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  • Reduce number of points in line

    - by culebrón
    I'm searching for algorithms to reduce the LOD of polylines, lines (looped or not) of nodes. In simple words, I want to take hi-resolution coastline data and be able to reduce its LOD hundred- or thousandfold to render it in small-scale. I found polygon reduction algorithms (but they require triangles) and Laplacian smoothing, but that doesn't seem exactly what I need.

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  • Error in playing a swf file on internet explorer

    - by Rajeev
    In the below code i get an error saying Error #2007: Parameter url must be non-null on Ineternet explorer only.What am i doing wrong here html <OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" WIDTH="50" HEIGHT="50" id="myMovieName"> <PARAM NAME="movie" VALUE="/media/players/testsound.swf" /> <PARAM NAME="quality" VALUE="high" /> <PARAM NAME="bgcolor" VALUE="#FFFFFF" /> <EMBED href="/media/players/testsound.swf" src="/media/players/testsound.swf" flashvars="soundUrl=sound.mp3" quality=high bgcolor=#FFFFFF NAME="myMovieName" ALIGN="" TYPE="application/x-shockwave-flash"> </EMBED> </OBJECT> mxml ; import flash.net.; import mx.controls.Alert; import mx.controls.Button; import flash.events.Event; import flash.media.Sound; import flash.net.URLRequest; private function clickhandler(event:Event):void { var musicfile:String; var s:Sound = new Sound(); s.addEventListener(Event.COMPLETE, onSoundLoaded); var req:URLRequest = new URLRequest("/opt/cloodon/site/media/players/sound.mp3"); //musicfile = stage.loaderInfo.parameters["soundUrl"]; //var req:URLRequest = new URLRequest(musicfile); s.load(req); } private function onSoundLoaded(event:Event):void { //Alert.show("1"); //var localSound:Sound = event.currentTarget as Sound; var localSound:Sound = event.target as Sound; localSound.play(); } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <!--<mx:Button id="play" label="PLAY" click="clickhandler(event)" />--> <mx:Image id="loader1" source="@Embed(source='/opt/cloodon/site/media/img/speaker.gif')" click="clickhandler(event)" /> </s:Application>

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  • How to access struts interceptor parameters in Java?

    - by Ricardo
    I have the following code in struts.xml: <interceptor-ref name="checkTabsStack"> <param name="tabName">availability</param> </interceptor-ref> and I want to access the parameter tabName in the interceptor routine, how do i do that? i tried Map params = ActionContext.getContext().getParameters(); but params comes empty... Thanks!

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  • Multiple WCF windows services on the same box - endpoint configuration

    - by David Belanger
    Hi, I have 2 windows services installed on a machine with different service names, they install and start fine. What's happening is that they're both listening to the same endpoints and thus competing for messages. I've tried to change the baseAddress to be different for both services without success. Here's my service host config: <configuration> <appSettings> <add key="ServiceName" value="Service - Service Host 1"/> </appSettings> <system.serviceModel> <bindings> <wsHttpBinding> <binding name="NoSecurityBinding"> <security mode="None"> <message establishSecurityContext="false"/> <transport clientCredentialType="None"/> </security> </binding> </wsHttpBinding> <basicHttpBinding> <binding name="NoSecurityBinding"> <security mode="None"> <transport clientCredentialType="None"/> </security> </binding> </basicHttpBinding> </bindings> <services> <service name="Lib.Interface.Service" behaviorConfiguration="Lib.Interface.ServiceBehavior"> <host> <baseAddresses> <add baseAddress="http://localhost:8000/Service"/> </baseAddresses> </host> <endpoint address="" binding="basicHttpBinding" bindingConfiguration="NoSecurityBinding" contract="Lib.Interface.IService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange"/> </service> </services> <behaviors> <serviceBehaviors> <behavior name="Lib.Interface.ServiceBehavior"> <serviceMetadata httpGetEnabled="True" policyVersion="Policy12"/> <serviceDebug includeExceptionDetailInFaults="False"/> </behavior> </serviceBehaviors> </behaviors> Any idea how I could set up the services (other than unique service names) so they're not conflicting with one another? Thanks.

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  • SDL Video Init causes Exception on Mac OS X 10.8

    - by ScrollerBlaster
    I have just ported my C++ game to OS X and the first time it ran I get the following exception when trying to call SDL_SetVideoMode. 2012-09-28 15:01:05.437 SCRAsteroids[28595:707] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1000) creating CGSWindow on line 259' * First throw call stack: ( 0 CoreFoundation 0x00007fff8b53b716 __exceptionPreprocess + 198 1 libobjc.A.dylib 0x00007fff90e30470 objc_exception_throw + 43 2 CoreFoundation 0x00007fff8b53b4ec +[NSException raise:format:] + 204 3 AppKit 0x00007fff8a26a579 _NSCreateWindowWithOpaqueShape2 + 655 4 AppKit 0x00007fff8a268d70 -[NSWindow _commonAwake] + 2002 5 AppKit 0x00007fff8a2277e2 -[NSWindow _commonInitFrame:styleMask:backing:defer:] + 1763 6 AppKit 0x00007fff8a22692f -[NSWindow _initContent:styleMask:backing:defer:contentView:] + 1568 7 AppKit 0x00007fff8a2262ff -[NSWindow initWithContentRect:styleMask:backing:defer:] + 45 8 libSDL-1.2.0.dylib 0x0000000107c228f6 -[SDL_QuartzWindow initWithContentRect:styleMask:backing:defer:] + 294 9 libSDL-1.2.0.dylib 0x0000000107c20505 QZ_SetVideoMode + 2837 10 libSDL-1.2.0.dylib 0x0000000107c17af5 SDL_SetVideoMode + 917 11 SCRAsteroids 0x0000000107be60fb _ZN11SDLGraphics4initEP6IWorldii + 291 ) libc++abi.dylib: terminate called throwing an exception Abort trap: 6 My init code looks like this: if (SDL_Init(SDL_INIT_EVERYTHING) < 0) return false; const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); if (!videoInfo) { fprintf(stderr, "Video query failed: %s\n", SDL_GetError()); return false; } /* the flags to pass to SDL_SetVideoMode */ videoFlags = SDL_OPENGL; /* Enable OpenGL in SDL */ videoFlags |= SDL_GL_DOUBLEBUFFER; /* Enable double buffering */ videoFlags |= SDL_HWPALETTE; /* Store the palette in hardware */ /* This checks to see if surfaces can be stored in memory */ if (videoInfo->hw_available) videoFlags |= SDL_HWSURFACE; else videoFlags |= SDL_SWSURFACE; if (w == 0) { widthViewport = videoInfo->current_w; heightViewport = videoInfo->current_h; cout << "Will use full screen resolution of "; videoFlags |= SDL_FULLSCREEN; } else { cout << "Will use full user supplied resolution of "; widthViewport = w; heightViewport = h; videoFlags |= SDL_RESIZABLE; /* Enable window resizing */ } cout << widthViewport << "x" << heightViewport << "\n"; /* This checks if hardware blits can be done */ if (videoInfo->blit_hw) videoFlags |= SDL_HWACCEL; /* Sets up OpenGL double buffering */ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); /* get a SDL surface */ surface = SDL_SetVideoMode(widthViewport, heightViewport, SCREEN_BPP, videoFlags); It gets into that last SDL call and throws the exception above. I have tried it in both full screen and resizable window mode, same thing. I build my app old school, on the command line, as opposed to using Xcode.

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  • SQL to join to the best matching row

    - by williamjones
    I have a wiki system where there is a central table, Article, that has many Revisions in their own table. The Revisions each contain a created_at time and date column. I want to update the Articles to contain a denormalized field sort_name from the most recent Revision's name field. What SQL command can I issue to fill in each Article's sort_name field with its most recent Revision's name field? For what it's worth, I'm on PostgreSQL.

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  • What arguments do I send a function being called by a button in python?

    - by Jared
    I have a UI, in that UI is 4 text fields and 1 int field, then I have a function that calls to another function based on what's inside of the text fields, this function has (self, *args). My function that is being called to takes five arguments and I don't know what to put in it to make it actually work with my UI because python button's send an argument of their own. I have tried self and *args, but it doesn't work. Here is my code, didn't include most of the UI code since it is self explanatory: def crBC(self, IKJoint, FKJoint, bindJoint, xQuan, switch): ''' You should have a controller with an attribute 'ikFkBlend' - The name can be changed after the script executes. Controller should contain an enum - FK/DYN(0), IK(1). Specify the IK joint, then either the dynamic or FK joint, then the bind joint. Then a quantity of joints to pass through and connect. Tested currently on 600 joints (200 x 3), executed in less than a second. Returns nothing. Please open your script editor for details. ''' import itertools # gets children joints of the selected joint chHipIK = cmds.listRelatives(IKJoint, ad = True, type = 'joint') chHipFK = cmds.listRelatives(FKJoint, ad = True, type = 'joint') chHipBind = cmds.listRelatives(bindJoint, ad = True, type = 'joint') # list is built backwards, this reverses the list chHipIK.reverse() chHipFK.reverse() chHipBind.reverse() # appends the initial joint to the list chHipIK.append(IKJoint) chHipFK.append(FKJoint) chHipBind.append(bindJoint) # puts the last joint at the start of the list because the initial joint # was added to the end chHipIK.insert(0, chHipIK.pop()) chHipFK.insert(0, chHipFK.pop()) chHipBind.insert(0, chHipBind.pop()) # pops off the remaining joints in the list the user does not wish to be blended chHipBind[xQuan:] = [] chHipIK[xQuan:] = [] chHipFK[xQuan:] = [] # goes through the bind joints, makes a blend colors for each one, connects # the switch to the blender for a, b, c in itertools.izip(chHipBind, chHipIK, chHipFK): rotBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'rotate_BC') tranBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'tran_BC') scaleBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'scale_BC') cmds.connectAttr(switch + '.ikFkSwitch', rotBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', tranBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', scaleBC + '.blender') # goes through the ik joints, connects to the blend colors cmds.connectAttr(b + '.rotate', rotBC + '.color1', force = True) cmds.connectAttr(b + '.translate', tranBC + '.color1', force = True) cmds.connectAttr(b + '.scale', scaleBC + '.color1', force = True) # connects FK joints to the blend colors cmds.connectAttr(c + '.rotate', rotBC + '.color2') cmds.connectAttr(c + '.translate', tranBC + '.color2') cmds.connectAttr(c + '.scale', scaleBC + '.color2') # connects blend colors to bind joints cmds.connectAttr(rotBC + '.output', a + '.rotate') cmds.connectAttr(tranBC + '.output', a + '.translate') cmds.connectAttr(scaleBC + '.output', a + '.scale') ------------------- def execCrBC(self, *args): g.crBC(cmds.textField(self.ikJBC, q = True, tx = True), cmds.textField(self.fkJBC, q = True, tx = True), cmds.textField(self.bindJBC, q = True, tx = True), cmds.intField(self.bQBC, q = True, v = True), cmds.textField(self.sCBC, q = True, tx = True)) ------------------- self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) Here is the code causing the problem as requested: import maya.cmds as cmds import jtRigUI.createDummyRig as dum import jtRigUI.createSkeleton as sk import jtRigUI.generalUtilities as gu import jtRigUI.createLegRig as lr import jtRigUI.createArmRig as ar class RUI(dum.Dict, dum.Dummy, sk.Skel, sk.FiSkel, lr.LeanLocs, lr.LegRig, ar.ArmRig, gu.Gutils): def __init__(self, charNameUI, gScaleUI, fingButtonGrp, thumbCheckBox, spineButtonGrp, neckButtonGrp, ikJBC, fkJBC, bindJBC, bQBC, sCBC): rigUI = 'rigUI' if cmds.window(rigUI, exists = True): cmds.deleteUI(rigUI) rigUI = cmds.window(rigUI, t = 'JT Rigging UI', sizeable = False, tb = True, mnb = False, mxb = False, menuBar = True, tlb = True, nm = 5) form = cmds.formLayout() tabs = cmds.tabLayout(innerMarginWidth = 1, innerMarginHeight = 1) rigUIMenu = cmds.menu('Help', hm = True) aboutMenu = cmds.menuItem('about') cmds.popupMenu('about', button = 1) deleteUIMenu = cmds.menu('Delete', hm = True) cmds.menuItem('dummySkeleton') cmds.formLayout(form, edit = True, attachForm = ((tabs, 'top', 0), (tabs, 'left', 0), (tabs, 'bottom', 0), (tabs, 'right', 0)), w = 30) tab1 = cmds.rowColumnLayout('Dummy') #cmds.columnLayout(rowSpacing = 10) #cmds.setParent('..') cmds.frameLayout(l = 'A: Dummy Skeleton Setup', w = 400) self.charNameUI = cmds.textFieldGrp (label="Optional Character Name:", ann="Insert a name for the character or leave empty.", tx = '', w = 1) fingJUI = cmds.frameLayout(l = 'B: Number of Fingers', w = 10) cmds.text('\n', h = 5) self.fingButtonGrp = cmds.radioButtonGrp('fingRadio', p = fingJUI, l = 'Fingers: ', sl = 4, w = 1, numberOfRadioButtons = 4, labelArray4 = ['One', 'Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw5 = [60,60,60,60,60]) self.thumbCheckBox = cmds.checkBoxGrp(l = 'Thumb: ', v1 = True) cmds.text('\n', h = 5) spineJUI = cmds.frameLayout(l = 'C: Number of Spine Joints') cmds.text('\n', h = 5) self.spineButtonGrp = cmds.radioButtonGrp('spineRadio', p = spineJUI, l = 'Spine Joints: ', sl = 2, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Three', 'Five', 'Ten'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) neckJUI = cmds.frameLayout(l = 'D: Number of Neck Joints') cmds.text('\n', h = 5) self.neckButtonGrp = cmds.radioButtonGrp('neckRadio', p = neckJUI, l = 'Neck Joints: ', sl = 0, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.frameLayout('E: Creation') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nCreate Dummy Skeleton\n', c = self.build) # also have it make char name field grey cmds.text('Elbows and Knees must have bend.', bgc = (0.2,0.2,0.2)) cmds.columnLayout() cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab2 = cmds.rowColumnLayout('Skeleton') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Skeleton Setup') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nConvert to Skeleton - Orient - Set LRA\n', c = self.buildSkel) self.gScaleUI = cmds.textFieldGrp (label="Scale Multiplier:", ann="Scale multipler of Character: basis for all further base controllers", tx = '1.0', w = 1, ed = False, en = False, visible = True) cmds.frameLayout('B: Manual Orientation') cmds.text('You must manually check finger, thumb, leg, foot orientation specifically.\nConfirm rest of joints.\nSpine: X aim, Y point backwards from spine, Z to the side.\nFingers: X is aim, Y points upwards, Z to the side - Spread on Y, curl on Z.\nFoot: Pivots on Y, rolls on Z, leans on X.') cmds.columnLayout() cmds.setParent('..') cmds.frameLayout('C: Finalize Creation of Skeleton') cmds.button(l = '\nFinalize Skeleton\n', c = self.finishS) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab3 = cmds.rowColumnLayout('Legs') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Leg Rig Setup') cmds.button(l = '\nGenerate Foot Lean Locators\n', c = self.makeLean) cmds.text('Place on either side of the foot.\nDo not rotate: Automatic orientation in place.') cmds.frameLayout(l = 'B: Rig Legs') cmds.button(l = '\nRig Legs\n', c = self.makeLegs) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab4 = cmds.rowColumnLayout('Arms') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Arm Rig Setup') cmds.button(l = '\nA: Rig Arms\n', c = self.makeArms) cmds.setParent('..') cmds.setParent('..') tab5 = cmds.rowColumnLayout('Spine and Head') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Spine Rig Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Stretchy IK') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Stretchy Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Extras') cmds.scrollLayout(saw = 600, sah = 600, cr = True) cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'General Utitlities') cmds.text('\nHere are all my general utilities for various things') cmds.frameLayout(l = 'Automatic Blend Colors Creation and Connection') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('IK Joint:') cmds.text(l = '') cmds.text('FK/Dyn Joint:') cmds.text(l = '') cmds.text('Bind Joint:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nBlend Quantity:') cmds.text(l = '') cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.text(l = '') cmds.setParent('..') cmds.frameLayout(l = 'Make Spline IK Curve Stretch And Squash') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('Curve Name:') cmds.text(l = '') cmds.text('Setup Name:') cmds.text(l = '') cmds.text('Joint Quantity:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(' \nGlobal Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.setParent('..') cmds.showWindow(rigUI) r = RUI('charNameUI', 'gScaleUI', 'fingButtonGrp', 'thumbCheckBox', 'spineButtonGrp', 'neckButtonGrp', 'ikJBC', 'fkJBC', 'bindJBC', 'bQBC', 'sCBC') # last modified at 6.20 pm 29th June 2011

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  • How do I change a child's parent in NHibernate when cascade is delete-all-orphan?

    - by Daniel T.
    I have two entities in a bi-directional one-to-many relationship: public class Storage { public IList<Box> Boxes { get; set; } } public class Box { public Storage CurrentStorage { get; set; } } And the mapping: <class name="Storage"> <bag name="Boxes" cascade="all-delete-orphan" inverse="true"> <key column="Storage_Id" /> <one-to-many class="Box" /> </bag> </class> <class name="Box"> <many-to-one name="CurrentStorage" column="Storage_Id" /> </class> A Storage can have many Boxes, but a Box can only belong to one Storage. I have them mapped so that the one-to-many has a cascade of all-delete-orphan. My problem arises when I try to change a Box's Storage. Assuming I already ran this code: var storage1 = new Storage(); var storage2 = new Storage(); storage1.Boxes.Add(new Box()); Session.Create(storage1); Session.Create(storage2); The following code will give me an exception: // get the first and only box in the DB var existingBox = Database.GetBox().First(); // remove the box from storage1 existingBox.CurrentStorage.Boxes.Remove(existingBox); // add the box to storage2 after it's been removed from storage1 var storage2 = Database.GetStorage().Second(); storage2.Boxes.Add(existingBox); Session.Flush(); // commit changes to DB I get the following exception: NHibernate.ObjectDeletedException : deleted object would be re-saved by cascade (remove deleted object from associations) This exception occurs because I have the cascade set to all-delete-orphan. The first Storage detected that I removed the Box from its collection and marks it for deletion. However, when I added it to the second Storage (in the same session), it attempts to save the box again and the ObjectDeletedException is thrown. My question is, how do I get the Box to change its parent Storage without encountering this exception? I know one possible solution is to change the cascade to just all, but then I lose the ability to have NHibernate automatically delete a Box by simply removing it from a Storage and not re-associating it with another one. Or is this the only way to do it and I have to manually call Session.Delete on the box in order to remove it?

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  • Rating System Database Structure

    - by Harsha M V
    I have two entity groups. Restaurants and Users. Restaurants can be rated (1-5) by users. And rating fromeach user should be retrievable. Resturant(id, name, ..... , total_number_of_votes, total_voting_points ) User (id, name ...... ) Rating (id, restaurant_id, user_id, rating_value) Do i need to store the avg value so that it need not be calculated every time ? which table is the best place to store avg_rating, total_no_of_votes, total_voting_points ?

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  • How is this Nested Set SQL query converted into a LINQ query?

    - by Chad
    Querying a Nested Set Model table, here's the SQL... how can this be written in LINQ? SELECT parent.name FROM nested_category AS node, nested_category AS parent WHERE node.lft BETWEEN parent.lft AND parent.rgt AND node.name = 'FLASH' ORDER BY parent.lft; particularly, the FROM part... never tried to do anything like that in LINQ.

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  • Encrypting property values in Nant

    - by Diego C.
    I need to store authentication information and I rather not have the password in plain text: <property name="user" value="theUser"/> <property name="password" value="secret"/> Has anyone figured out a way to encrypt property values in Nant? I've looked in Nant and Nantcontrib docs but no mention of encryption. I am considering going the route of creating my own Nant Task. Any suggestions?

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  • URL Rewrite query database?

    - by Liam
    Im trying to understand how URL rewriting works. I have the following link... mysite.com/profile.php?id=23 I want to rewrite the above url with the Users first and last name... mysite.com/directory/liam-gallagher From what Ive read however you specify the rule for what the url should be output as, But how do i query my table to get each users name? Sorry if this is hard to understand, ive confused myself!

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  • Response is not available in this context when creation cookie's

    - by Sadegh
    hi i defined one class to create cookie by received parameter's from user. when i want to add cookie to context i receive an exception. My Class public static class ManageCookies { public static void Create(string name, string value) { HttpCookie cookie = new HttpCookie(name); cookie.Value = value; cookie.Expires = DateTime.Now.AddYears(1); HttpContext.Current.Response.Cookies.Add(cookie); } } Occured Exception: Response is not available in this context.

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  • how to create a WIN CE 6.0 LCDdriver?

    - by vinoth
    hi every body,, this is vinoth. i am going to develop a new lcd driver which is for the external lcd panel(240*400 resolution) for win ce6.0 . am new t0 win ce programming . i dont know how to make changes all in the bsp and registry.if any one finds the answer pls help me. it would be very help ful for me. Regards Vinoth.

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  • Finding out whether an object exists within a plist?

    - by cannyboy
    If I have a plist which I have put into and array, which looks something like this -Root -Item 0 Dictionary Name String Henry Kids Array -Item 0 String Lindy -Item 1 String Paul -Item 1 Dictionary Name String Janet Pets Array -Item 0 String Snoopy -Item 1 String Pebbles How can find out whether each person has kids or pets?

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  • Is gethostbyname guaranteed to return hostent structures with IPv4 addresses?

    - by Robert
    I cannot use getaddrinfo(...) for resolving hostnames and therefore must stick to gethostbyname(...) Is the gethostbyname(...) function guaranteed to return hostent structures that contain only IPv4 (AF_INET) addresses on success, so that the following code would always lead to an IPv4 address: int resolve(const char *name, struct in_addr *addr) { struct hostent *he = gethostbyname(name); if (!he) return 1; memcpy(addr,he->h_addr_list[0],4); return 0; }

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  • Possible to split one JAX-WS service across multiple source files?

    - by Rob S.
    Hi everyone, Is it possible to split a web service in to multiple classes and still provide a single path to the web service? I know this isn't possible because of the duplicate url-pattern values. It sort of illustrates where we're wanting to go :) <endpoint name="OneBigService" implementation="SmallImpl1" url-pattern="/OneBigService"/> <endpoint name="OneBigService" implementation="SmallImpl2" url-pattern="/OneBigService"/> Basically, how do avoid having one monolithic @WebService class? Thanks! Rob

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  • What do you call using print statements to debug code?

    - by vgm64
    I'm just curious, but is there a name for the process using print statements to debug your code? An example in pseudocode x=3.2e39 print x y = function1(x) print y z = function2(y) print z w = function3(z) print w Executation: 3.2e39 3.2e36 NaN NaN reveals some bad math in function2. If there's no standard name, what do you call it?

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  • Setting Tab Order on UI Elements in jQuery Dialog

    - by McNamron
    Is there a way to specify the tab order of the elements within a jQuery Dialog which itself contains an Accordion? The dialog also specifies one button in the buttons options. For accessibility, we need to be able to tab through the accordion panes, the form elements in each accordion, the button in the buttons options, and the close icon of the dialog itself, but tabbing seems to be skipping over the button in the buttons options, and I can't find any resource that has a resolution for this sort of problem.

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  • how to import a.py not a folder

    - by zjm1126
    zjm_code |-----a.py |-----a |----- __init__.py |-----b.py in a.py is : c='ccc' in b.py is : import a print dir(a) when i execute b.py ,it show (it import 'a' folder): ['__builtins__', '__doc__', '__file__', '__name__', '__path__'] and when i delete a folder, it show ,(it import a.py): ['__builtins__', '__doc__', '__file__', '__name__', 'c'] so my question is : how to import a.py via not delete a folder thanks

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