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  • Two components offering the same functionality, required by different dependencies

    - by kander
    I'm building an application in PHP, using Zend Framework 1 and Doctrine2 as the ORM layer. All is going well. Now, I happened to notice that both ZF1 and Doctrine2 come with, and rely on, their own caching implementation. I've evaluated both, and while each has its own pro's and cons, neither of them stand out as superior to the other for my simple needs. Both libraries also seem to be written against their respective interfaces, not their implementations. Reasons why I feel this is an issue is that during the bootstrapping of my application, I have to configure two caching drivers - each with its own syntax. A mismatch is easily created this way, and it feels inefficient to set up two connections to the caching backend because of this. I'm trying to determine what the best way forward is, and would welcome any insights you may be able to offer. What I've thought up so far are four options: Do nothing, accept that two classes offering caching functionality are present. Create a Facade class to stick Zend's interface onto Doctrine's caching implementation. Option 2, the other way around - create a Facade to map Doctrine's interface on a Zend Framework backend. Use multiple-interface-inheritance to create one interface to rule them all, and pray that there aren't any overlaps (ie: if both have a "save" method, they'll need to accept params in the same order due to PHP's lack of proper polymorphism). What option is best, or is there a "None of the above" variant that I'm not aware of?

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  • Create Your Own Quick Calculator Function for the Terminal

    - by The Geek
    If you’re anything like me, you’ve always got a Terminal window open, and you probably have even assigned a hotkey to bring it up anytime. So why open up the boring calculator when you can solve equations right there on the command line? This is a simple method for creating a calculator using the built-in function support in the Bash shell. Essentially all we’re doing is assigning the question mark to run the bc command with whatever arguments you type after it. Latest Features How-To Geek ETC RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image Vintage Posters Showcase the History of Tech Advertising Google Cloud Print Extension Lets You Print Doc/PDF/Txt Files from Web Sites Hack a $10 Flashlight into an Ultra-bright Premium One Firefox Personas Arrive on Firefox Mobile Focus Booster Is a Sleek and Free Productivity Timer What is the Internet? From the Today Show January 1994 [Historical Video]

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  • Proper XAML for Windows 8 Applications [closed]

    - by Jaapjan
    Traditionally, my programs do their work in the background and when I do have to make an interface for some reason, they often do not need to be complex which means I can use a simple Windows Forms or console application. But lets be honest-- Windows Forms? That is so ... ancient! Instead I have been looking at Windows 8. A new interface, different, maybe better-- but fun to give a try. Which means XAML. Now, XAML isn't all that hard in concept. Panel here, button there-- A smattering of XML. My question in short: Where can I find resources that teach me how to write good XAML code for Windows 8 applications? The long version: How do I combine XAML constructs to achieve effects? Horizontal panels with multiple sections you can scroll through with your finger, the proper way? How should you use default style resources Windows 8 might give you by default? How do I properly create a panel with user info on the right? Left aligned stackpanels with embedded dockpanels? Yes? No? Why?

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  • I am not the most logically-organized person. Do I have any chance at being a good 'low-level' programmer?

    - by user217902
    Background: I am entering college next year. I really enjoy making stuff and solving logical problems, so I'm thinking of majoring in compsci and working in software development. I hope to have the kind of job where I can work with implementing / improving algorithms and data structures on a regular basis.. as opposed to, say, a job that's purely concerned with mashing different libraries together, or 'finding the right APIs for the job'. (Hence the word 'low-level' in the title. No, I don't wish to write assembly all day.) Thing is, I've never been the most logically-sharp person. Thus far I have only worked on hobby projects, but I find that I make the silliest of errors ever so often, and it can take me ages to find it. Like anywhere between three hours to a day to locate a simple segfault, off-by-one error, or other logical mistake. (Of course, I do other things in the meantime, like browsing SO, reddit, and the like..) It's not like I'm 'new' to programming either; I first tried C++ maybe five years ago. My question is: is this normal? Should a programmer with any talent solve it in less time? Having read Spolsky's Smart and gets things done, where he talks about the large variance in programming speed, am I near the bottom of the curve, and therefore destined to work in companies that cannot afford to hire quality programmers? I'd like to think that conceptually I'm okay -- I can grasp algorithms and concepts pretty well, I do fine in math and science, although I probably drop signs in my equations more often than the next guy. Still, grokking concepts makes me happy, and is the reason why I want to work with algorithms. I'm hoping to hear from those of you with real-world programming experience. TL;DR: I make many careless mistakes, should I not consider programming as a career?

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  • The better way to ask for input?

    - by Skippy
    I am wondering which is the best way to go with java code. I need to create a class with simple prompts for input.. I have tried using both classes and cannot work out the particular benefits for each. Is this because I am still in the early stages of programming or are there situations that will occur as it becomes more complex?? import java.util.Scanner; public class myClass { Scanner stdin = new Scanner(System.in); public String getInput(String prompt) { System.out.print(prompt); return stdin.nextLine(); } ... or import java.io.*; public class myClass { public static void main(String[] args) throws IOException { BufferedReader stdin = new BufferedReader (new InputStreamReader (System.in)); System.out.print("Input something: "); String name = stdin.readLine(); I know these examples are showing different methods within these classes, but thought this might serve well for the discussion. I'm really not sure which site is the best to ask this on.

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  • Lots of goodies

    - by wcoekaer
    We just issued a press release with a number of very good updates for everyone There are a few things of importance : 1) As of right now, Oracle Linux 6 with the Unbreakable Kernel is certified with a number of Oracle products such as Oracle Database 11gR2 and Oracle Fusion Middleware. The certification pages in the Oracle Support portal will be updated with the latest certification status for the various products. As always we have gone through a long period of very comprehensive testing and validation to ensure that the whole stack works really well together, with very large database workloads, middleware application workloads etc. 2) Standard certification efforts for Oracle Linux 6 with the Red Hat Compatible Kernel are in progress and we expect that to be completed in the next few months. Because of the compatibility between OL6 and RHEL6 we can then also state certification for RHEL6. 3) Oracle Linux binaries (and of course source code) have been free for download -and- use (including production, not just trial periods) since day one. You can freely redistribute the binaries, unlike many other Linux vendors where you need to pay a support subscription to even get access to the binaries. We offered both the base distribution release DVDs (OL4, OL5, OL6) and the update releases, such as 5.1, 5.2 etc. this way. Today, in this announcement, we also started to make available the bugfix and security updates released in between these update releases. So the errata streams (both binary and source code) for OL4, 5 and 6 are now free for download and use from http://public-yum.oracle.com. This includes uek and uek2. The nice thing is, if you want a complete up to date system without support, use this, if you then need support, get a support subscription. Simple, convenient, effective. We have great SLA's in producing our update streams, consistency in release timing and testing of all the components. Have at it!

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  • How can I disable the purple bootloader splash at boot?

    - by wim
    This question has been answered before, but neither of the methods in the accepted answer worked for me on 11.10. First I tried editing in /etc/default/grub, and then running sudo update-grub. But after that I still got a blank, plain, purple screen while the kernel is loading. The screen has no boot options, and it obscures those dmesg that I want to see going in the terminal. Next I tried removing the plymouth-theme-*, but that just broke my gnome-shell theme looks, and the purple screen still remains. I have also tried configuring it with startupmanager package, but nothing seems to get rid of that darned purple splash. here are the contents of my /etc/default/grub file: # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT="0" GRUB_HIDDEN_TIMEOUT="0" GRUB_HIDDEN_TIMEOUT_QUIET="true" GRUB_TIMEOUT="0" GRUB_DISTRIBUTOR="`lsb_release -i -s 2> /dev/null || echo Debian`" #GRUB_CMDLINE_LINUX_DEFAULT="" GRUB_CMDLINE_LINUX_DEFAULT="" GRUB_CMDLINE_LINUX="" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) # GRUB_TERMINAL="console" # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' #GRUB_GFXMODE="640x480" # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID="true" # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" GRUB_DISABLE_OS_PROBER="true"

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  • Do you write unit tests for all the time in TDD?

    - by mcaaltuntas
    I have been designing and developing code with TDD style for a long time. What disturbs me about TDD is writing tests for code that does not contain any business logic or interesting behaviour. I know TDD is a design activity more than testing but sometimes I feel it's useless to write tests in these scenarios. For example I have a simple scenario like "When user clicks check button, it should check file's validity". For this scenario I usually start writing tests for presenter/controller class like the one below. @Test public void when_user_clicks_check_it_should_check_selected_file_validity(){ MediaService service =mock(MediaService); View view =mock(View); when(view.getSelectedFile).thenReturns("c:\\Dir\\file.avi"); MediaController controller =new MediaController(service,view); controller.check(); verify(service).check("c:\\Dir\\file.avi"); } As you can see there is no design decision or interesting code to verify behaviour. I am testing values from view passed to MediaService. I usually write but don't like these kind of tests. What do yo do about these situations ? Do you write tests for all the time ? UPDATE : I have changed the test name and code after complaints. Some users said that you should write tests for the trivial cases like this so in the future someone might add interesting behaviour. But what about “Code for today, design for tomorrow.” ? If someone, including myself, adds more interesting code in the future the test can be created for it then. Why should I do it now for the trivial cases ?

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  • How can I make smoother upwards/downwards controls in pygame?

    - by Zolani13
    This is a loop I use to interpret key events in a python game. # Event Loop for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_a: my_speed = -10; if event.key == pygame.K_d: my_speed = 10; if event.type == pygame.KEYUP: if event.key == pygame.K_a: my_speed = 0; if event.key == pygame.K_d: my_speed = 0; The 'A' key represents up, while the 'D' key represents down. I use this loop within a larger drawing loop, that moves the sprite using this: Paddle1.rect.y += my_speed; I'm just making a simple pong game (as my first real code/non-gamemaker game) but there's a problem between moving upwards <= downwards. Essentially, if I hold a button upwards (or downwards), and then press downwards (or upwards), now holding both buttons, the direction will change, which is a good thing. But if I then release the upward button, then the sprite will stop. It won't continue in the direction of my second input. This kind of key pressing is actually common with WASD users, when changing directions quickly. Few people remember to let go of the first button before pressing the second. But my program doesn't accommodate the habit. I think I understand the reason, which is that when I let go of my first key, the KEYUP event still triggers, setting the speed to 0. I need to make sure that if a key is released, it only sets the speed to 0 if another key isn't being pressed. But the interpreter will only go through one event at a time, I think, so I can't check if a key has been pressed if it's only interpreting the commands for a released key. This is my dilemma. I want set the key controls so that a player doesn't have to press one button at a time to move upwards <= downwards, making it smoother. How can I do that?

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  • How to solve Fatal error: Call to undefined function readline()? readline library not found?

    - by SirBT
    I have an Ubuntu 12.04 LTS. And XAMPP for linux 1.7.7. When I code in php with and call the readline function I get this error message? "Fatal error: Call to undefined function readline()" I recently found the below thread which pointed out the name of the package that contained the desired readline: How to solve configure: error: readline library not found? I went ahead and installed # apt-get install libreadline6. But this didnt seem to make a difference. I still get the same error message: "Fatal error: Call to undefined function readline()". Was the thread missing further steps? Can anyone help me? I am new to Ubuntu. <?php echo "Simple menu \n" ; echo "1. Play Sports \n"; echo "2. Play Strategy games \n"; $userInput = readline('Enter something here: '); ?>

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  • Kubuntu never gets to the login screen

    - by searchfgold6789
    I am not sure if Xorg is using the right device... The system in question is an A4-1400 CPU with built-in Radeon Graphics. I added a PCIe Radeon HD 5750, and changed the BIOS so it would use that card automatically. Now it appears that I can see output from the TV plugged into the HDMI port, and boot into recovery mode, but cannot get to a desktop - X doesn't start. It just freezes at the Kubuntu splash screen. I have no idea how to get X to use the proper graphics card. I pasted the Xorg.log to http://paste.ubuntu.com/6261137/. And the Xorg.conf generated by aticonfig --initial is at http://paste.ubuntu.com/6261161/ Also, see lspci and lshw -c display outputs. I can provide more information, but something does tell me X is not using the right graphics card and I've no idea where to begin how to fix it... I faced a similar issue before with another distribution but found no information anywhere on how to make X use a specific graphics card. Or maybe it's not that simple.

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  • QR Codes and Short Links - Please Take A Look [closed]

    - by Joe Turner
    I'm looking for a way to create a QR Code and a shortened link when a form is submitted. I have the QR Code bit, but the link is too long for me and the QR Code looks scary and complicated. The way it works is; the user types in (in this instance) a contract number. Then, a folder is created on the server of that contract number. (www.mysite.com/QR/$contractnumber). Then, using PHP again, I create a QR Code through Google because I know that every QR code will be linking to the same place, just a different ending of the link. The only bit that changes is the $POST... I was wondering if there was a way to shorten the link before it goes to Google? It would have to be through php. The user enters the contact number in the form, then that number(usually around 5/6 digits) will be entered into a already existing command? I'm not an expert in anything, I just know some really random snippets of code... And HTML and CSS, of course. Any help would be appreciated and judging by the few days I have been searching this, I think it might help a few people in the future. I would also like to confirm that the solution can't be one of this visual URLShorteners. If it is, it just needs to be the back-end of it, built into a existing form and QR Generator. Simple?

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  • What are the common techniques to handle user-generated HTML modified differently by different browsers?

    - by Jakie
    I am developing a website updater. The front end uses HTML, CSS and JavaScript, and the backend uses Python. The way it works is that <p/>, <b/> and some other HTML elements can be updated by the user. To enable this, I load the webpage and, with JQuery, convert all those elements to <textarea/> elements. Once they the content of the text area is changed, I apply the change to the original elements and send it to a Python script to store the new content. The problem is that I'm finding that different browsers change the original HTML. How do you get around this issue? What Python libraries do you use? What techniques or application designs do you use to avoid or overcome this issue? The problems I found are: IE removes the quotes around class and id attributes. For example, <img class='abc'/> becomes <img class=abc/>. Firefox removes the backslash from the line breaks: <br \> becomes <br>. Some websites have very specific display technicalities, so an insertion of a simple "\n"(which IE does) can affect the display of a website. Example: changing <img class='headingpic' /><div id="maincontent"> to <img class='headingpic'/>\n <div id="maincontent"> inserts a vertical gap in IE. The things I have unsuccessfully tried to overcome these issues: Using either JQuery or Python to remove all >\n< occurences, <br> etc. But this fails because I get different patterns in IE, sometimes a ·\n, sometimes a \n···. In a Python, parse the new HTML, extract the new text/content, insert it into the old HTML so the elements and format never change, just the content. This is very difficult and seems to be overkill.

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  • What's the right/standard way of achieving separation of concerns?

    - by Ghanima
    Some background: I want to start developing games, and taking some of the advice given in this site, I've started with something simple and familiar, such as pong, tetris, etc. I want to take as much time as needed to make sure that I have the basics right before moving on to something bigger. I have medium programming experience but I realize making games is a different thing. I find myself wondering many things like should this be in a separate class? Should this module handle this stuff or is it better to let other modules have that kind of functionality? For example, the bouncing of a ball in pong, right now is handled in the ball module, but maybe it's better that some other module did it. Right now I have different modules: one for the graphics, one for the game logic, and others for the objects (depending on the kind of movement required, not all the objects are alike). I know I am asking a lot, any tips you have will be very much appreciated. Short question: What's the right or standard way of separating the modules? What have you found most effective? Is it enough to just keep the drawing (graphics) and the logic separate? Is it necessary to have a lot of classes? (for example for the objects in the game, to handle the movement, etc)

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  • What is a Relational Database Management System (RDBMS)?

    A Relational Database Management System (RDBMS)  can also be called a traditional database that uses a Structured Query Language (SQL) to provide access to stored data while insuring the integrity of the data. The data is stored in a collection of tables that is defined by relationships between data items. In addition, data permitted to be joined in new relationships. Traditional databases primarily process data through transactions called transaction processing. Transaction processing is the methodology of grouping related business operations based predefined business events. An example of this can be seen when a person attempts to purchase an item from an online e-tailor. The business must execute specific operations for a related  business event. In this case, a business must store the following information: Customer Info, Order Info, Order Item Info, Customer Payment Data, Payment Results, and Current Order Status. Example: Pseudo SQL Operations needed for processing an online e-tailor sale. Insert Customer into Customers Insert New Order into Orders Insert Each New Order Item into OrderItems Insert Customer Payment Info into PaymentInfo Insert Payment Processing Result into PaymentDetails Update Customer for Current Order Status Common Relational Database Management System Microsoft SQL Server Microsoft Access Oracle MySQL DB2 It is important to note that no current RDBMS has fully implemented all of the Relational Principles. Common RDBMS Traits Volatile Data Supports Transaction Processing Optimized for Updates and Simple Queries 

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  • An algorithm for finding subset matching criteria?

    - by Macin
    I recently came up with a problem which I would like to share some thoughts about with someone on this forum. This relates to finding a subset. In reality it is more complicated, but I tried to present it here using some simpler concepts. To make things easier, I created this conceptual DB model: Let's assume this is a DB for storing recipes. Recipe can have many instructions steps and many ingredients. Ingredients are stored in a cupboard and we know how much of each ingredient we have. Now, when we create a recipe, we have to define how much of each ingredient we need. When we want to use a recipe, we would just check if required amount is less than available amount for each product and then decide if we can cook a dinner - if amount required for at least one ingredient is less than available amount - recipe cannot be cooked. Simple sql query to get the result. This is straightforward, but I'm wondering, how should I work when the problem is stated the other way round, i.e. how to find recipies which can be cooked only from ingredients that are available? I hope my explanation is clear, but if you need any more clarification, please ask.

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  • Certain grid lines not rendering as expected

    - by row1
    I am drawing a simple quad (a triangle strip with 4 vertices) as the floor and then drawing an 8x8 grid over top (a collection of vertex pairs for a line list). The vertical grid lines work fine (apart from being very aliased), but some of the horizontal lines do not get rendered. The grid renders fine if I do not draw the quad. foreach (EffectPass pass in _Effect.CurrentTechnique.Passes) { pass.Apply(); CurrentGraphicsDevice.SetVertexBuffer(_VertexFloorBuffer); _Engine.CurrentGraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); //Some of the horizontal lines seems to disappear if we draw the above quad. CurrentGraphicsDevice.SetVertexBuffer(_VertexGridBuffer); CurrentGraphicsDevice.DrawPrimitives(PrimitiveType.LineList, 0, _VertexGridBuffer.VertexCount / 2); } What could be causing these lines to not be rendered? Update: I added the below code after I draw my quad and grid and it started working. But I am not sure why that works as I thought this code was to draw the WPF controls elementRenderer.Render(); spriteBatch.Begin(); spriteBatch.Draw(elementRenderer.Texture, Vector2.Zero, Color.White); spriteBatch.End();

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  • How effectively "sell" a good design in large meetings

    - by User1
    Many times I have witnessed a sad tragedy. Here's what happens: A team design review for a new project. I see a simple design that has quite a few holes. I casually mention the holes and ways to avoid them. The warnings are ignored with comments like "that 'never' happen in real life" Eventually the things that "will 'never' happen" happen An emergency team design review for a broken project. So what do I do? Copping the "I told you so" attitude is not going to win friends and influence people. Sometimes years go by and the comments from step 3 are forgotten anyway. I definitely don't want to be the annoying pest reminding the world of the gotchas. I often sit back and watch the Titanic sail off to Europe. It's frustrating to see bad designs move forward. It's also frustrating that I can't seem to convince others of the pending peril of the current path. I do worst on team meetings where everyone has different ways of understanding different terms. Also, egos tend to win of reason and thought. I'm looking for good tactics to convince groups people to use some new and complicated ideas.

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  • Rendering 8 bit graphics

    - by Matjaz Muhic
    I have a strong programming background just not from game development. I only made some pong and snake in high school and I did some OpenGL in college. I want to make my own game engine. Nothing fancy just a simple 2D game engine. But because I'm kinda old school and feeling retro. I want graphics to look like old 8 bit games (megaman, contra, super mario, ...). So how were the old games made back then? I want the simplest approach. Were they also using assets (images) like newer engines now do? How do you achieve this kind of rendering using OpenGL? Keep in mind. Simplest solution. I want to know how it was made back then and how I can replicate that. Doesn't even have to be OpenGL. I can draw on window canvas. I do want to make it from scratch basically.

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  • How can I get non-programmer colleagues on board with bespoke software rather than Dynamics CRM + Sharepoint?

    - by Bendos
    I am working with a company which designs and builds one-off machines. They have been 'dabbling' with hosted Dynamics CRM and Sharepoint (on different servers!) in an attempt to centralise their data and help colleagues collaborate more effectively across projects. They haven't used either system to their potential. Now we are looking at the engineering department who already use a form of version control software for the various CAD files (Autodesk Vault) however it is becoming increasingly necessary to implement more of a generic file version control system as they use many more files than can be managed in Vault (sometimes just photos or scans of paper documents), hence why they were looking at using Sharepoint. However... as the 'programmer' of the bunch, I can see several scenarios which don't seem to fit well with the Dynamics + Sharepoint approach; simple reports based on cross-table queries, exporting certain metrics as a spreadsheet, defining project hierarchies and many-many relationships, and as such I have been pushing for an in-house developed 'ECM' / 'ERP' software package (perhaps in .NET or php). Some colleagues seem to attach a greater value to the MS software (perhaps becuase it has a logo!) but don't see that it's just a framework, not a solution. Can anyone provide a good example of when custom software would actually be better than using Dynamics + Sharepoint and how do I relate that to non-technical staff?

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  • Static / Shared Helper Functions vs Built-In Methods

    - by Nathan
    This is a simple question but a design consideration that I often run across in my day to day development work. Lets say that you have a class that represents some kinds of collection. Public Class ModifiedCustomerOrders Public Property Orders as List(Of ModifiedOrders) End Class Within this class you do all kinds of important work, such as combining many different information sources and, eventually, build the Modified Customer Orders. Now, you have different processes that consume this class, each of which needs a slightly different slice of the ModifiedCustomerOrders items. To enable this, you want to add filtering functionality. How do you go about this? Do you: Add Filtering calls to the ModifiedCustomerOrders class so that you can say: MyOrdersClass.RemoveCanceledOrders() Create a Static / Shared "tooling" class that allows you to call: OrdersFilters.RemoveCanceledOrders(MyOrders) Create an extension method to accomplish the same feat as #2 but with less typing: MyOrders.RemoveCanceledOrders() Create a "Service" method that handles the getting of Orders as appropriate to the calling function, while using one of the previous approaches "under the hood". OrdersService.GetOrdersForProcessA() Others? I tend to prefer the tooling / extension method approaches as they make testing a little bit simpler. Although I dependency inject all my sourcing data into the ModifiedCustomerOrders, having it as part of the class makes it a little bit more complicated to test. Typically, I choose to use extension methods where I am doing parameterless transformations / filters. As they get more complex, I will move it into a static class instead. Thoughts on this approach? How would you approach it?

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  • Toolset agnostic build server and Silverlight projects

    - by Marko Apfel
    Problem Normally I try to have my continuous integration as most a possible toolset free to ensure that no local stuff could have an impact to my build. My Silverlight app references a special compile target in a folder outside my developer tree: <Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.targets" /> So I copied the stuff from this folder to a local one and changed the call to this target in my csproj: <Import Project="..\..\..\tools\WebApplications\Microsoft.WebApplication.targets" /> And now Visual Studio Conversion Wizard welcomes my with this: Solution Regardless of which line I write – this conversion comes back again and again, if the line has another form than <Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.targets" /> So it seems that there is no simple way to change this behaviour. Workaraound I must accept, that this line must be in the csproj and to run the build the toolset must be copied to the build server at the correct location. So go to your development machine where Visual Studio is installed and copy the folder “C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v10.0\WebApplications” to your build server at the equivalent location.   Xmas wishes to Microsoft: Please provide technologies to let us developers bundle all needed stuff for a project in one developer tree. It should be possible that one checkout starts us up! No additional installations regardless whether it is a developing machine or dedicated build or continuous integration server. Silverlight is only one example, code analysis configurations could also be terrible and much more …

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  • What should I do if I have a genius team lead which does not share? [on hold]

    - by ???
    Good evening, I got some uncertainties and need some advise or any experiences 'story' from you guys. The question is quite straight forward but I gonna clarify somethings in details. My Background I just graduated from my university 6 months ago. Being offer from 4 companies after I go through some interviews. Now I'm working on a banking services company, everything is consider 'ok' except I had a genius team lead which does not share enough information to let me do a task/work. Situation faced In my team, there is a "ask to know" culture. When you are going to guess or try some methods to solve the problems, I need to ask to make sure I do not do something stupid and when I asked my team lead...There're only 2 situations, 1st: I being given a strange look like: "do you know what are you do/said just now? Just follow the standards, I do not care!" (Felt humiliated) 2nd: Get the answer but my team lead suddenly in bad moods, I think thats I have waste her time for some simple questions which I do not know. Add-Ons My team lead is really a clever and a smart senior developers/programmers, sometimes she will brief through the tasks while sometimes not. Depend on her moods. There certain times I am look-down on myself and felt want to quit/resign. I'm still under-probation and had joined this company for around 4 months. I felt like I do not have the innovation skills which I used to had in university and lose my self-confidence when communicate to others.

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  • IDirect3DDevice9::GetRenderTargetData() returns no data

    - by P. Avery
    I've got a simple function to get the rendertarget data of an RT( w/default pool ). This particular RT has a resolution of 1x1( it's the 10'th and final mip of a texture ). Here is my code to get data for IDirect3DSurface9 *pTargetSurface: IDirect3DSurface9 *pSOS = NULL; pd3dDevice->CreateOffScreenPlainSurface( 1, 1, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &pSOS, NULL ); // get residual energy if( FAILED( hr = pd3dDevice->GetRenderTargetData( pTargetSurface, pSOS ) ) ) { DebugStringDX( ClassName, "Failed to IDirect3DDevice9::GetRenderTargetData() at DownsampleArea()", __LINE__, hr ); goto Exit; } // lock surface if( FAILED( hr = pSOS->LockRect( &rct, NULL, D3DLOCK_READONLY ) ) ) { DebugStringDX( ClassName, "Failed to IDirect3DSurface9::LockRect() at DownsampleArea()", __LINE__, hr ); goto Exit; } // get residual energy from downsampled texture pByte = ( BYTE* )rct.pBits; D3DXVECTOR4 vEnergy; vEnergy.z = ( float )pByte[ 0 ] / 255.0f; vEnergy.y = ( float )pByte[ 1 ] / 255.0f; vEnergy.x = ( float )pByte[ 2 ] / 255.0f; vEnergy.w = ( float )pByte[ 3 ] / 255.0f; V( pSOS->UnlockRect() ); All formatting and settings are correct, directx in debug mode shows no errors... The problem is that the 4 bytes above are 0...I know this to be incorrect by using PIX to debug...PIX shows that RGB bytes are 0.078 and Alpah is 1. These values are not less than that which can be represented by a single byte( 1 / 255 ). Any ideas? Am I copying rendertarget data correctly?

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  • State Changes in a Component Based Architecture [closed]

    - by Maxem
    I'm currently working on a game and using the naive component based architecture thingie (Entities are a bag of components, entity.Update() calls Update on each updateable component), while the addition of new features is really simple, it makes a few things really difficult: a) multithreading / currency b) networking c) unit testing. Multithreading / Concurrency is difficult because I basically have to do poor mans concurrency (running the entity updates in separate threads while locking only stuff that crashes (like lists) and ignoring the staleness of read state (some states are already updated, others aren't)) Networking: There are no explicit state changes that I could efficiently push over the net. Unit testing: All updates may or may not conflict, so automated testing is at least awkward. I was thinking about these issues a bit and would like your input on these changes / idea: Switch from the naive cba to a cba with sub systems that work on lists of components Make all state changes explicit Combine 1 and 2 :p Example world update: statePostProcessing.Wait() // ensure that post processing has finished Apply(postProcessedState) state = new StateBag() Concurrently( () => LifeCycleSubSystem.Update(state), // populates the state bag () => MovementSubSystem.Update(state), // populates the state bag .... }) statePostProcessing = Future(() => PostProcess(state)) statePostProcessing.Start() // Tick is finished, the post processing happens in the background So basically the changes are (consistently) based on the data for the last tick; the post processing can a) generate network packages and b) fix conflicts / remove useless changes (example: entity has been destroyed - ignore movement etc.). EDIT: To clarify the granularity of the state changes: If I save these post processed state bags and apply them to an empty world, I see exactly what has happened in the game these state bags originated from - "Free" replay capability. EDIT2: I guess I should have used the term Event instead of State Change and point out that I kind of want to use the Event Sourcing pattern

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