Search Results

Search found 23614 results on 945 pages for 'update from'.

Page 593/945 | < Previous Page | 589 590 591 592 593 594 595 596 597 598 599 600  | Next Page >

  • How to override ant task stored in ant lib directory

    - by mchr
    At my work we use AspectJ in some of our Java projects. To get this to work with ant builds we have been placing aspectjtools.jar within ant/lib/. I am now working on a particular Java project and need to use a newer version of aspectJ. I don't want to have to get everyone who uses the project to update their local copy of aspectjtools.jar. Instead, I tried adding the newer aspectjtools.jar to the lib directory of the project and adding the following line to build.xml. <taskdef resource="org/aspectj/tools/ant/taskdefs/aspectjTaskdefs.properties" classpath="./lib/aspectjtools.jar" /> However, this doesn't work as I hoped as the ANT classloader loads jars from ant/lib/ in preference to the jar I specify in the taskdef classpath. Is there any way to force ant to pick the jar checked into my project instead?

    Read the article

  • Unable to launch the ASP.NET Development server because port '1900' is in use.

    - by Shaul
    I don't know what has got into my computer today. I was developing just fine in VS 2008 and testing my ASP.NET web site on my development server. Then suddenly, out of the blue, I can't run my web site any more! As soon as I hit F5, the message appears: Unable to launch the ASP.NET Development server because port '1900' is in use. And it doesn't matter what port I change to, it's always in use! AAARRRGGGHH!!! I have tried: Changing the port number Restarting Visual Studio Rebooting my machine Installing IIS Clue: My IIS refuses to start. But I didn't have IIS installed when I was happily working earlier, so that is probably not the issue; it might just be highlighting something else... Thanks in advance... Update: after rebooting, IIS does start, but the problem here persists.

    Read the article

  • Translate Java to Python -- signing strings with PEM certificate files

    - by erikcw
    I'm trying to translate the follow Java into its Python equivalent. // certificate is contents of https://fps.sandbox.amazonaws.com/certs/090909/PKICert.pem // signature is a string that I need to verify. CertificateFactory factory = CertificateFactory.getInstance("X.509"); X509Certificate x509Certificate = (X509Certificate) factory.generateCertificate(new ByteArrayInputStream(certificate.getBytes())); Signature signatureInstance = Signature.getInstance(signatureAlgorithm); signatureInstance.initVerify(x509Certificate.getPublicKey()); signatureInstance.update(stringToSign.getBytes(UTF_8_Encoding)); return signatureInstance.verify(Base64.decodeBase64(signature.getBytes())); This is for the PKI signature verification used by AWS FPS. http://docs.amazonwebservices.com/AmazonFPS/latest/FPSAccountManagementGuide/VerifyingSignature.html Thanks for your help!

    Read the article

  • Is this the correct way of speaking to a "Content Manager" Class?

    - by DeanMc
    I am creating a silverlight site. I am currently breaking out my ideas into pieces of functionality. One of the idea's I have is the concept of a content manager. This is essentially a UI control with 4 regions. Top, Bottom, Right & Left. I also have a collection of objects that are considered "Menu Items". These are controls that function as a way to navigate around, similar to links. The idea I have is to implement an IMenuItem interface. Among the standard pieces of information (Text, PageReference, etc) I was also going to hold a reference to the content manager. My idea behind this thinking is that I can pass the PageReference to a property on the ContentManager and then call a method which knows how to update the content manager accordingly. Is this the best way of implementing this or is their some sort of pattern for it?

    Read the article

  • What are the differences between MSI and EXE installers, and which should I choose?

    - by Jared Harley
    I am working on an installer for a new version of my project (C#). Previously, I've used Inno Setup to create .exe files for installing my projects on other computers in the workplace. While reading through some tutorials, though, I came across Windows Installer XML, which uses XML files to build a .msi installer. My project will be available on a network share that all the employees have access to so they can install the software (I'm currently working on an update checker as well) What are the major differences between .exe and .msi installers? Why would I want to chose one over the other? Would either make more sense given my specific environment? I found some of the information at this question, but there was not a lot of information.

    Read the article

  • Seeking enlightenment - global variables in AppEngine (aeoid.get_current_user())

    - by jerd
    Hello This may be a 'Python Web Programming 101' question, but I'm confused about some code in the aeoid project (http://github.com/Arachnid/aeoid). here's the code: _current_user = None def get_current_user(): """Returns the currently logged in user, or None if no user is logged in.""" global _current_user if not _current_user and 'aeoid.user' in os.environ: _current_user = User(None, _from_model_key=os.environ['aeoid.user']) return _current_user But my understanding was that global variables were, ehm, global! And so different requests from different users could (potentially) access and update the same value, hence the need for sessions, in order to store per-user, non-global variables. So, in the code above, what prevents one request from believing the current user is the user set by another request? Sorry if this is basic, it's just not how i thought things worked. Thanks

    Read the article

  • Showing Different fields in EditorForModel vs. DisplayForModel modes in MVC2

    - by CodeGrue
    I have a viewmodel that has an int StateID field and a string StateName field like so: public class DepartmentViewModel : BaseViewModel, IModelWithId { // only show in edit mode public int StateId { get; set; } // only show in display mode public string StateName { get; set; } } I have a read only view that uses DisplayForModel and an update view that uses EditorForModel. I want the DisplayForModel view to show the StateName property, and the EditorForModel view use the StateID property (I am actually rendering a dropdownlist based on this). I have not been able to figure out how to decorate my viewmodel properties to create this behavior.

    Read the article

  • Deploying Django at Dreamhost

    - by Imran
    I'm trying to get the Poll tutorial working at my Dreamhost account (I don't have any prior experience of deploying Django). I downloaded the script I found here (http://gabrielfalcao.com/2008/12/02/hosting-and-deploying-django-apps-on-dreamhost/) at my home directory and executed it. Now I have Python 2.5 and Django in ~/.myroot/ and my Django projects directory is ~/projects/ Here's the content of ~/projects/ directory (I copied the polls/ and and templates/polls/ directories myself). projects/ |-- admin_media -> /home/imran2140/.myroot/usr/lib/python2.5/site-packages/django/contrib/admin/media |-- dispatch.fcgi |-- polls | |-- __init__.py | |-- __init__.pyc | |-- admin.py | |-- admin.pyc | |-- models.py | |-- models.pyc | |-- polls.db | |-- urls.py | |-- urls.pyc | |-- views.py | `-- views.pyc |-- script_templates | |-- dispatch.template | `-- htaccess.template `-- templates `-- polls |-- detail.html |-- index.html `-- results.html 5 directories, 17 files Now what should I do to get the Polls app working? Update I finally got a "Hello World" Django app working with Passanger WSGI. It worked fine with both Server's default Python 2.3.5 and my installed Python 2.5.2. Passanger WSGI - Django at Dreamhost Wiki

    Read the article

  • Best Practices - Data Annotations vs OnChanging in Entity Framework 4

    - by jptacek
    I was wondering what the general recommendation is for Entity Framework in terms of data validation. I am relatively new to EF, but it appears there are two main approaches to data validation. The first is to create a partial class for the model, and then perform data validations and update a rule violation collection of some sort. This is outlined at http://msdn.microsoft.com/en-us/library/cc716747.aspx The other is to use data annotations and then have the annotations perform data validation. Scott Guthrie explains this on his blog at http://weblogs.asp.net/scottgu/archive/2010/01/15/asp-net-mvc-2-model-validation.aspx. I was wondering what the benefits are of one over the other. It seems the data annotations would be the preferred mechanism, especially as you move to RIA Services, but I want to ensure I am not missing something. Of course, nothing precludes using both of them together. Thanks John

    Read the article

  • ASP.NET MVC 2 validation using DTOs instead of domain entities

    - by Kevin Pang
    I'm struggling to mesh two best practices together: Using DataAnnotations + ModelBinding for validation in ASP.NET MVC 2 Using DTOs instead of domain entities when passing data via the ViewModel If I want to pass over DTOs instead of domain entities, then leveraging DataAnnotations + ModelBinding for validation would require me to specify validation attributes on my DTO classes. This results in a lot of duplicated work since multiple DTOs may hold overlapping fields with the same validation restrictions. This means that any time I change a validation rule in my domain, I have to go find all DTOs that correspond with that value and update their validation attributes.

    Read the article

  • Modifying a column with the 'Identity' pattern is not supported in WCF RIA Services

    - by Banford
    I've been following the walkthrough for creating your first WCF RIA Services Application from Microsoft and have encountered a problem when trying to edit and update data using the SubmitChanges() method of the Data Context. The table being updated has an Identity Specification set in SQL Server 2008 on the 'CourseID' column. However the PRIMARY key is a composite of two other fields. When using SubmitChanges() the application locks up in the browser an presents an unhandled exception. By handling this exception I managed to get the message: Modifying a column with the 'Identity' pattern is not supported. This is referring to the 'CourseID' column. Turning identity specification off solves the problem, but I need the auto-incrementing ID. In what way isn't this supported. Or where am I going wrong?

    Read the article

  • Updating Xml attributes with new values in a SQL Server 2008 table

    - by SMD
    I have a table in SQL Server 2008 that it has some columns. One of these columns is in Xml format and I want to update some attributes. For example my Xml column's name is XmlText and it's value in 5 first rows is such as: <Identification Name="John" Family="Brown" Age="30" /> <Identification Name="Smith" Family="Johnson" Age="35" /> <Identification Name="Jessy" Family="Albert" Age="60" /> <Identification Name="Mike" Family="Brown" Age="23" /> <Identification Name="Sarah" Family="Johnson" Age="30" /> and I want to change all Age attributes that are 30 to 40 such as below: <Identification Name="John" Family="Brown" Age="40" /> <Identification Name="Smith" Family="Johnson" Age="35" /> <Identification Name="Jessy" Family="Albert" Age="60" /> <Identification Name="Mike" Family="Brown" Age="23" /> <Identification Name="Sarah" Family="Johnson" Age="40" />

    Read the article

  • How to handle an AsyncTask during Screen Rotation?

    - by Janusz
    I read a lot on how to save my instance state or how to deal with my activity getting destroyed during screen rotation. There seem to be a lot of possibilities but I haven't figured out which one works best for retrieving results of an AsyncTask. I have some AsyncTasks that are simply started again and call the isFinishing() method of the activity and if the activity is finishing they wont update anything. The problem is that I have one Task that does a request to a web service that can fail or succeed and restarting the task would result in a financial loss for the user. How would you solve this? What are the advantages or disadvantages of the possible solutions?

    Read the article

  • Windows Mobile Silverlight?

    - by eidylon
    Is it possible to develop Silverlight apps to run on WinMo devices? I see all around searching on the web - in articles from 2008 and 2009 - that they were adding Silverlight support in WinMo 6.1, for example: Internet Explorer Mobile The new version of Internet Explorer Mobile adds the ability to easily view full-screen Web pages and multimedia on the Web with a smartphone. Microsoft's press release states the new version takes advantage of "Internet Explorer 6 technologies" and supports industry standards such as H.264, Adobe Flash and Microsoft Silverlight. The update will be available to mobile phone partners in the third quarter of 2008, with the first Windows Mobile phones using the new version expected to be available by the end of 2008. But I have found an SL app supposedly geared for mobile devices (as much as I hate weatherbug), but when i try going there in PIE on my WinMo 6.1 device, it shows me the little "get silverlight" image button, but clicking it doesn't do anything. So, what is the story? Is SL/WinMo development possible, or ?

    Read the article

  • Implementing RSA-SHA1 signature algorithm in Java (creating a private key for use with OAuth RSA-SHA

    - by The Elite Gentleman
    Hi everyone, As you know, OAuth can support RSA-SHA1 Signature. I have an OAuthSignature interface that has the following method public String sign(String data, String consumerSecret, String tokenSecret) throws GeneralSecurityException; I successfully implemented and tested HMAC-SHA1 Signature (which OAuth Supports) as well as the PLAINTEXT "signature". I have searched google and I have to create a private key if I need to use SHA1withRSA signature: Sample code: /** * Signs the data with the given key and the provided algorithm. */ private static byte[] sign(PrivateKey key, String data) throws GeneralSecurityException { Signature signature = Signature.getInstance("SHA1withRSA"); signature.initSign(key); signature.update(data.getBytes()); return signature.sign(); } Now, How can I take the OAuth key (which is key = consumerSecret&tokenSecret) and create a PrivateKey to use with SHA1withRSA signature? Thanks

    Read the article

  • image focus calculation

    - by Oren Mazor
    Hi folks, I'm trying to develop an image focusing algorithm for some test automation work. I've chosen to use AForge.net, since it seems like a nice mature .net friendly system. Unfortunately, I can't seem to find information on building autofocus algorithms from scratch, so I've given it my best try: take image. apply sobel edge detection filter, which generates a greyscale edge outline. generate a histogram and save the standard dev. move camera one step closer to subject and take another picture. if the standard dev is smaller than previous one, we're getting more in focus. otherwise, we've past the optimal distance to be taking pictures. is there a better way? update: HUGE flaw in this, by the way. as I get past the optimal focus point, my "image in focus" value continues growing. you'd expect a parabolic-ish function looking at distance/focus-value, but in reality you get something that's more logarithmic

    Read the article

  • Hide header and footer when printing from Internet Explorer using Javascript or CSS

    - by molasses
    When I print a webpage from Internet Explorer it will automatically add a header and footer including the website title, URL, date, and page number. Is it possible to hide the header and footer programatically using Javascript or CSS? Requirements: works in IE 6 (no other browser support necessary as its for an Intranet) may use ActiveX, Java Applet, Javascript, CSS preferably not something that the user needs to install (eg. http://www.meadroid.com/scriptx). feel free to list other third party available plug-ins though as I think this may be the only option don't require the user to manually update their browser settings don't render the pages as PDF or Word document or any other format don't write to the registry (security prevents this) Thanks

    Read the article

  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

    Read the article

  • Sharing constants across a WCF service

    - by Sandor Davidhazi
    I have certain strings which contain special characters so they can not be shared as enum members across a WCF service. (Actually, they are keys for configuration values.) I want to be able to pass in the keys at client side and get back the config values. If there is a change, I only want to change the config keys at one place. Constants would be ideal, because they can be changed as strong references across the entire solution, and the underlaying value could be updated with a service reference update. Currently I can think of two possible solutions: Create a shared assembly and place the constants there Share the constants across the service. The problem is, I can't get the datacontractserializer to serialize the constants. Is that possible at all? Is the shared assembly the only option I have?

    Read the article

  • Logging ASMX Requests and Responses from Client

    - by John
    Hi, I've got a C# web application which I can't easily update the code of. However, I can make configuration changes to the application. The application calls out to a third-party ASMX web service, and I really need (if at all possible) to log the full XML requests and responses. I have no control over the web service so I have to do it from the client. I'm not using WCF - this is standard ASMX web service calls. Is there any way I can log the XML requests and responses from the client web app without having to redeploy the code? Thanks in advance John

    Read the article

  • using Spring JdbcTemplate for multiple database operations

    - by Joel Carranza
    I like the apparent simplicity of JdbcTemplate but am a little confused as to how it works. It appears that each operation (query() or update()) fetches a connection from a datasource and closes it. Beautiful, but how do you perform multiple SQL queries within the same connection? I might want to perform multiple operations in sequence (for example SELECT followed by an INSERT followed by a commit) or I might want to perform nested queries (SELECT and then perform a second SELECT based on result of each row). How do I do that with JdbcTemplate. Am I using the right class?

    Read the article

  • Efficiency Question for an Ajax App

    - by Kubi
    Hi, Currently I am dealing with a web application which uses a txt file as a database for testing for now. But we will connect it to a server later on. My question is, if there is a more efficient way to get my objects than the way I am using now. During the page_init I am getting all my objects into a Collection as List, then I am populating the ajax toolkit accordion objects in the page with that. I have some client side buttons which fires callbacks for getting some other objects to populate the accordions in an update panel. And I am using .net Collections too much like dictionary and list, I am wondering if using arrays is more efficient. Could you advise me about how to make this site better and faster ? Is it better or possible to initialize those TravelP objects in javascript at the beginning and use it like that ? Any comments would be greatly appreciated, Thanks

    Read the article

  • Get svn revision without an appropriate svn binary installed

    - by Sridhar Ratnakumar
    For some reason, we can't update the SVN in some build machines. Installed svn version is 1.3.x. But Hudson slave used 1.6 to create a checkout. This means we can't run "svn info" on those checkouts: $ svnversion subversion/libsvn_wc/questions.c:110: (apr_err=155021) svn: This client is too old to work with working copy '.'; please get a newer Subversion client $ svn info subversion/libsvn_wc/questions.c:110: (apr_err=155021) svn: This client is too old to work with working copy '.'; please get a newer Subversion client $ My question, is there a way to access the revision number without having to invoking the svn binary? You know, like trying to look into the .svn/ directory? Assume that the checkout is using latest svn version (1.6).

    Read the article

  • Sharing application link via the same application, iphone

    - by Nithin
    Possible duplicate: How can i give app store link in my apps before approving another apps linking to an app on the Itunes store How to link to apps on the app store Hi all, I'm a littile bit confused. I need to provide the download link of my application (the iTunes link) inside my application. ie when the user would like to invite others via mail or some other means, have to provide the application link too with that.Is there any way to provide that before submitting the application to apple. Or i need to use the link as an update after getting my application approved by apple?

    Read the article

  • Using DataAnnotations with Entity Framework

    - by dcompiled
    I have used the Entity Framework with VS2010 to create a simple person class with properties, firstName, lastName, and email. If I want to attach DataAnnotations like as is done in this blog post I have a small problem because my person class is dynamically generated. I could edit the dynamically generated code directly but any time I have to update my model all my validation code would get wiped out. First instinct was to create a partial class and try to attach annotations but it complains that I'm trying to redefine the property. I'm not sure if you can make property declarations in C# like function declarations in C++. If you could that might be the answer. Here's a snippet of what I tried: namespace PersonWeb.Models { public partial class Person { [RegularExpression(@"(\w|\.)+@(\w|\.)+", ErrorMessage = "Email is invalid")] public string Email { get; set; } /* ERROR: The type 'Person' already contains a definition for 'Email' */ } }

    Read the article

< Previous Page | 589 590 591 592 593 594 595 596 597 598 599 600  | Next Page >