1098) at org.apache.axiom.om.impl.llom.SwitchingWrapper.<init>(SwitchingWrapper.java:198) at org.apache.axiom.om.impl.llom.OMStAXWrapper.<init>(OMStAXWrapper.java:73) at org.apache.axiom.om.impl.llom.OMContainerHelper.getXMLStreamReader(OMContainerHelper.java:67) at org.apache.axiom.om.impl.llom.OMContainerHelper.getXMLStreamReader(OMContainerHelper.java:40) at org.apache.axiom.om.impl.llom.OMElementImpl.getXMLStreamReader(OMElementImpl.java:790) at org.apache.axiom.om.impl.llom.OMElementImplUtil.getTextAsStream(OMElementImplUtil.java:114) at org.apache.axiom.om.impl.llom.OMElementImpl.getTextAsStream(OMElementImpl.java:826) at org.example.UploadFileParser.invokeBusinessLogic(UploadFileParser.java:160)

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  • Need to call original function from detoured function

    - by peachykeen
    I'm using Detours to hook into an executable's message function, but I need to run my own code and then call the original code. From what I've seen in the Detours docs, it definitely sounds like that should happen automatically. The original function prints a message to the screen, but as soon as I attach a detour it starts running my code and stops printing. The original function code is roughly: void CGuiObject::AppendMsgToBuffer(classA, unsigned long, unsigned long, int, classB); My function is: void CGuiObject_AppendMsgToBuffer( [same params, with names] ); I know the memory position the original function resides in, so using: DWORD OrigPos = 0x0040592C; DetourAttach( (void*)OrigPos, CGuiObject_AppendMsgToBuffer); gets me into the function. This code works almost perfectly: my function is called with the proper parameters. However, execution leaves my function and the original code is not called. I've tried jmping back in, but that crashes the program (I'm assuming the code Detours moved to fit the hook is responsible for the crash). Edit: I've managed to fix the first issue, with no returning to program execution. By calling the OrigPos value as a function, I'm able to go to the "trampoline" function and from there on to the original code. However, somewhere along the lines the registers are changing and that is causing the program to crash with a segfault as soon as I get back into the original code.

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  • Using ember-resource with couchdb - how can i save my documents?

    - by Thomas Herrmann
    I am implementing an application using ember.js and couchdb. I choose ember-resource as database access layer because it nicely supports nested JSON documents. Since couchdb uses the attribute _rev for optimistic locking in every document, this attribute has to be updated in my application after saving the data to the couchdb. My idea to implement this is to reload the data right after saving to the database and get the new _rev back with the rest of the document. Here is my code for this: // Since we use CouchDB, we have to make sure that we invalidate and re-fetch // every document right after saving it. CouchDB uses an optimistic locking // scheme based on the attribute "_rev" in the documents, so we reload it in // order to have the correct _rev value. didSave: function() { this._super.apply(this, arguments); this.forceReload(); }, // reload resource after save is done, expire to make reload really do something forceReload: function() { this.expire(); // Everything OK up to this location Ember.run.next(this, function() { this.fetch() // Sub-Document is reset here, and *not* refetched! .fail(function(error) { App.displayError(error); }) .done(function() { App.log("App.Resource.forceReload fetch done, got revision " + self.get('_rev')); }); }); } This works for most cases, but if i have a nested model, the sub-model is replaced with the old version of the data just before the fetch is executed! Interestingly enough, the correct (updated) data is stored in the database and the wrong (old) data is in the memory model after the fetch, although the _rev attribut is correct (as well as all attributes of the main object). Here is a part of my object definition: App.TaskDefinition = App.Resource.define({ url: App.dbPrefix + 'courseware', schema: { id: String, _rev: String, type: String, name: String, comment: String, task: { type: 'App.Task', nested: true } } }); App.Task = App.Resource.define({ schema: { id: String, title: String, description: String, startImmediate: Boolean, holdOnComment: Boolean, ..... // other attributes and sub-objects } }); Any ideas where the problem might be? Thank's a lot for any suggestion! Kind regards, Thomas

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  • Is there a fast alternative to creating a Texture2D from a Bitmap object in XNA?

    - by Matthew Bowen
    I've looked around a lot and the only methods I've found for creating a Texture2D from a Bitmap are: using (MemoryStream s = new MemoryStream()) { bmp.Save(s, System.Drawing.Imaging.ImageFormat.Png); s.Seek(0, SeekOrigin.Begin); Texture2D tx = Texture2D.FromFile(device, s); } and Texture2D tx = new Texture2D(device, bmp.Width, bmp.Height, 0, TextureUsage.None, SurfaceFormat.Color); tx.SetData<byte>(rgbValues, 0, rgbValues.Length, SetDataOptions.NoOverwrite); Where rgbValues is a byte array containing the bitmap's pixel data in 32-bit ARGB format. My question is, are there any faster approaches that I can try? I am writing a map editor which has to read in custom-format images (map tiles) and convert them into Texture2D textures to display. The previous version of the editor, which was a C++ implementation, converted the images first into bitmaps and then into textures to be drawn using DirectX. I have attempted the same approach here, however both of the above approaches are significantly too slow. To load into memory all of the textures required for a map takes for the first approach ~250 seconds and for the second approach ~110 seconds on a reasonable spec computer. If there is a method to edit the data of a texture directly (such as with the Bitmap class's LockBits method) then I would be able to convert the custom-format images straight into a Texture2D and hopefully save processing time. Any help would be very much appreciated. Thanks

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  • Failure remediation strategy for File I/O

    - by Brett
    I'm doing buffered IO into a file, both read and write. I'm using fopen(), fseeko(), standard ANSI C file I/O functions. In all cases, I'm writing to a standard local file on a disk. How often do these file I/O operations fail, and what should the strategy be for failures? I'm not exactly looking for stats, but I'm looking for a general purpose statement on how far I should go to handle error conditions. For instance, I think everyone recognizes that malloc() could and probably will fail someday on some user's machine and the developer should check for a NULL being returned, but there is no great remediation strategy since it probably means the system is out of memory. At least, this seems to be the approach taken with malloc() on desktop systems, embedded systems are different. Likewise, is it worth reattempting a file I/O operation, or should I just consider a failure to be basically unrecoverable, etc. I would appreciate some code samples demonstrating proper usage, or a library guide reference that indicates how this is to be handled. Any other data is, of course, welcome.

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  • AS3 using PrintJob to print a MovieClip

    - by Chris Waugh
    Hello, I am currently trying to create a function which will allow me to pass in a movieclip and print it. Here is the simplified version of the function: function printMovieClip(clip:MovieClip) { var printJob:PrintJob = new PrintJob(); var numPages:int = 0; var printY:int = 0; var printHeight:Number; if ( printJob.start() ) { /* Resize movie clip to fit within page width */ if (clip.width > printJob.pageWidth) { clip.width = printJob.pageWidth; clip.scaleY = clip.scaleX; } numPages = Math.ceil(clip.height / printJob.pageHeight); /* Add pages to print job */ for (var i:int = 0; i < numPages; i++) { printJob.addPage(clip, new Rectangle(0, printY, printJob.pageWidth, printJob.pageHeight)); printY += printJob.pageHeight; } /* Send print job to printer */ printJob.send(); /* Delete job from memory */ printJob = null; } } printMovieClip( testMC ); Unfortunately this is not working as expected i.e. printing the full width of the Movieclip and doing page breaks on the length. Any help with this would be greatly appreciated. Many thanks, Chris

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  • Can I load a UIImage from a URL?

    - by progrmr
    I have a URL for an image (got it from UIImagePickerController) but I no longer have the image in memory (the URL was saved from a previous run of the app). Can I reload the UIImage from the URL again? I see that UIImage has a imageWithContentsOfFile: but I have a URL. Can I use NSData's dataWithContentsOfURL: to read the URL? EDIT based on @Daniel's answer I tried the following code but it doesn't work... NSLog(@"%s %@", __PRETTY_FUNCTION__, photoURL); if (photoURL) { NSURL* aURL = [NSURL URLWithString:photoURL]; NSData* data = [[NSData alloc] initWithContentsOfURL:aURL]; self.photoImage = [UIImage imageWithData:data]; [data release]; } When I ran it the console shows: -[PhotoBox willMoveToWindow:] file://localhost/Users/gary/Library/Application%20Support/iPhone%20Simulator/3.2/Media/DCIM/100APPLE/IMG_0004.JPG *** -[NSURL length]: unrecognized selector sent to instance 0x536fbe0 *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSURL length]: unrecognized selector sent to instance 0x536fbe0' Looking at the call stack, I'm calling URLWithString, which calls URLWithString:relativeToURL:, then initWithString:relativeToURL:, then _CFStringIsLegalURLString, then CFStringGetLength, then forwarding_prep_0, then forwarding, then -[NSObject doesNotRecognizeSelector]. Any ideas why my NSString (photoURL's address is 0x536fbe0) doesn't respond to length? Why does it say it doesn't respond to -[NSURL length]? Doesn't it know that param is an NSString, not a NSURL?

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  • Fixing a multi-threaded pycurl crash.

    - by Rook
    If I run pycurl in a single thread everything works great. If I run pycurl in 2 threads python will access violate. The first thing I did was report the problem to pycurl, but the project died about 3 years ago so I'm not holding my breath. My (hackish) solution is to build a 2nd version of pycurl called "pycurl_thread" which will only be used by the 2nd thread. I downloaded the pycurl module from sourceforge and I made a total of 4 line changes. But python is still crashing. My guess is that even though this is a module with a different name (import pycurl_thread), its still sharing memory with the original module (import pycurl). How should I solve this problem? Changes in pycurl.c: initpycurl(void) to initpycurl_thread(void) and m = Py_InitModule3("pycurl", curl_methods, module_doc); to m = Py_InitModule3("pycurl_thread", curl_methods, module_doc); Changes in setup.py: PACKAGE = "pycurl" PY_PACKAGE = "curl" to PACKAGE = "pycurl_thread" PY_PACKAGE = "curl_thread" Here is the seg fault i'm getting. This is happening within the C function do_curl_perform(). *** longjmp causes uninitialized stack frame ***: python2.7 terminated ======= Backtrace: ========= /lib/libc.so.6(__fortify_fail+0x37)[0x7f209421b537] /lib/libc.so.6(+0xff4c9)[0x7f209421b4c9] /lib/libc.so.6(__longjmp_chk+0x33)[0x7f209421b433] /usr/lib/libcurl.so.4(+0xe3a5)[0x7f20931da3a5] /lib/libpthread.so.0(+0xfb40)[0x7f209532eb40] /lib/libc.so.6(__poll+0x53)[0x7f20941f6203] /usr/lib/libcurl.so.4(Curl_socket_ready+0x116)[0x7f2093208876] /usr/lib/libcurl.so.4(+0x2faec)[0x7f20931fbaec] /usr/local/lib/python2.7/dist-packages/pycurl.so(+0x892b)[0x7f209342c92b] python2.7(PyEval_EvalFrameEx+0x58a1)[0x4adf81] python2.7(PyEval_EvalCodeEx+0x891)[0x4af7c1] python2.7(PyEval_EvalFrameEx+0x538b)[0x4ada6b] python2.7(PyEval_EvalFrameEx+0x65f9)[0x4aecd9]

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  • Unit testing opaque structure based C API

    - by Nicolas Goy
    I have a library I wrote with API based on opaque structures. Using opaque structures has a lot of benefits and I am very happy with it. Now that my API are stable in term of specifications, I'd like to write a complete battery of unit test to ensure a solid base before releasing it. My concern is simple, how do you unit test API based on opaque structures where the main goal is to hide the internal logic? For example, let's take a very simple object, an array with a very simple test: WSArray a = WSArrayCreate(); int foo = 5; WSArrayAppendValue(a, &foo); int *bar = WSArrayGetValueAtIndex(a, 0); if(&foo != bar) printf("Eroneous value returned\n"); else printf("Good value returned\n"); WSRelease(a); Of course, this tests some facts, like the array actually acts as wanted with 1 value, but when I write unit tests, at least in C, I usualy compare the memory footprint of my datastructures with a known state. In my example, I don't know if some internal state of the array is broken. How would you handle that? I'd really like to avoid adding codes in the implementation files only for unit testings, I really emphasis loose coupling of modules, and injecting unit tests into the implementation would seem rather invasive to me. My first thought was to include the implementation file into my unit test, linking my unit test statically to my library. For example: #include <WS/WS.h> #include <WS/Collection/Array.c> static void TestArray(void) { WSArray a = WSArrayCreate(); /* Structure members are available because we included Array.c */ printf("%d\n", a->count); } Is that a good idea? Of course, the unit tests won't benefit from encapsulation, but they are here to ensure it's actually working.

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  • vector::erase with pointer member

    - by matt
    I am manipulating vectors of objects defined as follow: class Hyp{ public: int x; int y; double wFactor; double hFactor; char shapeNum; double* visibleShape; int xmin, xmax, ymin, ymax; Hyp(int xx, int yy, double ww, double hh, char s): x(xx), y(yy), wFactor(ww), hFactor(hh), shapeNum(s) {visibleShape=0;shapeNum=-1;}; //Copy constructor necessary for support of vector::push_back() with visibleShape Hyp(const Hyp &other) { x = other.x; y = other.y; wFactor = other.wFactor; hFactor = other.hFactor; shapeNum = other.shapeNum; xmin = other.xmin; xmax = other.xmax; ymin = other.ymin; ymax = other.ymax; int visShapeSize = (xmax-xmin+1)*(ymax-ymin+1); visibleShape = new double[visShapeSize]; for (int ind=0; ind<visShapeSize; ind++) { visibleShape[ind] = other.visibleShape[ind]; } }; ~Hyp(){delete[] visibleShape;}; }; When I create a Hyp object, allocate/write memory to visibleShape and add the object to a vector with vector::push_back, everything works as expected: the data pointed by visibleShape is copied using the copy-constructor. But when I use vector::erase to remove a Hyp from the vector, the other elements are moved correctly EXCEPT the pointer members visibleShape that are now pointing to wrong addresses! How to avoid this problem? Am I missing something?

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  • Automatic .NET code, nhibernate session, and LINQ datacontext clean-up?

    - by AverageJoe719
    Hi all, in my goal to adopt better coding practices I have a few questions in general about automatic handling of code. I have heard different answers both from online and talking with other developers/programmers at my work. I am not sure if I should have split them into 3 questions, but they all seem sort of related: 1) How does .NET handle instances of classes and other code things that take up memory? I recently found out about using the factory pattern for certain things like service classes so that they are only instantiated once in the entire application, but then I was told that '.NET handles a lot of that stuff automatically when mentioning it.' 2) How does Nhibernate's session handle automatic clean-up of un-used things? I've seen some say that it is great at handling things automatically and you should just use a session factory and that's it, no need to close it. But I have also read and seem many examples where people close the hibernate session. 3) How does LINQ's datacontext handle this? Most of the time I never .disposed my datacontext's and the app didn't see to take a performance hit (though I am not running anything super intensively), but it seems like most people recommend disposing of your datacontext after you are done with it. However, I have seen many many code examples where the dispose method is never called. Also in general I found it kind of annoying that you couldn't access even one-deep child related objects after disposing of the datacontext unless you explicity also grabbed them in the query. Thanks all. I am loving this site so far, I kind of get lost and spend hours just reading things on here. =)

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  • Is there a way to get number of connections in Signalr hub group?

    - by pajo
    Here is my problem, I want to track if user is online or offline and notify other clients about it. I'm using hubs and implemented both IConnected and IDisconnect interfaces. My idea was to send notification to all clients when hub detects connect or disconnect. By default when user refreshes page he will get new connection id and eventually previous connection will call disconnect notifying other clients user is offline even though he's actually online. I tired to use my own ConnectionIdFactory returning username for connection id but with multiple tabs opened at some point it will detect user connectionid disconnected and after that client side hub will try to unsuccessfully connect to the hub in endless loop wasting memory and cpu making browser almost unusable. I needed to fix it fast so I removed my factory and now I add every new connection to the group using username, so I can easily notify single user on all connections, but then I have problem of detecting if user is online or offline as I don't know how many active connection user is having. So I'm wondering is there a way to get number of connections in one group? Or if anybody has some better idea how to track when user goes offline? I'm using Signalr 0.4

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  • Reversible pseudo-random sequence generator

    - by user350651
    I would like some sort of method to create a fairly long sequence of random numbers that I can flip through backwards and forwards. Like a machine with "next" and "previous" buttons, that will give you random numbers. Something like 10-bit resolution (i.e. positive integers in a range from 0 to 1023) is enough, and a sequence of 100k numbers. It's for a simple game-type app, I don't need encryption-strength randomness or anything, but I want it to feel fairly random. I have a limited amount of memory available though, so I can't just generate a chunk of random data and go through it. I need to get the numbers in "interactive time" - I can easily spend a few ms thinking about the next number, but not comfortably much more than that. Eventually it will run on some sort of microcontroller, probably just an Arduino. I could do it with a simple linear congruential generator (LCG). Going forwards is simple, to go backwards I'd have to cache the most recent numbers and store some points at intervals so I can recreate the sequence from there. But maybe there IS some pseudo-random generator that allows you to go both forwards and forwards? It should be possible to hook up two linear feedback shift registers (LFSRs) to roll in different directions, no? Or maybe I can just get by with garbling the index number using a hash function of some sort? I'm going to try that first. Any other ideas?

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  • Correct use of Classloader (especially in Android)

    - by Sebi
    I read some documentations about classloaders, but im still not sure where and why they are needed. The Android API says: Loads classes and resources from a repository. One or more class loaders are installed at runtime. These are consulted whenever the runtime system needs a specific class that is not yet available in-memory. So if i understand this correct, there can be many classlaoders which are responsible for loading new classes. But how the system decides which to use? And in which situation should a developer instantiate a new classloader? In the Android API for Intent there is a method public void setExtrasClassLoader (ClassLoader loader) The description says: Sets the ClassLoader that will be used when unmarshalling any Parcelable values from the extras of this Intent. So can i define there a special classloader so that i can pass object with an Intent which are not defined in the receiving activity? An example: If activity A which is located in Project A (in Eclipse) defines an object which i want to send to Activity B in Project B using putExtra of the Intent object. If this object which is send over the Intent is not defined (source code in project B), then there is a NoClassDefFoundException. So can i use the method setExtraClassloader to avoid this exception? If yes, how can i decide which classloader object i have to pass? And how do I instantiate it correctly?

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  • Do fluent interfaces significantly impact runtime performance of a .NET application?

    - by stakx
    I'm currently occupying myself with implementing a fluent interface for an existing technology, which would allow code similar to the following snippet: using (var directory = Open.Directory(@"path\to\some\directory")) { using (var file = Open.File("foobar.html").In(directory)) { // ... } } In order to implement such constructs, classes are needed that accumulate arguments and pass them on to other objects. For example, to implement the Open.File(...).In(...) construct, you would need two classes: // handles 'Open.XXX': public static class OpenPhrase { // handles 'Open.File(XXX)': public static OpenFilePhrase File(string filename) { return new OpenFilePhrase(filename); } // handles 'Open.Directory(XXX)': public static DirectoryObject Directory(string path) { // ... } } // handles 'Open.File(XXX).XXX': public class OpenFilePhrase { internal OpenFilePhrase(string filename) { _filename = filename } // handles 'Open.File(XXX).In(XXX): public FileObject In(DirectoryObject directory) { // ... } private readonly string _filename; } That is, the more constituent parts statements such as the initial examples have, the more objects need to be created for passing on arguments to subsequent objects in the chain until the actual statement can finally execute. Question: I am interested in some opinions: Does a fluent interface which is implemented using the above technique significantly impact the runtime performance of an application that uses it? With runtime performance, I refer to both speed and memory usage aspects. Bear in mind that a potentially large number of temporary, argument-saving objects would have to be created for only very brief timespans, which I assume may put a certain pressure on the garbage collector. If you think there is significant performance impact, do you know of a better way to implement fluent interfaces?

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  • Fast Lightweight Image Comparisson Metric Algorithm

    - by gav
    Hi All, I am developing an application for the Android platform which contains 1000+ image filters that have been 'evolved'. When a user selects a photo I want to present the most relevant filters first. This 'relevance' should be dependent on previous use cases. I have already developed tools that register when a filtered image is saved; this combination of filter and image can be seen as the training data for my system. The issue is that the comparison must occur between selecting an image and the next screen coming up. From a UI point of view I need the whole process to take less that 4 seconds; select an image- obtain a metric to use for similarity - check against use cases - return 6 closest matches. I figure with 4 seconds I can use animations and progress dialogs to keep the user happy. Due to platform contraints I am fairly limited in the computational expense of the algorithm. I have implemented a technique adapted from various online tutorials for running C code on the G1 and hence this language is available Specific Constraints; Qualcomm® MSM7201A™, 528 MHz Processor 320 x 480 Pixel bitmap in 32 bit ARGB ~ 2 seconds computational time for the native method to get the metric ~ 2 seconds to compare the metric of the current image with training data This is an academic project so all ideas are welcome, anything you can think of or have heard about would be of interest to me. My ideas; I want to keep the complexity down (O(n*m)?) by using pixel data only rather than a neighbourhood function I was looking at using the Colour historgram/Greyscale histogram/Texture/Entropy of the image, combining them to make the measure. There will be an obvious loss of information but I need the resultant metric to be substantially smaller than the memory footprint of the image (~0.512 MB) As I said, any ideas to direct my research would be fantastic. Kind regards, Gavin

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  • Django caching seems to be causing problems

    - by Issy
    Hey guys, i have just implemented the Django Cache Local Memory back end in some my code, however it seems to be causing a problem. I get the following error when trying to view the site (With Debug On): Traceback (most recent call last): File "/usr/lib/python2.6/dist-packages/django/core/servers/basehttp.py", line 279, in run self.result = application(self.environ, self.start_response) File "/usr/lib/python2.6/dist-packages/django/core/servers/basehttp.py", line 651, in __call__ return self.application(environ, start_response) File "/usr/lib/python2.6/dist-packages/django/core/handlers/wsgi.py", line 245, in __call__ response = middleware_method(request, response) File "/usr/lib/python2.6/dist-packages/django/middleware/cache.py", line 91, in process_response patch_response_headers(response, timeout) File "/usr/lib/python2.6/dist-packages/django/utils/cache.py", line 112, in patch_response_headers response['Expires'] = http_date(time.time() + cache_timeout) TypeError: unsupported operand type(s) for +: 'float' and 'str' I have checked my code, for caching everything seems to be ok. For example, i have the following in my middleware. MIDDLEWARE_CLASSES = ( 'django.contrib.sessions.middleware.SessionMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware', 'django.middleware.cache.UpdateCacheMiddleware', 'django.middleware.common.CommonMiddleware', 'django.middleware.cache.FetchFromCacheMiddleware', 'django.contrib.flatpages.middleware.FlatpageFallbackMiddleware', ) My settings for Cache: CACHE_BACKEND = 'locmem://' CACHE_MIDDLEWARE_SECONDS = '3600' CACHE_MIDDLEWARE_KEY_PREFIX = 'za' CACHE_MIDDLEWARE_ANONYMOUS_ONLY = True And some of my code (template tag): def get_featured_images(): """ provides featured images """ cache_key = 'featured_images' images = cache.get(cache_key) if images is None: images = FeaturedImage.objects.all().filter(enabled=True)[:5] cache.set(cache_key, images) return {'images': images} Any idea what could be the problem, from the error message below it looks like there's an issue in django's cache.py?

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  • "Downloading" a computed value form JavaScript

    - by Travis Jensen
    I'm hoping you can prove me wrong here (please, please, please! ;). I have a situation where I need to download encrypted data from a Server D (for "Data"). Server K (for "Key") has the encryption key. For security sake, I would really prefer that Server D never know the key that Server K knows. What I want is my client (e.g. your browser) to connect to Server D for the data and Server K for the key and doe the decryption locally so the unencrypted stuff never leaves your computer. I can do this fine for text areas in the dom by replacing the contents of the HTML. However, sometimes, I would like to do larger files that I stream to the file system. For instance, perhaps I want to encrypt a movie and decrypt it and stream the contents to the my video player. I am not a JavaScript guru by any stretch, especially when it comes to the edge cases of things like the security sandbox. For Small D, I can handle the decryption, but I don't know how to save the decrypted file. Large D seems problematic as memory runs out. Anybody have any ideas that don't involve native plugins? Thanks!

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  • How to handle error with content-disposition

    - by František Žiacik
    Hi, how should I handle an exception that occurs after sending a Content-Disposition header for an attachment? I'm trying to generate a report at server and send it as a file, but if an exception occurs during the report generation, the error message itself is sent to browser which still takes it as a content of a file and shows a Save As dialog. User cannot know there was an error generating report, saves the file which is in wrong format now. Is there a way to cancel the response with this header and redirect to an error page? Or what else can I do to inform user about the error? Probably I could generate the report first and only if there was no error send the headers, but I want the report render directly to the Response output stream so that it does not need to stay in memory. Here is my code: this.Response.ContentType = "application/octet-stream"; this.Response.AddHeader("Content-Disposition", @"attachment; filename=""" + item.Name + @""""); this.Response.Flush(); GenerateReportTo(this.Response.OutputStream); // Exception occurs Thanks for any suggestions

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  • Wait on multiple condition variables on Linux without unnecessary sleeps?

    - by Joseph Garvin
    I'm writing a latency sensitive app that in effect wants to wait on multiple condition variables at once. I've read before of several ways to get this functionality on Linux (apparently this is builtin on Windows), but none of them seem suitable for my app. The methods I know of are: Have one thread wait on each of the condition variables you want to wait on, which when woken will signal a single condition variable which you wait on instead. Cycling through multiple condition variables with a timed wait. Writing dummy bytes to files or pipes instead, and polling on those. #1 & #2 are unsuitable because they cause unnecessary sleeping. With #1, you have to wait for the dummy thread to wake up, then signal the real thread, then for the real thread to wake up, instead of the real thread just waking up to begin with -- the extra scheduler quantum spent on this actually matters for my app, and I'd prefer not to have to use a full fledged RTOS. #2 is even worse, you potentially spend N * timeout time asleep, or your timeout will be 0 in which case you never sleep (endlessly burning CPU and starving other threads is also bad). For #3, pipes are problematic because if the thread being 'signaled' is busy or even crashes (I'm in fact dealing with separate process rather than threads -- the mutexes and conditions would be stored in shared memory), then the writing thread will be stuck because the pipe's buffer will be full, as will any other clients. Files are problematic because you'd be growing it endlessly the longer the app ran. Is there a better way to do this? Curious for answers appropriate for Solaris as well.

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  • Our Flash Streaming Player Occasionally Stutters like a Skipping CD after a Period of Time

    - by Jonathan Fritz
    We offer a streaming player for a number of our clients, who are responsible for their providing us with their own audio streams. We have written a very simple flash player that can play all of the streams that we support (icecast/shoutcast/live365/mp3 over http/etc). Unfortunately, we have found that when listening, our player sometimes begins to stutter (like a skipping cd), sometimes after only 10 minutes, and sometimes after an hour of listening. We have noticed this behaviour in firefox on both linux and windows. Does anybody know anything about this problem? We know that flash isn't ideal for infinite streams of audio, but it's about all that we can find that's on every platform out there. If anybody can suggest a solution to our problem, I'll be your friend forever. Here is a link to the live player: http://cr-jf.jfritz.02.dev.wecreate.com/streaming/player_v5/ Note that you'll need to test in a browser that isn't IE, because we use WMP in IE, and that the JavaScript on the page will cause the player to unload and re-load once an hour because of memory issues. Because I can only put one hyperlink in a post, I'll add a link to the player source code as a comment. Thanks all!

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  • Javascript force GC collection? / Forcefully free object?

    - by plash
    I have a js function for playing any given sound using the Audio interface (creating a new instance for every call). This works quite well, until about the 32nd call (sometimes less). This issue is directly related to the release of the Audio instance. I know this because I've allowed time for the GC in Chromium to run and it will allow me to play another 32 or so sounds again. Here's an example of what I'm doing: <html><head> <script language="javascript"> function playSound(url) { snd = new Audio(url); snd.play(); delete snd; snd = null; } </script> </head> <body> <a href="#" onclick="playSound('blah.mp3');">Play sound</a> </body></html> I also have this, which works well for pages that have less than 32 playSound calls: var AudioPlayer = { cache: {}, play: function(url) { if (!AudioPlayer.cache[url]) AudioPlayer.cache[url] = new Audio(url); AudioPlayer.cache[url].play(); } }; But this will not work for what I want to do (dynamically replace a div with other content (from separate files), which have even more sounds on them - 1. memory usage would easily skyrocket, 2. many sounds will never play). I need a way to release the sound immediately. Is it possible to do this? I have found no free/close/unload method for the Audio interface. The pages will be viewed locally, so the constant loading of sounds is not a big factor at all (and most sounds are rather short).

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  • Segmentation fault on writing char to char* address

    - by Lukas Dojcak
    hi guys, i've got problem with my little C program. Maybe you could help me. char* shiftujVzorku(char* text, char* pattern, int offset){ char* pom = text; int size = 0; int index = 0; while(*(text + size) != '\0'){ size++; } while(*(pom + index) != '\0'){ if(overVzorku(pom + index, pattern)){ while(*pattern != '\0'){ //vyment *pom s *pom + offset if(pom + index + offset < text + size){ char x = *(pom + index + offset); char y = *(pom + index); int adresa = *(pom + index + offset); *(pom + index + offset) = y; <<<<<< SEGMENTATION FAULT *(pom + index) = x; //*pom = *pom - *(pom + offset); //*(pom + offset) = *(pom + offset) + *pom; //*pom = *(pom + offset) - *pom; } else{ *pom = *pom - *(pom + offset - size); *(pom + offset - size) = *(pom + offset - size) + *pom; *pom = *(pom + offset - size) - *pom; } pattern++; } break; } index++; } return text; } Isn't important what's the programm doing. Mayby there's lot of bugs. But, why do I get SEGMENTATION FAULT (for destination see code) at this line? I'm, trying to write some char value to memory space, with help of address "pom + offset + index". Thanks for everything helpful. :)

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  • Is there a difference between starting an application from the OS or from adb

    - by aruwen
    I do have a curious error in my application. My app crashes (don't mind the crash, I roughly know why - classloader) when I start the application from the OS directly, then kill it from the background via any Task Killer (this is one of the few ways to reproduce the crash consistently - simulating the OS freeing memory and closing the application) and try to restart it again. The thing is, if I start the application via adb shell using the following command: adb shell am start -a android.intent.action.MAIN -n com.my.packagename/myLaunchActivity I cannot reproduce the crash. So is there any difference in how Android OS calls the application as opposed to the above call? EDIT: added the manifest (just changed names) <?xml version="1.0" ?> <manifest android:versionCode="5" android:versionName="1.05" package="com.my.sample" xmlns:android="http://schemas.android.com/apk/res/android"> <uses-sdk android:minSdkVersion="7"/> <application android:icon="@drawable/square_my_logo" android:label="@string/app_name"> <activity android:label="@string/app_name" android:name="com.my.InfoActivity" android:screenOrientation="landscape"></activity> <activity android:label="@string/app_name" android:name="com.my2.KickStart" android:screenOrientation="landscape"/> <activity android:label="@string/app_name" android:name="com.my2.Launcher" android:screenOrientation="landscape"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> </activity> </application> <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/></manifest> starting the com.my2.Launcher from the adb shell

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  • bug in NHunspell spelling checker

    - by Nikhil K
    I am using NHunspell for checking spelling.I added NHunspell.dll as a reference to my asp.net page.I added the namespace System.NHunspell. The problem i am facing is related to IDisposible. I put the downloaded code of NHunspell inside the button event. protected void Button1_Click(object sender, EventArgs e) { using (Hunspell hunspell = new Hunspell("en_us.aff", "en_us.dic")) { bool correct = hunspell.Spell("Recommendation"); var suggestions = hunspell.Suggest("Recommendatio"); foreach (string suggestion in suggestions) { Console.WriteLine("Suggestion is: " + suggestion); } } // Hyphen using (Hyphen hyphen = new Hyphen("hyph_en_us.dic")) { var hyphenated = hyphen.Hyphenate("Recommendation"); } * using (MyThes thes = new MyThes("th_en_us_new.idx", "th_en_us_new.dat")) { using (Hunspell hunspell = new Hunspell("en_us.aff", "en_us.dic")) { ThesResult tr = thes.Lookup("cars", hunspell); foreach (ThesMeaning meaning in tr.Meanings) { Console.WriteLine(" Meaning: " + meaning.Description); foreach (string synonym in meaning.Synonyms) { Console.WriteLine(" Synonym: " + synonym); } } } } The * shown above is the line of error.The error is: " type used in a using statement must be implicitly convertible to 'System.IDisposable'". Also there is a warning on that line :"'NHunspell.MyThes.MyThes(string, string)' is obsolete: 'idx File is not longer needed, MyThes works completely in memory'"; Can any one help me to correct this???

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