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  • Silverlight themee error: Cannot find a Resource with the Name/Key System.Windows.Controls.Primitive

    - by Mark
    I have got an(other) error while trying to upgrade our large project to SL4. I didn't write the original theme and my theme knowlege isn't great. In my SL3 app I have a datagrid themed like so: <!--Datagrid Style--> <Style TargetType="datagrid:DataGrid"> <Setter Property="RowHeaderStyle" Value="{StaticResource System.Windows.Controls.Primitives.DataGridRowHeader}"/> <Setter Property="RowBackground" Value="Transparent"/> <Setter Property="etc" Value="..."/> </Style> When I upgrade to SL 4 the first line in the XAML above gives a runtime error: Cannot find a Resource with the Name/Key System.Windows.Controls.Primitives.DataGridRowHeader Should I handle this differently in SL4? TIA Mark Example showing error: http://walkersretreat.co.nz/files/SilverlightApplication1.zip

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  • What is the correct Qt idiom for exposing signals/slots of contained widgets?

    - by Tyler McHenry
    Suppose I have a MyWidget which contains a MySubWidget, e.g. a custom widget that contains a text field or something. I want other classes to be able to connect to signals and slots exposed by the contained MySubWidget instance. Is the conventional way to do this: Expose a pointer to the MySubWidget instance through a subWidget() method in MyWidget Duplicate the signals and slots of MySubWidget in the MyWidget class and write "forwarding" code Something else? Choice 1 seems like the least code, but it also sort of breaks encapsulation, since now other classes know what the contained widgets of MyWidget are and might become dependent on their functionality. Choice 2 seems like it keeps encapsulation, but it's a lot of seemingly redundant and potentially convoluted code that kind of messes up the elegance of the whole signals and slots system. What is normally done in this situation?

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  • How to send native texture ptr from Unity web player to a browser plug-in?

    - by user2928039
    I have written an NPAPI browser plug-in (using Firebreath) that Unity uses to access Kinect camera. I can retrieve skeleton data from Unity through JavaScript easily since it isn't too big but the problem is in retrieving color image data. Is it possible to send a native texture pointer (GetNativeTexturePtr) from Unity through JavaScript into the C++ plug-in so that it can write the texture data directly? (tested in standalone version and it works) Any other suggestions on how to transfer image data from browser plug-ins to Unity web player are very welcome. Thanks.

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  • fluentnhibernate and nhibernate validator version error

    - by Thad
    We have a project using FluentNibernate to map the entities. Now I need to add some format validation to these maps. For Nullable, Length and such we are currently using the mappings. I added NHibernate Validator to the project, but received a compile time error about needing NHibernate version 2.1.2.4000. So I upgraded to that version just to get a run-time error stating that it could not find NHibernate 2.1.0.4000. Could I write extension methods to do the validation using FluentNibernate? Do I have to recompile both using the same version of NHibernate? The preferred method would be to use a release of these. Any other device would appreciated.

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  • writing NSDictionary to plist

    - by ADude
    Hi I'm trying to write an NSDictionary to a plist but when I open the plist no data has been written to it. From the log my path looks correct and my code is pretty standard. Any ideas? NSArray *keys = [NSArray arrayWithObjects:@"key1", @"key2", @"key3", nil]; NSArray *objects = [NSArray arrayWithObjects:@"value1", @"value2", @"value3", nil]; NSDictionary *dictionary = [NSDictionary dictionaryWithObjects:objects forKeys:keys]; for (id key in dictionary) { NSLog(@"key: %@, value: %@", key, [dictionary objectForKey:key]); } NSString *path = [[NSBundle mainBundle] pathForResource:@"FormData" ofType:@"plist"]; NSLog(@"path:%@", path); [dictionary writeToFile:path atomically:YES];

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  • Maven Plugin - Restart Jetty with new WAR?

    - by Walter White
    Hi all, What I would like to do is automatically test against several different maven build profiles. I want to write a maven plugin that iterates through each profile so I don't have to manually list them for the CI process. I just want to verify that the code works in all development, testing, staging, and production once deployed there. I want it to automatically test against those profiles so I could keep it a part of the same maven build? How would I best set that up to log those changes in Sonar or another tool? Walter

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  • [Homework] Online programming editor

    - by VDVLeon
    Hi, For a school project i need to write or use a online programming editor. It is a part of a bigger project. I thought of a java application, php/html/javascript or flash. I have a couple of things i could do: Find a good working application and edit it so it works with the rest of the project Find good parts for a editor and make it working my self (syntax highlighter, auto-indent, autocompletion, etc.) Combination of those two Does anybody know a good editor or have tips for this project or a editor? Thanks for reading, Leon

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  • ASP.Net Application Trust Medium File IO Outside Virtual Directory

    - by Trey Gramann
    I am trying to determine how suicidal this is... I have a hosting environment where a custom ASP.Net CMS application needs to access the files in the root folder of a website even though it is in a virtual folder so it can be shared accross many sites. I can modify the Medium trust on the server and came up with this... <IPermission class="FileIOPermission" version="1" Read="$AppDir$;$AppDir$\.." Write="$AppDir$;$AppDir$\.." Append="$AppDir$;$AppDir$\.." PathDiscovery="$AppDir$;$AppDir$\.."/> Oddly enough, it works. Yes, I understand it is doing this for all the Apps. I am a bit at a loss as to easy ways to test what else is being exposed. Feels dangerous. Opinions?

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  • Need help understanding Generics, How To Abstract Types Question.

    - by kmacmahon
    I could use some really good links that explain Generics and how to use them. But I also have a very specific question, relater to working on a current project. Given this class constructor: public class SecuredDomainViewModel<TDomainContext, TEntity> : DomainViewModel<TDomainContext, TEntity> where TDomainContext : DomainContext, new() where TEntity : Entity, new() And its creation this way: DomainViewModel d; d = new SecuredDomainViewModel<MyContext, MyEntityType>(this.context, selectedProtectedItem); Assuming I have 20 EntityTypes within MyContext, is there any easier way to call the constructor without a large switch statement? Also, since d is DomainViewModel and I want to access methods for SecuredDomainViewModel, it seems I need to do this: if (((SecuredDomainViewModel<MyContext, MyEntityType>)d).IsBusy) But again "MyEntityType" could actually be one of 20 types. Is there anyway to write these types of statements where MyEntityType is returned from some sort of Reflection?

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  • Need help understanding Generics, How To Abstract Types Question.

    - by kmacmahon
    I could use some really good links that explain Generics and how to use them. But I also have a very specific question, relater to working on a current project. Given this class constructor: public class SecuredDomainViewModel<TDomainContext, TEntity> : DomainViewModel<TDomainContext, TEntity> where TDomainContext : DomainContext, new() where TEntity : Entity, new() public SecuredDomainViewModel(TDomainContext domainContext, ProtectedItem protectedItem) : base(domainContext) { this.protectedItem = protectedItem; } And its creation this way: DomainViewModel d; d = new SecuredDomainViewModel<MyContext, MyEntityType>(this.context, selectedProtectedItem); Assuming I have 20 different EntityTypes within MyContext, is there any easier way to call the constructor without a large switch statement? Also, since d is DomainViewModel and I later need to access methods from SecuredDomainViewModel, it seems I need to do this: if (((SecuredDomainViewModel<MyContext, MyEntityType>)d).CanEditEntity) But again "MyEntityType" could actually be one of 20 diffent types. Is there anyway to write these types of statements where MyEntityType is returned from some sort of Reflection?

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  • threaded serial port IOException when writing

    - by John McDonald
    Hi, I'm trying to write a small application that simply reads data from a socket, extracts some information (two integers) from the data and sends the extracted information off on a serial port. The idea is that it should start and just keep going. In short, it works, but not for long. After a consistently short period I start to receive IOExceptions and socket receive buffer is swamped. The thread framework has been taken from the MSDN serial port example. The delay in send(), readThread.Join(), is an effort to delay read() in order to allow serial port interrupt processing a chance to occur, but I think I've misinterpreted the join function. I either need to sync the processes more effectively or throw some data away as it comes in off the socket, which would be fine. The integer data is controlling a pan tilt unit and I'm sure four times a second would be acceptable, but not sure on how to best acheive either, any ideas would be greatly appreciated, cheers. using System; using System.Collections.Generic; using System.Text; using System.IO.Ports; using System.Threading; using System.Net; using System.Net.Sockets; using System.IO; namespace ConsoleApplication1 { class Program { static bool _continue; static SerialPort _serialPort; static Thread readThread; static Thread sendThread; static String sendString; static Socket s; static int byteCount; static Byte[] bytesReceived; // synchronise send and receive threads static bool dataReceived; const int FIONREAD = 0x4004667F; static void Main(string[] args) { dataReceived = false; readThread = new Thread(Read); sendThread = new Thread(Send); bytesReceived = new Byte[16384]; // Create a new SerialPort object with default settings. _serialPort = new SerialPort("COM4", 38400, Parity.None, 8, StopBits.One); // Set the read/write timeouts _serialPort.WriteTimeout = 500; _serialPort.Open(); string moveMode = "CV "; _serialPort.WriteLine(moveMode); s = null; IPHostEntry hostEntry = Dns.GetHostEntry("localhost"); foreach (IPAddress address in hostEntry.AddressList) { IPEndPoint ipe = new IPEndPoint(address, 10001); Socket tempSocket = new Socket(ipe.AddressFamily, SocketType.Stream, ProtocolType.Tcp); tempSocket.Connect(ipe); if (tempSocket.Connected) { s = tempSocket; s.ReceiveBufferSize = 16384; break; } else { continue; } } readThread.Start(); sendThread.Start(); while (_continue) { Thread.Sleep(10); ;// Console.WriteLine("main..."); } readThread.Join(); _serialPort.Close(); s.Close(); } public static void Read() { while (_continue) { try { //Console.WriteLine("Read"); if (!dataReceived) { byte[] outValue = BitConverter.GetBytes(0); // Check how many bytes have been received. s.IOControl(FIONREAD, null, outValue); uint bytesAvailable = BitConverter.ToUInt32(outValue, 0); if (bytesAvailable > 0) { Console.WriteLine("Read thread..." + bytesAvailable); byteCount = s.Receive(bytesReceived); string str = Encoding.ASCII.GetString(bytesReceived); //str = Encoding::UTF8->GetString( bytesReceived ); string[] split = str.Split(new Char[] { '\t', '\r', '\n' }); string filteredX = (split.GetValue(7)).ToString(); string filteredY = (split.GetValue(8)).ToString(); string[] AzSplit = filteredX.Split(new Char[] { '.' }); filteredX = (AzSplit.GetValue(0)).ToString(); string[] ElSplit = filteredY.Split(new Char[] { '.' }); filteredY = (ElSplit.GetValue(0)).ToString(); // scale values int x = (int)(Convert.ToInt32(filteredX) * 1.9); string scaledAz = x.ToString(); int y = (int)(Convert.ToInt32(filteredY) * 1.9); string scaledEl = y.ToString(); String moveAz = "PS" + scaledAz + " "; String moveEl = "TS" + scaledEl + " "; sendString = moveAz + moveEl; dataReceived = true; } } } catch (TimeoutException) {Console.WriteLine("timeout exception");} catch (NullReferenceException) {Console.WriteLine("Read NULL reference exception");} } } public static void Send() { while (_continue) { try { if (dataReceived) { // sleep Read() thread to allow serial port interrupt processing readThread.Join(100); // send command to PTU dataReceived = false; Console.WriteLine(sendString); _serialPort.WriteLine(sendString); } } catch (TimeoutException) { Console.WriteLine("Timeout exception"); } catch (IOException) { Console.WriteLine("IOException exception"); } catch (NullReferenceException) { Console.WriteLine("Send NULL reference exception"); } } } } }

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  • How would you validate a checkbox in ASP.Net MVC 2?

    - by Scott Mayfield
    Using MVC2, I have a simple ViewModel that contains a bool field that is rendered on the view as a checkbox. I would like to validate that the user checked the box. The [Required] attribute on my ViewModel doesn't seem to do the trick. I believe this is because the unchecked checkbox form field is not actually transmitted back during the POST, and therefore the validation doesn't run on it. Is there a standard way to handle checkbox "required" validation in MVC2? or do I have to write a custom validator for it? I suspect the custom validator won't get executed either for the reason mentioned above. Am I stuck checking for it explicitly in my controller? That seems messy... Any guidance would be appreciated. Scott

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  • ODBC Connection Setup in Java

    - by Jessica
    I want to write a Java program that automates the work that the ODBC Data Source Administrator does in Windows. That is, given an ODBC connection name and a path to the database on the hard drive, I want it to create the connection. I really have no idea where to even begin with this. I looked at this but it said it was for C and I don't think that's very helpful. If anyone could point me in the right direction for this at all, I would appreciate it. (I realize this question is REALLY vague, but that's all the information I was given.)

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  • How to draw a better looking Graph (A4 size) in Dot?

    - by Nazgulled
    Hi, I have this project that it's due in a few hours and I still have a report to write... The project has nothing to do with Dot, but we were asked to draw a Graph with Dot, which I did. It looks something like this: http://img683.imageshack.us/img683/9735/dotj.jpg The longer arrows represent smaller weights and the shorter arrows represent bigger weights. There isn't any problem in submitting my project like this, it does what's is supposed to do and this Dot thing is just an extra. But I would like to make it pretty, I just don't have time to learn about Dot right now. Basically, all I want is make pretty. Perhaps, a bigger height for the page, like A4 paper size. And have the graph display more to the bottom than everything to the side. What should I put on my .dot file to make it look better?

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  • Multi-statement Table Valued Function vs Inline Table Valued Function

    - by AndyC
    ie: CREATE FUNCTION MyNS.GetUnshippedOrders() RETURNS TABLE AS RETURN SELECT a.SaleId, a.CustomerID, b.Qty FROM Sales.Sales a INNER JOIN Sales.SaleDetail b ON a.SaleId = b.SaleId INNER JOIN Production.Product c ON b.ProductID = c.ProductID WHERE a.ShipDate IS NULL GO versus: CREATE FUNCTION MyNS.GetLastShipped(@CustomerID INT) RETURNS @CustomerOrder TABLE (SaleOrderID INT NOT NULL, CustomerID INT NOT NULL, OrderDate DATETIME NOT NULL, OrderQty INT NOT NULL) AS BEGIN DECLARE @MaxDate DATETIME SELECT @MaxDate = MAX(OrderDate) FROM Sales.SalesOrderHeader WHERE CustomerID = @CustomerID INSERT @CustomerOrder SELECT a.SalesOrderID, a.CustomerID, a.OrderDate, b.OrderQty FROM Sales.SalesOrderHeader a INNER JOIN Sales.SalesOrderHeader b ON a.SalesOrderID = b.SalesOrderID INNER JOIN Production.Product c ON b.ProductID = c.ProductID WHERE a.OrderDate = @MaxDate AND a.CustomerID = @CustomerID RETURN END GO Is there an advantage to using one over the other? Is there certain scenarios when one is better than the other or are the differences purely syntactical? I realise the 2 example queries are doing different things but is there a reason I would write them in that way? Reading about them and the advantages/differences haven't really been explained. Thanks

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  • Ajaxing a link in a table

    - by Colin Desmond
    I have a table of results in an ASP.Net MVC page where the last column is an View Details link. I want to have the user click the View Details link and an AJAX method be called to open the results in floating dialog. What I am struggling with is how to link the AJAX call to the link in the results table. I was using a link which embedded the ~/ControllerName/ViewDetails/InstanceId link directly in it. Clicking it took the user to a new page and it is this behaviour I want to replace with an AJAX call and a dialog window. Now I want to attach a jQuery handler to the link to trigger the AJAX call and I can't see how to do this other than write an jQuery handler for each row in the results table. There must be a way to mark the link as an ViewDetails link (using a class?) and attach the jQuery click handler to all instances of type class ViewDetails.

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  • ajax call through cas

    - by manu1001
    I need to write a google gadget that reads feeds from google groups. Trouble is I'm making an ajax call to retrieve the feeds and our google apps domain is protected by CAS (central authentication service). So, I'm getting a 400 bad request on making the call. I suspect that the browser is not sending the cookie when making ajax call. How do I ensure that the cookie is also sent with the ajax call? OR if that's not supposed to be the problem, what do i need to do?

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  • Storing information inside YAML

    - by yuval
    I looked through the YAML for ruby documentation and couldn't find an answer. I have a list of several employees. Each has a name, phone, and email as such: Employees: Name | Phone | Email john 111 [email protected] joe 123 [email protected] joan 321 [email protected] How would I write the above information in YAML to end up with the following ruby output? employees = [ {:name => 'john', :phone => '111', :email => '[email protected]'}, {:name => 'joe', :phone => '123', :email => '[email protected]'}, {:name => 'joan', :phone => '321', :email => '[email protected]'} ] This is how I parse the YAML file: APP_CONFIG = YAML.load_file("#{RAILS_ROOT}/config/config.yml") Thank you!

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  • Connect to a wireless network programmatically

    - by Josh Adams
    I'm trying to write an application that connects to my company's wireless network automatically on windows XP. I've found the Wireless LAN API but it requires me to have some hotfix installed on the machine, and you need to have sp2 or higher(There are machines with SP1, and I'm required to support any XP machine). I've tried to find some samples about Wireless Zero Configuration on MSDN but with no luck, only samples I've found are for WinCE, I think Microsoft stopped supporting it. In addition I couldn't find where to download the dll and header file for working with the WZC. There must be a way to do it and work on any service pack because I've found Zwlancfg by ENGL

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  • C#/.NET Fundamentals: Choosing the Right Collection Class

    - by James Michael Hare
    The .NET Base Class Library (BCL) has a wide array of collection classes at your disposal which make it easy to manage collections of objects. While it's great to have so many classes available, it can be daunting to choose the right collection to use for any given situation. As hard as it may be, choosing the right collection can be absolutely key to the performance and maintainability of your application! This post will look at breaking down any confusion between each collection and the situations in which they excel. We will be spending most of our time looking at the System.Collections.Generic namespace, which is the recommended set of collections. The Generic Collections: System.Collections.Generic namespace The generic collections were introduced in .NET 2.0 in the System.Collections.Generic namespace. This is the main body of collections you should tend to focus on first, as they will tend to suit 99% of your needs right up front. It is important to note that the generic collections are unsynchronized. This decision was made for performance reasons because depending on how you are using the collections its completely possible that synchronization may not be required or may be needed on a higher level than simple method-level synchronization. Furthermore, concurrent read access (all writes done at beginning and never again) is always safe, but for concurrent mixed access you should either synchronize the collection or use one of the concurrent collections. So let's look at each of the collections in turn and its various pros and cons, at the end we'll summarize with a table to help make it easier to compare and contrast the different collections. The Associative Collection Classes Associative collections store a value in the collection by providing a key that is used to add/remove/lookup the item. Hence, the container associates the value with the key. These collections are most useful when you need to lookup/manipulate a collection using a key value. For example, if you wanted to look up an order in a collection of orders by an order id, you might have an associative collection where they key is the order id and the value is the order. The Dictionary<TKey,TVale> is probably the most used associative container class. The Dictionary<TKey,TValue> is the fastest class for associative lookups/inserts/deletes because it uses a hash table under the covers. Because the keys are hashed, the key type should correctly implement GetHashCode() and Equals() appropriately or you should provide an external IEqualityComparer to the dictionary on construction. The insert/delete/lookup time of items in the dictionary is amortized constant time - O(1) - which means no matter how big the dictionary gets, the time it takes to find something remains relatively constant. This is highly desirable for high-speed lookups. The only downside is that the dictionary, by nature of using a hash table, is unordered, so you cannot easily traverse the items in a Dictionary in order. The SortedDictionary<TKey,TValue> is similar to the Dictionary<TKey,TValue> in usage but very different in implementation. The SortedDictionary<TKey,TValye> uses a binary tree under the covers to maintain the items in order by the key. As a consequence of sorting, the type used for the key must correctly implement IComparable<TKey> so that the keys can be correctly sorted. The sorted dictionary trades a little bit of lookup time for the ability to maintain the items in order, thus insert/delete/lookup times in a sorted dictionary are logarithmic - O(log n). Generally speaking, with logarithmic time, you can double the size of the collection and it only has to perform one extra comparison to find the item. Use the SortedDictionary<TKey,TValue> when you want fast lookups but also want to be able to maintain the collection in order by the key. The SortedList<TKey,TValue> is the other ordered associative container class in the generic containers. Once again SortedList<TKey,TValue>, like SortedDictionary<TKey,TValue>, uses a key to sort key-value pairs. Unlike SortedDictionary, however, items in a SortedList are stored as an ordered array of items. This means that insertions and deletions are linear - O(n) - because deleting or adding an item may involve shifting all items up or down in the list. Lookup time, however is O(log n) because the SortedList can use a binary search to find any item in the list by its key. So why would you ever want to do this? Well, the answer is that if you are going to load the SortedList up-front, the insertions will be slower, but because array indexing is faster than following object links, lookups are marginally faster than a SortedDictionary. Once again I'd use this in situations where you want fast lookups and want to maintain the collection in order by the key, and where insertions and deletions are rare. The Non-Associative Containers The other container classes are non-associative. They don't use keys to manipulate the collection but rely on the object itself being stored or some other means (such as index) to manipulate the collection. The List<T> is a basic contiguous storage container. Some people may call this a vector or dynamic array. Essentially it is an array of items that grow once its current capacity is exceeded. Because the items are stored contiguously as an array, you can access items in the List<T> by index very quickly. However inserting and removing in the beginning or middle of the List<T> are very costly because you must shift all the items up or down as you delete or insert respectively. However, adding and removing at the end of a List<T> is an amortized constant operation - O(1). Typically List<T> is the standard go-to collection when you don't have any other constraints, and typically we favor a List<T> even over arrays unless we are sure the size will remain absolutely fixed. The LinkedList<T> is a basic implementation of a doubly-linked list. This means that you can add or remove items in the middle of a linked list very quickly (because there's no items to move up or down in contiguous memory), but you also lose the ability to index items by position quickly. Most of the time we tend to favor List<T> over LinkedList<T> unless you are doing a lot of adding and removing from the collection, in which case a LinkedList<T> may make more sense. The HashSet<T> is an unordered collection of unique items. This means that the collection cannot have duplicates and no order is maintained. Logically, this is very similar to having a Dictionary<TKey,TValue> where the TKey and TValue both refer to the same object. This collection is very useful for maintaining a collection of items you wish to check membership against. For example, if you receive an order for a given vendor code, you may want to check to make sure the vendor code belongs to the set of vendor codes you handle. In these cases a HashSet<T> is useful for super-quick lookups where order is not important. Once again, like in Dictionary, the type T should have a valid implementation of GetHashCode() and Equals(), or you should provide an appropriate IEqualityComparer<T> to the HashSet<T> on construction. The SortedSet<T> is to HashSet<T> what the SortedDictionary<TKey,TValue> is to Dictionary<TKey,TValue>. That is, the SortedSet<T> is a binary tree where the key and value are the same object. This once again means that adding/removing/lookups are logarithmic - O(log n) - but you gain the ability to iterate over the items in order. For this collection to be effective, type T must implement IComparable<T> or you need to supply an external IComparer<T>. Finally, the Stack<T> and Queue<T> are two very specific collections that allow you to handle a sequential collection of objects in very specific ways. The Stack<T> is a last-in-first-out (LIFO) container where items are added and removed from the top of the stack. Typically this is useful in situations where you want to stack actions and then be able to undo those actions in reverse order as needed. The Queue<T> on the other hand is a first-in-first-out container which adds items at the end of the queue and removes items from the front. This is useful for situations where you need to process items in the order in which they came, such as a print spooler or waiting lines. So that's the basic collections. Let's summarize what we've learned in a quick reference table.  Collection Ordered? Contiguous Storage? Direct Access? Lookup Efficiency Manipulate Efficiency Notes Dictionary No Yes Via Key Key: O(1) O(1) Best for high performance lookups. SortedDictionary Yes No Via Key Key: O(log n) O(log n) Compromise of Dictionary speed and ordering, uses binary search tree. SortedList Yes Yes Via Key Key: O(log n) O(n) Very similar to SortedDictionary, except tree is implemented in an array, so has faster lookup on preloaded data, but slower loads. List No Yes Via Index Index: O(1) Value: O(n) O(n) Best for smaller lists where direct access required and no ordering. LinkedList No No No Value: O(n) O(1) Best for lists where inserting/deleting in middle is common and no direct access required. HashSet No Yes Via Key Key: O(1) O(1) Unique unordered collection, like a Dictionary except key and value are same object. SortedSet Yes No Via Key Key: O(log n) O(log n) Unique ordered collection, like SortedDictionary except key and value are same object. Stack No Yes Only Top Top: O(1) O(1)* Essentially same as List<T> except only process as LIFO Queue No Yes Only Front Front: O(1) O(1) Essentially same as List<T> except only process as FIFO   The Original Collections: System.Collections namespace The original collection classes are largely considered deprecated by developers and by Microsoft itself. In fact they indicate that for the most part you should always favor the generic or concurrent collections, and only use the original collections when you are dealing with legacy .NET code. Because these collections are out of vogue, let's just briefly mention the original collection and their generic equivalents: ArrayList A dynamic, contiguous collection of objects. Favor the generic collection List<T> instead. Hashtable Associative, unordered collection of key-value pairs of objects. Favor the generic collection Dictionary<TKey,TValue> instead. Queue First-in-first-out (FIFO) collection of objects. Favor the generic collection Queue<T> instead. SortedList Associative, ordered collection of key-value pairs of objects. Favor the generic collection SortedList<T> instead. Stack Last-in-first-out (LIFO) collection of objects. Favor the generic collection Stack<T> instead. In general, the older collections are non-type-safe and in some cases less performant than their generic counterparts. Once again, the only reason you should fall back on these older collections is for backward compatibility with legacy code and libraries only. The Concurrent Collections: System.Collections.Concurrent namespace The concurrent collections are new as of .NET 4.0 and are included in the System.Collections.Concurrent namespace. These collections are optimized for use in situations where multi-threaded read and write access of a collection is desired. The concurrent queue, stack, and dictionary work much as you'd expect. The bag and blocking collection are more unique. Below is the summary of each with a link to a blog post I did on each of them. ConcurrentQueue Thread-safe version of a queue (FIFO). For more information see: C#/.NET Little Wonders: The ConcurrentStack and ConcurrentQueue ConcurrentStack Thread-safe version of a stack (LIFO). For more information see: C#/.NET Little Wonders: The ConcurrentStack and ConcurrentQueue ConcurrentBag Thread-safe unordered collection of objects. Optimized for situations where a thread may be bother reader and writer. For more information see: C#/.NET Little Wonders: The ConcurrentBag and BlockingCollection ConcurrentDictionary Thread-safe version of a dictionary. Optimized for multiple readers (allows multiple readers under same lock). For more information see C#/.NET Little Wonders: The ConcurrentDictionary BlockingCollection Wrapper collection that implement producers & consumers paradigm. Readers can block until items are available to read. Writers can block until space is available to write (if bounded). For more information see C#/.NET Little Wonders: The ConcurrentBag and BlockingCollection Summary The .NET BCL has lots of collections built in to help you store and manipulate collections of data. Understanding how these collections work and knowing in which situations each container is best is one of the key skills necessary to build more performant code. Choosing the wrong collection for the job can make your code much slower or even harder to maintain if you choose one that doesn’t perform as well or otherwise doesn’t exactly fit the situation. Remember to avoid the original collections and stick with the generic collections.  If you need concurrent access, you can use the generic collections if the data is read-only, or consider the concurrent collections for mixed-access if you are running on .NET 4.0 or higher.   Tweet Technorati Tags: C#,.NET,Collecitons,Generic,Concurrent,Dictionary,List,Stack,Queue,SortedList,SortedDictionary,HashSet,SortedSet

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  • Updating onclick's string value with Greasemonkey

    - by Devin McCabe
    I'm trying to write a Greasemonkey script to update the onclick value of a bunch of links on a page. The HTML looks like this: <a onclick="OpenGenericPopup('url-99.asp','popup',500,500,false)" href="javascript:void(0)">text</a> I need to update the url-99.asp part of the Javascript into something like urlB-99.asp. In my script, I'm collecting all the links with an XPath expression and iterating through them: var allEl = document.evaluate( 'td[@class="my-class"]/a', document, null, XPathResult.UNORDERED_NODE_SNAPSHOT_TYPE, null); for (var i = 0; i < allEl.snapshotLength; i++) { var el = allEl.snapshotItem(i); //something here; } If I try to alert(el.onclick), I get an error in the console: Component is not available I've read up on unsafeWindow and other Greasemonkey features, and I understand how to set an event handler for that link with a new onClick event, but how do I read the current onclick value into a string so I can manipulate it and update the element?

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  • Customize Team Build 2010 – Part 13: Get control over the Build Output

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application     In the part 8, I have explained how you can add informational messages, warnings or errors to the build output. If you want to integrate with other lines of text to the build output, you need to do more. This post will show you how you can add extra steps, additional information and hyperlinks to the build output. Add an hyperlink to the end of the build output Lets start with a simple example of how you can adjust the build output. In this case we are going to add at the end of the build output an hyperlink where a user can click on to for example start the deployment to the test environment. In part 4 you can find information how you can create a custom activity To add information to the build output, you need the BuildDetail. This value is a variable in your xaml and is thus easily transferable to you custom activity. Besides the BuildDetail the user has also to specify the text and the url that has to be added to the end of the build output. The following code segment shows you how you can achieve this.     [BuildActivity(HostEnvironmentOption.All)]    public sealed class AddHyperlinkToBuildOutput : CodeActivity    {        [RequiredArgument]        public InArgument<IBuildDetail> BuildDetail { get; set; }         [RequiredArgument]        public InArgument<string> DisplayText { get; set; }         [RequiredArgument]        public InArgument<string> Url { get; set; }         protected override void Execute(CodeActivityContext context)        {            // Obtain the runtime value of the input arguments                        IBuildDetail buildDetail = context.GetValue(this.BuildDetail);            string displayText = context.GetValue(this.DisplayText);            string url = context.GetValue(this.Url);             // Add the hyperlink            buildDetail.Information.AddExternalLink(displayText, new Uri(url));            buildDetail.Information.Save();        }    } If you add this activity to somewhere in your build process template (within the scope Run on Agent), you will get the following build output Add an line of text to the build output The next challenge is to add this kind of output not only to the end of the build output but at the step that is currently executing. To be able to do this, you need the current node in the build output. The following code shows you how you can achieve this. First you need to get the current activity tracking, which you can get with the following line of code             IActivityTracking currentTracking = context.GetExtension<IBuildLoggingExtension>().GetActivityTracking(context); Then you can create a new node and set its type to Activity Tracking Node (so copy it from the current node) and do nice things with the node.             IBuildInformationNode childNode = currentTracking.Node.Children.CreateNode();            childNode.Type = currentTracking.Node.Type;            childNode.Fields.Add("DisplayText", "This text is displayed."); You can also add a build step to display progress             IBuildStep buildStep = childNode.Children.AddBuildStep("Custom Build Step", "This is my custom build step");            buildStep.FinishTime = DateTime.Now.AddSeconds(10);            buildStep.Status = BuildStepStatus.Succeeded; Or you can add an hyperlink to the node             childNode.Children.AddExternalLink("My link", new Uri(http://www.ewaldhofman.nl)); When you combine this together you get the following result in the build output     You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

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  • Customize Team Build 2010 – Part 13: Get control over the Build Output

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application In the part 8, I have explained how you can add informational messages, warnings or errors to the build output. If you want to integrate with other lines of text to the build output, you need to do more. This post will show you how you can add extra steps, additional information and hyperlinks to the build output. UPDATE 13-12-2010: Thanks to Jason Pricket, it is now also possible to not show every activity in the build log. This is really useful when you are doing for-loops in your template. To see how you can do that, check out Jason's blog: http://blogs.msdn.com/b/jpricket/archive/2010/12/09/tfs-2010-making-your-build-log-less-noisy.aspx Add an hyperlink to the end of the build output Lets start with a simple example of how you can adjust the build output. In this case we are going to add at the end of the build output an hyperlink where a user can click on to for example start the deployment to the test environment. In part 4 you can find information how you can create a custom activity To add information to the build output, you need the BuildDetail. This value is a variable in your xaml and is thus easily transferable to you custom activity. Besides the BuildDetail the user has also to specify the text and the url that has to be added to the end of the build output. The following code segment shows you how you can achieve this.     [BuildActivity(HostEnvironmentOption.All)]    public sealed class AddHyperlinkToBuildOutput : CodeActivity    {        [RequiredArgument]        public InArgument<IBuildDetail> BuildDetail { get; set; }         [RequiredArgument]        public InArgument<string> DisplayText { get; set; }         [RequiredArgument]        public InArgument<string> Url { get; set; }         protected override void Execute(CodeActivityContext context)        {            // Obtain the runtime value of the input arguments                        IBuildDetail buildDetail = context.GetValue(this.BuildDetail);            string displayText = context.GetValue(this.DisplayText);            string url = context.GetValue(this.Url);             // Add the hyperlink            buildDetail.Information.AddExternalLink(displayText, new Uri(url));            buildDetail.Information.Save();        }    } If you add this activity to somewhere in your build process template (within the scope Run on Agent), you will get the following build output Add an line of text to the build output The next challenge is to add this kind of output not only to the end of the build output but at the step that is currently executing. To be able to do this, you need the current node in the build output. The following code shows you how you can achieve this. First you need to get the current activity tracking, which you can get with the following line of code             IActivityTracking currentTracking = context.GetExtension<IBuildLoggingExtension>().GetActivityTracking(context); Then you can create a new node and set its type to Activity Tracking Node (so copy it from the current node) and do nice things with the node.             IBuildInformationNode childNode = currentTracking.Node.Children.CreateNode();            childNode.Type = currentTracking.Node.Type;            childNode.Fields.Add("DisplayText", "This text is displayed."); You can also add a build step to display progress             IBuildStep buildStep = childNode.Children.AddBuildStep("Custom Build Step", "This is my custom build step");            buildStep.FinishTime = DateTime.Now.AddSeconds(10);            buildStep.Status = BuildStepStatus.Succeeded; Or you can add an hyperlink to the node             childNode.Children.AddExternalLink("My link", new Uri(http://www.ewaldhofman.nl)); When you combine this together you get the following result in the build output   You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

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  • Isapi Rewrite : Remove filename from URL

    - by namtax
    Hi there Im am trying to use the isapi rewrite tool on my web domain to write some basic rules, but am getting a bit confused. My base url is http://forevr-dev.co.uk/musicexplained/index.cfm and every page on the site follows from this base url. For example http://forevr-dev.co.uk/musicexplained/index.cfm/artist/blondie would be the artist page for blondie.. What I am looking for, is a rewrite rule, that would remove the index.cfm from the url, instead leaving http://forevr-dev.co.uk/musicexplained/artist/blondie. I have put the httpd.ini file in my musicexplained folder, under the root of my forevr-dev.co.uk domain, and I am using the following code below, which I used from the coldbox coldfusion framework application examples. RewriteEngine On RepeatLimit 0 RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.cfm/%{REQUEST_URI} [QSA,L] However, when I now go to the new pretty url, I am recieving an error message saying that the page cannot be found, alongside a 404 message. Any ideas? Thanks

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  • Validation in asp.net MVC - validation only to happen when "asked"

    - by jeriley
    I've got a slightly different validation requirement than the usual "when save, validate!". The system can allow someone to update a bunch of times without being "bothered" with a validation listing UNTIL they say it's complete. I thought I might be able to pull a fast one and put the [HandleError] on the method of which this would fire, but that validates every save. Is there an attribte I can put into my custom validator that can handle this or am I going to have to write up my own HandleError attribute?

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